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Dark Souls Thread
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What does /v/ think about DaS2 in all honesty? I really didn't think it was that bad of a game, certainly not as much as everyone makes it out to be, of course that could be attibuted to my being complacent. I think the first DaS was good, but I think most of the DaS2 hate is mainly just a meme. If it was objectively bad, how exactly? What did B Team do so wrong to make DaS2 so much more unlikable than the first, or is it really just a meme?

Also general Dark Souls discussion is fine.
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It's fine, probably an 8/10 after the amazing DLC. But it doesn't come anywhere close to Bloodborne or Demons.
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Perhaps /v/'s just not in the Dark Souls mood today.
Eh, what can you do.
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>>321607876
I'm progressing through DaS2 faster than DeS or DS1, but I think half of that might of been just more practice and teleporting unlocked off the bat.

Certainly don't mind. Feels just about as difficult it should be, and I'm liking it.

Trying to get through everything at least once before moving onto my copy of bloodborne, though.
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>>321607876
The Souls series is not a franchise where the mechanics stand on their own two feet as the games are very minimalistic when it comes to the core gameplay. You need good level design, boss battles, atmosphere, progression, internal consistency and tight mechanics to all tie together which then creates the overall experience.

Demon's Souls, Dark Souls and Bloodborne all take these aspects and excel at them to form the games as a whole. Dark Souls 2 takes the mechanics and refines only a few of them whilst somehow downgrading on others (such as adaptability), and after that forgets about what forms the essence of a Souls game such as the aforementioned level design, boss battles etc
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>>321607876
/v/ got tilted off the face of the earth by release state Dark Souls 2, not sure if you just played it now or if you're thinking back with hindsight but either way here's what you need to remember.

1. The players were literally lied to about the game
2. The hype was unimaginable

Dark Souls 1 is /v/'s baby, back before the game was even popular /v/ loved the shit out of it and when they announced dark souls 2 the hype was literally off the scale. Not only this, the hype kept going up because of the network stress test and the trailer and so on, all of which showcased an incredibly atmospheric, good looking, well playing game that looked set to literally be game of the fucking century.

And then at some point between those things and the actual release Fromsoft had to downgrade the graphics and they chose to do this in a way that destroyed the atmosphere they were going for. An even bigger problem is that for reasons still unknown they had to completely change up to the entire order of the game, if you've ever wandered why some areas don't quite make sense that's why, they're in the wrong place. I could go on for hours with the development hell this game went through but the gist of it is that they were too ambitious for the shitty circumstances they were in and it shows.

cont
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>>321610742

Dark Souls 2 on release was one of the most flawed games I personally have ever played, at least compared to what I was honestly, truly expecting to receive.

And that's why /v/ hates it, no matter how they fix it, and to be fair to From they've fixed a lot of the problems (though through the most jew like methods available) and the DLC is really good. No matter what you do you can never erase that initial, soul crushing disappointment that most players felt, just that quiet 'oh' everyone said when they first ran into an obnoxious hitbox, or when they realised the lighting didn't work, or when they saw the soulless husk of what could have been the greatest game of all time to that point.
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>>321610742
>>321610820
I never actually knew about any of that. That would sure explain it all up, though.
I suppose, then, as somebody who was never really a part of this whole hype thing, and never knew about the lying part, I would never really understand how the game must have felt to those who were apart of it.
I still think it's a good game, but I suppose that would also be an opinion shrouded in ignorance.
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>>321611350
It's a good game and if you're playing SotFS then it's perhaps even a great game

with a few years to cool down I'm getting back into it and having fun with the game and that's probably why /v/ is currently so divided on it, everyone else is slowly doing what I'm currently doing.

You just have to understand that at the moment and probably for a good long time on /v/, with dark souls 2 it's more about perception than it is reality.
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>>321611350
not him but not only do I not think DS2 lived up to the hype, I don't think it hold up in its own right either
>>
Also hitboxes. Don't listen to any of that "hurr, get more ADP" shit, the hitboxes genuinely aren't correct.

Other than that, a lot of people came into DS2 having already played DaS or DeS. Since the gameplay hadn't changed at all (don't fix what's not broken), I can't speak for everyone but, the game lost the sense of "overcoming" that your first souls game had when you were shit and had to come to terms with the mechanics and slowly getting gud.

PvP is a mixed bag of opinions. SM generally was a bad idea and agape ring wasn't a good enough fix. Low SM PvP I found was much better than DaS, with a much greater variety of builds and minmax builds weren't much better than gimmicks. High SM was shit. Also I can't really understand keeping hexes as strong as they are considering the few hexes in DaS were OP as well.
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>>321607876
It was a looooooooooot easier than DS1 for me. Only ever got stuck in the snow place.
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>>321612787
I bet that had nothing to do with playing DS1 first.
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>>321612848
Well, I've played the games multiple times and in terms of difficulty I'd say

DS1>>BB>>>>>>>>>>>>DeS>>>>>>>>>>>DS2
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>>321612986
BB is much harder than DS1 you fool. Did you even touch depth 5 chalices or Old Hunters?
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>>321612986
You're entitled to your opinion but I can't understand thinking DS1 is harder than BB. Have you done the halved health chalice boss or the DLC yet? What did you find hard in DS1?
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>>321613095
Sorry, haven't done either of those, as you guys have said. I should have specified that BB didn't include the old hunters. (Also haven't touched chalice dungeons because I've been waiting for my friend to get the game for christmas)
>>
does being a sorcerer make the game easier?
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>>321613410
It makes you play a different game.
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>>321613410
it makes it so you don't have to even try, yeah
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>>321613149

Not him, but when I played BB for the first time i kicked so much ass. That didn't happened the first time I played Dark Souls. Both games are very different, so it's not like DS served as training.
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>>321613859
>Very different
Lel
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>>321607876
It was a great game, but people took the hype too far and to be fair it had some frustrating flaws like the graphics downgrade, the shit hitboxes, and illogical world design. But yes, the hate is mostly a meme. All souls games are great.
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>>321613936

Oh come on...

Sure, the hud is somewhat similar, you can lock on enemies and the control scheme is almost intact, but the flow of the game and the combat approach is vastly different from DeS/DaS. Let's be real.
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>>321613981
If you didn't like the game would it still be a meme?
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>>321614259
Yes, and you should be flogged for it too.
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>>321614181
Did you ever play without a shield? It's not too much different. Firearms didn't make that much of an impact other than being ranged parries and lelcannon
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>>321609243
I got the game a month back and cannot get past the Ruin Sentinels at fucking all.

It's because you have already played a fuckton and understand the games.
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>>321614380
Flogged for what
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I could forgive everything about dark souls 2, but the level design is so awful that I just don't like playing it

empty square boxes with enemies in them are not good enough

the little I played of the DLC isn't any better
>>
dark souls 2 was a dream for me, because the pvp was so good. theres so much variety in the game from weapons to armors.

i stopped playing dark souls before the dlc, because every faggot on that game was a havel mom or crystal washing pole fag, add on to the fact that the pve was worse than demons there wasnt much left for me to experience after 8 playthroughs, and most the pvp spots just ended up being ganks 50% of the time, and when i tried to low level pvp it was just twinks.

people just hate dark souls 2 because dark souls was their first game in the series, and when they found out it wasnt exactly the same and that they had "lied" about the lighting, the ds2 meme started. then they looked for validation in a certian well liked (on /v/) reviewer

there were problems with the game but the souls series has always been plagued with very glaring issues. i remember the first time i got to blight town with its eye ripping 12 fps, and ceaseless discharge being the biggest example of a lazy boss with terrible hit boxes. i even remember when dark souls had the dragon asses lava pit with near 50 dragon asses that agro'd the moment they came into view.
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>>321607876
>DaS2
>meh its alright I guess
>tfw I just started a new char on DaS and actually enjoying it again somehow
I just don't know about this really but my new character is just being played for fun now as I am thinking of going the whole way with a Divine 5+ Bastard sword and a bitchin wanderers coat.
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>>321614724
>so much variety
>every weapon class has one moveset each making for more reskins than we could have imagined

Yeah
no
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>>321608031
This is the only actual answer in this thread

If they didn't have Soul Memory and Adaptability it could actually compete with BB and DaS1 in my opinion
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>>321614630
i had the sinking feeling that it just wasn't a good game because the overall design seemed so scrambled and just not likeable

and then i got to harvest valley

"oh look, a pit full of poison". it was at that point that the game just instantly seemed like a chore and a retread. imagine my surprise when it went downhill at 90mph from there with the windmill and etc.
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>>321615373
Yeah, just get rid of SM and adaptability. And bad level design. And bad bosses. And shit hitboxes. And shit lighting.

Matter of fact, scrap the entire game.
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>>321615469
I don't mind the forest of giants so much but it doesn't have enough tucked away optional areas for my tastes

no mans wharf is the same

but then there are levels like iron keep and it's just inexcusable, it's bad from a gameplay perspective and it's fucking horrible for world-building and lore
>>
Did the devs say they weren't going to put out any DLC at release then 180? http://www.escapistmagazine.com/news/view/130715-Dark-Souls-II-Rejects-DLC-Delivers-A-Full-Game

Gotta have been bullshit, what else would they have put in those dark, empty primal bonfire rooms?
>>
I actually put in 66 hours into the game around release to actively try and like it. If I tried to be purely objective about it, I'll say it's a good game but personally I consider it a disappointment in almost everyway. Especially considering that PvP was segregated into arenas rather than being a natural part of the world (in that 66 hours I was only invaded 3 times twice in Forest of the Giants and the other time in Freya's area discounting the rat areas which are segregated areas). Along with really uninteresting level design with enemies haphazardly thrown in and a story that despite claims were going to be more straight forward that was even more muddled and confusing.

Maybe Dark Souls 3 will be different, but I'm not preordering like I did with Dark Souls 2. I'm gonna pirate it before I buy. Loved Demon's Souls and Dark Souls on the PS3 before I bought Dark Souls again on the PC but Dark Souls 2 was the thing that showed me that even with a great track record, the next game could be a disappointment.
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>iron keep with 2fast 60 fps tracking knights and the durability bug
I wondered why that area was such bullshit my first playthrough.
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>>321616295
Learn to parry
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>>321616527
I did considering how broken the Monastery Scimitar was
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>>321616617
Monastery Scim didn't teach you how to parry, it parried for you.

Learn how to parry with the (post-nerf) Murakumo, Greatswords and medium shields.

Only then can you say you've learned to parry, the knights of Alonne are a pretty good pleb-filter, so once you can consistenly carry those with the aforementioned equipment, you have learned how to parry.
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>>321615251
are you describing dark souls? because every weapon in that is the same thing, except theres a clear best and the rest have a terrible r2 attack
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>>321616898
I'm describing Dark Souls 2, whether that description may encompass Dark Souls 1 is irrelevant.
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>>321616527
>>321616295
>my first playthrough
>>
fuck me i forgot how annoying the beginning of ds2 was
and scholar of the first sin, what the fuck are these spawns
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>>321617890
I hope you like GROUPED AGGRO
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>replay DaS1 after years
>doing decent until Sens
>now my fingers react like they've been smashed by hammers
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>>321618392
>that indiana jones exploration feel on your first Sen's run
>the feeling of finally getting to that bonfire on the roof

>replay it
>know where everything is, know about the mimic, know all the items
>feel nothing

Man it was a one trick area
>>
Is there a go-to shield that is favored in terms of reduction and usability? I just beat the skellington lords, but I'm still using the large leather shield because of its 90% phys and really low weight requirement.

I ask because I'm pretty fucking blind when it comes to this game. Back when I was first trying to beat dragonrider I completely overlooked the second switch and the bonfire near the entrance.

Still beat him that way, eventually.
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>>321618776
DS2 really needed a meme-area like that, I wonder if BB had anything similar, but the rat covenant area was nothing like Sen's fortress.
>>
>>321608031

I'm liking Bloodborne, but what's with the frame drops? The game can't even maintain 30fps? That's the power of the PS4 I guess...
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>>321619914
TotalBiscuit please
>>
>Want to use Artorias's sword
>Requires faith and intelligence

Well shit. I'm still using it though.
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>>321620086
not him, but the framerate inconsistancy can be jarring.

>>321619876
Sadly, no. The chalice dungeons seemed like they'd be a randomly generated Sen's but turned out to be shitholes for grinding out gems for PvP
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>>321612679
I don't get why they left Hexes alone but nerfed the everloving fuck out of EVERYTHING Faith related
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>>321619876
>meme area

K I D S
I
D
S
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>>321620086

you can stop with the damage control, the frame drops have been a legitimate criticism since day 1.
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>>321620289
I don't know if you played release DS2 but the Lightning Spears were completely fucking retarded in PvE, even moreso than magic or hexes. I think only 1 or 2 bosses didn't resist it and you got a shit tonne of casts. I think DSP used Lightning spears as his crutch for most of the game and totally coincidentally lost his shit at parts where it didn't carry him.
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>>321620309
Much easier way to simplify, than "Area filled with traps, and annoying enemies, which have become infamous in discussion of said series"

>>321620231
>>321620518
It's funny how one of the poster boys for the Playstation 4 can't even run it smoothly
>>
It's not fun. It has cloth physics and more directions on the roll. Everything else is worse. Even looks worse despite the texture size, everything looks like fucking lost izalith.
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>>321615373
It still suffers from piss poor level design, nonsensical worldbuilding and stupid bonfire placement.
>>
My favorite thing about DaS2 is the scenery porn in a lot of the areas. The game in general feels kind of cartoony, which might contribute to that.
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>>321612679
I'm not sure it's the enemies hitboxes that are so fucked up. I think it's your hitbox. I don't think it properly follows the character's movement during the beginning of the roll. It's why it's so insufferable trying to play with low ADP, when you raise it sufficiently you're invincible during that part of the roll.

I think it was a last minute addition, like the insane tracking that wasn't in the network tests.
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>>321621053
Some enemies have attacks with ridiculous hitboxes, see: Lost sinner's thrust attack
>>
>>321621053
The idea of the stat in general affecting your agility wasn't in itself a bad idea, and was much better than that minor cast speed increase you got from Dex in DaS1 (which is where it was probably inspired from)

It may just be a case of lingering hitbox, and for people making last second dodges with low ADP, their I-frames wear off before the animation and that's when they get caught.
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>>321614724
>lighting
It makes the game look like ass. All the textures are incredibly washed out and grey because they presumably didn't have time to touch them up after ditching the lighting system. It's not some small detail, it makes the whole game look like ass.
>>
>>321612679
>>321621053
From what I can tell. When you roll, your hitbox actually stays from where you rolled. Which explains why a downward sword attack can still hit you, even when your model is clearly away from it.
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>>321619791
The pancake shield will last you through the game. High damage reduction, low requirements and phenomenal stability for it's weight.

But weight doesn't matter, so you might as well pick up a tower shield somewhere.
>>
>ywn be part of Gwyn's Knights
>>
>>321621515
>You'll never have cute armor
>>
>>321607876
I agree fully with you OP. It also annoys me to know end that I can't talk about DaS2 anywhere, not just /v/, without people joining he conversation just to shit on the game. It happens irl too. Its not even a bad game.
>>
>>321621483
>>321619791
You can get the Drangleic Shield (I think is the name) from a drop down near pursuer. 100% phys, decent everything else, really good stability and not horrific weight for a metal shield
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>>321621386
The main thing is that the hitbox problem is just a lot more pronounced than it was in DaS1, which is why it's so often talked about.
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>>321621515
>You'll never take Ornstein's spear into your body

Why prepare to die
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>>321621208
Definitely, but if you play with low ADP then suddenly every enemy seems to have a silly hitbox. Most jarring with pancake smashes and grabs because of the teleports.
>>
>get my shit hammered over and over and over
>suddenly there is no enemies in the area
For what purpose was that shit added?
I didn't even bother trying to adjust to the mechanics because I knew I could just throw myself at the wall again and again and win.
Meanwhile in Dark Souls 1 I spent 6 hours stuck at the first bonfire in the Undead Burg and at the end of it I was able to kick Havel's shit back in naked and shieldless
>>
gwyndolin pleases old gods for souls
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>>321621749
Because retards like you would complain about Dark souls 2 being a shitty game online, even though they're the ones who are shit at the game.

It can be bypassed by joining the covenant of Champions anyway, so you really don't have much of a point.
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>>321622235
It was added because I would complain about it otherwise?
Can you read?
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>>321621787
I am not satisfied with the amount of Gwnydolin porn
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>>321621749
I know it'll come across as elitist, but I find it hard to believe people will be stuck in an area for 15 deaths in DS2. Heck even in practice it's not so inconvient to farm for uncommon items since you get the covenant or even just the bucket load of bonfire things you get through the game. I agree though it doesn't have many positives.
>>
>>321622418
I can see it in the ice skating rink up in the lava castle.
>a full platoon of greatbow users, covers every angle
>the hockey players skating around at 300 mph with an instant opening attack
>timed bossfight
>boss only has unintuitively delayed attacks
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>>321622590
I can sort of see it but I tended just to run for cover and I think I did smelter on my second or third try anyway. The bowguys were good enemies, since they were tanky and shit out damage, the little ones were underwhelming since they were just fast. Smelter was a great boss and jolly cooperating people through it was a laugh because there are a lot more shitters than you'd think
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>>321622386
Yes.
What I meant was that people would go online and write a review saying "This game is so fucking hard/artificial difficulty, skyrim is better" if the despawning was not added.

There's also the benefit of bosses, who have a long route to them (like the Old Iron king), being much easier to be battled, than having to deal with the same knights 10 billion times.

It's a win-win, if you suck at the game, you get to focus on "what actually matters" i.e., the boss fights, and if you're not fucking shit, you get to join the Company of Champions, and have to face the True Dark soulsâ„¢ experience.
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>>321621640
im replaying it on my ps4 (scholar edition), and i have to say the DLCs add a considerable amount of memorable moments.

the thing is, it just didn't keep up with that amazing snowball DaS1 set up for everybody. We expected the game to be more tougher, and push our skills to the brink, but what we got was a "plateau" we coasted on. add the fact that the areas weren't too memorable, along with the initial online problems,

also, im doing covenant of champions, and the game is fucking fun as hell all over again. i think that's the extra push we all needed. and that enemy respawn shit doesnt happen.

it's been damn fun.
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>>321607876
As somebody that's played Dark Souls 1 and 2 for the first time in the last month I think Dark Souls 2 is complete fucking garbage and I'd rather replay DaS1 with a new build than finish DaS2(just finished Drangleic Castle)
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>Player hitbox is fucked
>"Shockwaves"
>Attacks have active frames before they hit (Gutter dogs, falconers)
>No iframes during door opening.

SOTFS makes some areas of the game better, but the Iron Keep for example is still fucked.
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>>321622818
Oh no, that's where I did my coop too. He wasn't bad when you got used to his weird delays. But if I was still going without a shield the hockey players would've been a real pain in the ass. I mean good fucking luck trying to dink them before they've hit you. A lot tighter timing that trying to parry.
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>>321622989
How about you actually finish the game and lurk more?

At least tell us why it was fucking garbage, instead of just making a stupid ass statement.
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>>321623101
You could always just roll anon
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>>321623148
>How about you actually finish the game and lurk more?

No fucking way the game fucking sucks.
>>
I think any legitimate complaint people have about DS2 can apply to DS1
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>>321623193
And you're not saying WHY it sucks, which means your post has little to no value.

A lot of people in this thread have at least made good points, as to what's wrong with the game.
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>>321623345
Soul fucking Memory
ADP
>>
I liked two more but that was mostly just because my pvp experience was better. I played 1 1st and kept getting twinked and modded hp pools. It was probable just because I bought it a while after the release. The original had two beat in every other category though.
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>>321623417
Soul memory was about shitty PvP matching, which existed in DS1 anyway. What was so horrible about ADP?
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>>321623417
SL sucked dick, but i like the idea of splitting ADP from Endurance.

it forced people to use no shield to not use a shield well, and the shield bros to not be able to roll well. it split in down well, but knowing our DS community, everybody beat the game at 180 (which is a travesty)
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>>321623345
In terms of gameplay, I could sort of agree.

But Dark souls 2 does have bad level-design, mainly caused by bonfire warping being the intended message of traveling around.

Not to mention the fact that online game is bland, since practically no one invades, due to the PvP being focused on Arenas. Also the SM is bothersome to say the least.

The lore was arguably not as interesting as DS1
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>>321623192
What do you think this is, dark souls 1?
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>>321607876
DaS2, especially SotFS, was not a bad game. I'd go so far as to say SotFS was a great game although not on the level of any of the rest of the series.

However, the game suffered from poor world design (although going down the well was fucking incredible, it was just awkward and bland for the most part), bad weapon acquisition flow (you were starved for choice for a good long while and then everything is thrown on you), and the lore that typically ties together a Souls game was shit.
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>>321607876

played vanilla DaS2 day one on PS3. certain things felt off/not as good as the original but the core gameplay was still intact and I never had issues with hitboxes. solid 6 or 7/10

played SOTFS on PC two or three months ago and thoroughly enjoyed it. maybe it's just because i already knew not to get my hopes up for the NPCs/level design so I was able to enjoy the game for what it was a little more. The way the game kind of played with your expectations for enemy placements if you'd played vanilla was also kind of fun, even if that is an extremely easy way of tricking you into thinking it was worth it to spend another 40 bucks on what is largely the same game. Still, the DLC was good, I give it 7-8/10
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>>321623806
The second half of DS1 had pretty shitty level designs as well. I think people get too caught up in how well the first third of the game linked together to realise it almost completely stopped a while later. You can argue that pre lordvessel back tracking was purely tedious anyway. Like if you wanted to take the first ember to andre as soon as you could or something. That's a side effect of there being no Red Eye Orb, which is a genuine issue. The actual pvp itself I think is better though.

It's subjective but you're probably right, it might be because they were building on a world rather than creating one though.
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>>321623705
>>321623624
>>321607876
>>321608031
>>321608991
>>321609243
>>321610039
>>321610742
>>321610820
>>321611350
>>321611615
>>321611820
>>321612679
>>321612787
I have a lot to say about the souls games so this will be a long post.

First of all it pisses me off to no end when people complain about soul memory, it only hurts those who refuse to level and adapt to the meta. Soul Memory doesn't hurt the game, it gives it more replayability because you can keep leveling and try out new builds without making a new character, and you can respec. Everyone has everything and that is awesome so everyone at a certain SM is equally matched 100% of the time and it all comes down to skill.

In bloodborne I hate that there is no respecs, but it really makes up for it in chalices and the DLC which revitalized the pvp for me. I have the best gems for str/faith build and you really feel rewarded after beating depth 5 amygdala with fetid, rotten and cursed on. Plus invading people in chalices is fucking awesome and the weapon variety is like no other.

I just really don't understand why people sometimes are at a crossroads with these two games like they have to pick one or the other as if one was better than the next. Both have strengths and weaknesses. Bloodborne is it's pvp/pve with chalices and amazing bossfights/lore/level design, but no respecs really hurts it in my opinion because it's such a bitch to make another character after you can put in so much work to have the best gems in the game and destroy everyone, if you could respec it would add more replayability because people would farm a fuck ton more gems to fit their new builds.

Dark Souls 2 is an amazing game as well for the above reasons but Soul Memory actually saves the pvp scene or at least when I played, haven't played Sins but anyway it was cool knowing that everyone having everything didn't really matter because the build variety was always insane. I honestly don't understand why people complain about SM.
>>
Soul Memory and adaptability were the big killers for me. PvP in Dark Souls 2 was unarguably better and more varied than Dark Souls 1, however, soul Memory basically killed it. That new ring they added that stopped you from gaining souls didn't really do anything. People could level as high as they wanted to because once your soul memory hits a certain amount you will be matched up to literally anyone. It even applies to the arena, where I personally feel like that shouldn't even happen. What is the fucking point?

Adaptability is just completely stupid. Whatever it tried to do, it completely failed because people put points into adaptability no matter what. It made no sense to add it because the game would just end up the same.

Dark Souls 2 had some good changes that made the gameplay fresh, but the more major designs end up tampering with the complete package too much; its a travesty. Not the worst thing in the world, but I just hate that it could have been so much more than it is now.
>>
>>321624178
>first third
Painted world.
>>
>>321624263
2/2
Soul memory honestly is a genius idea because it allows you to just have one character and have the freedom to try all the builds and weapons you want because you have at your disposal the tools to do so, and so does your opponent. I was rank 3 in Dark Souls 2 in the arena, which means 500 wins in it, and if you lose you go down one. This pvp in 2 blew the fuck out of DS1 for the above mentioned reasons, pvp speaking. I focused on pvp in Dark Souls 2 because that's what people complain about the most in relation to Soul Memory. So could anyone help me understand why everyone hates it so much? It really doesn't make sense when you put it in the terms that I just have.
>>
>>321624263
>make PvP character at a certain level
>slowly drift to hexspam havelyns or whatever the current meta is
Yeah no, fuck off. Even without SM people were pretty much even anyway, twinking was just an edge case and was mostly hackers rather than people genuinely getting through the game at a low SL
>>
>>321624520
No one used magic at high SM, only shitters used havels and they would always get destroyed. Literally, if you die to magic in souls games you are fucking awful, end of story.
>>
>>321624436
People hate SM because it makes matchmaking for coop much harder in the majority of cases.
Plus everyone uses the same shit at higher SM because well, there's no reason not to.
>>
>>321624436
>PvP was so much better
Except there's pretty much no low level PvP, and the other major PvP covenant doesn't work at all.
>>
>>321624564
>if you get hit by some 1500 damage hex because a 1000 ping jap got matched against you, you're bad
alright
>>
>>321624436
>fucks up coop
>have to reroll at a certain point because if it goes too high there's no build diversity, everyone starts havelflipping
>rerolling is a pain in the ass because the game fucking sucks
>and you can't try anything new, because respecs exist
>>
>>321624567
As the meta kept progressing people stopped using havels because it was dog shit, you could still get parried and die instantly so what was the point? Magic was fucking trash and it was awesome fighting people that pull out 5 different weapons in a duel. Magic is a non-factor if you aren't trash.

>>321624613
Dark souls 2 wasn't designed for twink bullshit, and what are you talking about? The arena works fine and that is covenant based pvp, not for the blues, but for the reds it worked just fine. Complaining about not having low level pvp in this game is redundant, you can play BB or DS1 if you want that, but at a point it really gets boring. DS2 had a much higher play time for me due to this, rank 3 in the arena is no joke.

>>321624703
Except you don't get hit that hard by magic at a certain level, really did you even play at all or did you just hit 80 then stopped leveling and started to bitch about SM?
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>>321624750
Again havel shitters started getting absolutely destroyed because they always depended on shields and slow weapons, they were garbage, I would parry them all day until i got hate mail. It was a non-issue.
>>
>>321624178
>>321624375
I can definitely agree with the latter part of the game feeling rushed, and the backtracking was bothersome, but their way of tackling the backtracking issue was pretty bad in my opinion.

Again, while you do have good points, I think that your assumption that the two games share the same problems is wrong.

If I were to rephrase it, It'd sound something akin to "Dark souls 1 actually suffers from a lot of the same issues often attributed exclusively to Dark souls 2"
>>
>>321624846
When people talk about high SM havels they probably don't mean fatrolling STR users
>>
>>321624971
They were always bad though, they were always fast rolling but using the slowest weapons possible, I dual wielded the old whip and the other whip I forgot and fucking belmont'd those faggots to the stone age. The meta changed completely in like a month, parrying was more annoying then hexing havel users, they were no threat.
>>
>>321624895
It was sort of a "throw the baby out with the bathwater" kind of deal. There problems are different, but many of the core problems with each exist to some extent in the other. Which is kind of what this thread was originally about, since DS2 seems to get a lot more hate than it deserves.
>>
>>321623806
i get invaded and invade all the time

fuck, one of the first things i did in dark souls 2 after getting bored of the arena is spend 99 red orbs invading shrine of amana with my zweihander/off hand avelyn build

i do wish low level invasions happened more but hey at least its not twinks invading you nonstop link in dark souls

man fuck twinks
>>
Dark Souls: Don't forget to kill Lautrek
Dark Souls 2: Don't forget to kill miracle bitch
Bloodborne: Don't forget to ruthlessly slaughter a woman and her weird baby
>>
>>321625128
im doing a covenant of champs pve run, using the great club as my main weapon. considering the context of it, what's the best strictly str weapon to use? the 120 level cap im forcing on myself keeps me from doing anything else with my build, re: a comfortable amount of health/endurance (shield bro'ing after hex/dex my first run)
>>
>>321625312
Funnily enough some of the most memorable pvp I've had was being twinked.
>>
Why is magic so fucking boring in the Souls games?
>>
>>321625312
>Twinks

Better to ruin the game for everyone than letting a few people ruin a few other peoples game.
>>
>>321625312
The reason you get invaded a lot is probably because you are a sinner.

I got DS2 on release, and have only been invaded three times one my 4 characters
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>>321620289
Did you ever use wrath of the gods in pvp?
Broken beyond belief...
>>
>>321625545
Yeah if you are completely dog shit at souls games, just fucking roll dude, god damn that's embarrassing.
>>
Hey guys...


Did you know Dark Souls has a story?
>>
>>321625545
https://www.youtube.com/watch?v=sNGuA4XVaXU

Good morning!
>>
>>321625501
Because that is what magic is supposed to be, overpowering.

It's why there are so few, if any, games which have good magic mechanics
>>
Forest of Fallen Giants had really annoying enemy layout, which sucks because the rest of the level design was great
Heide's Tower has less ganking, and the only two examples of it I can think of are manageable
The Wharf is OK but dark and I don't know how to light the torches other than on already lighten stands, also those bleed enemies are bonkers
That's as far as I am
>>
>>321625987
>and I don't know how to light the torches
Bonfires
>>
Just finished Scholar of the first sin after stopping several times because of just not getting into it. Really dissappointed. Went back to first DS and played it through 3 times to cleanse myself.
>>
>>321625987
After fighting The Pursuer, there is a nest in the place next to his boss room. You can skip the wharf entirely and go to the next area.
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>>321626074
I tried that but I didn't see a prompt and didn't want to sit at it and respawn the entire area. Dead now so the next time I'm playing I'll look harder.
>>321626150
I'll look I guess but being that it's my first playthrough I don't mind doing as many areas as expected.
>>
Just imagine this:

Dark Souls (1) with:

>DS2 dual wielding
>DS2 spell variety
>respecs

That's pretty much all the good stuff DS2 brought.
>>
>>321626351
Press Y/Triangle/Don't use a keyboard

I really shouldn't spoonfeed
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>>321626378
Don't forget

>chalices
>gameplay speed
>amazing level design

I really hope they bring a fuckload of ideas from BB to DS3, and the stuff you mentioned from 2.
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