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What's the hardest game with turn-based combat?
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What's the hardest game with turn-based combat?
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>>320929404
Ring of Red
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chess
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knights of legend
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>>320929404

Operation Darkness
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>turn-based
>hard
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SMT DDS

Not really though, but it has the hardest turn-based boss at least...
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>>320929694
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>>320929404
Probably some SMT game
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>>320929404
that girls korean
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>>320929929
Nobody said otherwise.
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>>320929990
I think he's saying it because of the japanese in the image.
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>>320930305

koreans are just knock off japs anyway
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>>320930305
도우 시오?
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>>320929404
Resonance of Fate or The Last Remnant
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>>320929404
World In Flames
http://www.matrixgames.com/store/296/World.In.Flames

/thread
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>>320929404
Doing a main cast run with minimal grinding
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>>320929404
Wizardry 4
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>>320929404
Wizardry 4
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>>320931419
>>320931326
wizardrymind
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Natural Doctrine is supposedly very difficult.
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>>320931467
>almost two minutes apart
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>>320929694
>turn-based
>hard
>yes
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>>320931027
If you go the wargame route you have to say War in the Pacific. World in Flames was made from a board game and is thus far more playable than the autismfest that is WitP.
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>>320929404
>doushio
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>>320929694
it is though. I'm not speaking for any specific game but turn-based gameplay severely limits you. Whereas in real-time combat, you potentially can dash, block, dodge, and attack as many times as you want and the sky's the limit for how many times you can attack or dodge, in turn based gameplay, you have a set number of actions you can do in a turn, and everything that changes in the turn will be predetermined at the start of the battle (as in, you will never be able to do more than X damage per turn and you will take Y damage per turn at the minimum unless you dodge which you only have up to Z% chance of doing so, meaning the potential exists much moreso than in realtime for you to have to make exactly the right move each turn or lose, whereas in realtime, this limitation only exists if it's directly implemented and doesn't exist in the core mechanics of the game, e.g. putting a timer on for a boss fight or giving you an NPC to protect (which is essentially a timer)
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>>320929694
>game
>adjective
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>>320929404
Darkest Dungeon.
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>>320929404
FF4 on ds
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