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How's that game you working on you useless piece of shit?
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You are currently reading a thread in /v/ - Video Games

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How's that game you working on you useless piece of shit?
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It's dead, like this thread.
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My feel
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Days to release, just not on Steam. Yet at least. Working on cutscenes and other finishing touches.

https://steamcommunity.com/sharedfiles/filedetails/?id=551525979
>>
>>320540740
Haven't even done the game design document. And I'm too autistic to muster the courage to assemble a dev team. And I could use decent programers that think outside the box when the code seems complex.
>>
Are these threads coming up so much because agdg is so terrible?
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>>320543415

>"The robot looks hot."
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>>320540740
It's going ok. I switched from SFML to Monogame and I'm working on setting up a solid entity component engine right now.
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I managed to get homing projectiles working after many frustrated tears were shed
System I ended up using is that it calculates the amount of degrees between it and its target destination if it only turned left or right, then picks the shorter of the two. It'll always try to home in on the closest target within its radius, but that's not really demonstrated here. I think I might need to increase the homing radius when I actually start balancing stuff
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working on weapons. this one shots lasers that bounce
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>>320544354
yo that shits going to give people seizures, man.
>>
I'm stuck at making all the visual parts before anything, but I'm so slow because I always delete the whole thing and redo-it from scratch until I'm satisfied
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>>320544336

Are the homing shots going to explode when they hit things or are they going to hover around the target and continuously deal damage to them?
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>>320544568
Some will detonate or fade when hit, others will persist. Each projectile can only hit the same target once so they won't deal continuous damage.
Because of that I'm thinking about making them home in on the closest target within range that they haven't already hit. Just got to put some more work in to figure out how to do that
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>>320540740
At least wait until I get home asshole.
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>>320544969

Just asking since your test ones seem to float around after the damage has been dealt. I think it looks a bit silly but since it's a test I was wondering what your final plan for them was.
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What's the best way to handle animations in Game Maker?

Can't I just make a separate script that handles all of the animations and timings and just make calls for it?

This is annoying as fuck.
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>>320545182
Just for testing that projectile had like infinite pierces and 10 second duration, so I could actually see if it was homing in properly. Still, you're right, I think I will make it so that it only homes in on targets it hasn't already hit so that it doesn't hover around like that
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>>320545572

Can you do one with super speed so it's like a single chain lightning bolt?
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HOW DO I DRAW/CODE WHIRLWINDS??!/

https://www.youtube.com/watch?v=FNmbHkNFZ5Y
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>>320545521
use the animation end call and the image_index variable.

now, if you mean skeletal animation, just drop GM and go with a real 3D engine.
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>>320545653
I think so, don't know how long it will take me but I can start now
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>>320545843

No skeletal.

I just want my robo waifu's breathing animation to pause at two specific frames.
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>>320546361
You can duplicate some frames to make this "stop effect"
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>>320546729

That's what I feared.
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>>320546807
What's the problem with this ?
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>>320546807
It's not the only way but it's probably the easiest
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I stopped after realizing it's not going to be anything special and just an average platformer. Now I want to make a rhythm fighting game, but I don't know how to go about it.
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>>320546807
that's simple as fuck you idiot
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it'd be easier if I knew what I was doing in the first place
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how is it? i like it, i guess
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>>320546886

Just seems like a waste of throwing copy frames that's all.

>>320547586

I never said it was hard, jack ass.
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>>320547846
yes for the love of god let's not waste that 5kb of frames
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>>320547846
if your animation is so shitty/limited/low framerate that you WANT two frames that are exactly identical, then that's what you get.
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>>320540740

I made an ios puzzle game, if anyone is interested. nothing amazing tho
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>>320545653
Here you go anon, didn't take me as long as I thought.
It now homes in on the closest target within range that it hasn't hit before, and I roughly doubled its radius and turn speed. It also has 1 more pierce than the amount of enemies at the moment, so it will keep travelling and bouncing to try and find another target when it isn't homing in on something.
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>>320540740
awful.
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>>320548007

It's just a preference thing. Calm down.

>>320548110

It be 80 duplicate frames.
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>>320540740
I'm driving now.
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>>320548514
jesus fuck why
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>>320546361
Looks too stiff, that's not proper pixel art to be honest.
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>>320544135

How was your experience with SFML? I've been learning C++ for several months now and I was thinking of checking it out soon. Is it suitable for a novice to make toy programs/super simple games?
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>>320540740
>unity
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>>320548207
You have my attention.
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>>320548845
It's alright. The community is insufferable and the tutorials is sparse, but essentially it's the same as SDL but more focused on OOP solutions -- you can get a basic game loop going very quickly and can work into a larger engine from there. I switched to Monogame from SFML simply because I like working with .Net a little more since I use it at work. If you know C++ then going through the SFML documentation should be more than enough to get started.
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>>320540740
Okay i guess, working on animations, spent like 2 fucking hours doing the death animation sprites but it looks pretty neat in game

its multiplayer and i need to do beta testing soon, anyone fancy it?
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>>320548776

2 frames in that animation have a delay to last 40 frames.

If I want to simulate the same effect with the current discussed method, I'd have to duplicate those 2 frames 40 times.

My original question was just to see if anyone knew if I could handle animations and their timings in a separate script and just call the information from there rather than dump it all in the same character control script.
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hoping to finish it up soon.
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my dubs say better than yours faggot
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>>320549430
just change the image speed ya dingus
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>>320549610
Pretty neat, is this a fighting game or something?
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>>320549715

Doesn't that change the speed of the entire animation?

I need it to pause at those two specific frames. I don't want her to bounce non-stop like this.
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Is Unreal Engine free?
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>>320549124

Alright, thanks. I still have a ways to go but I'll check out SFML later.

Are there any books/resources you can recommend on writing game loops? I'm working my way through Stroustrup's PPP right now but when I'm done I'm hoping to jump into simple games.
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>>320550183
until you start making money
if you meant the other free, its proprietary.
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>>320550183
you pay 5% royalty fee per sale iirc
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It's a work in progress
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>>320544969
If a bullet only deals damage once per target then wouldn't it make sense to a) have it seek out another target or b) delete itself?
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>>320548207
I am interested in this
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>>320550263
Here's a basic game loop:

Initialize();
Load Content();
While (game.isRunning) {
Poll Events();
Update(event);
Draw();
}
Unload Content();
Quit();


There ya go buddy.
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>>320549856
it's a competitive shmup. red player is immune to red, blue player is immune to blue. When you destroy an enemy, they switch colors. When there's more of your color than your enemy's on the screen, the bar at the top pushes in your favor.
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>>320550485
Little late for a new movie pixar
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>>320550493
Some will delete themselves after 1 or a few hits, depending on the projectile itself.

Also it does seek out other targets now.
>>320548164
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>>320550706
it's hard playing with one person
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>>320550485
never change, /v/
>>
I've been using Gamemaker for a while but I never used scripts. What's the advantage? When is it useful?
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>Post image
>No replies
>Again
I should just give up
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>>320550819
>>
>>320550316
>>320550317
So only Unity and Blender are truly free to make games.
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>>320550871
>>320545717

This you?
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>>320550835
There is a lot of noise in the screen, I don't know what the fuck is happening, those flames in the castle are necesary? If not, I would suggest toning them down so all the protagonism goes for the lamps and the characters. A lot of you guys make this mistake, the player is a moron, and you have to make sure to highlight the important stuff from the backgrounds.
>>
Haven't started but I'm now a NEET until I find a full time job so I might as well learn while I have time.

What game should I make
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>>320550871
Depends on the free.
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>>320551157

Gunstar Heroes
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>>320551228
meant for
>>320550970
>>
>>320550871
Let the record show that I have noticed your plea for attention.
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>>320550970
unity is only free up to 100k, then you have to pay for the pro license of 75$ a month or a one time 1500$ fee (which youll need to pay to upgrade when new version is released).

blender is iirc only a modeling tool
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>>320550485
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>>320551134
>Players are morons
Fucking indie fags.
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>>320540740
Just got started up, hoping to get a steady workflow by 2016. Mainly having problems being time efficient when it comes to art.
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>>320551383
Blenderfag here, it contains animation, modelling, bodypaint and even basic sculpting. Pretty complete, and the new GUI is way more intuitive than Maya, Cinema4D or 3dsMax. Definitely my programfu.
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>>320551564

He's not wrong though
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>>320551383
>Blender can't make games.
https://en.m.wikipedia.org/wiki/Blender_Game_Engine
https://m.youtube.com/watch?v=BGqyvX4P6Pg
https://m.youtube.com/watch?v=3H_QfoaeNys
https://m.youtube.com/watch?v=HRff1dCjF0M

Gotta call BS on that anon. Blender is a conglomerate of different things.
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>>320551663
does it have scripting? You know a game engine is mostly computer code.

Anyway i think its a good tool to use with unity. Ill get my hands on it in the near future.

Is it free completely or are there some hidden fees with it?
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>>320551564
In AAA development, betatesters get lost all the fucking time. It's only after tons of itinerations that the levels get polished so the players are able to go from A to B without getting stuck looking or slashing at a wall.
This affects every kind of development, doesn't matter if you're indie or not shitposter-senpai.
>>
>>320550859
You can do more advanced and precise things with coding and scripting than you can with drag and drop, and it's more comfortable/easier to understand what's going on once you've got a grip on it
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>>320551939
See >>320551927
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>>320551939
It is 100% free, it contains a built-in game engine, but it's pretty shitty, and you can code your own plugins and stuff.
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>>320550706
>>320550835
So you have to try and fill the screen up with your colour? I like it
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>>320551927
>Blender has an actual game engine.
YOU FUCKING WOT M8?
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my neighbor is a dev working on summonstrike.com - its coming along pretty well :)

check it out if you like turn based rpgs
>>
>>320550485
i saw you post on another board, good shit anon. god speed.

the face still needs more work, but you're pretty close
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>>320540740
I have yet to start. Still just thinking up ideas. Knowing me I may never start it due to being a lazy fuck.
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>>320551134
>I don't understand what's going on
>I can't tell what's happening
>so confusing
while you aren't exactly wrong, you're also just watching a 9-second clip of a game, with no instructions or context given, much less even playing it.

And when our testers played it, they didn't have a problem.

>>320551968
that's how games get focus-tested to shit.
>>
i'd sooner manage to successfully an hero than make something creative.
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>>320540740
How dumb am I for using Adobe Flex to code from scratch?
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>>320551927
I've seen movies made in Blender, but has there ever been any successful games that were made in Blender?
>>
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what is your videogame eyedea?
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>>320540740
Top down shmup with lots of content
a match three shovelware
a platformer
and a fighting game

(two are near completetion, the other two are in dev)
>>
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>>320552345
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2.5years in development, inhouse engine, release in about 2weeks I can't wait. tidying up my spells at the moment

>inb4 damagging typo
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>>320552345
>I don't understand what's going on
>I can't tell what's happening
>so confusing
It's a matter of color palette and values, not game design. But whatever floats you boat I guess.

>goes to a site for feedback
>gets feedback he doesn't like
>you just don't get it.
I don't need more than 10, 20 seconds to be interested in a game. Me, and the 90% of your possible audience.
>>
>>320550485
god bless, anon
any chance of showing an inflation effect on her?
>>
>>320552552
a game like summonstrike.com
>>
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pretty great

I worked a lot on making Save/load work today, lots of code to keep the stats of the cats consistent.

would you kickstart/greenlight this shit?
>>
>>320553479
do you need a hug anon?
>>
>>320543965
yep its
non topic posting
arguing shit posting
"lol nodevs" posting
and very rarely is circlejerk
>>
>>320550485
how do you make the geometry so jiggly?
>>
>>320552552
A day to day RPG where you slowly work on your social skills and do RPG esque quests or what not to gain friends

Also at night you play an RPG
>>
>>320552552
A fighting game where you play in teams of two, a human and a demon.
>>
>>320553479

seen this since some of your early webm's. great stuff dude.
>>
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>>320553103
Again, you're not wrong. Making sure players know what's going on is important. That's something we've been dealing with.

Your feedback is noted. Thank you for giving me your thoughts. I'm going to shill harder in the upcoming months, so maybe check out the beta when you see it around.
>>
>>320553090
Diablo style game?
>>
>>320553831
I have an idea where it's brother/sister pairs. They're both on screen at the same time, you control the main fighter using stick and face buttons (like a normal fightan), and maneuver the assist with the shoulder buttons. R1 and L1 are dashes, press them both to make them block, and the R2/L2 buttons are for attacks.
>>
>>320554095
yeah kinda like a 2D elderscrolls too
>>
>>320553479
>would you kickstart/greenlight this shit?

not unless it has a shit ton of features and content you arent showing us
>>
>>320554205
I can dig it, what's name?
>>
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>>320540740
>tfw not using any of these engines
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>>320554715
What are you using?
>>
>>320554928
cocos2d-x
>>
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>tfw making my own engine
>>
>>320552552
a game where you play as han solo and _______________________ ________________
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>>320555671
What for?
>>
>>320553090
Name?
>>
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I'm on mobile so I can't post my other stuff but here are some characters I was planning to have in my game. I'm wondering if they're too small or if they're too bland.
Right now I'm just learning programing and spriting some resources for myself.

>>320544354
Seems simple but has nice color. Something about it just seems "right"

>>320551647
Looks neat. Digging that little hair bounce.
>>
>>320555671
>literally worse than drinking cyanide

Steam library is full of early access shitters who thought they could do exactly that.

God speed anon.
>>
Anyone got any tips on making textures?
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٩(•౪•٩)三
lord knows i'll abandon this game eventually
>>
>>320555942
close shots of your ass cheeks after sitting on the toilet make for great textures

crazier things have worked
>>
>>320555809
>>320554323

9th Dawn II if you're interested, here's a video of some beta footage:
https://www.youtube.com/watch?v=kVhRdGkWYcs

It's a sequel, the original was posted on games made by /v/irgins yearss ago
http://vsrecommendedgames.wikia.com/wiki/Games_Made_by_/v/irgins
>>
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>>320547619
>>
>>320555785
because I wanted to learn c++, and I did
>>
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>>320556160
>>
>>320556197
As a learning experience makes a lot of sense, but just to use your own vs whats available seems kinda pointless.
>>
>>320549012

Like clockwork
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>>320556006
Its a cute style
>>
>>320556197
>I wanted to learn c++, and I did
are you sure? That seems like a terrible way to learn concepts.
>>
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>>320556083
>5 seconds in
>carrying 990kgs
Is this a world of doomguys or something?
>>
Why can't you stay in /vg/?
>>
>>320556083
Noice, might check it out.
>>
>>320556083
literally STOLE oblivion's lockpick game
>>
>tfw the genre you've been wanting to make for years is now the oversaturated meme genre and the odds of making something that people actually notice and enjoy are very slim
>>
>>320556479
some people prefer books and manuals, I prefer practice, and I like videogames, seems logical to make a game engine.
what concepts do you think I missed learning this way?
>>
>>320556486
I got cheats enabled
>>
>>320556591
What is the entire gaming industry?

I'll take Cancerous Genitalia for 200 please.
>>
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>>320552552
a top-down shooter h-game

i have a concept of the character in her armor, but that's it
>>
>>320556489
/agdg/ is a hole
>>
>>320556759
>what concepts do you think I missed learning this way?
I'm not planning on writing a book tonight before bed anon. Pick up a few books and go get a degree in computer science
>>
>>320540740
I TOLD YOU YESTERDAY, I'M WAITING FOR GAME MAKER TO GO ON SALE. STOP ASKING.
>>
>>320557076
pro-tip: if you already have a ton of computer knowledge then the first year will be boring/easy as fuck
>>
What would be the best program to make a sidescrolling game in
>>
>>320557259
If you only find the first year boring you don't know shit and should be making better use of your time.
>>
>>320550180
>If image_index>x, image_speed = #
>if image_index<y, image_speed = #
wew
>>
>>320557390
>only
where does it say only?
Thread replies: 154
Thread images: 41

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