[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
You have exactly five seconds to find and post one flaw in Twilight
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 201
Thread images: 28
File: Twilight-Princess-Wii-GameCube.jpg (34 KB, 425x280) Image search: [Google]
Twilight-Princess-Wii-GameCube.jpg
34 KB, 425x280
You have exactly five seconds to find and post one flaw in Twilight Princess.

Pro-Tip ; You can't.
>>
The game was too dark.

Everything looked muddy and unpleasant.

That might have been the point, but it looks bad.
>>
8.8
>>
>>320549290
No difficulty.
>>
wii controller gimmicks
>>
Midna
>>
furry link

nothing good about furry link or his parts of the game
>>
Muddy Textures, too much bloom, the tear of light segments went on too long, too easy and money is worthless.
>>
just watch the matthewmatosis review, there are plenty
>>
not enough midna
>>
>>320549290
Eiji Aonuma was attached to it.
>>
wolf form was a stupid gimmick.

Dungeon items were repetitive and in some cases really stupid.
>>
>>320549410
>Everything looked muddy and unpleasant.
Oh, I bet you're one of those autists who shits on OoT3D for having too much color and not enough dark, right?
>>
>>320549290
It's such a great game. I feel like I'm the only one who likes it.

I grew up playing Wind Waker, and this game came WAY later in my life... And I like it more than WW. Usually the games that came first are the most nostalgic. Must be that soundtrack. It's MIDI, but FUCK it's beautiful.
>>
>>320549486
This would be it for me. I played it on the wii and I hated having to waggle my hands on and on. That's what made me hate Skyward Sword so much. Fucking Wii.
>>
>>320549290
Best armor runs on rupees and is a pain in the ass to obtain. When your pockets are empty you can't even walk with the armor
>>
>>320549290
Tried a little too hard with the plot and also had lots of contrivances in said plot.

Also not enough lewd imp Midna
>>
Rupee cutscenes. Way to waste 5 seconds by explaining what a blue rupee is.
>>
>>320549480
>>320549528
>Zelda game is easy

Stop the presses
>>
>>320549513
this
>>
>>320549673

What kind of retarded retort is that?

I shit on something for being too dark, which means I'd shit on something for being the opposite?
>>
File: sydes.gif (2 MB, 615x413) Image search: [Google]
sydes.gif
2 MB, 615x413
>>320549290
It's a zelda game
LOLOLOLOLOLOLOLOLOLOLOL
>>
Something I hate just in general is autojump. Drives me nuts.
>>
Holds hand too much. Intro too long. Items not always utilized to full potential. Boring half baked wolf segments. Artstyle ranges from boring to pretty interesting.

Idk, least favorite 3D zelda but still an alright game. It really suffers from trying to be OOT and lacks its own identity.

At least the atmosphere of the twilight world is great and Midna is the shit.
>>
Seemed uninspired at times. Dungeon items felt like they were thrown in without much thought on how to incorporate them post dungeon.

Great game though.
>>
gimmicky as fuck cringe worthy controls
>>
File: dyB1C0b.jpg (2 MB, 4128x2322) Image search: [Google]
dyB1C0b.jpg
2 MB, 4128x2322
>>
The fucking tutorial is one of the most painful Zelda experiences I've ever had
>>
Regular combat music interrupted midna's desperate hour
>>
>>320549290
The fact that game was created to promote the Wii but it's better on Gamecube
>>
The start of the game drags on for way too long.
>>
The intro.
Game has some of Zelda's best dungeons, despite items becoming useless, but the intro kills it so bad.
>>
>>320549290
hourlong tutorial
>>
>>320549290

Wolf Sections
>>
>>320549290
The wolf link segments, where you gotta find all the bugs.
>>
>>320550138
>>320550241
>>320550269
Still not as bad as WW intro
>>
File: 1437147784799.jpg (13 KB, 200x286) Image search: [Google]
1437147784799.jpg
13 KB, 200x286
>LMAO MUDDY TEXTRUES TOO DARK TOO MUCH BLOOM
it was made on the gamecube you retarded fucks
it was one of the prettier lengthy games at that
>>
Okami clone
>>
>>320549783
This was even easier than fucking Wind Waker.
>>
>>320550484
i completely disagree. So much more happens in WW's first 10 minutes than TP's first 30
>>
>>320550643
Nah WW was piss easy. TP at least had challenge in the combat
>>
>>320550484
It's much worse because it drags on longer. At least WW didn't have a fucking mandatory fishing minigame and cattle herding in the fucking intro chapter.
>>
>>320550497
Wasn't it made for the Wii?
>>
>>320549723
That face. Every time, that face. I love it.
>>
the wolf segments are pretty shit

Illia is basically discarded from the game after the ugly imp whore becomes a love interest
>>
>>320549673
But it IS muddy and dark.

It is a fair complaint about the game, why are you so defensive?

Doesnt make the game, just makes it muddy, dark. You fucking shit.
>>
Art direction gets noticeably more drab outside the first few areas. I think this has to do mostly with heavily repeated textures and environments in the field areas.
>>
>>320550710
>shitty stealth segment
Kills any desire to replay WW.
TP intro is at least tame to get over with it you know what to do.
>>
Wii version blew ass, but they always do. Lol. Look back on RE4.
>>
>>320549290
>no magic
>no music
>fun but pointless combat skills
>easy
>empty overworld
>graphics aged poorly
>annoying and unimportant side characters
>wolf link segments were pretty bad
>took itself too seriously

That all being said, it's a shitton better than Shitward Sword.
>>
>>320549290
during the scene where Midna is hurt and her music is playing, if you encounter an enemy the music will cut out and start playing the standard battle theme ruining any bit of immersion.
>>
File: MA Larson.jpg (353 KB, 900x1024) Image search: [Google]
MA Larson.jpg
353 KB, 900x1024
>You have exactly five seconds to find and post one flaw in Twilight Princess.

Wings that is all
>>
>>320551008
>TP intro is at least tame to get over with it you know what to do.

No it's not. It's always long. You can shorten Forsaken fortress by quite a bit if you know what you're doing or use one of the skips.

Besides in WW you get the sword and shield in 5 minutes compared to twilight where nothing happens for 30. And TP's first dungeon is about as engaging and fun as Forsaken fortress anyway
>>
>>320551050
>>320550114
>le wii version sucks lololol

Oh I'm sorry. An extra item slot, better aiming, less framedrops and widescreen support sure are terrible.
Oh right but the shoddy GCN version is better because you mash B instead of gently tilting the wiimote, huh?

>how to spot faggots who didn't buy a Wii at launch and had to settle with the GC version
>>
>>320549290
I think it's a great game and I have from minute one.

Skyward Sword is still shit, and will remain so.
>>
File: 1438047009204.png (447 KB, 800x395) Image search: [Google]
1438047009204.png
447 KB, 800x395
>>320551307
>He cant do the gale boomerang glitch and explore the out of bounds world
>>
>>320551276
>No it's not. It's always long.

Took me 40 minutes to get the tunic and head to the Forest Temple last time I replayed TP.
>>
>>320549783
Yes and that's a big problem. It might have been okay to have easier games when we were kids, but many Nintendo fans who enjoyed Zelda as children are adults now. Even if it's just a difficulty mode that increases damage taken, they need to maker Zelda games more challenging.
>>
>>320549290
A few of the items useless outside of where you needed them (like most zelda games, I know), and the wolf's scent tracking mode had too low of a view distance
>>
>>320550753
>TP at least had challenge in the combat

Hardly, all the common enemies were retardedly easy and did so little damage, and there were hearts lying around every corner.
>>
>>320549290
Incredibly easy even by Zelda standards.
Ganondorf loses to side roll slashes with no means to counter it
>>
>>320551307
>I don't agree with you so you're a faggot lololol

I bought the game a Wii first because the "muh precise controls" propaganda but sell it back to buy the Gamecube one.
>>
File: Rollgoal.jpg (100 KB, 800x600) Image search: [Google]
Rollgoal.jpg
100 KB, 800x600
>>320549290
>>
>>320549887
/thread
It's weird, despite knowing and agreeing with all of those flaws I still like it the best out of the 3d Zelda games. Must be midna.

OoA and OoS are the best games in general though
>>
>>320551654
Better than "wait for the QTE to win" WW combat
>>
>>320549290
Yo real talk this game isn't rare in physical copy form is it?
I already own it but I was walking down the street and saw my local vidya store that isn't a chain like gamestop selling it for 120 fucking dollars.
What the fuck
>>
>>320549290
Tried to be "dark" by just being dark
No sense of urgency
Ganondorf just kinda' shows up at the end
Kakariko village is a desert for no raisin
>ZOMG! U can tranfrom into worf!
Brb, Majora's Masking into a Deku, Goron, Zora, and a god thing
Lake Hylia. Seriously, I got stuck trying to figure out how to get to it and leave. There's not just a simple path up and down.
Items are fucking terrible and boring
>Dominion rod
>Horse call thing


That's all I can think of off the top of my head. It's not terrible, but easily the most bland 3D Zolda. It was the comfiest in the series, and probably has the comfiest spot in all of gaming, though.
>>
It's too damn easy. I can list many more in part because it's my favorite game but you said five seconds.
>>
I felt zero reason to do any of the extra stuff
>>
>>320552068
>Items are fucking terrible and boring

>bomb and arrow
>hawkeye
>ball and chain
>spinner
>boring

Fuck off
>>
>>320551796

>dat spoiler

Nice. They aren't quite my favorite Zeldas but they are my favorite 2D Zeldas.
>>
>>320549887
Pretty much this.
All this being said though, I can actually see a truly great game lying beneath all this.
Like god dammit it would be so easy to fix. The dungeons themselves are actually pretty fun, and it has some really neat and unique segments like the Hidden Village in there.
I know the HD remaster won't do anything substantial but I wish it would.
>Shorten the intro
>find a new use for shit like the spinner and the dominion rod in the overworld. Maybe make them affect enemies more.
>actually increase the combat difficulty and then make all the combat moves mandatory so you know the player can use them to compensate for the difficulty

It had some good ideas, it really did. The easy combat suited wind waker far more than it does this game.
I have no idea how to fix the wolf platforming though. The bug hunts were pretty boring.
>>
File: 1419642227440.png (443 KB, 640x468) Image search: [Google]
1419642227440.png
443 KB, 640x468
>>320550051
>>320551193
This fucking broke that segment for me. Midnas tracks are some of the best on the ost.
>>
>>320552191

There really isn't much reason. TP very strongly favors the main quest over sidequesting to the point where it's just north of irrelevant.
>>
>>320549290
Easy; part of the game is spent as a wolf.
>>
>>320552373
See, I love completing that kind of stuff, but there was hardly a good reason to.
>>
>>320552232
Bomb arrows were neat at best
Hawkeye, the glorified binoculars. Such innovate.
Ball and chain. It's a ball, and it has a chain. Wowie.
Slow-ass skateboard top. Great.

You fuck off, loser.
>>
>>320551571
>40 minutes

Yup. It's pretty awful
>>
>>320549290
It's not Ocarina of Time.
>>
File: 1377452114647.png (118 KB, 286x379) Image search: [Google]
1377452114647.png
118 KB, 286x379
>>320552329
Hhhhhng when Link has no choice but to her bidding.
>>
>>320551571
took me 5 minutes to start the game in OoT
This intro lengthening is a worrying trend in the series to me.
Glad LBW just let me get right in
>>
>>320551307
Wii version has an extra item slot but you can only used one item at a time. Meaning if you equip an item, you can use another but you have to redsignate that item to UNEQUIP it, or the game won't let you change it on the pause menu. In the GCN version you can switch both items on and off instantly.

You got any sauce on that framedrop accusation? I played both versions and don't remember any such thing.

Widescreen support IS terrible on the Wii. It's not true widescreen like RE4 Wii Ed. The screen is just pulled back and because of this, the top and bottom are cropped (since there's no TV that has vertical widescreen). In the Wii version, you can't see the chest outside of castletown and a few other instances because of this (I believe there's a ditch in the game with a hidden chest nearby you can't see also). This might have been mitigated by including a rotatable camera by holding the little c button on the Nunchuk and remove first-person view, but when a guy who doesn't know anything about Zelda is calling the shots, that's what you get.
>>
>>320549290
>You have exactly five seconds to find and post one flaw in Twilight Princess.

:( GameCube version is over $100 now...
>>
Shit graphics even for the time.

Could have been Full HD 60fps back then.
>>
>>320549290
When I played through this years ago, after first four dungeons it felt like there wasn't much to do between the following ones. Game was just pushing you forward all the time.
>>
>>320549290

It was far better than Windwaker but there was something about the textures on the overworld that made it feel almost unfinished. Very dull. Even Ocarina of Time and Majora's Mask had a better overworld even though they seemed to try really hard with Twilight.

Also, >>320549486 brings it to light as well. The Gamecube version was far better with it's controls. The Wii version was tacked on the sell units and the controls were shit.
>>
>>320552847
The Wii U version support a gamepad right?

There is no reason to get the gamecube version other for collecting faggotry.
>>
>>320549887
this is what I came to post
>>
>>320552950
It had the best graphics of its gen.

It was the most technically impressive game of its gen. Find another game that had pixel-precise water soaking or lighting a THIRD as realistic as it.

Protip: you can't. You're just one of those with a short-term memory who forgot this game was completed and supposed to come out in 2005, when the 360 was still half a year away.
>>
>>320552847

>Gamecube version is over 100$ now

Welcome to collecting anything for that console. It's outrageous how the market works for it. Just look up Melee prices.
>>
File: whyis.png (50 KB, 421x55) Image search: [Google]
whyis.png
50 KB, 421x55
feel free to discuss this while watching the game get abused http://20lbsof.bootsandass.com
>>
>>320553231
It came out in 2006, at the end of 2006 infact. By that time, Viritua Fighter 5 came out.
>>
>>320553438
I know. Read my post again. The game was completed in 2005. It was delayed for nearly a year so that the game could come out on the Wii.

It's not part of the 360, PS3 gen.
>>
File: rational candylips man.jpg (33 KB, 716x537) Image search: [Google]
rational candylips man.jpg
33 KB, 716x537
>>320549290
>the music was a massive step down from WW, both in comp and just plain production
>it had some obvious pacing issues, most of the events should have been side missions instead of being shoehorned into the main story (that's a problem with all modern Zelda game though)

The rest is down to opinion, but the characters and the world really didn't resonate with me. The game had some really cool dungeons. but it felt like Nintendo was phoning it in hard with everything in between them.

Another problem is that the game beings kinda shitty and its ends kinda shitty. All the good stuff is in the middle, but the Twilight Temple and Hyrule Castle just leave a bad taste in your mouth.
>>
>>320549290
- muddy art style
- easy as fug
- - awful pacing
+ cool boss battles
+ sorta cool gimmick with wolf link

7.9/10 at max
>>
>>320549290
Kinda boring. Quit during water temple.
>>
>>320550484
At least WW's intro is related to the main story. Ganon was picking up blonde haired grills because he was looking for Zelda.

Your GF getting captured by random Moblins for no real reason felt like such a pointless way to begin the story.
>>
>>320549290
Empty world, midna never shutting the fuck up, too easy.
>>
>>320553681
Ok. Virtua Fighter 5 was still out in 2005. For Location Tests at least. VF5 was and still is a good looking game. You could argue it looks better than SFV and Tekken 7.
>>
>>320552618
It is though. It's pretty much Ocarina of Time 2.0: Grimdark Furshit Edition
>>
>>320549290
>one flaw
I'll post two:
1. Ginormous, empty, no reason to explore at all Hyrule Field
2. An intro that takes literally hours to get through.
>>
>>320550753
>TP at least had challenge in the combat
don't do this anon

All Zelda games are piss easy.
>>
>>320552281
yeah its a shame.
there is a fangroup working on that kind of remake, so if you have a decent pc you can still play a TP closer to that.

https://youtu.be/nd5exMhQ32o?t=37m4s
>>
>>320549290
Have to waggle to attack

Forgettable soundtrack

Wolf form is awful

It fell victim to the Brown & Bloom meme

It's trying too hard to be Ocarina of Time instead of having its own identity
>>
>>320553231
>pixel-precise water soaking
What are you even going on about
>>
>>320554158
>It's trying too hard to be Ocarina of Time

That's WW
>>
it's fucking ugly. hyrule field is absolutely disgusting looking.
>>
>>320549290

>Zelda
>Not OoT or Majora's Mask

There's your flaws
>>
>>320549290
first few hours are boring as shit, especially on replay

other than that, it's pretty solid
>>
>>320551193
also the track itself is pretty shit

it honestly sounded like somebody's first experience with sequencing. Like this didn't know that you could vary the dynamics and the attack

https://www.youtube.com/watch?v=z4o683oc6Qc

Listen to how every note hits at the exact same volume. Shit's just lazy, and such a huge step down from the clever use of midi in WW
>>
Shitty overworld, story, wolf sections, overly long beginning section, simplistic combat, copied OOT a lot.
>>
>>320549290
ww was better, also OoT rehash
>>
Ganondorf final boss out of nowhere for absolutely no reason at all.
>>
File: 1437323822580.gif (61 KB, 300x351) Image search: [Google]
1437323822580.gif
61 KB, 300x351
>>320554360
>the most fleshed out combat in any zelda game
>simplistic
>>
>>320553905

I'd go back to it since the pacing speeds up considerably for the most part after that dungeon mostly because there's no more bug hunts. I say for the most part because the stuff between the 6th and 7th dungeon is a drag but the game is lightning fast from there on out.
>>
>>320554158
>>320554360
>>320554378
Oh yes remind me again how TP was about collecting the power, wisdom and courage gems to acquire the master sword, and then go awaken the sages to stop Ganondorf.

Oh wait, that's Wind Waker
>>
>>320554270
Came here to post this
>>
File: tp face.jpg (14 KB, 445x324) Image search: [Google]
tp face.jpg
14 KB, 445x324
TP feels like what happens when a studio decides to "make a game for the fans"

Just a bunch of pandering and random ideas stuck together, with no real creative intent behind it.
Dark Souls 2 kind of gave me the same feeling.

Not that either game is bad, by any means
>>
File: Tempo.jpg (39 KB, 272x355) Image search: [Google]
Tempo.jpg
39 KB, 272x355
>>320554449
>the most fleshed out combat in any zelda game
>>
>>320554449
Just because its better than the other zeldas doesn't mean that its deep. It would have benefited from having all the combat skills be mandatory to learn, so that there could be enemies that could be defeated only through use of a certain skill.
>>
>>320554008
Ok... Wikipedia says 06.

>>320554163
When you jump into any pool of water, Link's clothing soaks but only up to the level of the water's height. Then it dries off after a minute or two.
>>
>>320554085

>NES Zeldas
>piss easy

Hell, I'd even say that the Oracles had a little bite to them. But WW and TP are a special brand of easy. Like holy shit, you have to have brain problems to die in these games. Legitimate brain problems.
>>
>>320554449
that's a shitty argument

Just because its more fleshed out than WW, doesn't mean that the combat isn't shallow and repetitive.
WW had shitty combat too.
>>
>>320554443
>Ganondorf final boss out of nowhere for absolutely no reason at all.

Did you fucking skip the cutscene after Arbiter's Grounds or what?
>>
File: TP was shit.jpg (282 KB, 634x607) Image search: [Google]
TP was shit.jpg
282 KB, 634x607
>>320549290
>boot game up
>start file
>file is already automatically named Link
literally right out of the starting gate and you're already setup for how much of a gargantuan failure TP ended up being.
>>
>>320554647
I was talking more about 3D Zelda

sorry for the confusion
>>
>>320554486
You get do 3 dungeons, a big plot thing happens, you get the master sword, do 6 more dungeons, then its the endgame. Theres overlap between items, dungeon themes and the overworld too
>>
>>320554654
It's also more fleshed out than OoT and MM simplistic combat.
And SS combat is gimmicky garbage, so TP still has the best combat in the 3D series.
>>
>>320549290

The flaw with the game is that it doesn't capture enough interest to make it worth replaying. I've replayed almost every Zelda game at least twice but with TP, I finished it, said okay, put the CD back in the case and that was it. I never played it again. No reason to-- it lacks this grand sense of adventure that other games in the series had (and I'm not talking about OoT in particular, I'm thinking more like LA or Zelda 1 even).
>>
>>320549290
Can't fuck Midna, midi music in this millenium.
>>
>>320554758
>It's also more fleshed out than OoT and MM simplistic combat.
Am I talking to a 12 year old? I just explained why this doesn't make the combat good.

saying "the other games are worse" is not an argument for why TP isn't bad. The combat is shallow, mindless and repetitive.
>>
>>320554634
>When you jump into any pool of water, Link's clothing soaks but only up to the level of the water's height. Then it dries off after a minute or two.
I thought that's what you were talking about.
You're dead wrong, play the game again.
Link can get wet in two separate areas: his upper body and his lower body. There's no "only up to the level of the water's height," only from the belt down, or the belt up. His hat could never once touch the water, but once you're in, it soaks just like the rest of his clothing.
You can walk into the water a certain distance and not even get wet at all.
>>
The wolf levels were shit
>>
>>320554751
I guess every Zelda game is a rehash then
>>
>>320554607

THIS SO FUCKING HARD

I love TP's swordplay mechanics but all they do is make an easy game already easier. If there were AI that could sufficiently stand up to all of Link's techniques then my dick would be fucking diamonds. Even Darknuts, who make for great fights when taken head-on, can be trivialized with spamming the back slice. If I could change only one thing about TP, it'd be this.
>>
>>320555150
TP copies OOT the most, MM is the most original out of the 3Ds
>>
>>320555215
>not just throwing bombs at them
>>
>>320555257
>most original
>half the graphics and the engine itself are copy-pasted from OoT
>>
>>320555257
>TP copies OOT the most

Because you ride Epona and shares locations with ALttP?

Fuck off

WW is literally OoT: sea edition
>>
It's ugly
The wolf sections are boring
You have to talk to Midna every time you need to transform
The oppressive darker atmosphere falls flat because the game is not hard and fails to challenge the player at all
Enemies are not interesting to fight because the hidden skills are not required and the devs can't design the enemies around stuff the player might miss
Extremely padded inventory
The world is extremely boring and makes no sense; the townsfolk don't seem to care at all or even notice anything happening around them.
The game doesn't get good until you get the Master Sword

That being said, the last half of the game is genuinely great and the final sword duel against Ganon is excellent.
>>
>>320554934
>caring this much about the combat in a zelda game
Spotted the retard.
>>
>>320553997
>midna never shutting the fuck up

She hardly ever talks outside of cutscenes mang.
>>
>>320555150

Almost every Zelda since ALttP is a rehash of ALttP, if not in the narrative then in the core game design. Some games play with the formula a bit but the whole "explore overworld/find dungeon/get item/beat boss/repeat" dynamic holds true for almost every Zelda since. The biggest departures are MM, the Four Swords games, and SS, and even those feel like sidesteps rather than bold steps forward. I'd say ALBW because of the item rental system (which I suppose should acknowledge Ancient Stone Tablets in that regard) but it's the most blatant rehash of ALttP otherwise.
>>
>>320555659
>and SS

>get the stone tablets
>plot twist
>get the flames
>master sword

It's the same shit.
>>
>>320555415
Didn't you read my post? I never said anything about Epona or ALttP, only that they were structured very similarly and had overlap in area themes, dungeons and items. I thought that WW was more original because of the overworld, tone and art style. They also tried to be more original with the world - the new takes on the kokiri and zora were interesting.
>>320555408
MM had the most original atmosphere and structure. WW and TP both had the get 3 magic thingies then plot event, get more things then end game. MM was more focused on exploration and side quests than the others, and had the time limit thing.
>>
Flaw:
I was bored the entire game and was annoyed by the wii controls.

Is it worth replaying the GC version on Dolphin?
>>
>>320554584
>>320554607
>>320554654
Twilight Princess' combat inspired Dark Souls. It invent dodge-rolling, and on-spot item combinations like I think Dark Souls uses (technically, the game pauses, but there's an objection to at least combine things in real-time).

In fact, Twilight Princess invented a lot of things that series relies on.

>the campfire saving is probably taken from TP's huge emphasis on fire which was supposed to be its big "Wind Waker" like feature. The game was to have procedural burning for any and all wooden objects (does even Uncharted do this?).
>I think Dark Souls or Bloodborne from watching my friend also rely on incendiary bombs and lanterns. That was also a big thing in TP because the idea for the game was to make day and night realistic; so you weighed the option of whether you wanted to go out into the pitch dark and might run out of fuel, or go out in the morning when you could see.
>Ghost NPC soldiers you can interact with like TP has everywhere.
>breakable shields. The text slides in the TP trailer was "Shields will shatter. Blades will bleed." And in a new trailer that same year you see Link break a Stalfos' shield. I don't remember if this was in the game.

https://www.youtube.com/watch?v=BLSWr2UU8bQ
>>
>>320555516
Not that guy, but you spend a significant amount of time in it
>>
>>320555751

That's the narrative. The core game design experimented with the idea of turning the overworld parts into massive dungeon-like pieces, minimizing exploration in the process. I never said it was a good departure, but it's still more of a departure than 90% of the other games. This is also in part of minor new mechanics like stamina meters, light parkour movement, and drop-based item upgrades but that's getting away from the main point.
>>
>>320555883
If you were bored the entire game, probably not.
The only difference would be that you'd be playing without Wii controls, and you'd have one less sub-item slot.
>>
>>320555928
Best shitpost since that guy who said that bloodborne should have tekkens control scheme. I really respect the effort put in here.
>>
>>320555928
*There's an OPTION to at least combine items.
Lol wat. How did I come up with objection?
>>
>>320555751
Its the same shit except that they reuse the same 3 areas instead of introducing something new
>>
>>320555928

While I do think the slightly darker aesthetic and relative emphasis on combat would make TP a favorite Zelda for Dark Souls fans, I'd handily say the series draws more from NES Zelda/Castlevania and the King's Field series than 3D Zeldd.
>>
>>320556120
If you respect it so much, why don't you at least try to counter and correct me?
>>
>>320549290
Awful color palette choices.
>>
>>320556368
I've saved it for later use. Great work if you were the one who made it up. Have you written any more OC like that? I wouldn't be surprised if you were the legendary tekken bloodborne guy
>>
>>320555928
the ultimate in shitposter technology
>>
>>320555928
>It invent dodge-rolling
Why can't I stop laughing
>>
>>320552232
>Was awesome in LA, but useless here because 3d
>Completely useless zoom function
>I'll give you this one
>Useless outside of the dungeon you get it in, like 60% of the dungeon items in the game

Yeah nah you're a faggot.
>>
>>320551575
>but many Nintendo fans who enjoyed Zelda as children are adults now

They dont care about that. They make games for children, period. It's why most people prefer PlayStation or Xbox. Nintendo has a stigma of being for children only and they don't even try to shake that image off, because it's true.

That's why Zelda is piss easy. Skyward Sword has been the most handholdiest game I have ever played in my life. It treated me like I was retarded.
>>
File: GCN-ZeldaNew-08ni.jpg (283 KB, 597x448) Image search: [Google]
GCN-ZeldaNew-08ni.jpg
283 KB, 597x448
>>320556365
>TP a favorite Zelda for Dark Souls fans, I'd handily say the series draws more from NES Zelda/Castlevania and the King's Field series than 3D Zeldd.
Yeah, but so does Twilight Princess though. In that other trailer I mentioned (the only other one other footage I know of other than a short glimpse of Link riding across a stream in the E3 end trailer), Link explores dungeons from a fixed camera angle ala Zelda 1. You can tell From Software took at least some inspiration from Twilight Princess, seeing as they also MADE 3D Dot Heroes.
https://www.youtube.com/watch?v=I7GvsQ4yiGY

In fact this is one of the things that made Skyward Sword so terrible. The camera was always pointed at the ground as if trying to be TP again.
>>
>>320549290
First 4 hours is orkin man simulator
>>
File: 1407367369051.jpg (17 KB, 200x250) Image search: [Google]
1407367369051.jpg
17 KB, 200x250
>>320549290
>>
>>320557593
>this fucking guy
what an absolute legend
>>
>>320549290
They introduce a needlessly complicated mechanic that doesn't need to be in the game at all from the get go
Lamp oil is trash, wasting consumable slots on basic abilities your character should already have is trash, and making things dark intentionally so people can't see the shitty art design is trash
>>
>>320557565

Fi's annoying as hell but I actually found SS to put up a stiffer fight than either WW or TP. Hell, depending on your proficiency in motion controls the first Ghirahim fight could stand as an unorthodox casual filter because unlike much of anything else prior to him he punishes wagglan.
>>
File: ss4noa.jpg (49 KB, 608x448) Image search: [Google]
ss4noa.jpg
49 KB, 608x448
>>320557593
More pics.
>>
>>320549290
When fighting thise groups of little skelemans just use the iron ball in the swing animation. It crushes them in the funniest way imaginable
>>
>>320557756
Herp derp all I know how to do is spout profanity like a little child and accuse of trolling.

Wash your mouth.
>>
controls were shit
>>
>>320557948
>Herp derp
You really are amazing. Please keep posting
>>
File: 6839599303_bc985564af_o.jpg (322 KB, 1416x1184) Image search: [Google]
6839599303_bc985564af_o.jpg
322 KB, 1416x1184
>>
>>320549290

Too much lifelessness in the environments, and horse trotting is just boring after a while. Say what you will about Skyward sword, but at least I could get where I needed fast, and at least loftwings were fun
>>
>>320549290

Most weapons were incredibly awesome I'm their respective dungeon and then useless as hell out of it (the top specifically), the temple of time's boss was pathetic, and the Zant fight, while great, did an amazing job of destroying the image I had of a sadistic psychopath and replacing it with a douchey clown.

Other than that I remember it fondly....need to replay it.
>>
>>320549290
its just a remix of an old song people were told they should like for being the best ever. nothing novel or great about it.
>>
File: Monster-Hunter-l.jpg (260 KB, 1200x600) Image search: [Google]
Monster-Hunter-l.jpg
260 KB, 1200x600
>>320553332
>http://20lbsof.bootsandass.com
>>MH3U shenanigans as an intermission

This is okay. I love watching people playing monhun for the first time. A sort of "someday you'll be great" feeling.
>>
>>320558352
>flapping your arm up and down like a retard
>fun
???
The overworld was almost completely empty too, it was mainly made up of tiny islands just big enough to hold goddess chests. It was more of a level select thing than anything.
>>
>>320558549

Oh and that garbage controller speaker.....I hated it
>>
File: Untitled 6.png (2 MB, 1212x896) Image search: [Google]
Untitled 6.png
2 MB, 1212x896
>>
>>320549290
everything except the spinner level and boss
>>
>>320549290
Yes, it's my favorite Zelda game, OP, but like everything, it has its flaws.
>>
>>320549783
Zelda games were pretty difficult up until Link's Awakening
>>
I didn't like the wolf find the bug sections but it was a decent zelda game.
>>
>>320549290
It appeals to transformation fetishists and has more porn than any other zelda game. Reminder: It's a game for children.
>>
>>320549290
The Spinner had no use outside of dungeons.
You cant use it as a fun way to get around.
>>
>>320560434
how is porn a bad thing? Thats one of its only good points
>>
>>320549513
>Implying wolf=furry
>>
>>320553997
>midna never shutting the fuck up
She's a deaf mute compared to Navi.
>>
File: Untitled 7.png (3 MB, 1212x896) Image search: [Google]
Untitled 7.png
3 MB, 1212x896
>>
>>320549513
This.
Those wolf parts kill the game for me. Only Zelda game I've played and not beaten because of it. I just can't be assed to play those fucking sections.
>>
File: 1448478650264.jpg (121 KB, 600x800) Image search: [Google]
1448478650264.jpg
121 KB, 600x800
>>320560434
>Rated T
>Ment for children.

What the fuck man. Are you just dense?
Fuck you I took the bait.
>>
File: getting tired of your shit.jpg (15 KB, 306x243) Image search: [Google]
getting tired of your shit.jpg
15 KB, 306x243
>>320561880
you didnt heard retard? As a wolf you run by pressing A to go faster and midna moans all the time
>>
>>320562535
>It thinks that TP was mature
ahahahahaha
>>
>>320563050
>spamming buttons for an ever so barely noticeable slight speed "boost"

Hello autism boy, is it time for your mother to change your adult diaper yet?
>>
the farming
the overworld
Zant being Bugs Bunny
the entire game being a more mediocre OoT
>>
File: Untitled 5.png (2 MB, 1212x896) Image search: [Google]
Untitled 5.png
2 MB, 1212x896
>>
>>320549290
I loved Twilight Princess, but it really does have its flaws.
First thing that sprung to mind was the empty overworld.
>>
>>320563207
I was noticeable though. You could keep up with the boars the moblins rode when you were dashing. When the overworld is that big and empty you do everything you can to get to the next point of interest.
>>
>>320549290
Wolf Gameplay
>>
>>320549290
>Pointless story
>Bad wolf segment design
>World only opens like halfway through the game
>The Wii version

OoT = MM > TP > WW > SS
Thread replies: 201
Thread images: 28

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.