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Feb 5th can't come fast enough. Who else is hyped? XCOM2
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Feb 5th can't come fast enough.

Who else is hyped? XCOM2 hype thread?

>>What mechanics get you most pumped?
>>Favourite new class?
>>Do you miss papa Shen?
>>ayy

It's looking like XCOM:EW but way deeper and better in terms of story,customization and mechanics. I can't wait for the new ambush shit. Dunno if i'm sold on the sword using but if i don't like it i just wont do it i spose.
>>
>>321606646
I've been trying to avoid the hype train so I don't blow my load too soon. Give me a link so I can read about all this shit you're talking about.
>>
>>321606646
>75$
hope it'll flop
>>
>>321606646
since when did /v/ start liking xcom? i thought you guys hated good games.
>>
not feeling about fighting humans, did they explain the snake creature?
>>
>>321606958
I've always liked xcom and i rarely post on here except when im giving away shit.
>>321606827
it's $60 on steam you gaylord.
>>321606767
-Loot system: fallen enemies and allies will yield loot that can be picked up and brought back to base.
-Backpack for loot, limited carrying capacity per soldier.
-Timed loot: loot will degenerate into less valuable loot the longer it is not recovered.
-Gear from dead XCOM soldiers have to be looted to be reusable.
-Stealth concealment mechanics allowing soldiers to evade detection from enemy patrols.
-Enemies can be ambushed through proper positioning and stealth - XCOM can take the first shot.
-Stealth elements and positioning can influence enemy "scamper" behavior - enemies can fail to take cover.
-Environment can compromise stealth - civilians and scanners can alert enemies.
-Mission Objectives to complete missions - killing all enemies optional.
-Entirely destructible environments, floors and ceilings included.
-Fire, Acid and Explosive barrels to add to environment destruction ability.
-Skyranger extraction zone can be called in anywhere on the map, so long as there is sufficient space to do so.
-Weapons can now be upgraded with various mods and parts looted from enemies.
-Ballistic, Magnetic, Laser, Plasma weapons.
-5 Soldier classes: Ranger, Specialist, Grenadier, Sharpshooter. 5th class yet to be revealed.
-Ranger class can engage in melee combat using blade weapon.
-Specialist can use "Gremlin" robotic drone: abilities include AoE stun and allied soldier buffs. Gremlin can be reassigned to follow allied units.
-Grenadier can use grenade launchers and machine guns.
-Sharpshooter can use sniper rifles, and can use pistols as primary weapons.
-Soldiers can carry wounded comrades to evac zone.
-Waypoint system to allow fine-tuning of route soldiers take.
-Procedural map generation - maps are generated from a pool of different parts combined together to create a level.
>>
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>>321606646
frank reply
>What mechanics get you most pumped?
it's XCOM
>Favourite new class?
I don't know, will there still be shivs?
>Do you miss papa Shen?
who?
>ayy
lmao
>>
>>321607140
The snake is what the thinman actually looks like. They looked like thinmen in the first game because they were the infiltration unit. But they dont need to hide anymore because they have pretty much convinced earth they are saviors.

>>321606767
-"Avenger" Mobile HQ - Related strategic layer.
-Avenger can be configured and upgraded.


Enemies

-Advent soldiers.
-Enhanced Sectoid - can use mind control during early game.
-Viper (aka female Snakeman) - can use tongue to pull soldiers out of cover; Bind ability to constrict soldiers
-Ethereal.

Graphic and visual

-Different environments (cities, wildlands).
-Characters models ingame are the same seen on trailer.
-Gender and Nationality can be freely customized.
-Soldier head, torso, left arm, right arm, and legwear can be individually customized.
-Veteran soldiers will receive unique customization options.

There are most features now but i cant be fucked looking for vids and links. There is plenty on the xcom youtube channel i think
>>
>>321607535
It's pretty different now anon, still XCOM at the core though, but a lot of shit has been added. No SHIVS though as far as i know. There are exosuit type things so far.

>>who?
Shen, the old friendly engineer from XCOM:EU, he's died sometime between the games and his daughter has taken over the building shit role.
>>
>>321607440
>magnetic weapons
dunno how that works but neato
>destructable...cielings
fuck yea
>>
>>321608448
I think it means railguns and weapons like that. And the whole building being destructible is pretty cool, you can blow up whole levels and if units are on the roof they can take fall damage and such.
>>
>>321608448
Railguns.
>>
>>321607440
>-Waypoint system to allow fine-tuning of route soldiers take

fucking finally.

also the other stuff is good too (i guess)
>>
chryssalids are fucked up now too. They can burrow and hide now and when they kill you it spawns 3 chryssalids from the body.
>>
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So...

The interrogations n' autopsy's in EW didn't reveal that those fucking faggots are SNAKES?
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>>321606646

Myeah, ok but the REAL question is; XCOM: Enemy Within 2 when?

You just know there won't be M.E.C.S and Gene Mods in XCOM 2 vanilla because "muh lore standpoint" but then 2k is gonna play the whole "fan outcry" angle and add them back either in an add-on or DLC for glorious shekels.
>>
>>321609365
in the canon XCOM failed miserably. We lost. The council backed out pretty early and XCOM project just got rolled while the aliens took over. So it's safe to assume they didnt get that far into it. Maybe didnt even get a thinman corpse or have time to study one.
>>
>>321609640
There is DLC planned, 2 packs for weapons, armour, skins, characters and stuff and another called "shens gift" or something like that. So that's probably gonna be MECs
>>
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>>321609365
According to official canon, Enemy Within never happened. Hell, the later stages of Enemy Unknown never happened. XCOM never made it past the initial stages of the invasion, never discovered psi, gene mods, or titan armor or mecs. They got roflstomped in the first few missions.

Guess the thinmints and cyberdicks were too much for em
>>
>>321609893
I'm more excited about the mod potential.
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>>321609640
>You can have access to MECs within the 1st month if planned well
>lol Lore no more MECs
>But Advent totally has RoboMECs
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>>321609365
Word of god confirms that in XCOM:EU the ayys came in on Impossible difficulty and raped XCOM at every turn and so the council backed out.

This is the canon XCOM:EU/EW ending, for those mlg enough to have never seen it

https://m.youtube.com/watch?v=BNXGktfGm1Q
>>
>>321610085
Yeah appanelty it's gonna have much easier mod support which im pretty keen for. XCOM eu and ew are fucking shit to mod.

I'm pretty excited for the character pool. How character you make can go into other peoples games and hires or rescues or you can even make bad guys who go into the pool to turn up in your game or other peoples games as bad guys. When the game comes out apparently all the devs will be in the character pool and we can hire them. And we can save our own made ones locally and send them to friends so they are easier to access as hires instead of being in the massive internet pool.

Now that i think about it, there are gonna be some weird as fuck looking characters appear in the hire roster.
>>
>>321610113
ADVENT has mecs because they have the budget and tech for them. Xcom is now a small rebel militia with no funding. Mecs arent going to be accessable to them at first because muh lore but then they will in dlc. Same goes for gene mods.
>>
>>321610529
That's pretty interesting, like Dragon's Dogma followers.
>>
>>321610798
Yeah ADVENT have the funding and support of the aliens so it make sense they have all the tech.
>>
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>still using shitty nu-chryssalid design instead of glorious classic
>chryssalids are weaksauce now
>furfag snek

Those power armor xenos and the new sectoids look nifty, though.
>>
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>>321610798
Oh, I just think it's silly that they go and say, "XCom never got MECs" then turn around and give the enemies nearly identical not-MECs.

I've actually come to like the canon ending being that XCom loses, considering you'd either have to do something like that or what TFTD did and make all that fancy tech from the last game worthless.
>>
>>321610972
>>chryssalids are weaksauce now
No. They still do everything they did in xcom:ew but now also burrow and spawn more of themselves. How that's weaker is beyond me?
>>
We shall purge the alien threat like we did in Xcom Enemy Within
With flamethrowers
On a side note, apperently Xcom canonically got wiped out before they had developed laser tech. Meaning that super hard iron man mode you played with long war installed, just trying it out? Thats cannon.
>>
>>321611143
>cocoons
>fucking cocoons
>immobile, unable to infect more people cocoons

IT'S SHIT
>>
>>321611328
The fuck are you on about? The victim cocoons to spawn more, not the alien. once it does the attack it can go do whatever the fuck it wants while the cocoons cooks up more nightmares.
>>
>>321610967
I agree.

I'm saying Xcom wont have MECS or soldiers with alien abilities like ADVENT does. When they fans ask the devs why they will give them this reason. But a few months after release expect them to be added in for the LOW LOW price of 39.99 or some shit.
>>
>>321611445
Victims turning into zombies that you had to worry about turning more people into zombies while the original chryssalid itself can still turn people into zombies > a fucking lump that does nothing for a few turns while the chryssalid tries to make more fucking useless lumps

I must repeat, A SHIT
>>
>>321606646

>75$

Yeah, no. The first remake wasn't good enough or complete enough without the expansion to buy on release, it was buggy as shit, obviously lacking core mechanics that were pulled for the expansion, and I always regretted falling for the hype.

I'll buy it a year or two down the line as a completed game on a good sale.
>>
>>321607604
>-Gender and Nationality can be freely customized.
>Recruited into secret resistance program to help free my world from the ayy lmaos
>Have to become a rail thin Japanese woman with huge tits because my commander has a fetish for anime chicks
What a strange world to live in.
>>
>>321611850
>>this guy.
The 'lumps' turn in the next enemy turn, so until we see if they have decent defense we cant really say either way. And the zombies were pretty useless too, they were 1 turn killable on classic.
>>
>>321607535
>using the onboard video over the video card
That dumb bitch.
>>
>>321611961
It's $60 for the game, but okay. The rest of your reasoning i wont argue with. Each to their own. Hell there is a site selling pre-orders for $45.
>>
>>321606646
so what is the backstory, why is xcom still fighting?

that image makes it seem like the aliens and humans are coexisting in relative peace.

Are the aliens pulling some city 17 bullshit or are we fighting them just because "LOL ALIENS ARE EBUL XD!!!!!"?
>>
>implying aliens and humans cant coexist in wonderful multicultural peace
xcom = conservative human supremacist xenophobic racist TERRORISTS!!!
>>
>>321612005
>>Not changing to suit your glorious commander.
>>step the fuck up amigo
>>
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>>321612179
And I wouldn't have it any other way.
>>
>>321612124
CDKeys is selling it for $30
>>
>>321612124

No. It's 75$ for the game, or 60$ for the game with a noticeable DLC sized hole where the shit they are charging you an additional $15 for used to be.

They did the exact same thing with the first game, it was just slightly less expensive.
>>
>>321612168
It hasn't been revealed why XCOM is fighting, they are still remnants of the original XCOM so same Central and such and we just dont trust ADVENT.

I got the whole Firefly vibe from the story. ADVENT seem like the Alliance and XCOM are like the Independents. Hell they even have a Unification Day. Who doesn't want to be space cowboy terrorists? I do.
>>
>>321612168
The canon ending to the first game is that the aliens kick XCOM's shit in and establish an oppressive alien supremacist world government on earth and XCOM survivors have regrouped as underground freedom fighters.

Basically, you play as anti-alien terrorists.
>>
Are you ready for PTSD?
>>
>>321612427
I'm not poor, so i generally don't give a shit about this sort of thing. Just pirate it if you care so much about the price?
>>
>>321612491
I'm kind of hoping the body language there is intentional. That he's slumped over, depressed, and they put that in there specifically for times like this where either a lot of people died, or maybe that one soldier had a traumatic experience. (Such as being pulled out of cover by sneklady and constricted. Even though this would only result in boners for me.)
>>
>>321612756
This is exactly how it is. There is a dev video giving an example of it. The team (or whats left) will be animated to reflect how the mission went, clearing in the picture shit hit the fan and only he came back alive so he's got some serious demons now. But if it goes well they will be happy, smiling and appear light hearted. Pretty cool small touch to add that extra connection to your team.
>>
>>321607440
>Gear from dead XCOM soldiers have to be looted to be reusable.

Now all the young kids will know my pain.
>>
>>321612756
>I'm kind of hoping the body language there is intentional

It is. Your soldiers actually behave like people. If this thing happens to you, you might actually find that soldier at the memorial staring at the list of names.

Soldiers that are hurt will actually become shaken and things that you set for them, like their personality, will change to reflect it.

Scars are also dynamic, you can receive plasma burns, chrysalid claw scars and other things.
>>
>>321612220
Commander, don't you think this money would be better spent on new equipment? What are we cutting to afford all of these plastic surgeons and saline implants?
>>
>>321613294
>you might actually find that soldier at the memorial staring at the list of names.
Did NOT know about this. That's pretty cool.

I love how you can give your team different attitudes as well now.
>>
>>321613439
It would be kinda neat if there were some kind of notoriety system in which certain squaddies get famous, which has various positive and negative effects, and the negative effects might be so bad that you want to change the appearance of the squaddies to keep the heat off them.
>>
>>321613439
Shut the fuck up Central, you gaylord.
>>
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>>321607604
>But they dont need to hide anymore because they have pretty much convinced earth they are saviors.
idk about that
>>
>>321613592
This is sort of in the game too, the better your members get the more infamous they get and there will be holograms of them saying they are wanted and outlaws and some of the "random events" can be assassination attempts on your better soldiers because of their fame. I dont think the changing appearance can get trid of that though, that would be cool.
>>
>>321613628
Yeah funny thing about him, devs were asked about him looking very thinmanish and they deflected (badly) saying "oh does he? that's weird we didnt notice"
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Greetings fellow XCOM freedom fighters. What operations will we be carrying out in the name of our anti-alien agenda today?
>>
>>321613628
Good lord I can just feel the cross map, behind full cover, acid sprays from him.
>>
>>321612568

You mongoloid, it's not about the price. It's a matter of principle. The q8uality of the game will not be anything more than the previous game. The work that went into this one is not worth more than the work put into the one before. Therefore, charging more for this game is not acceptable, but you giving them their desired price is telling them and every other AAA dev watching that it is.
>>
>>321613628
Will Firaxis ever get a competent character animator?
>>
>>321613778
That assassination thing was confirmed? I don't remember hearing about it ever.
>>
>>321613778
Going to have to be something moddable. But it will have to cost something, at the very least time. So like, normally you get a soldier and then before your first mission, you have free reign to change them anyway you want.

But after that, every change will incur a time cost. The more changes you do, like gender, 'nationality', voice. The more time this will take, but the more effective the disguise.
>>
>>321609365
They aren't literally snakes in suits. All the aliens in Xcom are genetically engineered to an extremely high degree. The thin men come from the snake people batch of genes or however the fuck it works, and were created as an infiltration unit.
>>
>>321613934
get a job
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>>321612124
>>321607440
>it's $60
not for those of us with shitty currency
>>
>>321613087
>There is a dev video giving an example of it

Can I have a link?
>>
>>321613865
Hahaha, I'm so glad that we got the freaking exalt bandanas. I hope we get a 'hack the data decoder' mission, in which it is a glorified capture this area for x number of turns.
>>
>>321614024

That's not the point you stupid fuck, enjoy being poor and having a poor retirement because you're a retarded millennial with no concept of value.
>>
>>321610798
New XCOM's entire shtick is stealing and re-purposing ADVENT's technology, just like EU/EW.

Insurgent MECs and Gene modded soldiers in the base game are far from impossible.
>>
>>321614202
get a job.
>>
>>321613934
>>321614202
Just pirate the game if your ass is so chapped grandpa. There's no evidence suggesting the DLC is cut content but if you really don't think it's worth it then pirate bay is next door.
>>
>>321613934
Watch any of the dev videos you assmunch, they have put a ton of effort in. Stay mad poorcunt.

>>321613964
I dont know if it's officially a thing or not, just heard it mentioned a couple of times in those random youtube sneak peak things where random youtubers got invited to play. So it might not be.

>>321613985
If i knew anything about modding i'dtry and make this, sounds like a nifty idea.
>>
Hey, what's an affordable laptop that can run this decently or an okay desktop? I'm shitbroke and have car repairs coming soon, but should have enough by release.
>>
>>321613964
They confirmed the opposite can also happen, with a small dlc that will come out in the summer, you will go on alien bounty hunts to try to take out special VIPs, which will net you some really great gear. But the missions are extremely difficult.

Heh, anyone else think it's pretty awesome we get to play the 'bad' side? Hacking data consoles, stealing info and relics and taking out VIPs? Freaking awesome.
>>
>>321614437
Aloha Snackbar anon, purge the ayyliums
>>
>>321614435
I was able to run EU/EW on my pos laptop just fine, I had to turn down the grfx as far as I could and the framerate was ass but its a turn based game so who cares, right?
>>
>>321614437
I really love the concept of this one. The outlaw style of it has me hooked the most. If it was just another "we are the greater good funded by the world to fight the alien invaders" i wouldnt be as hyped. This time we are seen as the invaders, we are the terrorists, the minority that the general populace will see as a menace until we can get strong enough to reveal the aliens for they really are.

I also love that the alien is also playing it's own game this time with the AVATAR project instead of us just being at XCOM hitting scan and playing out the missions we have to actively participate because if we play passively we lose again.
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>>321614437
Words cannot express how excited I am for an anti-alien Mujahideen simulator.
>>
Is there any indicators that they're going to delay it again? I don't think my heart could take it.
>>
>>321614437
>Heh, anyone else think it's pretty awesome we get to play the 'bad' side?
honestly I wish they had played up the "you're a terrorist" angle more, there are plenty of games where you get to be a gangster or a super villain but I've yet to play one where I'm a terrorist.

Things like sending your rookies in as suicide bombers in populated areas, reverse terror missions where you have to kill as many civilians as fast as possible, stealth mechanics where you use women and children as human shields. They really could have taken this a lot further, its a shame they chickened out.
>>
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>>321614437
It's scratching that itch that only the late game of Apocalypse scratched before.

No better feeling than taking the fight to them.
With gratuitous violence and the occasional biological weapon.
>>
>>321614680
No my laptop has turned into an actual toaster beause the fan's shat itself and I need a replacement anyway.
>>
>>321610006
It's the reality where the rng gods frowned upon the player. Thinmen got all crits while all their soldiers panicked and shot eachother.
>>
>>321613294
>Scars are also dynamic
This is the best news I have ever heard.

Ok, maybe not the best ever, but that's pretty awesome if it works right.
>>
>>321614890
you didn't hear?
http://www.polygon.com/features/2015/11/12/9722494/xcom-2-delayed-until-august-2016
>>
>>321614891
You do know the goal of the game is to gain the support of the public, right? Vilifying yourself further would only make matters worse.

Calm down, Haji.
>>
>>321614891
Don't worry, there will be an ISIS full-conversion mod within weeks of release.
>>
>>321614891
I guess it just wasn't the tone they wanted. The point is always to get humanity onto your side. Hard to do that if you are murdering innocents.

If the 'resistance' trailer is anything to go by though. We will have plenty of planted explosion stuff to have fun with. I think that is the one that I will love the most. Planting that shit on ADVENT vans and watching the fireworks.
>>
>>321615106
and blowing up infrastructure is supposed to do that how?
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>>321615096
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>>321614890
Nah looks to be pretty on track for Feb5. It'd be marketing suicide to delay it this close to release. It's only 40days away.
>>
>>321614024
#REKT
>>
I'm going to mechanize any soldier that starts to go ptsd on me.
>Hey there soldier, notice you've been having a hard week.
>I've got good news for you though, we found a way for you to take all those feelings and replace them with cybernetic fists that can punch holes through alien ships.
>>
>>321614157
I hope one of the language options is "exalt" and everything they say sounds like the garbled radio transmissions of current exalt.
>>
>>321615202
It absolutely can accomplish that goal. Destroying infrastructure can ruin the public's confidence in a government. It only really works in the long term in tandem with other tactics, though.
>>
>>321615554
>current exalt.
EXALT were already confirmed for being non-existent anon. They didn't even off the ground before the ayys convinced the world they were bros.
>>
>>321615726
Wasn't EXALT some secret society/illuminati that existed years before the aliens showed up in EU/EW?
>>
>>321615726
I meant current as the current lore. Any lore involving xcom 2 isn't current, since it hasn't happened yet.

I guess I didn't need to qualify it, but I did.
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XCOM IS A RELIGION OF PEACE
VIGILO CONFIDO
DEATH TO XENO LOVERS
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>>321616512
ALLAHU SNAKBAR!
>>
>>321616283
Pretty sure they only formed once XCOM became a thing. They were certainly a secret society with an aim to take over the world from under XCOM/AYYs fighting each other but i dont thing they were around years before that conflict. i might be wrong though.
>>
I miss Dr. Vahlen...
>>
>>321616481
I guess i'm already considering XCOM2 as canon, dunno why, maybe because i love the setting it's putting forward. I did make a counter reply to you because you hoped the exalt language would be in xcom2 which is why i said they dont exist in that game because reasons.
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>>321616606
>The artifacts we took from the EXALT base are eclectic, and no doubt hold great symbolic value for EXALT. None of them appear to be replicas or of modern origin, suggesting EXALT has a lengthy clandestine history. The skull is especially mysterious; could it be the result of an internal power struggle?
That's pretty much the only thing suggesting a lengthy history.
>>
>>321616283
>>321616606

After raiding the EXALT headquarters you recover artifacts among the mission loot. Bradford says the organization goes back much further than they realized.
>>
>>321616985
Oh cool. I must have skipped that dialogue or just dont remember it.
>>
>>321616985
Might have been a semi-Illuminati thing and they just went full ayylamo when it became apparent that Earth was being invaded.

For all we know we could have been shooting an off-branch of the Freemasons.
>>
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They have invaded our fashion
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>>321617215
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>>321617094
Would be cool if Eggsalt came back as a faction that gives you side missions like the council did in EU.
Like stealing alien artifacts and tech for loads of money or something like that.
>>
>>321617329
Take my intels! that'd be cool
>>
>>321614056
$80CAD is literally less than $60 USD
>>
>>321616884
>I guess i'm already considering XCOM2 as canon
You and me both. It's a technicality that it isn't canon yet, and that's all.

Basically my entire statement is that I want this as a language option. Minus the last two lines of course.

https://www.youtube.com/watch?v=6CYIu8Bc9sY
>>
>>321617329
It's my belief that at least some of EXALT folded into XCOM when going underground after finding out that the aliens had no intention of leaving.
>>
>>321617701
Oh i do agree, having the option for that chatter would be cool. I'll miss the EXALT missions, they were fun as fuck. but im assuming the dev team has learned enough to make more basic missions fun. Game seems really story driven this time too which looks fun in the mid mission mini cutscenes.
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If this turns out to be real I will solo the final mission and upload it on classic ironman.
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Here is the appropriate playthrough to do before XCOM 2 comes out.

>impossible ironman
>don't research laser weapons or carapace armor
>see how far you can get with just basic gear
>once you get a game over, mark your survivors
>recreate them in XCOM 2 as old soldiers, which should be easier since you can change gender and nationality now
>>
>>321618269
That's a good idea
>>
>>321618269
well i know what im doing tonight.
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>>321618269
>>321618367
Scratch that, not on Ironman so that you can make a manual save before you get game over and look over your soldiers.
Everything else stands, though.
>>
>>321618269
>Oh boy I really want to do this
>Remember my Hard Drive crashed a short while ago and I haven't reinstalled shit

Fuck.
>>
>>321612179
Purge Xeno scum
>>
>>321618676
Just download the game back overnight. It's not even over 20 gigs, is it?
>>
>>321618902
Well yeah, I just wanted to do it RIGHT NOW.
The desire to purge runs strong.
>>
>>321611084
XCOM was a vanguard fleet.

In the 20 years between, the real fleet shows up and XCOM gets overwhelmed by sheer number and strength.

Done. Makes much better sense than what we're getting. Explains why anyone would join losers 20 years later, how they managed to capture an alien ship, why anyone cares what happened to the old staff ,etc.
>>
>>321619107
XCOM was defeated before they even developed laser weapons, it seems. Its like the ending you'd get from getting a gameover on iron man 5 missions in.
>>
>>321618269
I'm gonna do this. In addition, I'm going to find my PS3 and a copy of EU so I can recreate my Temple team from my very first save file.
>>
>>321612306
Doctor Shen died for your sins.

How will you repay your eternal debt?
>>
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>>321619468
>PS3
Man Enemy Unknown was surprisingly comfy on consoles. The controller felt great with the game.
Though I'm happy XCOM 2 is PC only (especially since my toaster should be able to run this game) if it means Firaxis can pull out all the stops. They definitely know their PC architecture better than consoles.
>>
>>321619260
I know. was suggesting that what I said would have been a better idea. Was one of the theories before they revealed their stupid decision to canonize what they did
>>
>>321613628

Why the hell are people saying he looks like a "Thin Man" (whatever the hell that is), we look nothing like that.
>>
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>>321620078
KILL ALL AYYS
>>
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>>321620078
>we
>>
The sword is smart. That's how I used my assault anyway. It's both a nerf and a buff. Usually you didn't need to be within 1 tile of them, but it deals more damage than even rapid fire I think. Hopefully he has some survivability skills, my Assault was pretty survivable even in deep shit because of immunity to crits and lots of damage resistance.
>>
I've tried a million times to do a Long War MEC rush/Gene Mod rush and it just is never fun, I need a fun gimmick run and help with the starting base to pick for said fun gimmick run. Please help.
>>
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>>321620078
>we
REMOVE
>>
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>>321620078
>we
>>
>>321620348
Ranger seems to inherit the Assaults HUGE health pool. Put some exo suit on him and he will be a force, armor means you take less damage every hit and combine that with a rocket launcher for the first tier and a flamethrower and who knows what else for the later tiers, you are looking at an amazing unit for your front lines.

His ability to kill with his sword and then get another 'turn' is great. Allowing him to either run back to cover, or to go up and slash someone else, or to throw out that flame and panic their whole squad.

Then it's just a mob up job.
>>
>>321612392
>CDKeys
Are they legit? Never bothered with 3rd party key sellers before, but $30 sounds great.
>>
>>321620905
I hate that I'm not entirely sure if the game will run on my computer, so I HAVE to get it from Steam itself so that I can get a refund if it doesn't.
>>
>>321621301
Couldn't you just, buy it, see if it runs, get a refund within the allotted period and then get it elsewhere?

Or is Valve still being douchebags about steam refunds?
>>
>>321621457
I could but I'm afraid if I do that too many times then Valve might think I'm abusing refunds.
Besides I don't entirely trust third party key sites.
>>
>>321621457
As far as I know you're 100% guaranteed a refund as long as its <120 minutes and <14 days and you haven't done this a bunch in the past. It's rather likely to get a refund with only one of the conditions applying too, since I've gotten a refund twice under those circumstances.
>>
Can someone just tell me if aliens still get a free movement into cover when you see them for the first time?
>>
Can you tell me what Xcom 1 is about? I want to play 2 but kinda don´t feel like playing 1
>>
>>321622595
As I understand it, their reaction depends on how you begin the encounter. Things like ambushes, and alarms will change how they react.

>>321622660
I assume you mean EU/EW and not the classic X-com. All you need to know storywise is that the aliums showed up, wrecked our shit, and are in control now. In fact, the canon ending to that game according to Xcom2 is that you got a game over very early on.
>>
>>321615096
you dirty shit
>>
>>321622595
If you stand out in the open, they will take up a position to fight you. If you shoot at them and kill someone, they might panic and some might not make it to cover. If you trip an alarm, they will try to search the area for you if they can't immediately see you.

Some aliens are also more aggressive then normal. Any of the melee variety will always charge you, so Vipers and Stun Lancers will never take cover if they are in range to run up and engage you on their next turn.

It's going to be weird finding out all the little ways to manipulate their AI into doing what you want.
>>
>>321623190
I meant do they still get that bullshit free move when they're discovered.
>>
>>321623432
It's not bullshit you fucking retard. Why would they just stand there for a whole turn while being shot at?
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>>321623432
Retard.
>>
>>321623575
when the enemy discovers you you can't stop time to readjust your defenses before they start firing, also the fact that it's a you know... turn based game.
>>
>>321622595
at the start of every mission you're in stealth mode. enemies will just chill and patrol around the map, and you're free to set up ambushes and such until you either make contact or enter their LOS.
>>
>>321623707
so if you're in stealth mode and you discover an enemy, can you stay in stealth if they don't see you?

And if you, for example stumble into an enemy, does that enemy automatically move or can you take advantage of your position?
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>>321623432
Yes, they do. They will still get a 'free move'. But what they do with that free move will be determined by how you are discovered or if you engage them.

It's also not very bullshit. Remember that every encounter would simply be moving your squad to find a pod one by one and then picking them off if they couldn't move until it was their turn.

>>321623679
Because you are suppose to be at a disadvantage, that was the entire point of the game. It's not suppose to be fair to you the player because you have knowledge that the computer simply can never possess.
>>
>>321623810
If you are in their sight range, they will get their free move to cover. It's done this way to prevent you from just being able to move the rest of your squad up to take advantage of the range bonus and exposed bonus. Seriously, early game would be a piece of cake if you could do this to every single pod.
>>
>>321623843
>Remember that every encounter would simply be moving your squad to find a pod one by one and then picking them off if they couldn't move until it was their turn.

Literally every encounter in xcom is the same. jump from cover to cover and then exchange fire when you run into an enemy. I'm glad too hear xcom 2 is making aliens move and stuff, but the idea that aliens get a free move is and will always be bullshit.

What's the point in setting up an ambush if they just run to cover regardless? even the devs agree with me since they apparently are getting rid of the move if they are panicked whatever that means.
>>
>>321624037
The idea is for the game to be challenging and not force the player to move at a snail's pace to get the max amount of shots in when you discover an enemy.
>>
>>321624028
but that makes the game inherently unbalanced. You are required to plan your approaches and stick to cover while the ai can just do whatever the fuck since they'll never need to worry about it. It removes the tactical element of combat and just makes the game about mopping up the enemy.
>>
>>321624037
They only agreed with it to the extent that you should be able to start a battle with a shot if they can't actually see you.

Just because you move into range to target them for the first encounter won't mean shit, but after that everyone knows you are there and you won't be able to do it again.

They didn't want to make it a tacticool stealth game where you can get the drop on every pod.

>>321624180
>inherently unbalanced
Wow, it's like that is actually the entire point! Yes, it is unbalanced, the game is NOT in your favor at any point, aliens are suppose to push your shit in and it's 'tactics' are never going to be some uber deep thing where you can push enemies into your ultra cool ambush where you mow them down.
>>
>>321624470
>aliens are suppose to push your shit in

because they're stronger and better equipped, not because the laws of physics effects them differently. That's just bad design

>'tactics' are never going to be some uber deep thing where you can push enemies into your ultra cool ambush where you mow them down.

Well excuse me for wanting something actully fun after already playing through a whole game of moving from cover to cover. why are you against having a better game..?
>>
>>321624665
because that doesn't sound like a better game, anon

it sounds like a slower, less interesting game
that's why I'm against it
>>
>>321624864
>more tactics and options = a less interesting game

I remember when xcom was a strategy game instead of an overhead tps.
>>
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>buying firaxis games on release
Or even pre-ordering them
>>
>>321625052
XCOM:EU was fine.
>>
>>321607440
Do you automatically get all the dropped loot if the mission ends before they disappear?
>>
>>321625219
I want to know this too.
>>
>>321624665
>sneak around aliens for 12 turns
>execute them with concentrated fire in one turn without them even having a chance to fire back
>sneak around next group of aliens for 12 turns
>execute them with concentrated fire in one turn without them even having a chance to fire back
>sneak around aliens...

That doesn't sound very fun at all.
>>
>>321624665
And they couldn't do this if they had to wait for their turn to do it. Let's say you have your squad of 4 at the start of the game. You want to be able to move into range of the aliens, have them see you, but not be able to react to the fact that they see you. They are in fact, frozen, because it isn't their turn.

So your four guys are looking at these 3-4 sectoids that are 5 tiles away from them, exposed, out in the open with cover maybe right next to them and you want to be able to shoot them with all of your guys right then and there.

WOW, THAT WAS FUN. Aside from the fact that this completely destroys the first part of the game as the enemy is completely unable to defend itself in what should be your tutorial missions to learning the basics of cover and realizing that you can't take risks, it teachs bad tactics for future missions where enemies CAN'T be destroyed in this first turn encounter and what happens?

Well after that first squad wipe, you pretty much have to un teach yourself all the things you were doing before and set up behind cover for the inevitable cover brawl we had before.

But wait, hold on. What if we combined these things? OH WAIT, that's exactly what Xcom 2 is doing. You get to set up an ambush for patrols, shoot them in the face and have a barage of overwatch fire go off when they duck for cover and then duke it out from whatever cover you find.

>Well excuse me for wanting something actully fun after already playing through a whole game of moving from cover to cover.

No, it sounds like you want something that isn't XCOM. Like someone whining about the DOOM sequel playing like a hallway shooter and asking why it can't become cover based.

>why are you against having a better game..? No, I'm against games losing their identity because of a perceived problem that's already been taken care of. Sorry the enemies can't be totally tricked by you.
>>
Can you equip an exo suit on all your soldiers or is it limited to just 1?
>>
>>321625439
You do know that once you open fire, everyone is alerted right. You dont have silenced plasma or some shit. Everyone starts pathing alerted like normal xcom, and backup gets called
>>
>>321617679

>Direct currency conversion alone is how economies work.

Fucking Americans, every single time. By your logic Brazilians should be paying R$237, but hey they don't because they don't have the same income ratio as the US, neither does Canada, nor Australia
>>
>>321625219
No, you actually have to pick it up. It isn't going to be like meld, they want you to have to take a risk to get it. This goes for the ones your allies drop too, don't pick it up, you lose it.

>>321625567
It's limited by how many you have made. Exo suits are very expensive and if that soldier dies and you don't bring the corpse with you, it is lost.

>>321625614
Of course, that's why I said

>You get to set up an ambush for patrols, shoot them in the face and have a barage of overwatch fire go off when they duck for cover and then duke it out from whatever cover you find.

But that still leaves this 'problem' of a 'free move' that this gentleman seems to hate with a passion because the enemy shouldn't get such an advantage.
>>
>>321625858
I blame the current imperialistic and centralized view that is basically forced into the average americans head from a very young age. Pity them, they seriously don't know any better.
>>
>>321625910

So you're telling me I can blow the ayys to kingdom come without having at least half my team be heavies/grenadiers?
>>
>>321626320
if you mean with rockets, yes. the exo suit is the thing that has the rocket launcher onboard, you could even give it to a sharpshooter.
>>
Can't wait to customize soldiers and weapons.
Hope I'll be able to control myself and play without savescumming their deaths this time.
>>
>>321626320
Sure, but Grenadiers will still be better at it. Aside from the many different grenades that they can use in their launcher, not just explosives, but acid. They can still equip these suits as well, gaining those rockets and flamers and acid sprayers. They can also get a perk they can train in from the tactics school that allows their explosives to crit.

Be careful though, exploding aliens will be even worse for you then it was in the first. Aside from losing materials, you will also lose the random loot that might be dropped.
>>
So about this loot system, how exactly are drops determined? Are the items you get determined when you kill an enemy, or when you go to pick up the drops?
>>
>>321626698
>Carefully, the savescummer sizes up his prey
>>
>>321626698
no details yet, I think it's safe to assume different types of aliums will drop different stuff and apparently the earlier you go retrieve the loot the better it will be, since it seems to be less valuable the longer it takes you to get.
>>
>>321626829

Well excuse me if I use everything at my disposal to my advantage.

I bet you're one of those snake tit lovers.
>>
>>321626970
seriously, the snake design is cool, but they randomly decide to give them breasts?

it's not even conducive to slithering on the ground.
>>
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>>321626970
unironically not liking snek tits
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>>321627070
Its conductive to muh dik.
>>
anyone disappointed that you are fighting against humans and that many aliens?
>>
>>321625910
>No, you actually have to pick it up
That kind of sucks. How often do you beat the mission before meld/this new thing expires? Not often, it would be a nice reward. It also means stupidly retarded risk and having times where you literally can't pick it up, UNLESS you're allowed to automatically pick it up just by walking over it for even one second, even during a dash move, then it'd be fine I suppose.
>>
>>321627120
>>321627101
it doesn't bother me, it's just a weird decision.
>>
>>321607440
>-Ballistic, Magnetic, Laser, Plasma weapons.
You sure about that? I haven't seen anything to confirm lasers so far.
>>
>>321627251
no you fucking hippie, the biggest threat to humans in this world is other humans.
>>
>>321606646
I bought a lot of game during winter sale for waiting this and yes I miss old crew even that dorky German doctor
>>
>>321627251
Are you referring to the armored humanoid soldiers? I thought they were genetically engineered ayy soldiers or something.
>>
>>321627732

They're venom sacs, or poison glands or something.

Probably.
>>
>>321628056
They're modified humans.
>>
>>321627753

They were in the original, weren't they? Why wouldn't they be in the game?
>>
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yeah I'm hyped, but even now I can see some flaws, like music being worse than in EU/EW
>>
>>321607604

The sectoids can redirect the deadas zombies now.

Conversely Chrysalis don't make zombies but Mae people into cacoons that make three chrysallids.
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>>321608448

A metal slug I carried through a series magnets. Apparently it's much faster than a gas cartridge.
>>
>>321628498
Because that's not how these devs work. They question isn't "why wouldn't they be", it's "why would they be".
>>
>>321609365

They note that they might have been reptilian's but that thinmen are gen-modded beyond recognition.
>>
>>321610113

Makes you wonder, huh?
>>
>>321609365
The autopsy absolutely did reveal that.
>Initial testing has revealed a concerted effort by the aliens to modify this specimen's genetic structure in such a way as to make it appear human. However, on closer inspection, they seem to have had some trouble concealing the eyes, which appear to be reptilian in nature...
>Despite its outward appearance, upon dissection, the creature's unique organ and bone structure is revealed to be distinctly alien in nature. The subject's bones are segmented, rather like the vertebrae of a serpent. This segmented structure appears to give the creature a spectacular range of motion in combat.
>>
>>321606646
Christ I'm looking forward to this, but please you faggots, please revive the original as a remake. There was so much shit you could do UU and I can't see them ever implimenting the same features in this modern iteration
>>
>>321625910
Ugh, I fucking hated the meld shit
>>
>>321612756

Eyep. Apparently soldiers will become attached to other soldiers they go on missions with and will be having breakdowns in the memorial/bar when these soldiers bite it.
>>
>>321629590
>soldiers will become attached to other soldiers
That's new to me. Do you have a link to where they said that?
>>
>>321613628

I hope one of the missions is to humiliate him publicly.
>>
>>321629804
And when you say "humiliate", what you mean is "assassinate", right?
>>
>win xcom 1
>xcom 2 comes out
>nah you actually lost immediately lel
>win xcom 2
>xcom 3 comes out
>nah you actually lost 2 either

Couldn't they have thought about something a bit more intetesting? The can keep pulling it off forever that way.
>>
>>321630098
Please, it'll be:

>Win Xcom 2
>Xcom 3 comes out
>Turns out you actually won Xcom 1 and Xcom 2 never happened
>>
>>321630197
Would be really cool if they let you be on the offensive on the alien homeworld or something in one of the games
>>
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>>321630098

yeah I was mad about it but I got over it, it will be fun starting as gorilla warfare niggers, scrounging for gear and slowly gaining ground

but yeah, no more shitty retcons after xcom 2 please

>>321630541

I thought xcom 2 will take place on Mars after EU desu
>>
>>321630098
If they don't do something to address it, here is some head canon I've created just for you - The aliens, after having been defeated by Earths finest, return to wherever they staged the attack from. They then use a time machine to travel back in time and take care of the humans before we became a problem. Toss in some shit about the nature of time travel, or the limits of their technology making it so they can only travel back in time to a point when they were already on Earth. Then have the machine get destroyed in the process of making their "time corrections", and continue on as Xcom 2 normally would. Adjust as needed.
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