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XCOM thread
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XCOM thread? Oh yes.

This is a discussion for the Newest series of XCOM.

Who /hypeforxcom2/ here? Thise beagle vids were just so legit I had to go back start playing enemy unknown again.
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>>320385671

Blasting ayys has never been so fun.
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>>320385754

Boom.
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I've had Enemy Unknown / Within for like 2 years now and have only just played it. Didn't stop for 20 hours, holy shit it's fun, I've now installed the long war mod.

I want to play the originals now, Is it Xcom Ufo Defense I should play if I want to have fun and get my ass thoroughly kicked?
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Playing xcom for the first time on ironman classic, with not equally created and hidden potential active.

I'm something like half the second month, the council just gave me a mission to search terrorists in france.

I've already lost lots of troops, including the heavy the tutorial gives you. I only have 1 caporal or whatever is higher than squaddie. A-am I doing good?
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I'm just about to go and slap some Exalt shit.
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>>320385910

I was the same way. I played it in steam for like 25 minutes a few years ago, saw the beagle vids for xcom 2 and went back. I am sold to the newer series now.
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>>320385910

Also yes, I prefered the ps1 version over dos though.
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i am so glad that they added that infiltration mechanic in x2

"revealing" a squad of ayylmaos was fucking annoying

they get a free turn to disperse and find cover
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>>320386021

>not changing all the races to all white blonde haired vikings.

That mech shit looks cool though.
>>
>>320385992
Some tips for you:

1. Use grenades and rockets, especially against weaker enemies. They are your friend, grenades guarantee a hit and rockets all but guarantee it.

2. Overwatch is your absolute lifeline. If it's a low chance shot don't bother, overwatch instead.

3. You can blow up walls. Use this to your advantage whenever you can.
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>>320385671
Too busy drawing up my custom classes for Long War for a co-op playthrough with two friends as a warmup for Xcum 2.
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>>320385992

Explosions will save your ass. Also lightning reflexes.
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>>320386129
>they get a free turn to disperse and find cover

They still do this in Xcum 2. Fuck this shit, I'm cancelling my pre-order.
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>>320385671

Bump. Anyone else here? If you haven't given this series a look you should.
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>>320386780
Only if they see you. You can get a free shot at them if you sneak up succesfully.
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>>320386780
Would you rather it be like xcom ufo and they shoot and kill your guy on your turn
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>>320386780
not to an extent

from what ive seen in the videos
if you dont break the infiltration thing
they wont disperse and still continue the whole patrol thing
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>>320386021
>MEC Suit
>Ballistic weapons

I don't really know but this seems kinda weird. what have you been researching?
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>>320386780
Yeah but unlike before your owe watching units will unload on them.
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>>320386129
>they get a free turn to disperse and find cover
what if you got another half-move on all your soldiers that were out of moves when you discovered? so you're at least safe from most of your team being flanked/out of cover, Or you can choose to fire/overwatch. It would have to be balanced but it might make it less of a conga simulator
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>>320387186
You get that shit from researching meld wich is one of the first things your can research.
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how long do you think carapace armor with carry me? will it be the end to the arms race and open me up to researching other shit? first real LW campaign ova here
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I haven't played above Normal Ironman.
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>>320390387
I haven't played above Normal
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>>320390208
In my LW experience, Carapace armor is a godsend, and the only things that i would say are better for purely HP are Aigis and Titan
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>yfw PTSD
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>>320390576
>average cover bonus 23.9%

kek, somebody thought half-cover was for more than just decoration.
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>>320391096
It's got some legit use cases, mostly for hunkering
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>>320391213
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>>320385910
consider openxcom, you'll need the original files anyway it's just got a few QoL changes to make your sodomy more efficient and it doesn't need dosbox.
If you want to be hit by a moving train, play tftd, it's difficulty was scaled based on the fact the first one was considered easy due to a bug with the difficulty selector defaulting everything to easy.
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>>320385910
Old aged really fucking badly.
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Any tips for gitting gud at xcom eu?

Or are there any good lets plays?
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>>320385992

Honestly, Classic and above requires a good amount of luck to survive the first few months

If you do, you're golden, if not, you might as well restart
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Did they add turn units left?
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>>320392254
No. They said people will be able to add them back in with the new mod tools, though.
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>>320387027
That is how it works. But once you break concealment, it stays broken for the rest of the mission. Barring possible high level perks we haven't seen yet.
So yes, you can get the jump on the aliums, but only once.
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>>320385671

>Thise beagle vids were just so legit

>WHOOPS TURNS OUT THERE'S A TIME LIMIT!
Utter retard alarm ringing loud and clear cap'n!

Also why did such a faggy letsplayer get the job? His pacing is terrible and his "wit" is appalling.
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>>320392125
If in doubt, find full cover, if not in doubt, find full cover.
Curiosity killed the rookie, scout slow and defensively.
If a rookie expresses a poor relationship with the RNG and is forever missing, write them off and resign them to die in glorious battle, missing even the most point blank of shots.

Anything below 100% is to be considered a 0% chance of hitting. 100% is presumed to be a miss (it doesn't mean 100)
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>>320392356

Well in Xcom 1 there wasn't really a reason you couldn't have ground support e.g. choppers etc. Now in Xcom 2 there's plenty of reason why one you're detected you can't hide that unit anymore since they control almost every square inch of the maps.
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New-Com is absolutely fucking terrible outside of The Long War

It's mind boggling to me that anyone familiar with XCOM could've played enemy unknown and thought to themselves "this is OK, I'm fine with it"
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>>320392125
Hunker down if in half cover and you have a low shot percentage.
Overwatch if in full cover and have a low shot percentage.
Never put yourself in a position where you HAVE to make the next shot, always give yourself options.
NEVER double move your last unit into the fog of war, or really move it past your furthest unit.
That's the basics at least.
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>>320385671

3 questions from a bad player:

1) how many soldiers are you actively developing? i tend to try to have 10-15+ promoted squaddies ASAP, as training rookies becomes really tough even once the big armored aliens start appearing early on, is this a good strategy? do you always take someone along that is shit to bring them along or do you end up just trying to promote super soldiers ASAP?

2) what's the most important tech priority? ive seen some people say to just skip lasers and go straight for plasma weaps, this always makes me feel really underpowered when the big armored aliens show up. others say beeline for lasers/skeleton armor. thoughts?

3) people say to avoid half cover like the plague but there are situations where you frequently are forced to go to half cover to advance. what do you do? hunker down?
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>>320392356
The ranges has an ability to stay concealed when the team concealment is gone. They let this slip during one of the demo conversations.
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So the specs for Xcom 2 didn't seem to be very high. Could a PC that's a few years old like mine run it at max? At the time of purchase it was fairly high end
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>>320392759
I've only played a little of the original so feel free to ignore what i'm saying, but the new XCOM games make you grow attached to your cannon fodder really well.
Also EW was a brilliant expansion.
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>have 16 rookies
>12 become Heavies
>3 become Snipers
>1 becomes Assault
I just wanted one support
Having one sniper sniper and one gunslinger sniper is great, hope the gunslinger is psychic
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>>320392759
>this butthurt
long time fan here, only major problem i had with vanilla eu is the short campagin.
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>>320392759

Literally nobody gives a fuck about you nostalgia faggots insisting OLDCOM IS SUPERIORRRR!!!!1
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>>320392125
For Vanilla? Piss easy.

>build satellites first, then lasers
>use explosives
>dead aliens don't shoot back
>ONLY USE BLUE ACTIONS TO MOVE EVEN A SINGLE TILE INTO UNKNOWN TERRAIN
>build a decent B team
>soldiers must "step out" to the side of high cover to shoot; tile next to them must be clear
>half cover = no cover
>LOS is your friend
>hunker in the front, overwatch in the back
>minimize amount of fire non-hunkered soldiers take
>shoot all at once when you can kill a majority of activated aliens
>Squadsight snipers are ridiculously OP
>Rocket heavies are ridiculously OP
>MECs are ridiculously OP
>Assaults are only slightly OP
>Support is pretty allright I guess, oh wait there's sprinter, OP again.

Seriously, after you get lasers, you have to TRY to lose vanilla.
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>>320391381
>dat fucking mission
Appeared outta nowhere, just about when 80% of my top team where injured/in psy training etc. Luckily a rather mediocre heavy killed it by actually hitting with average of ~60% hit chance
>mfw during whole mission
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>>320392942
Yeah, there are a few videos that show it, too. So you could try to take the first patrol without engaging with a ranger or two, and then use those to scout out and surprise a second one.
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>>320392920
1) As many as you can without gimping the rest of the squad, i try and rank up a few soldiers straight away just to get increased squad sizes and then use that extra space to bring along the new meat.
2) Always lasers.
3) Hunker if you have to use it. Just try and avoid using it.
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>>320393063
snipers are rape machines, their failure rate plummets the higher ranked they get.
I had one with a 0 percent failure rate, literally never missed the entire campaign and psionic to boot.
Truly she was the chosen one.
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>>320391883
No, it was scaled around the fact everyone and their mothers humped heavy plasmas and explosives like horny dogs. With stuff like sonic weapons not having autofire and Lobstermen being practically immune to explosions, they didn't have the crutches they relied so much on.
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>>320392920
I always rush to get a few higher ranked guys before the terror mission in april. After that I cycle some guys in with some babysitting high ranks to keep XCOM from becoming brittle.

You should always go for lasers ASAP, then carapace/skeleton suits. After that go for alien computers so you can build satellite nexuses.

Half cover is only used when you have no other choice, don't expect it to be safe ever. If possible use smoke grenades to help keep your squad alive.
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I just started playing the other day, and i'm on an ironman normal mode. Just got the newfoundland mission, which i've heard is... difficult. This is the crew i'm sending in. I feel like i'm pretty fucked.
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>>320393054
>new XCOM games make you grow attached to your cannon fodder really well
Only because rookies are so damn incompetent, UFO defense was more about equipment than "levelling up"
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>>320393364
>sending all of your good crew
>not mixing in some rookies in case of trouble
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>>320393364
>no laser sniper rifles
Yeah you're pretty fucked, HOPE THEY BOTH HAVE SQUADSIGHT.
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>>320393503
My B team is injured from a landed ship.
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>>320393364
Nah on normal you should be fine.
Btw i never played with more than 1 sniper in my squad.
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>>320393364
You'll be pretty ok since your mec has a flamethrower. If you get overrun he'll be able to save you.
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Are there any tips for XCOM campaign?
Every country just panics 1 hour into the fucking game. Is it pretty much mandatory to rush satellites?
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>>320393202
I got lucky. Most of my guys were ready to fucking rumble when they tried to launch an attack. wrecked the base in the process, but we ruined the xeno S.O.B.s. Had a sniper with squad sight and loaded up with the gene mods and a plasma sniper fucking everyone's day up.
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>>320393494
I wish i could get into the original but the UI is just so fucking awful it puts me off trying.
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>>320393364
There is a trick you could use to make the mission easier.
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>>320393494
which makes it less personal, which is bad in a type of game like this.
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>>320393684
Mec has punch.

>>320393765
I dunno what it is, since i'm going in fairly blind aside from knowing it has a lot of bugs.
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>>320393494
Rookies were always incompetent. You could simply cheese everything with bombs and powerful weapons back then. The low health and TU was a pain since recruits were reaction fire fodder and couldn't move five tiles without running out of TU or Stamina.
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>>320393745
Yes. The sat rush is extremely important. Don't worry too much about losing one or two countries though. Also certain story and council missions reduce panic globally.
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>>320393745
Yes. Always have a satellite or two ready to launch at the end of the month.
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>>320392920

If you have to half cover, use hunker down
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>>320393745
If you don't want to fail horribly then yes, first things i build are satellites and satellite uplinks. After a few months when you have some cash the difficulty really rolls back.
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They're really trying to get away from me, aren't they?
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>>320392854
>implying

There's nothing you can do when two aliens drop down on our solo sniper.

If you aren't on overwatch and kill one of them as they drop and then successfully kill the 2nd one next turn, you're fucked. You're either going to get flanked or hit by the automatic bullshit overwatch.

I literally had this happen to me today. I just happened to luck out on both shots.

The next turn I wasn't so lucky when another one dropped on him and he missed but again I lucked out that another solider was able to aim and hit this one.

I could have easily gotten fucked there due to no fault of my own.
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>>320393820
Not that anon but this is a strategy I always use after you reach the ship: https://youtu.be/YAIctku3O0s?t=41m1s

I play long war like this guy so it might be less effective in vanilla.
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>>320393852
>>320393860
1 or 2? Damn I need to get good. I'm like 2 months in and I only have 3 satellites. I constantly need either new engineers, more power or money.

Also two more questions:
1) Should I prioritize story missions? I mean, if I have objectives I need to complete but I have pending research, should I go complete the story objectives or can I just hold off indefinitely until all my research is completed? Is this recommended?

2) Is it worth building facilities in adjacent places to one another or are the bonuses not enough to even bother?
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>>320393820
Legit spoiler here:
You can use the MEC's minigun to destroy a bunch of sources of the infestation before they get a chance to hatch.
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>>320393780
>which makes it less personal, which is bad in a type of game like this.
why?
UFO defense was about fighting a war, that why there was so much more attention payed to logistics. How much do you think general Patton cared about how many times a trooper had "leveled up" when he got mowed down in combat?

"type of game like this," what are you even trying to say?
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>>320394116
I've done runs where I've had plasma before assaulting the ayy base - so you can wait indefinetly - though the story missions do get harder due to higher tier aliens
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>>320394021
You mean thin mints?
Yeah they are all kinds of bullshit, the best way to counter that is to not leave your units too spread out if you kill everything and the mission doesn't end.
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>>320394116
You can wait however long you want, but I like to assault EXALT and the alien's base asap for that sweet panic reduction.

Adjacency is extremely important for satellite uplinks/nexuses and power stations. I never build labs/workshops in vanilla but the same advice applies.
>>
>Can beat Classic Ironman
>Get buttfucked hard on Impossible
What am I doing wrong? The spike in difficulty is crazy
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>>320394294
Why do you never build labs and workshops? I heard that workshops give you engineers, isn't that extremely important?
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>>320394343
You are going to lose a country right off the bat. No way to avoid it.
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>>320393828
Health is a non issue in UFO defense since power armor is the only way to survive plasma blasts. It wasn't a matter of "cheesing" as you put it, having well equipped soldiers is the only way to play the game.
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Is there any chance that the XCOM 2 pre-order might get a discount during the winter sale?

>>320385754
>>320385832
>COMMANDER I'M SURE YOU KNOW BUT EXPLOSIVES DESTROY MUH FRAGMENTS AND MUH MELD SO PLEASE DON'T USE THEM AND INSTEAD SEND YOUR TROOPS INTO A DEATH TRAP FOR SCIENCE REASONS

I grew to dislike Vahlen very quickly.

>>320385992
Remember to use to explosives. Using grenades to hit an alien an the car its hiding behind can help you take down some tougher opponents fairly easily.

>>320386021
Palmer a cute.
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>>320394372
You'll pick up soldiers and engineers just by having satellites over countries. You can also pick them up from abduction missions. I generally don't build many if i can get away with it.
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>>320394372
Waste of money since the vanilla campaign is so short. I get tons of engineers from abductions and monthly sat bonuses.
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>>320394142
Hrm, no idea what they spawn from other than zombies here, but that's what i've been killing. If they spawn from other shit I can only hope my tactic of moving once then spamming oversight keeps my ass safe.
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>>320394784
sharks
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>>320393093
>>320393110

You know you don't have to hate a game just because it came out before you were born
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>>320394964
You know you don't have to love a game just because it came out while you were young
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>>320394784
Hint
IT WONT
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>>320394503
It is, since surviving a shot means that the unit will be heavily crippled in its abilities during the mission. Especially when you start having actual armor.
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>>320392759
does Long War fix random encounters every 5 days? No? Then fuck off
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>>320394964
Nobody hates UFO Defense.
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want to do another ironman classic campaign before the jihad remix is out

what team composition does /v/ use
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>>320393754
OpenXcom fixes the Battlescape UI by showing you how many turn units it takes to move to a location and color coding by whether or not you'll be able to fire, removing any need to use the UI.

Base management UI is pretty simple so I hope for your sake you weren't having a problem with that
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>>320394532
Palmer is my star. She sits around on rooftops saving the asses of every single soldier with her ridiculous accuracy.

The white hair makes me consider her the mother figure of the squad.

I love the stories you can get in this game, even if they don't really exist.
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>>320395097
>does long war fix the part where you have to play the game

unfortunately no

you don't get three missions at a time anymore though, that was fucking retarded
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>>320395221
I never used OpenXcom so that probably didn't help. Didn't play long enough to have any lasting impressions of the base management UI.
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>>320395432
I think what he's asking was more along the lines of whether Long War fixed the part where you have to play one aspect of the game to a disproportionate extent, making you kind of get sick of it.
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>>320395087
Power armor 95% of the time negates damage from the front. "Heavily crippled" is a massive overstatement, considering that with medkits you can use painkillers and stimulants to get them back to full capacity (or did you not know that?)

Beyond that, if you managed to let the aliens get flanking shots off on all 14 of you're squadmembers, that's a tactical problem that having more health will never fix.
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>>320394167
>How much do you think general Patton cared about whether a seasoned combat veteran died

Probably a lot

"Untutored courage is useless in the face of educated bullets."
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>>320395693
Are you kidding that you didn't use OpenXcom?

Being able to set the battlescape scale alone improves the game tenfold
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>>320395815
>educated bullets
what a garbage quote

no wonder uncle sam had patton assasinated
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>>320395924
I just played the version on steam,pretty sure i fucked up doing that.
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>>320396262
>>320395815
If they changed the word bullet to mind it would be base.
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>>320396265
you can install openxcom on the steam version

pretty sure steam is the only legit way to get the game anyways. You can actually play the game on linux and mac by downloading the DOS assets and installing openxcom
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This thread really makes me wish i had a second monitor to shitpost while fucking up the ayys
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>>320396429
It makes plenty of sense. It simply says that rookie would get creamed by a seasoned vet any day of the week.

Nothing makes up for experience.
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>Newfoundland triggers really late for me for some reason
>everyone but the MEC has Archangel armor
>the MEC has a flamethrower and a taste for blood

roll heavy.
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>>320393202
Had the same shit
>half of A team incapacitated
>only my heavy and mec are there but lack enough power to fuck up shit real good
>don't take risks and use bass personnel to just chug grenades at ayys
>mfw 75% of the kills were made by base personnel until the capable A team and B team arrivied
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>>320396518
>Nothing makes up for experience.
Patton obviously forgot about artillery
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>>320396501
>just got a second monitor
>still habitually shitpost without playing

need to learn to multitask
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Can you have more than one base in the new xcom? I remember having tons of fun fucking around with base layouts in the first two.
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>>320385671
How is the difficulty in this game?
Do I need to play on the hardest difficulty to have fun? Or will I just get my shit kicked in?
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>>320396872
Nah. The base building aspect is pretty minimal.
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>>320385671
I do not like the lack of random spread on grenades and rockets.

It makes them too easy to use.

They also apply shredding to everything, which makes them even more overpowered.
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>>320396921
On the highest difficulty, you will get your shit kicked in hard if you don't already know what you're doing. Play second highest. Normal gets too easy.
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>>320392078
No it absolutely did not.

I consider the old xcom to be one of the single best videogames ever made.
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>>320393364
Not too bad, I think.
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>>320392920
1)I tend to just go with enough to fill two full squads so I can rotate soldiers in and out as I need to.
2)if you are playing a higher difficulty, go lasers, otherwise, plasma rush is fine
3)end your turn in full cover, then send one "scout" out to the half cover. If you activate a group, pull him back and set everyone to overwatch. Otherwise, pull everyone up behind the "scout" to avoid accidentally over reaching and activating a group.
>>
>>320396921
You can play on any difficulty an have fun, but higher ones will kick your shit in if you don't know what you're doing.

>>320396872
No, they just have one base, your XCOM HQ. Not a big deal really since the only real reason to build new bases was radar coverage and inventory. Instead interceptors are launched from prebuilt airbases and radars are replaced by recon satellites.
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>>320396489
Get the legit version just to support it's continued availability, use the assets in openxcom to get a better version of the game, including whatever mods you like. What with it fixing bugs and stuff, and also making changes that probably make sense.

Not that you have to have any of them. You can easily have the settings to just make it the game the devs "intended" to have, but never existed without some 3rd party bug troubleshooting.

Also play Jagged Alliance 2, 1.13. They make changes which depart from the exact intention of the devs initially, but which are arguably very well considered. And again, the config and ini options are robust, so you can make it very like the original game. But it really is better with their tweaks. Incredible, even. It's not always super stable, but it's great.

No ray guns, no invincible armor, just being smart. Even the most venal Recruits are not completely stupid, and they get worse in parties involving anyone better. I've had total wipeouts from night time ambushes by them, and like, 1-3 specialists, who have decent guns, night vision, and audio equipment.

If you DON'T have night vision half your team is dead before you even know what happens, you can't even see them, and that's like, round 2.

But it's also surprisingly fair because you can do the same things to them, and you and the A.I. are susceptable to being suppressed, and stuff like getting shot in the legs or face.

Some of your better mercs consistently shoot people in the face from rather large distances with virutally any gun too. It's Love.

One of them was at one time, an early childhood educator, among other things. She also has a delicious German accent.
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Just started a second playthrough after not having played for a year or two, and holy shit the second wave options are fun.
Currently have a sniper with almost 150 aim. I've only seen her hit chance dip below 95 once, and 9 out of 10 shots are at 100%.
Changing up the cash value of the nations has also made the metagame very different.

Having a blast.
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>>320397380
>3)end your turn in full cover, then send one "scout" out to the half cover. If you activate a group, pull him back and set everyone to overwatch. Otherwise, pull everyone up behind the "scout" to avoid accidentally over reaching and activating a group.
Jesus, as much as this is good advice it is one of the most boring ways to play the game.
>>
Anyone else kind of hope the final weapons tier in XCOM 2 won't be plasma again?
>>
>>320397396
the old version of xcom was freely available to download until steam/valve bought the IP rights to it and started selling it on steam.

I still have a copy of the game I downloaded from the underdogs almost a decade ago before they got a C&D from valve, and I refuse to give steam any money for the game when they have contributed fuck all to the actual development of it and actually helped lock down and prevent the game from being freely available once it started making money again.

Fuck middlemen. Fuck all of them. Money grubbing jews.
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>>320397660
>Not created equally
>Training roulette
>That one that randomizes aim and will upgrades
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>>320397902
>until steam/valve bought the IP rights to it and started selling it on steam.
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>>320397797
I agree. The only reason why I even include that is because it was practically mandatory for surviving until laser weapons on classic ironman.

On that note, classic ironman is 10x more bullshit than classic "I swear I won't savescum". Ironman seems to skew the rolls against you.
>>
>>320397660

Training Roulette is my favorite Second Wave option, so much fun with some cool combos. Hell, I just finished the game on I/I with most of them on. I am so hyped for XCOM 2.
>>
>>320397841
Everything after your base ballistics in the new xcom game is pretty much a sidegrade.

Specialize how you want. I always stuck with Gauss rifles for the whole game.
>>
>>320396707
An experienced artillery crew would fuck up a rookie artillery crew.

You seem to have forgotten about proper comparisons nigger.
>>
The one thing i really don't like about XCOM 2 is that fucking blue misty border when the squad is concealed, it looks fucking terrible. Hope there's a day 1 mod to fix that shit.
>>
>>320398619
What I've noticed is that it's a lot less noticeable during daytime missions.
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>>320398619
I was put off by it at first but it doesn't look that bad.
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>>320398619
What about the Avenger, anon? Heard it's actually been dumbed down or streamlined somehow
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>>320398934
My guess is that they added it because people kept forgetting that their rangers were still in concealment.
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>>320398619
I don't like the new skyranger myself, it looks kinda dumb.
>>
>>320398994
how the fuck do you streamline something that's barely even in the game to begin with?
>>
>>320398994
So you heard absolutely nothing specific?
It seems to have less room for facilities, but since the strategic game is completely different and you have the ability to assign individual scientists/engineers to various facilities, I really don't see where that's coming from.
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>>320398994
I haven't played it but watching videos and it's so fucking ugly. The avenger doesn't have as many bays for expansion, i think it was only 9 or 12 compared to 24 i think in EU. So that sounds shit, but i guess it fits in with the theme.
>>320399034
Why not just have an icon above the ranger? Boom problem solved.
>>
>>320399205
I don't know, looked the same to me actually
>>320399264
Saw some gameplay with Aggravated Gorge, he claimed some elements of the game (such as the Avenger) had been streamlined in favor of the new features.
>>
>>320399336
But the rooms are apparently upgradeable and have multiple uses
>>
>>320395801
Medkits can't bring back HP lost. Unless you consider 3 HP for every single fatal wound "bringing back", and in that case I applaud your ability in twisting words.

Due to the retarded "damage range goes from 0 to 200 the base value" UFO has, you can still get oneshot by a plasma gun in power armor, and survive a heavy plasma in overalls; one of the good things TFTD did was bringing damage range between 50 and 150% which makes armor a safe bet for protecting your troops without making you stupidly invulnerable.

Also lol painkillers, they are downright useless, in order to work you need a wounded unit, and the morale gain you get is pitiful. Just actually killing an alien does a much, much better job.
>>
>>320399336
Well, you won't need things like power generators/satellite links, so that already eliminates why you needed so many spaces. Assuming you used 7 spaces for those faculties that leaves you with 14 other spaces in the old base for training schools/workshops/etc. EU/EW had a 21 square size base, not including elevators.
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>>320399709
Didn't even consider that, no problems there then.
Gunfire sounds pretty now, i love how clicky everything is.
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>>320399531
>Medkits can't bring back HP lost.
No, but they put your troops back to full working capacity and prevent them from bleeding out, as you said, HP itself doesn't matter since you're liable to get oneshot anyways.
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