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What does /v/ think of Darkest Dungeon?
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What does /v/ think of Darkest Dungeon?
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its pretty good
fuck the cove
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>>320835640
Stun grenade+YAWP are your friends.
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Sounds like the sort of game where you wait and see how long it takes for everything that could go wrong, to go wrong

Haven't played it but the porn's nice
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>>320835456
its really good and i recommend to everyone, but wait for the actual release.
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>>320835456

Difficult as hell, lovely design/artstyle, have to start over because I fucked up big time and have no gold left.
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For a game so heavily influenced by Mignola I wish it was just a little bit more fun to play.

The style is worth it to a degree.
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>>320835456
I'm actually quite confused. Is it possible to lost in this game?
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>Pirated it
>Had fun
>Waiting for a sale

I just wish i wasnt so bad at it, jesus christ
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>>320835456
Nice art. Nice atmosphere.

Shitty combat system. Not much content to explore.
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>>320839306

No, people have bad runs and ragequit and start over instead of forging on and living with their mistakes.

(I've done it a couple of times, so I'd know.)

So, found a use for jester yesterday, was doing 10 pounder and went Occ-Jes-Abbo-Hellion. Had Abbo hit the gun every turn while Hellion killed the matchman. If she had missed even once I would have been proper fucked, so the jester more than pulled his weight between that and upping Abo's crits. It was one of the few times I found myself thinking "thank goodness I brought him instead of plague-chan or a grave robber!"

He still needs a buff, though. Bleeds on par with GR's blight maybe?
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>>320840079
So what do if you have no money and no heroes at some point?
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>>320840215
Send more heroes to grab stuff and come back alive.
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>>320835456
Used to be good, then they added more "content" in form of artificial difficulty so noone can ever reach endgame
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>>320835456
Wait, doctor is a girl?
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>>320835456
Great game, I just wish there were more classes or more customization. After about 30 hours of playing it starts feeling super repetitive. Unlike games like XCOM, where it takes 100 hours to start feeling the repetition.
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>>320835456
Was pretty great but nerfs to some heroes and adding in bullshit to up the difficulty killed my enthusiasm for playing.
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>>320840215

send out people with whatever supplies you can afford (maybe sell a few trinkets, or just go empty handed.) and run when they can't fight on... you get to keep the money in your inventory.

I've heard people say to fire them all afterwards, hire new guys, rinse and repeat until you have beer money for the guys you give a shit about, but I haven't hit that point YET.

Keep fighting, eventually you'll get more used to the enemies, which to target first, how much of what moves it takes to kill them etc. and you'll take way less damage overall.

Also I read that if you don't have enough dudes to make a party you'll just be given some random ones, like if you fuck up the tutorial.

(I hope Dankest Dungeon general comes back, I miss it.)
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>>320840983

Yes, except in InCase's fanart, but he's a giant homo anyway.

Of all the drawfags...
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>>320835456

Too much RNG

I understand why people enjoy it but I think that luck outweighs intelligence too often
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>>320841443
>I hope Dankest Dungeon general comes back, I miss it
Maybe we should create it? I just started to play for the first time yesterday.
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>>320835456
onetime flavor of the week that has been casualized into shit
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The problem with DD is that it becomes so repetitive. Yes the later dungeons are harder and so are the bosses, but it's just more of the same and if you fuck up, the only repercussion is wasting time doing easier dungeons until you have a new team.

If you compare it to XCOM, it also gets repetitive, but the tension stays, because if you wipe with your best squad, you will have to beat missions that are just as hard as the one you wiped one with shittier dudes and gear.

In DD you at most lose some rare trinkets, which suck, but it isn't an all out catastrophe.

To fix the game I propose two things:
1. The longer you play the harder the game gets in general, perhaps level 1 dungeons disappear entirely.
2. Make difficulty levels so the first game doesn't have to be reset.

>>320843389
It is actually getting harder.
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I really like the atmosphere and the characters and stuff but I'm so bad at it Jesus Christ
Abomination is the absolute coolest shit
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>>320843663
>If you compare it to XCOM, it also gets repetitive, but the tension stays, because if you wipe with your best squad, you will have to beat missions that are just as hard as the one you wiped one with shittier dudes and gear.

I hated this, because it just makes me give up. My luck is too shit to deal with the entire squad panicking because a bullet grazed someone's arm.
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>>320843663
Darkest Dungeon stands to learn a lot from XCOM.

Part of what allows XCOM to do what you said is that it has a failstate. You can lose the campaign. This allows them to drive you to do hard shit while at the same time having ways to punish you outside of the mission that isn't just "spend a gorrilion" ayybucks. All Darkest Dungeon can do to punish you outside of missions is make you spend money.

XCOM also has a combat system that allows you to manipulate and weight the RNG. XCOM and Darkest Dungeon aren't games designed to be fair but being able to eke out as many benefits as you can adds a lot more to the feeling of hopelessness and IMPOSSIBLE ODDS! than flat RNG ever will. Allow anybody to use any ability from any rank but have the ability be nerfed (accuracy/damage/whatever) outside of it's chosen rank. Perhaps some abilities could get stronger in specific ranks.

The entire leveling system also needs to be reworked. Not being able to use high level heroes in lower level dungeons works against the game's risk vs reward darkness mechanic for one but it also makes high level heroes indispensable. Dispensable, mortal heroes is a massive part of the game's tone but it isn't really represented in the mechanics, the opposite even. Lower the rewards you get from lower level dungeons using high level dudes, increase the rewards from higher level dungeons so you're taking a loss by not sending them on high level missions. There are so many solutions to this problem yet Red Hook thinks there's nothing wrong with it and the people who don't like it are salty whiners. You definitely shouldn't just remove the level restriction without reworking but reworking is necessary if you want it to be good.

Sidegrade gear is also a shitty idea. The overwhelming majority of items aren't worth using. It doesn't make it more interesting because there's no question what items are irredeemable shit.
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>>320835456
They need to make it "winnable" now. These kind of games are only good if you can learn them. If you can find a "right" answer to the problem. A good player should never lose control of the game. It should be possible for him to manage everything thrown at him.

A game that blows up despite you playing your best is just frustrating and unfun.
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>>320845590
The fact is that a single level 3 hero would be able to carry 3 level 0 shitters by himself without any kind of problems, you just would spam low level quest untill your full rooster is filled with high leveled heroes.
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>>320846124
>You definitely shouldn't just remove the level restriction without reworking but reworking is necessary if you want it to be good.
Not to mention that the time investment of doing that should be actually be costly as opposed to the current game where there is none. In something like Long War for instance you could send your BAMF off with a bunch of windowlickers but that would mean that your BAMF may not be there when you actually need him. Thus you sending your BAMF off to babysit lowbies actually carries some tradeoff.

But you could always make it so high level characters don't advance from low level dungeons. Meaning one level 3 can babysit a bunch of 0s but that 3 wont get anything from it. This provides an escalation element to the game that would actually make characters despensible rather than massively valuable.
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>>320844245
In XCOM you have a lot of tools to prepare for disaster, you advanced carefully and make sure to only reveal new areas on you first move, you can fall back to safer terrain, but if you take a hit it's terrible. In Darkest Dungeon however you walk into the RNG-machine, hope it does not hate you too much and use heals and stress reduce to keep your team in shape.

>>320845590
I really like your post, you sound like a smart dude.

>>320846124
He wrote:
>You definitely shouldn't just remove the level restriction without reworking but reworking is necessary if you want it to be good.
I think he's aware of this.

I really think the best way to improve the game is to make time important.
>So you spent 50 weeks grinding levels? Too bad now everything is harder.
>The madness creeps into the village generating stress points after a certain point
>As it gets more dangerous around town services become more expensive
>More fun stuff
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I don't enjoy games that rely heavily on RNG.

It's not a bad game, just not my kind of game.
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>>320847186
Thank you for the bumb. There is a KotoR 2 thread up where you can write:

>I don't enjoy pseudo-turn-based combat with pause.
>It's not a bad game, just not my kind of game.
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>>320847729
Well, OP asked what people thought, and I said so.

If the OP of the KotoR 2 thread is asking what people thought of that game also, I'd give my opinion there too. Which would probably be that I enjoyed KotoR but never got around to playing KotoR 2.
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>>320847970
You actually have a point. Sorry.
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>>320848550
It's okay anon, I forgive you.
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The RNG is just frustrating, it is one of these games where almost everything comes down to luck and just getting gud won't help you much.
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>>320837340
>have to start over because I fucked up big time and have no gold left
>being this autistic
Literally all you have to do is evict your most stressed and take the new lvl-1s and go into an easy dungeon. You don't have to win it, just find some gold and retreat if they're getting fucked up. Use the gold to help your next run, and when you get enough, heal your stressed dudes. I went from 50 gold, one time, to 8k with this.
Thread replies: 37
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