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I want to make a game Where do I start Pic unrelated, it's
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I want to make a game
Where do I start
Pic unrelated, it's just the last indie game I played
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>>320906684
The drawing board.
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first you need an idea

have fun!
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>>320906684
Put some shit together in RPG Maker.
You'll have a solid excuse when it turns out nobody wants to play it. :^)
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>>320906821
I have a few, right now I'm just trying to build a world where they all make sense for internal consistency's sake. What's a good way to make it real?
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>>320906684
Alright anon, ill be your chief executor for this venture. Let me just set up the hypothetical drawboard...
...
...

....


Okay, what kind of game?
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>>320906971
Write a book.
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>>320906684
Figure out what your audience is going to and then pander to it as hard as possible.
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>>320906971
Sketch your characters and some settings. Write some backstory
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>>320906971
Come up with a gameplay concept and prototype it. Then work towards making a very small section of the game and taking it to a state that looks pretty polished. From that you should have an idea of what kind of content pipeline you need. Then get all features into the game into some representative form, followed by all content. Then begin finalizing and polishing.
>>
Learn some programming, pick up an engine, get started straight away. Start small and build up to bigger things.

What engine you want depends on the scale of your ideas but if you're going 3D Unity or Unreal are easily attainable. Gamemaker is really simple if you want to make 2D games. There are other engines out there if you're willing to look.
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Thanks for exciting so far. Now I can't afford real instruments, what are some good music programs?
>>
print "hello world"
# TODO write a video game
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>>320906971
Write a COMPREHENSIVE design document then shop it around to people that actually have talent

I'm talking shitty concept drawings, map layouts, game mechanic stats that make sense and work together, the works. If that's too much work then give up right now
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What are your feelings on mysteriously powerful characters that are never explained
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>>320907425
Unless you have experience playing instruments already, don't try writing music.
>>
>make gameplay minimal
>have a 2deep4u moral storyline in the game
>make meme characters
Boom, best selling indie
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>>320908578
I don't follow
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>>320909171
I was assuming that this
>Now I can't afford real instruments, what are some good music programs?
means you don't play any instruments but want to write the music yourself. I may be wrong, but if I am right then you are either going to have to write the most generic ass boring shit using pieces of already-written music, or you are going to get completely rekt.
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>>320909618
>using pieces of already written music
Never. Then it wouldn't be mine. Do people actually do that?
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>>320906971
If you're making a gane just to tell a story then I suggest you don't make ganes but rather a video(s) or a book.
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>>320908578
Didn't Dingaling pick up music making just to make the soundtrack for LISA?
Not saying that anon here could be as based, but still.
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>>320909879
How do you think they make hip hop?
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>>320909961
I just want things to make sense. Shit like the jet inconsistency in F4 tickles my autism to no end
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>>320908578
He could knock out something after a few days of fucking around in FL Studio if he really tried.

I still remember trying to make a song for the first time when Konami held those contests to get your song in a DDR game. Now that was awful, but nowadays there's a lot more helpful resources available.
>>
Look at Undertale. Make something that's nothing like it. Hopefully that makes it a million times better than that piece of shit
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>>320910025
Yeah, with trial software at that. But Dingaling is some kinda demigod.
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>>320907425
Grab LMMS, it's free. Spend a lot of time shitting around with the piano roll and playing on your keyboard. What matter's most in music composition is not so much stuff like even knowing music theory (even though it really, really, really, really helps) but simply learning what makes music good and cohesive, Listen to lots of different types of music for inspiration. Most importantly, don't be afraid to steal ideas from other songs for your first line of songs, in fact I encourage it. Not in the sense that you'd actually use them in your project, but in the sense like a budding artist getting his footing by tracing art. Learn and get a feel for why this motif or that drumline works so well, and then embellish on them to see how you could convey a similar idea and ultimately build a personal style. Keep it up and you can start churning out some nice tunes.
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>>320906684
a: find your talents, be it writing, design, art, music, fucking whatever
b: know your talents (that means practice in those areas)
c: focus on those talents, make conceptual shit with them (like animate walk cycles, or write plots/dialogue, or music, whatever)
d: find people who can help with the rest (i.e. a development team)
e: be ambitious, but not too ambitious. you're not gonna make another Dark Souls without a big fucking team
f: if you're a poorfag, show concrete development on kickstarter and pray/campaign. then don't be an asshat and waste the money/time
g: finish/polish the game
h: polish more
i: polish (srsly, it presents better and leaves a better impression)
j: spell the rest of the alphabet (j k l m n o p q r s t u v w x y z)

source: i'm on step c and have to believe it will work out. otherwise i'll an hero
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>all these helpful posts
These moments when /v/ isn't shit are what make this board worthwhile.
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>>320910146
this.
shitposting aside, start by figuring out what kind of game you want to make, once you have an idea pick up a book on C and get coding.
make an engine that can accomplish the basic tasks you want your game to perform, then begin worldbuilding in said engine.
once you have engine + world you can worry about story and characters, then tweak the gameplay until perfection.
don't hop on the gamemaker trend.
>>
>>320910025
>>320910176
he used FL studio, and made trap music which is very 'on the grid'
sound design was god tier, but don't act like FL isn't easy as hell to pick up.
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>>320910139
Fruity loops isn't music
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>>320910857
You're right, its a DAW
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>>320910890
a daw that's easy as fuck to pick up and get some trapaholic bullshit down.
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>>320910890
I wouldn't call fruity loops a daw there's no advanced routing. It's not streamline for live audio. At least go reason
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>>320911032
>zero vst support
reason 5 is best
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Thanks for all the help fags. Now god forbid I finish it up to my anal perfectionist standards, how do I get people to play it. I'm not gonna charge for it, I just want people to play it and like it and money fucks that a bit
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>>320911348
That part can also be tough. For anons its a good idea to post updates in /agdg/ and get known there as well as whatever game dev threads pop up here.
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>>320906684
Kill urself

Nah, in all seriousness just use RPG maker.
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>>320911348
The best you can do is advertise. If you don't have money to spare for advertisement routes then, well, the only other thing I can think of is to just make sure your game stands out well enough that your friends will want to show their friends. Word of mouth is extremely powerful and if your game truly shines, that'll carry it a pretty damn good ways, and you can consider that successful when your fans have pestered a popular youtuber enough to play it.
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>>320911235
> Not using au
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>>320911348
Just post it here 2 or 3 times and then it will carry by word of mouth
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Goodnight /v/, and thank you all for the helpful advice. I hope you all like it when I'm done. See you in a few years.
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>>320910242
N9body waste their time on lmms please. Just pirate fl studio
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>>320911032
>>320911235
my homo sapiens
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>>320910857
>>320910890
>>320911032
>>320911235
>>320911891
I don't speak music somebody please translate
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>>320906684
Ayy son lemme help you out here, it's gonna be a porn game right? Pffft of course it is. Porn games are where the fun is.

If this is your jig man I'm totally down, I work for free. All I ask is that you do not incorporate any nonsensical gender related themes in the game. This includes homosexuality. It's against my religion.

Hit me up man.
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>>320913382
DAWs are Digital Audio Workstations. They're production software. It's just stuff to make audio with, no need to look deeper into it unless you're looking into more advanced functionality outside of simple composition.
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>>320913382
Literally console wars. Just use whatever program you're most comfortable with, or if you don't know then pick one and learn it. If you don't know anything about music yet, there's no point in worrying about a potential limitation years down the line.
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>>320913385
I've got some ideas for h-games if you'd be interested. Already got a drawing of a potential main character as well.

one's a brothel management sim, and the other's a top-down shooter
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>>320914562
I'm not really a programming person, I like to make the models, rig them, animate them, etc. I figure if I can't find someone who's interested I'll just learn it on my own.

Your ideas are pretty cool too. The top down shooter has me interested.

I wanted to make something Dark Souls-esque in the reverse rape genre
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>>320906684
Learn how to use gamemaker. There are plenty of youtube tutorials to get you started from scratch.
Start by making something simple. Something like pong or space invaders. Keep working on that until it's 100% done. Then work your way up from there.
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>>320910712
>pick up a book on C
Not to go against the grain or anything, but am I the only one that thinks this is the worst fucking way to get into game design? I think it would be more worth your while to start learning how to use an engine of some kind like Unity, Unreal, Gamemaker, Construct 2, etc. instead of just learning how to output text to a console. You can learn things as you go, filling in the gaps bit by bit as you familiarize yourself with the engine you're working in. In other words, instead of learning C++ by the book, learn it as a tool that you can use in Unreal. There is so much information out there that is tailored for this application of C++. And the same goes for most other (popular) engines.

I think engine deving is a fruitless labor for indie devs these days, unless you plan on pushing the envelope with something new. It's a colossal waste of time for most people who just want to make something simple.
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>>320916025
I agree, but I also don't know dick about game design.

Everyone starts making their game with a scratch engine, and it just doesn't get fucking made.

And yet people shit on Game Maker. I dunno mayne.
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>>320906684
Just steal someone else's game and say you made it.
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>>320916242
>And yet people shit on Game Maker
That's because they've probably never made a game, and only judge gamemaker by the metric fuckton of shit that gets produced in that IDE, which is solely because of its easy entry point into game design. A lot of people start with gamemaker, so naturally a lot of sloppy first attempts get released into the wild.
Same goes with Unity. Both engines are only as good as you are.
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>>320916025
Hit the nail on the head. I think the most important about game development is to never aim above your means. Learning programming is fine and all but there's tons of engines out there already, there's no need to reinvent the wheel unless you need/want that level of control for your idea. Too many people end up getting ambitious and hit a snag.

Before anyone tackles a game project, they need to look at themselves, their lives, their talents, their motivation, how well they can pick up new things and practice, and how much time they have and how far into the future you feel secure in. If you're just some average joe with little-to-no programming knowledge who may or may not have dabbled in composing or sprite work, use RPG Maker or some shit and hop on the 8-bit train. If you want to aim higher, look into a team, but keep in mind that's adding a whole new dimension to the process.

Just never work above your means, unless you're incredibly passionate, which should give you that extra push to work above them a little, but assess that yourself before blindly stepping forward.
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>>320916242
I am a professional but I won't shit on gamemaker for amateur or small team use. Its the engine that I started on when I was a kid. You can learn real programming and more flexible engines later. The most important thing is to get experience creating games and learn how the production works.
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I will add to >>320916903 that I really wish there were 2d engines with editor tools and support for more powerful programming languages. GameMaker with c++ would be amazing.
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