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Escape from Tarkov
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New video just came out. In case you're interested
http://www.youtube.com/watch?v=gZiP5kjUii8
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>>321174253
Interested in the game. Don't want it to turn out to be vapourware though, so haven't invested any money and am forcing myself not to get hyped for it.
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>>321174253
eh, no zombies = no buy.
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>>321174253
Is this Stalker 2.0?
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>>321174253

i instantly know the game is made my Russians/eastern europeans just by that picture
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>>321174253
DAMN SON
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>>321174253
They should get rid of the scrolling and make the icons small enough to fit everything on the screen.
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>>321174253
>Escape from Tarkov is a new hardcore narrative MMO
>MMO
Dropped
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>>321174253

Looks interesting. I hope it has animated iron sights and range calibration for optics. I'm worried about map size though.
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>>321174253
if it goes out on early access its a sure sign that it's a cash grab
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I hope this isn't another multiplayer, open world survival shooter.
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>>321175540

mmo can be anything with 32+ players and permanent inventory and stats.
>>
So do we know what it is?
Like a first person division?
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>>321175674
I don't care how many players it have, I don't wan't a fucking multiplayer game.
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Its just another DayZ clone
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>>321175923
Do we know this? It doesn't seem to have zombies
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>>321174253
Looks fucking nice. Russians, good work this time.
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>>321175986
No its DayZ without the zombie which aren't a real threat anyway.
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>>321175883
>Like a first person division?
At least developers said so. But how do they know if their game is like division, if division isnt even came out?
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>>321174253
I don't want to get hyped for anything. I'll just go and say "im midly interested". Altough slavs aren't as greedy as western developers.
>>
Interacting with doors and objects is really cool, i wish more games did that.
Still waiting to see what gameplay the game has though, but i'm keeping an eye on it for sure.
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Yahtzee Crowshaw taught me to expect everything will be shit until it can prove itself in the final product.

BUT MAN I AM SUPER HYPE FOR THIS
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>>321176051
Still though, we don't really even know what the game is about. Unless you know more than me then please share.
Is it an open world survival with food, hunger ect?
Seems to me it's more like a Division type game.
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>>321176139
In general.
I'd assume it's similar in the sense that you can team up with randoms or you can kill them. There may be a npc type enemy like we saw form the original trailer where the "bandits" were looting the dead guys.
Quests maybe. I don't know.
I was mainly comparing it to the Division because it's the closest thing I could think of when I saw it.
>>
I just found this
it was kind of interesting.
http://www.gamespot.com/forums/system-wars-314159282/escape-from-tarkov-stalkerrainbow-six-like-pc-only-32788151/
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>>321176442
It has offline.
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>>321176574
Yeah, you can play this game as singleplayer, but you still need to be online.
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>>321176165
>slavs aren't as greedy as western developers
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>>321175597
it is....
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>>321176717
I'm not that fussed about mmo anyway. It was more for this guy
>>321175597
>>321175540
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My PC wouldn't be able to handle it anyway.

Wasn't it supposed to be free to play?
Probably with steam inventory, crates and keys.
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>>321177198
>Wasn't it supposed to be free to play?
It`ll be b2p
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>>321174992
Gee, I wonder how.
Could it be the cyrillic text?
Or fucking slav toponym in the name maybe?
Please, tell us.
>>
>looks like Stalker 2.0
>Russki devs
>it's a fucking MMO
why is it always fucking multiplayer
fuck off
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>>321174253
What's the story of the game?
What's Tarkov? I noticed car license plates indicate it's set in St. Petersburg region.
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>>321174253
Looks pretty cool.
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>>321177610
I think it's in a make believe town. Which is called Tarkov. And there's been some natural disaster or crisis there and so 2 PMC's come in. I assume an American and Russian one by the looks of it. Then there's a npc bandit faction called the savages.
I think you choose which PMC to join, then you have to do quests for that one. You can obviously kill the other PMC members for loot, food or whatever but if you kill one in your own PMC you get "bad karma" which we don't know what that is yet.
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>>321175540
Russian MMO = instance based

So its actually more like Destiny
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>>321177560

Because solo games are harder more expensive to do, and end up being pirated anyway... Blame pirates for making P2W games so popular.
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Can you even shoot properly with AK like that?
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>>321174253

I was interested until I noticed it was an MMO.
>>
Eastern European developer biting more off than it can chew.
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>>321174521

in this age of oversaturated shitty "open world, survival zombie FPS" games which are not only terrible, but are poorly optimzed, i'm fucking sick of having this whole zombie theme. the fucking trendsetter failed, how is the genre supposed to copy a failure, and most zombie games are too stupid to innovate to fix these failures.
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>>321177610
The events of Escape from Tarkov take place in an alternate universe around our present time, in the fictional Russian city of Tarkov, the northern industrial and financial center of the country, and its suburbs. The game events, in turn, set background for the Russia 2028 universe. The city of Tarkov is caught in a plight of the war between two private military companies, triggered by illegal activities of the Terra Group transnational corporation. For the reasons yet unknown, the situation in the city quickly went out of control and the local populace was evacuated. The only ones left behind were either private military contractors, the local Scavs gunmen or shady characters of unknown origin and allegiance.
>>
So it's a DayZ in stalker setting with rpg elements.
>>
This game looks worse than stalker graphics-wise how the fuck do you mess up this bad?
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>>321178394
>the Russia 2028 universe

What is that, some sort of slav cyberpunk thing?
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>>321178479

lel
>>
I don't see why people are shitting on this being online.
I've always wanted to get into those online "open world survival" games to shit on people and steal their stuff, but every single one plays and looks like shit with terrible gun play.
This just looks like if that STALKER online/co-op mod was its own game and didn't get fucked up by that bear.
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>>321178642
I assume because they end up being f2p shit with terrible everything.
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>>321177965
Probably just a model for collapsed stocks. Which is fucking awesome.
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>>321178642

>I've always wanted to get into those online "open world survival" games to shit on people and steal their stuff, but every single one plays and looks like shit with terrible gun play.

That is because only griefers play such games, so they don't need to look good, just be exploitable so you can have griefers griefing griefers. Also means devs don't need to finish the game because such players would never play the content anyway.
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>>321174253
>a few slavs can do this but the DayZ devs can't
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>>321178479
>Delusion : The Postening
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>When you die in the raid, you lose all equipment, except for the money in the secure containers [which are organized outside of raids and act as a private stash for each player]. First, by playing with partners you get to upgrade you skills together (in a hivemind manner). Second, you can communicate with them either via preset radio commands (loot found, enemy spotted, get the door, exit found etc) or your own voice on the microphone. Some of the scenarios specifically require teamplay, as some of the actions will need at least two persons to perform. Third, more guns (especially tactically advantageous ones) can make that very difference that will get you through scenario alive. And finally, more hands mean more loot!

>As mentioned before, players will be able to not only kill enemy PMC members, but also their own teammates, for loot. This is discouraged for the most part, however, since a karma system will affect the player in ways that were not discussed in the interview. For players itching to sate their PvP hunger, a team deathmatch mode is also available so players can hone their skills. No word was mentioned on whether there will be traditional ranking ladders for the PvP mode.

"Guys, what if we take the social dynamics of DayZ only we make it so that you lose literal months of work whenever you die"
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>>321175540
>>321175894
Fucking this
I just want a decent survival free roam solo game.
I don't even care about zombies or some bullshit, just some shit along the line of "look, some bad shit happened and now civilization is fucking gone, now get out here and survive".

I just want to explore a dead city all fucking days
I just want to loot shit
I just want to find and hoard a fuckton of guns and store them in my crackshack
I just want to pop niggas that're trying to mug my ass or flat out kill it
But most importantly, I don't want it to have a half assed gameplay shat out by some pretentious indie fuckwad

That's literally all I fucking want
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>>321178860
Because DayZ engine is fucking disaster
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>>321177965
If you mean shooting without the dust cover, then yes.
It is not advised, however. The mechanism'll get dirty and hurt yourself on the moving parts.
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>>321179143

Then play Fallout 4?

It's got nothing but gunplay going for it.
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>they still haven't got rid of that stupid ass camera bobbing
can't expect this game to be good
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>>321178957
It's still better than the other slav game where you lose absolutely everything and have to re-purchase the game if you die.
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>>321179143
Q.Will the Escape from Tarkov be a session-based shooter? What game modes is it going to have?
A.In the classic meaning of this term - no, the game won’t be session-based. It has several playing modes. The player only has one life, and, with dying, he loses everything that was brought to the location or found in it.
The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..
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>>321179234

U wot?
>>
>>321178394
>>321178482
The story mode of Tarkov.
Looks pretty cool, but nothing more than vaporware at this point.
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>>321179272
>One Life is the first multiplayer survival game with perma-permadeath. If you die, you will leave the game forever.
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>>321179143
Play modded STALKER CoP, CS, SoC or modded Fallout 3, NV and eventually 4, you have options.
I think the main thing is there has NEVER even been a decent survival free roam online shooter.
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>>321179161

Whaddya mean slamming everything on a single thread when most intel chips are clocked to 3.3ghz and not the 6ghz+ required to handle that!?
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>>321179260
It's still a fucking a russian stalker-MMO wannabe at it's core Anon.
It's bound to fuck up at one point or another.
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>>321178957
>literal months of work whenever you die
Why are you implying that?
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>MMO
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>>321179454
>have to buy the game
>can literally only play it once just "because"
>limited time its on sale
>can't refund a game you literally cant play
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>>321179468
There is a Call of Chernobyl mod for stalker that is literally a freeplay mode with all locations ever made for the series including the ones from alpha builds.
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>>321174253

The first time I saw the logo I thought it was called "Escape from Turks".
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>>321179454
Say what you want, but I find that interesting to see how people change their approach to the game.

In Teamdeathmatch games, with instant respawn people tend to go in, full force.
Round based people play a bit more carefull.

In DayZ for example, people shoot on sight because they don't want to be shot. Kill before you get killed. You might also try to talk to someone when you suddenly meet someone in a city, but that might fail and the other person kills you faster than the other.

Now, what would happen if you only have ONE life? Just like real life. You would probably avoid combat because dying would mean you wouldn't be allowed to play anymore.
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>>321179860
Still, how the hell can this work?
Unless it's dirty cheap or gets some major hype or franchise to milk people won't be buying it over and over.
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>>321174876
Kinda.
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>>321179260
>the game won’t be session-based.
>it's session based
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>>321179860
And then we'll have hackers.
Where unlike real life, they'll come into the server and kill everyone with the press of a button.
I agree with you though, I'm interested to see what sort of community spawns from the game, though I doubt it'll be anything special.
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>>321174381
>I don't want it to turn into vaporware so i'm not going to contribute to it in any way

?
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>>321179860
>You would probably avoid combat
.. and then, you will be killed by a cheater. The end
>>
>look at all of our arbitrary menus

Yeah, great. I can't wait to loot 20 pockets on the guys body, to be crept upon by some kid and shot.
>>
Which S.T.A.L.K.E.R. is this?
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>>321180004
Its 20 bucks.
Having like a week respawn and you loose EVERYTHING seems good enough.
Because what will eventually happen is that there will just be "vets" all circle jerking in groups just shitting on people who just started with a 9mm pistol.
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>>321174253
>that slow ass looting

I hope they remove that, while it's realistic it simply isn't any fucking fun.
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>>321178957
>Perma death system
>PvP
>Allow supposed team players to fuck each other up because greed
>Some kind of karma system

I know, on paper, it sounds good, but we all know how it's going to end.
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>>321180338
Maybe something like seasons, like you get locked out until a certain date every couple weeks or so and then every dead person comes back in again at the same time.
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>>321174253

Would probably love it if it was singleplayer.
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>>321180451
From QA in their steam group:
>As for the system of temporary or seasonal ban and other suggestions, we pay attention to every single suggestion and feedback on our game. We wouldn’t like to change the main concept of One Life. However, we are open to consider different variants with additional game modes for weak players who are not ready for hardcore games.

>weak players
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>>321174253
>inb4 it's just another survarium

Stalker 2 when?
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>>321180712

When Sergei needs another ferrari.
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>>321180706
kek
That wouldn't be half bad though. The main game mode where you have one life. Then another one with seasons.
Though I think that would take away from the potential one of a kind community it could create.
Maybe not introduce more game modes till a month or so into the games life.
>>
>>321180451
I could see something like that being cool, but in a game that didn't look like dog shit.
If that type of mechanic was in a game that actually looked like it it was worth playing outside the gimmick I could see that working, maybe even in Tarkov for instance.
But One Life looks terrible and I'm sure people would give just as much of a shit about it as NETHER if it didn't have that gimmick.
>>
>>321180801
Well they are making Cossacks 3. Maybe he is running out of pepsimoneys.
>>
>MMO
Why not add some co op shit if you absolutely want multiplayer
These type of games need to focus on SP primary if you don't want them to fuck up in a spectacular fashion

I'll be honestly surprised if it work.
Shit'll be ruined by hacker alone fucking the whole thing up with permadeath system, making people not want to deal with this bullshit.
>>
so... DayZ with Rainbow 6 graphics?

Dropped
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>>321180936
Yeah, Cossacks 3 was scheduled to release somewhere around right now.
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>>321174253
is that game gonna have monster in it.
in generally don´t like "realistic" games because the gameplay tends to get boring and repetitive after a while
>>
Is this cryengine?
>>
>tfw slavs are saving gaming
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>>321178957
>>321180420
It amazes me how you newfags can't handle some low-tier hardcore elements.
Fucking hell, have you faggots never played a pre-Everquest MMO or a MUD?
A LOT of them had shit like permadeath, open PVP, losing all your shit on death, etc. etc.
>>
This vid made me hurtin' for a new S.T.A.L.K.E.R
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>>321180229
That's the whole point of them. Secure the location before looting or get covered by teammate.
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>>321177965
Yeah. Its kind dangerous because your hand is near there and the bolt slams back into it it will break bones, but mechanically the gun works fine.
>>
>>321174253
this looks sweet...
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>>321177965
I guess it wouldn't be a problem with a foregip.
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>>321178957
Be happy that you didn´t play Ultima online then. That was real Money involved when dying.
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>>321174253
This is fucking awesome. Comes closer to my dream game inventory system than anything else. Especially the part where items are actually stored in backpack, pouches and pockets.
>>
>>321174253
>Another DayZ clone
Late to the party. People moved on.
>Zippo
The fuck? Do they even have a legal team?
>>
Also, just take a closer look
>magazines are fucking real items, separate from rounds
>you actually need to carry them around and load them
>ammunition is scarce as fuck
fascinating
>>
>>321174876
Insurgency with a Slavic touch. From the gameplay videos, it looks to be more mobile and players are fairly durable.
>>
This looks fucking great and /v/ parrots hivemind can go fuck itself.
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>>321183701
>durable players
Dropped.
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>>321183701

>insurgency

This is like Dayz. Open world surival game.
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>>321183945
Sorry, that was from me watching the combat trailers without researching further. It is obvious now that it is open world survival of course.

>>321183874
I'm sorry, but rifle plates do not break like cheap china. People dying instantly from a few boolets without any bleeding or wounding mechanics in between is one of the most unrealistic damage models in videogames.
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I like Russian post-apocalyptic scenarios so I'm keeping an eye out. MMO has me concerned but I'll judge it when I see it.

From what I gather in the trailers, just one city has been affected by who the fuck knows waht and you Russian and American special forces checking it out along with the rabble left within the city.

What could only affect one city? It doesn't seem biologically.

CG trailer.

https://www.youtube.com/watch?v=IPlnHe9l34E

Another gameplay video.

https://www.youtube.com/watch?v=a70_QmnjhCU
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>>321184207
Slavs taking 10 rounds to the chest and slapping on a bandaid isn't realistic either. Nor is it fun. For a game like this where it seems bullets are a pretty precious commodity having to waste 5 on some wifebeater rocking slav with a makaroni isn't a good gameplay mechanic, and makes for horrendous gunplay.
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>>321184253
Looks really great. Hope the S.T.A.L.K.E.R MP mod comes out before this game, so i got something to do while waiting.
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>>321174253
God, add proper content to it and i will buy 5 copies.
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>>321176165
What is Gaijin and Vostok?
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>>321175540
>not dropping it at hardcore or narrative
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>>321185171
>Vostok
Their country is literally Zimbabwe now, what do you expect? Even GSC is alive now, because Sergei Grigorovich cannot afford new bugatti
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>>321174521
If I don't care if it's zombies or survivors.

I just want a PvE experience on top of my PvP.

Dying light pisses me off because it runs so poorly even on my rig. and DayZ is just a fucking walking sim.
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It looks fun but I don't trust russian devs after gaijin

I do fucking love realistic oriented shooters that aren't full simulator though
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>>321183504
just like all survival games or atleast dayz
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>>321174253
I enjoy MMOs but i'd rather this not be an MMO. I feel that's really going to limit it.
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>>321185821
I just want an MMO where I can focus on PvE without having to speand 300 hours grinding first to get to it the fun dungeons.
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>>321184253
Its good they actually have enemies that are actually people and fucking use guns instead of zombies.
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>>321185973
It mentions skills. If these skills can have a meaningful impact, like being able to repair certain weapons that the average Joe can't or learn how to scale walls with certain equipment, then I'll start to give it a more serious look.
>>
anyone else get the email?
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>>321186180
For beta?
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>>321184395
You're talking about the damage from the combat gameplay videos? It seems like most of those shots were misses. Player health seems to be about half that much or slightly over 5 hits.
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>>321186097
The only sort of skills I would allow in a game is like EVE online.

And that is simply proficiency, your aim is slightly better, you can run farther, you know how to pick a lock faster. blah blah, simple shit. Or even surveying, like you can see certain things easier in the game at range.

But not some stupid shit like "slow motion firing" "highlighting objects" "take more damage"
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>>321185821
People are saying the Russian definition of an MMO covers anything with more than 60 players, so it's probably just like DayZ or something.
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>>321186431
I have not played EVE online, so I am unsure of what those skills are like. I just want to be able to take a certain path with my skills and be like, "Oh I can't do X very good like you can, like prep weapons to be in tip-top shape compared to other prep weapons, but I can scout really well and gather intelligence like no other person," but a man can dream.
>>
lol what a fuckin dumbass, doesn't keep his weapon in the action state when sneaking through the woods in a hostile area?!

what's he gonna do if he's contacted? doesn't he trust himself with a loaded weapon?
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>>321174521
This is the stupidest thing I have read in a while.
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>>321186586
I'll play it and probably enjoy for a while either way. Do they have a release date?
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>>321186887
EVE online skill system is sort of like others but at the same time way different.

it requires real time, So say to get a certain skill to level 5 (which is max) you have to train it, overall that skill would take 10 days real time to get to max level, you don't have to play during that time, it just needs to pass.

Not saying that would work here but the skills themselves.

>for each level on this skill you can repair a weapon 5% faster
>for each level in this skill your accuracy falloff is increased by 2%
>for each skill in this weapon your ability to use pistols increases by 3%

It's small enough that it feels rewarding, and not big enough to make a huge difference between most players.
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>>321179468
Yeah because human nature turns every single game into "Kill On Sight" the game.
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>>321187001
>doesn't keep his weapon in the action state when sneaking through the woods
Just so you know, you can hear everything that is going on in the woods 150-200m away, trust me i hunted moose more than once. Stealth games are a lie.
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>>321187259
I can see a lot of skills being a +/- in certain actions, but if I'm gonna be a special snowflake in a Russian MMO, by god let me be one
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>>321174253
MODS WHEN

I WANT MY STALKER 2.0 EXPIERENCE
>>
>>321187456
You might enjoy Albion online.

>game is based around entire community
>You can't be a master of all skills

Skill system is sort of like the following
>want to be a leather repairer/maker
>shit at everything
>pick a field
>go with making leather shoes
>in that field there are different types of leather shoes
>in that field it has your ability to make each part in the leather shoes
>in that field has quality items you can only make at max level in leather shoes and that type of leather shoe

http://www.pcgamer.com/how-i-became-the-leather-shoe-guy-in-albion-online/?utm_content=bufferd8ebf&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgfb

Not even kidding, guy talks about it in the article. It's not the prettiest game, but fuck I want to be a well known trader and run my own goods shop.
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>>321187440
not really the main point of my argument.

you agree he should keep his weapon loaded, though, right?
>>
>>321174253
This looks like DayZ but actually like, your character isn't a tank, looks good, and has good combat. I'm very interested. I hope I get into the beta.
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>>321187674
Hahahahaha I got a good chuckle out of that.

Truth be told, I'm terrible with MMOs. This sounds like something I could join and, with a guild, go shoot up some ruskies and get some good loot out of it and, hope to god, work towards an end-goal.
>>
>>321188102
Would be nice, I can't deal with shooters much anymore.

I don't enjoy playing against real players. Mainly because there is too much cheese and sweat involved.
>>
>>321177560
see >>321176442
It's got an offline mode.
>>
I'm pretty fucking hype.

>PC only, meaning no downgrade, it can only get better
>SLAVSHIT GALORE
>seems fairly slow paced which is encouraged by actual animations/time required for searching bodies and their separate clothings, like Metro but better
>minimalistic HUD
>nice inventory
>could be the actual spiritual sequel to Rainbow, unlike that piece of shit staplegun sim called Siege

I just need to get a new pc until it comes out
>>
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>>321174253
>Video stops when 'gameplay' begins

I'll just remind you that this is a

-f2p
-hybrid
-survival

piece of shit humping the STALKER's corpse but I'm certain we will see no end of these shill threads judging by how Hatred devs endlessly baited anons with

>hurrr what's his name
>no timportant durr wink

At least Undertale furries spam it due to unfettered mental illness.
>>
So how is their paymodel going to work? How do they get money if it's F2P?
>>
>>321183504
Wow, what else could they throw in to make it even more tedious? I know, soles of your shoes can rupture slowing your movement until you spend ten hours crafting a replacement or visit an in game cash shop.
>>
>>321181805
It's Unity engine. Rewritten to hell of course.
>>
>>321189242
This game is not related to STALKER in any way.
>>
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>>321174253
My fucking dick that looks good
PS4 PLS
>>
>>321188908
>could be the actual spiritual sequel to Rainbow
Why is everyone saying this? This trash is not even comparable to the Rainbow Six series. What the fuck y'all smoking?
>>
>>321189708
I'm sure devs avoid the STALKER name like the plague :-)

jebem ti mater
>>
>>321189864
nek si mu reko
>>
>>321188464
>cheese and sweat involved
Bro, shower that junk.

And I am a highly-competitive person, especially in shooters, so being able to get into a server and serve a specific purpose and do it better than the next guy gives me some purpose.
>>
>>321174521
this is bait
>>
>onaj osecaj kad nemas devojku da je vodis na klizanje i toplu cokoladu
>>
>>321189819
>mmo
Oh wait no fuck that shit, fuck that killed my hype fast
>>
>>321189819
>PS4 PLS
Please no. It's not that it wouldn't be nice for more people to play, it's just the way the UI is set up, the game would cripple itself trying to work on controllers.
>>
>>321189242
There actually is a gameplay video. The main positive with this game is competition, might help the survarium devs to stop fooling around.
>>
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>>321189819
How does it feel from the other end fucko?
>>
>>321189951
Being good is fine, but it's like titanfall, People who focus on using autopistol because they can't aim. Or in battlefield where have the time you fight someone they are prone 90* in the air but shooting forward.

or that douche who hides behind a half wall and can shoot you but you only see the top of their heads.

Shit like that is why I don't play PvP, same thing for MMO's, instead of wanting to have fun they only care about winning and as such only doing cheese. instead of applying a reasonable tactic, it's like fighting someone in a fighting game that only down kicks.
>>
>>321189242
It's buy to play.
>>
>>321190360
with a cash shop for all your survival needs :-)

>>321189904
slavshills are the worst
>>
>>321190681
>all this counter-shilling

How much is it in your company? 8 cents per word?
>>
>>321174521
Funny, the lack of zombies is why I want to play the game.
>>
>>321178957
>Some of the scenarios specifically require teamplay, as some of the actions will need at least two persons to perform.

Dead before it's even finished.

With the stupid subhumans and trolls that make 50% or more of every multiplayer game, this is a very stupid mechanic.
>>
>>321191046
Learn better english, slavshit
>>
>>321191092
Fuck you, i wanna play a fucking game where zombies done right, why is this so complicated? Just give them simple AI, that actually works, and spawn hundreds of them. Bang, you are pretty good
>>
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>>321191485
My english is good enough that I get 12 cents per word.

Step it up.
>>
>>321186586
This. They've said the servers are 64 players only. The battles in this game will probably be like Battlefield, with Insurgency shooting mechanics, and permadeath.
>>
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WOW GUYS IS THIS STALKER TWO?

WOOOOW
>>
>>321177965

without a magazine, yes it will surely be a problem.
Thread replies: 177
Thread images: 21

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