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Daily VR talk
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You are currently reading a thread in /v/ - Video Games

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Is VR dead on arrival?

http://es.aliexpress.com/item/Virtual-reality-glasses-Oculus-Rift-DK1-DK2-3D-Glasses-Google-Cardboard-3D-Movies-Games-VR-Glass/32534887117.html
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>>321626891
>I will live to kiss my waifu in VR

Looking forward to leaving society completely senpai.

Enjoy your "real world" and "real women"
>>
>>321626891
>the chinese version is already catching up with the first version of Oculus Rift

yeah, pretty much DOA
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>>321626891
that taped over the cables
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>>321626891
Not if I can help it!

PSVR will sell 5x more than Rift/Vive combined
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>>321629146
just like Move, right?
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>>321629146
That's just fanboy talk, but thanks for donating to the pool of dumb posts to laugh at a year from now.
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>>321629146
TOMBOY
O
M
B
O
Y

Japan confirmed for low test
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>>321629146
>>321629146

>PSVR will sell 5x more than Rift/Vive combined

This, the rift and vive will cost a lot for decent graphics, something only a few will pay for.
But console gamers dont give a fuck about framerate,etc...
And the ps4 + PSVR combo will be cheaper then the pc counterparts.
The only thing the PSVR needs right now is some killer IP's and vr will have a future.
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>>321629643
>console gamers dont give a fuck about framerate

enjoy your brain damages, because low fps is actually unhealthy - ESPECIALLY in a vr situation.
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>>321629340
Nice equivocation
Yes, they are just the same product. Things will go exactly the same way.

Even when taking your shitpost into consideration, Move still sold better than PC motion controls (by razer and whoever else), so even if VR is a failure overall, it'll still fail more on PC than PS4.

You have no clue how stupid casuals are. No one will give 2 shits about PC VR, "that's just for nerds who know how to build computers and mess around with more than 1 cable" is what the mass market will think

Meanwhile all you need to use for PSVR is a PS4, no worries about troubleshooting and different PC specs. Just any PS4 and you are good to go.

Not to mention PSVR is easily displayed at any Playstation booth in any store worldwide, while PC VR won't ever, except for special events perhaps.

Not saying PSVR will be better, just saying it'll sell a lot more. No need to be butthurt over the obvious

>>321629412
Thanks, your post isn't worthy of screeshoting, but I have enough already to use for next year. This will be another ProjectBeast.png and PS4won'tEverExist.jpg

can't wait, breh
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>>321629863
jokes on you, we already know that the PS4 can do PS3 lvl graphics in 3D at 60fps, and then with interpolation it goes to 120fps.

PSVR will be 120fps, and no, at 120fps your brain will not see the "fake" screen.
>>
I hope so. I don't want to play games with fucking glasses.

Also, reminder that no matter how good the VR is, they will never make you able to not barf or get nauseated at shit like really fast movement, taking control away from the player, teleportation, among other things.
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>>321630136

Well is cheaper and Sony cam make a lot more due to inferior hardware. The OR has a lot of work being put into like custom lens made from meteorite glass and metal components from deep earth alloys. You just can't make THAT many "breh"

Bark Bark Bark
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>>321630869
did you try something above DK1?
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>>321629863
>he doesn't know about time-warp
https://www.youtube.com/watch?v=P-dsLrkAQfw&t=20s

there, a worst-case scenario of more than doubling a frame-by-frame animation to 60fps. Motion tweeting and camera movements work much better though, which is what you mostly do in games, rather than frame-by-frame animations.

>>321630984
The very casual of casual crowds will only care about mobile VR

The casual gamer crowd will only care about PSVR

"Mature gamers such as myself" will care about Rift/Vive
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>>321631387
asynchronous timewarp does not work like that mate

https://developer.oculus.com/blog/asynchronous-timewarp-examined/
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>>321631618
Everyone who demo'd PSVR said it works fine

All that developer.oculus (heh) vlog tells me is that it's not the perfect solution. Of course it isn't. Getting 90/120fps through raw power will always be the best. I didn't mean to imply PSVR offers the best experience out there. It's just that 95% of people don't give a fuck and will buy it over PC alternatives

Just like the 30fps, reduced FoV PS4 version of FO4 sold more than the 144fps 4k, 120FoV PC version

People don't care.
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>>321630869
>>321631387

Could people who don't actually know anything about VR stop posting in these threads
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>>321631953
People are just ill-informed, that the problem. And having memelords like yourself spewing a bunch of bullshit doesn't help at all.
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>>321631998
>>321632221
enlighten me, then.

In what scenario will Vive/Rift sell any better?
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>>321632291
This isn't about sales you dumb fuck, this is about you spewing misinformation
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Question for those who actually know about vr

I keep seeing 60 fps isn't good enough anymore and that we need 90?

Is this true?
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>>321629146
>Waifubait on consoles
>Can't mod in ecchi stuff
It's garbage. The models will probably be ripped soon after its release and there will be porn of it, thus rendering the original obsolete.
>>
>>321632541
It's true. 60fps on my DK2 is noticeably worse than 75fps, I imagine another 15fps is going to help alot
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>>321632541

Our eyes can't even see the difference past 30 fps so Idk why they would even say 60
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>>321632383
Then correct me, jesus fuck.
Do anything.
Be useful in any way.

"you're wrong"
why?
"because."
ok.
"Hmm"

no matter what you spew out, you still know PC VR won't sell nearly as well as PSVR
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>>321632626
Why? I don't care if you know what you're talking about, I informed people reading your post that it's bullshit
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>>321632221
>People are just ill-informed
While I don't doubt that's true, people do not want to spend a lot of money on a PC to play games.
And yes, before you scream at me about the cheaper builds, I know, I used one for 2 years until I could afford a better build, but this is a lot different.

Without interpolation, this time, people will actually need a high end PC to use VR at an acceptable level, or they can just get a VR set which will probably be a similar price, and use it on a system that they more than likely already own.
I'm going to get both, but if I had to choose one I know exactly which one I would go with.
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>>321632673
You didn't inform anyone of anything, people need to be convinced by something better than "you're wrong cuz you're wrong"
>>
>Sony is going to kill VR before it ever takes off on PC

Thanks a lot impatient poorfags
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>>321632673
You informed no one

You just made an empty assertion. No one know any better after your posts. No new information was acquired.

Time was wasted, nothing more, nothing else.
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>>321632541
it's more like a spectrum, 60 can give you some motion sickness, as you increase it gets increasingly better, people seem to be agreeing that past 120fps it's basically completely gone, and that 90fps is a good minimum, not very noticeable but might annoy some people after a long session.
>>
The only reason I can see for getting a PSVR is if you already have a ps4 thus it'll probably be way cheaper to get into this VR business than buying an Oculus/vive and probably some pc upgrades too. If money is not an issue there's no reason to go with the PSVR which is a completely closed platform.
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>>321629146
It'll sell more because it's the cheaper option made for the average consumer. It is by no means an enthusiast's product. I just hope it's not too shit to prevent people from getting into VR in the future.

>>321630136
>Not saying PSVR will be better
You'd have to be retarded to say that anyway. Way less power, way less content, way more restrictions on content and far less chance of the indie scene taking off.
>indie games are shit
The indie devs are what's been carrying VR all this time so far.

Still, I think it's nice that there's a VR experience available for the younger gamers who can't afford the real deal.
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>>321632915
>If money is not an issue there's no reason to go with the PSVR which is a completely closed platform
I can think of 2 pretty big ones.
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>>321633213
This, people completely dismiss the importance of software exclusives.
People who want PS4 only VR games will likely get PSVR if they think it's worth the money.
If they own a PS4 already they likely have no value for their money, so there'll be plenty of them.
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>>321633096
>indie games are shit
w-what? Where did I say that?
I'm enjoying the shit out of N++ and EDF4.1 right now

>>321632915
>is if you already have a ps4
Well, that'd be over 50% of the console marketshare, probably more once it actually starts to get games and the WiiU dies. I wouldn't be surprised if PS4 gets 65%-70% of the market at its peak.
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>>321633326
>This, people completely dismiss the importance of software exclusives.

Because Sony has such an amazing track record of showing support for their console peripheral addons, man I trust them so hard with it. I have no issue jumping in day one since we know they'll make dozens of videogames for it.
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>>321632708


If that interpolation time warp stuff is actually good it would be implemented in PCVR. IF it's acceptable since it would let toasters run shit too and would expand the potential vr market. Either way Sony already has to downgrade games to hit 60 so I'm hoping that stuff is good since it means I can crank settings up more.

As always I'll be playing the waiting game and win. Not like pc users are stuck on one set.

My other question was how does Sony plan on putting future 20-30 fps games like battlefield 5 and cyberpunk 2077 in vr or old existing games like alien isolation? Massive downgrades? Or will they only allow specialized titles for vr that are downgraded to hit frames? Two different versions or graphic sliders?
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>>321634154
You should already know from the PS4 that doesn't matter in the slightest, people are swayed by garbage like Killzone and The Order, people will be easily swayed by shit like that VR robot game thing.
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>>321632708
>>321634242

https://www.youtube.com/watch?v=WvtEXMlQQtI
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>>321634663

? What's this
>>
won't having two monitors that close be bad for the eyes?
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>>321634242

>yfw bloodborne in vr

Might take some downgrades but it will be glorious
>>
I've tried the DK1 a few times, I'm moderately excited and will pick up whichever unit gets the best reviews.
It's not the social paradigm shift that some are hyping it to be, but it'll be a nice option for some games.
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What is all this FPS talk, I thought the eye can't see more than 30fps according to Playstation enthusiasts
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>>321634242
> 20-30 fps games like battlefield 5
errr.. anon every current gen DICE game has been 60fps, with Battlefront being the most stable 60fps game on consoles thus far, even better than MGS5

But yeah I'm interested too. FF14 on PS4 is going to get VR and I have to wonder how since the game currently runs at 25-30fps and they can't do anything too crazy since it needs to be equal to the PC version, due to cross-play

>>321635135
a transgender purple-wig-wearing furfag autistic neckbearded balding homosexual, literally.

On the other hand he knows his VR-stuff. But lacks communication skills and can't simplify his techtalk for the layman, so instead you get a 18min long video full of unnecessary minute details that make it feel like the video lasts 1 hour.
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>>321636031
>and they can't do anything too crazy since it needs to be equal to the PC version, due to cross-play

Well yea that and Sony can't force every dev to downgrade their games to 60 fps because their own users won't all buy vr and want their eye candy.

But if they do want high end games on vr the graphical difference between it and the pc will be staggering.

Which clearly they don't want either.

Wonder where this will all go.

Either way devs won't make games for vr any time soon or dx12 for that matter. I really wanna play the next mass effect and deus ex game in vr though.
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>>321636395

Wonder how long it will take to see vr adapted. Not that I mind early adopters can test the frontier.
>>
Will PSVR have porn functionality? The PS3 played Blu Ray porn so...
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Every time I see a Summer Lessons screenshot, I feel like maybe life is worth living.
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>>321636896
Doubt it. I mean, you could play a VR video file but I don't know if you could simply open it in PSVR like that.

Anyway the cheapest VR device for porn is still google cardboard at 10$ with any phone model that can run video (all of them).
Can't wait to experience it, though.
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>>321637291
>you could play a VR video file

That wouldn't really be VR, and not having control of your head is nausea-inducing
>>
>strapping shut to your face to play video games

Nah.

>needing a 4k television when consoles only output at 1080p in rare instances

Nope.
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>>321637792
Why the fuck do you think you would need a 4K TV?
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>>321637291

Oh...did Sony ever allow adult only games then?
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>>321638239
>Implying any console is going to have uncensored shit

Console VR is going to be a gimmick.
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>>321637792
are you stupid or something lol ?
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>>321637594
>>321638239

that's what I meant to say. You can open a "VR" video file and see the double screens like you can right now on PC, but I don't think PSVR (the device itself) will play video outside of specific apps to avoid exactly that (illegal downloads and/or porn). It would be nice if it could, no clue at this point, just speculating.
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Real talk
How much of the processing do you think is done by the little box the PSVR plugs into?
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>>321639682
tree fiddy
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what the best VR set to get to chill out with ?

I really just want something to sit back after work with and i dont fancy waiting another year
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>>321639682
Almost none. It's a splitter not a processor, no matter how much you fanboys pretend it will magically give you the ability to hold a more stable framerate. There's a reason all the PSVR games they showed looked like shit, it just doesn't have much power.
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>>321639776
I've played Valkyre on it and it ran great and looked good.
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>>321639875
I also played Valkryie on it and it looks like shit compared to what it is on the DK2.
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>>321639875
Did you know if you say orange fast enough it starts to sound like gullible
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>>321639875
yeah PCs with 'PS4 like specs' are pretty awesome
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>>321640136
That was at PSX this year, it was a standard PS4, it was in that plexiglass case you can see in the picture.
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>>321640269
forgot the pic
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>>321640269
I do honestly find it sad that you believe their shit at this point, anon
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>>321640368
>>321640269
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>>321632541
Higher refresh rates mean lower latency meaning your eyes see new stuff when you move sooner. For some, 60 hz feels like you are drunk/drowsy as things don't update fast enough and there is motion blur. The higher the fps/refresh rate the more stable and comfortable you feel for long sessions. Carmack says the ideal is 1000hz, but that by 300hz, diminishing returns will come into effect so it will probably stop around there.
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>>321640378
see >>321640368
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>>321640485
The fact that you think that is evidence is hilarious
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>>321640648
Whatever man I saw the thing plugged into the PS4 with my own eyes.

Keep living in your fever induced world of hate.
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>>321640648
I'm >>321639924 , I'm pretty sure they demoed on actual PS4s, he's just lying about it looking good. No AA, and it felt like different models and textures from the PC version. It was a definite low settings feeling.
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>>321640485
oh poor gulliable fool
how blessed sony will be with you wallets contents
>>
>>321640783
>fever induced world of hate.

>Sony known to lie about things constantly
>Event at a booth designed to showcase how good something is
>LITERALLY marketing/promotion
>It is living "In a world of hate" to be extremely skeptical of hardware nobody owns running software nobody owns

sure thing, buddy
>>
who wants a redroom link for deepweb?
ive got also snuff vids if u want
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>>321641134
Do you have a video of you sucking a black dick? I would like that one.
>>
>>321639768

gear vr
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>>321641346
i don't have a smartphone
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>>321626891
The future seems pretty grim for VR. After Facebook buying out Oculus and Valve turning into retards, the hardware side may well be shit on both.

Then they kept postponing the consumer version because fuck you, so some people lost interest, and the remaining they scared away by saying you need a fucking GTX970 as well as an expensive (yet no price named) pair of glasses.

Now after they proudly announced VR and released exactly nothing, Samsung and Sony are allowed to enter the market with inferior VR and will take it entirely, leaving us with another inferior product getting all the support in stead of the superior one.
>>
>>321641613
I don't see a post being more inaccurate in the forseeable future
>>
>>321641613

I just don't understand who they're expecting will pay $600 dollars for some screens and gyros in a pair of ski goggles.

It's neat technology but it's not worth paying such a premium just for the "cool factor", I don't think I could honestly spend more than $200 on something like this. Especially after having to pay however much on my own PC just to use it.
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>>321641714
I hope I'm wrong and we can all fuck our waifu in VR soon but the game industry has been shit for the last 8 years so I'm jaded and bitter as fuck.
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>>321641613
You were always going to need something like a 970 or greater. Getting upset about that just shows how stupid you are. You can't do the standard tricks to increase performance on a screen. You have to render everything, no sprites faking 3D like most foilage, no decreased FOV to render less, only downsampling works for AA. No parallel maps.
And Oculus definitely has the most support simply because it's on PC and been around a lot longer, PSVR will have some nice titles (basically only Ace Combat) for launch, but will get only indie ports after that.
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>>321626891
>daily VR
Can we not make this a thing
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>>321626891
>People that talk about it irl normally don't bring up the porn-discussion
>Everybody knows that themself and the people they are discussing with are going to use it for porn
>Everybody knows that everybody thinks of this
>>
When VR takes off the number of incidents of parents walking on their kids jerking off is going to skyrocket.
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I want the FF7 remake to be VR compatible on PC
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>>321642239
>talking to a friend about VR
>mfw
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>>321641920
Nice assumptions there, bruh. Obviously I know nothing about anything and you're some amazing genius VR expert. Having said that, Sony and Samsung will release VR platforms that don't necessitate a GTX 970 so they will take a lot smaller investment. This will attract consumers, whilst telling consumers they need a $1000 computer and $400? glasses scares them away. Crazy innit?
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>>321642324
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>just got a gtx 960 a couple of months ago

Do you think I'll be safe for VR if I play on minimum settings?
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>>321642404
Nobody that was going to buy this generation of Rift/Vive devices was scared of paying for them, nor buying a great computer. Largely because most of them already have one.

That and of course, your hardware doesn't have to be top-tier to run the Vive/Rift. Just has to be that good to run high-fidelity games.

The shit-tier gimmick versions will of course sell, but they will be what they are.

>>321642512
Not for everything.
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>>321642512
>tfw just got a gtx 970

feels good to procrastinate on purchase decisions
I should've waited longer
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>>321642404
What assumptions? I'm making VR games you dumb faggot, I know how this shit works.
Samsung's Gear VR renders at 720p and upscales. It still runs fine because of Carmack magic. Because of the upscaling though, things in the distance still look bad despite the higher resolution. PSVR is shit though, because they try to run high-fidelity games with no AA since only downsampling not their blur shit works well. It has a full RGB screen instead of pentile so that alleviates some issues, but it also has the most motion blur because it is using timewarp at all times instead of for temporary drops.
>>
Just tried some of those smartphone VR glasses. It was shit, but VR is gonna be the future.
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>>321642582
I've personally seen a lot of previously interested people that were disappointed by the system requirements. Not saying all of them are clever people because of course rendering for 2 screens at high fps costs a lot of power.

Personally I'm still rocking a GTX 670 and I'm due to upgrade in about a year anyway so I don't really care about the requirements, I'll get to see how the market develops before deciding to buy my hardware.
>>
I don't even give a shit about VR, hopefully it makes devs stop capping physics to frame rate and other stupid fucking shit though, because you CANNOT use VR below 60 FPS. 60 FPS is even too little. The closer your eyes are the screen, the higher it needs to be to not give you a fucking headache
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>>321642609
>Buying a 970
>Not realisng that thanks to its horrific frametime issues as a result of lel3.5, its going to be equally horrific for VR, even if its good for normal games

topkek

>>321642856
AFAIK, the system itself has no requirements. Its more of a matter of what you're trying to render.

You could concievably run a VR game at high resolution / framerate with some old-ass HD series card. Just couldn't be graphically intensive.
>>
>>321642814
Assuming I am one of the people that was expecting low system requirements, and thusly assuming I'm incredibly stupid, pretty much.

The fact that you develop VR games yourself doesn't make you much better at reading image board posts, apparently.
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>>321642850
Tried them myself yesterday at Best Buy. Didn't work. It said in white text on a black background to touch the touchpad to begin. I was touching everywhere and nothing happened.
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>>321642960
Capping physics to frame rate makes the physics calculations a lot easier and therefore increases performance. That's why console games do it, because they are on underpowered boxes. You are more likely to see VR remasters than them getting rid of caps.
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>>321643224
Its more likely they'll raise the cap than remove it.
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>>321639682
Not much for the basic reason that the PS4 doesn't have any high-speed, low-latency external connection to get straight to its CPU/GPU. The external box could probably do some shit like interpolation to double the frame rate by inserting fake shit in between real frames and probably handle output to the headset and to a regular TV at the same time.

This shit ain't magic, there's no interface on the PS4 to carry something like PCI-E to external devices.
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>>321641613
>you need a fucking GTX970
A high-midrange card, truly awful and a catastrophe beyond description in mere words.
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I know that Oculus is a bit of a special club but who here has a cardboard?

Recently got one with my new phone. The fov is very limited and it drifts a lot but the effect feels solid.
>>
>>321643092
I tried some shitty horror apps and a rollercoaster, but couple an actual VR device with a good PC and this shit is gonna be next level.

Can you actual buy decent VR devices yet? Probably best to wait a few years, but I can't wait.
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>>321643682
Rift is out Q1 2016 (March, April?)
Vive is coming out shortly after that.
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I'm only going to afford the PSVR because I just have a shitty laptop, but games like Rigs and Rez Infinite alone have me excited.

Are there any good-looking Myst-like games in development for VR? I hope to see a resurgence in adventure games if VR takes off.
>>
>>321643679
I have one, tried it for 2 days after I got it to see if VR "works" for me and if I get sick, but it didn't feel like something good enough for actual use. Back when I tried it there wasn't much to use it for either.
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>>321643772
I assume it's better to wait a bit for improved versions or more competition.

Is the Rift jewed much with Zuckenberg?
>>
>>321643679
I got one and then found out that my phone doesn't have a gyroscope.
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>>321643682
>Can you actual buy decent VR devices yet?
No. There's some phone shit out as an actual finished product, which is unavoidably shit because phones are much, much too slow to do anything really interesting while not looking like crap.

The top contenders for "decent VR" are Oculus and Vive. Neither has been released as a finished product.
>>
>>321627110
This
Can't wait for all the Stacies having to lower their standards so that men bother looking at them instead of enjoying a meaningful relationship with their VR waifus
>>
>>321643840
>I assume it's better to wait a bit for improved versions or more competition.
You should at least wait to see how the software (i.e. games) side of things pans out, which SDKs are used, if games can run on both and most importantly if there are any compelling titles beyond VR toy gimmicks.

Also, waiting for Pascal and Arctic Islands is probably a good idea if you're thinking about upgrading for VR.
>>
>>321643559
Yeah, it's pretty dumb to complain. These PSVR shills don't realize who Oculus/Vive are targeting. Firstly, PC gamers who could use a new graphics card for their standard games anyway and don't have a PS4. Secondly, cucked married middle-aged men who always dreamt of VR and always end up spinning around looking at the ground whenever they attempt play standard games, and have to justify their purchase to their wife, who will accept a PC better than a Playstation. Then lastly, businesses and marketers who will write custom software for their stuff. None of these parties will be driven to buy a PS4+PSVR over PC+HMD, just for a couple hundred dollars price difference.
>>
>>321643679
Have a cardboard, Gear VR, DK2.

Cardboard was a neat little proof of concept, but I can't see anyone using it for more than a couple minutes. Gear VR, while still shit compared to the DK2, is actually pretty solid for introducing people to VR. They don't have to be wired up in front of my PC, and I've gotten huge reactions just from pretty simple Gear demos. It makes me sick after a while and it definitely has issues, but it's a good little intro into VR for those who haven't really looked into it at all.

The only problem is some people will walk away from it thinking they've seen it all, and it's enough to disregard for now.
>>
>>321641920

how come that only downsampling works for AA, would "real" AA just take to long to compute?
>>
>>321644252
I think the problem is that you get different results for the right and the left eye because of the different perspective, or something.
>>
>>321640421
story?
>>
>>321644209
its the casuals who decide the flow of the industry, and when you can buy a 600$ ps4+psVR bundle in the store vs a 1,4k pc+vr bundle then casuals wont think long before buying.

Sure, there will be people with too much cash, there is a market for high end gpu's and cpu's, but they are always in the minority.

The casuals will make or break VR.
And that is something you hardcore VR fans dont seem to understand.
>>
>>321642856
depending on what CPU you have it may not be that low an FPS

http://playtestVR.com/benchmark.php

even low cards like 760 get solid 60fps depending on what your build is
>>
>>321644121
>if there are any compelling titles beyond VR

There's VR porn and Japan waifu shit.

I'm sold already
>>
>>321644523
The "casuals" will get a ps4 and likely not bother with VR. It'll be a surprise if Sony gives VR any support instead of just using it as another gimmick like the Move. If it's up to Sony like you say then lets just declare VR dead on arival because Sony will do nothing for it.
>>
>>321644523
It's going to be closer to 700-800 for the PS4 + PSVR, they've already said it will cost as much as a console. Casuals aren't going to be a factor until next generation see >>321644197. The casuals are going to be middle aged men, who aren't as price sensitive as college kids and will want the "real thing".
>>
>>321626891
Yes, the basic idea is conceptually flawed and doomed to never go beyond being a niche toy.
Secondly, the costs for even a cheap version of it is ridiculous and no one is going to want to spend that much on an essentially solitary entertainment experience.
Hell, not even those losers who buy real dolls and sybians make up enough of the population to concievably make the case that something like this is possible. Hell even the people who buy the aforementioned products loan them out to people.
>>
>>321644889
>as another gimmick like the Move.
That's the funny thing, it IS the Move, literally. It doesn't work without the Move. They are just trying to get rid of their gimmick stock by making another gimmick that uses their gimmick.
>>
>>321640826

Doesn't really matter. When the game is out we will get comparisons to see the difference
>>
>>321645095
from what ive heard the move works pretty well, it has little to no lag.

The problem is that swinging around with sticks with big glowing orbs on it just looks silly.
>>
>>321629146
>>321630984
>>321630136
>>321630860

The only 3D game on PS4 is 720P. Expect that to be the standard resolution for PSVR games

The public's gonna laugh it off the market.

>>321640368

>Can see the low rez with no anti alliasing even through the photo

J U S T
>>
locomotion kills the vr
>>
>>321645371
>The public's gonna laugh it off the market.

the public eats up 720p 20fps games, they dont give a fuck.

Just look at games like gta5 last gen, it was pure hell to play that on last gen console's, but they could not get enough of it.
>>
>>321645434
Tunneling works pretty well for locomotion, even though it seems bizarre as fuck.
>>
>>321644993
>basic idea is conceptually flawed

How so?

>solitary entertainment experience

It doesn't need to be.
>>
>>321644993
>no one is going to want to spend that much on an essentially solitary entertainment experience
people already have, me included. I'm happy with my purchase and it's far from a niche toy.
>>
how come you be so NEET to not being able to spend at least 2000 dollars? what kind of degenerates post here?
>>
>>321644758
I'm not exactly following this shit intensely, is there already (in large quantities with plenty of diversity) or are you simply assuming there will be?
>>
>>321645546
Have you tried it? How does it work?
>>
>>321645539

>PS4's biggest selling point is "MUH 1080P'S"
>Despite sub 20FPS in most games
>VR can't hit anywhere near that target
>Thinking you can make a public accept 720P in this day and age

It's going to bomb.
>>
>>321645539
Sure they do.

On a TV a dozen feet from you.

Not up close. 20fps is also non-functional for VR.
>>
I'm going to kill myself tonight
>>
>>321645670

Porn
>>>/t/689872

100% sure Japan will cater to this in the future.
>>
>>321645703
>>321645706

and i'm telling you that you can give the cassuals blurry 60fps VR and they will eat it up.
People like me and you will call it a eye torture, but these fuckers will play it anyway.
>>
>>321644394
>>321640421
Pls repond.
>>
>>321645686
Yeah, it's kind of hard to describe. You really have to be shown it. It's kind of like flipping to VorpX's peek view while moving and flipped back to normal when you stop.
>>
>>321645943
The difference is it's literally eye torture this time. It is literally painful and causes eye strain not like it is on a screen. And most casuals won't get it all this generation anyway.
>>
>>321646424
Do you seriously think Sony are going to sell a product that literally causes headaches and nausea? You can't be that naive.
They're going to dial down the graphics and scope of the games until that doesn't happen, that's what they're going to do.
>>
>>321643840

Why did zuck even buy it? Wouldn't he have been more interested in making his own vr for mobile? That's where social media is these days. Instead he bought a VR that needs a pretty good pc and for gaming of all things that have nothing to do with social media.

If VR takes off we will be getting a bunch of manufacturers making their own models but I still found that odd. Still probably the only way VR could be released this early and the final product does seem more professionally improved and no longer a garage job.
>>
Good thing anime shit doesn't need hyper realism to be immersive. Normies are going to have to pay up the ass for VR that looks so real that the virtual girls have acne scars, while I'll be able to fuck high quality anime girls in VR with a 750ti.
>>
>>321647454
you do realize that the by far best movile vr device available right now is made by oculus right
>>
>>321647642

Gearvr? Isn't that samsungs? Zuck/facebook they didn't make it
>>
>>321647454
Oculus already has a mobile product, GearVR, it's Samsung hardware, but all the software that makes it work far better than all the mobile VR shit out there is Oculus stuff. Facebook is a software company, Zuckerburg is interested in the software, and PC is always the testbed for that.
>>321647560
Japanese PC games are still terribly optimized, VR or not. Sorry, your 750ti doesn't even cut it for DK2 Jap games already out there.
>>
>>321645965

Man, I will rock your world: see that little black arrow/triangle next to the post number? Use the reverse image search and all your questions will be answered. You are welcome
>>
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>>321647560
750ti? I have that too.
>>
>>321647732
It's made in co-operation between Oculus and Samsung. Mainly because Oculus need low-level access to the phone's operating system in order to keep down latency, I think.
>>
>>321647767

Yea but if he has his mobile headset why bother with pc? Or maybe it's just finishing what he started.

Then again PC has porn, freedom is on the high end of things without restrictions so it's not a bad move either. If he does own mobile vr he would have 2 markets under his boots.
>>
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>>321629146
PSVR will release in North America for the price of
FIVE
NINENTY NINE
YOOOO ESS DOUGHLERS
>>
Would you sell oculus for 2 billion dollaroos anons?
>>
>>321647995
Mobile is a good taste of VR. It's just not good enough, yet for full social experiences. For the social experiences he wants, you are still going to need the PC for the hand peripherals and positional head tracking. And like I said, PC is always the testbed, virtually all software is developed on PC first, then it gets refined and simplified and put on mobile, consoles or wherever. And it was also a brain buy, he gets a large chunk the people who are researching VR already, and those issues apply to both PC and mobile VR.
>>
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Soon~
>>
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>>321648614
>ugly sand nigger
>>
>>321648614

Is he balding? Idk why old balding people even try VR they need to go home and stay there

VR is for hip young pep
>>
>>321648692
>hating on wolf girl waifu
fite me
>>
>>321648423
Definitely. 2 billion is 2 billion. If you pass that up because of "muh principles" you are a retard. Manufacturing, and retail distribution and marketing are a shitton of upfront costs, they simply did not have enough money.
>>
>>321632673
Didn't inform jack man
>>
>>321648740
You'll be singing a different tune when it's your turn to be old.
>>
>>321649375

I'll kill myself before that happens gramps

death should be mandatory at 30
>>
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honestly the thing I'm looking forward to the most about VR is being able to emulate a multi-monitor set-up.

I can't afford actual monitors so I'm hoping I'll at least be able to do that with the Hive or something.
>>
>>321649436
All young people say that, barely anyone does it because the truth is you're a little bitch and you want to live as much as you can. :^]
>>
>>321649672
>because the truth is you're a little bitch and you want to live as much as you can. :^]

FUCK YOU REEEEEEEEEEEEEEEEEE
>>
>>321649614
Resolution of any of them is still too low for it to be a full-time monitor replacement. Also emulating monitors is a Windows limitation so you will be limited to Windows 10 or some Linux shit for that. Or maybe fake monitor dongles.
>>
what do we think of the Vive?
>>
>>321649614
Hololens is more targeted toward that but that shit is gonna be a couple thousands on release so I guess that's not an option for most people.
>>
>>321650053

WE don't think anything until the final models and prices are out. I want to personally test all the vrs if I am picking one up. It does seem like the premium VR though but I ain't paying extra just to move around a room which isn't feasible in regular games
>>
>>321643798
I am hoping rift is $500 at most and not $600+ unless it includes touch, I have around 650 saved up, need some room in that budget for a game or two.
Doubt vive would be any cheaper, if oculus turns out to be around 600 then I'll wait to see how vive fairs.

If both are balls to the wall 700+ expensive then I'd rather grab a 1440 IPS monitor for 500. If I had waited a bit longer and gotten an r9 390 instead of 980 for nearly half the price and saved a bit more on a cheaper PSU I'd easily be able to afford either VR HMD.

Too bad I was anticipating $350 ballpark figure of around $400~450 and was desperate to upgrade my 6870 which was starting to show its age in some games and wanted to try triple monitor since I managed to get a hold of 3 1080 monitors of the same model for free.

VR sounds like a perfect substitute for eyefinity/surround, no bezel, and headtracking so the sweet spot in the middle follows you around when you move your head.
>>
>>321650053
It's good hardware, but will run too expensive. It's 360 degree run around anywhere gimmick is nice, but not really worth the extra cost and won't really be supported by many games. If you really love VR, have the money, and/or can make your own software for it, it will be pretty great.
>>
>>321650103
Hololens has a tiny field of view. You can't even see one screens worth of data at once, much less multiple.
>>
>>321650453
yeah that's an issue but the purpose of the thing remains. It's just that it's bad at fulfilling it's purpose. I doubt they'd fix it on the consumer version but hopefully by gen 2 it'll be better.
>>
>>321649614
Wait, you can't afford actual monitors but you can afford a VR HMD and a computer to power it?
>>
>>321650670
>but hopefully by gen 2 it'll be bette
Doubtful. The display tech they are using has been around for quite a while and has progressed rather slowly. I mean they could use the name Hololens again with completely different tech, but this isn't going to iterate very quickly.
>>
>>321650286
I have a feeling Rift is going to be more expensive than people expect. Luckey's kind of been doing what seems like preemptive damage control on twitter.
>>
>>321650286

Well at least you waited for dx12 cards that should run vr without much issues
>>
>>321650920
They already announced the price
Approx 600
>>
>>321651060
Do you have a link for that?
>>
>>321650920
HTC has already warned months back that their product will have a high price point so I think they're both on equal grounds.
>>
>>321644118
I'm guessing you're the one who needs to lower their standards.
This is the part where you post how two of your eight supermodel girlfriends are giving you a bj right now.
>>
>>321651060
No they haven't, that was just /v/ memeing and people falling for it again. The only solid thing we have on price from them is a recommended PC+Rift is approximately 1500. Since their Oculus-ready PCs are $999, that's about $500. Maybe $600 with Touch.
>>
I'm not exactly hopeful for the future of VR, they took way too long to get the consumer version out and I lost all interest.
>>
>>321651237
They didn't announce the price. They say you'd need like 1500 dollars to get started with vr and since people already know the minimum requirements they came up with this 600 number.
>>
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>>321651412
>They're taking too long in production so I'm not interested anymore
Well that's pretty stupid.
If anything, them taking more time with production is a good thing as it implies we'll be getting an actual quality product rather than whatever bullshit companies like to throw out for a quick buck.
>>
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>it's been so long since the Oculus was first announced the chances of some /v/irgins hyped for it have died without ever getting it are high.
>>
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>>321630984
>custom lens made from meteorite glass and metal components from deep earth alloys
>>
>>321651645
Or more often than not in todays industry it's because theyve faced multiple set backs meaning delays of the expected result, not working to exceed expectations
>>
It's a monitor strapped to your face.
>>
>>321651447
That's age old and not really an official announcement at all.
>>
>>321647004

Sony sold Wonderbook, Vita and Laptops that exploded.

Yes Sony are stupid enough to sell a product that causes headaches and nausea.
>>
>>321650989
980 touted "full" dx12 support but can't into tier 3. Not the biggest deal since tier 2 hits the limits of the card as it is.

The biggest problem is lack of async compute, which could be important for reducing latency in VR. Found out 980 could only do a single async operation and even then they seem to have issues with it.

Ashes of the singularity runs much worse on 980 in DX12 than AMDs counterpart, it has me worried. Then again it is only a single game results could change as better drivers are introduced and wider selection of games are available to compare.

I have a feeling they will pull a Kepler on maxwell and neglect it the moment pascal is out, which is potentially 6 months or so from now.

Meanwhile and AMD R9 Fury or 390X might be better in the long run since they won't be thrown off a cliff a la kepler. Nvidia cards rely heavily on the latest drivers to outperform their AMD counterparts in DX11 at least. Once the card is neglected lower budget AMD cards could easily catch up. look at 290X vs 780.

If Maxwell gets shit on and neglected the moment pascal is out, then I'm moving back to AMD granted their 14nm cards are decent.
>>
>>321651645
It's also stupid to release something like a 90hz dk2 which is the best they could have done any faster, without adjustments for comfort or games available. Game development takes time and more money doesn't change that, game development where you have to learn new rules that no one knows yet takes even more time.
>>
>>321652113
So did Nintendo with the vb and 3ds
>>
>>321652503
You realize Nintendo has nothing to do with the discussion, right?
>>
>>321652146
>If Maxwell gets shit on and neglected the moment pascal is out, then I'm moving back to AMD granted their 14nm cards are decent.

I'm already moving back after they neglected kepler on my 780

Gameworks proprietary shit

Then the AMD 200 series outbenching my card in witcher 3 when it was inferior pre gameworks

Then the 3.5 card came out

Then they said the 900 series had full dx12 support but it doesn't

Kek fuck this shit I'm patient enough to wait a week for amd to unfuck gameworks from a game than be stuck with an underperforming card because it's a gen behind the entire time
>>
About to try one of those cardboard-like head mounts for my smartphone and try using it to play vidya.
My phone doesn't have a gyro though.
How hampered am I?

Also, is there any other better alternatives to TrinusVR?
>>
>>321651962
/v/ only has stupid kids, so they think manufacturing costs are only about materials. So if the Rift has expensive lenses, that must mean it has expensive materials, not that the tooling processes are expensive.
>>
>>321653034
>no gyro
That's like playing a first person shooter without a mouse. No camera movement.
>>
>>321653034
No gyro means instant sickness.
>>
>>321653034
If you dont have a gyro may as well use a normal streaming program. The only thing else you need is a program to do the stereoscopic 3d outputed to your native monitor
>>
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>$300 GPU
>$300 CPU
>5 USB ports + 2 for mouse and keyboard (can't use PCI usb or front slots on case because too much latency)
>$600 VR headset

literally dead on arrival, no one will pay that much so no devs will bother to make games for it.
>>
>>321652923
yeah, unless you can afford to pony up for a new card every 2 years nvidia doesn't sound like a great option in the long run.

I've never tried team green before, thought I'd give their high end a shot for the hell of it on my second build. It overclocks fairly well at least and hasn't been giving me any issues so far.

I feel a little cucked though for falling for their marketting jargon, the signs were all there with kepler, three fiddy and lower ROP count on 970, and ridiculous amount of tessellation to hinder their previous cards and competition.

Still ended up forking over the cash at the mere mention of VR direct and DX12. Multi resolution shading sounds promising for VR though, I hope a similar hardware agnostic solution exists, would suck if it is locked to gameworks VR since not all games will support it.
>>
>>321653643
I just want pornography
>>
>>321653643
It's 3 USB 3.0 ports for cameras and Rift, 3 USB 2.0 for controller, kb+m. If you don't have that many ports, but have the necessary GPU and CPU you deserve shit for using such as shitty mobo.
>>
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>there are people on /v/ RIGHT NOW criticizing VR who have never tried GearVR/DK1/DK2/CV1
>>
>>321653643
I have a feeling that they should've launched CV1 cheaper at DK2 spec priced at around $350~400 as a budget HMD and released a premium HMD as the current CV1 priced even higher for the die hard enthusiasts with fatter wallets.

Then again that could cause confusion over recommended specs, unless they kept it the same for both (970 minimum)
>>
>>321654485
I can see valid VR criticism from DK1. It really was kind of awful. GearVR's lack of positional tracking really hurts it too, although it's a lot easier to see the potential with it.
>>
>>321654704
trying DK1 is what got me interested in the first place. Wasn't particularly great but I saw potential in it for sims.

Was contemplating getting track IR at one point, but hated that you had to keep your eyes on the screen whilst turning your head.
>>
>>321654612
If they were in a money crunch, that is what they would have done. I'm glad they didn't.

My DK2 is nice, but I don't see it as a consumer product. The expensive part is manufacturing the lenses. DK2 lenses are pretty shitty, you have to get it right in the sweet spot, or it's blurry and colors are messed up, IPDs need to be setup in software. Consumers aren't going to understand all that and will just put it on no matter what instructions you give them. Even a lot of devs didn't.

Like it or not, the advancements for the consumer version really are necessary to make a product that you can just put on and it just werks and that is what is most important for sales.
>>
>>321653898

Nvidia wasn't all bad. I've been with them since the geforce 4 mx 420 or something, 6600gt, 480 gtx and then the 780 gtx but ever since I saw some games were actually passing 3.5 gb vram on ultra and their practices, I don't like it at all. Then you just have to use kepler and dig into that. Well no need to say more.

I already knew VR needed another gen/dx12 so I held off from the 900 series but then again I always skip a gen. Gonna try arctic islands next I guess. AMD seems to have first dibs on HBM2 and a leg up on dx12.
>>
>>321629627
you confirmed for loose asshole
>>
>big shot foreign uncle has an Oculus DK2 shipped to my house to fetch later
>ask if I can try it while he's gone
>could only get the demo to work because lollaptops and two graphics options don't mix
>clear out entire desk of everything else and all the wires still make it look like a mess

I feel like the technology itself is actually less immersive since I'm so not used to it, and you need a well-crafted experience that utilizes it to compensate.
>>
>>321627273
in before exploding eyes
>>
I can't wait to cosplay as Johnny Mnemonic :^)
>>
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>mfw spending $2000 on virtual reality porn
>>
>>321655660
>laptops
You deserve only shitty experiences. Did you even get the camera to work correctly on a laptop? I've had people impressed by the simple desk demo, when they could go underneath the desk stare into the lamp's light bulb and other stuff.
>>
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>>321656006
>paying for porn
>>
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>>321656006
My brother from another mother. The future looks lewd.
>>
>>321656217
I mean the hardware, baka
>>
>>321656006
>>321656217
>>321656317
obvious anime samefag is obvious
>>
>>321654174
got 4 USB3.0 and 4 USB 2.0 on my H97, feels good man. Vive tracking sounds better though, less hassle to daisy chain as many lighthouses as you want.

4 base stations sounds great to reduce the chance of occlusion, 4 cameras would be a pain in the ass to setup since you'd need USB 3.0 extension cables to reach the PC. Vive base station just gets plugged to an AC socket and away you go.

As far as cost is concerned I have a feeling oculus would be better bang for buck. Amortization would have already kicked in for the cameras since they have already mass produced by a third party and bought in bulk.

You can still do roomscale with oculus, I don't really care for it though. Cable tangling is a massive pain in the ass even when swiveling on your fucking chair. I have a feeling it will get old fast until wireless HMDs become a thing.
>>
>>321656407
only one is me :^)
>>
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>>321656407
>implying
>>
>>321656671
hhmmmm
>>
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This is all I want from VR
>>
>>321657370
how well does this game emulate ?
>>
>>321656458
Personally I think Lighthouse would fit better as a mobile tracking solution than a PC VR one. They are making a Lighthouse using, mobile HMD called Gameface, but the latency is currently awful. I'm not sure if anyone other than Carmack knows how to quickly get Android latency down to reasonable for VR levels.

>>321657370
You can do that right now with the DK2. DolphinVR can emulate it in VR. It doesn't has the culling codes yet so it's not that great though.
>>
>>321656671
the autism...
>>
>>321657370
Vive's Open VR isn't actually open so Dolphin's license may have issues with it. There is OSVR but that isn't very well developed yet.
>>
>>321658125
GearVR sounds so much comfier for lighter tasks like lying down in bed and watching some movies, or browsing.

Throw in some hand tracking solution like leap motion you could get even lazier with browsing and UI navigation without straining your neck looking at a monitor in a fixed position for so long.

If only using a virtual keyboard with hand tracking wasn't complete utter shit. It'll get there eventually.
>>
>chinese bots spamming their shitty sites

Report
>>
>>321657476
Not great, it doesn't use shaders so all lighting effects are emulated, its fine if you have an i7 but if youre like me and have a FX-6350 its not so good.

Game is 90 dollars on amazon, feels bad man.
>>
>>321658807
Actually, Oculus bought one of Leap Motion's competitors, probably for the explicit purpose for mobile camera-based hand tracking. Carmack was even complaining about them working on that instead of helping him with inside-out tracking.
>>
>needs extremely powerful gpu
>base price is 350$
Yes.
>>
dennou coil when
>>
>>321629146
Nah. I'd bet 2 times more if Oculus is pricing the Rift for more than $500.
>>
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>>321656006
>spending that much money on porn when you can run any 3d game with PoV in VR mode with tridef 3d such as picrel (which is free)
>>
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>>321641920
>PSVR will have some nice titles (basically only Ace Combat) for launch, but will get only indie ports after that.

No, it'll be the only one that sells and makes any sort of meaningful market.
It'll be the one pushing devs to put some effort and make their games VR-compatible (not exclusive, compatible) so you'll see CoDVR and FifaVR seeling a lot of units.
You won't see expensive AA or AAA VR-only games for that long, just the initial rush/hype and after everyone realises there's no market they'll stop doing them, leaving only indies.

It'll be thanks to, first and foremost, mobile VR, and then PSVR that you'll see more big publishers giving 2 shits about VR at all. PC will just so happen to get the benefits of others and get ported games with VR compatibility.

It'll be analogous to what's happening now. The phone market brings a lot of money but is mostly made of casual gaming and gimmicks, then the console market is the one that gets the major spotlight from nearly everyone and leads the gaming industry (graphical fidelity limited to current gen in 90% of cases, for instance) and PC gets the ports, with barely any original ground-up experience for itself other than the rare XCOM2 and indie support.
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>>321659798
>It'll be thanks to, first and foremost, mobile VR, and then PSVR that you'll see more big publishers giving 2 shits about VR at all.

EyeToy
Kinect

shut the fuck up, new techs only become popular when either nintendo or PC do it because you need casual adopters to make the idea hip
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>>321659798
>make their games VR-compatible (not exclusive, compatible)
That's not as easy as you think, especially when you are tied to underpowered hardware like the PS4. Making a game compatible, but not exclusive means difficult optimization. Console games already have to be optimized to their hardware, when you have to optimize to completely different settings, change the UI change parallel mappings, etc. It's way too much work for them to force it to happen.
Virtually the only thing that can be made compatible easily with few change are sims, that's why Ace Combat, and that's why PC will dominate the first VR generation because that is where the sims fans are.

You are correct that in the future. mobile and console VR will get the games first, but your timing is completely wrong. PS5 will go in big with VR, PS4 simply can't.
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i play ps2 on a 42 inch flatscreen
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>>321660723
i play snes games on a 40inch flatscreen, with a actual snes.
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>>321644197
>Firstly, PC gamers who could use a new graphics card for their standard games anyway and don't have a PS4
woah, that's a whopping 3% of the market!!

>>321644903
>Casuals aren't going to be a factor until next generation
And yet, they are the reason why PSVR will do so well.
In this very thread, like it or not, people have straight out said they are probably going to buy PSVR because they already have a PS4 and a mediocre (aka not high-end) PC. Normal console gamers can be interested because they can play VR games. The average steam kid that plays CS:GO all day and Dota2 on the side on his 2010 mid-range laptop can't be interested because he can't run VR.

I know of 4 friends who said they'll buy PSVR on release day, two of them only play League on PC and happen to own a PS4. And the only person I know that will get a Rift is my animation teacher, he has a DK1 and will get the releaes model, but mostly for fun game development at university, not for personal use.

I know this is just anecdotal evidence, but it already disproves your crazy theory that only gaming enthusiasts with Raid0+SLI+watercooled builds will care for the first wave of VR, and that PSVR fails to see that and won't attract casual gamers.

The price point, ease of use, and sony craze are enough to push it.
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>>321660723
I play ps1 on a 40 led tv. LG tvs have REALLY GOOD scalers.

The real problem with VR is the same as with 3D. Marketing it to a broad audience.

You can't show 3D/VR in a TV add in a way that wows the public.
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>>321661648
>woah, that's a whopping 3% of the market!!
Neither Rift/Vive or PSVR will sell substantially more than a million units. That's my point. That is not enough to affect console software trends which are slower than PC trends.
>I know of 4 friends who said they'll buy PSVR on release day, two of them only play League on PC and happen to own a PS4.
They say that, but they won't buy either.
>and sony craze are enough to push it.
Yes, the always dependable Sony brainwashing. That's really your only good argument, you guys are indeed crazy enough to buy something with no games, porn, or any purpose whatsoever.
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>>321644993
>no one is going to want to spend that much on an essentially solitary entertainment experience.
>solitary entertainment experience

M... Mr.Miyamoto?

Anyway, all of them can be displayed to outsiders as well. And at least PSVR has local co-op with VR + other people around you (VR guy is a monster on-screen, other people throw shit at him he has to avoid). I'm sure something similar will be made for PCs
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