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Just started playing Dankest Dungeon, what are some tips for
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Just started playing Dankest Dungeon, what are some tips for a new player? So far I've restarted twice learning the mechanics Still haven't tried all the classes yet.
When can I find Firewood?
What classes are useless?
What classes are ideal?
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>>321252041
>what are some tips for a new player
Uninstall and go back to reddit.
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go back to super mario world
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>>321252129
Suck my shit faggot, I only got this shit cuz I saw it on /v/. You shills did this now own up to it and fucking tell me how to play this shit effectively.
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>>321252041
Okay I will help. You have to grind for rewards first to level up your buildings. At this point don't care too much about your heroes. After you have upgraded your buildings then start grinding for your heroes. Money is more important at this stage so you can remove quirks and lock traits that you like. Grind for another team if possible you need multiple level 6 teams in end game. Grind for trinkets too they are very useful.

TLDR;
Grind your teeth because this is Grindiest Dungeon.
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>>321252041
Firewood is for medium-lenght dungeons.
All but leper.
Vestal, houndmaster, hellion, MaA.
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You should try A SINGULAR STRIKE!
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>>321252961
I meant none but leper.
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Early on you're gonna have an A team with a vestal and then some other dudes.

These guys need to be protected because they can actually clear shit without too much difficulty

Then you'll have the rest of your guys, don't worry too much about actually clearing dungeons with these, you just want to get heirlooms and money out of each run
You can even fire them if they get bad traits as they're just fodder used when your A team is reducing stress
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It's all about

Vestal, grave robber, bounty hunter, moa
Heal dmg stun stun STUN
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>>321252041
No classes are useless, dude. They are all good for one thing or another.

You automatically are given one free piece of firewood whenever you attempt a medium-length dungeon. It will appear in your inventory automatically. If you attempt a long-length dungeon, then you will be given two instead.

In general, you will find that the vestal is the best and most reliable healing class. I'd suggest that you try to keep at least two handy at all times.

Look careful at the stun, bleed, and blight resistances of the enemies that you are facing (shown in the bottom right-hand corner of your screen). Stronger enemies and even most bosses can be killed off over time by stacking blight/bleed damage-over-time effects on them.
>>
Did they ever add in a way to speed up turns?

Shit takes forever once you get two dudes on 100 stress

>>321253649
arbalist is pretty much only worth it if you're playing with corpses on
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>>321253761
>if you're playing with corpses on
That is the norm.
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>>321253761
Not true, dude. Arbalist pairs well with Bounty Hunters and Hound Masters. Mark a target and watch them tear it to pieces with ease.

Also, if you are able to get your hands on a Medic's Greaves item, then your arbalist makes a handy back-up healer in emergency situations.

Between my vestal, crusader, her, and leper (able to restore own HP and reduce own stress), my A-team made short work of most of the game.
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>>321252041
>What classes are useless?
>What classes are ideal?

I cant help but notice that you are incapable of enjoying yourself. These arent the type of questions someone who likes fun would ask. Are you just going through the motions, ticking off another game from your list?
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>>321252041
The full game will be released some time in January, I think, and we will get the final dungeon in it as well as the final class, the Merchant.
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>>321252041
All the classes are fairly well balanced at the moment. If there is one that's actually a little stronger or weaker then the others, there's a pretty good chance it won't be in upcoming patches. They also preform differently with different quest types and locations. Play the ones that fit your playstyle and experiment. It's all about the party composition and skill set than the actual classes of your characters.

If you run out of money you're completely screwed. Never overextend your wallet, dropping below 8k is dangerous. Make sure to bring appropriate supplies to each dungeon and don't interact with the environment unless you know exactly what the risks are or have an item. This will help you make a lot of extra cash and keep you in the game. It's always better to be over-prepared than under-prepared.

The game is rng heavy and at some point things will go wrong even if there was basically no chance of anything going wrong. On medium or hard difficulty quests, saving your characters rather than pushing forward is usually the right call to make. At that point they have cost you a lot more money to raise than the quest can possibly pay you. Do keep in mind that most of the hard difficulty bosses pretty much require for you to lose someone in order to beat them. In those cases try to figure out if your other three heroes have a reasonable shot of killing it before sacrificing the fourth.
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>>321254250
>If you run out of money you're completely screwed

Not really. Just grab 4 newbies off of the stagecoach and send them into a dungeon with no supplies. Progress as far as you can with them and then retreat. You'll get to keep whatever they've grabbed and can just dismiss them and repeat this process as much as you'd like.
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Sup, /v/? Wanna see what I've got under my coat?
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>>321254537
Very much unlike my animus.
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>>321254163
I ain't got time for trial and error. If there's one class that's just particularly shit I'd rather not accidentally try building it up just to go "oh hey, this class is shit"
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>>321253264
DAZED
REELING
ABOUT TO BREAK
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>>321252041
Farm all the good trinkets you can, look up strategies against the bosses before you head in to kill them, farm heirlooms to upgrade the shit out of your town, dont bring heroes with about 40 stress into battle, shit can go tits up and if he gets inflicted your whole crew will sink into stress.

Pic related is fucking great.
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>>321253369
>>321253369
Leper isn't useless, he's an unkillable frontrow monster

Obviously he's useless if he gets shuffled into a position where he can't do anything, but that also applies to every class without a movement skill
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>>321252041
The games gotten really beginner friendly so you should be fine, just make sure the stage coach is upgraded to give you 4 people so you can send them on suicide runs for dosh infinitely, all of the classes are useable but the weaker ones are leper/jester/graverobber and the stronger ones are abomination/hound master/occultist(while his heals arent as reliable as the vestal the vestals heal will never actually outdo the damage done to you whereas the occultist can save poor runs with his massive heals in addition to being disgusting in a mark based party, though the vestals trinkets are OP so completely kitted out shes better than occultist though you cant take the abom with her so occults still better in my opinion)
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>>321254875
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>>321254924
youre fucking hilarious anon

the leper is no more unkillable than the crusader than the MAA or abomination and both of those classes have mobility to get back to the front row or do something if they cant, the leper sits on his ass and does fuck all. Even the barbarian bitch whatever her classname has iron swan
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>>321255367
my bad, didnt mean to include MAA in that hes kinda in his own tier
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Do you think they are going to nerf Abomination anytime soon?
He's really fucking good, but I fear that he's too good for it to stay that way.
Also which classes are useless now so I can avoid them?
Haven't had a chance to even use Arbalest yet because it doesn't show up.
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It appears that I've missed quite some updates to Darkest Dungeons while I was away.
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>>321252041

This game is fucking horseshit. I can barely survive a single fight against the first group of mobs I come across. I need a hero resolve level of 1 to upgrade any of their skills but half of them get killed. What is the fucking deal with this game?
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>>321255534
The leper is literally obsolete cause of Abomination. As for Abomination nerfs, I hope it's just damage and stress modifiers.
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>>321255716
Leper has always been specifically awful because his accuracy is always terrible.
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>>321255607
Is this recent? because pic related was the time i fighted him and it send me to a void galaxy or something.
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I played the shit out of this game, but every update feels like the devs are just forcing the difficulty to a level that's just ridiculously frustrating. The new massive debuffs for healing a character out of death's door just made me completely unwilling to even bother playing.

Right now I'd take Terror From the Deep on Superhuman over Darkest Dungeon any day.
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>>321255801
If you use a torch to summon him you fight in the portal. If you have no torch light, and fight randomly, the background stays normal.
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>>321254537
Gravelord Micolash?
>>
Go for guaranteed damage.
Go for guaranteed kills.
Don't over prepare.
Embrace the dark.
Kill at least one guy per turn.
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>>321255704
Git gud.
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>>321256520
>embrace the dark

not anymore, you get max loot out of light runs and they all but nuetered player benefits in the dark while simultaneously buffing monsters in the dark
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>no way to heal between battles

Fake fucking faggot difficulty. Got my refund.
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>>321258160
>They ruined the game
Good god why.
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>>321255449
I only started playing DD a month or so ago, and I can say for certain that MAA was added later than everyone else. His power level is just above and beyond similar classes. The ability to max out his protection without items and keep two other units safe from direct attacks is above and beyond powerful, and the fact that he can counterattack while doing it just further adds to things. And he's position independent while doing that.

The Crusader has a prot buff that marks him (Which is unreliable for taking hits, especially when you factor in more and more creatures are getting damage bonuses and special abilities against marked targets), but at least packs the utility of a heal, a stress heal, and a positioning skill to make him a really versatile front line fighter/support. The Leper really doesn't have all that much going for him because his prot ability doesn't do anything to attract hits and the stress heal that comes with it isn't that powerful. He does have a self heal in his arsenal, but the utility buff that comes with it is only situationally useful, and once again does nothing to shield the rest of the party. The damage he can deal doesn't really come close to damage classes to make him that useful in that front either, and he can only reach the front two units in the enemy ranks. Even the Houndmaster works better as a tank for your party, and like the MAA, he can be in any position and defend someone with his amazing dodge chance.

I would suggest reworking the Leper's stress heal to make it a weaker partywide stress heal instead, then give him a damage buff against a certain type of enemy -- maybe living creatures like humans and beasts?
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>>321258914
Camp or food.
>>
I've been extremely disappointed by every early access game ever.

Should I avoid this until release? How early is the access of this game?
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>>321258160
To fix the dark, they just need to make certain items ONLY drop at 0 light instead of just giving you slightly more loot. 50% bonus loot is worth nothing to me since the drawbacks of fighting in darkness outweigh the benefits.

Probably should make a new class of loot between very rare and ancestral that only drops in complete darkness, and focus on it being different than other loot entirely. The dropped items could be something that offers a large benefit for a large drawback (Something like the Vestal's Profane Scroll comes to mind), or something that outright changes a skill on a certain class when equipped.
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>>321259445
If you think the MAA is op now you should've seen him when he was released.
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>>321259735
When it first hit early access it was well polished and widely well recieved on /v/ with threads every day, dont know what happened but release is on the horizon, the only thing missing from the game is the final dungeon and town events
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One thing to remember that a lot of players seem to forget: BLEED AND BLIGHT EFFECTS STACK.
If a skill causes an enemy to be taking 3 blight damage per turn, and you use the same ability on that enemy, they will now take 6 blight damage per turn, and so forth and so on. Against beefier enemies or ones with bullshit levels of Protection, Blight and Bleed are lifesavers due to melting those lifebars.
>>321259735
It plays like a complete game, mechanics-wise, even if they haven't ended the "end-game" level yet; which is fine, as just getting to the point where you've got everything currently available is a considerable grind.
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>>321255350
Jesus christ my sides. Why havent I seen this pic ever before.
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>>321260824
It's in every DD thread.
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>these people STILL don't understand the power that the Jester holds
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How do you like the comics, /v/?
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>>321260824
Theres sadly very little DD OC
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>>321252041
Would you?
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>>321259735
It's going to be released completely next month, might as well get it on sale now.
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>>321261229
no
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>>321260906
But dd threads are barely if not existing. I tried to make one two or three times but they were dying with 10 replies.
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>>321261157
This needs to be rectfied
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How does this game actually work? I know there are classes, but how do you grind for them and shit? Do you get weapons that you can equip? Do you unlock skills for classes randomly by going through dungeons? Are there many dungeons? I know almost nothing but I am interested.
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>>321261423
Honestly, just play it. Discovering shit on your own is fun.
>>
What is this?

Is it fun? Should I buy it?
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>>321261557
its good
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>>321261557
>Is it fun?
Yes.

>Should I buy it?
After it's fully released. Never support Early Access.
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>>321261229
Who wouldn't

>>321261157
I love it
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>>321261423
You get a random of selection of new scrub heroes after every mission, you dont get weaponsyou upgrade their accuracy/damage/hp at the blacksmith and gear them up with trinkets which do a variety of hit that you get during the dungeon and completing it, the scrubs you get off the wagon have random skills for both combat and camping but you can unlock and upgrade new ones at the guild hall

theres not many dungeons, 4 currently with 5 on release, theyre meant to be run multiple times because theres multiple bosses and mini bosses in each dungeon that you find after completing enough runs(which youll be doing to get the resources to upgrade your blacksmith/guildhall/etc)
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>>321261423
you get items that give bonuses to various stats.
you can upgrade your armor/weapons in the town (before entering a dungeon)
you unlock diseases and afflictions by going through doungeons
there are 4 (5 in the final version) types of dungeons
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>>321261229
Sure.
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>>321261157
>No bleed applied
Missed opportunity.
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>>321261557
yea i liked it the content has come a long way as well there was only like 4 classes in the beginning and i see a few in this thread that i never heard of before
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>>321261358
This is really good.
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>>321261695
Wait, so you just get random guys all the time and don't actually have 1 party that you keep and progress with and get attached to?
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>>321262112
You do, you just get new idiots all the time which youll need because your first idiots get stressed the fuck out about dungeon running, as you progress youll have a B team to do the bosses you missed and probably even a C team too which is good because when your A team inevitably takes casualties youll have a a selection of recruits that arent droolers
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>>321262112
No, you keep any heroes you've recruited who didn't die in the mission. What he means is that there's a Stagecoach that brings in new recruits every day; you can choose the ones you want and add them to your roster, and the rest will be replaced next time you return to town.
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>>321262112
you can have up to 22(aprox) dudes, and each week you get fresh meat for the grinder in one of the "buildings" of the town. But sure, you get can attached to only one party (not a good idea, they'll probably meet their end to one of the bosses)
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>>321252961
How should i use houndmaster? Is he tank or support?
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>>321261027
Explain.
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>>321255879
But anon, the game isn't even that difficult??
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Should I play this now, or wait a bit for the full release? I have it purchased already

Will the save be transferred or are they planning a "wipe"?

How long, on average, a single, regular playthrough of the "main story" takes?
>>
Is this game coming to Linux?
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>>321261695
Why does it seem like it's a much better idea to just ditch your guys after one mission and recruit new guys with 0 stress than actually spend the money de-stressing them.
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>>321260593
which is why two blight/bleed characters are amazing, especially with Plague Doctor.
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>>321262597
the last time I played, there isn't a endgame or losing condition yet
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>>321261954
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>>321262448
He can stun, stress heal, self heal, mark targets, stack bleeding on 4 targets, hit furthest foe.
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>>321262448
Dodge tanks are extremely unreliable, the houndmaster is definitely support because cry havoc is aces and he can hit anybody with his dog. Hes also got the best mark in the game so sticking him with the arbalest or bounty hunter will lead to fun times

>>321262659
because it is until you actually need somebody to kill a boss and your scrublets(you cant upgrade their shit until a certain level) are terrified of higher leveled dungeons(for good reason) where theyll get butchered, even if you bring one along with your good team where he wont be human slurry hes going to freak the fuck out and make the team freak the fuck out
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>>321262659
Survived guys get experience.
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>>321252041
How many classes are there nowadays? Last time I played there were 6.
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>>321262986
14
>>
>>321263041
Oh shit time to reinstall.
>>
Already bring as many foods as you can since they can heal heroes in emergency.
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>>321262523
Different anon, I don't think the game is difficult, but it is definitely frustrating. Enemies are getting increasingly biased stats and crit chances. The higher tiers of difficulty are just obnoxious, making cash is a chore. The game is extremely flawed as it stands right now and they got a long way to go and polishing to do before it's actually anywhere near good enough for its release. I feel like their attempt to have "roguelike" mechanics is a big hindrance, despite this supposedly being one of their main points.
>>
>>321261027
I know the Jester is awesome, but I don't get why anyone would use the Plague Doctor. Poor overall damage, weak support, only really effective against back row targets. I'd almost rather any other class in position 3 than the doctor. Only time I get much use is in the cove to remove bleeds.
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>>321262523
it wasn't before all the updates.

DUring the heart attack intrduction update they buffed the enemies so hard that it was almost impossible to surprise an enemy and every single one of them were doing massive damage.

Now i've heard they patched all the shit they did but ill just wait for the game to be release.

As >>321255879 said, they had something good going on, them they decided to just vamp the dificulty up.

It's early access so its understandable but the fuck up was so huge for me im just ignoring this game until it releases.
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>>321263365
In no particular order

saves you money by removing diseases during camp
plague > bleed and you NEED dots for certain bosses
having an additional heal(that simultaneously cures dots) on a high speed hero means the world once you get people to deaths door
the trinket boosts the melee damage of her melee insanely giving her a competent nuke where needed

I didnt like plague doctor too much but theyve come a long way
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>>321262427
>Run double crusader and double vestal for that sweet stress immunity.
>Fight the hag by mistake.
>Into the pot.
>Greedy me can't concede that I won't win with only one person who can attack the hag.
>Lose entire party.
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>>321263365
Blight stacks, Vapor Stacks, and reliable/infinite bleed/blight removal. Her stun isn't too bad, but yeah. Overall kind of lacking. I think removing one of her blight bombs and just having a single blight bomb move that can hit any pair would be a significant improvement.
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>>321262597
>>321262727
Oh, I thought there was at least some sort of "final boss"?
Even if it didn't end the game, per say
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>>321263365
I think she's good in cove against siren.
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>>321262754
Perfect.
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>>321263659
The blight bomb was the biggest issue I had with her. The stun is powerful and hits two at a time, but as you continue in combat, you're not going to always have an enemy in position 4 unlike position 1. Same goes for the blight bomb, it eventually becomes useless in a fight and against some bosses where it would shine, it can't because the boss stays in position 1-2.
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>>321262597
just wait for the actual release.
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Okay, I've been out of the loop for a while, but why exactly is the Abomination going to be the first class that can't party with certain other classes?
I mean, it would make sense... if not for the fact that the religious classes have no problem partying with a blatantly anti-religious Hellion, wanted criminals, and the fucking Occultist using the exact same Eldritch powers that caused this shit in the first place. But some guy who got injected with stuff that makes him able to transform, possibly involuntarily? Noooo, that's just one step too far, mister!
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>>321264559
Hellion is just a heathen and needs preaching to. Occultist is just a mystic who calls upon heresies. The abomination is believed to be "possessed" I assume.

Really, it's just a game mechanic. It'd be nice if having the faithless quirk let you party crusaders and vestals and lepers with them. Also, I wish we'd get one more religious class so I could get a full team without duplicates.
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>>321264559
Unless they decided this recently, as far as I know, the Abomination being in beast form causes stress in other party members every turn. It'd be pretty fucking stupid if they up and decided certain classes couldn't party with each other. Especially with the synergies classes have with each other.
>>
will they going to add achievements on final release?
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>>321264863
It's right there on the official page: "Cannot party with Crusaders, Vestals, or Lepers."
>>321264797
Agreed. Part of the charm of Darkest Dungeon when I first picked it up was the implications of all these people who would never normally get along. There's a sense of "All right, I've got issues with you, but this place is a much bigger problem, so let's work together so that we actually have a tomorrow to bitch in."
Plus, the Abomination has an ability called Atonement, implying he's at least slightly religious.
Yes, it's a game mechanic. It's a game mechanic that I'm not convinced needs to exist.
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>>321265329
>Vestal
Guess I'll never use him.
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>>321265329
Yeah, I should've checked the wiki first. I didn't want to believe they would make such an unimaginably stupid design choice. I'm wondering if either of the remaining two classes will have a decent heal, because the game desperately needs another reliable healer aside from Vestal. Especially now with this shit. I was also unaware the Leper was even remotely religious. You'd think someone cursed with the burden of leprosy would be empathetic towards someone like the Abomination.
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>>321265690
>remaining two classes
>two
I know of the Merchant but another class is news to me.
>>
>>321265690

The game designers deliberately make healing pure shit because they don't want it to be useful.

Seriously, how the fuck is healing a few HP going to help in the face of enemies dealing 20+ per hit?
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>>321265848
>implying a Vestal with +healing trinkets spamming Divine Comfort isn't OP as fuck
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>>321265994

Won't work for shit in the higher dungeons. Enemies will fuck your face right off.
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>>321265784
Apparently a class called "Madman". Prepare your anus for stupid as fuck "the absolute madman" memes in your Darkest Dungeon threads.

>>321265848
I really should've waited for the full release to decide if I wanted to buy or not. The devs aren't as competent as I had originally thought. They don't seem to understand how to make something legitimately difficult. It seems like "bigger numbers=more difficult" in their head.
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>>321266113
Except it works at all stages in the game. I've probably accumulated 1000+ in game weeks to this game since last February and the Vestal has been built the same way since day 1.
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>>321265690
The Leper being religious is probably a reference to how one of the most famous lepers was a Crusader King. Plus all the stories in the Bible involving lepers lead people to associating the two.
https://en.wikipedia.org/wiki/Baldwin_IV_of_Jerusalem
I can understand this particular leper being religious because, well, he's clearly ready and willing to die, just standing there and taking it whenever the enemy attacks him. It's not implausible for a man expecting death to come for him at any time to try and make peace with God.
Even so, it's stupid to do something like this, for no reason other than "He's an outcast and reviled monster"- which honestly could describe most of the other people in the hamlet too.
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>>321263317
The mechanics can't carry the game as an RPG. The heroes development in DD is really shallow and static which I feel is more suited for strategy game instead of an RPG.

DD's system is very similar to the PSP game Great Knight Story. That game was very grindy as well but it was mostly a multiplayer game with a strategy mode instead of a dungeon crawler. As it is DDs content feels like a facebook game but with a lot of artificial difficulty.
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>>321266154
I welcome it.
>>
>>321265848
The idea is that it's not healing, it's just prolonging the vitality of your party. But Occultist shit's on that with his OP as fuck Wyrd Reconstruction
>>
play and learn for yourself you fucking faggot
>>
>>321266386

Wyrd isn't OP. It's unreliable as fuck, and could potentially bleed you, making your situation even worse.

Risk/Reward.
>>
>>321264559
>Okay, I've been out of the loop for a while, but why exactly is the Abomination going to be the first class that can't party with certain other classes?

Because the backer who designed him wanted this way, really.
>>
>>321266303
I figured that was part of his inspiration, but his own description plays him off as more of philosophical poet type. I don't recall even one of his lines bearing any sort of religious tone.
>for no reason other than "He's an outcast and reviled monster"- which honestly could describe most of the other people in the hamlet too.
Precisely what pisses me off. I mean fuck, look at the Caretaker. He barely passes for human any longer.

>>321266319
>feels like a facebook game but with a lot of artificial difficulty
I hate to agree with this. But "artificial difficulty" applies in this case to an infuriating degree. The game is largely carried by its art and atmosphere, and that sure as shit isn't enough.
>>
>>321266671

Why is it backers in games usually ruin everything?

If they're not trying to insert some fucking retarded meme, or terrible mechanic, they're trying to get their trisexual inflation fetish rainbow transsexual diaper clad fursona in.
>>
>>321266671
>Because the backer
He can go fuck himself.
>>
>>321266797
>I hate to agree with this. But "artificial difficulty" applies in this case to an infuriating degree. The game is largely carried by its art and atmosphere, and that sure as shit isn't enough.

It's just sad to see good foundation being ruined by terrible direction. If DD was a strategy game a lot of the design decisions would have mixed better. Alternatively if it used a more RPG'ish system it would have mixed the dungeon crawler aspect better. Now DD is an abomination. A hard core crawler with facebook tier content.
>>
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>design game that would be perfect for short, sweet and brutally hard playthroughs, like FTL
>stretch 5 hours of content over 80 hours by forcing you to beat all bosses three times and quadrupling costs on upgrades
>introduce mechanics like hero resolve cap on dungeon level so you're stuck on a neverending loop of hiring a new group to help level the one guy from the previous group that didnt get to rank 3 at the same time the others did
>devs are so addicted to the "THIS GAME IS HARD BRO" motto that they keep making it unfun and frustrating to play with every new update
>class balance is still terrible after a year of open beta development, they're so afraid of making classes OP that they just fail to properly buff them

the worst part is the grind. I wouldn't mind having a lv5 hero die if that didn't mean I'd have to spend hours grinding another guy to replace him, hoping he doesn't eat a 60 damage crit during that time.
>>
>>321252041
Remind yourself that overconfidence is a slow and insidious killer
>>
>>321266856
>>321266887

He paid 5 thousand for it
Abomination is overpowered anyway
>>
>>321267797
this is why kikestarter devs need to put in clauses that basically say "we'll take input from the user and make it into something usable, etc." and not let autismos hold them on leashes, like with that Duncan shit
>>
>>321267578
The grind is definitely a huge, glaring flaw in this game.
Stress, Disease, and Quirks really get in the way of leveling as well. You have to stick them in the church, bar, or sanitarium every other run once you're doing level 3 stuff. It gets really dumb after a while.
>>
>>321267797
>>321267928
It doesn't really matter. The dev is in no way legally obligated to do exactly as the backer wishes. They already made the character, they should've put their fucking foot down regarding a completely nonsensical mechanic.

>>321267578
>introduce mechanics like hero resolve cap on dungeon level so you're stuck on a neverending loop of hiring a new group to help level the one guy from the previous group that didnt get to rank 3 at the same time the others did
>devs are so addicted to the "THIS GAME IS HARD BRO" motto that they keep making it unfun and frustrating to play with every new update
This greatest sins of all.
>I wouldn't mind having a lv5 hero die if that didn't mean I'd have to spend hours grinding another guy to replace him
This and the previous two reasons are why I haven't played in months. Especially because this can easily mean you have to make an entirely new fucking party. I have three fucking Vestals because of shit like this. I should have at max two, simply to necessitate switching them due to stress. This is the first game I bought on Early Access, and I heard so many times to never buy an Early Access game, but it seemed so good, with so much promise and potential. Well I fucking learned my lesson.
>>
>>321261358
>The old days when you can get STDs from books
>>
>>321263365
Plague Doctor is the class that new players try out and quickly drop thinking that it's underpowered. It's actually the strongest class in the game. Being able to chain stun the back row where all the heavy hitters of the enemy team lurk is huge. Being able to cure bleeding and blight allows her to restore more health than Vestal or even an Occultist on a good day. Blight is one of the only two sensible ways of taking down tanks in hard missions. In addition her camp skills can salvage an otherwise ruined run where someone comes down with syphilis or drops to death's door. It's the top tier support class of the game.
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>>321266671
Well, the good thing about it is that such a retarded, isolated mechanic should be relatively easy to weed out. Still sucks that they're going to miss so much potential for really touching moments between the religious classes and the Abomination. Imagine the Vestal giving him a pep talk, or the Crusader reassuring him that He will stand strong and guide them all to safety. The little moments of bonding are what made this game for me, and now I won't be able to have some of the ones I should because of reasons.
>>
>>321267578
>Correct opinions: the post

I feel like at this point it's too late for any of those things to ever change. I still like the game a lot but it could be so much more if it was just tuned better.
>>
>>321265007
They will and then the community will bitch about how impossible some of them are.
>>
>>321254537
Oh man, I saw that trick on Getter Robo Armageddon.
>>
Merchant when.
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>>321271198
I'd say Falconer when?
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>>321255350
>>
>>321271457
They need to stop adding classes, too. It's pointless to have this many when you can barrel through most of the game with the same team build.
>>
>>321262448
All the time, he's best class.
>Normal Attack does Bleed
>Can Dodge Tank for other Chars
>Scooby Snacks
>Stun
>Bleed Everyone
>Attack Anyone
>Self Heal
>Stress Heal
>>
>have to do a run with no healer
>there turns out to be only 1 room battle
fuck yes
>>
>>321262448
houndmaster is excellent. Insanely good stun, great mark for bounty hunter/arbalest synergy, and other nifty support things.

Also, if you give your dog some scooby snacks, that mofo can just vaporize bosses.
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>>321260354
Goddamn the MaA was so op at first release

i soloed a beginner dungeon with just a MaA and a lot of luck

then i rocked a party of 3 MaA and 1 vestial and dickslapped anything the game could throw at me

i miss old MaA
>>
What kind of dungeons to do you guys want added? I want a snow cavern/mountain area or a cave area.
>>
>>321273134
Old abandoned farmland.
>>
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>>321261952
>>
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So where do the newer classes fit?
>>
>>321273402
How does Crusading smell amazing?
>>
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Reminder that Grave Robber is best girl.
>>
>>321274251
I'd take a pick to the face just to get a piece of this ass.
>>
>>321273554
The blood of your enemies, m8. Nothing sweeter.
>>
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>>321271893
Why is Cry Havoc percentage chance? The shitty Jester's stress heal and the Crusader's stress heal aren't a chance.
>>
>>321274842
Because it affects the entire party.
>>
>>321274786
Vampire pls go
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>>321268353
Actually, with this newest patch where you can turn off most of the shit they added in previous patches, I'm enjoying myself.
>>
>>321271893
>Scooby Snacks

It's a damn shame how they nerfed these, along with how every other buff effect in how they stacked with AoE attacks or other attacks that had natural -% damage.
>>
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>>321274967
Oh, I didn't realize that. Guess I'll have to give it a try sometime.
>soon as I get a new Houndmaster, since the old one bit the dust while fighting a prophet
Motherfucker should have dodged the rubble.
>>
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>1-1 dmg
>level up a skill
>1-2 dmg

so dumb
>>
>>321275139
Bring him with the abom, keeps party stress down and reduces prot so abom can rip and tear
>>
How much food should I carry into dungeons? And am I screwing myself by stockpiling it?
>>
>>321275157
Cry more, bitch nigga.
>>
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>>321275223
I've been trying out the abomination more and more. He's got a really reliable, long-range and surprisingly damaging stun, and his rank 2/3 blight isn't bad, either. I've switched him once before and he basically one-shot everything.
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>>321261989
4? What are you, retarded? It was Crusader, Vestal, Helion, Highwayman, Occultist, Jester, Leper and Graverobber. The classes added after the originals were the MAA, Arbalest, Houndmaster and Abomination.

Tighten up, son.
>>
>>321273512
>Grave robbing
>Neutral
Desecrating the remains of the dead for fun and profit is definitely not a neutral act. Should be either Neutral or Chaotic Evil.
>>
>>321276558
She's not doing anything malicious or harming innocents.
>>
>>321274251
That fucking buff and dagger that hits the middle two spots is fucking great.
>>
>>321277040
You lack understanding of how alignment works, especially in DnD/Pathfinder settings of which that alignment chart is derived. Disrespect for the dead is almost universally considered an evil or unsavory act, especially by the religious majority. Which in most settings set the line for what is "good" or "evil".
Also, outside of fiction, just try and say something along those lines to the living relatives of those passed. They'll certainly call your character into question.
>>
>>321277734
Robbing the dead may be in poor taste and looked down upon, but it is in no way on the same level as murdering the innocent and taking their stuff (Highwayman).
>>
>>321277040
Given the undead and all grave robbing is pretty clearly a damaging act in the DD world

She's CN at the least
>>
>>321277860
That doesn't make it any less an evil act. It's amoral. Even if they're dead she's still stealing from them. Simply because they "have no use" for their worldly possessions any longer, doesn't make it any less wrong to rob them of those goods.
And honestly, True Neutral is an alignment typically reserved for a being of pure logic and/or balance. A human is incapable of being that balanced. If you look at any creature given that alignment they're almost always an automaton, deity, spirit, or extraplanar/dimensional creature. Bounty Hunter would make more sense as Lawful Neutral for that matter.
At the end of the day those alignment charts are just kind of silly and don't really work all that well outside DnD and Pathfinder.
>>
>>321277951
All the chaos in the game is isolated at the Hamlet / Estate. Given the reason why every character is there, everyone would at least be Neutral Good. Outside of that all the GR does is rob graves, she doesn't kill people or deal with otherworldly beings. What she does may not be good, but they're not evil.
>>
>>321278414
No

If you break the laws of the setting you're chaotic at the least
GR does this for profit not benevolence so they can't be Good

They might tip to Evil given that the entire story of DD is grave robbing unleashing evil
>>
>>321277860
Also the concept of ritualistic burial is completely archaic and really shouldn't have any basis in morality.
>>
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>>321278512
Well not only grave robbing
The ancestor kinda murdered everyone and then raised them as undead, also made a lot of abominations from pigs and hired all the bandits to keep the hamlet in check.
The part where they dig into the Darkest Dungeon™ is just the last nail in the coffin.
>>
>>321252041

It might've been said already but I can't be assed to ctrl+F but if you level up a core crew of 4 guys, don't be surprised/disheartened if one of them up and leaves one day. They will return in a couple days.

First time I played, I spent so much time leveling up my dudes and making sure they lived no matter what only to have one leave. I uninstalled it ..then I found out he would've came back :-/
>>
>>321278512
No what? No matter what her or anyone else's intention are those characters are helping to stop an evil being from fucking up the world. You can call her a prick for stealing from the dead but she's not evil.

Also the Ancestor did zero grace robbing in his exploits, only murdering, raising the dead, sacrifices, and demon summoning. All the digging he did had nothing to do with graves but instead to find the Darkest Dungeon.
>>
>>321278414
>everyone would at least be Neutral Good
They're there for fortune and glory. That's hardly a wholesome endeavor. You continue to prove you know nothing of how those alignments function from the setting they're derived from. You also seem to think an Evil alignment automatically makes someone a dickstabbing murder rapist. An Evil aligned character could simply be a shady business man with damaging business practices, indirectly harming the local economy, fueling illicit trades of goods, etc. That'd be something along the lines of Lawful Evil, technically operating within the Law to selfishly serve himself, while never directly bringing harm to anyone. But I'm fucking tired, and I'm not gonna spend even more time that I should be sleeping explaining how alignments work.
>>
>>321278835
To follow up on grave robbers character she also used to be a princess or atleast royalty of some kind before loosing all of her money and status.
>>
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>>321271846
Maybe you're right, but i still like her design.
>>
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You are really going to sperg so hard about character alligment ? Come on it's christmas, let's for once agree.

IMO she is chaotic neutral
>>
>>321278403
>True Neutral is an alignment typically reserved for a being of pure logic and/or balance
Wrong, true neutral is "me first"
>>
>>321278403
those alignment charts are just kind of silly and don't really work all that well outside DnD and Pathfinder
This.
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