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AW3
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Will there ever be Advance Wars 3 ?
>>
It came out ten years ago.
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>>321678639
Nah. The game is flawed anyways. P1 will always have an advantage.
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>>321679906
>2005 was 11 years ago

How did that happen?
>>
>>321678639

Take one good look at the current state of Fire Emblem and Paper Mario and think to yourself do you REALLY want that IS to make a new Advance Wars?
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>>321680359

Yes.
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>>321680359
>even more waifus
why not?
>>
>>321680359
>>321680653
This.
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>>321680359
Even if AW5 winds up being a huge step down from AW4, I can't envision an outcome where it's worse than neo Fire Emblem.
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>>321678639
>tfw your crush looks like Sami
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>>321681029
consider drinking bleach
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We're most likely not getting a new Advance Wars anytime soon. MTBS aren't popular and this is just how it's gonna be.

Also fuck IS for bringing in the mongoloids that salivate over Awakening and Fates.
>>
I tried playing Dual Strike and just couldn't get the hang of it. I stopped playing it midway, it was too difficult.
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>>321684341
I can give you a few general tips.

-Understand what the enemy is doing and scout their unit composition at the start of every turn.

- Be aware of the range of your units and more importantly the enemy's units(these two things makes up for the majority of the strategy in Advance Wars).

- Infantry are important so make sure you are utilizing them especially on a map with properties.

Remember these things and you will have a much easier time.
>>
>>321685218
One more thing.

Making mistakes allows you to learn from them so don't get discouraged if a battle doesn't go your way the first time around.
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>>321685218

Thank you, but I stopped playing it years ago and have since realised that I gain no enjoyment from playing strategy games so I won't be going back to it.

That was partly what stopped me playing it. I realised for all the frustration it was causing me that actually playing it and even winning wasn't very fun.

I got a bit of enjoyment from making custom maps, but I stopped after a short while. I think I got to the mission where you needed to destroy some satellites? I lost so many times.
>>
Given the direction that Fire Emblem is going, do you really want a new Advanced Wars?
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>>321685748
Waifubait was pretty rampant in advance wars.
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>>321685743
Crystal Calamity?

I know you have had your share of Advance Wars but if you every what another go at that mission you can watch this video to give you a general idea of how to approach the battle.

https://www.youtube.com/watch?v=qqgeZ2maIzg
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>>321686242
It was never one of the focuses and if a new game is made hopefully it won't be.

I love me some waifus though don't get me wrong.
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>>321686494

It might have been. In the end I remember consulting a FAQ and save scumming to get superior results from battles, that was around the time I realised it just wasn't worth it. I don't have fun losing in strategy games constantly and I don't have the smarts or effort to get good.
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>>321686494
>30 minutes
Shit, son.
https://www.youtube.com/watch?v=KifEH07Nym4
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>>321686845
Ah, that is fair. Hopefully you will consider picking up advance Wars again in the future.

All the best.
>>
>>321686242
It was always a secondary thing though, the game never actually tried to shove them down your throat, and the Advance Wars girls aren't just waifubait, they are designed to be just another characters, unlike the fire emblem girls, if the game became Advance Waifus them i can guarantee you they would make the AI dumber, levels easier and implement relationship garbage so braindead waifufags can digest that shit
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>>321687163

Unlikely, but thanks. You too.

(if it makes you feel any better I probably shouldn't be interested in the series because I'm the kind of shitter that would welcome more casual friendly features)
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>>321687160
As far a guide video goes this is going pretty fast and wouldn't be the best for someone trying to figure out a strategy on there own.

Very well done though.
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>>321678639
Dual Strike was 3

We even got a 4 in the form of Days of Ruin
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So, were how COs worked in Days of Ruin a step up or step down from the previous games?
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>>321687791
It's a huge step up for multiplayer because it made most of the CO's play drastically different from one another, compared to AW2 where you have three or four playstyles spread between nineteen characters.
It didn't work so well in single-player because the AI and level design are both too underdeveloped to make good use of the new mechanics.
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>>321687791
It's a matter of preference.

CO powers in the older games were more game changing than in DoR. On the other hand, while the CO powers aren't as crazy they add more utility to the army as a whole(more so when you don't use them and retain your CO zone.)
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>>321678639
Only if its from the best Advance Wars.

in reality though I think IS is concentrating a lot more in FE since it became much more popular and really I dont think AW has that many fans left since its been what 10 years since the last game?
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yeah its called battalion wars
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Is this accurate?
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No, because Nintendo is stupid.
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>>321689292
no

DoR > 2 > DS > 1
melee > 4 > 64 > brawl
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>>321689292
No
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>>321689292
Jesus christ no
>1 is 64
>2 is Brawl
>DS is Sm4sh
>DoR is Melee
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>>321689292
In what aspects?

What fans think of SSB is pretty skewed.
>>
Just sitting here thinking how much better DoR's story would have been if it wasn't localized to be up & kid friendly despite the whole situation being bleak.
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>>321689875
Just play the European Dark Conflict then.
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>>321684341
Build a lot of infantry, wait until your power is filled, use power and win.
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>>321688619
>I think IS is concentrating a lot more in FE since it became much more popular
FE was always much more popular (yes, selling 300k in Japan makes it much more popular than the Wars series) and IS always cared about it more.
>>
>>321689573
>>321689656
Why is 2 brawl? Isn't DS the one that added way too much shit and mechanics that fell flat?
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>>321689573
>>321689656
>2
>Brawl
2 fucking expanded on the first game and did everything better, DoR is only melee ish because the community likes to stroke its dick, which is for different reasons than melee
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>>321690269
2's campaign is worse.
Likewise, 3 expanded on 2 and did everything better, except its campaign was worse.
>>
>DeNA makes a port of classic AW1 to phones
>Has multiplayer support
>Uses e-mail to send turn data between players
>>
So anyone playing the mednafen online?
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>>321690447
>2's campaign is worse

Hell no. 1 had some weird level design, terrible balance, far too many fog of war missions. 2 had some of the best levels in the entire goddamn franchise, those colossal pipeline missions were hella fucking epic.
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>>321689573
>>321689593
>>321689656
>>321689775
How about this them?
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>>321690634
>pipeline missions were hella fucking epic.
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>>321690676
Stop posting, the very core idea is dumb.
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>>321679906
>10 years ago was 17 years ago
fucking hell
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>>321690759
>easy mode

The final mission in BHR on hard is the hardest mission in the entire franchise. Hell, even on normal that mission is harder than most hard missions in the other games.
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>>321690634
A lot of this is subjective.
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>>321690760
>the very core idea is dumb
I am sorry if you're too stupid to understand what i am talking about
>>
>>321689292
>Brawl
>best Smash game
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>>321690634
both had fucked up AI for fow gameplay, that's the only reason why those missions sucked other than it being fucking fow.

>you cant see me, but I can see you :^)
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>>321690269
DS and Sm4sh are both straight upgrades to bases that don't entirely work. DS plays somewhat more aggressively because of black bombs and how much faster powers charge.
DoR is melee because it's fun to play with other people. :^)

>>321690634
1 had the best campaign by far. Too much of 2 consisted of throwaway tutorials and 'build one bomber and blow up the macguffin' missions.

>>321690883
Just stop. Final Front HC was a joke.
>>
>>321690947
That's the problem, Wars 2 is very melee ish because it expanded on the original without any flaws (plus it being the one everybody defends because they played it back in the day), but DoR is recently the one everybody is defending for doing things different, i dunno, i guess DoR would be the PM of the franchise?
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>>321689292
no because 1 was good, 2 was great, DS was even better and DoR was a turd
DoR was so shit even the japs didn't get it for several years till a dsiware release
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>>321691056
Why is that lake a bait? Explain.
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Great, now shitposting has entered the thread.

This is why I don't like the smash community.
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>>321680359
i like fe:a :(
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>>321685743
>since realised that I gain no enjoyment from playing strategy games
what the fuck

maybe i am drunk or maybe this makes no fucking sense

i don't know
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>>321690760
i bet you cant even wavedash
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>>321680059
>think you're good enough for first turn advantage to matter

ayy lmao
>>
How the fuck do I beat Sturm in the first one?
That nigger suffocates the playing field with medium tanks and bombers every fucking turn.
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>>321692000
Isn't AW1 Sturm super weak?
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>>321692331
>Free movement, improved offense/defense, meteor strike

oh yeah he's super weak
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>>321692637
AW1 Sturm is Grimm with meteors. His defense is horrid.
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>>321692331
I-Is he?
I guess I just suck at strategy games.
His units seems to have an average amount of health, but he deploys a fuckload of them.
He also goes straight for grit's Long-range units every fucking time.
Meteor strike makes my previously good tactic of making a compact unit with artillery surrounded by tanks into a death trap.
I don't know if he is supposed to be easy but he is pushing my shit in.
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>>321692925
Not in campaign mode
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>>321692925

Campaign only Sturm is Grimm, VS Sturm is fucking annoying as fuck to use because he has 80% offense max. Plus his meteors hit for half damage.

In AW1 Sturm is pretty shit unless you're blanketing the map in artillery which you pretty much are forced to do to move up with him anyway
>>
>>321689292
AW = SF2
AW2 = SF3
DS = MvC2
DoR = Tekken
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>>321693353
>>321693597
>fighting Vs mode Sturm in campaign
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>>321693038
If I remember correctly, the A.I. targets the most value units with Meteor Strike so the best thing to do is space out your army to mitigate some of the hurt.
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>>321693695
AW = DMC1
AW2 = DMC2
DS = DMC3
DoR = DMC4
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>>321693038
he loves to hit APCs, even empty ones. Use that to draw fire.
>>
Why can't air units occupy the same tile as land units?

Makes zero sense
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>>321693947

It attacks based on unit concentration
It has equal parts opportunity to

Inflict the most damage possible ($)
Inflict the most damage possible (in terms of HP taken)
Inflict the most most monetary damage with a 2X modifier for indirects (so it would go for 2 rockets/1 artillery over 2 medium tanks/1 tank).

Just save before he uses it if you are in a position where the meteor could actually fuck you up. In general building a cloud of infantry with a couple artillery stuck inbetween as bait is your best hope.

You're stuck with Grit on this map, so just use him for this role. He's terrible at The Final Battle anyway
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>>321694397
Why can't infantry just ride on top of tanks???
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>>321694397
The soldiers are really tall.
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>>321694639
That'd be a cool ability for Sami to have.
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>>321694240

That's the AI of AW1 in general. They hate transports of all kinds. Most Advanced Campaign missions would be impossible if you couldn't exploit it.

In AW2 you need to put a soldier in the transport for them to go after it first.
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>>321694639
They could add a new gimmick for attacking units

You can merge units together to form a combined attack from the same tile

E.g
Infantry + Tanks
Tanks + Helicopters
etc

Maybe you could do the same for defense?
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>>321694996
you mean like pair up?
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>>321694187
what the fuck is this bullshit I'm reading right here
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>>321694996
Also they gain heart points every time they attack together and at S-rank they can marry.
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>>321695303
no no no, when you use two COs together, they get heart points and then you can rank-up their relationship, giving them a stronger % boost on Tag Power. and then they can marry, yeah.
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>>321694996
i like this, i also wish there was a character that got defense/attack bonuses when close to friendly units, with more effective buffs being added depending of the how varied they are (5 tanks being less effective than 2 tanks, one APC, one mech and one rocket for example)
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>>321679906
its edgy so its bad :/
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>>321678639
if it looks like that then id rather not have it.
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>>321695303
>and at S-rank they can marry.

What a nice mechanic
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>>321695760
that would be a good evolution of the tag mechanic
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>>321695963
Yeah, but they fixed it in the sequel, so instead of having a grimdark story in an inappropriately cartoony world, it was a lighthearted and un-serious story in a dark-looking world. It worked much better.
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>>321697221
>light-hearted and un-serious
anon?
>>
>>321698657
>mad scientist developing a virus that turns people into fucking flowers
This is pretty saturday morning level compared to what previous games had for plots.
>>
>>321699008
Just because it's fantasy doesn't mean it's light-hearted and un-serious. Then again, Metroid Fusion is rated E for everyone.
>>
>>321680359
at least we know it can't be worst than Days of Ruin
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>>321701893
Thank you for keeping the thread alive.

What AW game is everyone playing? I'm replaying AW2 again and Dai Senryaku (not Advance Wars but just as fun).
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>>321699008
That shit is fucking horrifying.
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>>321678639
>Advance Wars
God I hope not.

It was a dumbed down version of Gameboy Wars and sacrificed actual tactical gameplay and a good unit roster for childish commanders with super powers. In the end you were left with something half as deep and a tenth as complex.
>>
>>321703009
Well obviously nobody here has played Gameboy Wars, but I am interested so please do tell. I think AW1's unit roster is quite good except for landers costing too much. What are some good units that were left out? Can you elaborate on the complexity lost?
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>>321703009
Advance Wars being accessible and easy to learn was one of the high points for the games.

You could always play Dai Senryaku if you want something a little more complex.
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>>321691348
I think it's more of red's infantry are bait, because if the tank attacks them it'll get hit by the artillery.
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>>321703009

As much as I loved the complexity of GBW (especially the naval aspect, something which was unfairly gutted in the later Wars games), the amount of situtational and redundant land units was staggering. Tank desroyers ring a bell?
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>>321703573
None of the pre-GBA games have any depth at all because direct units attack simultaneously. AW1 started the trend of rewarding players for attacking, where if you had two of the same unit type battle, the aggressor wins 8-5 instead of losing 5-5. Naturally, direct vehicles are completely unusable in the older games, leaving only infantry and artillery; although to Gameboy Wars' credit, what we know now as just artillery and rockets were split up into five or six units, which adds complexity, maybe?
>>
>>321704893

Most of those land units were merged because many of them were objectively inferior to their upgrades and would almost never be used in a serious battle; they were clutter, and added less to the game then the hardly-used Megatank.
>>
I NEED MY ADVANCE WARS FIX
What are some games that have tactics and strategy without RPG bullshit like AW?
>>
>>321704893
>>321704698
>>321705189
That is fascinating. I was going to check them out anyway but now I'm even more interested.
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>>321688619
I really like army Shanoa
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>>321705437
I think pretty much all strategy games have got some kind of RPG element but games like Blood Bowl and X Com keep those to a minimum.
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>>321705437
https://www.youtube.com/watch?v=CBO-ZWgBZws
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>never cared for the new FEs and hamfisted waifu-pandering
>desperately want a new Advance or Battalion Wars of any kind at this point
>have a gut feeling that an IS-made AW will follow after the new FEs
>mfw I'm entirely conflicted about having operator-waifus
>>
>>321705437
There are barely any of them around.
XCOM seems like it's for you, though.
It's like AW with permadeath and stupidly difficult enemies.
>>
>>321706240
XCOM is a turn base tactics game though.
>>
>>321706513
are we gonna have this "tactics != strategy" argument again?
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>>321706513
It's just a minor change, the game is still very enjoyable where he's coming from.
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>>321706115
>You and your waifu CO are procreating in the trenches.
>Your troops are being slaughtered by the hundreds by grits onslaught of mortar, artillery and missles.
>'C-Commander, I love you'
>'Sir we're getting slaughtered out here!'

It's best to let things go sometimes.
>>
>>321705984
Not that guy but this series looks very interesting, thanks.
>>
>>321706690
>>321706115
>I can't handle new mechanics that don't interfere with or remove old mechanics
you can play the new FE games without raising a single support to "marriage" status, and seeing as how they never pop up in the middle of the mission in any way it's quite ignorable, if you're a faggot like that.

I fail to see how AW would be any different. It would be post-battle conversations between COs if anything.
>>
>>321706714
If you can emulate PS2 try Dai Senryaku VII Exceed.

https://www.youtube.com/watch?v=uIq7eeRj0Io
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>>321707418
Yeah, checking that out now, might just do that when I get the time. I'm already having a blast in AW1/2 multiplayer taking tens of minutes to think out a good turn strategy in a long game. This looks even more complex.
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>>321708021
It looks a bit overwhelming but after playing it for abut a day or two it will become very straight forward.
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>>321708021
>taking tens of minutes to think out a good turn strategy in a long game.
Please do not ever play multiplayer.
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>>321709697
Yeah I never play netplay with /v/ for that reason, but those threads gave me the idea to play with my friend like that. It's good shit when you have to think through so many different viable options. Obviously no good for casual play though.
>>
>>321683970
>have played every single Nintendo Wars games
>adore all 4 AW games
>have also played and beaten every Fire Emblem
>favorites are Gaiden, Radiant Dawn, New Mystery of the Emblem, and Tharcia
>enjoyed Awakening and looking forward to Fates
>/v/ says "you only got into FE for waifus and you want to ruin AW!"
Yeah, whatever, homie.
>>
>>321710382
I haven't played the Jap-only stuff, but I feel like I'm in the same boat. I just like it all. I'm fucking glad that Awakening saved the series.

sad thing is, I'm only now realizing that DoR was AW's last chance to save the series, and it failed.
>>
>>321710221
What exactly are you thinking about? AW2's not that complicated.
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I remember having AW2 on a Gameboy Advance emulator on my old G1 (the first android smartphone, the 'Google Phone') and it was so fucking awesome playing with my friends in the car on road trips. Would be great if they came out with a version for the App stores that isn't based around fucking pay to win. Finger crossed, was a great game.
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>>321702476
i finally finished unlocking everyone's alt outfits after a thousand games of spam island in dual strike
>>
>>321710382
>>321710825
I was referring to the people that have only played those FE games and see no interest in the other ones.

Also so you should look to Japan for the lack of support of AW. DoR sold a little over 600,000 worldwide but only released in Japan a year ago.

It just never picked up there.
>>
>>321711051
Neither is chess really. The point is that in a decent map with two players who are thinking, the potential quickly appears for situations where the best course of action isn't clear. I'm shit at chess but I'm pretty sure that a bad move in a critical turn can essentially lose you the game; the same can happen in AW if your strategy hinges on one or two units, or some critical positioning. It can be difficult to figure out what the most important piece of the battle is.

Example: enemy corners my battleship so it will certainly die next turn. Use that turn to figure out that his most important unit is actually a cheap anti-air unit, attack that with the battleship, let your air army regain control. Ignore the expensive rockets.
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>>321711064
anyone else just cheese the factory maps with max by destroying the pipe in 1hit with a bomber?
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>>321711813
That's so far out of line from how competitive AW works, I'm not even sure how to sort the faults into greentext. But okay, whatever's fun for you guys.
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>>321712716
It certainly is fun, but I'm interested. I've never looked into how the competitive scene in AW works. Care to elaborate?
>>
>>321712716
what is the pvp like?

i think i only ever managed to get a single pvp game by passing the gameboy around
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>>321680059
blue starts with 1 infantry unit red doesn't

??????????
>>
>>321712870
>>321712952
every turn you don't build an infantry or an artillery is a wasted turn. god help you if you waste money on a fucking naval unit, you poor deluded idiot.

the entire strategy is to build a meatshield of infantry, then march artillery behind them. Same strategy for every single CO, only some have powers that make them broken at executing this strategy.

It's awful. I hate it. I wish I never learned how easy to break AW is.
>>
>>321711813
If you are shit at the game, spending 10s of minutes to move a piece isn't going to make you better. All that'll accomplish is make the game unplayable for your opponents.
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>>321707082

>Defending pointless Waifuism

No Anon, you are the faggot.
>>
>>321713096
rockets or mechs ever used? is it like that in all the games or just some?

damn pve i just build the biggest tank i can every turn and it works out usually, rarely if they do have the advantage i use the range ones

i used to think the stealth fighters were the most broken unit in the game but the fuel issues were too much of a hassle
>>
>>321713096
>you poor deluded idiot.
>>
>>321707082
>forgetting about the shitty pair up system
>>
>>321712952
>>321712870
The game is all about having more units than the opponent. Quantity absolutely trumps quality, so infantry and small vehicles rule the day while anything that costs five digits (save the extremely rare rocket tech) basically doesn't exist.

On most of the built-in maps, which /v/ netplay spends far too much time on, there are way too many bases for each army, and because unit count is everything this lends itself to copious infantry spam.
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>>321713096
That does sound unpleasant. What I suggested though was "a decent map". I'm having trouble seeing how that works on a map with useful islands, ports that can overlook chokepoints, and airports available from the start. Like pic related for example. That works on any map?

>>321713194
Thanks for your input, I usually win though because he doesn't think things through.
>>
How does the Nobunaga's Ambition and Romance of the Three Kingdoms series compare to AW?
>>
>>321713539
Again this really sounds like a problem with the map. This is a problem that any strategy game can have. If the map is just one base per team, 3 spaces apart from each other then there aren't going to be any strategies to choose from. The point in making a good map is to balance the strategies so that not one single thing is clearly and obviously viable. If there were just less bases and more cities, maybe further apart from each other, then it sounds like it'd move further towards high-economy.
>>
>>321713539
I really dislike AW2/DS multiplayer for this reason.

Infantry/mech spam is BnB in all AW games but it's on another level man. I remember getting into arguments with friends because they though that optimizing your army that way was lame(which it is).
>>
Infantry spam isn't quite as effective in DoR
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>>321713681
No, you usually win because your friend is even worse than shit.
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>>321714639
Thanks again for your valuable contributions anon.

>>321714794
A good example. Not a single one of the stock AW1 or AW2 maps are actually balanced.
>>
>>321714794
Who designed this map and why did he think it was a good idea?
>>
>>321713348
Rockets are rare. Mechs are good in DoR but don't see use in the other games unless you're Sami or AW2 Sensei. Big tanks invite artillery spam, but Colin can get away with building Medium Tanks, and Hachi can build those or Megatanks on his power days.
Stealths suck at offense and are basically incapable of one-shotting things. Its whole point is to sneak off and flank something, but if you don't keep it close to the rest of your units, you run the risk of getting boxed in by infantry and starved out. It isn't worth the 24k, especially when black bombs are in the same cost bracket.

>>321713681
It's hard to pass judgement without even knowing which properties are which, but the center of that island looks like chokepoint hell.

>>321714241
High starting economy just cuts the capture phase out, without doing much else. Extreme cases boil down to mindlessly ramming the most expensive units into each other, lesser cases shift unit ratios around so there are fewer infantry and more small tank/artillery/b-copter/antiair. The latter could arguably be more fun to spectate, but ehh.
>>
>>321715082
>chokepoint hell
Well that is certainly true in a sense. I figured that multiple chokepoints are pretty necessary to make ranged units viable while not allowing one unit to cover the whole map. With the islands and how important their economy is though I find it hard to see how you could rely only on inf/arty. Gotta at least put copters around for the islands, at which point you're already into an air/antiair dynamic. Once the north/south port islands are captured there's the threat of battleships. Other naval units are pretty redundant in this game though.

>High starting economy just cuts the capture phase out, without doing much else.
I agree. There needs to be a steady buildup of economy for the exact reasons you gave. Almost all the units in AW have their niche even lategame depending on the situation. Even med tanks are not always better than normal tanks if the terrain and economy are done properly.

I'll reiterate though that nobody will have fun except me if games actually do go on for hours.
>>
>>321715082
Tank spam is worse than infantry spam.
>>
>>321714976
No contribution to an AW thread will ever be as valuable as your "i use my battleship to hit an AA it take me 10 minutes to come up with that strat" post.
>>
>>321715947
med. tanks are never better than tanks. I'd rather have two tanks every single time.
>>
>>321716830
If you need to 1shot something to blast through a chokepoint and flood other units in, you generally want a med tank.
>>
>>321717054
no, you want an artillery. you want several artillery. then you push infantry through.
>>
>>321717054
*antiair
>>
>>321717167
I'm gonna fall back to the old "not on a decent map" one with that.
>>
>>321689292
Yes, they came out in that order, of course it's accurate.
>>
>>321717167
Yeah that works really great in those situations where you have 2 artillery for every enemy infantry.
>>
>>321717167
That's not how it works in real games.
>>
Maybe now that FE Fates and Project Steam both flopped.
>>
>>321721793
>fates flopped
Oh I wish
>>
Come play AW2 on mednafen with us.

omachi.moe 8092
>>
>>321725406
How can I watch the PVP games? I want to watch a stream of it.
>>
>>321726748
Just get on mednafen and don't press any buttons.
>>
>>321725406
Shit, you guys have been doing that? I thought it was dead because no thread. Just let me finish this map in SP.
>>
>>321727070
We're trying to. Only have 2 on atm.
>>
we've been posting threads but no one else replies lol. getting a game started is such a crapshoot
>>
>>321703009
>Gameboy Wars
>if the series was on the 64 it will be call 64 wars
how about nintendo put 3 different games on 3 consoles and call it Console Wars?
>>
>>321687302
waifuism wasn't so detrimental to FE:A as you're making it seem, most of the waifubait characters are pretty unimportant to the plot anyway and are only involved in the chapter they're introduced
>>
>>321728318
>lucina
>>
>>321729351
how was she waifubait, just because she's female?

I was thinking of the characters like Tharja whose entire character is literally just the embodiment of a fetish.
>>
>>321728009
Nintendo Wars for Wii U
Nintendo Wars for Nintendo 3DS
>>
>>321728009
>No 64 wars with GB wars compatibility so you can continue you game in the classroom
it hurts

https://www.youtube.com/watch?v=SndPfgkuJE4
>>
>>321702090
DoR was the best and most balanced of the series.
Thread replies: 181
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