Kaiser forgot to create the thread today, so, Turok thread?..
>2011+4
>paying $20 for an N64 game
>>320989591
>2016 - 1
>being poor
>>320989591
>>320990085
I don't know which one of you to point tho
>fighting longhunter
>during the jeep phase you can see him stand in a corner
>does nothing, can't be hurt
wat
Why does everyone say the Turok 2 PC port is shit? Just got it working with the patches and it's working in 1080p with sound. Shit is almost as good as the first one's Steam release.
>>320991845
But it looks stretched..
>>320991909
No it doesn't
>>320992087
Tell me your voodoo ways..
I have it installed btw.
I just followed the guide from this dude on this forum
http://www.wsgf.org/forums/viewtopic.php?t=29800&f=64
I had to burn the CD to a disk in order to get the music to play.
>>320991845
>Why does everyone say the Turok 2 PC port is shit?
It's not shit. Just janky.
>>320992637
>>320992487
Damn, forgot reply
>>320992637
I have music just mounting the image in Daemon Tools..
>>320989495
I'll be playing level 4 and beyond tonight. So much fun
It keeps getting better and better.
UPDATE (12/21/15)
Changelist for 12/21/2015
Spark particle effect for stabing metal objects
Green blood and non-blood support (toggled in gameplay menu)
Localization updates
GPU memory optimizations and cleaner implementation of bloom. Clamp coordinates for blur shader and light scatter shaders. Re-arrange order of post process. Have bloom be the first and fxaa last.
Weapon models are now affected by saturation and fxaa post process.
>>320992804
Ehh W10 mounts isos natively now so I didn't want to bother with 3rd party shit. I have like 50 blank CDs that have been sitting on my shelf forever, anyway.
>>320992986
Imagine if Acclaim had been able to patch the Turok games post-release like this. All the Turok games were buggy and rushed, and they did actually get cart revisions. But not comprehensive bug reporting and feedback like devs can get now.
>>320993046
Anyway, this HOR+ solutions is something new, I didn't see it before..