Why does games that take up more than 10 GB exist?
>>321382876
Because it isn't 2006 anymore.
>50 gb Wolfenstein TNO download
No reason a 10 hour game should take up that much space. Whatever, the game sucked anyway.
>cod bo2 was 5 GB
>cod bo3 suddenly 50 GB
What happened?
>>321382876
Game Devs want to make better graphics.
One of the things needed for better graphics is higher resolution textures.
Higher resolution textures take up more space.
>>321383226
uncompressed audio files probably
>>321383289
I know for a fact that PC Titanfall was 50GB because of the uncompressed audio for all the languishes.
>>321383164
The dlc was 30GB for some reason,i think the devs just cant compress
>>321383374
I remember when video game installers used to have options to not install everything unimportant.
Digital downloads need to follow suit, especially those fucking games that do a separate FMV for each language, instead of one video source with multiple audio tracks.
>Bloodborne gets an update
>It's 8 fucking gigs
>Expansion pack release is a 100kb code
if games over 10gb are an issue for you you are a either a console tard or toaster faggot, either way you're subhuman
>>321383651
Steam sorta have that, at least you can check and uncheck what DLC you want downloaded.
>Skyrim - 4gb
>Fallout 4 - 30gb
>Borderlands 1 - 3gb
>Borderlands Handsome Collection Day1 Update - 16gb
>>321383590
Megatextures
>>321384287
Megatextures with about 42gb of irrelevant duped textures because no studio in their right mind is going to paint every single individual wall, nook, and cranny.