Play other anons' levels and share your own
The update allows even easier sharing using the new Mario Maker website: https://supermariomakerbookmark.nintendo.net/
>>321131087
tfw most of your levels are super expert
https://supermariomakerbookmark.nintendo.net/courses/6E12-0000-0128-014C
I will buy a steam game from your wishlist the first person to beat my level as a Christmas present
You win.
I hope you enjoy My levels:
The Call of Cthulhu https://supermariomakerbookmark.nintendo.net/courses/6CEF-0000-00B5-AA9E
Captain Toad and The Raiders of The Lost Ark https://supermariomakerbookmark.nintendo.net/courses/AA14-0000-00DE-12F1
https://supermariomakerbookmark.nintendo.net/courses/34A2-0000-0127-E1DA
Donut Plains. Lots of Donuts. Not much Plains.
Would appreciate some feedback on the first level. Most of it takes place in the subworld so I can't see the death map.
https://supermariomakerbookmark.nintendo.net/courses/D0CC-0000-005A-7F03
https://supermariomakerbookmark.nintendo.net/courses/27DF-0000-0025-6EFA
Reposting userscript before going to sleep:
https://github.com/Difegue/Mario-Maker-Linkifier
There'll probably be a better one by that other guy up soon, but in the meantime you can use this for easy bookmarking.
Thanks to everyone that tried out my levels last thread. I'll play the new ones posted here.
https://supermariomakerbookmark.nintendo.net/courses/2E8D-0000-003A-FE48
https://supermariomakerbookmark.nintendo.net/courses/64EF-0000-004B-31DD (I encourage you to take the skull route here)
Few more levels from me, appreciate feedback.
Deus Ex Magikoopa 2: Fire & Ice
https://supermariomakerbookmark.nintendo.net/courses/AF76-0000-0115-56D4
More Metroid than Mario, this course is a big adventure with a flashy ending. It's somewhat challenging, but there are no cheap deaths. If anyone beats any of my Magikoopa courses, I'll play everything you've made. I have one new payout to deliver, then I'm probably going to call it a night.
Difficulty: ***
Length: *****
Secrets: *****
Dr. Feelgood: Kickstart My Heart
https://supermariomakerbookmark.nintendo.net/courses/E91A-0000-011F-69AE
This course has two very different endings. Can you clear the coronary blockage, or will you bail out and suffer the consequences? If you go for the easy exit, you'll have to find another line of work. Comment after completion to prove that you deserve to keep your medical license.
Difficulty: **
Length: **
Secrets: ***
https://supermariomakerbookmark.nintendo.net/courses/2D39-0000-0127-C0D7
>Escape From Koopa Bay(Stay Big)
My newest course in the Super Mario Backcountry series, 7-2: Bumble Bee Tumble
https://supermariomakerbookmark.nintendo.net/courses/5CF1-0000-0127-34E3
I bookmarked some levels from the last thread (Bowser Ball looks really interesting,) I'm gonna play them tomorrow. For now, here's a quick collection of some levels I've made that all have the same theme: BRIDGES.
>"A Nice Bridge"
https://supermariomakerbookmark.nintendo.net/courses/6E9A-0000-0112-B0E8
>"An Even Nicer Bridge"
https://supermariomakerbookmark.nintendo.net/courses/AEC0-0000-0114-FC90
>"A Not-So-Nice Bridge"
https://supermariomakerbookmark.nintendo.net/courses/FDE3-0000-011C-F6D2
>"A Pair of Parallel Bridges"
https://supermariomakerbookmark.nintendo.net/courses/DA84-0000-011D-AFAB
>"The Nicest Bridge Around" (Best looking bridge)
https://supermariomakerbookmark.nintendo.net/courses/EFC4-0000-0123-701FI made a bunch of bridge levels as a bit of a joke, my first level was 'A Nice Bridge', and I just decided to go with a similar theme for the next few levels.If any of you play these, tell me what you think. Sooner or later, I'm gonna have to join the bandwaggon and make a shmup level for the new fire clown car.Good night, /v/.
https://supermariomakerbookmark.nintendo.net/courses/367B-0000-0121-5DCA
My most recent level. Our hero, Toad must learn of the hardships in life and the satisfaction they will bring.
Posting some of my levels
>Hardest level, standing at 7.42% clear rate
Really open level that encourages exploration and rewards it fittingly (with powerups, not useless mushrooms. I'm working on a sequel for this at this very moment. Hopefully I'll get to post it before the thread dies.
https://supermariomakerbookmark.nintendo.net/courses/5D69-0000-00D7-B631
>Most starred level currently at 73
It's a simple story level about a killer goomba
https://supermariomakerbookmark.nintendo.net/courses/C57F-0000-004C-7E09
>Personal favorite
Paralel dimensions reveal each other's secrets. Your choice of either fire or ice hell
https://supermariomakerbookmark.nintendo.net/courses/E9A9-0000-00D7-C126
>Most recent
Another story level, this one about Mewtwo. You get to choose if you keep obeying the scientist's experiment or break out. Mewtwo escapes to Cerulean cave at the end.
https://supermariomakerbookmark.nintendo.net/courses/BAF3-0000-00F7-41BE
Newest level:
Take Me With You
https://supermariomakerbookmark.nintendo.net/courses/3A8E-0000-0127-ADD2
Mario must understand Yoshi's struggle.
Uses a controversial feature of checkpoints.
Last two shits:
The Assassin (Thwomp avoidance, deep moral choice at climax):
https://supermariomakerbookmark.nintendo.net/courses/49EC-0000-0116-F234
Instant Vine (very simple 10 second one-screen level, don't rush it):
https://supermariomakerbookmark.nintendo.net/courses/6A09-0000-011A-C3C3
>>321132730
I enjoyed that
>bookmarks growing in numbers
>getting lucky with 100MC and not getting shitty levels
Man, I've never played Mario Maker this long.
Posting my levels. I think these are my best, because I haven't made anything good since.
>Clown Car Castle Chase!
https://supermariomakerbookmark.nintendo.net/courses/ABDF-0000-007A-D005
>Back and Forth Clockwork
https://supermariomakerbookmark.nintendo.net/courses/E28B-0000-00DA-456B
I'll play some other people's levels. Reply and I'll play.
>>321132785
>Uses a controversial feature of checkpoints.
And that would be?
These are my latest two. Feedback appreciated.
Lazy Lava River (stupid easy)
https://supermariomakerbookmark.nintendo.net/courses/E0AD-0000-0128-0DFA
Shoenanigans 5: Last Shoe-rrah (difficult puzzle level)
https://supermariomakerbookmark.nintendo.net/courses/9BB9-0000-0123-996B
>>321134275
I would be guessing that its the checkpoint glitch.
A checkpoint covers a total of 4 spaces. A 2 x 2 square. However, when you die, you spawn between the bottom two spaces. This means if the bottom two spaces are buried in the ground, if you die you respawn either inside the ground, or if there is empty space, below the ground covering the checkpoint.
Basically, you can make a level where you activate the checkpoint in one area, but dying makes the checkpoint spawn you in a different area below the checkpoint.
>you beat stages in your bookmarks
>you have to go and delete stages manually
god damn there should be a delete by clear option or some shit, or a delete all and get it over with option
Lucking literally the only reason I want a wiiu. Is there anything else on it that's worth it and not shit?
anybody interested in WR some old courses i made? I don't get very much feedback on these stages either so i don't know how good these are.
https://supermariomakerbookmark.nintendo.net/courses/E1FA-0000-00D6-C73A
https://supermariomakerbookmark.nintendo.net/courses/8934-0000-00D6-7FC4
https://supermariomakerbookmark.nintendo.net/courses/0EED-0000-00B7-8066
Posting my levels before going to bed
Blocky Tower
https://supermariomakerbookmark.nintendo.net/courses/84F8-0000-010A-379E
Alternate music: https://www.youtube.com/watch?v=z25QFXGpwKQ
Bob-Omb Warzone
https://supermariomakerbookmark.nintendo.net/courses/B20E-0000-011D-D6FC
Alternate music: https://www.youtube.com/watch?v=GlU-oBPiOJs
Super Bell Hill (3d World)
A recreation of 3d World's 1-1, except more recreations of other levels to come in the future.
https://supermariomakerbookmark.nintendo.net/courses/4E8B-0000-011E-9292
Alternate theme: https://www.youtube.com/watch?v=dI8slLrX0kA
And if you like these levels, check my other ones here: https://supermariomakerbookmark.nintendo.net/profile/TheCala
>>321135340
The Wonderful 101.
Bayonetta.
Super Mario 3D World (if you have 1 person to play it with).
Splatoon.
>>321136070
>tfw no Wonder Red costume
>>321136145
maybe on Bayo's release. We got all the characters but we sure don't know if there are some surprise stages, vets or costumes this feburary.
Frankly Red, Blue and Green all makes great miisuits.
>>321136414
No I meant in Mario Maker
>>321136414
Did you completely miss the part about the final DLC and Mii outfits?
Fly or Die
https://supermariomakerbookmark.nintendo.net/courses/1E31-0000-0121-6435
There's also a secret exit! Be on the lookout for it
>>321136508
oh riiight
>>321136538
yes but Sakurai has made fibs before. he could (but i do doubt somewhat) have some other surprises planned on Feburary.
it was only the last video direct. he won't go back in front of a camera to say here's a fucking clone you know and are familiar with. or here's a fucking N64 stage or some shit. i dunno
Reposting from last thread
Please let me know what you think
https://supermariomakerbookmark.nintendo.net/courses/6F13-0000-0108-D26A
https://supermariomakerbookmark.nintendo.net/courses/C22D-0000-0110-400D
>>321135429
Just WR'd the first one. Very cool. Pun unintentional
>>321137535
thanks. never sure about that stage, people generally dislike Ice blocks.
Testing a thing
7A7C-0000-0022-CF0C
7A7C-0000-0022-CF0C
https://supermariomakerbookmark.nintendo.net/courses/7A7C-0000-0022-CF0C
Edisnus Edisnoom
https://supermariomakerbookmark.nintendo.net/courses/5B8F-0000-0110-800E
Ness gets stuck going back and forth between the real world and a strange parallel world, where things are opposite, reverse, or just not quite what they seem. There are usually more than one way to get through more difficult areas of the course.
Port to Port
https://supermariomakerbookmark.nintendo.net/courses/73A6-0000-010E-D701
Mario boards a small airship fleet in order to get from one port to the next on the other side.
Pikmin Adventure
https://supermariomakerbookmark.nintendo.net/courses/57BF-0000-010E-4719
Join a lost group of Pikmin as they attempt to find their way home, traversing through the underground AND overground! There's more than one way to get through some aspects of the course.
Slippy's Sabotage
https://supermariomakerbookmark.nintendo.net/courses/F7A1-0000-010D-6413
Who says Slippy is useless? In this short adventure level, help Slippy sneak aboard an enemy mega-vessel and destroy it from the inside! Complete with kinda riveting escape!
Gold or Death - The Gameshow
https://supermariomakerbookmark.nintendo.net/courses/CB53-0000-0110-AB7A
Choose your favorite contestant and attempt to tackle the several obstacles between you and infinite gold to stuff your pockets with! Not for the faint of heart (or the easily enraged)!
>>321138043
whatever that thing is it should be designed to work with full URLs instead of only the final digits. just a dumb opinion that doesn't matter, get on it java-guy.
>>321136756
>other surprises planned on Feburary.
Really doubt that anon. I'm sorry.
>>321138043
DOUBLE THE BOOKMARKING POWER WHOAOAOAOH
>>321138281
If clock tower is the only new stage for feburary I'llbuy it and play that stage for a long ass time.
>>321138281
>he doesn't believe there's an NX port coming
I doubt they'll announce it in February (they'd save that announcement, along with some newcomer trailers, for E3 '16), but I guarantee it's coming. They'll want to keep Sakurai on the project as long as possible.
I figure the DLC was all just a matter of convenience.
>>321138234
It works with both. It's not supposed to encourage people to just post the codes if that's what you're worried about. Most people won't know the extension exists and will just post whatever, and if they happen to post the code then it works.
>>321138456
Stop, Anon.
>>321138465
i like the idea of plug-ins like the one created last thread ago, but yeah a little streamlining so nobody without the plug-in would notice would be a bit nicer.
Hello anons. Play the bad level that I made while drunk and watching my roommate play Donkey Kong Country. I will now play the levels posted in this thread.
https://supermariomakerbookmark.nintendo.net/courses/3DBE-0000-011F-4380
I love this new feature. I queue levels to play during my day's commute and have a playlist rearing to go when I get home.
I did a series of levels that are tied together by their use of big Yoshi Eggs as a 3/3 Star-Coin-esque collectable. Each of the following 4 have fairly straightforward exits, but if you're willing to explore you can find 3 hidden 4-UP Eggs. Give it a try.
1-1 Piranha Party
https://supermariomakerbookmark.nintendo.net/courses/90C2-0000-0124-F425
1-2 Molé Olé
https://supermariomakerbookmark.nintendo.net/courses/555D-0000-0124-F405
1-3 Boo Buddy Bop
https://supermariomakerbookmark.nintendo.net/courses/31EB-0000-0124-F3D7
1-4 Thwomp Romp
https://supermariomakerbookmark.nintendo.net/courses/7F00-0000-0124-F3B1
If you like these, or are just looking or more to play, feel free to Bookmark All from my profile page.
https://supermariomakerbookmark.nintendo.net/profile/DanOnTheInternet
>>321139104
yo links, why you gotta play me like that?
>1-1 Piranha Party
supermariomakerbookmark.nintendo.net/courses/90C2-0000-0124-F425
>1-2 Molé Olé
supermariomakerbookmark.nintendo.net/courses/555D-0000-0124-F405
>1-3 Boo Buddy Bop
supermariomakerbookmark.nintendo.net/courses/31EB-0000-0124-F3D7
>1-4 Thwomp Romp
supermariomakerbookmark.nintendo.net/courses/7F00-0000-0124-F3B1
>If you like these, or are just looking or more to play, feel free to Bookmark All from my profile page.
supermariomakerbookmark.nintendo.net/profile/DanOnTheInternet
Okay, here's the thing. Feedback welcome.
https://github.com/NoneGiven/MarioMakerLinks/blob/master/README.md
Read this, it also has a link to install.
https://supermariomakerbookmark.nintendo.net/courses/C492-0000-011B-15DA
I made it for you /v/
>>321139327
Except if you installed it, re-install it, because I just updated it again.
Fairly simple idea, hoping for an anon to beat it, particularly the hard one.
https://supermariomakerbookmark.nintendo.net/courses/8C20-0000-0128-13EF - How to fly easy
https://supermariomakerbookmark.nintendo.net/courses/2F30-0000-0128-15D8 - How to fly medium
https://supermariomakerbookmark.nintendo.net/courses/2AC9-0000-0128-3E35 - How to fly hard
>>321139950
>Cropped lewd third season Digimon
I'll play it only because i reacted. save other anons the trouble
>>321134494
How do you get past the first room in the second one?
>>321139327
>>321140063
Works on chrome. These >>321139305 shows clear rate/difficulty.
These >>321140160 show up as unknown/??.??%
Any possibility to show amount of players attempting and amount of players clearing? Much better indicator of how good a level is.
>>321140685
i deleted bookmark because of that image :^)
>>321140668
They are unknown because they are recently uploaded and have not had time to get reliable statistics.
What nationality makes the best levels?
>>321131259
My time was garbage, but I managed to beat it.I don't even have Steam.
>>321140836
America
>>321140668
>unknown/??.??%
If you check the website, you can see they don't have a difficulty rating or clear% listed. I guess I could calculate it based on the clears/attempts.
>show amount of players attempting and amount of players clearing
I plan to show the stars and number of players who attempted it (feet icon), but there's no stat for the number of players who cleared it. All the player lists (recent, cleared by, starred by) only go up to 100.
>>321131259
I tried. I really really did. That first bit with the p-switch was just so tedious that it was not worth playing again and again.
The bits that I did play I thought were well designed, just messing up made me have to go through the not challenging but just obnoxious first bit over and over Drove me mad
Destroy the Death Star!
I was inspired by watching the newest Star Wars movie.
https://supermariomakerbookmark.nintendo.net/courses/B7C6-0000-0128-4676
>>321141035
i'm adding this.this better have a spoiler or two
>>321141023
Also, I probably would have kept trying but another anon just posted about how they beat it and I don't have all night to be playing the same course haha
>>321141109It doesn't
>>321140160
Just cleared medium and hard. Hard one was awesome (also I feel like I've actually learned how to fly properly now).
Did anyone get that script posted in the last thread working on Firefox for easy Mario Maker Bookmarking?
It looked pretty amazing but it's not working for me.
Reposting again, this is my first level, created it this morning. When I wake up tomorrow I'll go through the list of anons who played my level and play theirs
https://supermariomakerbookmark.nintendo.net/courses/FEC2-0000-0127-17F5
I always wondered, why doesn't SMM have a general on /vg/? Seems more /vg/ worthy than shit like FNAF or something like Splatoon.
>>321141327
here ya go.
>>321139327
I'm not using it but it does look useful. i personally don't have issue with simply highlightinh and right click open
I didn't think this level was that hard.
https://supermariomakerbookmark.nintendo.net/courses/7612-0000-0109-3207
A little unfair but not that hard
>>321140858
Post you're amazon wishlist to me on miiverse if you are Parfait! DUDE YOU ROCK! What did you think of my level?
>>321141384
It had one back when it launched, was pretty comfy as well (like a slower, less insane version of here), but it stopped due to inactivity.
I think at one point they tried to merge it in with some of the other Nintendo generals, which did not take off at all (no-one can be assed posting levels in a thread full of Mario Kart).
>>321141337
wall jumping kaizo hells should never be anybody's first stage.
it wouldn't have been so bad either if you have tweaked some of the positions of the ground. it's very very easy to just jump into the plants using the full momentum of Mario.
https://supermariomakerbookmark.nintendo.net/courses/CDBF-0000-0123-D2C7
Newest level I've made, looking for some feedback so I can stop making shit levels.
Gonna try some of these other levels to find shit to steal.
>>321141710
It's not even that hard though, anon.
>>321141963
>it's not even that hard
yes, it is.
it will reflect that when more people jump in, die, and quit.
I left my own opinion about this stage using Miiverse, so although i'm critical about it, i did leave a star.
>>321141597
Pretty damn challenging, but I couldn't quit since I got the hang of how everything came together after several deaths. I'm garbage at gliding with the cape so the last part took me forever.
>first time through the bottom pipe
I'll message you and try to beat my time later tonight. I need a break.
>>321141963
Spoiler alert: things will seem easier when it's your own stage.
>>321142090
But it's not even kaizo though. All you just do is wall jump from one side to the other. I purposely even designed it not to be brutally hard. I've played all of the kaizo marios.
>>321142401
Things will also seem easier when you're not shit at platforming
https://supermariomakerbookmark.nintendo.net/courses/12AB-0000-011E-05C2
https://supermariomakerbookmark.nintendo.net/courses/E1C0-0000-0110-A6B2
https://supermariomakerbookmark.nintendo.net/courses/3A2D-0000-0108-17B8
https://supermariomakerbookmark.nintendo.net/courses/1A22-0000-0103-642D
https://supermariomakerbookmark.nintendo.net/courses/3F41-0000-0102-6DA6
https://supermariomakerbookmark.nintendo.net/courses/B66B-0000-00FB-5E18
https://supermariomakerbookmark.nintendo.net/courses/D7E5-0000-0048-D696
https://supermariomakerbookmark.nintendo.net/courses/E7BE-0000-002B-9DDF
https://supermariomakerbookmark.nintendo.net/courses/DA47-0000-001E-13CC
My courses, from newest to oldest. Reposting -- please take a look at them if you'd like. They're mostly obstacle course-type levels with a few secrets here and there.
>>321142509
holy
shit
just post your profile page if you're gonna link everything.
it even has a bookmark all function.
fuckin 'ell
>>321142626
If it bothers you that much, then don't play them, rude anon.
>>321141337
I'm with >>321141710
I know I'm not the best at platformers, but I'm sure that with enough practice I could get through the level, but I have no reason to spend 10 minutes on your level when I could be trying out better made ones. The problem isn't that it's hard, it's that it's boring, to look at, and to play.
In the small section I saw there was nothing interesting about the design, nothing really creative going on, just walls and piranha plants, which weren't even really used effectively. You could replace the plants with the spike blocks and you'd have the same level.
>>321142502
here's where i say bullshit.
that pirahna plant at the very very beginning, right over your head. you have it standing on a single piece of ground. some players like me will CONSTANTLY die to it trying to start the wall jump because too much momentum you jump over it.
another instance is you are walljumping again not too much farther in. the placement of the plants might seem like it's a fair challenge but once again, thanks to momentum, it's possible for mario to jump a little higher than predicted.
I wanted to finish this stage but the poor placement of these two areas made me go fuck it.
>>321142952
When the game actually lets me use those tools to make better levels I'd actually use them. It's my first level, they don't hand out everything right away.
>>321141786
Just played through that twice to check the different paths (still haven't been through all of them mind you). This level's pretty satisfying to explore, the different challenges you set the player are exciting without being overwhelming and it's always really clear what you need to do next. Followed
>>321142889
you faggot.
do this
https://supermariomakerbookmark.nintendo.net/profile/Karuvitomsk42
And there is a BOOKMARK ALL feature that i just pressed to add every stage to my feed.
so fuck you i'll play them. because fuck you.
>>321142889
That anon makes a point, why make a long post like that? I can't speak for other anons, but I am more likely to play a stage from someone who just posts 1 or 2 links as opposed to a clusterfuck of all of their stages in one post. If you want others to play your others just link to your profile.
>>321143062
>too much momentum you jump over it.
You can adjust your momentum.
Updated to 1.3, now shows stars, number of players who attempted, and calculates a clear percentage for stages where the website hasn't determined the difficulty yet.
https://github.com/NoneGiven/MarioMakerLinks/blob/master/README.md
Also interesting note, difficulty is based on more than just clear percentage. It seems that if one person dies a ton on one stage, they can't single-handedly drag it down to expert despite dragging down the clear percentage.
>>321143241
no shit.
but pixel perfect changes in momentum to wall jump off a block?
that's part of what gives Kaizo's their defined meaning.
>>321141456
You are a legend, this works pretty well.
>>321143187
>>321143164
Okay, then. I'm sorry my post bothered you so much, anons. Please forgive me.
Seriously though, I'll keep it in mind once I reach 10 stages, but it's weird and anal that the structure of an imageboard post irritates you that much.
>>321143089
That's entirely your own fault, considering how quickly you can unlock that content now.
>>321143370
Point out one pixel perfect anything in that level and I will buy you a game on steam. Stop over-exaggerating, the level itself was designed to be fairly forgiving. The jump when I first made it was going to be a lot worse but I altered it to be easier.
I made the level with medium-slightly hard difficulty in mind and adjusted it accordingly throughout the level during design to make sure it's fair.
It's not a case of "the plants are positioned poorly", it's just a case of you're not meant to be at full momentum. If you're used to NSMB physics you should be able to tell the trajectory and rough momentum you're supposed to jump, and the walljump is fairly lenient itself.
>>321143089
So you can have more tools to use without thinking? Another boring level, but now it's got three different things that function the same as spike blocks? If you can't be bothered to put a little effort in when you have a few tools, adding more isn't really going to help. And why are you uploading levels before you unlock everything if your excuse is "b-b-b-but I don't have any other blocks n enemies n stuff"
World 1 Paprika Peaks
1-1 Galoomba Heights
https://supermariomakerbookmark.nintendo.net/courses/38CD-0000-0121-69CA
1-2 Buzzy Below, Wing Above
https://supermariomakerbookmark.nintendo.net/courses/6959-0000-0121-73B4
1-3 Cool Cheep Channel
https://supermariomakerbookmark.nintendo.net/courses/7957-0000-0121-7FA7
1-4 Kamek's Blockade Brigade
https://supermariomakerbookmark.nintendo.net/courses/EB1D-0000-0121-8657
World 2 Ginger Gully
2-1 Wiggler's Way
https://supermariomakerbookmark.nintendo.net/courses/0642-0000-0121-8B8C
2-2 Possessed Parlor
https://supermariomakerbookmark.nintendo.net/courses/4D34-0000-0121-92AE
2-3 See-Saw Crossing
https://supermariomakerbookmark.nintendo.net/courses/7409-0000-0121-9B6A
2-4 Big Wig's Music Box
https://supermariomakerbookmark.nintendo.net/courses/FCFC-0000-0121-A378
World 3 Sesame Sea
3-1 Sink and Swim
https://supermariomakerbookmark.nintendo.net/courses/F160-0000-0125-6F33
3-2 Beyond the Border
https://supermariomakerbookmark.nintendo.net/courses/6A58-0000-0126-8B89
3-3 Troopical Trouble
https://supermariomakerbookmark.nintendo.net/courses/1745-0000-0125-77AE
3-4 Capn Drought's Shivering Timbers
https://supermariomakerbookmark.nintendo.net/courses/AAD2-0000-0125-82BA
World 4 Chili Cove
4-1 Crushed, Not Cubed
https://supermariomakerbookmark.nintendo.net/courses/EA37-0000-0125-8CD0
4-2 Spiny's Spire
https://supermariomakerbookmark.nintendo.net/courses/4F77-0000-0126-1E7A
4-3 The Disposal
https://supermariomakerbookmark.nintendo.net/courses/C3AE-0000-0125-984D
4-4 Bowser Jr.'s Madhouse Funhouse
https://supermariomakerbookmark.nintendo.net/courses/F7F0-0000-0128-4D3F
>>321143907
>tfw you forget about DIVIDE BY ZERO ERROR and display "NaN%" completion
Updated to 1.4
Comfy level made with the Day 1 Tools because I just got the game. Also I'm tired as fuck.
https://supermariomakerbookmark.nintendo.net/courses/2340-0000-0128-4A09
Here is my first attempt at a SHMUP. Constructive criticism would be appreciated. I want to create a series of 4 SHMUP levels that progressively get harder so I tried to make the first one not to difficult.
B-SHMUP: 380E-0000-0128-5BA0
>>321143724
I already pointed it out, the block above mario's head. you could bring it up one space up. and no problems ever will happen at that spot. but because when mario's max jump height instead reaches up to the plant, people will die to that plant if they fail to jump off the block. it's a very fast input with little room for error. and when you die, you have to do that again. and again.
please, stop defending your shitty first stage. people who do this generally are horrible people who start arguments trying to defend something completely subjective. it's pointless and counteractive.
Make a new stage. you can't coast off one, not even for just a day.
Allright Faggots
I am here to dispense the shit that I like to call my levels
enjoy and try not to choke on dick when playing them
https://supermariomakerbookmark.nintendo.net/courses/5D42-0000-0120-CB85
https://supermariomakerbookmark.nintendo.net/courses/2438-0000-003A-5D78
https://supermariomakerbookmark.nintendo.net/courses/966C-0000-0031-FD55
>>321141456
>i personally don't have issue with simply highlightinh and right click open
You should at least try [Settings] > Miscellaneous > Linkify URLs. The Settings buttons are on the top and bottom right of every 4chan page.
>>321143724
I just played it. You've got one-block-wide leniencies all over the place, and that's just bad design. Give your players a little more wiggle room than none at all.
The overuse of plants wasn't overstated either, you're literally just using them as [DON'T TOUCH LAVA WALL]s.
Both of those together make the stage pretty much unplayable. I'm sure you can make a good stage once you've seen more examples from others, but you've gotta realize that this isn't a good start, and your first stage never was going to be.
Ignore this. 320E-0000-0040-C488
>>321132756
Fresh off the oven, sequel to the first level I posted:
>The Bomb Master's New Ride
https://supermariomakerbookmark.nintendo.net/courses/1271-0000-0128-5D75
Made it just for you /v/, somebody better give me some feedback.
>>321143754
>So you can have more tools to use without thinking?
So I can actually make levels with interesting gameplay, anon. The key to decent level design in the first place is stick with two-three general themes and expand upon it rather than spam it with everything on your pallet. In the case of my level I just wanted to make a level that used spin-jumping in tight spaces.
>>321144195
Still not pixel perfect.
>and no problems ever will happen at that spot.
Are you saying that I should design levels to be a virtual safe space with only the illusion of difficulty?
>but because when mario's max jump height instead reaches up to the plant, people will die to that plant if they fail to jump off the block.
A player already familiar with Mario physics should know that they can't make that jump with full momentum and full height before even attempting
>it's a very fast input with little room for error.
Not really.
>and when you die, you have to do that again.
Dying is a natural part of playing video games, especially a platformer, and if you have to do that part over and over again, it's not a problem with the stage itself but with your platforming. If you die the first time because you went full momentum and full height, that should tell you to lower your height and momentum.
>stop defending your shitty first stage.
I'm not defending the stage at this point, I'm just pointing out that you're wrong. I'm not saying my stage is good by any means but to say that my level is actually hard is hilarious.
>>321144598
>You've got one-block-wide leniencies all over the place
The piranha plant's hitbox is slightly smaller than an actual block. It's less dangerous than it looks.
>>321144186
Good level.
>>321144879
You canadian bastard just accept your shit ain't fun. giving lectures as to why your stage is not kaizo isn't gonna prove to us why we should play your stage.
srsly. after reading all that shit. i don't want to touch any more of your stages, and you only made one.
good job, Psychic.
>>321144879
Ok, so you're just a faggot who puts his fingers in his ears, makes up excuses and rebuttals instead of thinking about the criticism you've received. Gotcha loud and clear.
>>321144879
>I'm not defending the stage
If you say so
>>321145197
No problem, anon. My next level will be an actual kaizo that's actually hard. ;^)
>>321145258
>the critic is always right
That's not how it works. Criticism is something I take in mind but that doesn't mean I actually have to impliment it. All of the complaints about the first jump just come down to "It's too hard for me, change it." Difficulty is not a design flaw.
>>321144879
>Levels shouldn't be conceptually interesting or pleasing to play, just mechanical tests.
>If I say an SNK pretzel motion is simple and easy, then that makes it so. Why would I care what other players think?
>Trial-and-error gameplay is the fault of the player.
>It actually demands -slightly less- than perfection, and that makes it okay.
If you keep stonewalling legitimate criticism, you're never, EVER going to make a good level. Grow thicker skin and try to take something from this instead of backing down like a child.
>>321145084
y-you too
>>321145389
good job getting your stages played here.
we don't forget smug assholes who think shit like you. not with your NinID being Psychic we can just say Don't Play Psychic stages.
Dont be an ass. I was just offering advice and you legit piss me off with your mentality. the stage wasn't even offenisve if just brokenly stupid.
>>321145389
>Difficulty is not a design flaw
Not one person has actually said that, though. You're interpreting people asking that your level be more forgiving as them asking for it to be casual. There's a middle ground, and if you ignore it then nobody's going to play your levels.
>>321145760
My level is the middle ground. Nothing in my level required pixel perfection or near flawless gameplay. Fast reaction times? Yes, but there's never a point in the level where you're putting a thread through a needle.
For comparison, this is what an actual Kaizo level is.
https://www.youtube.com/watch?v=L8xrsTdK0Hc
>>321143132
Thanks! I'm glad I was able to give some direction in the levels, I'm always afraid people will get lost, and I won't realize it since i know the level so well.
I checked out your first one, the airship speed run, and man, That really showed me what you can do with the controls in the NSMB skin. fukkin intense. It looks like you got a bunch so I'll try those out, and I promise not to steal TOO many ideas from you.
>>321145935
a Kaizo is a loose term used for Hard Mario hacks, now Hard Mario Levels. Calling a Piece of Shit a Rose won't change the actual object.
>>321140517hidden block between the statues
use the shoe to stomp through the chompy plants
>>321145697
>I was just offering advice
Just as you're allowed to critique levels, the level designer is allowed to critique critics, senpai. The critic isn't always right and the designer isn't obligated to always listen to the critic. Just because I disagree with you doesn't mean I'm blowing you off, it's just that what you see as a flaw, I don't see as a flaw.
>>321146126
Kaizo goes beyond just basic "Hard", it means unforgiving levels that expect the impossible out of the player and require incredible skill to beat.
I still need to unlock some of the editing tools, but this is my second level.
I'm experimenting with making levels that have non-intrusive gimmicks and having hidden tricks
https://supermariomakerbookmark.nintendo.net/courses/EB6B-0000-0126-B7DF
>>321131259
I spent an embarassing amount of time and lives on this, but I beat it. Fucking diabolical. I enjoyed it.
>>321146234
this exchange of dialogue then proves nothing except talking and giving feedback is ultimately a waste of people's time.
fuck lets all just give each other pats on the back and say we all did good.
>>321145935
If everyone who played it wasn't saying that it's the complete opposite of a "middle ground," then you might have a leg to stand on. As it is, you're swatting down a bunch of legitimate complaints for the sake of not having to try harder.
If you want to be the Dobson of this community, then go ahead and be, but don't cry about it later.
Not my level, but I found this on the Bookmark site the other day
"The Sad Life of Waluigi"
https://supermariomakerbookmark.nintendo.net/courses/263C-0000-005F-CD14
>>321146386
>legitimate complaints
A legitimate complaint would be pointing out an actual objective flaw in the design. So far all I've seen in complaints is that I overused piranha plants (because I didn't have other tools that fit my design idea), or that I should change the first jump because it's difficult. Difficult design isn't a flaw unless it's fake difficulty (shit related to RNG, or pixel perfect messes).
Maple Tree Climb! (AFF6-0000-0104-326C)
I uploaded this last week but never posted it here. I'd greatly appreciate any feedback.
>>321146631
STOP
T
O
P
i didn't want to shitpost a meme but god damn STOP.
>>321146631
Why don't you just upload a run yourself so we can see how fair your level design is?
>>321146727
I don't have recording software, senpai.
>>321146087
Man don't waste too much time on my early ones, they are a load of frosted shit.
>>321146351
Congrats I'm feeling generous link your steam or Amazon wishlist to me on miiverse
>>321146697
Next time just post a link to your level via the Mario maker portal
https://supermariomakerbookmark.nintendo.net/courses/AFF6-0000-0104-326C
>>321147098
Sorry, forgot to read the OP. I'll make sure to do that from now on.
>>321146631
>because I didn't have other tools that fit my design idea
This statement. This statement alone.
I'd say he couldn't be this fucking stupid, but I've been reading this thread, so I can say with 100% certainty that yes, friends, Psychic actually IS this stupid, and I actually AM done caring about this whole travesty and with ever playing another one of his levels -- if he makes one and doesn't just give up partway through.
Enjoy Super Mario Maker, everyone. And Happy Holidays.
Here's some of my newest levels:
>Super Shmup Hut
https://supermariomakerbookmark.nintendo.net/courses/D1D7-0000-0128-5B07
Remember to charge your shots.
>New Stranger in a Strange Land
https://supermariomakerbookmark.nintendo.net/courses/C86D-0000-0106-94A7
This is an improved version of my first level, Stranger in a Strange Land. It's a themed level that involves helping Pac-man get back home. I suggest you do two playthroughs because there are secrets.
>>321147063
Very nice of you, but I don't have either.
I'd rather you just check out 1 or 2 of my levels instead. I'm >>321134494.
Thwomp Stomp Romp!
https://supermariomakerbookmark.nintendo.net/courses/3409-0000-004E-4BCC
This is a World level. You have to spin jump on the Thwomps to get to the goal. Not much else to say. Thanks in advance.
>>321147946
i dunno where these people offering steam or amazon gifts are coming from, when getting plays on your own stages feels a more appropreate reward if you ask me.
I only got like 1 play this thread. i know bookmarks keep and shit but still, pretty dull.
>>321148089
I'll play your stuff. Which one are you?
>>321144627
pls some1
>>321148208
i posted these
>>321131542
>>321135429
but feel free to play whatever of the 24 stages i made. I hope i get a WR holder on all of them.
>>321146267
What was that about non-intrusive gimmicks?
Cleared, but my god is it a bitch getting under that last Thwomp. (after getting the mushroom I just damage boosted the rest including the flagpole thwomp)
>>321146846
Naw, I went for The Assassin, and holy shit, I can't believe stealth works in a mario game. Like some people pointed out, there's a couple places you can break it, like the brick bridge and the thwomps with the p switches, but overall, great job, man.
Here's the level ID if anyone else want's to try it: 49EC-0000-0116-F234
Sunbeam Stroll
https://supermariomakerbookmark.nintendo.net/courses/7CE8-0000-0128-7992
Just made this, wanted a nice level that anyone could beat (it's almost impossible to die except for one optional section). I think the idea came across well, let me know what you think or what I can improve. Try both paths!
>>321148516
Haha, I knew that'd get people.
I was surprised you got the mushroom though. I don't have hidden blocks yet, but I wanted to hide the Kacho somewhere.
Thank you for playing though!
>>321148043
that was pretty fun.
I found and took advantage of the feather. I assume that was part of the design though.
Shilling for some plays on my least popular levels in order of ascending difficulty.
https://supermariomakerbookmark.nintendo.net/courses/8B18-0000-0103-B82E
https://supermariomakerbookmark.nintendo.net/courses/6241-0000-00D7-0B4B
https://supermariomakerbookmark.nintendo.net/courses/E1AB-0000-0121-16CF
>>321131379
Played the cthulhu one, it looked great, saw neat stuff all over the level. You placed the 1up hidden over the coin-thulhu perfectly, I hit it every time without trying, which was neat, and the squid tower a little after that which spat out a fire flower was a neat trick. I lost it almost immediately, and it worked that the squids were always just a little too high to give me another one, which I actually think is fair.
However, it did feel a little anemic, or maybe too long. some of the ideas popped up a couple times without really feeling too different.
Good job though, u got a star.
>>321131259
NEW RECORD.
Now I can go through the rest of the thread.
>>321148358
Did you re-upload these? I could swear I played the Kamek level a month or two ago, but it doesn't register as played. Or maybe Nintendo can only keep track of recently played levels.
>>321149725
HOW DID YOU FINISH WITH THE HAT!
>>321149747
yeah Kamek has checkpoints and relocated enemies. and more background elements to make it more fridgelike. but i think it's mostly how you might remember it.
Thanks >>321141035 for playing >>321147429! Your Twin Plumbers level inspired me to make this level, Mushroom Gear Solid V: The Phanto Pain.
https://supermariomakerbookmark.nintendo.net/courses/FCC7-0000-00EE-6B99
While it's not a close recreation like yours, it's merely a themed-level. The structures are meant to be Mushroom Gears.
Who wants to be the first to clear my level? An above-average difficulty airship level in the Mario 3 skin.
https://supermariomakerbookmark.nintendo.net/courses/3585-0000-011D-48D5
>>321149343
Yeah, that was intended, thanks for playing. If you want to me to play any of. Your's just post it. I'll bookmark it and play it tomorrow.
>>321149380
>Fungi Fortress
>16/228 clears
Huh, beat it without a single death. (Nearly fell once, but just landed on the lower layer and had to climb back up again. Phew) Good level.
>>321149805
Pure puzzle world skill.I flinched and jumped into the shell shot by the cannon. I nearly died.
>>321149963
i'll link to a reply that has replies to my stuff.
>>321148358
I love bookmarking. I might not do every stage here today but it's on my bookmarks so during the week more than likely i'll play all of them.
>>321149914
>Phanto Pain
Well now I have to play this
Here are my favorites for you guys while I play through some of the ones I bookmarked:
Mario in the Meat Plant (Overall favorite, most popular)
https://supermariomakerbookmark.nintendo.net/courses/FB60-0000-0097-1224
Wiggle Rider Rodeo (Favorite Gimmick Mechanic level)
https://supermariomakerbookmark.nintendo.net/courses/1665-0000-00AD-60BD
Mario's Vine Vault (Favorite Straightforward test-your-skill course)
https://supermariomakerbookmark.nintendo.net/courses/168E-0000-00A6-434E
King Koopa's Castle Dash (Favorite Boss Encounter)
https://supermariomakerbookmark.nintendo.net/courses/5EF2-0000-00AA-99CB
Enjoy, can't wait to get through some of yours!
>>321148529 is first up
Bowser Jr's Sky Factory:
https://supermariomakerbookmark.nintendo.net/courses/E5DF-0000-003A-DA59
In this level you travel through a factory in the sky across conveyor belts or take the top top path which requires use of the Koopa Clown Car through a spiky obstacle course.
If you give feedback I'll bookmark your course and leave feedback on it tomorrow.
>>321136627
The hammer brothers by the chockpoint are super annoying and the koopa car makes it very easy.
>>321149805
Not that guy, but I finished with the hat too. I don't think I beat it the way you intended.
I couldn't figure out what to do when you used the cape to fly all the way to the left, so what i ended up doing was getting the cape, hat, and yoshi, then going back to the room with the thwomp that drops the vine and breaking that question block and then i ran along the top until i got to the pipe that leads to the end.
>>321149943
Got the first clear!
Not the most inspired design, but it was certainly above-average without being annoying. Tanooki leaf helped, nice placement for that. Starred for both the thwomp and Bowser killing themselves by pounding into oblivion
https://supermariomakerbookmark.nintendo.net/courses/8BBB-0000-0111-C36B
A Mario 1 level using the fire balls as a gimmick. Let me know what you all think!
>>321150349
Your meat factory level reminds me of a level I made, "Toad Has an Ordinary Day"
https://supermariomakerbookmark.nintendo.net/courses/676D-0000-009D-5C9D
>>321151742
i bookmarked most everything up to this post.
Gonna go to bed because my head is pounding from the fun i have been having.
I hope SMM threads get stronger from here on out. and i always enjoy the chill atmosphere here than the remainder of /v/.
see your stages tomorrow.
>>321150012
I don't get it either. Someone must have forgot that there's a jump button.
Played and failed your Cryptomnesia level (timed out in the conveyor & donut block room) but your levels all look interesting so I'll play some more later when I have more time.
Just played a bunch of levels, gave out stars and comments. Some great shit there guys.
Working on a new Shmup series over six stages. Here's the first:
Mariodius Stage 1:
https://supermariomakerbookmark.nintendo.net/courses/22CF-0000-0128-944C
Lemme know what ya think.
>>321152949
Haha yeah, I'm thinking of updating Cryptomnesia and making it not shit (add checkpoints, completely overhaul the blue rooms as they are atrocious).
>>321153263
>finished this stage earlier today
>page says it has 0 completions
10/10 website Nintendo
>>321153263
Really fun stage. Only part I kept dying at was trying to squeeze through a wall I blasted through at the end, and I should have just jumped out of the car. Can't wait to see the rest
>>321153757
Well I just got the first clear so maybe you didn't
>>321153972
It might have been reuploaded, but when I finished it this morning it said I got the first clear.
>>321154095
Well then you and I are in a very special club friend. We're both winners
>>321153757
I just redid it. I realized the stage could be cheesed by flying above or under the enemies, so I added spikes. Plus spiked up a small part of it.
Shilling my levels
https://supermariomakerbookmark.nintendo.net/profile/Ultraforza
Donut District: C0F6-0000-0115-1277
Made in the style of SMB3 World 1. My favorite of my courses.
>Tfw you try to make a normal Castle Level and it ends up Super Expert
Can someone here try it? I need to know if Tricky Track Tower is too hard or if people are just really bad at Mario
https://supermariomakerbookmark.nintendo.net/profile/SgtCreamSoda
Bump
Old one-screen level of mine:
https://supermariomakerbookmark.nintendo.net/courses/4BBB-0000-0049-6E80
>>321156237
The bit with the blue skull platforms and spikes one door after the checkpoint is a real fucker.
>>321153263
And just finished a preliminary version of Stage 2. Check it out:
https://supermariomakerbookmark.nintendo.net/courses/302F-0000-0128-C5A7
>>321156237
Considering the general userbase of this game you really shouldn't pay attention to what difficulty the servers give to your levels.
https://supermariomakerbookmark.nintendo.net/profile/LuizPrower
just going to be bookmarking many a Anon's levels for play tomorrow. Thank god, this shit makes things convenient. Just going to post my whole profile here so Anons can pick out what they like.