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>turn off motion blur and depth of field >gain frames >game
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>turn off motion blur and depth of field
>gain frames
>game looks better

What kind of subhuman actually plays their games with these settings on?
>>
nobody should. They're just buzzsettings added after production for some fucking reason
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>>321504232
>buzzsettings

We're making up words now senpai
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>>321504147
depends on how the game does it, some games do blur and DoF pretty good
some games do it like fucking garbage
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>>321504314
This.

Some games with DOF make it look like anything beyond a couple of feet looks like its covered in soup.
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>>321504147
I always laugh at shit like that, since the human eye already does it and makes the settings unneccessary. even dumber is chromatic aberration
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>>321504147
consolefags. those are practically standard with those games.
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>he doesn't want a cinematic experience.

What a bunch of plebs. I bet you don't lock your frame rate to 30fps too
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>>321504314
Crysis's per object motion blur is so good. Too bad it rapes the shit out of my poor 270x
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>have a nice gamur rig
>start up new game
>all settings to medium
>turn off all effects
Ain't no stuttering in my games.
EXCEPT FOR FALLOUT 4 FOR SOME REASON
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>>321504147
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>>321505169
cinematic dof was atrocious in this game
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>>321504789
desu the left one looks more realistic. the right one is too "movified"
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>>321504943
Crysis's per object motion blur is probably the best I've ever seen. I don't know why but it looks so weird and unnatural in other games like Metro 2033.

DX-9 fake per object motion blur also looks so bad in Dark Souls and Dead Rising 2.
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>Having a shit computer that can't handle post fx
Just buy a console you fucking peasant
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>>321504789
I don't understand why devs have to resort to filter to create a mood for the scene.
Like, if you have good artstyle and good texture art direction, you don't need those shits and the game will look good too.

Those soft-bloom(?) and blur-AA makes it hard for me to focus on details.
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>>321505510
It looks like shit, subhuman. You're the one that should be playing on consoles.
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>>321504147
Me, to make you angry.
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>>321505549
the most common reason is because it takes less processing power to render scenes with less clarity.
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>>321505549
Cinematic games are made for people who don't care about FPS, visibility, FoV or realism, but for people who want to be a part of an action movie. Action movies have excessive effects.
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>>321504147
What if DoF is key element of the visual style?
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>>321504147
I love motion blur and depth of field!! <3
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>>321505549
That was true in 2005. Now we're more able to recreate realistic environments properly without the tricks that led to vaseline smear bloom, glowing white spots on shiny objects, and lighting that doesn't react to other things, but the drawback is that we have to adhere to higher standards, which means doing things properly and in a realistic way. Art style is now only something that requires not only good artists but also good programmers to pull off.

>>321505717
This is wrong. Cinematic effects like depth of field cost not insignificant amounts of processing power. The fact is, however, people like it, people want it, and if you're watching something instead of playing it, shiny effects add far more than image clarity would.
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Only good dof is used in cutscenes.

Games should have two different options for dof in gameplay and dof in cutscenes.

In TPP even if you disabled dof in game, it still was present in cutscenes, which was good. Shame the game was disappointing as hell.
>>
let's talk about the real issue here
>almost 2016
>FXAA is the only available form of AA in modern games

fucking consoles
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>>321506510
>consoles are at an even worse state than ever in terms of being behind the curb in hardware
>these cinematic effects that are overwhelmingly prevalent with console games aren't somehow linked to that.
uh-huh sure.
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>>321506752
FXAA can make good results in some games, like in TPP or KF2. But why won't they use at least SMAA is beyond me.

Some engines don't even support MSAA nowadays or take too big performance hit. In Metro Last Light they dropped MSAA and gave SuperSampling instead, because there was barely performance difference between those two.
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>>321504147
Nobody knows.

The idea is to hide pop-in and shit textures with them, but honestly they also hide the good looking parts so I don't have any idea why people like it.
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>>321507027
>FXAA can make good results in some games
In any case it still makes the image look smudgy/
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>>321506941
>overwhelmingly prevalent with console games
Cinematic effects aren't associated with PC exclusive titles because most modern PC exclusives are indie games, strategy games, simulators or MMOs.

The only AAA modern PC exclusive coming to my mind is Star Citizen, which seems to ladle the cinematic effects on just as well.
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>>321507027
FXAA was never good, and it should be obsolete becuase of SMAA.

Hell, I'll take ghost-y temporal AA (TXAA) in FO4 over FXAA.
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>>321507027
SMAA has a greater performance impact and looks worse from a distance. Plus, it's harder to integrate. If you're not a typical PCfat and you sit a fair distance away from the screen you won't notice whatever extra smudging FXAA does. Especially true for consoles.
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>>321507145
>Cinematic effects aren't associated with PC exclusive titles because most modern PC exclusives are indie games
saying the majority are indie isn't saying much because the PC market is so huge.
>The only AAA modern PC exclusive coming to my mind is Star Citizen, which seems to ladle the cinematic effects on just as well.
you don't know jack shit then, and the difference between PC and console is that you can actually choose the options.
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>>321507145
Consoles historically used more post processing and other "fake" methods because they lacked the power PC had.

Obviously nowadays PC and consoles are, for majority of devs, one entity, with PC being bullshit because you have to use outdated APIs because of microsoft's lovely DX distribution policy and OpenGL being mess, so both use tons of vaseline anyway.
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>>321504147
>What kind of subhuman actually plays their games with these settings on?

>have a retard friend from a rich family
>he buys a $2000 pre-built GAMING computer
>starts some AAA game
>goes in settings
>turns EVERYTHING to max just because he can
>DoF, MB, Bloom and other shitty effects make the game look like ass and run at 30fps but he doesn't care or notice and only praises how good new PC games look


He isn't my friend anymore
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>using AA

>not downsampling from 4k for literally no aliasing and better looking textures and details

http://screenshotcomparison.com/comparison/104275
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Motion blur looks pretty good in SFV. First time I've liked it.
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>>321507972
This is 5k downsampled.

And I dare you to run modern games at 5k. Maybe something well-optimised like Battlefront will do it, but other than that? Tough luck.
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>>321507860
Jesus Christ I've a friend who did the exact same thing. I remember when he showed me Crysis, put everything on highest, and it ran at 20 fps. No m8 you can't run it on highest.
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>>321508116
>Maybe something well-optimised like Battlefront will do it

you sly fuck
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>>321508116
4k, 5k, not that big of a difference.

Running at +4k is hard, but if you have a beefy computer and can sacrifice some settings for better AA you should definitely try downsampling. Especially older games have no problems running at 4k 60fps
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>>321507972
unggggghhhgh
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>>321508229
Battlefront is shit but it looks pretty and runs well on everything.
Here you have bench for 4k. R9 290 can run it at console framerate except at 4 times the resolution and better settings and it's 2 years old card, not even flagship.

Compare it to The Witcher and you'll understand what am I talking about.
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>>321505510
Motion blur is a trick mostly used in console games to make up for the low FPS.

Guess the motion blur lover is also a console lover :^)
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>>321508440
battlefront runs at 60fps on console bruh
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>>321504147
Because they're literally things your eyes already do. Adding motion blur when you already see blur on moving objects and making things out of focus blurred when your eyes already do that is to cover up shit art direction. Only consolefags like that garbage.
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What the fuck does depth of field even do? I think it adds blurry shit so I always disable it, but I'd like to actually know.
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>>321504147
I need my race games with fake blur over them.
They don't feel racey at all without it.
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>>321505549

Filters are just an easy way to create a consistent atmosphere without messing with the actual geometry. It's done well enough in the pic, but some games like Dark Souls shit the bed due to the abrupt change.

>going into Blighttown and seeing everything turn glow in the dark green
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>>321504312
Kek
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>>321507297
No, FXAA always looks like shit because it's literally just blur. Fuck you.
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>>321508564
the only thing you're racing to is plebhood, my friend
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>>321508552
Depth of field emulates the effect of your peripheral vision being out of focus in real life. Things that are outside a certain angle on your screen, or objects near the outside of it, are slightly blurred
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I disable all this shit, I don't know if there's even one post processing effect I even like. I don't want my game to look like a capeshit movie
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>>321508552
Make the scenery look out-of-focus, trying to mimic your eye like you hold a finger in from of your eyes and focus to it everything else gets blurry.
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>>321504147
>turn on DoF
>everything now looks like it does for me since I'm nearsighted

Yeah. No thank you game.
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>>321508552
You know how you can't see things your eyes aren't focused on as well? It simulates that by blurring everything you don't have the camera aimed directly at as if you had cataphracts.
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>>321504147
Motion blur is one of the more retarded modern day settings, I'll admit. Always turn that shit off.
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>>321508741
Use glasses. Trust me on this.
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>>321508672
I like sun beams.
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What does "lightshafts" do? I've always wondered.
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>>321508836
add shafts of light
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>>321508836
It adds this tyoe of stuff.
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Do you ever think that they manufacture graphical effects and unoptimise PC games / ports just to sell PC hardware?

I always found it odd that because the setting has an impact on performance it therefore makes the game look better.
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>>321508668
you know, what i don't get is why game devs don't use dof to instead simulate short sightedness? i noticed when i first got glasses that it was weird looking around while walking outside because everything was detailed; i was used to things far away looking somewhat blurred and the effect this had on framing my attention to things closer to me. it would be a lot more interesting to use dof blurring to just blur things in the far distance a little bit to help keep the eye moving through the foreground
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>>321508786
Can't be arsed since I'm a NEET and never go outside.

>that first time I first tried some glasses that fit my prescription
https://www.youtube.com/watch?v=BV77nWMQgJI
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>>321508914
>I always found it odd that because the setting has an impact on performance it therefore makes the game look better.

huh weird how that works huh
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>>321504147

>turn processing/tesselation/anti aliasing off or to lowest setting
>gain a lot of frames
>max text resolution and filtering and force FXAA

Am I the only one with a crappy gpu that does this?
I just want games to look good, not great or amazing at the cost of running noticeably less smoothly.
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>>321509016
Kind of worded it poorly, I meant that PEOPLE THINK that because the graphical effect as an impact on performance it MUST make the game look better.

Like believing because you spent more money on something it's therefore better than the cheaper options.
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>>321507972

Downsampling from 2x the native resolution barely gets rid of any jaggies and has a big performance cost.
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>>321508914
Yes. It happens quite frequently. Especially when Nvidia is involved. Stuff like them adding ridiculous tessellation effects to Crysis 3 for no reason what so ever.

Fuck I hate Nvidia.
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>>321508984
I don't know how shortsighted you are, but for me I can't even see my computer screen unless I'm leaning close, so glasses are definitely worth it for me.
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>>321508935
>supposed to meet person somewhere
>that guessing game if it's actually him or her until you get really close

Such a thrill.
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>>321509106
That's why your don't downsample from 2k, but from 4k
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>>321509176
Oh I'm not that bad. I can see most stuff clearly. Not just things like signs and stuff unless I'm close.

Since I don't drive it haven't really affected me in any way. Can even go to the cinema and not be bothered by it.
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>>321507384
The PC market isn't that big.

>>321507605
>Consoles historically used more post processing and other "fake" methods because they lacked the power PC had.
On the contrary, they used them because they excelled in areas PCs fell behind in. Why do you think the PS2 is so hard to emulate?
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>>321508459
>this is what self-educated stuck-up PCfats actually think
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>download The Talos Principle
>so many fucking graphics settings
>entire section for "motion sickness options"
>don't change anything except for turning off view bobbing and increasing move speed
>10 minutes in, feel a little dizzy. Consider turning down move speed but I like the breakneck, Quake-like pace
>Also think capping the framerate at 30 would make me feel better
>Decide to just suck it up and keep playing
>30 minutes in, I have to put a cold towel and my forehead and pace around my bedroom because I'm nauseous as fuck
>mfw

I don't know why certain games give me motion sickness and others don't. I've really only gotten it from the Talos Principle, Contrast, P.T. (couldn't even play more than 5 minutes), and the SOMA when I sat too close to my screen.
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>>321504147
the only time I care about post processing in a game is if I can use ENB. most games use bloom and DoF pretty badly. even unreal engine games.
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>>321508651
>FXAA is blur
What's your point, Anon? Did you not know SMAA is just blur too?
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>>321509019
I usually do that to.

Resolution>FPS>AA>Textures>Shadows>Models>Post Processing Effects

Obviously Resolution and FPS are both almost as important.
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>>321509367
FoV you nigger. Also limiting the framerate does shit, thjat might even make you more nauseaus
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>>321509232

At the cost of even more frames.

Why do people make it seem like this is something new?
It's just like super sampling.
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>>321509367
>capping the framerate at 30 would make me feel better
>I'm nauseous as fuck
Gee I wonder why, fucking moron. This is why developers generally don't expose all their options.
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>>321504958
Fallout 4 has shitty framerate in open spaces for some reason. It's like they allow a too big of an drawing distance for their own engine to handle.
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>>321509353
>the human eye can't perceive more than 30FPS
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>>321509473
Yes, but it looks better than any AA and it's not hard to run it 60fps if you have a good PC and don't play the newest AAA games
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>>321509489
I got 60 FPS outside almost all the time in F4. Most indoor locations I got 15-25 FPS.
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>>321504312
quit buzzposting
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>>321509521
>it looks better than any AA
It IS AA, you fucking moron. Anything that removes aliasing is antialiasing. That's why FXAA/SMAA smudge shit is AA. SSAA is nothing new.
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>>321509718
I was talking about running a game at 4k on a 1080p monitor. Technically it is SSAA, but not every game has that option in game menu whereas you can play most games at 4k resolution. It doesn't remove aliasing, it just makes the pixels so small you don't notice it
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>>321509421
SMAA is a lot more precise and blurs much less though, in a lot of cases it's equivalent to MSAA 4x
>>
Does motion blur make 30fps games look better or worse? I played Dark Souls for the first time for about a week straight and thought it looked pretty cool and "cinematic" (as much as I hate that word, it's the only game I thought 30fps was acceptable). Then I played DaS2, and once I got used to 60, I tried going back to DaS1 and it was like playing a Powerpoint presentation. I'd use DSFix if it worked on my computer but it fucks up my game window.

>>321509482
I meant that I kept the framerate at 60 instead of turning it down, which actually helped with a game I played recently (maybe SOMA, maybe Witcher 3) where 60fps made me feel sick, but turning the cap down to 30 made me feel totally fine. I just wanted to experiment with Talos Principle and push my limits of motion sickness, so to speak.
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>>321509891
You can't be this dumb
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>>321509825
If the game is being scaled down to your screen size from a larger size to remove aliasing, that is literally antialiasing, and any other description is either bullshit PR or not understanding how it works. It does not "make the pixels so small you don't notice", you fucking moron, or else it would be upgrading your monitor.
>>
I don't get why more games don't show or explain the options menu settings more. Not like I'd have any problems understanding them, but most casuals won't and just turn shit up because they can.
It wouldn't be that hard to have for example an image that shows the difference between AA, AO, DoF, blooms and every other setting and maybe an estimation of how much it affects the performance.
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>>321510020
But it isn't scaling it down. Of course there are physical limits of the monitor, but it displays the 4k content on a 1080p screen, nothing gets scaled down and it's different from regular AA methods.
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>>321509867
>is a lot more precise and blurs less
Because it does less and looks worse in motion.
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>>321510117
>But it isn't scaling it down.
YES IT IS, YOU STUPID FUCK
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>>321509947
Elaborate, anon. I asked a fairly subjective question. Are you perturbed because I used the word "cinematic"?
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>>321509482

did the cat dieded?
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>>321510176
No it isn't
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>>321510181
Motion blur is entirely subjective and how much you like it will depend on the game's implementation.

This is why everyone who turns it off before entering a game is a retard.
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>>321510147
so does MSAA when compared to SSAA
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>>321510181
Because you're seriously retarded if you think 30fps looks good and even use the word cinematic in a positive way.
And thinking that ANY game is better at 30fps or even acceptable. Maybe it doesn't matter in some turn-based strategy game, but definitely not in DS.
And fucking up using DSFix
And the fact you think 30fps helps with nausea
Or trying to push limits in terms of motion sickness.

Just use the highest framerate possible, use high enough FoV and turn shit like DoF and motion blur off. If you get sick after that there's something wrong with your eyes and brain
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>>321510248
>turning stuff OFF
>grading DOWN

Get it yet, you down syndrome trash? Go play with your excrement.>>321510248
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>>321504147
It puzzles me too since I'm nearsighted as fuck and I don't know why anyone would want to mimic that shit since it sucks dicks and is literally zero fun.

I think those people have brain issues.
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>>321510493
Nice ad hominems you have there, you sure you're old enough for this site?

The game is being rendered at higher resolution and it's not scaled down. Go read about stuff before you come to discuss it here
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Those only exists to make games look good on the shit hardware of the consoles.
If you can't see clearly, you can't tell it looks like shit.
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>>321510681
it's not scaled down in the buffers, it's scaled down when it's displayed on your screen though, if it weren't, your monitor would not be able to display the resolution since shit would be out of range for it
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>>321508518
more like 40
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>>321509482
>>321510186
nah it's a cat from japan that is really pretty when awake and then looks liek that when it sleeps
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>>321510813
Of course the final image is being scaled to fit your monitor, but not the game
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>>321510890
yeah, the game isn't, that's what I meant when I said the buffers aren't scaled down

if it were it would make no sense lol
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