Starting a Super Mario Maker shill n share thread
Discuss never getting daisy and slopes
Just made this course last night, rate and hate
I tend to always make two paths whenever I make one for some reason
F029-0000-0122-4BA4
Banzai Bill and Torpedo Ted when?
>>320854662
Angry Sun and Chargin' Chuck when?
Desert, snow, and night stages when?
>>320854662
I want Bill & Teds adventure too
I finally got the game so now I can finally enjoy these threads. I've only got the one course so far that I think is any good.
DB9D-0000-011F-42CF
"Sponsored By Mercedes"
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"The 100 Mario Challenge"
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"Find the Star"There is none
04E8-000-0117-BF2C
>>320855704
Why would you lie about the star
>>320856396
Because its funny.
Actually there is one, but you can't get it.
Oh look, I finally made a new course.
>Wakka Wakka Witchy Wonder World
>ID: 01E9-0000-011F-B3DF
Infiltrate a secret witch house guarded by the undead. Maneuver through tricky skull rides and puzzles to confront the witches. Five hidden 1-Ups, but it's impossible to get them all on a single run. There's also a secret exit.
Other courses:
http://pastebin.com/cEUpFEma
Alright Anons, I need your help. I've almost halfway through working on my 8-world project, but I've run into some difficulties making the whole thing flow together. I definitely am going to go back and make huge revisions to a lot of the stages, and maybe even redo a few stages in their entirety.
So anyway, if you care to help, here's what's up:
Start here: 511A-0000-0080-AD66
1-1: When I started off I wanted to retain some of Super Mario 3's simplicity in design. As that quickly changed to more stylized levels, this level sticks out. Also, I was more concerned with the theme than making something unique and interesting to draw the player into the series. I plan to redo this one completely, but thoughts on what to do would be appreciated.
1-2: This one has an absurdly high clear rate, which means that I need to tweak the difficulty downwards, but being so early, I'm not sure how much. What would be a good percent? 40?
1-3: Ok, I made an autoscrolling water level. It's fairly easy and not very popular. That said, I like the level and kinda wanna make it bigger, since we now have checkpoints. Would that be a disaster?
1-4: Before checkpoints I didn't want to make the boss levels too long, hence the truncated level. I want to expand this, and perhaps redo the boss fight itself completely. Maybe an underwater shooter segment, since the fire car is coming soon?
2-1: Another level that I feel lacks some inspiration, looking back. I was thinking of redoing the mole hills so that mario has to go through them rather than over them.
2-2: Somebody complained about the sound effects in this level, so I removed them, but haven't finished the revision. This is another one of my levels that isn't too popular, thoughts on improving it would be appreciated.
2-3: This level gets OK stars, but I don't feel like I put enough thought into making the obstacles themselves interesting or fun. Thoughts?
Deus Ex Magikoopa 2: Fire & Ice
AF76-0000-0115-56D4
More Metroid than Mario, this course is a big adventure with a flashy ending. It's somewhat challenging, but there are no cheap deaths. If anyone beats any of my Magikoopa courses, I'll play everything you've made.
I'm not on right now, but I'll be playing in a few hours.
>>320856786
And one more new one from me.
Dr. Feelgood: Kickstart My Heart
E91A-0000-011F-69AE
This course has two very different endings. Can you clear the coronary blockage, or will you bail out and suffer the consequences? If you fail, you'll have to find another line of work.
Comment after completion to prove that you deserve to keep your medical license.
I wouldn't mind some more feedback on my Fire Cheep Fortress. I'm getting ready to remake it:
EA4C-0000-0028-A775
Also, I remade my Moles & Spikes level based on /v/ and player feedback. It's a bit more forgiving:
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>>320856752
2-4: Another boss stage that I want to redo now that checkpoints are out. Also, is the boss room itself any good, or is it just haphazard?
3-1: I've already revised (an unreleased version of) this level with checkpoints, though making a balanced world using Magickoopas is hard. Is it too difficult for world 3?
3-2: Pretty difficult, not at all popular. Is it the Boo circle segment at the beginning?
3-3: I think this one has some good ideas, but I was considering nixing the helmets and the Hammer bros in favor of maintaining the world theme, and also because I want to save helmets and hammer bros for a later world theme. Would that be an improvement?
3-4: I think of this level as something of a transition from more concept-y levels to an obstacle course style level. It's probably the only level that I'm fine leaving untouched, except to *maybe* tone down the difficulty slightly. That said, let me know if I'm wrong.
4-1: Another obstacle course level featuring the leaf, that includes a hidden shooter level. However, since the fire clown car got announced, I was thinking of merging the shooter level into the leaf level and making it one long, continuous experience. That, or removed the shooter level and make it standalone.
4-2: I rushed with the airships, so they look kinda potato-ish, but as I just released this I would love more input. Definitely want to pretty it up a bit, maybe make the sequences more compelling.
So, my big quesitons are:
1. What's an ideal difficulty curve here? 50-40-30-20%? More/less gradual?
2. Should I drop any of these levels, aside from 1-1, which is already on the block?
3. Do the themes work for you? Do they need revision?
Thanks for bearing with my tl:dr. As a side note, I also made a Mario 1 style level for fun. Was thinking of making a 4-world tribute to Mario 1 and/or Mario Land. Its code is
C865-0000-011E24B2
Thoughts would be appreciated. Thanks again!
So much essay long post geez
>>320856752
>>320858179
This is a bit much for anyone to digest. I would post one or two at a time and just ask a couple questions.
>>320860312
Yeah
This kills the thread
>>320858179
I can't play them right now but if the thread's still up when I get home I'll play through your game.
>1. What's an ideal difficulty curve here? 50-40-30-20%? More/less gradual?
For the first world, anywhere from 25-60% is probably acceptable. The first level in particular should have a clear rate of at least 30% so people aren't too driven off. Keep in mind most Mario Maker players are way worse than you'd think. After that it's fair to have anything 15% or higher, which I think is the perfect clear rate. Levels lower than 15% should be saved for the last two worlds or so.
>>320860392
>This kills the thread
Nah, but few people will read it.
I'd like some feedback on my course inspired by the final level in Goldeneye N64.
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The Trial of Mario
(A768-0000-0120-F247)
Tried to make a level with both a story and a little challenge, but I'm not sure it's actually FUN to play.
Somewhat based on pic related.
Opinions are welcomed.
One more bump. Anybody playing?
7-1 Beehive Jive
(FEA1-0000-011F-ADDF)
Do you like bridges? Well do I have the maps to shill to you!
"A Nice Bridge" (Easy, first level; two routes, one is slightly harder than the other)
>6E9A-0000-0112-B0E8
"An Even Nicer Bridge" (Still easy)
>AEC0-0000-0114-FC90
"A Not-So-Nice Bridge" (Little bit harder, and longer)
>FDE3-0000-011C-F6D2
"A Pair of Parallel Bridges" (The concept of what a bridge is has become abstract)
>DA84-0000-011D-AFAB
"The Nicest Bridge Around" (Medium difficulty; two routes, one is slightly harder than the other)
>EFC4-0000-0123-701F
Let me know what you guys think of them, I'll post these in each thread I find for the next couple of days.Stars would also be appreciated so I can upload more maps. <3
what Sound effects can you carry over?
>>320864142
What do you mean carry over?
>>320864142
All but the self-recorded ones.
>>320864142
>>320864202
>>320864257
Oh, you mean to what you upload. Yeah, the only ones that won't upload are the ones you record yourself. They just get replaced with bird chirps.
>>320864257
Self recorded can't be shared?
Buzzy's Back!
012C-0000-0122-4901
Had to update this, enemies despawning screwed up the level in parts.
>>320864578
Not online, no. They wouldn't want the inevitable swearing all over the place. The voice files would also take up more space than the levels themselves, since I'm pretty sure the levels are really just tiny files with object coordinates for what everyone already has on their discs and systems.
>>320864790
I loved this one before. I'll play the new upload later tonight.
>>320865295
Thanks, I appreciate it.