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Would you buy/enjoy a remastered Oblivion for its 10 year anniversary?
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Would you buy/enjoy a remastered Oblivion for its 10 year anniversary?

>Much improved performance, the main feature
>Some basic visual upgrades, higher res textures etc
>Main gameplay, quests, NPC AI left the same
>Mods made for original are 99% compatible so you can use them all or can be ported over easily
>>
Turn Sutch back into a town and you've got a deal.
>>
In my honest opinion Oblivion was worse than Skyrim.
>>
I'd rather just have Morrowind on Creation engine.
>>
Eh, sure. Oblivion still had interesting enough quests and I didn't hate the gameplay.
>>
I think a freshly modded oblivion would do me until TES VI: Hammerfell comes out Nov 2019
>>
Not unless they completely overhaul the scaling.
And stop the characters from looking retarded.
And gave the game a non-generic fantasy setting.
And fixed all the other things that made oblivion shit
>>
>Able to download and play Morrowind, mods and all, in less than an hour.

>Consider playing Oblivion again
>Remember it would take fucking ages to install, mod, and get even remotely playable

Come on, kids.
>>
>>320478180

>Main gameplay, quests, NPC AI left the same

And into the trash it goes
>>
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>>320478180
If it's the same game, there's no fucking point.

It would have to remake Oblivion with the setting that was already established prior to the Generic Medieval European Countryside took over with all the depth of at least Morrowind but preferably Daggerfall restored. Even with all that, the experience wouldn't be new enough. There's a reason the FFVII remake is getting a lot of changes and Oblivion needs them too, namely, even more awesome quests than the vanilla game and no more scaling.

Honestly, what I find made Oblivion and Morrowind so enjoyable in the first place were each of they're little quirks. Without both of those, it just wouldn't be great.

The combat was actually very underappreciated, though, it just needed some tuning.
>>
>>320478180
Fuck no. Who the fuck would pay for a remaster when mods do the same thing for free?

>consolechildren
That explains it
>>
>>320478180
Why? You can just mod it, and many retexture mods are compatible.

Of course, I don't mind vanilla Oblivion at all. The only difference I usually make is adding a "beard" mod. The characters' faces also look kinda silly, so I might consider changing that next time I play.
>>
>>320478180
>Much improved performance, the main feature
Didn't even need to read the rest, this is all I need.
>>
>>320478639
>There's a reason the FFVII remake is getting a lot of changes

Yes, Nomura wants to make them despite what fans want.
>>
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no because knowing bethesda it would look and play like a turd compared to what mods can do
>>
>>320478180
fuck _no
>>
The game needs to stop crashing constantly first.
>>
perfect elder scrolls game for me would be skyrim but with oblivion's spell creation system and more in depth vampire and werewolf trees with some way to be able to transform in and out of werewolf form whenever you wanted to, also an unarmed skill tree and spears would be nice too, they could just be a part of 2h don't have to have their own tree, maybe there could be an entire skill for lances/spears, have giant 2h spears or maybe even halberds, also have smaller 1h spears and javelins that can be used with a shield

a guy can dream
>>
>>320478180
Yep. Just talking about this is making me want to give it a reinstall....
>>
>>320478180
depends on mods. do old mods work? are modders going to port all the old shit over if they don't? the mods make or break bethesda games for me now.
>>
>>320479356
With mods you can pretty much accomplish that on Skyrim.
>>
>>320478180
Why would I buy it when I can just mod all that shit and more in?

Also, Bethesda games are games I only do once. They are to fucking big and I am too fucking busy to play through one twice.
>>
>>320480657
>depends on mods. do old mods work?
>>320478180
>>Mods made for original are 99% compatible
>>
>>320479149
what armor?
>>
>>320480763
laptop isn't good enough to run skyrim at a good framerate, and I've heard the mods that add weapon types are all shitty unless they use pre-existing models and animations

I want an actual properly done spear skill tree
>>
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>>320480859
>>
To be honest, I enjoyed oblivion. All these colours, the flourishing life, loojs great.
Dem shivering isles, too.
Skyrim though... snow every where, looks dull. I just could force myself. I live in fuccing russia and I've seen enough snow already, thank you very much.
>>
no oblivion was terrible. the worst bethesda game and that's saying something
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>>320480923
>>
>>320478180

>>Much improved performance, the main feature

Game runs fine for me anyway

>Some basic visual upgrades, higher res textures etc

I'll mod them out anyway

>Main gameplay, quests, NPC AI left the same

Might as well stick with Oblivion?

>Mods made for original are 99% compatible so you can use them all or can be ported over easily

MIGHT AS WELL STICK WITH OBLIVION

WHATS THE POINT OF THIS FUCKING THREAD??!?!?
>>
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>>320481095
>>Some basic visual upgrades, higher res textures etc
>I'll mod them out anyway
>>
>oblivion is almost 10 (TEN) years old

fuuuck what am i doing with my life
>>
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>>320481383
10 years, that's almost a decade
>>
>>320478180
>NPC AI left the same
Yeah no need to touch the radiant AI
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I had an immense amounts of fun with OOO, and even with all the shortcomings the game is still much better than Skyrim thanks to good quests and memorable NPCs.
And yeah, I would buy it if they would update and optimize it. My frames drop to 10-20FPS around Skingrad for no reason while the rest of the game runs relatively okay.
>>
>>320478180
But Oblivion was shit
>>
>>320478180
but the gameplay and quests were complete trash.

the games graphics and engine aged well.
>>
>>320478180
nope
>>
>>320478180
Fuck no.
This remaster meme needs to die.
>>
>>320478180
I'd enjoy it, but not sure about buying. I still hold that Oblivion is the best TES game to date. Fuck the haters.
>>
>>320478296

>What is Skywind?
>>
>>320478180
Fix the fucked up levelling system and sure
>>
>>320478180
>Would you buy/enjoy a remastered Oblivion for its 10 year anniversary?

Not if it was made by Bethesda.
>>
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>>320478180
Why would I buy a remastered Oblivion if the gameplay isn't fixed? I can just install graphical mods for free.
>>320478296
They already are on the same engine.
>>320488071
A pointless mod on shitty engine, enjoy your no spears.
>>
>>320487870
It's basically the huge forest being retconned in real time by bethesda
>>
Why do people want remakes? They're never the same.

You played Morrowind and Oblivion to death why would you want the same but with better graphics?
>>
I liked both Morrowind and Skyrim better for different reasons. Oblivion has a real transition feeling to me, and man, the uncanny valley.
>>
>>320478180
Sure, gameplay would need an update. Minor stuff like animations combat feel(weird to say, but swinging shit around in Oblivion felt terrible)

Otherwise I love the quests in it and spellcrafting was hilarously fun
>>
>>320483548
>almost
>>
>Oblivion thread
>Ctrl F "Nehrim"
>Not found

What are you doing guys ?
>>
>>320478180
No.
>>
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Quite honestly guys, and I know it's popular here to hate this game, this is my favorite elder scrolls game of all time. The quests are second to none, the world is FULL of shit to do, the story isn't terrible, and the combat isn't half bad.

Come to think of it, why does /v/ hate this game?
>>
>>320490315
>why does /v/ hate this game?
Because it was fucking terrible? It's really not complicated. It has one of the worst level up systems ever, it has repetitive combat, it dumbed down spellcasting and enchanting significantly from Morrowind, it looked like shit with potato faces, you ended up spending way too much time in boring and samey Oblivion gates, it destroyed the lore that came before it, and it's the game that introduced modern level scaling.
>>
>>320478180
What's the point when you can already get better visuals with mods? The skill and level scaling (including loot) systems need a big overhaul. They should also revamp some of the dungeons to not be so goddamn boring.
>>
>>320490502
There's only 2 Oblivion gate that you must close if I'm not wrong.
I played it again recently and I was surprised to see that you didn't have to close every cities door in order to continue the main quest.
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>think about re-installing
>remember the oblivion gates
>lose interest
>>
>>320490502
>Oblivion gates
>not fun as fuck

I probably did like 30 of them on my main playthrough, I thought they were the tits. Some of the planes were so fucking massive, they were fun as hell to explore even if most of the loot was meh.
>>
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>>320490502
Repetitive combat? Take off your nostalgia glasses, morrowind had the same ( if not worse) combat

Oblivion gates sucked, but the side quests were amazingly well done

Level scaling sucks

Everything else about the game, in my opinion, is great
>>
>>320491281
>morrowind had the same ( if not worse) combat
I don't know why you think I'm defending Morrowind's combat.
>>
>>320491129
you only have to close two gates in the entirety of the game
>>
>>320478180
Fuck no.
Aside from a few well written side quests and the supreme comfiness of some locations, Oblivion was horrible.
>>
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>>320489662
Nehrim's excelent. It really showed how good Oblivion could have been if they designed it diferently.
>>
>>320478180
There would have to be enough of an upgrade from the original to make it meaningful, but I probably would.
>>
>>320491362
Fair enough. I can see where you're coming from
>>
>>320491279
That definitely wasn't most people's experience of them. They're nice once or twice but after that they get boring when you realize they're generally unthreatening and don't even have anything special in them.
>>
>>320478381

Is that fucking gum trees in Oblivion? This triggers me.
>>
>>320489662
I guess the game could be somewhat fun, but making it on Oblivion's engine just fucked its shit up famiglia.
>>
>>320491129

Just don't go to Kvatch. It's not like you're reinstalling for the main story.
>>
It'd be nice but I'd prefer a remastered Morrowind.

OpenMW is a thing and modders might be able to do something great with it, but that's a "might". I'm nervous that OpenMW will never gain interest among modders.

Imagine a GUI overhaul or combat overhaul. Shit would be cash.
>>
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>>320491129
>think about re-installing
>remember that stealth is shit
>lose interest

>>320491535
Nehrim is german.
>>
>>320492347
>Nehrim is german.

I did nazi that coming...
>>
>>320492485
Are you 12?
>>
>>320492210
I think most active modders are already aware of openmw, especially after the recent performance boost with the latest release and people bugging the modders why their mods don't work in it. I hope it gets to 1.0 early next year.
>>
I would rather a version of Oblivion where they didn't dumb down the AI because it was breaking shit and just let it run amok

The random bullshit that occurred as a result of Radiant AI was one of my favorite things about Oblivion
>>
>>320492485
Most people like their immersive dialogue heavy games in english.
>>
>>320492845
So you want all the cities to be ghost towns because the NPCs all killed each other over a stole apple?
>>
>>320478296
>Morrowind on the Creation engine

You mean Morrowind.
It's the same fucking engine. Don't fall for Todd's ruse.
>>
>>320492964
Just put some constrains on that shit and you are done, don't want them killing each other because of an apple? It's literally an if else block away that's not fucking rocket science.
>>
>>320493118
>don't want them killing each other because of an apple? It's literally an if else block away that's not fucking rocket science.
And you expect the devs to think of every possible undesirable outcome of a simulation that's designed to be unpredictable?
>>
>>320478296
Bethesda only ever had ONE ENGINE. They use the same fucking engine since forever, for everything.
The only game that isnt on it is the MMO, and that wasnt inhouse, some other studio did it.
>>
>>320492567
i'm 25, but i'm Australian, casual racism is always hilarious to us.

except people from Melbourne or Sydney, they are stuckup cunts
>>
>>320493186
Don't pretend the game has unlimited details put into them, just tag the item's that don't provoke killing when stolen once and you are fine.
>>
>>320493203
Why not just openmw? it is already better than the original one.
>>
>>320493347
So what if someone goes around and steals every apple? Should they be punished? What about the player?
>>
>>320492485
OH JEW LMAO XD
>>
>>320478180
In a heartbeat. I adored Oblivion, more than I did Morrowind, and Skyrim was a disappointment. If they were going to remaster Oblivion in something that ISN'T their god awful creation engine I would be delighted. I'd love if they could get Jeremy Soule to add another 2-3 hours of music too because the Oblivion OST is in my opinion the best vidya OST ever released.
>>
>>320493347
>just go through every one of the several thousand items in the game and add an accurate tag to every item, it's easy!
>>
>>320489662
Enderal when?
>>
>>320493594
if item.value < = 5
---small theft
else if item.value >5 and <= 50
---medium theft
else
---serious theft

All items already have value on them, only the serious theft deserves a violent reaction.
>>
>>320493518
Put a kill request function into place that straight out says no if a condition isn't present. Let the game run a few hours and let it log those request including offending details. Then manually allow killing in specific scenarios, easy as pie.

>>320493594
They created and named those items, of course they can be fucking bothered to put a little tag on it or just use the base value of that shit. Seriously use your imagination. there a many shortcuts one can make.
>>
>>320492485
That was a good one anon.
>>
>>320478296
OpenMW udated it's renderer recently - in couple more years dx11 maybe even 12 will come i hope i'd happily replay Morrowind with dx11 mod like i did G2 - it looked fantastic.
>>
>>320494185
protip: directx version has no direct bearing on visual quality.
>>
>>320494185
>>320494256
I have read on their forum that directx is basically dropped and you are supposed to use opengl, even on windows. There should be shading injection possible when someone actually bothers to add that. but I rather hope that they focus on vulkan when it comes out.
>>
>>320494256
What i meant i want it to have shadows like in dx11 g2 mod, and run faster as g2 does in dx11
I don't care what API(vulkan would be nice) it will use i just want to have better lighting, we can mod everything else to look better already.
>>
oblivion is meh tier, it was when beth was clearly casualizing the series for consoles

TES peaked with Daggerfall and Morrowwind, everything after is mediocre by comparison. The same happened to Fallout, we got three good games (Fo1, Fo2, FNV) before it got consoleized.
>>
>>320494609
Ha come to think of it, we got Oblivion remake this year in Gothic 2 clothes though.
>>
>>320494361
That's the way most games are going thesedays. OpenGL tends to be more responsive to research, and the latest iteration of DirectX was literally plagiarized. Most developers who aren't invested in DirectX are just dropping it.
>>
>>320494913
I heard same thing 10 years ago.
>>
>>320495028
Different times anon, with the steam machine forcing opengl and later vulkan, developers need to support that if they want some of that valve money.
>>
>>320495028
>>320494913
>>320494361
>>320494185
Wait for Vulkan
>>
>>320480916
>I've heard the mods that add weapon types are all shitty unless they use pre-existing models and animations

There are animation mods that add entirely new attack animations.

No spears though. Apparently it's an engine limitation.
>>
>>320478381
what the fuck have you done
>>
>>320478381
I think it will last you about an afternoon before you delete it and kick yourself for falling for it again, again.
>>
>>320478180
Yeah, most likely. I think the only stopping me from playing it these days is how outdated it is.
>>
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>NPC enters dinner time in their schedule
>Checks their inventory
>No food.jpg
>They have low personal responsibility
>Decide to sneak around in front of everyone and pick-pocket bread from another NPC
>Fails
>Gets chased around town by 6 guards and half the peasants
>Dies with multiple swords up it's ads because of a bread loaf

Oblivion had the wackiest AI, you never knew exactly what was going to happen. It was my biggest problem with skyrim, they completely stripped away the dynamic aspects, nothing unexpected ever happened and they sucked the life out of the game.
>>
>>320493080
And yet all their previous games are different enough from FO4 to make the latter wreck my poorfag computer. (I can run Skyrim quite nicely on mostly high settings.)

Yes, I blame Beth for this.
>>
>>320479356
>with some way to be able to transform in and out of werewolf form whenever you wanted to
There is a ring in the vanilla game that lets you do that.
>>
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http://demwaifus.blogspot.ca/search/label/Oblivion

modding guides
>>
Oblivion is maximum comfy.

>Immersive interiors
>Decent graphics mods
>Good weather mods
>Between early and mid game, got some okay armour and done a few quests
>sitting in an inn in chorrol looking out at the rain

Best
>>
Is Knights of the Nine Revelations lore friendly


Because that mod literally blew my goddamn mind, it was fucking incredible
>>
>>320493292
good old fashioned fun loving good natured aussie racism cunt
>>
I am too retarded to do very complex mods, so I tried to install the fcom superpack, and even that came out wrong.
It is very disappointing.
>>
>>320494913
>Most developers who aren't invested in DirectX are just dropping it.
bullshit
vulcan MIGHT stir things around when its released, but despite what the free software faggots try to tell you, opengl is still subpar to directx in just about every way except for portability
if vulcan flops, i honestly think they will just focus on mobile devices and drop PC completely
>>
>>320496026
I can't get over that Ambient Occlusion in those games, are there any better methods other than enb? it always looks like ass with the dark cloud gathering on the feet and other inappropriate places.
>>
Is there an Oblivion/Skyrim mod that removes loading screens from entering buildings by placing them all in the overworld? And I'd prefer it if such a mod played nice with other mods and didnt crash the game every 30 minutes.
>>
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>>320478180
>>320478296
> post you're face when Bethesda does this but decides to "streamline" them like Skyrim and FO4
>>
>>320489662
For non-german speaking players, is Nehrim any good? Might reinstall Oblivion just for that
>>
>>320496934
No, its for germans only. Stop appropriating kraut culture.
>>
>>320496531
Do you want your ass wiped too 'm lord? Search for open cities or something along those lines and despair at the incompatibility with all mods that touch the cities. I don't think houses are included in that since the engine is pure dogshit.
>>
>>320478180
Absolutely. But id want them to change the level scaling crap. Other than that Oblivion is literally my perfect rpg.
>>
>>320478180
they'll never rerelease it. we'll just get a skyrim 2 that's worse then fallout 4 in like 2019
>>
Modding these games is so much effort. I wish instead of making long ass modding guides people would just upload their entire modded game and be like here you go nigga.
>>
>>320497107
I want houses too. Are the insides that much bigger than the outside size, so they cant be placed outside? Too much work to stretch the world a bit?
>>
>>320497148
OOO and Oblivion xp improve the game significantly.
>>
>>320497425
Yes, the insides don't scale to the outsides too well. The open cities ones are just copy pasted from the city cells. You would really need to redesign the whole game to make it fit.
>>
>>320496408
>opengl is still subpar to directx in just about every way except for portability
I wrote my masters thesis on computer graphics, and the software I developed was in OpenGL. I can tell you that there is no feature difference between DirectX and OpenGL (actually, at the time there was; OpenGL had implemented hardware sparse textures while DirectX hadn't)
In terms of performance it all depends on the driver. That's the real kick in the teeth for OpenGL - Microsoft tends to go to war with GPU manufacturers to make sure their drivers are top quality, while Khronos really doesn't do anything beyond making sure the driver matches the spec. Performance isn't really that much worse though, and with Vulkan it should be identical since both APIs will be able to go down the same code path (the main issue at the moment is that GLSL shaders get passed to the driver in plaintext meaning the driver also has to implement a compiler; in Vulkan there's going to be an intermediate bytecode meaning by the time it reaches the driver it will be identical to the output of the HLSL compiler)
>>
>>320496997
Oh. Alright.
>>
>>320497570
Is there an xp equivalent for skyrim? I really miss having goals in my RPGs.
>>
>>320497425
The problem is that a) the meshes aren't designed for that, b) the performance hit would be really rough and c) it would take a monumental effort to make it work because it means you've got to move everything from every individual interior cell to the exterior cell and make sure all the quests and AI packages work.
>>
>>320496460
Good quality ambient occlusion really isn't possible as an addon, it's better to just turn it off.
Ambient occlusion is (as you might gather from the name) supposed to be applied to the ambient lighting only. For ENB this is impossible since it only gets to work with the backbuffer - it has no concept of how much a pixel is lit by the sun and how much it's lit by ambient light meaning you will get an ugly black cloud no matter what technique you use.
Also, SSAO is a bad technique and developers should stop using it, but that's a rant for another day.
>>
>>320495464
This

I wont fall for it again, not even skyrim. not even fallout 4.
>>
>>320497834
If its so hard you better start working right now, no time to waste.
>>
>>320478381
>not having all elder scrolls games installed and modded via wrye bash, allowing you to easily manipulate mods whenever you're interested in making sure everything's upgraded

get
on
my
fucking
level
>>
>>320497696
Requiem. You REALLY have to stick to a specific build type. It also does away with a good bit of level scaling (though there's still a little of it). It makes the game a pretty brutal experience when combined with frostfall, realistic needs etc.
>>
>>320498018
Something like this should be done in an unofficial patch so that modders are forced provide compatibility for this.
And why is there no spreadsheet or map that marks all overworld cells that are used by any mod (even the lewd ones) so that we don't have to worry about clashing locations? Damn nexus should step up their game.
>>
>>320497391
But that would defeat the purpose of modding, which is to change the game to be the way you like it. Though I guess the game could have something like Morrowind Overhaul which gets all the basic shit out of the way.
>>
>>320498240
Because that would also be a stupid amount of effort for something that can be achieved client-side with a TES4Edit scan.
>>
>>320498336
I don't care, after I download some guys big 100 mod game I will customise it. Not to mention if you're following a guide you're "defeating the purpose of modding" already.
>>
>>320498195
Oh nice, does it provide support for any armor/weeapon mods?
>>
>>320497570
I never have any luck modding Oblivion. Every few months I decide to try and then just give up a few days in when nothing works.
>>
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>that perfect DBh questline
>that perfect TG questline
>imperial city
>the comfyness
>>
>>320498476
If I want to add a ice cream stand I want to know if the location is used in any other mod so that I can put it somewhere less bothersome. Something like this really should be done by nexus, a simple map where mod authors can mark a cell on a map of the game, done. No one can have all mods at the same time active just to make a scan with tesedit.
>>
>playing oblivion
>character is a stealth archer
>enemies literally cannot find me, even when shooting them with a crit arrow to the face
Why is this shit so broken?
>>
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>>320499067
>stealth archer
>>
>>320499067
In vanilla, maybe. Every big mod absolutely butchers stealth, making it horrible. Which is as bad as it being overpowered, but dont let the modders hear you. They get angry.
>>
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>>320498589
It's huge and includes new stuff, it's the equivalent OOO overhaul of skyrim.

You'll still want custom weapons packs though, most have small compatibility patches to integrate with Requiem.
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>>320499067
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Andoran when?
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What's the best mod world from any TES game?
I'm talking about stuff like Elsweyr.
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>>320499242
Thanks my man. Perhaps I will finally be able to endure the game with that.
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>>320478180
Why would you need it remastered if you have already fixed it with mods? protip: it would require even more new mods to fix it at release seeing as it would be a BETH game.
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It's Bethesda's best game even if it spelled their downfall and the end.
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>>320478180
10 years already? Fuck!

I totally would. If it had loads of mods as well.

The vanilla game however is well worth playing, unlike Skyrim which is just a distraction.
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>>320497849
It's really not bad in any way when used subtly. Most games implement it over the top though just so it stands out and you can immediately tell if it's on or not just to look cool or some shit.
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>>320478180
>Much improved performance, the main feature

Alright, but only if everyone doesn't have the fucking retarded HURR HOLDING MUH ARMS OUT ALL THE TIME DURR HURR stance

>Some basic visual upgrades, higher res textures etc

As long as the bloom is downtoned heavily and Bethesda doesn't desaturate the colors like with Fallout 4

>quests, NPC AI left the same

They'd better

>Main gameplay [...] left the same

Fuck no. Combat needs a complete and total rehaul, and I don't fucking mean Skyrim's lazy ass "improvements". Level scaling needs to fucking go and stay gone. Loot needs to be handled way better. Loot distribution was pure dogshit. You were literally fucked in the ass if you tried to level anything for fun thanks to level scaling, and even just running around and jumping everyone fucked you over with their experience system.

If Oblivion was released next year and the only change was it being prettier, it would bomb harder than Alvin and the Chipmunks will tomorrow.
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>>320489662
This.
Nehrim is basically a remake of Oblivion. Giant world and amazing graphics. The world was designed entirely by hand so no generic terrain. Also there are a lot of unique and interesting dungeons, diverse environments, and relatively realistic towns and cities.

Valleys, plains, snow covered mountains, ancient destroyed civilizations, ancient hidden civilizations, haunted forests, miles of coast, desert, and more. Probably the best open world experience in any game.

Sadly the gameplay / combat is marred by oblivions shitty engine, but the game is still incredibly fun and the story is good. Plus you get to enjoy the sound of spoken german.

Also it's free.

http://sureai.net/games/nehrim/#Download

Their Skyrim mod, enderal,should be out very soon too. Sadly from what I've seen the graphics don't look as nice as what they were able to do with oblivion, but the gameplay sounds like it will be much improved.
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>>320478180
Be honest with yourself, you know Bethesda isn't going to do a better job than what modders did these last 10 years.
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>>320496934
Except for the rare book or scroll they forgot to translate, the game is entirely subtitled and translated into English. Honestly it adds an extra interesting layer to the game you'll get to hear a lot of different German speakers and a lot of spoken German.

The story is pretty good too, it's about a king, who is secretly a magic user, that bans magic and persecutes magic users. Most of the magic users are part of an old race the Aeterna who everyone hates for their big ears and affinity to magic. An underground cult of magic users is seeking to kill the king and bring back their ancient god.
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>>320496934
Nehrim is immensely more enjoyable than Oblivion. I highly recommend reinstalling just for Nehrim.

Did I mention the world and dungeon design are infinitely better than anything in Oblivion or Skyrim?
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>>320494609
>TES peaked with Daggerfall...
let me stop you there. daggerfall was never popular and for good reason. all the dungeons were PROCEDURALLY GENERATED. when is the last time you played that? you couldn't (feasibly) even go from one area to the next without using fast travel because even small quests send you halfway across the game world hundreds of miles. combat was nice, the graphics were nice. i liked how vertical combat could be and how big the dungeons were, but it would have been a lot better of a game if it were actually carefully designed and not some scrambled hunk of shit
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