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>Common bandit >Has armor and weapons that a small village
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>Common bandit
>Has armor and weapons that a small village couldn't afford
>Doesn't just sell them and live a comfortable life

Is there anything more retarded than item scaling on basic enemies?
>>
>>320568868
>Is there anything more retarded than item scaling on basic enemies?


That haircut.
>>
What's even more retarded is animals like bears being harder than a bandit in daedric gear
>>
Level scaling is retarded in general unless it's restricted to higher levels and only affects some things.
>>
Bandits are uneducated and isolated from society. They probably looted some cool-looking armor from travelling merchants and never figured out its worth.
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>>320569554
>rationalizing level scaling

go to bed Todd, I know that it's you.
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>>320569705
Todd is awesome fuck you
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>>320569554
What canon is there for any "bandit" type enemy?
I think one of the worst decisions that Bethesda makes in their games is having an enemy called "Bandits" or "Raiders" and then just flooding the map with them. So many nameless "Bandits" that make up 90% of the world's human population, and yet we end up never even learning about them.
New Vegas did this right by making all the "raider" enemies part of unique factions that only take up certain places of the map and are firmly implemented to the world-building.
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>>320569942
>New Vegas

You obsidrones are shitting up Elder Scrolls threads now too.
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>>320569343
Bears are fucking bears, they can tear limbs off without even trying.
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>>320569705
Dude Todd is a great game developer I don't even know why you guys always trash on me so much.
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>>320570185
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>>320570185
TODDDDDDDD
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>>320568868
>Doesn't just sell them and live a comfortable life
>Has armor and weapons that a small village couldn't afford

There's your problem.
>>
>>320569343
For real though, a better comparison would have been the Dragons. 800 pounds of muscle and teeth and claws is much deadlier than a human swing of a short sword
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>>320568868
>muh lore
its a fucking video game
>>
Oblivion Review
http://www.rpgcodex.net/content.php?id=129
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>>320569942
There's plenty of stories for bandits in Skyrim through letters and stuff like that. Like the very first quest in that ice mountain, that guy who takes the claw and his journals.
I think they give them as much attention as necessary.
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>>320569343
if you honestly think you have a better chance against a grizzly bear than a human in heavy armor you got some wikipedia to read
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>>320572506
No, they really don't
Yes they give them 2 lines of dialogue or a note/terminal entry and that's literally it. Great fucking Storytelling Todd.

Even the raiders with no backstories in NV, the Fiends, had a well-known reputation for being batshit crazy chem addicts, and had clear Leaders and a base of operations.
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>>320568868
Yes: level scaling.
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>>320572789
Clearly didn't even play Skyrim
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>gates from oblivion open to allow for an invasion
>small scout parties get ambushed by local thieves who know the terrain and live there
>some of these thieves confiscate and wear their armor
It's honestly not a far stretch from reality.

http://www.businessinsider.com/isis-turning-us-humvees-into-iraqs-nightmare-2015-6
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>>320568868
>Bandits in glass armour
>Minotaurs
>Trolls
Now you know why they hire big burly adventurers to do fetch quests. Going outside the cities is suicide.
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typical game
At point (A) where you begin, mobs are weaker---------------------------------->At point (B) near the end of your adventure, mobs hit hard and are harder to kill unless you obtained good gear along your journey

Scaled leveling:
Where you start at point (A) mobs are weaker------------------->when you get to point (B) in the game, mobs are harder to kill unless you take care of your armor and equipment.

The only difference is that with the later, you can start wherever you want and end your journey wherever you want.

Pro tip: Books use scaled leveling and they're a fine means of storytelling that has worked since the dawn of human civilization.
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>>320574683
They should do scaling that makes sense though. Maybe as the game progresses they can say more and more daedra have been filling the region. Instead of just up armoring the bandits who want to rob you for 100 gold when they're wearing priceless artifacts.

It has nothing to do with difficulty.
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>>320574992
Read this:

>>320573797
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>>320574992
But then how am I meant to farm the low level mobs for that one item they sometimes drop?
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>>320568868
>Spend a week modding Oblivion
>Check all over the fucking place to see if something went wrong but it seems fine
>Make a new game, decide to join the Mages Guild
>Go to Chorrol
>Fucking missing a water texture and a castle wall is shoved into the ground next to a tree and renders only on one side
God fucking dammit do I hate modding Oblivion.
>>
>>320572182
>walk to big city with rich people
>sell there
Problem solved fgt
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>>320575095
There will still be some, but there will be less, and there will also be the higher level mobs.

>>320575060
Doesn't make sense to me though. If a bandit crew stumbles upon priceless items liek that, why don't they just sell them and retire? Unless the bandits are so infamous that they literally can't show their faces in the cities, but how many top tier famous bandits can there be in the world?
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>>320574992
>bandits size you up
>they think you can't honestly have more than 100g
I'd be more offended at them thinking you were on welfare...
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>>320575204
And why do they want your filthy second-hand armour?
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>>320569554
there's always like one dude who defends bethseda that always comes up with contrived "fill in the blanks" explanations
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>>320570185
>me
>>
It'd be more interesting if there was a game where Bandits either
>mutate over time due to the presence of EVIL (ie: Raging Bandit)
>get murdered by demons who take their stuff
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>>320572789
Not really wanting to defend Bethesda or anything, but not every bandit and raider needs to belong to some super cool easily recognizable gang.
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>>320575240
>If a bandit crew stumbles upon priceless items liek that, why don't they just sell them and retire?
Did you read the post I pointed you to? That's like saying "Why doesn't ISIS just sell the U.S. Humvees and retire instead of using them for war?". This is the thieves profession: robbing people on the road. They don't want to sell that glass armor and then go to night school to take classes and graduate and get a job in the city. They want to keep robbing folks on the road. That's their thing, that's what they do. They're the "outdoors" type, they don't want to get stuck working from 9-5 in an office.
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>>320575531
What he said made perfect sense though.
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>>320575747

ISIS wants political power. Bandits want money, so why don't they do what gives them more money immediately?
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>>320575747
No it's not the same. ISIS is a political movement, whereas I imagine bandits are just out to make money. I'm sure there's some bandits who really enjoy the life, but the majority would want to retire given the chance I imagine. Money is the end goal for most bandits.
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>>320572789
Raiders in Fallout 4 were generally okay. If you read the terminals you would find that there were indeed factions for some of them and some of their backstories were interesting. There was the leader of Libertalia who used to be a Minutemen soldier but due to resources became a raider; then another group of raiders that merged with rogue Gunners. I like how they were in New Vegas for sure, but having a basic enemy type isn't a bad thing either.
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>>320575918
>sell glass armor
>it didn't honestly sell for a lot
>now you're stuck on the road again, robbing people in your shit loincloth
not a good career decision imho...
>>
>>320572662
Heavy magic armor made of Demons and shit.
>>
Generic open world game has level scaling, bitch about it being immersion breaking or bitch about character not progressing. Generic open world game has no level scaling, bitch about being railroaded down certain paths or how difficulty drops off after a certain point.
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>>320576078
>sell Glass Armor
>put resources into improving thieving trade
>earn more revenue

It's as simple as that.
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If glass armor is that valuable, why don't they just make more from windows and shit
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>all RPGs should be liek WoW
So you're basically saying you want to clear a zone and move on to the next... sounds repetitive imho. You're basically doing the same shit because you get the best armor in one zone to start over on the next one on equal footing with the mobs there.
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>>320576368
Probably needs to be of a high quality glass, besides I don't think they can recycle glass so easily like that in TES.
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>>320576448

>I have never played an RPG besides WoW or Oblivion: the post
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>>320576368
The 'glass' used to make the armor is made from malachite, not the stuff used to make windows.
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>>320576210
>he thinks thieves want to go to "thieving school"
These ain't fucking Albert Einsteins. They're bush wackers stuck robbing people on the road for a reason. What they want is quick cash for bitches and wine.

https://www.youtube.com/watch?v=zn7-fVtT16k
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>>320568868

>"Get rich or die tryin."

How long do you think that shit would last him, honestly you dumb fuck. You show being a NEET so fucking hard by having no concept of net worth, how much renting a house is as well as the cost of food for an entire year unless all you eat is fucking apples and wheat.

Kill yourself redguard lover.
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>>320568868
Because he doesn't feel like doing that shitty minigame with the merchants to try to make his armor worth more than 1 gold
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>>320572789
Is this really something to get upset about?

I know I'll be called Todd for this, but think about the countless other games that have unrealistically high number of identical minions that come at you at all hours just for the sake of the player having something to kill.

People seem to hold elder scrolls and fallout to a standard that they've never quite met. Not every game can be the next Morrowind.
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>>320576510
>>320576368


its magic obsidian-like bullshit from volcanoes not glass
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>>320576704

Not him, but as stupid as they are, they could just traipse down to the Imperial City and join the Thieves' Guild pretty easily. Not like anyone has secrets in Oblivion.
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>>320570185
Agreed
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>>320577176
>People seem to hold elder scrolls and fallout to a standard that they've never quite met. Not every game can be the next Morrowind.
>a standard that they've never quite met
>Morrowind
>>
>implying that someone can afford buying the armor
>implying that even if someone can afford it, they probably don't even need armor
>implying that bandits can just go to the city and trade without guards fucking them up
>implying that other bandits will buy the armor instead of stealing it or killing the owner in their sleep
>>
>>320575204
>walk to big city
>immediately be arrested, being well-known as the bandit in the amazing armor
>>
>>320568868
Does Fallout 4 do this?
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>>320577738
>>implying that even if someone can afford it, they probably don't even need armor
So you're saying that's not true?
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>>320577842
No. Things scale in ranges like new vegas. Oblivion was the last game to have bandits in glass armor and daedric gear. Fallout 3 had scaling problems with DLC but then so did NV.
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RPGs without level scaling are always better than RPGs with level scaling.
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>>320569705
DO NOT DENY ME ANON
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>>320575840
Economics is literally the easiest skill though and street smarts includes basic economics. Their whole life they steal valuables just so that they can sell them. That's the whole premise of the thieve/bandit guilds in bethesda games.
>>
Level scaling is comfy. Makes it so you don't have to worry about wandering into a zone you aren't prepared for. Further evidence that Oblivion is the comfiest Elder Scrolls.
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>>320568868
>Is there anything more retarded
His gay-ass posture and overall look.
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>>320572304
>A bear kills two dragons in a row.

Did Besthesda even try playing their own game?
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>>320570185

this genuinely amused me
>>
>Level scaling
>Ugly conslized UI
>Ugliest art direction known to man
>Bloom out of the ass
Does Oblivion have any redeeming qualities to it?
>>
>>320581020
sex mods
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>>320569162

the monk cut? I rocked that hairstyle from 13 to 16
>>
>>320581059
Not when skyrim exists
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>>320581020
The best expansion for an elder scrolls game
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>>320581020
The fact that it's the only Elder Scrolls game, where civilization doesn't look like it was made out of mud and garbage, and then covered in 300 years of sewage.
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>>320581252
I liked Bloodmoon and Dragonborn better
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>>320581342
>imperial city populated by 10 people
>>
>>320581342
instead It looks like it was drawn with crayons by a 7 year old
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As much as people can complain about the level scaling in Oblivion it's still not as bad as everything Bethesda made after, with maybe the exception of Skyrim.

At least Oblivion had a level cap. That's all I'll say about it. From there it became worse when you had Fallout 3+dlc and eventually you'll be fighting nothing but Albino radscrorpions in the wastes and Super Mutant Overlords with more health than a behemoth and +damage towards the player character.
Then Skyrim eventually had the infinite levels after the last patch so now you get the fun armies of draugr deathlords. The only redeeming quality being that you can abuse the alchemy/enchanting loop to create weapons powerful enough to kill all the damage sponges.

But fallout 4? Infinite levels and no way to make weapons to deal with the damage sponges.
>>
>>320581252
Dragonborn > Shivering isles
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>>320582081
Oblivion's level scaling is the worst it ever got what are you talking about? Level scaling caps at 50 in Fallout 4 and creatures scale in ranges with certain areas being higher level than others. You're just talking out of your ass.
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>>320582219
pic related for area levels
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>>320582081
Is Fo4 as bad as 3 with the bullet sponges?
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>>320582376
Not him but no. If anything things go down too easily compared to New Vegas. As long as you upgrade your weapons at least.
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>>320582376
Not that guy but hell no.

Fallout 4 hardly has any sponges unless you play on the hardest difficulty, which is pointless.
>>
>>320570178
>>320572304
>>320572662
>Thinking Bears IRL can even put a dent in Daedric/Glass Armor
>>
>>320582485
anything that spits acid will fuck your shit up though
>>
>Play oblivion for the first time
>Choose my class
>Suddenly get flooded with a shitton of quests
I didn't even get to the sewers yet, how the fuck did i manage to accept that many quests?
Is the game bugged or is that just the DLC activating instantly?
>>
>>320573947
>You now realize that your PC inadvertently causes the World to be a much unsafer place with him/her leveling up causing all these bandits in Glass/Daedric running around alongside fucking Minotaurs and Trolls.
Wow Bethesda, really immersive.
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>>320582776
Just DLC
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>>320582776
Seems like a bug.

Pretty sure Shivering Isles doesn't trigger until you level up/sleep at some point, and I don't remember Knights of the Nine doing what you described. I think you get that when you hear passerby talking about the Prophet.
>>
Daedric and glass armor and weapons are the ugliest fucking shit ever conceived
>>
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I will never be able to fully enjoy Oblivion anymore because the quests were all designed with level scaling in mind and any mod that adds static levels for creatures doesn't balance around quests so you have to grind for hours just to start the main quest.

>>320582971
most oblivion armor looks like dogshit
>>
>>320582934
All the small DLC's like the fucking horse armor give you quests when you're still in the sewers.
>>
>>320582971
Oblivion graphics in general are hideous, but it was 2006 so everyone was all "WOW LOOK AT THE BLOOM"
>>
>>320582912
>>320582934
List of the quests i accepted before even entering the sewers:
Battlehorn Castle
Frostcag Spire
Unearthing Mehrunes Razor
Deepscorn Hollow
Dunbarrow Cove
Horse Armor
Repairing the Orrey

Some of these quests describe that the PC recieved letters or overheard stuff from people but i never even met them.
>>
I fucking hated level scaling. It was always so satisfying in Morrowind when you would walk into a dremora temple and get fucked up only to come back after 20 or so levels to sweep the place.

Weapons were like this too. I found Ice Blade of the Monarch really early on and immediately wanted to go exploring for more treasure. Each cave or temple had the possibility of containing some priceless artifact. I don't think I explored more than 3 random caves in Skyrim or Oblivion. Skyrim was a particularly bad offender as the daedric artifacts and the unique pieces were all dogshit next to my godlike crafting abilities.
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>>320575994
>There was the leader of Libertalia who used to be a Minutemen soldier but due to resources became a raider
That still shoots you on sight. No matter what. I don't think you understand the point of this thread.
See below
>then another group of raiders that merged with rogue Gunners
>Gunners
Mercenaries my dick, them going rogue wouldn't make any difference. Load screens hyping them up to be a cool mercenary faction and they're just better equipped raiders. Bethesda is just fucking lazy.
>>
The worst thing about level scaling in Oblivion is how unique equipment works.

>make a dick-ass thief character
>join the Dark Brotherhood as soon as possible
>because I joined at a low level the assassin armor is permanently set to give tiny stat boosts
>it's worthless when I level up a bit
>>
>>320583462
Morrowind actually does have level scaling it's just not on the same level as Oblivion.
>>
>>320583428
Yeah, those are all DLC quests.
>>
>>320583041
>>320583428
Oh right, I totally forgot all the minor shit.

Yeah that's DLC.
>>
>>320583093
Funny to think that Mgs3 came out 2 years BEFORE Oblivion, and it destroys it graphically, and the animations
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>>320570185
Go back to meme academy son
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>>320583490
>Load screens hyping them up to be a cool mercenary faction and they're just better equipped raiders. Bethesda is just fucking lazy.
This really disappointed me too; loading screens made it sound like they were another faction like the Minutement, BoS, etc so that dealing with them would have some flavor of faction dynamics.

But nah, they're just generic enemies.
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>>320583549
That's true, but it is a lot less noticeable. I remember RPing as a filthy argonian thief, sneaking into dren plantation, getting into a brawl in one of the houses, and getting completely annihilated by a daedric dai-katana that one of the owners had. Stuff like that never happened in the later games.
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>>320583713
It's because of all the hand placed artifacts they have. Thank god Bethesda finally stopped scaling uniques even though there aren't very many of them in Fallout 4.
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>>320575669
Naming the bandits does much more for immersion than just calling them "bandit". With a name you knew this was an npc like any other you were previously chatting with. But when Bethesda changed them to "Bandit", "bigger bandit", "super deathlord bandit", it removed any sense of character to them while making it immediately obvious how strong they were. There were npcs in morrowind who wore glass armour but had a robe over it so the only way for you to know how dangerous they were was to pick a fight. That just doesn't happen in Oblivion or Skyrim.
>>
>>320575184

>Finally got 100+ mods installed without it crashing
>Find a single conflict that causes a hard crash in certain areas
>Go to uninstall mod or fix conflict
>Now crashes on startup
>Revert back to the way before
>Still crashes on startup
>have to start all over again
>>
>>320570185
I'll be honest with you.
It's your voice. Sorry, man.
>>
>>320583551
>>320583561
Oh, i see
On an unrelated note, what's a fun class to play in Oblivion. There seems to be a shitton of stats to keep track of.
Is the hand-to-hand combat stat just a meme stat or can i actually punch hard enough to kill high level mobs if i put enough time into that?
>>
>>320582518
Not matter how hard is the armor, if a bear hits you directly it will still cause some serious concussive damage in your body.
In the worst scenario a bad move could result in the bear breaking your arms/legs and leaving you incapacited for combat.
>>
>>320583782
I rue the day they implemented those auto generating dungeons in oblivion. They made everything uninspired and bland.
>>
>>320583886
I don't remember hand-to-hand being very good, especially since you can't enchant your fists IIRC.

But I might be wrong on that.
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>>320582219
Sorry Todd, it doesn't always follow the "where you are determines all levels" even if I run around a low level area there will always be a few enemies upscale to whatever my level is at the time. It's fairly random too, sometimes I'll get of group thats reasonable, other times I'll get nothing but lvl 2xx enemies. The chances I get those spongy groups does at least seem to be determined by location though. As the glowing sea is bascially filled with nothing but 2xx ghouls and bugs. In fact ghouls seem to be incredibly prone to being leveled as I can't seem to go inside a ghoul filled area without being attacked by hoards of those bloated charred ghouls
>>
>>320581020
I like the sidequests, they were much better than Skyrim's
>>
>>320572662
If you have fitted plate armor and fuckhuge sword or axe you will brutally slaughter just about any wild animal.
Man killed sabertooth cats with spears, atlatls, and stone axes wearing a fucking loincloth and furs. The contents of a Middle Age armory is more than overkill against them.
>>
>>320583924
I'm pretty sure magical demon armor can cushion a Bear's blow, anon.
>>
>>320583886
It's a meme stat.

>>320584113
Fallout 4 uses the same method of scaling as New Vegas
>>
>>320577842
>Does Fallout 4 do this?
Yes, but in a different way. Areas are scaled, the world is also scaled, and as you get up in level enemies show up with better gear. Raiders use Raider Armor. Gunners use Combat Armor. Armor can be Normal, Sturdy, or Heavy.
>>
>>320583886
Just go 2hander spell sword like you should in any tes game desu
>>
>>320583886
Classes are just skill configurations, just make a custom one with all the crap you are interested in.
IIRC hand-to-hand isn't very good, but look it up at UESP to be sure.
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>>320583886
Hand-to-Hand is pure shit. It may not be terrible technically, but it's so fucking boring.
>>
>>320584509
There are low level and high level areas. Raiders in the northern part of the map will use pipeshit while raiders further south will use combat and hunting rifles.
>>
>>320576448
>tfw you have an unmistakable itch in the back of your neck telling you that there are Alliance fucken shits intruding in your zone
>CAMP TAURAJO IS UNDER ATTACK BY THE ALLIANCE
Goddamn, I knew it
>>
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>>320581020
All of Oblivion's flaws can be fixed with mods therefore making it the best TES game.
You can't fix things like Skyrim's horrendous MMO-tier quests and awful writing, meanwhile Oblivion has the best quests in the entire TES series without needing any mods.
>>
>>320584113
>level 210
>shots/hits barely take out 1/30th of their health despite their torso almost falling apart.

What in the actual fuck is this real? This is fucking ridiculous. They didn't cap the levels on npcs?
>>
>>320584698
>oblivion writing
>good
>copypasted environments and dungeons
>good
>>
>>320584817
Try to make a proper argument, anon. How is Oblivion's writing not good?

Dungeons are fixed by mods btw.
>>
>>320584536
Except Skyrim, since you need at least one hand free to cast spells.
>>
Here's an idea - what about a story flag trigger system which causes enemy types in an area to change based on thematic movement into the region by stronger enemies?

For example, let's say you've got something like Oblivion's Cyrodiil. Their incursions are extradimensional, so it makes sense that they're focused around isolated hotspots - but what if it was an external army of daedra instead? At the start of the game, you have relatively weak wildlife and bandits around you, but as you get closer to the borders in the East (where this hypothetical army of planar daedra is coming from, Morrowind and Black Marsh), the enemies get gradually stronger - bandits get tougher, bigger wildlife appears, daedra start getting mixed in.

Then, as the story progresses, that front line of daedra moves West, and the difficulty of enemies ahead of them moves with it. So now in the starting area there's tough wildlife and bandits, and enemies on the far Eastern border are bigger and badder than the biggest and baddest you could've encountered there at the beginning of the story.

You then mix this up with microcosms that do a similar thing in localised spots - say, there's a cave in Northern Cyrodiil that houses gigantic fuckoff bears. Those bears are "ridiculous" difficulty the entire game, something to aspire to, and even as the daedra sweep past, they're being eaten by giant bears until such a late point in the story that the daedra in that latitude start matching up to their level.

That would work, wouldn't it?
>>
>>320584817
Not him but the Oblivion writing was sure as hell better than Skyrim.

Literally every single guild/organization in Oblivion had a better quest line than every single guild/organization in Skyrim.
>>
>>320584698
>All of Oblivion's flaws can be fixed with mods therefore making it the best TES game.

No they can't.

>Bad world streaming
>Hardcoded shit like animation limitations and transitions
>Hardcoded interior/exterior loading
>Hardcoded billboard tree system
>Hardcoded combat behaviour
>Engine chokes with too many items in your inventory
>Engine chokes with ugrids above 9
>>
>>320584891
This is true. Oblivion's writing wasn't that good, but Skyrim's writing was even worse.
>>
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>>320584881
That sounds pretty cool and actually feasible to mod in with the right amount of scripting.

>>320584945
Are you implying all of those minor issues aren't present in literally every other Gamebryo game? Come on son.
>>
>>320584881
Yes, but it would also take more work, effort, and funding than the average developer is willing to put in.

To a developer they have to weigh the pros and cons of how much fans will really complain about something being omitted versus the time it would take to implement

They banked on the fact that the TES fanbase are pussy enough fuccbois they would just shut the fuck up and be grateful for what was given to them instead of asking legitimate questions like why they didn't include better mechanics/systems such as the one you outlined.
>>
>>320583549
It has the same kind of scaling Final Fantasy 8, 10, and 12 do.
Some enemies scale completely.
Some enemies scale ahead of or behind your level.
Some enemies have a set bracket and can't level beyond that.
Some enemies are completely fixed in their level and stats.
>>
>>320584945
>every single point is present in every other TES game
>who the fuck needs more ugrids than 5? also the same thing happens in every other TES game
Try harder anon
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>>320585030

They aren't. Skyrim made strides in improving a lot of those issues.

It streams better
It has more animation transition behaviours
It doesn't use a foliage billboard system at all except for at extended LOD
It doesn't choke when you open your inventory with like 30 items
You can put ugrids to like 13 and it still works fine

Interior/Exterior loading is still an issue
Combat behaviors are too
>>
>>320584881
Go fetch the tea, Dreamboy.
>>
>>320585004
>retconning cyrodil completely and turning it into generic LotR fantasy shit
>good writing
>>
>>320585169

>Who needs ugrids above 5

Uhhh, anyone? Holy shit anon could you not make a worse excuse?
>>
>>320584326
>comparing a real life beast with pixels
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>>320575649
>mutate over time
What is borderlands??
>>
>>320584881
>daedra
>coming from Black Marsh
>not getting wiped out and completely fucking humiliated by armies of argonians
At least make your hypothetical scenario believable.
>>
>>320585329
I was referring to the in-game writing.
>>
>>320572789
Yeah you haven't played skyrim. There's a good amount of bandit drama and stories. Such as the bandits at that magic moon forge, or the bandits with the old blind guy. Both totally optional, but cool encounters.
>>
>>320585191
>when you open your inventory with like 30 items
Quit exaggerating or stop using a toaster, christ.

Okay fine, Oblivion's version of Gamebryo is slightly more outdated than Skyrim's. But that still doesn't make Skyrim any good. By your logic, Morrowind is the worst TES which it is clearly not.

>>320585329
End this meme already. Cyrodiil was only ever described as a 'jungle' which can mean any densely forested area, not a tropical jungle as depicted in fanart. Blame consoles for the lack of tree density.
I like how people use this as an excuse to shit on Oblivion but conveniently ignore the same fucking things in Shitrim like the absence of Sky Whales.
>>
>>320575973
People fleeing EU countries and joining ISIS are doing it because they dont feel like they are a part of society here
>>
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>We got Tropical Skyrim before we got Tropical Cyrodill
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>>320585514
Dragons got rid of the sky whales :^)
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>>320569942
Every one of these bandits and smugglers has a name in Morrowind. I remember there's a Dunmer bandit with the last name "Hlaalu." I imagine her backstory was getting exiled from House Hlaalu and becoming a common criminal.
>>
>>320585576
http://www.nexusmods.com/oblivion/mods/45960/?
When did Tropical Skyrim come out?
>>
>>320572470
>muh immersion doesn't matter
bethdrones, everyone
>>
>>320585636
Shame about all side dungeons being the same couple cells copy pasted around in Morrowind.
>>
>>320585456
Hey, I don't know an awful lot about Elder Scrolls lore - I was just making up something on the spot from my little knowledge. What about "Argonians get pissed at Imperials, hostile takeover"?
>>
>Reinstall Oblivion
>After one day of modding, start playing it.
>Remember after 30 minutes how the world is shit, how you need half a dozen mods all linked together to actually fix the broken level scaling,
>Remember the hundred of threads on /v/ from 2006 to 2011, saying how much of a piece of shit Oblivion was, how dumbed down it was compared to Daggerfall and Morrowind,
>Remember the shitty main quest
>Remember that the only good things about the game was the Dark Brotherhood and Thieves Guild quest
>There are people on /v/ actually with pink nostalgia goggles praising the game now, on /v/

What's next? People on /v/ praising Skyrim after the release of TES VI?
>>
>>320585684
like, not even a year after skyrim came out or something.
>>
>>320585885
if Bethesda is going to continue making their games shittier and shittier, then yes we probably will see threads like that.
>>
>>320569554

Bandits should have "good gear" that actually has shitty stats, much like how nigger gangbangers and welfare queens wear fake designer clothing.

>see bandit in Daedric armor
>kill him
>loot gear
> +1 STR, +1 INT
>ayyyy

>rob the high elf townhouses in capital city for real riches
>>
>>320585514

I never said such thing. Your point was "All of Oblivion's flaws can be fixed with mods" They cannot that is a straight up fucking lie.

Oblivion is my favourite TES faggot.
>>
>>320585885
I liked skyrim. Thieves guild was garbage along with a lot of guild quests but dragonborn was solid and dawnguard was a decent dungeon crawl.
>>
>>320583536
That gets fixed by the UOP.
>>
>>320586045
My mistake for wording it wrong, I'm tired.
At least you sort of agree with me.
>>
>>320583536
Fixed by a mod.
>>
>>320581252
Bloodmoon was for Morrowind, Anon.
>>
>>320576368
Glass armor isn't made of glass, just like how dragonscale armor irl isn't made by cutting up some lizards.
>>
>>320582518
>>Thinking Bears IRL can even put a dent in Daedric/Glass Armor
Are you retarded? Neither of that shit is real.
>>
>>320581252
Funny, i don't remember Bloodmoon being an Oblivion mod.
>>
>>320586514
Only thing I hated was that final dungeon crawl because I didn't have enough soare soul gems to keep my weapons charged for every floor. Good expansion overall though and more open than Tribunal
>>
>>320586034
>Implying bandits don't spend all their money on status symbols while their kids starve
>Implying they all don't have that one friend who's a semi succesful rapper that pays for all their stuff
>>
>>320586596
>>320585364
>big fucking bear that can deal with mythic armor and magic bullshit
>world is still inhabited mainly by humanoids without the armor and weapons to deal with said bears
>bears aren't the apex predator and their fur isn't used for anything
It doesn't make any fucking sense IRL or in game you fucking mongoloid.
>>
>>320586927
>STILL comparing a real life killing machine to pixels
You must be a new breed of retard.
>>
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I'm playing Oblivion seriously for the first time right now. I'm not using a lot of mods but once you get into it the game can be enjoyable. Morrowind is better and I can't even remember anything from Skyrim right now but Oblivion itself can be pretty nice. Used a mod to make the map unexplored so I won't be tempted to fast travel to locations I've never been in and it forces me to explore the map some more.

Almost done with the last recommendation quest I need to enter the Arcane University.
>>
>>320584812
There is no level cap on anything
>>
>>320572304
>800 pounds
>>
>>320572304
>800lbs
do you have no sense of scale? elk can weigh that much
>>
>>320576368
glass means anything melted down to the point that its structure has completely broken down
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>>320581110
That is why you have no girlfriend and no one loves you.
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>>320576665
You're basing that on fucking Skyrim? Pic related, it's natural volcanic glass, straight from the ground. Prior to Oblivion the armor itself was actually metal studded with shaped glass.
>>
To be fair, there's this: a bandit manages to kill a successful adventurer, or else manages to steal from them. Now he has glass armor. Very cool. Now he could sell it... or...

Gradually, this bandit-turned bandit king gathers other men under his wings and becomes a marauder, no longer content with looting passersby on his lonely bridge or stretch of road.

It "works." It just doesn't "work" if every bandit ever does it.
>>
No, I don't think you understand how rare Glass armor is let alone Daedric Armor
There literally aren't enough sets of Daedric Armor org Glass to have fucking gajillion bandits that are equipped with it
>>
>>320572304
Dragons aren't meat and claws
they are fucking Ada, they are like Dremora
they are fucking spirits
>>
>>320589259
Every bandit in the game has armor that scales with your level. Fort Nikel has 7 enemies in it, with 6 of them guaranteed as scripted humanoids rather than a random wandering guard, and at higher levels every single one will be decked out in Daedric and Glass.

Unfortunately the 6 guaranteed enemies have six daggers, two bows, and possibly 1 or 2 staves between them so you'll never get Daedric greatswords but you WILL get 6 Daedric daggers.
>>
>>320589406
You have to be level 22 to get enchanted Daedric gear. By then most of your skills will still be Journeyman or worse.
>>
>>320573797
Nope, impossible for both Glass and Daedric
Glass armor is not common in any province other than Morrowind and even in Morrowind only wealthy families can afford a fucking set
It can be made ONLY on Vvardenfell...and in Skyrim because there are chunks left from eruption of Red mountain
AND DON'T GET ME STARTED WITH DAEDRIC ARMOR
Dremora do not wear Daedric, well they sort of do but that's part of their body...well not really part of their body but they are fucking Ada
Basically you can't use their armor, it's not the same as Daedric Armor set
Daedric Armor is super rare armor that can only be made by Smiths that somehow know the secret ancient ritual of infusing Ebony with Daedric blood...and then they fucking beat Daedric soul into the ebony too. Tormented and twisted soul of a Dremora that is in constant pain starts shifting the ebony armor until it turns into Daedric Armor set which there are probably only a couple of in the world unless Dragonborn started to mass produce them
So not only does the smith have to have the resources for Ebony and not only does he have to know how to forge ebony, he also has to go out there and beat the shit out of a Daedra, rip his heart out and figure out how to use ebony metal with a magical soul infusion ritual
>>
>>320575747
It's not even close to being the same
AGAIN I DO NOT THINK YOU UNDERSTAND HOW RARE AND EXPENSIVE GLASS ARMOR IS
With one set of Glass you could buy yourself a house, a horse and still have enough money to be a wealthy commoner
>>
>>320589810
wtf, why didn't bethesda make glass armor and daedric one of a kind sets and replace their current position with some different armor

and then you consider that amber and madness armors surpass them and yet they're able to be made rather easily in Sheoland
>>
>>320587146
Overall, I'm still quite impressed with Oblivion.

My only real issue is that not enough people seem to care about the Oblivion Crisis itself, not even Dagon, who should be sending Daedra across the known world to attack anything that moves. David Brasher has a mod to deal with this, as I recall.

Only other mod I'd truly say was "essential" would be SM Plugins Refined, which will keep all the DLC from being activated immediately- you have to stumble upon them or complete other activities before they'll open up to you (literally, in the case of Shivering Isles).

Plenty of good mods for this one though. Try "Integration: The Stranded Light- Integrated!" if you want a few more quests (all pretty damn encompassing so far as game lore is concerned- I'd definitely recommend the optional patch by JC-Fenix though because that mod's creator has some bizarre character design style).
http://theelderscrolls.info/?go=dlfile&fileid=441
http://www.moddb.com/mods/integration-the-stranded-light/addons/integration-alternate-npc-faces-plugin

David Brasher, again, has some pretty good mods, as do GuineFort1 and Arthmoor. Careful though: selecting mods for Bethesda games quickly becomes a trap... It can go on and on, forever.
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>>320589810
As a general rule Daedric armor can only be made by Daedra on Oblivion. Because it's full of tortured souls it can thus be temporarily bound to Nirn like any other soul. The only way for it to reasonably exist in Nirn at all is for a literal god to do it or for a literal god to open a portal and send his minions directly into the plane rather than just binding them. The vast majority of Daedra on Nirn are unsuitable for this purpose anyway as they are actually not on Nirn at all, just bound there temporarily.
>>
>>320576368
>>320576510
Glass armor is made out of Obsidian like volcanic glass that was charged by energy from Heart of Lorkhan in Vvardenfell
It's fucking magical obsidian
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>>320577738
>implying all the bandits having glass even makes sense
Fucking bandit leader having glass armor would get him mad cred, glass armor is a thing of fucking myths
>>
>>320587146
Go directly east across the bridge from the Imperial City. Enter Fort Nikel. Let the scripted enemies kill each other and then loot them, teleport to the Imperial City Market District, sell it all off, and teleport back to Fort Nikel. Use the outside bed for three days. Repeat.

There are 8 chests inside the dungeon which refill every time, and around level 5 they will begin to spawn magic jewelry and enchanted armor.
>>
>>320582081
Skryim had really good level scaling in a sense that each set of mobs were limited to certain gear
Bandits had NO WAY to get glass or Daedric or any other super rare armor
>>
>>320568868
>>Is there anything more retarded than item scaling on basic enemies?

A bandit wearing rusted iron armor being a challenge to your lvl100 PC
>>
>>320590197
nigga if you're going to pointlessly grind just use the console to give yourself a good sum of gold
>>
>>320574992
>Have super duper powerful armor
>Since I'm only a bandit, I can't exactly take on the Imperial Military
>I can, however, use my super duper armor to extort lowly travellers
>>
>>320590330
honestly I kinda hate levelling systems for this reason

>gear scales up
you got bandits wearing armor crafted by Jesus
>stats scale up
you got iron clad bandits taking twenty hits from a claymore forged by Jesus
>they don't scale up
you got no challenge because your power level is equivalent of Jesus

but what can you do I guess
>>
>>320575240
Because, contrary to modern fiction, not all thieves are robin hood types or desperate types. Some are doing it purely for fun.
>>
>>320575747
To rephrase this guys post into a less political party. It's like saying "Why do any of the gangs that exist in any country ever not sell their gold plated cars and retire?"
>>
>>320590073
No, shut up, you do not know lore and stop attempting or pretending that you do.
Daedra are actually present on Nirn, the reason why they don't die is because the way Adic bodies of Dremora work and how when they die their anima returns to Azure plasm.
As a general rule Daedric Armor was made by master craftsman in Morrowind who knew the binding rituals that would allow them to bind souls of Daedric creatures into ebony steel, thanks to Lorkhanic essence of Ebony it has power to absorb and twist Magicka and magical energies. After that tortured souls of said Daedra would shift the armor into Daedric.
That being said I think the ritual could be done only on full moon, I will look up source and post.

But again, no, even though Daedra are always connected to their respective plane and when they die they just reform through Oblivion when you soul trap a Dremora he is indeed soul trapped.
>>
>>320590365
The grind isn't for money, it provides level-scaled equipment and rare items. The way the dungeon is set up, it is absurdly dense with loot and you can get the most useful gear in the game in a fraction of the usual time.

Full armor sets, rare (because of randomization) gear, hammers/picks, rings of feather, and level-scaled health potions are among them. You encounter leveled gear here faster than you would normally. It keeps my attention better than the actual game because it brings the game back up to Morrowind levels of loot variety to dig through, even if most of it is useless.

It's a convenient way to get skill levels in any case.
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>>320577504
Thieves Guild fucking hates you for clubbing people over the head. That's what these bandits do for a living.

>>320583812
The only conceivable way to do that, if enemies respawn at all, is to use a random name generator. And those always turn out god awful, or occasionally really funny. Your character isn't going to meet and greet all of these people whose soul goal is to rob him or put an axe into his skull.

They're bandits. Thus bandits. You have a cordial relationship with them based purely on them trying to bandit you. That is their character. Banditos.
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>>320590071
Thanks for the heads up. I'll read about this. I'm mostly going for a vanilla experience since this is the first time I'm playing the game seriously.

Is there a mod that disables the fast travel in favor of a Morrowind kind of system? As in recall spells and travel NPCs?

>>320590197
I'll keep that in mind.
>>
>>320584881
That'd take a lot of effort, as cool as it'd be, and people are content with the way people do it now. So it'll probably never happen.

It IS possible, though.
>>
>>320590798
It's not like we couldn't figure out that they're bandits from context. The problem is more that they are regular people, but they are treated as "enemy type: bandit" even in the game's code. Obviously a rat is a rat but a bandit is a human bean. If you couldn't guess they were bandits by looking at them and interacting with them, then your character probably shouldn't either.
>>
>>320590513

Games like the gothic 1&2 got it right, at the start of the game a single orc will wreck your shit unless you find help to deal with him, but by the end game you can kill small groups of them thanks to both your gear/levels and proficiency with the game.
Both also had 0 level scaling
>>
>>320590687
well I guess so, but the way I see it, I'd rather run across these pieces of armor across many dungeons and eventually get the full set.

grinding the same dungeon relentlessly doesn't appeal to me. I'd rather just look up the item ids and spawn them.
>>
>>320590635
You probably mean two dialogues the refer to how Daedric is made
>"I can only tell you tales of how to make Daedric armor. I have never seen it myself, nor do I know anyone that has. The stories say that it should always be worked on at night... ideally under a new or full moon, and never during an eclipse. A red harvest moon is best. Ebony is the principle material, but at the right moment a daedra heart must be thrown into the fire." Sven Two-Hammers
and
>"Daedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. The process is not a pleasant one for the Daedra involved, and the weapons retain echoes of preternaturally prolonged suffering endured during manufacture. Daedric weapons are the most rare and expensive weapons known in Tamriel." - Garothmuk gro-Muzgub
>>
>>320576448
man i miss old barrens.
>>
>>320591028
It only takes like three runs to get a full set in Nikel, and you get all sorts of more interesting treasures as well.

If you just run through all sorts of different dungeons you're a lot more likely to end up fighting non-humans which will give you gold, but no items. More likely than not you will struggle to piece together steel armor and then suddenly blow through everything else until Daedric without picking up more than one or two.
>>
>>320591062
Cost of Daedric weaponry is closer to something like a tank or a jet fighter...and honestly in the right hands it's as deadly, and general wealth of the population is even lesser than in middle east
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>>320581110
>he started balding at 13 and was completely bald by 16
>>
>>320590987
That's really anal, though. Anyone who gets broken from their immersion because a member of a bandit gang is simply known as "bandit" is obessive. There is nothing wrong with it.

A bandit is a damn bandit. Hiding out in a cave or robbing people on the road. You club him over and take his pants. I don't see why it matters if he's called "Bandit" or "John Smith the Undestroyable"
>>
>>320591128
well fair enough, you seem to know more about it than I do. haven't replayed Oblivion in years.
>>
>>320584698
>All of Oblivion's flaws can be fixed with mods therefore making it the best TES game.

Does it fix the characters, armors, and environment looking like complete ass?
>>
>>320582081

Enemies only scale to a certain point.
Higher level means you get stronger enemy types, and they get more health, but every enemy type has a maximum possible health.

>>320582485

Harder difficulty means more Legendary enemies so many fancy drops.

>>320582719

That's the case at at level. Poison ignores armor, on top of doing high damage. The combo makes it absurd.

Assaultron lasers also do insane damage.
>>
>>320591165
Y-you too
>>
>>320591243
Yeah actually.
>>
>Bandit
>Probably some type of criminal
>Wanted by the law and has a bounty
>Just sell the armor and sword keeping you alive bro and go back to society
>>
>>320591223
>you're wrong because you're stupid, not because it's wrong
Hey man, no. I've played enough games with generic enemies to know which I prefer. You don't need a string of text to discern bandits, and sometimes you shouldn't be able to recognize them as bandits. If the game just treats them like generic enemies rather than people, why even bother with human enemies?
>>
>>320591223
Not him but I sort of understand why, if there are more random encounters it is too easy to figure out when it's a random hunter, a bandit or some other mob.
Skyrim had some really nice random encounters sometimes, like an old Orc that wants to die in a battle etc. and bandits just being called bandits sort of ruins the possibility of you being surprised or anything.
>>
>>320591223
I'd take much greater pleasure in knowing I'd offed John the fucking Indestructible than just Bandit no #2532
>>
>>320591403
a better question is how the fuck did a gang of bandits get 50 sets of Glass armor that is one of the rarest and most expensive armor types on the fucking planet
>>
>>320591243
what bothers me are NPC behaviors
how they'll walk around doing dick bupkis, occasionally sit down and read a book, get back up and do nothing, etc.
and when you approach, they have to, without fail, greet you.
you can't just walk through a plaza without someone stopping to say good morning to you, and often they say more than just a greeting like "have you heard of the Forlorn Watchman? It's some spooky shit!"

can't replay Fallout NV because of this either
>>
>>320591413
Because the old orc and the bandits are seperate types of encounters. One is a suprise in which you find yourself doing a quest of some kind. The other is a simplistic, common across most genres, style encounter where a bunch of greedy thugs jump you for your boots.
>>
>>320591410
I'm not saying it's wrong because you're stupid. I'm saying it is a needless addition that costs time and money for something only a minority really cares about.

They ARE generic enemies. That's the entire point.
>>
>>320591518
Why do they have to be separate encounters? Why can't every enemy encounter be unique and interesting, even if it's just some flavor text? It's an RPG after all, and going out of your way to flesh out the people living in a world does wonders for your enjoyment.
>>
>>320591467
But why? He's still the exact same character, and most of the time there would be no backstory because, according to this hypothetical game, everyone is named.

He still jumps you in the same way. You still decapitate him with your sword hand. You still take his +1 boots of jumping people and then being killed. I don't see how the name makes him any more human and less generic.
>>
>>320591569
They don't have to be generic enemies, they chose to make them so. It's helped by the fact that everyone respawns in Oblivion, so they gave themselves an excuse to be lazy. It's an RPG, they don't have to put enemies in every room if they don't have an interesting idea for an encounter there.
>>
>>320568868
>>Doesn't just sell them
To whom? Eevery other bandit also has endgame armour, it isn't worth shit anymore
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>>320591650
Because emergent gameplay and imagination.
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>>320591587
That's fine for old gen games or smaller games. The larger the game, the more costly it is. And even when it's not costly you run the risk of repeating yourself.

I've found that it happens a lot in Bethesda games already. Read the fluff enough and you start to see a couple of templates.
>>
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>>320591761
>That's fine for old gen games
How? How is this any different between old games and new games? If anything it is easier to get away with not identifying your bandits as bandits, since graphics and sound will inform you without a line of text telling you.
>>
>>320591062
A seven year old somali child can trade a half picked animal carcass for some cold war era russian garbage to kill his enemies with.
>>
>>320591847
They make them bigger. Or at least try to.
>>
>install fcom instead of something smaller like OOO
>game crashes constantly because fcom is more unstable than big rigs
>>
>>320590513
>they don't scale up
>you got no challenge because your power level is equivalent of Jesus

That's what level scaling is supposed to prevent. It just wasn't implemented well in Oblivion.
>>
>>320591748
But you can't imagine that the Bandit's name isn't also his occupation?
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>>320591914
Games have been getting shorter. Their most recent title only have around 80 quests. There is no excuse to not be filling their games with content, they have been using the same engine for more than a decade.

The thing about RPGs is that they usually put out one "okay" proof-of-concept and then they use their understanding of the engine to produce a much longer sequel throwing in all of their ideas that didn't make it into the first. This has been going on for decades and applies to pretty much every studio.

In the case of Bethesda they have gone backwards, making upgrades to their engine without exploiting their wealth of lore and experience with the engine to make an even bigger sequel. They've actually SUBVERTED the standard of bigger games to produce smaller ones in the same engine in the same setting with the same resources already made.
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This fucking thread man this fucking thread.
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>>320592257
>same engine argument
Stop blaming shit on Gamebryo, Beth are retards that are saying that ladders are impossible in Gamebryo even though another game made in it, fucking Catherine, has gameplay all about fucking ladders
Bethesda has shit coders, the end
If Bethesda would be a good studio they would be able to make a proper engine out of Gamebryo and code on it properly too
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>>320592492
A is for Angry
B is for Bideogame
C is for Cuck
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>>320586514
>>320586610
I loved the colony building part in Bloodmoon is there something similar in any other TES?
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>>320568868
Honestly while there is a legit reason that they wouldn't sell it, that being that if some random just walked into the city and tried to sell this unbelievably rare and expensive gear that they pillaged from some poor noble who was on the road or a high ranking soldier who they caught off guard people would ask questions. Ultimately trying to offload "armour and weapons that a small village couldn't afford" that you stole would be a very quick way to end up in jail or executed unless you had the right connections to do so (and even then most underground fences wouldn't be interested in the risks involved in something that high profile either).

However this brings up the other issue of why that rare and expensive armour is bloody everywhere. You can get it from every store that sells armour, dozens of bandits and soldiers are wearing it, why is this supposedly rare armour suddenly all over the place?

Realistically speaking if you wanted absolute realism then any armour in Oblivion beyond steel would have to be special ordered from only the best blacksmith available. Then you would have to wait a week (for absolute realism, a full set of plate armour should take months to make but they have magic and this is a game so a week is more reasonable) after paying to come back and pick it up. In addition, if you're going for absolute realism you would need to also take any armour, plate or otherwise to the appropriate armourer and have it re-sized (wait a couple of days and pay for it) to fit you properly or you should get a penalty for wearing 'ill-fitted armour' because all armour (but especially plate) has to be fitted to the wearer or it becomes cumbersome or even unwearable.

Daedric is an exception and would have to be find-only on daedric enemies and you would still have to get it fitted by someone who was skilled enough to work with Daedric armour.

Honestly, now that I think about it this could have made a pretty neat mod.
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>>320592547
>Stop blaming shit on Gamebryo, Beth are retards that are saying that ladders are impossible in Gamebryo even though another game made in it, fucking Catherine, has gameplay all about fucking ladders

The reason ladder are impossible in Bethesda games is because path finding. NPCs can't factor them into their choice of path correctly.

Cathrine is also a effectively a grid-based game, so climbing a ladder in that is just moving up on the grid.

Not at all the same as a sudden vertical path on a horizontal plane.
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>>320584881
This is the exact opposite of Bethesda design. They want you to be able to explore any place at any time.

Look at the shitstorm Obsidian got for having deathclaws and cazadors at the vicinity of the first town. Even though almost every NPC tells you that.
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>>320592831
>games will never evolve to this level of autism
>they'll continue stagnating and even regressing in features because devs will want to put in as little effort to make made normie bux
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>>320569554

Even medieval morons know that...

shiny=money
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I got turned into a vampire in my heavily modded skyrim playthrough and basically quit because everybody tries to kill me on sight. I need to feast on somebody but it's not really easy when people try to murder me all the damn time. What happened to people fearing vampires? I guess they're total pussies in Skyrim cause nobody is afraid of me.
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>>320593092
>What happened to people fearing vampires?
Weren't Vampire always killed on sight when discovered?
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>>320593092
That's retarded anyway.

Vampires who aren't in the final stages (from not feeding in a while) aren't visually distinguishable from humans without close inspection. People trying to kill you on site sounds like a dumb mod, not even a realism mod, the lore is quite clear about this, only final stage vampires can be easily distinguished from normal people in Tamriel.
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>>320593203
I guess when a mob formed to gang up on them and stake them to death. I'll see somebody who is completely alone and they attack me like I'm not a monster from the underworld, instead I'm just a weak bitch who never leaves his room. It's stupid.
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>>320593282
It's not everybody I suppose. The college of winterhold is the only place that I currently know of that people won't murder the fuck out of me right away. I bet that werewolf club wouldn't either, but I can't get through the city without dying to get to it, not like I could really do the quests either at any rate.
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