>can equip any equipment regardless of level
>>320856517
>most if not all weapons are sidegrades
That's the girl from the webm right?
>>320856517
>equipment having level requirements
A sword is a sword is a sword.
>can equip the shit
>but if you dont meet requirements, you basically cant use it and/or it hinders you to the point where you may as well not equip it
What's the point? Fashion check?
>>320857136
if you can only lift 20 lbs then you won't be able to lift 60 lbs
>swinging weapons that are too powerful for you tires you out
>>320857328
But that shouldn't be a level requirement, it should be a strength check requirement or something similar
>>320857328
Stats are not levels. If I go to the gym and bulk I'm not levelling up.
>>320857328
>what is a stat requirement
Also
>A sword weighing more than 6 lbs even for a huge one
>>320856517
Only RPG fags consider this shit impressive.
Any pure action game ever doesn't put stupid stat requirements on your ability to wield weapons or wear armor.
You find it. You wear/use it. None of that RPG stat requirement bullshit.
>>320857136
Maybe you need experience before you can use a weapon confidently.
>>320857328
>swords weighing over 2-3 kg
Wew lad
>>320856906
It's the girl from Romantic Scientific Research Station
Iirc most P&P games don't do stat or level requirements either for most or all of their gear. How did that enter a lot of vidya RPGs?
>>320857979
So shouldn't you be using the sword while you get the experience? And what if I use a staff all game, reach X level and can now use a high level bow? It's not internally consistent. When will games stop sacrificing realism on the altar of "fun"?/s
>>320858319
Lazy balancing solutions. It's the absolute worst in shit like Borderlands.
>>320857193
Because why not let you hold the thing? See how it looks and stuff.
Only Dark Souls is coming to mind, though