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http://recode.net/2015/10/08/sony-a cquires-softkinetic-whic
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http://recode.net/2015/10/08/sony-acquires-softkinetic-which-can-track-hands-for-virtual-reality/

https://www.youtube.com/watch?v=R53lEQq02wg

https://www.youtube.com/watch?v=wO6Yh_XLQNY

they're progressing pretty quickly
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>>321365342
https://www.youtube.com/watch?v=oBaL3OHAurM
>>
So they just do what a Kinect does?
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>>321365342
Controllers will probably be the better option for a while, people are going to have a hard time adapting to brand new methods of input using 3D hand gestures.
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>>321366913
i think so, some form of 3d cameras
>>321367287
problems will be since cameras are only at one view that collision will be off, and grabbing things aren't completely practical but the sense of seeing your arms/hands/torso adds to immersion/presence
>>
cuckulus
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>>321367682
Even if it adds to presence, input will start getting much more complicated because of it whether tracking improves or not.
>>
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A shame PS VR is going to be DoA due to its price tag. It needing an external box is going to set it above $300.
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>>321368108
All the major headsets plan to be above 300, I don't think PSVR is going to be any more expensive than the rest.
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>>321368271
I was under the impression Oculus was targeting $299 after already claiming awhile back that their original $250 target wasn't realistic with all the shit they've added to it over the years.

Nevertheless, going to let others deal with first-gen of the technology, I'll be waiting on v2 or 3 while the software library builds up, assuming this kicks off in a positive way.
And for these headsets to become platform agnostic since you can't possibly expect your consumer-base to own a headset for each system they own.
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>>321368108
but it's an add on platform and gaming is probably going to be early adopter; in the long run it will be geared towards 360 4k movies/shows
will slowly gather acceptance as everyone is using google cardboard
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>>321368487
>episode 8 in oculus/psvr/vive gen2
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>>321368456
>$299
They've explicitly stated it won't be below $350, and Palmer's heavily implying pricing in the $400-500 range. Sony has already stated PSVR will cost about as much as a new console, so I'm expecting a $400 price tag on that as well.
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>>321368456
>$299
that doesn't include the 980ti sli
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>>321365342

Hololens is best one at the moment or do these allow you to see your room with virtually added items?
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>>321369108
>$3000
>that FOV
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>>321369108
Hololens still has a long ways to go to fix its terrible FoV, latency, and resolution.
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>>321369108
Hololens is AR, not VR. Different mediums.
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>>321369108
>hololens
Thread replies: 19
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