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>Want to experience VR >Check recommended VR specs -GTX
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>Want to experience VR
>Check recommended VR specs -GTX 980
>GTX 980 costs $520 on newegg
>Oculus rift costs estimated $400

>PS4 costs $300 on newegg
>Sony makes profits off software so will be able to sell headsets at cost. Lets estimate $350 for a PS4VR headset

I'm a pc user , but it seems like getting a PS4VR bundle is a good idea.
What do you guys think?
I don't think vr is a fad and everyone who has used oculus with games designed for it says the immersion is amazing.
>>
>>320633707
wait for ps4 vr bundle
>>
sony has the much better vr and exclusive games so get ps4
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>>320633707
Shit, man, I dunno. It's pretty much a given that PSVR will be a good deal cheaper than VR for the PC, but the real question's going to be what you can actually do with it, isn't it? I'd say wait and see about that.
>>
lmao these sonyggers.

vr for ps4 will be shit low quality fps and resolution. but sure go get a fucked up vr experience cause you're poor
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>>320633707
Content's gonna be the big pusher for VR, and you should base you decision on that.
PSVR has an impressive lineup, but so does the PC.
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>>320638624
pc doesn't have exclusives but ps4 does so you get more games with ps4 and it's better to get psvr
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>>320639218
enjoy your headache, retard.
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>>320639218
>pc doesn't have exclusives
That's the dumbest thing I've read about VR so far, and I've read some dumb shit about VR.
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>>320633707
Enjoy VR at 15 frames per second
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>still referencing Rift as an option

Mark pls
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The thing is that with a 980, you would basically be able to play any current gen game on Oculus at Medium-High settings with a high framerate to not give you motion sickness
Meanwhile the VR for Sony is basically going to use games that are specifically designed for the VR, games that are undemanding graphics wise, very linear/on rails and relying on you not doing much
I'm glad that PSVR is getting games like RIGS and World War Toons to give VR players multiplayer but if more devs don't give more variety, it could end up killing the PSVR
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>>320633707
Enjoy that 720p 30fps with an FOV of 60°
>>
>itt people who haven't tried psvr

it's a lot better than the oculus you guys just need to try it
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>>320641323
I love testcases that aren't representative for actual gaming.
>>
>not waiting for StarVR
>>
>>320641105
>>320640727
That's a nice meme and all, but let's be real here. These people are not literal retards. They're not going to sell something that makes their customers puke all over their living rooms. What's going to happen is that the best looking and/or biggest games on PC will look better and/or be bigger than those on PSVR.
That's not exactly news.
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The Rift price also doesn't include the Touch controllers that will be released a few months after the CV1 comes out. The Vive will also be pretty expensive. Oculus has gone on record saying that you need around a $1500-2000 investment to comfortably use the Rift. Is it worth it? Absolutely imo, but the Rift/Vive are high-end HMDs for enthusiasts and will be for at least a generation or two.

The PSVR setup will also end up with a fairly high total price and will be objectively inferior in every way, BUT I think despite the PS4 being significantly less powerful and their HMD being less impressive devs can still make some really cool experiences and games. If I didn't have a high-end PC or was on a tighter budget I would absolutely go the Sony route.

I'll probably end up getting both major PC HMDs eventually myself. I think Oculus is going to have the leg up on software and general polish, but the Vive is going to be technically superior. Supposedly Valve has made a recent big breakthrough (their words) and will be showing it off at CES, which might be why the Vive was delayed. The big rumor is that they got full body laser scans working.
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>>320643063
Hello reddit.

r/oculus specifically isn't that bad - I go there too
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>>320633707
do you really think a ps4 can handle decent framerates even on a vrheadset?
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>>320643556
A phone can handle decent framerates on a vr headset.
>>
>>320643063
I'll be honest here, I'm getting all the VR headsets, and I think HTC will have some great hardware, but HTC can go fuck themselves with how much they deceived their fans. With the delay, and then the news of their store and exclusivity, the last thing I'll do is buy into that. I'm not giving a penny to HTC outside of buying the headset itself.
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>>320633707
I have a Gear VR and this shit is not for me. Seriously, I don't want to be a contrarian or something like that, but the VR fad is just a gimmick.

Sure, it's cool to try with some friends and all that, but I wouldn't play with this for more than 15 minutes. And before you say "hurrr full room experience" or "duuuur positional tracking" or even "kek AAA content", you don't miss any of those in the Gear VR, also a lot of games for the platform are extremely polished.
>>
You really are kidding yourself if you think PSVR will be anywhere near GTX+980 Oculus and only cost $50. The PS4 camera alone costs $50.
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>>320633707
Yeah go anon buy the VR system that won't handle porn. Great idea.

Menwhile I'll be enjoying my Source Filmaker Porn in VR
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>>320643643
Running Temple-Run tier software yeah.
>>
>>320643703
What would you say you do miss?
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>>320633707
if they need millions to make a sequel to psychonauts why do they already have a Psychonauts VR game in the pipeline? Surely that in itself would be very expensive to make??
>>
The only reason to get on the VR hype train is for PORN!!
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>>320643871
Sure big boy

https://youtu.be/JF2aruO5jAY
https://www.youtube.com/watch?v=XwJ9fiH2Ksw
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>>320643063
This is how I grew up...

That kid has a better PC right now then I do. Even a Steam controller...

No words just envy.
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>>320643703
I have a Gear VR and I love it. Everyone I've shown it to loves it. about 1/4 of those people are now buying Samsung for Gear VR. I've played with this thing for the past 2 weeks daily, and I often spend hours inside. You are the minority, and to be fair, that's natural. Samsung and the other companies are well aware of the statistics involved. You will eventually see what VR has to offer, but not on this headset.
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>>320643948
this is answered in their FAQ section

"Fuck you give us money"
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>>320633707
It's 439 if you buy the msi 980 on newegg, unless you're europoor and since they're too busy dodging Ahmed that they welcomed with open buttholes into thier country, who cares?
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>>320644215
Money for a real nintendo ahahah no
>>
VR is a dumb fad that will die again in 5 years.

The technology might be good enough in 20 years, but it's so rudimentary now, I just cant see it taking off.
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>>320643556
the PSVR has external hardware hooked up to the ps4 that does most of the work though, look it up.
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You want 100 Mbit LAN? How about no.
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>>320644417
There's no way that shit is going to cost less than $150
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>>320644289
>I often spend hours inside
Doing what?
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>>320643765
I said $350 for the headset alone.
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>>320644417
>that does most of the work
Not really. Try "some very specialized parts of the work".
>>
>>320643941
Good question, but I think I don't "miss" anything. It has more to do with the feeling that the tradeoffs of the format are too great to be "comfortable" while playing. Sure, you are more immersed and the wow factor is cool during the first 5 minutes, but you also get tired too easily and the control schemes are, without any exepcion, laughable at this point.

The problem is that even with a rich experience developed specially for VR I woulnd't see myself playing with this every day. Sometimes I just put the gadget on my eyes and I think: "Man, this game is pretty cool, I'd like to play it in a normal screen".
>>
What if the NX is VR?
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>>320644516
Playing games, watching videos, interacting with people, browsing the internet, mostly.
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>>320644502
OP said 350 though.
>>
>>320644675
>the control schemes are, without any exepcion, laughable at this point.
What control schemes can you even use on a GearVR?
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>>320644289
>10 cents
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>>320644558
>>320644784
That's about the same cost as an Oculus DK2, so you're pretty much going to be getting a slightly less expensive VR setup that's dramatically less powerful.
>>
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>>320644418
Yeah yeah, we get it.
I had a Pentium 2 with 2GiB HD using onboard graphics, I used that PC to play vidya from 1995 through 2003, who the hell cares what kind of specs you endured.

Now I own every kind of tech I ever wanted.
>tripple monitor
>5.1 speakers
>true 7.1 headset
>steam link
>steam controller
>xbox controller
>all consoles
>144hz monitor
>1.5K PC
>driving wheel
>flightstick
You name it, anything.
My son will have plenty of vidya to play with.
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>>320644701
>browsing the internet
kek
I almost believed you for a second
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>>320644701
>interacting with people
I keep hearing about how social is going to be the biggest thing about VR. Do you see that happening? What's so great about it that you can't get over skype?
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>>320644675
That is some really weird experience coming from someone who uses this stuff. It isn't tiring at all to me, the control schemes are pretty natural (I use a controller) in most cases, and I can't see myself playing any of the games if they were on a regular screen. In fact, one of the things I do is let people play Smash Hit normally, and then let them play it in VR, and every time, they prefer the VR version.
>>
>>320644814
>look around to do something
>bluetooth gamepad (shit support)
or
>use the touchpad on the Gear VR (your arm gets tired after a few minutes)
>>
>>320645056
That does sound like something easily fixed on PC or console, doesn't it?
>>
>>320644863
idk, but there are a lot of people who own a ps4 already opposed to people who have high-end pc's

If you already have a powerful pc you should go with the oculus, but if you don't it'll be cheaper to just buy a PS4 and the PSVR.
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>>320645131
Not with something blocking your vision of the real world
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>>320645210
What's that to do with anything?
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>I don't think vr is a fad
Get a load of this guy
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>>320633707

Holy fuck Sony. Rez Infinity.


God dammit.


Sony just pulled my strings just right.


I'm considering a PS4 + VR-bundle just for that game.
>>
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>>320644909
i wish your son and you a lot of happy times
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>>320644946
>what is Samsung Internet Beta for Gear VR
It's not optimal but I use it a lot for Youtube now. It's more comfy than watching stuff on my tiny monitor.

>>320644956
Yes. Mostly, it's the feeling of actually being in a space with someone else and feeling like you're talking to them in person rather than through a medium.

>>320645056
>bluetooth gamepad (shit support)

I'm using the Moga Pro Power controller and it works flawlessly. I don't know about other gamepads though. Which do you use?
>>
>>320644909
I don't own any of that because I'm still poor. I just have 1080p monitor thats not even 144 or anything. It's IPS that it. And it has a i5 4460 with a 970 GTX. Because Poor.
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>>320645665
You fucked up with the 970GTX.
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>>320645735
Well meme'd
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>>320646831
>buying an overpriced false advertised gimped piece of hardware
>well meme'd
I want brand loyalists to leave.
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>>320645735
Well there was really no AMD alternative at the time 970 GTX was released. I'd go for a 8 GB 390 if I could now...
>>
>>320648150

3.5gb memesters seem to forget that AMD was super late to the market with the 300/Fury series and for what seemed like a year the 970 was one of the best bang-for-buck options out there (and still is desu)
>>
>Nvidia
>VR

Pick one - there is a reason why Nvidia are struggling to get latency down below the maximum what the oculus guys wants. AMD so far is having no problems with their liquidVR tech for a whole host of technical reasons /v/ won't understand.
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>>320644215
so what, in another 20-30 years, 12 year old kids will be able to lose their virginity in full body immersion porn, and that PC will look like a joke.
>>
>>320644215

If it makes you feel better, that's my nephew and that's all of my shit.

Kid is spoiled as fuck though to be fair.
>>
>>320648737
This. There's so much technical details involved in VR that /v/ just won't know about, even if they think they know and are informed by reading a simple article.
>>
I for one am waiting at least a few years. There's a lot of competition right now and I don't want to be an early adopter. No one does. Plus, I've only ever used an early model occulous rift and a Gear VR and both gave me nausea immediately. Maybe I'm more sensitive than most people but I seriously couldn't imagine playing games with one of those things.
>>
>>320648737

Really, a 970/980 is going to be fine for a while, but the next gen of GPUs by both companies will be much better suited for VR.

Oculus apparently thinks they'll be fine too because all of the "Oculus Ready" prebuilts use Nvidia GPUs.
>>
>>320648945
It's almost painful how ignorant people are here, which is why you go to these places things that aren't actual discussion about topics that require any real depth. There are exceptions though, of course.
>>
>>320648945
The cool thing is that everyone benefits from the advances being made in VR. Developers are going to be making some of the most fast, responsive, well optimised game engines we've ever seen.
>>
>>320633707
First wait to see what games they offer and what kind of quality, aswell what other apps.
>>
>>320648945

A good one is liquidVR (which is power by mantle) does lean on asynchonrus compute. The method of which AMD employs it for GCN 1.1/1.2 means you can simply stack mroe and more and more tasks onto the gpu and time to render completion doesn't change. There is a minimum compute time (which iirc is typically higher than what maxwell is capable of) but GCN can process many, many times the workloads at the same time (and given time to complete doesn't increase, it is better suited for the task).

>>320649237

>Really, a 970/980 is going to be fine for a while

Only IF Nvidia can write the software to feed them correctly - GCN just has the hardware that is better suited for the task. Its why Nvidia is hyping up their compute power for pascal again because maxwell is shit at it (and its why most of their quadros are still kepler based).

Maxwell isn't going to age as well as people hope.
>>
>>320649265
Agreed there. I am stoked for what VR could do for things like game design. Literally everyone who does VR game dev loves it because of the challenges and creativity you can now have - similar to those when they first started the industry more than a decade ago. Encouraging better hardware advances is also great.
>>
>>320644909
>7.1 headset

Are you fucking retarded m8? You only have two ears. The speakers ARE ON YOUR EARS. You bought a meme good job.
>>
>>320644909
>true 7.1 headset

Fucking retard.
>>
>>320649562

A good example is Crytek's The Climb. They started working on a VR game and realized that even something as simple as climbing mechanics have to be completely reworked for VR. Traditionally, you either hit a button to start a climbing animation or simple walk into a ladder (or whatever) to do so. In VR this just doesn't work well.

They ended up making a game that is purely focused on climbing so they could really try and refine the mechanics.

https://www.youtube.com/watch?v=2-1ndVF7YOo

https://www.youtube.com/watch?v=WvYFsWSc9gU

This game gives a good example of why the CV1 shipping with a Xbone controller is a mistake imo. It's BEGGING for Touch and I almost don't want to play it until the proper controllers come out.
>>
>>320649243
>>320648945
You could try to inform and actually discuss the techincal details of VR, or you could just keep sniffing your own farts acting like everyone other than you is ignorant.
>>
>>320650603

The problem is 1) its still very much in development and 2) /v/ gets defensive FAST when one gpu company is indicated to be worse at a task than the other.

I'll let you decide which gpu company is which.
>>
>>320643815
It wouldn't be SFM if it's VR.
Maybe Source engine but there's better game engines than that.
>>
>>320633707
I've tried Oculus Rift at my university over and over and tried to be impressed by it, but there's just nothing to it.
It's a shitty (not as shitty as it was at first though) screen strapped to your head, and you can turn the camera by moving your head.
There isn't a single new gameplay mechanic this could produce.
If you care about fleeting things like immersion over gameplay or level design, you don't care much about video games in the first place
>>
>>320650572
This is as impressive as Kinectimals
>>
>>320649447

It's kind of moot because we're looking at around April until the HMDs actually get into consumers' hands and Pascal won't be too far behind.
>>
>>320651513

What about this?

https://www.youtube.com/watch?v=amtBUkmHS0w

https://www.youtube.com/watch?v=UmEJmRxfz80
>>
you get what you pay for ya know?
well sometimes atleast
>>
>>320651556

Unless you upgrade every year those who bought maxwell cards in anticipated for VR might be left feeling rather salty. I would honestly be surprised if nvidia get a working VR system out before AMD does given AMD's 6 month to a year headstart.
>>
>>320642542
>running 2x1440p monitors at 90hz
Enjoy your $1k headset and waiting 5 years for powerful enough PC hardware
>>
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>>320643063

Full body scans might actually fucking happen.

https://twitter.com/chetfaliszek/status/631641930229616640
>>
>>320652604
>>320643063
You mean like this?
http://www.vrgirlz.com/
>>
>>320652878
The main purpose would be to be able to give the game data about where the player's entire body is. Right now, if you want to make a game where you can look down and see your body, the game has to guess your pose from the position of your head and your hands.
>>
>>320652878

But in real-time and not as high fidelity because those models are static.

More for input than anything.
>>
>>320653157
Oh, so what you're describing is like a better Kinect?
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>>320652878
What a time to be alive
>>
>>320653332
A kinect can apparently be hacked into doing something like that already, yeah.
>>
>>320653586
Isn't that exactly what it was supposed to do anyway?
>>
>>320651701
I don't see anything else than tying low quality screens right in front of your eyes with head wagglan controls, and that's all it really is
>>
>>320652294

You're kind of exaggerating. Right now AMD has a very slight edge in latency but it's too early to tell if Nvidia can make up some of the difference via drivers and Gameworks VR for Maxwell.

Either way a high-end GPU from either company is going to be fine and next year's GPUs are going to be great.
>>
>>320653705
Yes, but not well enough for VR immersion
>>
>>320653805
You've never tried it in real life have you? I've tried an Oculus DK2 and even that blew me away.
>>
>>320653805

Yes, every major tech company is dumping millions upon millions of dollars into VR because it's a silly gimmick.

They should have gotten the opinion of someone who has never tried it, like you, before they threw all of that cash away.
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>>320653932
I've tried DK1 twice and DK2 three times
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>Summer Lesson is coming to PC
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>>320654079
>>
>>320653835

>You're kind of exaggerating.

Perhaps, but still given the generally serial nature of maxwell (as context switching murders latency) does present a problem if you just want to force workloads down the pipeline and don't sort it out properly. This is an issue GCN does not suffer from which opens up a lot of leeway. I just see Nvidia having the bigger challenge on the software side of things to get around some of maxwell's shortcomings.

I would not be surprised if crytek's game prefers AMD hardware given cryengine 3 tends to like compute in general.
>>
>>320633707
Depends if you like actual 1440p 90fps+ games or 900p* 90fps at best

*rendered at lower resolution and reconstructed
>>
nigga ps4 VR is gonna be a nightmare

dunno how sony thinks they're going to pull it off with those poverty specs
>>
>>320654042
They're dumping money into it because it sounds cool in theory and they don't know anything about video games.

>>320654236
I watched some amusement park demos on DK1 and on DK2 I played a house exploration thing in addition to several prototypes my friend's company had made.
These might not be the best examples there are of VR use, but I just can't see any potential here
>>
>>320654435

PS4 is lower than 900P. Some games are even running sub-720P and upscaled.
>>
>>320654747

>Valve, Microsoft, and Sony know nothing about games
>Apple, Google and every other major tech company (aka the most valuable companies on the fucking planet) dump millions into something because "it sounds cool in theory"
>>
>>320654689

Async compute is my best guess given the PS4 has a fair bit of it available.
>>
>>320654841
Yeah thats why i said rendered at lower resolution.
It basically just uses a better way of upscaling like Killzone SF or Fast racing neo, which results in a shitload of artifacts and aliasing.
While not being as noticeable on a tv 5 metres away it will be a nightmare on VR.
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PSVR will be limited, PC VR there are programs to make literally every game VR compatible, PS4 will only have a handfull of games for VR.
PSVR will have a powersupply the size of a wii to even run the damn thing.

I rest my case
>>
>>320644909
>true 7.1 headset

You're an idiot
>>
What's newegg?
>>
>>320655041
Yes, all "future tech", which is a big field nowadays, is built on lies.
It doesn't matter what they see in it, important thing is how cool it sounds to the consumers
>>
>>320633707
You could always try getting a job?
>>
I want VR just so I can explore a girl's asshole
>>
>>320655145

>Async Compute

Relying on this is like "Power of the cloud". It's only going to help on PC's to reduce overhead. It's not going to help the PS4 run two 1080P render buffers at 90FPS.

The only difference is that people ate up Sony's buzzwords.
>>
>>320633707
>everyone who has used oculus with games designed for it says the immersion is amazing.
Thats horseshit, I brought an oculus and it's a piece of shit.
>>
>>320643556
It can barely handle 30fps on a TV kek

You need at least 60fps or it fucks with the illusion.
>>
>>320633707
Just get a pc one down the line if PSVR flops it will be dead weight because no developers will want to make games for it, and because the ps4 isnt an open system, theres no chance of hobbyists cobbling something cool together that would never get on playstation due to copy rights like that new retro arcade program.

I'd say just wait a year or so before buying, in case psvr sells poorly and lses all support

also why the fuck is raz wearing an occulus?
>>
>>320655443

>PS4 will only have a handfull of games for VR.

There are more real games announced for the PSVR than either alternative.
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>>320656039
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>>320642542
>wanting a vr headset locked to specific software
>trusting starbreeze
>>
PS4 won't have porn games. Huge deal breaker for me. I'm not poor anyways so....
>>
>>320644109
Are either of those supposed to be impressive?
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>>320645174
All I needed was to upgrade my GPU to a 970 which cost me a little over 200 bucks. Still cheaper than buying a PS4.
>>
>>320649576
>>320649634
Poorfags gotta poor.
>>
>>320633707
you can do so much fucking more with a gtx 980 though than a ps4..like 4k gaming or 1000 fps games in 1080p. PC has a 10x better catalogue than ps4 too imo, plus all the mod support, no monthly fees, etc.

Will be more VR support on PC as well from modders
>>
>>320656039
Did you miss the part where Oculus supports existing games?
>>
Here's the deal, for VR you literally have to render the screen twice (from different camera positions) at high resolution. Graphical issues are a lot more noticeable.
Running vr on consoles, well, is pretty much impossible with any acceptable quality unless you add aditional graphics cards or don't mind having each screen run at 15 fps instead of the usual 30.
>>
>>320658457
And retards gonna retard
>>
>>320633707
If you are concerned about price wait a few months for pascal to release. 980 should drop in price by then.

390X is on par with 980 and costs a fair bit less, 390 is not far off from both GPUs with the best price performance.

Minimum spec is 970 or 290, if you are desperate to get into VR early then 970 is the cheapest way in. 390 would last you longer for a bit more.
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>>320659159

Problem is for around 980 money (especially good 980 models) you can buy a Fury which crubstomps the 980. Actually the Fury has no equivalent Nvidia card as it sits in that huge void between 390x/980 and 980ti/fury x.
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>>320651334
If you care about fleeting things like immersion over gameplay or level design, you don't care much about video games in the first place
What a dumb thing to say. We've been motivated to play the games since our childhoods just because we were so immersed into the worlds.

And regarding your Oculus experiences, you didn't even distinct if it was dk1 or 2. Consumer version will be better and thorough years VR will get better and better.
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>>320633707
The main advantage PSVR will have over the competition is cross-compatibility. If Sony doesn't write a PC driver for it, someone else will trust me. If you own both a PS4 and a PC, that's your best bet, still I'd wait for the reviews to come out first.
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>>320659731
Fury (non x) costs a fuckton more in straya, no one even has them in stock, I can buy a 980Ti for the price of a single Fury.

I already caved in a few months ago and got a 980, intended to wait for 390X but ran out of patience, because my 6870 and 955 were starting to show their age in several games.
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>>320659740
I'm back. Also not that guy.

To add to this discussion, it's really important to get a *good demo of VR, not just any demo labeled "VR." Someone mentioned trying their university's DK2 a lot, and while that might sound fine, it really doesn't mean much. My university, for example, has a researcher working with a DK2. He's been at it for around a year now. I went and checked his shit out, and it was terrible. Everything was lagging. He clearly did not even understand that was a problem and was abnormal. There are actually a lot of factors that can ruin a VR demo. Another is the software you're showing itself. If you're playing this badly designed game by some hipster indie dev, of course that's not going to be a good experience. All of these problems are further compounded as you use older and older hardware like the DK2.

But, if everything goes right, and what you show is an application that was well designed, even old hardware can give great impressions. There is a reason why so many people put on the original Rift duct tape prototypes and immediately realized how great it was. A part of it is also imagination and reasoning. Some people are unfortunately so cynical, pessimistic, or stupid, that they couldn't imagine something outside of what they see with their own eyes in-the-moment.

There's also the unfortunate human factor in all of this. VR works by precisely tricking your brain and physiology, but everyone's brains works a little bit differently, and everybody's body is at least a bit different. Like engineering for great ergonomics across a wide range of the population, designing VR headsets that work well for everyone is just impossible. There is a percentage of the population where these VR devices will just not work well for. There are ways around that, like individual calibration and customization of certain settings, but when you're giving demos, that stuff isn't worth dialing every single time.
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>>320655994
Psychonauts is coming to ps4vr and schaeffer was taking a jab at the oculus time magazine cover.
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>>320658929

>Counting theater mode
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>>320656137

Hello cherrypicker
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>>320662045
No they're counting Vorpx.
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>>320639218
ps4 has literally 1/10 the vr library pc already does
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>>320662282
>implying it'll actually look good
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>>320654085
Based Harada, making sure everyone gets access to the waifu age.
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>>320662609
>>320654085
Nope, he actually didn't confirm anything at the event.

Source: I'm a Chinese and Japanese speaker and I watched the stream yesterday. All Harada was doing at the talk was speaking about lessons learned as a developer of the game.
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>>320633707
>I don't think it's a fad

But I want to to be a fad. You think AAA games are generic and casual now? It's going to be even worse with VR, because it's a shiny new toy. It's going to be a bunch of "experiences" without any soul, any artistry. The greatest revolutions in gaming - revolutions in how games are used to *say* things, from one human to another - in the coming years are going to be very quiet, and won't be appreciated by the masses for quite some time, if ever.
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>>320663995
You'll start seeing creative methods of conveying messages through VR pretty soon, especially once the novelty wears off. Just let the medium mature, good things will come from it eventually.
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>>320663995

Yeah, we should have just stopped at paintings and books and boardgames. Technological advances do nothing but hamper artistic expression.
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>>320664312
Yeah you're right. I'm just being an oldfag, the same way Roger Ebert was a fag about video games in general.
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>>320664318
>that gif
That looked tasty!
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