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How will CDPR able to top Witcher 3?
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How will CDPR able to top Witcher 3?
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Spend even more money on marketing.
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not that hard to manage
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>>321662679
Combat mechanics that aren't complete garbage
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By making a cyber punk RPG instead of the usual fantasy garbage.
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>>321662815
Nice meme redditor.
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The fact that it doesn't have dragons and other fantasy shit already makes it better.
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Full body customization / augmentation and I'm sold.
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>>321662963
Hello Reddit!
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>>321662963
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All I know is that it will have horrible combat
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>>321663229
Great, you dodge the attack or some random enemy.
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>>321662901
>By making a cyber punk RPG instead of the usual fantasy garbage.

Yeah, that's about all it's gonna take at this point, right?
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>>321662901
You have no idea how much I need this game to be good because of this.
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>>321662679
Witcher 4
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>>321662679
WITCHER 3 WITH GUNS
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>>321663391
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I don't know but I'm excited to find out. I sense another GOTY from them.
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Not making it open world.
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>le horrible combat meme
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>>321663576
Is this supposed to be impressive?
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>>321663723
he's showcasing how retarded the combat is.
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>>321663654
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>>321663787
All it shows is him dodging and attacking some low level enemy. I don't get what's the point you're making.
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>>321663975
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>>321664112
there's no need to keep answering this retardation m8
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>>321662679
more waifu and whorehouse
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>>321664112
>bloodborne player tries to play Witcher 3
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>>321664227
with blackjack
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>>321664276
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>>321664112
>baww why do I not have i-frame
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>>321664373
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>>321664323
>>321664452
>>321664112
>>321663853
>>321663576
>>321663229
>quality webm
shillers

>>321663654
>1280x720
anon
>>
>>321663648
>not wanting a big-ass cyberpunk city to explore
>>
low difficulty settings and long patched bugs
WOW...
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>>321664626
>can still do literally everything showcased in this thread

WOOOOOOWWWWWWWWWWWWWW
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>>321664626
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>that mad autist who keeps posting the same 4 bugged and trainer videos
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>>321664741
>you can't
HAAH WAAW
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>>321664112
>WAAAAAH GAME HAZ NO IFRAMES

Oh my god, of all things that are fucked up with TW3 combat no iframes and the fact that enemies sometimes attack you in the back instead of just watching as you kill them one by one are the best aspects of it.
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>>321664806
>badly converted and low res
(insert pic here)
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>>321664806
>>321664904
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By actually making a good combat system and rpg system instead of a shit system they used in witcher and which degraded with each game in series.
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>>321665090
something I've noticed is basically every webm it's super windy. is wind a problem in geralt's world or something?
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>>321665090
Why are you quoting me again? I've said that expecting iframes is dumb and I'm right, but I've never said the game has good combat.
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>>321665289
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>>321662679
make the open world smaller or just get rid of it.
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>>321665289
You could stop replying to that retard.
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>>321662679
By actually having good combat and sticking true to cyberpunk.

Also, they need to make sure they're portraying a south Californian city, and not just some cyberpunk image that they have. That includes, the racial, cultural, linguistic and political mosaic of the US.

To be honest, I don't know if Polish developers can't get an American setting right.
>>
>>321665192
What's wrong with the combat and rpg system in Witcher 3?
The combat is the best I've played in an action RPG.
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>>321665520
>sticking true to cyberpunk
what would you even consider "True" cyberpunk. there are a lot of different takes on the genre out there.
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>>321665490
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>>321665490
He's not retarded when he has a good point. Stop being such a idiot fanboy.
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>>321665641
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>>321665651
I didn't say that there's a true cyberpunk, I said "sticking true" to.

I know English can be a hard language for Eastern Europeans but a quick google search would have given you an easier time.
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>>321665867
>sticking true to cyberpunk
Ok, true to which interpretation of cyberpunk?
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>>321662679
Honestly, I can't even imagine how the game is going to look and feel. We don't have many cyberpunk games so Deus Ex is the first thing that comes to mind. I guess something like Prey 2 but in 3rd person would be nice too.
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>>321665763
Good point of what, retard?
Posting bugged webm because he used trainer isn't a point.
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>>321662679
Option for cute girl protagonist
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>>321666627
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>>321666918
oh shit, geralt can stop time?
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>>321666918
>lol fighting level 1 enemies at high level is easy
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>>321665863
you can do shit like this in dark souls. in fact i cheesed a few bosses on my first go doing exactly that
>>
>that buttmad autist posting 20 webms of how he fucked up the game by using trainer without saying a word
Kek
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>>321665641
I love the game but really the combats aren't that great.
They only look decent because of the very low standards of the genre.
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>>321667049
Why do you keep bringing up Dark Souls?
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>>321666008
You do know that Cyberpunk isn't just a genre but an actual pen and paper rpg right?
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>>321667148
kek
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>>321667156
Because it's a reference in ARPG?
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>>321667239
Lol go tell /tg/ that
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>>321666145
good webm
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>>321662679
The Witcher with guns, most likely.

I wish for it to become a mix of Bladerunner, Deus Ex and Ghost in the Shell.

>tfw starting out as a 100% human and ending the game as a Coffee-machine with integrated ice cube dispenser
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>>321663474
I would be happy with this, shooting combat is usually much more satisfying than melee.
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>>321667353
It had no health he could pissed on it to kill it.
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Not that hard since Witcher 3 is a mediocre game.
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>>321665641
>The combat is the best I've played in an action RPG.
You better be careful with words you are using because Blade of Darkness and Souls games are ARPG as well.
Hell, you're trying to step onto Dragon's Dogma toes too. And W3 will get blown the fuck out compared to any of them in terms of combat.
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>>321667502
looks like enemies get pissed on regardless of health in this game
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>>321667148
What's his problem?
Lack of oxygen during birth?
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>>321667156
Because it and Monster Hunter are pretty much the only relevant games in that genre and people who have played TW3 are much more likely to have played DS than MH.
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>>321662679
With actualy good gameplay
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wheres my mother fucking non f2p non tank GitS game

i dont know anything about the PS2 game
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>>321667819
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>>321667239
You should've said Cyberpunk 2020 then.
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>>321663229
This looks a lot like Bloodborne combat.
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>>321668338
Not really
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>>321662679
Good gameplay, maybe?
>>
Witcher 3 is great because it's well made in every aspect of the game and has lots of content.
Cyberpunk 2077 will need a good writer to keep the story line in par with the Witcher series.
>>
>>321667820

In what way is Monster Hunter an RPG?

Actually, let's back up. Monster Hunter, which takes place in segmented, small maps and is nothing but boss fights with a bit of gathering; DarkSouls, which is sort of a structured Metroidvania-like open world; and TW3, which is way more of a sprawling, open game world. You're putting all of those next to each other in the same genre. Isn't that kind of like lumping La Mulana and Sonic the Hedgehog together because they both have 2D platforming?
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>>321662815
>>321665520
>>321667891
Good to see that The Witcher games don't get that much of a free pass for their crap gameplay anymore.
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>>321662679
I just hope the combat is good,
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>>321668554
>replies: 87 / posters: 39
You can stop samefagging now.
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What are the webms trying to prove? It looks like some guy who just sucks at playing W3.

Cyberpunk would be great if it focused on gameplay and fresh concepts. The setting should be worked as a level, with actual level design rather than just "city building" that a lot of games do. And if they're focusing on customization, it better be good.
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>>321668805
People always admitted combat was bad, they just didn't care.
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>>321662679
by making a decent game that doesn't shit all over its source material?
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>>321668805
>made some wrong opinion nobody agreed
>w-we won now another success for us antiwitcher army!
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>>321668949
Witcher didn't really shit on anything. It was even better written than the books in some parts imo.
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>>321662679
just improve on the engine, keep the same ammount of content and figure out how to make shooting feel good.
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>>321668701
>hurr you can never compare anything
We are talking about combat. Their combat systems, at least what they are trying to achieve, are similar.
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>>321669156
>hurr some shit I never said

I was replying specifically to the

>Because it and Monster Hunter are pretty much the only relevant games in that genre
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>>321668841
>at most two post per person
Yeah it's called a conversation faggot.
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>>321662679
Add Daughterfu and waifu's
Bioware dialog wheel
Option to skip all combat
Add some kind of glowing red line cuz figuring shit out yourself is hard

Boom ten billion copies sold
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>>321669039
I like the witcher games, it just pisses me the fuck off that so many people are unwilling to recognize that they have shit gameplay.
You either don't know shit about good vidya if you believe they do, or are the CDProjekt defense force speaking.
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>>321669119
>Gerald giving a fuck about that whats happening
>Cirilla has somehow the power to fuck everything up
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>>321668910
>People always admitted combat was bad, they just didn't care.
Nice revisionist history.
>>
It must infuriate feminists that CD Projekt wont tons of awards with Witcher 3 and potentially will get the same accolades with Cyberpunk.
Especially since they made a stink about the trailer.
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>>321662679
full penetration
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loli robot prostitutes
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>>321669286
And combat has as much to do with a game's genre than world design.
In fact, a game can have several genres. Isn't that amazing?
>>
by not making it a copy-pasted AAA console turd
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>>321669378
> it just pisses me the fuck off that so many people are unwilling to recognize that they have shit gameplay
Maybe there isn't a single argument made by the "le combat is so bad" poster except for his 20 bugged gameplay webms.
There's literally nothing to argue about if no one starts to make a point first.
>>
PERSONAL RESPONSIBILITY
PERSONAL RESPONSIBILITY
PERSONAL RESPONSIBILITY
PERSONAL RESPONSIBILITY
PERSONAL RESPONSIBILITY

Trailer was pretty hype, but it was so long ago now. When's the next one coming out?
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>>321669420
Well, I did, and so did plenty of others. Not my problem you didn't get the reaction you wanted when you kept harping on how much you thought the combat sucked while the rest of us went "so what" and talked about the story.
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>>321669739
The first game is just about clicking. A lot.
The second is like an extremely shitty version of Dark Souls, it tries to be an action game with quite a lot of resemblance to old turn-based gameplay, and it's a turn-down as both.
Third game's just a slightly better version of the second.
>>
>>321669450
I doubt it, CDPR is actually pretty nuanced when it comes to the treatment of minorities and parts of /v/ are already coming to despise them for not being the reactionary heroes /v/ thought they were when they put black people in Hearts of Stone.

Also if TW2 came out today we'd probably have a billion threads a day bitching about censorship because they stopped doing the sex cards.
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>>321669386
>geralt not giving a fuck
He pretends not to give a fuck when it suits him.
That's why he he spent 2/3 of the books looking for Ciri because he just doesn't care right?

>Cirilla has somehow the power to fuck everything up
Ciri has time traveling powers and can open gates to the elven worlds, things that only sages like avallac'h could do after a lot of studying. Avallac'h wanted her to fuck the elven king and give him a child so they can use her powers to invade the human world again.

What I mean by better writing is that at some point, especially the last books focused on so much random shit you didn't care about it was kinda annoying. I didn't give a shit about the anti emperor plot and the whole ciri was in a bandit gang getting molested by a dyke, drinking, killing, doing Fisstech and getting tattoos. I also didn't care about that scholar kid and his adventures in the army.
>>
soulsfags will never stop being assblasted about losing goty to this will they? I've never played witcher or bloodborne but I LOVE seeing how blown the FUCK OUT these faggots are.

Hey From, Git Gud and maybe win an award
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>>321669354
>Add Daughterfu and waifu's

I know the point you were making in this post but I want this.
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>>321664112

Your fault for being a retard that does not lock onto his enemy.
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>>321669663

the combat isn't the same either tho

The only thing that ties Monhun to these other games is that it has stats.
>>
It's pretty obvious that CDPR employees shill on /v/ considering how hard they defend that turd of downgraded crap known as Witcher 3.
>>
>>321670243
>bad hitboxes are ur fault

lol
>>
>>321670471
Yeah, fortunately they're easy to spot because no one on /v/ actually likes video games.
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>>321670471
>bawww why no one agree with my shitty baitposts you're all shills all 40 of you!
>>
>>321664904
>>321664373
Why the fuck are you guys ignoring the fact that the hitboxes are beyond fucked?
He wasn't hit a single time in that webm.
>>
Are you shitters still mad Witcher 3 is GOTY?
>>
>>321670709
Didn't have a problem like that in my game.
Maybe he shouldn't fuck with the game with trainers.
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>>321670736
What? People take the Dewrito awards seriously here?
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>>321662679
By releasing Cyberpunk without a shit gameplay and clunky combat?
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>>321662679
I really want this game to have a decent combat and less dialogue. I love the cyberpunk theme but i hate The Witcher.
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>>321671380
But it won on all the /v/ pols as well, as well as many other GOTYs.
>>
>Cyberpunk
Grimdark Edgy shit.
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>>321671715
Why don't you idiots just learn how to play it? The combat was always seamless for me, and had some variety I could experiment with.

Not perfect, but top 3 when it comes to action RPG
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>>321670630
Why would someone who likes games defend the piece of turd Witcher 3? Seems like an oxymoron.
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>>321671801
>/v/ pols

Okay? How many people even voted in them?
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>ITT: Bloodborne shitters mad as FUCK they didn't win a single award
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>>321672059
>top 3 combat when it comes to action RPG
>Witcher
>what is Souls series and BB
>>
>>321672224
>see last post
>mfw It's true
>>
>>321671945
That's Warhammer 40k, honeybun
>>
>>321672224
>Bloodborne will never win the same award as Dragon Age 3

damn...
>>
>>321672327
>Souls
>slow crap with i-frame and one button smashing
>Bloodborne
>15 fps rolling simulator
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>>321672224
Funny how GOTY didn't matter when Cisquisition won but now it matters when Witcher 3 won.

Surely no shills at work here...
>>
>>321672536
>w-we never wanted it anyway! The award is shit because we didn't win!
It must taste sour.
>>
>>321672732
>>w-we never wanted it anyway! The award is shit because we didn't win!
Literally what CDPR employees said last year when their competition won.
>>
>>321672732
I'm not 12 years old or a developer. I don't care about awards. They do not effect my enjoyment of a game.
>>
Guys srs question is there a way to fix the witcher 3's combat?

Like a mod or something? I LOVE the story the characters the music the atmopshere the magic system is ok and some of the level system is a little over the top complicated but still manageable but the combat is the true turn off.
>>
>>321672593
Only series with better combat is Dragons Dogma.

Dark Souls doesn't have better base mechanics, but it has way more enemy variety, better bosses, and better weapon variety which makes it better.

Bloodborne is way too similar to Dark Souls to be considered it's own thing
>>
>>321664593
I want that but I don't want to spend 5 minutes running through nothingness until the next quest marker.

I'd prefer some kind of hub system where everything is packed and feels lively.
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>>321662679
>difficulty curve that progresses naturally not being fairly difficult initially and then a cakewalk half-way through
>skill trees that aren't almost all passives
>open world that feels more like a hub system than full out open world
>combat that "feels" better. I want to feel the impact of the guns or melee weapons
>good amount of enemy variety. Honestly TW3's combat system is decent, it just needed a lot more enemy variety and bosses to be truly good
>better rewards from quests or exploring

CDPR should be fine on the writing and worldbuilding side, especially with Pondsmith on their side. I'm excited for how they will implement the translation mechanic.
>>
>>321673407
>Dark Souls doesn't have better base mechanics

The fuck it doesn't. Souls feels very solid, responsive and well controlled whereas TW3 feels clunky as fuck and gives you randomized attack animations so you have no idea what exactly your attack is going to be which is a hell of a way of taking control AWAY from the player. Your attacks also don't feel like they have much of an impact which is partly due to sound effects but also due to the wonky animations. Souls is also much better at balancing, keeping things on roughly the same difficulty throughout. TW3 starts out hard and then progressively gets easier and more mind numbingly boring with each skill point earned.
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>>321675303

>TW3 feels clunky
>Your attacks also don't feel like they have much of an impact which

Objectively false

> TW3 feels clunky as fuck and gives you randomized attack animations so you have no idea what exactly your attack is going to be which is a hell of a way of taking control AWAY from the player.

How fucking retarded are you? Light attack animations always have the same lenght and range. You're basically whinning about animaton diversity

How could you have missed that.

Fuck off you retard, stop talking about action game mechanics
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>>321663853
That's literally just you being shit at the game there. Yes, a glitch towards the end but you're playing like a retard.
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>>321676356
Not going to bother arguing about this since you are clearly a hardcore fanboy and I haven't played this game in months but the fact remains that the combat is not satisfying and there are tons of people that feel that way. If you think I'm wrong then please go ahead yourself and try to explain why that is so.
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>>321676398

Am I missing something here? It looks like he doesn't get hit by a single attack. He may not be playing very well, but still the animations don't look like they're hitting and he's still getting rekt.
>>
>>321676704
>I have no idea what I'm talking about
>I-i just haven't played it in a while
>y-you're just a fanboy

Stop talking I'm getting second hand embarassment

>and there are tons of people that feel that way.

And there are way more people who feel the combat is great too, this is not a fucking argument

Fuck off
>>
>>321665863

Sick that reminders of me a hammerdin in Diablo 2. Is that just a glitch or something you can do normally?
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>>321676840
Yes, the glitch. The attack that stomps has an area of effect you need to actually roll away from, and the smack from his arm while yes, doesn't really hit model-wise, also does an area of effect damage if you're close to the front of him. Not ideal, but generally as long as you dodge or roll that punch won't hit you.

What happens in the end, I have no idea. Could be bleeding, but I don't see a status effect for that, so that's just shit from the game itself.
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>>321663576
that's also a fiend type. so its the same enemy.
>>
>>321662679
What i hope is following.
>CDProjekt manages to revolutionize style of open world.
>Actually gives as a decent sandbox RPG with good RPG mechanics.
But in all honesty. I don't know what to expect. Expecting shit, i won't be disapointed so guess i go with that.
>>
>>321676398
Come now. I love the Witcher series but that's just bad.

Obvious shill top lelington
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>>321676991
Too bad, you could have convinced me if you had actually tried.
>>
>>321677449
How is that not awful at the game? First off, he doesn't even TRY to roll away from an area of effect attack, next he doesn't even try to get away from a god damn punch from the enemy.
>>
>>321677235
>area of effect damage

That's bullshit and you know it. It's just shitty hitboxes.
>>
Say what you want, but I like Assassin's Creed melee combat.
>>
>>321677235

The stomp looks like it misses, the arm swing looks like it misses but more important than that the character doesn't seem to react like he's being hit at all. His health goes down but he doesn't even flinch.
>>
>>321662679
Witcher with character creation and guns.
>>
>>321677449
I mean, christ, the fucking idiot just button mashes and doesn't roll or dodge when the enemy attacks.

>>321677585
So you're saying that Stomp doesn't have an area of effect damage? You mean he has to actually stomp Geralt on the pinkie-toe for you to be satisfierad? As for the punch, considering the model is so much larger than Geralt, it's not that horrible that it doesn't have to actually connect EVERYTIME, just know that if the fucker punches and you're there, you're gonna get hit.
>>
PLEASE don't go the Mass Effect route, that's all i ask
>>
>>321673407
Well there is no accounting for shit taste. TW3 has shitty floaty combat to the point they tried to fix it in a patch for people.
>>
>>321677639
>The stomp looks like it misses
He's a literal ICE GIANT. A basically mythological creature in-universe that has killed countless ships of soldiers before you encounter him. His stomps will rumble the ground, and isn't required to hit. The damage doesn't come from the stomp itself, it comes from the shockwave of the stomp. Are you literally retarded? How the fuck does it look like it misses, you really mean you want the stomp to be on Geralts literal foot for it to connect? Or do you expect him to jump high enough to stomp Geralt in the face? Because if he did that, you would just complain that it one hit killed you.

Think of it like this, if The Hulk claps in front of you, would you think you would NOT get hurt buy the shockwave of the punch, because he didn't smack you in the face?
>>
>>321678040
They never patched the combat, nor did they patch the combat movement. They patched the movement outside of combat. Stop talking bullshit, will you?
>>
>>321677639
And the fact that it looks like he doesn't react is because he's in a mid-animation of an attack because he's literally button mashing. That's all he's doing.

He's playing The Witcher 3 with button mashing, not dodging, not rolling, not doing anything other than smashing all the buttons on his probably gamepad.
And last I checked, buttonmashing in for instance, a fighting game, wasn't a good way of showing the combat in said game.
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>>321678089
>He's a literal ICE GIANT. A basically mythological creature in-universe that has killed countless ships of soldiers before you encounter him. His stomps will rumble the ground, and isn't required to hit. The damage doesn't come from the stomp itself, it comes from the shockwave of the stomp.

There's nothing to denote a shockwave when his foot hits. there's a tiny sprinkle of dust, but no ground shaking or shockwave. Shockwave attacks are incredibly common in games, so I don't see how they could have fucked this up so bad.

Also if he's a super powerful giant why don't his attacks have any impact or cause Gerault to flinch? Nothing looks like it connects because there is no impact there, at all.
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>>321663975
That's a boss, m8
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>>321678352
>And the fact that it looks like he doesn't react is because he's in a mid-animation of an attack because he's literally button mashing

So an enemy hitting you doesn't take you out of your attack animation? Sounds like shit.
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>>321662815
Probably going to be an easy task since its probably going to be TPS with a light melee system.
>>321662679
I can't imagine how they will get a mega, technology filled city to run much less operate at the level people would like it to be.
>>
>>321678452
>There's nothing to denote a shockwave when his foot hits. there's a tiny sprinkle of dust, but no ground shaking or shockwave.
You do realize the sprinkle of dust do indicate some sort of shockwave, otherwise the dust wouldn't move? And they're in a MOUNTAIN. I doubt the stomp actually is on that scale that it moves an entire mountain. However, it might cause some damage, especially in a game.
>Also if he's a super powerful giant why don't his attacks have any impact or cause Gerault to flinch? Nothing looks like it connects because there is no impact there, at all.
Because the idiot is button mashing, and while I can admit it's a pretty bad game design, not all attacks you receive disrupt the animation going on. So I'm not arguing it's well done, I'm just explaining why he doesn't flinch.

>>321678580
>So an enemy hitting you doesn't take you out of your attack animation? Sounds like shit.
Some attacks do, some don't. It also depends on the animation, but generally the animation does complete. You can however cancel the attack animation if you notice that the enemy is also attacking, something that Dark Souls didn't let you do, which in my opinion is even worse if you can't cancel an animation as it's started.
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>>321662679
PERSONAL RESPONSIBILITY
PERSONAL RESPONSIBILITY
PERSONAL RESPONSIBILITY
>>
>>321678203
Perhaps they should have but I stopped playing before the patch and never went back to the game after that patch as I lost all interest in the game with the controls both in an out of combat being a big part of it.

Never really see anyone saying the combat is good though, people usually accept it was shit but say it was the story stuff that made the game good.
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>>321678861
>You do realize the sprinkle of dust do indicate some sort of shockwave, otherwise the dust wouldn't move?

I can create a dust cloud if a place is dirty enough; doesn't mean I can make powerful shockwaves. It looks like shit and shockwaves are not even an uncommon thing in games I mean come on, this is elementary level shit.

>You can however cancel the attack animation if you notice that the enemy is also attacking, something that Dark Souls didn't let you do, which in my opinion is even worse

It's bad if the game wants you to commit to an attack and accept the consequences of poorly-chosen swings?
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>>321678861
That's because Souls combat is slow and methodical. Your moves should be thought about before doing them. Witcher in comparison is more button mashy and reactionary.
>>
>>321662679
Universe that's not goth/medieval/fantasy/sickdark
>>
>>321675232
>I'm excited for how they will implement the translation mechanic.
That was just an idea they were tossing around. Don't get your hopes up too much, although it would be cool if it makes it in.
>>
>>321662679
No "point's of interest" on the map.
At least decent TPS/FPS combat.
Some fucking weapon variety instead of just having one weapon through the entire game.
Don't bloat the game with unnecessary shit.
>>
>>321679192
Personally, the patch made movement outside of combat a lot better, no more jerking around ladders and stairs like Geralt had a bad knee.

However, I personally enjoyed the combat. I'm not arguing that it's the best ever, or that it's even at the top of combat within video games. If you however approach the combat a bit slower, it actually has a certain rhythm to it that for me, just clicked right away. Dodging and rolling are perfect for different attacks and monsters, Aard alternate sign is actually really nice to use in a combat against lots of enemies and depending on which direction you try to dodge an enemy attack, the dodge will actually fail if you dodge in a direction the enemies cone of attack will hit. You can't just press dodge and get out of the way, you actually have to see what attack the enemy uses, and dodge/roll accordingly. Many people seem to fail to realize this, and instead claim the combat is "bad" because dodge isn't a one-way click to get out of trouble.

>>321679363
>It looks like shit and shockwaves are not even an uncommon thing in games
Not really arguing this, and IIRC screen shake is an option you can choose to have or not have in this game, which the player of this webm might not have had activated. And we have no idea what settings he played on, do we? I'm not saying you're wrong, I'm just saying we don't have all the facts.
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>>321679393
>It's slow and methodical
Oh fuck off with that bullshit, a game should let you cancel attacks, period. No matter how the combat is designed, if you for instance are using a slow weapon against a fast enemy, if you start your attack and the enemy starts his a split second later, he will attack you without you being able to cancel the animation, which is just shit design because that means you are no longer in control of the game as soon as you press a button. It literally becomes a movie until the animation is complete, and if it's a slow animation, you won't be able to do anything if a faster attack is being initiated against you during that time. And for instance, if you drink a Flask and an enemy comes from nowhere and attacks you, you can't even cancel the drinking of the flask and lose the flask and not gain health, you're literally locked in whatever button you pressed. It takes away freedom, it doesn't add depth.
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>>321680308
>Oh fuck off with that bullshit, a game should let you cancel attacks, period. No matter how the combat is designed

you are the reason the git gud meme exists
>>
Witcher 3 wasn't too good so it wont be hard
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>>321680308
>It literally becomes a movie until the animation is complete
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>>321680308
If you had your way slow weapons would be completely fucking useless if people can always just dodge at will as they can always just dodge your attack.
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>>321680308
It's not bullshit, that's the intention of the game design. Maybe you should not be a retard and use slow weapons appropriately. Protip, using them while standing 1 foot away from the enemy is extremely risky and not advisable. Slow weapons are always huge, take advantage of their range, and study your enemies to predict their attacks and figure their weaknesses. This stuff should be a nobrainer honestly, you sound like fucking DSP. Bet you were screaming to yourself "THERE WAS NOTHING I COULD DO!!!" every time you got wrecked.

Shit, now that I think about it Souls games do a better job at making you study your enemies before killing them than TW3 does. How embarrassing.
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>>321680308
>It takes away freedom, it doesn't add depth.
Taking away freedom does add depth though. Never played a Silent Hill game?
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>>321680523
>>321680709
>>321681027
>>321681549
>>321681921
It's hilarious how as soon as someone mentions the argument that attacks should be canceable, with or without punishment, DS fanboys just scream bloody murder.

But in TW3, the few animations that you can't cancel had people up in arms on release.
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>>321680308
>for instance are using a slow weapon against a fast enemy, if you start your attack and the enemy starts his a split second later, he will attack you without you being able to cancel the animation
Slow weapons have a higher range, faster weapons have a lover range, figure the rest out for yourself. Also slower weapons are a lot heavier, so cancelling the attack mid-swing would be impossible.
>And for instance, if you drink a Flask and an enemy comes from nowhere and attacks you, you can't even cancel the drinking of the flask
The drinking animation is like 1-1.5 seconds, unless you're retarded and run into an obvious ambush with a little bit of health left and then wait patiently for the enemies to gang bang you, you're fine. Also, the fact that you can't cancel the animation adds to the depth, because you can't start healing whenever you want, but you have to wait for an opportunity, making it slow and methodical.

tl;dr You're wrong, git gud, combat in any Witcher game sucks balls.
>>
>>321683492
>DS fanboys

I've played like 4 hours of Souls total, if that. The argument that attacks should always be cancelable is a dumb one.
>>
>>321683492
You made a fucking retarded statement that "NO GAMES SHOULD EVER LOCK YOU IN ANIMATION BECAUSE THAT'S LITERALLY LIKE WATCHING A MOVIE". Not only Souls fanboys would call you an idiot for that, anyone with a brain would. Some games are designed for it and some aren't, TW3 just didn't do a good job at it.
>>
Hello 4chan.
In what era would you like the next big FPS game to be in?

Please answer via this poll and feel free to discuss: http://strawpoll.me/6364779

Best regards!
>>
>>321663229
>>321663576

Those moves look pretty damn sexy, even if the enemies are dumb enough to let you circle them like that.
>>
>>321684506

Shit list. The correct answer is the contemporary world, but the enemy is the NSA conducting false flag terrorist attacks in order to justify more executive power.
>>
>>321684506
>asking this in a cyberpunk thread

I think "robots turning evil" is a tired cliche at this point but all the other options sound way more boring.
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>that Toad Prince boss fight from the expansion

They actually made some improvements for their boss fights
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>>321664112
>someone can actually defend this
Jesus fucking chirst.
>>
By not fucking up the cyberpunk part of it
That is literally all it will take for me
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>>321685405
>implying this thread has anything to do with cyberpunk

200 posts in and all I see is TW3 arguing. And I really wanted a cyberpunk thread too. Not even /tg/ ever talks about cyberpunk in favor of the far more popular and updated Shadowrun.
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>>321685531
>Fighting Toad Prince with a melee build
>>
>>321665212
I'm sure the devs intentionally made it common to show off the moving trees and foliage.
Thread replies: 205
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