>knock enemy down with attack
>they're impervious to damage while knocked down
>have to wait for them to slowly get back up to attack again
>hurr durr fair play is for chumps
>I just wanna crush people xD xD xD
How does it feel to be 13 years old?
>>320644715
Why even have the knock down mechanic then?
>knock enemy down with attack
>they're not impervious but roll to the side and get up while evading your attack
is it so hard to make sense?
>>320644609
>knock down enemy
>now that they're down I can hit them continuously until they die
It's almost like you don't understand balanced game design
>>320644715
>fair play
>against AI
Thank god you don't design games.
>>320644870
crowd control?
>>320644870
this 2bh.
>>320645107
>>320644715
and yet you same faggots love shit like DMC and MGR.
>>320644715
Go away Sakurai
>>320644609
You're right, that's unfair. Let's just make them immune to knockdown instead.
>>320645169
>playing against AI in fighting games
hi casual
>>320645346
>and yet you same faggots love shit like DMC and MGR.
nice made up scenario, but nobody mentioned those games
>>320645380
FROM Software design in a nutshell. Just remove any advanced AI and hit effects as well.
>>320645392
>implying this is exclusive to fighting games
>implying these issues aren't extremely prevalent in action/beat-em-up games
>>320645392
OP didn't say it was a fighting game against a human opponent senpai.
>>320644609
>Enemy knocks me down with an attack
>They stand around awkwardly while waiting for me to get up.
>Knock me down immediately again.
>Repeat
>enemy knocks you down
>get endlessly stunlocked while lying on the floor unable to heal or even pause
FUCK YOU ONIMUSHA
>>320645636
He didn't say AI either, casual.
>>320645514
Have you even played souls sperglord? There is knockdown and hitstun.
>not just hitting them with a Stop sign while they're down
>Hit enemy while they're down
>They snap to their standing up pose
>>320644870
To set up a vortex.
>>320645849
I have, and it was a boring circlestrafefest with piss-poor AI and almost no hit feedback.
>>320646383
Maybe stop using tiny babby weapons scrub.
>>320645807
I've never seen a fighting game where downed opponents are impervious to damage. Maybe you should actually play a video game before posting on /v/.
>>320646563
As if. Zweihander, one of the biggest weapons in the game, goes right through enemies like they're made of air. There isn't even any hitstop.That is, except a handful of very select enemies for some reason, like the copies of the Asylum Demon, which have proper hitstop as weapon hit feedback. Guess FROM got lazy. Again.
Ummmmmmmmmmmmm..........just hit them? That works in all smash games btw
>>320647006
>What is teching
>wind up melee attack
>enemies stagger you interrupting attack
>>320646652
>I've never seen a fighting game where downed opponents are impervious to damage.
?
>>320646652
>I've never seen a fighting game
fixed that for you