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Do you ever WALK SLOWLY in your vidya?
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Do you ever WALK SLOWLY in your vidya?
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Only when sneaking.
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>>321290880
i mean normal walking, for immersive purposes.
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>>321290821
Only before a big boss.
It's a weird habit I've gotten into.
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In Bayonetta I do for that glorious hip sway.
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Only if role-playing.
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>>321291028
>games
>immersion
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>>321291028
Turning off the HUD and strolling through AssCreed worlds is the only way I can immerse myself in those games.
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>>321290821
Sometimes, but only for self wankery to see my characters ass while spinning the camera around like a dumb commercial
>>
I find myself doing it often in the souls games, but I think that is moreso me trying to subconsciously scan the area. Those games are bad for fuckers jumping out of nowhere, and I don't like being caught off guard. Most of the time when I die in a souls game, it's from me doing something stupid.
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Yeah, quite often actually, mostly when the situation seems to call for it
>a temple in the mountains
>a graveyard without zombies
>BBEG wants you to come talk to him before the fight

>MGR
>Sam vs Raiden fight
>cutscene ends, Sam starts to slowly flank you
>tumbleweed
>walk up to him, not running until he attacks
It just feels right, you know? Like it was meant to be
>>
>>321291960
OP Here, thats exactly what i do.
>>
only with waifus
>>
Yeah when I kill someone in a Souls games.
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A good deal, pretty much any time the graphics really catch my eye.

You never realize how much detail and beauty you're missing out on when you're moving at speed while focused on the center of the screen.
>>
I always walk on Vergil battles.
>>
I love walking slowly, especially through crowds.

It feels so immersive, my dick practically chews through my pants.

This is one of the only things Ass Creed got right.
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>>321290821
All the time.
Glad I finally finished the piece of shit that is Fallout 4, but it felt good to walk around town with full Power Armor.
The default light jog is not impressive at all.
>>
>have random cool NPC telling you stories about him
>try to walk along with him to his destination
>walking is too slow
>running is too fast
Why is this allowed
>>
>Yakua 3
>Walking with haruka through the city
>Walk slowly
>she grabs your hand

They brought that shit back in yakuza 5 when you go on dates with the hostesses. Shit's adorable.
>>
>>321290821
>just got done doing crazy shit
>slowly walk out of area
>realize how much of a fag I am but still do it anyway

all the time OP , all the time..
>>
For me , running in a town everywhere just feels out of place.
Specially in game like the Witcher. The towns just demands you to walk slowly and enjoy the ambient.
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Yes
Also best walking music https://www.youtube.com/watch?v=jLQds4FUDx0
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I occasionally walk in Xenoblade Chronicles X.

The female walk animation is UUUUNF
>>
I do this only in Cuhrazee games for the cool factor. Call it autism but walking up to enemies before flashy ass combos is fun as fuck in my opinion.
>>
>>321292630
>Yakuza 3
>walking with Haruka through the city
>fuck this is taking so long
>run
>"Ojisan!"
>muh dick
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>>321292585
This shit right here ruins everything all the fucking time. I end up focusing too much on keeping a decent pace that I don't realize the story I'm being told
>>
>>321292904
>>321292630
i don't know shit about yakuza games but this sounds kawaii. is there a way i can see it on youtube?
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>>321290821
Mostly always. Helps with immersion and I get to look at stuff around me. Plus if it's a game Im enjoying means im taking more time to finish it. Wich is cool by me.
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I used to walk around Stormwind city on my paladin and occasionally people would join me for strolls more often than not though I would get called a faggot.
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I tried walking slow at the beginning of The Force Unleashed.

Turns out Darth Vader's running speed is just barely faster than his walking one.
>>
Crawling everywhere when playing as catwoman
Walking everywhere when playing as Harley Quinn
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>>321292897
Fucking this.
Slowly walking in circles with Vergil in DMC3 makes the fight so much more powerful.
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>>321290821

Only before something big.
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only during badass parts or duels and shit
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>>321290821
>follow an NPC to point X
>said NPC walks slowly
>your slow walk is too slow to keep up
>your running is too fast

Literally
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>>321291701
It's ALWAYS because you did something stupid.
>>
>tfw game has good female walking animations
>walk everywhere just to stare at your character's ass
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>>321293189
https://www.youtube.com/watch?v=n_IIFUSMouU

skip to 5:20 and you can see it. You can also go to a karaoke bar with her and shit. it's great.
>>
>>321291028
Sometimes I utilize walking to fulfill a narrative.
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Yes. In souls games. Fuck those death pits and narrow support logs.
>>
I do this in boss fights to express the utter disgust culminating in cold, calculated anger I feel for the pixels I'm about to murder.
>>
>>321291028
I do.
In Witcher 3 mostly.
>>
And here I thought I was the only one!
>>
In Dark Souls after a boss/pvp to look cool
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>>321293813
>Obligatory Game Has Hot Gals To Choose From, It's An FPS
>>
In Kingdom Hearts 1 battles, after a colleseum or boss, you need to walk towards the camera as the rest of the game goes slow motion or else you didn't really win
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>>321294203
Post that on 9hah next time, Jaden Smith
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>>321291065
Quiet, is that you?
>>
>>321294137
>Boss death animation starts
>Move my character and the camera to have the boss fading into nothingness in the background as I walk away
Alternatively, I praise the sun.
>>
Sometimes in Yakuza games because they're really authentic and it's worth to have a walk and look around.
>>
I did it a bit in GOW1 at the end. But then I just wanted to move on. The game is amazing in how many different walking speeds you had.

Also P4 where they do slow you down if you only partially flick the stick but you still do the running animation
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>>321293886
>MC walking somewhere with someone
>Either slower or faster than them so you have to run to catch up every once in a while or walking in zig zag
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>>321290821
When it seems to be fitting.
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>>321290821
no, but I jump constantly
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>>321291065

i slow walk up to boss battles too anon. it fees epic :3
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>>321290821
>Do you ever WALK SLOWLY in your vidya?

I sometimes do in Oblivion when role playing.
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>>321292559
Fuck yes I thought walking in power armor felt awesome but the running animation was shit
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>>321290821
Well, I need to when I main this faggot because of motivation gauge.
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never
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>>321294563
>jumping is only 10% faster than walking
>camera shakes
>annoying sounds
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>>321293308
>people would join me on my strolls
Holy fuck that sounds so fucking comfy for some reason
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>>321290821
The Long Dark, otherwise you burn through your calories way too fast.
>>
Only when I play as cute girls.
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Kind of related but when you kill a boss and it's doing the whole exploding shit and you can still move, do you stand in the center of the arena to act as if you just took the bosses place? For some reason I love doing that
>>
>>321290821
>not constant crouch jump whatever the game
ur doin it wrong bud
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All the time, why the fuck would I run, my lazy Nezumi wouldnt like that. But sometimes I sprint a lot to get Nezumi sweaty and then make hes squat.
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all the fucking time in bethbyro games

running around when you're visiting the strip or diamond city just makes it seem like you're collecting up supplies in a video game (which you are)

but walking around lets you take everything in thats going on around you even if its not much and makes it feel more like a visit to a city rather than a visit to the vendors
>>
>>321294817
Yeah, I go numb after a while. Especially if I forget to turn off the motion blur in a 3rd person shooter. It's pretty nice in 2d platformers and sometimes even useful.
>>
>>321293308
>Vanilla
>Guy I played with and I both played paladins
>Finally completed charger quest
>Slow ride through Stormwind
>People pointing at us and complimenting the mounts
>>
>get calls in gta
>slow down to a walk and try to stay on the sidewalk for once
>>
>>321295103
Its you! BY AZURA BY AZURA BY AZURA.
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Dead Space 1 had some good walking animations and the injured walk is pretty cool.
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>>321294563
>morrowind gameplay
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Whenever it's time to get comfy.
>>
In skyrim I walked up the mountain trail to get to the greybeards
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I love walking in those huge long corridors bosses usually hav3
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>Play JC3
>figure out game has a slow walk (hold ctrl)
>get to mainland
>fly over forest
>accidentally fall in
>realize how fucking huge it actually is
>walk around in sheer awe
Too bad there's literally nothing in the world. Those forests are damn nice though
>>
>>321291306
honestly, if it wasn't because you said so, I wouldn't said this was AC. It looks like a western RPG.

But staying on topic, I wish more games tried to drop the HUDs and do a Dead space approach, integrating the HUD elements in games as much as possible.
>>
only if i am walking with a companion, like witcher 3
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>>321290821
if a game doesn't give you the ability to walk slowly it kills the immersion for me
crouching/sneaking and the like doesn't count
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>>321294506
I hate this so much
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>>321295845
There should be a "follow ___" command. If the NPC walk as fast as you you have to walk exactly behind him to not be left behind progressively, or run once in a while.
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>>321295716
You know what I love? When the hud is either like Dead Space or canonically 'real', as in your character can see it. I fucking came when I found out about the EMP grenades resetting your hud in Deus Ex HR and that the glitch was an actual plot point.
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>>321296097
One of the ASSCREED games just let you hold the fast walk button to stay next to people you were following.
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>>321291306
Walking slow is required in the multiplayer, assuming the multiplayer hasn't changed since Revelations.
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Ive been walking in watch dogs since last year

Theres something about walking in this game that just feels . . .different from other games
>>
I walked through a lot of Bloodborne on my first playthrough and didn't get fucked up by ambushes. I also did a lot of walking when I played it for my gf because she scares easily, so Old Yharnam was atmospheric as fuck for her enjoyment.

I also did some walking in Red Dead Redemption to soak in the sights and sounds of the settlements, I just wish there were more things you could have done in towns.
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Sometimes I do it.
Usually when the scenario looks nice and I'm in a comfy mood.
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>>321296205
>new assassin creeds
>multiplayer

Yeah no, they dropped multiplayer with syndicate completely. unity already dropped pvp and only had coop.

It's a shame because pvp was some of the most fun i had in 3 and black flag.
>>
>>321290821
Silent Hill 1-3. My walk counter versus run counter would always be 70% / 30%.

It's horror, and you're joe/joan everyman, you can't and SHOULDN'T run everywhere.
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>>321292074
Lies

You cant walk in Phantom pain you either jog or sneak
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>>321296375
its still a shame they've never done naval battle in AC3 for multiplayer
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>>321293720
This.
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>>321296190
That's assassin's creed 2, also it was the only game that had it, I think.
>>
>>321293720
Run backwards that usually works
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>>321297012
No, it's in other games too.
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>>321296743
You did not try walk when press Ctrl, do you?
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>>321297139
thats not walking
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>>321294346
Nice
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>>321296146
>the pause menu in MMZ2 is fucked up at the beginning because Zero's been fighting nonstop for a year
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>>321293720

>that kid who used to emulate this at school by running in bursts next to his friends
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>not abusing the game mechanics to go fast
>not always specializing in force speed and similar abilities so you can go fast for the fetch quests
>not installing mods to let you sprint in the city
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>>321294506
Been playing tales of zestiria this shit happens so much it's so annoying
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This series and GTA are made for walking.

>tfw walking around in circles taunting each other before a duel
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>>321297969
GTA is trash tier walking game
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only where your following someone and hes walking
>even though you walk faster than him
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>>321298034
Fuk u bich
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i walked slowly once
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>Gravity Rush gives you complete freedom of movement in 3D space, essentially full on flight
>you can completely ignore the streets for the entire game unless it's specifically where enemies are
>the map itself is a complex of tight paths, bridges, multiple layers of buildings and crevices, all built into giant landmasses built on the side of a giant pillar
>sometimes just walk around because I love the map so much
Feels good.
>>
>>321298176
Admit it to yourself you know its true

Ive been walking in Watch dogs and GTA since there releases on PC and Ive NEVER booted up GTA and thought to my self

"Ya know what im going to walk down the street"
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>>321294885
>The Long Dark
That game is so fucking comfy once you've set up a safe base.
>>
Yeah Hitman 2 is great for that.
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>>321298391
Gravity rush vita > Gravity Rush remastered
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>>321298457
Wait how can you possibly still be playing Watch_Dogs?
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>>321299562
Haven't played Remastered yet, but other than the performance and visual changes they're identical games as far as I've heard.
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yeah
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>>321291306
Is Unity fun?
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>>321299918
I really like Watch dogs combat and police chases on realistic difficulty. It feels like im being hunted unlike in GTA5 where the cops are just annoying at all times

Also Its a modified save so I have unlimited resources to use Focus boosts, black outs, CTos scan, etc.
>>
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>>321291960
>MGR
>Sam vs Raiden fight
>cutscene ends, Sam starts to slowly flank you
>tumbleweed
>walk up to him, not running until he attacks

Shit was fucking rad
>>
>>321300345
Id say its less fun than Syndicate but only because it has slower combat and less traversal options
>>
>>321296314
It's because the guy in Watch Dogs knows what pockets are
>>
Whenever possible in GTA or dark souls and such, but games like metroid i gotta go fast

To the dude who posted about strolling thru new vegas, DON'T, the more you pay attention the more quickly the games visual flaws become apparent, that is one ugly fucking city and it's buggy and muddy looking. Same for the dam
>>
Only when drunk/high.
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>>321300345
More fun than Syndicate at least. It has a similar feel to the older (pre-Revelations) in that the side activities don't just feel like arcade-style diversions. There are murder mysteries you can solve, Nostradamus riddles that have you learning all kinds of things about Paris, co-op missions you can play with bros...

Nothing quite as satisfying as the old animus puzzles but at least they all serve to immerse you in the world more. The side activities in a lot of the other AC games just seem to serve more as playtime padding and checklist fulfillment than anything. Unity also lets you manually jump which has seemingly been "streamlined out" of Syndicate...
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