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Why is parrying so goddamn easy in this game? Combat is almost a joke.
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Why is parrying so goddamn easy in this game? Combat is almost a joke.
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>>321726451

Parrying is easy because there's no block button.

Perfect parrying is difficult, because there is a tight window. Game ranks you on how fast you take out enemies with no damage.

Sure you can poop around and beat Monsoon on normal in a long ass fight with crappy parries, but if you want to wreck his shit and get a revengeance s-rank then you gotta git gud.
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>>321726928
This.
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>>321726451
I don't know how to parry but I may have pulled them off a lot. Anyone has a screenshot of the animation of a parry looks like?
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>>321727720

when raiden holds the blade up like this
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>>321727720
It's Raiden bringing his sword to his head and holding it sideways.

Yeah, parrying is too easy. Just hold the direction stick the the general direction of the enemy and mash X. Perfect parrying is a different story however.
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STANDING
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>>321727802
Oh, I know how to parry then.

But it doesn't work for all the attacks, I tried with those gorilla-like enemies from the sewers.
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>>321726928
S-ranked revengeance difficulty. It's piss easy garbage.
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>>321727959
There are two different indicators when enemies are attacking:
Red flash: Parryable
Yellow flash: unparryable, dodge instead.
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>>321728109
Different guy, but I beat the entire game without learning how to dodge. How do
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>>321727720
Platinum seems to have a problem with starting games before actually telling people how to do shit. There's a parry tutorial but its pretty vague so I thought parrying was just attacking an enemy while he attacks. Fuck the tutorial completed too so I though I was correct.

Played a good chunk of the game before I actually learned how ro parry, just before I fought monsoon (thank fucking god). Fighting >>321727802 with out parries is still one of the most challenging things ove done in a game in recent years.
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>>321728269
You run away.
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>>321726928
>Perfect parrying is difficult, because there is a tight window

Ehhhhh. If you rarely play games that require you to react quickly then sure maybe then I can see it but in terms of for the genre as a whole it's really not difficult. It keeps you on your toes but not what I would call difficult.

I spent some time working out the general amount of frames you have to react and if I remember right the parry animation itself is 22 frames long, activating parry within 5 frames of an attack results in a perfect parry.

So roughly you've got 5/60ths of a second to perfect parry attacks. In some fighting games you're reacting to 1-3 frame windows.

Obviously you're never purely reacting to attacks as you'll be able to get a feeling for timings and being able to react to situations based off animations alone.
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>>321728374
Really? Well, looks like ive been doing it right then.
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>>321728109

>Yellow flash: unparryable, dodge instead.

but you can parry the gecko attacks and they flash yellow
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>revengeance thread
>op perfectly capable of parrying and in fact thinks it's easy

am I on bizarro /v/?
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>>321728269
It's called Offensive Defense and is done by pressing square and x at the same time.
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>>321728282
I don't understand how people didn't get the parry mechanic. I get that the tutorial doesn't explain things perfectly but it just made sense to me that pressing towards an attack and pressing the attack button would result in a parry.

Could also be because pressing forward to parry is a mechanic in other action/fighting games.
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How the fuck do I parry on the 360 version?
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>>321728383
>1-3 frame
>react

That's literally impossible
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>>321728010
You're in the minority.
If you want to play a more difficult game than do that, I rarely S-rank anything in revengeance.
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is it possible to stealth through this game?
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>>321728562
Do you not understand what he was trying to articulate or are you being a shitbird pedant for no real reason?
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>>321728282
I played through the entire game by sidestepping whenever I was supposed to parry

I think action games are kinda like fighting games in how most titles assume that you know how to play, yet few will actually teach you.
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>>321728560
point the left analog toward the direction of the incoming attack while pressing x simultaneously
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>>321728679
There are segments you can stealth through but no, of course you can't stealth through the entire game.
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>>321728560

the same way it's done on any other version

while an enemy is attacking, move towards them and press light attack button
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>>321728739
>he

Nice try, just admit you're pulling shit from your ass and don't know what you're talking about or post your sub 5 frame milliablocker
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>>321728562
Like I said, it's not purely reacting since over time you'll be failure with the situation. Certain counter-hit combos in something like street fighter 4 can be 3-5 frames.

So you fish for the counter-hit and have got 3-5 frames to link into the combo from your normal. or cancel for certain supers, but you're preparing yourself for the situation regardless and probably buffering your next input so it comes down to seeing you got a counter-hit and pressing a button.

Hard, not impossible.
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>>321728679
Yes, tovarich

Not completely though. Basically if you start a section and you're not already fighting something you might be able to stealth it
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>>321728873
So pedant shitbird, then. Adieu.
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>>321728918

A 3 frame link and a 3 frame reaction are completely different things you stupid cunt
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>>321728679
I've tried to.
You can skip a lot of fights, and if you're good the game will be much shorter and easier, though there are still many unskippable combat sequences
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>>321728873
Obviously if you've played the game before you're reacting before the window actually opens based on past experience.
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>>321726451
>Why is parrying so goddamn easy in this game?
That's because the game is catered towards MGS gamers who aren't conditioned to games moving faster than 1 action per second

There IS why this game is the most popular Platinum game by far -- it's extremely casual friendly

MGR's entire design is catered to make brainless and slow button spamming be viable and thus it leads to incredible bad consequences and shallowest combat Platinum ever done
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>>321728383
>1-3 frame window
Aren't these animation frames?
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>>321729001
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>>321729123
>predictions are reactions

Dumb stupid asshole
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>>321728679
Stealth isn't really Raiden's thing. He's a massively enhanced combat cyborg who fights like a total retard.

If you want more challenge, play the Jetstream DLC. The parry timings are a lot tighter and the enemies are tougher in a variety of ways.
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>>321729151
>and shallowest combat Platinum ever done
Trying playing their Transformers game before you say that.
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>>321729001
You're reacting to getting the counter-hit. I don't know what else to say. The input is held until you see a visual confirmation that it landed, then the input is pressed. That's reacting. A reaction that is trained.

If you don't think it's possible there's enough footage of players doing it.

Have a nice day anon.
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>>321728768
Transformers Devastation is full of this.
The game has parrying, witch time, and several other mechanics that are clearly taken from other Platinum titles, albeit the game does totally introduce you to each concept it throws at you
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>>321729273
They're not predictions, you mong. You're reacting to stimuli that are there BEFORE the window opens because you have played before and know what's about to happen.
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>>321729436
>it's not a prediction you're just predicting it
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>>321729394
That game has the worst documentation of any game that I've seen in a long time. It makes no effort to tell the player ANYTHING about character or weapon stats, has point bonuses for reversals but never explains them to the player except via random loading screen tips, etc. Like, holy fuck.
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>>321729309
Do parry timings in this game matter? From my experience Parry is Context Sensitive, meaning if you spam analog stick towards target + whatever button is where the square button is on the PS4 controller (haven't played my 360 in a while...) you will attack the enemy and parry if the enemy is about to attack you. It's literally flawless. The only thing you actually have to do is deal with non-parry-able attacks.
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>>321729503
You can't be this stupid. There's a cue, it gives you a warning ahead of time, there is no fucking prediction involved if you've already played the game.
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>>321729328
Comparing one retard to other retard more favorably doesn't smarter retard genius, but even cheaply made Transformers have more tech and are more polished than MGR.

MGR is so severely stunted on harder difficulties because of it's design flaws in combat, it's sad
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>>321729607
>Comparing one retard to other retard more favorably doesn't smarter retard genius

>even cheaply made Transformers have more tech and are more polished than MGR
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>>321729538
Come to think of it, I totally forgot how you're just kinda thrown into the weapon types and upgrade systems without any real explanation as to how any of them work.

It's a good game, but parts of it do seem a bit rushed
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>>321729585
>im machine translating to post and predict doesn't translate to my monkey language
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>>321728282
Question, did anybody actually bother reading the controls and help section in the pause menu?

MGR didnt tell me how to do any of the moves i bought so i was just left to figure out how to do them on my own, but then i looked in that section, i dont know why, and suddenly it told me how to do every move i had.


but i will never for the life of me understand how you can misinterpret what this means
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>>321729578
You will never do a Parry Counter Attack by mashing it, which is essential for S-rank times.
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>>321729578
Either you've never performed a perfect parry or you're just a big dummy.

>>321729826
What pisses me off the most is that I can't find any way to see an explanation of what weapon skills do unless the weapon's skill slots are all full and the synthesis menu goes to the menu where you pick which skills to keep and which ones to get rid of. Then it doesn't factor percentage damage bonuses from attack up skills in the upgrade preview screen so you have to calculate it yourself. I had to fill a weapon up with shitty skills so that I could go to the skill choosing menu to see whether the skills I was actually considering adding were worth it. The game is alright but holy fuck it's like they'd never seen any sort of item interface before.
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>>321729578
if you want to perfect parry you need to time it right. Otherwise you can just spam light attack and the directional button.

But perfect parrying is incredibly important on the harder difficulties, and mandatory on Revengence
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>>321729854
No, stop being so dense. It's not a prediction. That's not how video games work. You get the cue, and you react to it. It's not going to suddenly do something new and surprising, it's programmed to behave a certain way and you learn the warning cues by playing the game. Christ.
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>>321728445
this is a dodge as far as i know
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>>321727720
it's just a fancy word for the blocking he does, because he does parry their attack with a sword.

you just point the stick towards the attack and press weak attack. you probably do it all the time just mashing at people.
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>>321730329
Keep replying, dude. I'm sure you'll eventually leave him wordless with your immutable logic.
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>>321730542
Go ahead and explain how it's wrong.
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>>321730483
That is the actual dodge mechanic of the game, yes. Anyone who thinks that the only way to dodge in this game is to run away is seriously unqualified to discuss the game.
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>>321730329
>predicting isn't prediction and is actually a reaction

wow i never knew, thanks Sir Issac Newton, inventor of gravity
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>>321728282
It's not that they have a problem explaining it, the problem is that it doesn't translate well.

Learning stuff as you play is the correct way how games should work, the thing is the mechanics used and the necessity of a tutorial for people to understand it. It is a problem modern games have.

The tutorial on MGR is half-baked letting you advance without doing what it supposed to teach.

>>321728374
No special animation like DMC like a roll?
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>>321730604
I didn't say you were wrong, I implied you're a moron for arguing with a shitflinging idiot. It seems you're also a shitflinging idiot, though, so I guess you two deserve one another.
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>>321730758
>No special animation like DMC like a roll?
see
>>321730483
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>>321730758
>No special animation like DMC like a roll?
>>321730483
>>321730483
>>321730483
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>>321729538
Sounds like any old arcade game where you had to figure everything out while feeding it quarters.

>>321729578
Jetstream changes a lot of that. Sam's parry and perfect parry windows are a lot smaller than Raiden's, he tends to take damage from successful parries, and his parry-counter kinda sucks. He also has fewer iframes for shit like zandatsu and executions. He makes up for it with a better dodge and aerial game.

A lot of people couldn't figure out perfect parry in the base game, or even how to parry at all (apparently the fucking Blade Wolf fight gives people trouble?), and you can imagine how much they whined when they tried playing Jetstream, which has higher skill floor and ceiling.
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>>321730637
I can't believe that there are people who didn't get that DO is a dodge. Jesus fucking Christ.
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>>321730653
>a reaction isn't a prediction and is actually a reaction
Fixed that for you.

How hard is it for you to understand that you're still reacting to a stimulus, it's just one that occurs ahead of the actual window so that mechanical latency isn't an issue.

>>321730796
Calling it "immutable logic" sounds like it's implying I was wrong. But you're right, that's exactly what I am and I'm not stopping until I get this point across or get bored.
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>>321730637
>>321730810
>>321730483
That dodge move is retardedly slow which makes some fights on higher difficulties literally impossible without taking damage
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>>321731184
>That dodge move is retardedly slow which makes some fights on higher difficulties literally impossible without taking damage
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>>321731059

You're predicting it, you're not reacting it. A reaction in fighting games is reaction to animations, which you'd know if you actually played them instead of jerking yourself off on /v/ like the autistic dumbshit you are.
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>>321730653
What do you classify the Daigo vs. Jwong parry? Daigo predicts all kicks but reacts and parries all 15 hits that requires perfect timing.
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>>321731184
d-doesn't it have invincibility frames?
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>>321731184
The dodge move is perfectly fine because it has i-frames, which makes some fights on higher difficulties literally impossible to get no damage in UNLESS you dodge

Mostly only for Armstrong when he's using Excelsus or however the fuck it's spelled
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>>321731398
You are still reacting to audiovisual cues, why are you having trouble with this? You're not saying "I think this is about to happen", you just know what is fucking happening and you hit the button as a reaction.
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>>321731589
METAL GEAR EXCELSIOR!
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>>321726928
>Sure you can poop around and beat Monsoon on normal in a long ass fight with crappy parries, but if you want to wreck his shit and get a revengeance s-rank then you gotta git gud.
I perfect parried him easily and it only serves to start the counter animation even though Monsoon already teleported.
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>>321731552
Yeah, quite a few. The tard saying that it's slow is too slow to use it correctly.

I thought I had a webm of the dodging, but I guess not.
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>>321731642

you literally can't react to 3 frames in a fighting game, anything under 12 is generally considered unreactable.

If you'd like to prove me wrong post your milliablocker that shows your 3 frame reactions
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>>321728679
>Sworn to Secrecy
>Complete the game on Normal difficulty or higher having been detected less than 35 times

It's possible, but IIRC the minimum amount of being detected is 20 times, since those are all written in.
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>>321731808
okay i just had to make sure, because im pretty fucking sure that dodge was the whole reason why i survived the armstrong fight
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>>321731589
How many iframes is it, anyway? It felt like 8-12 at least...some ridiculous amount.
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>>321731815
That's because fighting games are designed to be played by two players and balanced accordingly. You're reacting to another human being. In action games you're reacting to something that is programmed to behave in certain ways and they broadcast the attacks before your input is actually needed, so they can cut out the time it takes for you to receive the stimulus and physically react and easily provide a 3-frame window where the input is actually valid.
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I'm about to buy this game from Nuuvem (5 dollars cheaper than on Steam), but is it controller required? I do have a x360 controller somewhere in the house, but I'm usually more comfortable with K+M.
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>>321732378
It's not required but you'll be playing a game designed to be played with a controller. I don't even own a console and I prefer to play these types of games on a controller, but if you've played other character action games on your mouse and keyboard then have at it I guess.
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>>321732237
Oh yeah, Armstrong on the Higher difficulties was a bitch. Caused my entire arm to seize up (not kidding) and stop playing for 2 days. That shit was weird.

I know of the speed-run strats, but I honestly refuse to use them. Look like lame this is.
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>>321732516
Character action games always have really fucking lame speedrun strats.
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>>321732378
It works OK with KB+M, about as good as possible (dat fucking negative mouse acceleration tho), but controller is optimal.
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>start game on hard since I heard it was easy
>going through it fine
>get the Defensive Offence ability
>slow
>doesn't seem to deal damage
>decide it's not worth using
>fast forward to the end of the game
>stuck on Armstrong for 5 hours
>beat him
>find out Defensive Offence has i-frames

Fun game anyway. Bought it again on steam recently, is the Revengeance difficulty unlocked by default there?
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>>321726928
Parrying only becomes hard once the camera starts trying to be dynamic and "helpful"
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>>321732304
You might have severe autism
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>>321733594
I might have autism, but I don't think that makes me incorrect.

Though if it was severe I wouldn't even be able to type, I'd be too busy screeching at my mother.
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