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Fighting innovation
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You are currently reading a thread in /v/ - Video Games

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Why does every good fighting game have to spam magical lighting pollution when punches connect? Can't there be at least one that's free from magic balls of light? It can have costume degradation or bruises or whatever (copious amounts of blood are boring).
>>
bump if works
>>
In some cases they work into the gameplay. Tekken as an example, the different-colored sparks let you know if the hit is low, mid, high, counter etx.
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>>320383027
Well it can be neglected if the animation / character design is good enough. With visual cues you could even get rid of health bars, body is the best UI.
>>
I think Street Fighter is getting progressively more magical as new iterations get trotted out.
>>
DOA.

This is a really stupid thing to complain about.
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Because realism is shit.
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>>320382082
Hitsparks are there as a visual cue that you have in fact hit your opponent. They are there so people like you can understand that things are happening without needing to pore over a character model if even for a split second. In a genre where you are required to have milliseconds fast reactions you need them.
>>
Play Virtua Fighter

https://www.youtube.com/watch?v=D0YGzURzThY
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BB is a pretty bad offender of this. I'd like to at least be able to see the sprite art, but they keep adding massive amounts of ridiculous hitsparks everywhere.
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>>320382082
Because particle effects make the game "look" exciting. They're just eye candies that grab people's attention.

My old roommate gave me a lecture on that when he was working on his CS master's writing a thesis on fighting game designs.
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Have you ever played Quake with kickscale and the visual damage off? Your health drops to zero without even realising you're getting hit.

Communicating the player hit is extremely important OP, you should probably consider suicide for making this thread.
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>>320385304
Well, that's anime.

Also they need the hitsparks to cover up the imperfections in the hitboxes/hurtboxes so that things actually look like they connect.
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>>320384832
It's a question about game design and innovation, not everything is a complaint you sperg. It's fine to dislike something, this isn't a hugbox.

>>320385161
Maybe bruises/tearing of clothes or something subtler can replace hitsparks.

>>320385482
I notice you're confused about differences between games where you can see your body and games where you can not.
>>
They help differenciate a hit from a whiff for new players.
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>what is hit confirming

I bet you complain about hitboxes not perfectly matching the models too
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>>320385569
Way to miss the point retard. The point is communicating a player has been hit is extremely important. SF4 doesn't even do it that bad. Again. Consider suicide for being this retarded.
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>>320385595
I bet you use strawman to echo your confirmation bias.

>>320385684
Calm down sperg, jesus christ you're spilling.
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>>320382082
doa 5 lets your turn if off completely.
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>post yfw our god and saviour Kazunoko stomped Daigo effortlessly for the millionth time and showed everyone who's boss
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>>320384743
It's always been magical though
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mk doesn't do hitsparks and it fucks me up too much.
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>>320385161
Nah man fuck you faggot hit sparks are there to help cover up the shitty as all fucking hell hitboxes that it no way even come closes to matching the charcter model. So they are added in thier to fool dumb people into thinking the devs arent stupid and lazy as all fuck
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>>320385569
Not only would fighting games look less interesting without them, they would feel less responsive as a result. Look at the fight night boxing games. Those games are made as simulators of actual boxing, and yet when punches connect they have no "impact" and it feels terrible to play because you're not getting feedback that anything is happening. It looks and feels like the boxers are lightly tapping each other even when they're throwing haymakers.
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A U T I S M
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>>320382082
Mortal Kombat.
And it's to assist players in hit confirms. There's no need for "realism" in games like this.
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>>320385760
is it a decent fighter at least?

>>320385849
it fucks me up that mortal kombat has such shit animations, you don't feel like you're hitting anything.

>>320385842
yes but in recent videos it seems that they're using the exact same effects that the infamous engine uses. i was too lazy to look it up but it's obvious that they barely changed anything.

>>320385918
>simulators

not interested in those but I do think that there are ways to telegraph hit connects to player, from animation to (shudder) screen jitter. I'd just like a game where not everything is coated in rainbow mist.
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>>320382082
Well, "costume degradation" or "bruising" aren't immediate parseable feedback. Hitsparks, or in the case of the late 90s, tons of blood is.
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>>320386058
doa 5? its okay but the community is not in great shape.
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>>320385304

They do that so they can hide the keys. If the character is sliding really fast and hidden behind hitsparks your mind fills in the blanks
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>>320386069
Aren't hitsparks holding advances in body physics/animation back? Fighting games need more TECHNOLOGY or at least there needs to be one that tries it.

>>320386148
Will try it out. I only play practice modes and do movesets
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>>320386058
>>320386148
DOA is nothing but waifufags and fapbait now no one actually plays
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>>320385891
They serve a double purpose, moron.
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Of all the shit to care about...
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>>320386250
>I only play practice modes and do movesets
NO WONDER YOU'RE FUCKING COMPLAINING ABOUT SOMETHING SO GODDAMN POINTLESS AND HELPFUL
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Why are fighting game threads always hostile hugboxes? Is it because of "banter"? I think this is just about the only type of thread on /v/ where TECHNOLOGY would be seen as irrelevant.
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>>320386058
You're not picking up what I'm putting down. Hitsparks are integral to gameplay. They convey you're hitting your opponent in a not offensive way, they add weight and a sense of impact to your moves and allow the player to focus on other things. There is a reason why they exist and why they're so prolific.
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>>320386373
>you're playing it the wrong way!
>play it like meeee! meeeee!
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>>320386537
You're doing the equivalent of playing an MMO while ignoring every single player out there. Then you think your opinion is worth anything concerning the genre.

Good job, m8
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>>320386696
>play it like meeeeee
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>>320386469
Because fighting games already work just fine. Threads like this where the OP has no idea what he's talking about and fails to understand the reasoning behind the obvious is why you perceive fighting game threads to be hostile, because people like you are idiots and cry harassment when educated.
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>>320386870
You sound like a sperg.
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>>320386773
>I can't defend my moronic point so I'll just shitpost
Again, rethink what the hell you're saying and why hit sparks exist in the first place. Read: >>320386476
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>>320386930
>hurr durr I was just pretending to be retarded
Fuck off.
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>>320386992
>>320387007
See? Sperg hostility and unwarranted self importance.
>>
>>320386469
At least in this case, it is a complaint about something that serves a very integral purpose and is very tried-and-true.

Playing a fighting game at higher level for a long time and everything finally will blend together. Take Hugo. Hugo plays a strong neutral where you get okay damage from just solid ground control, but the presence of the right hitsound and the Counter Hit message under you health bar lets you now that your st jab buffered into L Clap is gonna combo and you confirm accordingly. It makes sense.

Complaints about functional yet fringe aspects of fighting games get blown into major genre critiques by fuckwits like: >>320386250 and >>320386537

The strong animosity comes from these complaints that call for massive rethinking of the genre from people who have only scratched the surface of what the game offers and seriously don't understand.

This is the longest reply I've ever given to obvious bait, but I've had someone ask me this in 100% confidence. So I hope the answer helps someone.
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>>320387147
Get educated.
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>>320387149
Rife with typos, but you don't deserve more than "git gud fag" so suck my ass fat.
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>>320386058
Nah its a 2 button game where all the combos are dialed in, smash is a harder game even.
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>>320382082
its so that people like me can identify hits in an easy way, so you know we can make new combos/discover intended ones.
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>>320387149
As I've said, oblivious misdirected hate whenever reexamination of concepts entrenched since 80s comes into play. Calling differing opinions bait shows immaturity on your part.
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>>320382082
Because it works pretty well at giving the players feedback
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>>320387149
>say that you'd like for a game to tone down an aspect of art design
>call for massive rethinking of the genre

these threads jesus christ

i wonder if smash threads are this autistic
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>>320387580
Wait is this video a joke, or did a match really play out like this?
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>>320387580
>this thing has been like this for 30 years because it works
>welp better throw it out because I say so
Do you realize how dumb you sound?
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>>320387580
I can see the title of your webm there. You grasp zero of what is going on in that clip. Baiting fightan always works because we gotta explain this shit all the time.
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You should try Virtua Fighter, OP. It's the only fighting game with strong feeling of martial arts and absolutely no magic bullshit. Characters' movesets are also based on real fighting styles.

Too bad Final Showdown turned series into tekkenlike jugglefest.
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>>320387791
It's a highly competitive match showcasing the extreme tactical variation inherent to fighting game genre. And it is not a joke.

>>320387860
Do you fightan fags really think no one understands your simplistic genre?
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>>320387809
Enjoy your devolution.
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>>320387791
yea, they were doing that to build meter
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>>320388076
And first person shooters are so much better because they moved to regenerating health right?
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>>320387984
Your responding to our posts is proof that you do not in fact understand the genre.
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>>320386240
I'm specifically talking about the hitsparks and not the special effects in general. Like in the webm, it shows a 6C but there's a lot of nonsense on the screen.
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>>320388162
No, they are devolving in even worse way. The genre didn't innovate and therefore becamse even more streamlined.


>>320388280
Come on, rant about footsies, you know you want to.
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>>320388435
There is no need to rant about footsies because you would not understand what would be said.
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>>320387791
I'll break it down for you.

That Rolento is Nemo. The only Rolento that matters. That Zangief is a high-ranking Arcade player, but has no tournament history of note. This really shows some good player knowledge on Uriajo's part because Nemo always opens matches that way. You can control the angle of the dagger a lot so the space control is good and it builds more meter than I think it should. Nemo is content to build meter like that every round because he combos with EX Knife into overhead a lot for specific setups. Usually the meter gain convinces the opponent to move in and Nemo to take advantage of that. Ura on the other hand, aware of the matchup on the player and character levels pulls the 180 and out gains Nemo by mashing the fuck out of lariat and whiffing SPD on the higher knife tosses. Zangief with meter is fucking dumb, for the record. Eventually, Uriajo out Nemos Nemo with his own gimmick and convinces Nemo to burn two meters to get chip and hope the life advantage convinces Uriajo to move in.

That really is a real case of "High level Japanese play" memes aside. Uriajo kept to his gameplan and got to move in on his own terms which was having full life and a red focus combo ready at the start of the first round. That's mind games.
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>>320388545
sperg
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>>320388834
>hurr hurr I said it again
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SF is a fucking joke.
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>>320389531
If you don't understand what's happening in that webm I seriously hope you don't play other fighting games because you'd get your ass wrecked.
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>>320389824
I do understand and I'm pretty good in fighting game I play.
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>>320389531
>BAWWW WHY DOESN'T IT LOOK LIKE MY KUNG FU MOVIES
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>>320389996
show me a video
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>>320389531

luffy is a joke along with that MU

Also it has to be clean when you hit someone or he blocks it otherwise you are compromising the gameplay, so eat a dick with realism.
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>>320389824
>le zoning meme
fuck you
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>>320383552
That would be awful
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I always thought there should be an option to turn it off. It doesn't bother me that in much in tekken for example, because the hit marks offer a lot of visual feedback.
...but I agree there should be more fighting games that differ themselves from the broad mass and try new things instead of pandering to the established fanbase and persist on more or less obsolete mechanics.
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>>320390183
There's a lot more than zoning going on in that video, but of course you didn't know that until I just told you.
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>>320389531

I don't see anything wrong here
High level mindgames, you might not be able to appreciate them tho
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>>320385569
>It's fine to dislike something, this isn't a hugbox.

We know it's not.
That's why people point out that this is a really stupid observation, complaint or not.
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>>320382082
My bigger issue is with why fighting games try so hard to stick to "realistic" fighting.

Punching and kicking is boring. I can punch shit up any day of the week, I don't need to pay $60 every four months to experience it.

But I can't wield a sword twice as big as my body, or shoot lasers out my dick, or fly through the sky, and I'm not a fucking dragon.

So why does Capcom insist on including boring human musclepunchmen instead of something interesting?
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>>320382082
lmao E.ryu is such a braindead masher character with huge damage
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>>320390479
Because Darkstalkers didn't sell dick
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>>320390183

Its mutual conditioning
Not that you'd even know what that means
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>>320390479
>capcom is the only fighting game developer
Get out.
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>>320389531
>lets have a fireball war with rose
that final and top 8 was so shit mainly because no one knew how to fight rose.
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>>320390479

There is a larger number of anime fighters with crazy moves than there are realistic fighters, just play those

Street fighter is a specific thing and it'll keep being that thing because that's what its audience expect you retard
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>>320390554
Dark Stalkers was the same shit. Just because you have a naked catgirl and a giant mummy punching shit doesn't magically change the fact that it's still just punching.

>>320390593
I have Xrd open right now. At least ASW tries to keep it interesting with their weapon designs, but it's still not enough.
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>>320390705

yeah bonchan is so bad there's no way he'd actually know more than you about that matchup and you were misinterpreting his gameplan right
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>>320390716
how about you move your goalposts right out of this thread
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>>320390815

savage
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>>320390716
ok

so how about everyone has projectiles, but they can only fire so many before a short cooldown

and instead of only two KOs, it's the first to 25, 30, or even 50 KOs

but don't worry, it'll only take 4-5 projectiles to knock a guy out

and the game is played from first person to aid in the immersion
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>>320390716
> shit doesn't magically change the fact that it's still just punching.

S O U L C A L I B U R
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>>320390705

Jump
>cr. HP
get close
>cr. MP
Stay far away
>Soul spark
Shoot a fireball
>Reflect
Turtle
>anything --> soul spiral

Fun character
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>>320390812
Everyone was giving Bonchan the shit about that GF for a long time. Including Super Santarouman who did eventually beat Luffy in the money match that Luffy didn't want to put money on. With Sagat of course.
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>>320390812
bonchan and everyone in that top 8 didnt know shit about the rose match up and after luffy won and people studied he cant win shit anymore.
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>>320391123
Exactly the same shit Xian pulled.
Where people just didnt know the gen matchup.
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>>320390716
>this whole post

This is literally the first time I read something like this, so I'm guessing the answer is that there wouldn't really be a market for a fighter with giant swords, dragons and all that other shit you mentioned.

PS: that $60 every four months bait is kind of stale
>>
>>320388559
Another way to look at it is that Rolento would probably prioritize his own meter gain over depriving the opponent of meter in literally every other matchup. Every other time, Nemo would have been glad to have both players sit in their corners building meter, because he'd come out on top, but when Uriajo actually started doing it he had to rethink his plan since gief with full bar can win a round off one st.lk if he gets lucky, which is even more than Rolento gets out of meter.

I'm agreeing with you, by the way, just adding my own two cents
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I dont care about subtle hitsparks.. but is there a game without hadoukens and shit? like realistic punch a kicks?
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>High level play = >>320389531
>High level play = >>320387580

>Low level play = >webm related

Why is this?
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>>320391479

fuck off doug
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>>320391479
There's no mind games, no footsies, no adaptaion. It's just two players pressing buttons and hoping they hit.
fuck you doug your ryu is shit
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>>320391427

I would say the original tekken

and if you ignore Dural, Virtua Fighter is "mostly" realistic. No fireballs there
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>>320391479
>typical shoto scrubs: the webm
its been 8 years, if you are still playing a shoto you should just kill yourself you waste of your soul drone, upgrade your brain.
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>>320391427
The only fighter that prides itself on using real martial arts is Virtua Fighter. But I warn you if you play that game it's learning curve is almost vertical.
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>>320391479
Because you're literally both just mashing to get out of whatever pressure you think your opponent is doing and then get punished for being impatient and lacking the nerves to defend.

>entry level combos = high level
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>>320391123

You're retarded if you think he didn't know the character and the matchup at the level he's playing. Japan is full of character specialists that you don't know about to get practice from, its not america

He lost because Luffy was the better player at the time, making up this sort of excuses is retarded.

>>320391106

And infiltration lost to some of the sloppiest Tokido play I have ever seen in 2013, was it because he didn't know the akuma mirror matchup ?

Sometimes people underperform or make false assumptions about the opponent's playstyle and get punished for it, doesn't mean they are ignorant of the mechanics in play.
>>
I´m shit at fighting games.

I bought a RAP4 arcade stick to play with the retropi. And i bought Ultra SSFIV to have something modern to play.

30 hours in, i get my ass wrecked 99% of the time. I can't do shit.

I play Akuma matata. and i can never win. it's like everyone else is better than me at this game.
>>
>>320391853

throw them fireballs, flip them demons
>>
>>320391853

So learn from your failures and get better ?
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>>320391848
If you actually pay attention it was clear that Bonchan had next to no idea what he was doing.
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>>320391427
Virtua Fighter and Buriki one
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>>320382082
Visual Cue anon, learn your fifghting games.
Per example Marvel have that and plenty of Audio cues for everything that is happening on screen, otherwise you get lost
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Games that don't have any effect look fucking boring. Sure it's not realistic, but it adds a lot to the experience.

Look at DOA, it's so bland.
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>>320391603
>>320391683
>>320391743
>>320391831
Last guy from to talk shit from /v/ = webm related

Reminder that none of you will challenge me.

http://steamcommunity.com/id/kaloo-kakoo/
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>>320391853
The problem with the SF4 series is that everyone IS better than you are. It's just the way it is for any 5+ year old game with people still playing it. If you play SF5 and use the fundamentals you learned from SF4, you should fare better with everyone starting at mostly a blank slate.
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>>320385569
There's no way tearing or bruising would ever be as noticeable as hit sparks. Hitsparks occur on hit to communicate success to the player and add more emphasis. You wouldn't be able to tell until after the hit landed that bruising has occurred.

Its also asking the player to pay attention to really small detail in the player model in the middle of fast paced competitive match, where both characters are constantly moving.

Im fine with adding small details like this, but they shouldn't be in the place of hitsparks or life bars, thats just asinine.
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>>320392021

I see him getting outplayed by a smart player, I'm not seeing him showcasing any lack of knowledge. You'll have to prove your claim.
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>>320385380
>he was working on his CS master's writing a thesis on fighting game designs.
That sounds interesting actually.
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>>320390705
he is pushing her into a corner
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>>320391848
he had close to no idea, is so easy to see that because in the rematch in the redbull event he plays completely different https://www.youtube.com/watch?v=o6f-li8NliU
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>>320391324
No, I'm glad you did. I think your insight is likely correct too.
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>>320382082
>>320384832
Specifically DOA prior to DOA5, cause DOA5 was made by a bunch of uncreative retards who didn't know DOA was a good series before they joined Team Ninja in 2008, which is why DOA5 copies a shitton of shit from other fighting games that were totally absent from the series prior, absent to the point that adding in all that shit (including the hitsparks) actually made it less balanced and less fun and less coherent to play.

pic related. most balanced fighting game ever, plus it looks visually appealing and dynamically entertaining instead of being VirtuaFighter ringout shitwins.
>>
>>320391687
>>320391826
>>320392138

I will try tekken and virtua fighter. hope those ones hook me up, thanks anons.
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>>320392289
I played you doug. You've left my lobby many times after you got your ass handed to you. Why should I bother anymore if you clearly don't wanna play me and you're just gonna leave after you get 1 match in?
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>>320392289
>1000 hours
>2000pp
wow
>>
So, what's a good entry level fighting games?
>>
>>320392314
Just from that webm it is clear that he did not know that you do not engage Rose in fireball wars, especially with a nerfed sagat. Rose stands to lose next to no health and gain a ton of meter from baited fireballs she absorbs.
>>
>>320391479
It's not awful play, Doug. I can tell you quickly recognized what you were up against. The other guy is so mediocre it makes you look pretty okay. He didn't anti-air or block after jumpins so you kept jumping in. There's not a lot here is all.
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>>320392289
man why the fuck you whispering back for you drone, talk to me when you dont play a character a fucking gi and have over 3000pp, got me fucked up.
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>>320392289

>doing a simple setup into EX hado is 2kewl4skool

wew lad
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>>320392324
I doubt any semi serious university would let you do that though lol.

It was probably a community college or some shit.
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>>320392551
Art of Fighting 2
Real Bout Fatal Fury Special
KoF 2002
Kaiser Knuckle
Third Strike
>>
>>320392630
#GTAB2016
>>
>>320382082
why is /v/ so retarded when it comes to fighting games
>>
>>320392725
Real Bout Special was the jam and the combos are all super easy. The foreground and background stuff is fun too. That's a good answer, friendo.
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>>320392783
Because their doctorate in Memetics doesn't help them shitpost about them as easy as other games.
>>
>>320389531
>>320387580
>Examples of high-level play from pros, playing mindgames with each other
>>320389531
>>320387580
Examples of low-level play where all the players hopes for an easy hit by spamming projectiles

I like how it's only considered high-level play when it's a pro doing the exact same thing.
>>
>>320392694
It sounds weird to be a CS thesis, unless he actually goes into detail about things like party=icle systems and physics (but then, why even mention fighting game designs at all?). I guess It could pass for a game design thesis or something.
>>
>>320392725
>>320392895
Thanks, guys.
>>
>>320392783
Because they actually take skill to play.
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>>320392329

He's still fighting her with fireballs, the one thing you guys latch on to pretend he played bad during grand finals.

The main difference is that he conditioned luffy to expect lots of dashing forward in the beginning, and then moved back to less agressive play akin to what he did at evo, it was jsut more successfull this time.
>>
>>320392783
Because Fighting Games require a base level of knowledge that most of /v/ doesn't have and will never have.
>>
how can i disable vsync in sf 5 again?
>>
>>320392570

>you do not engage Rose in fireball wars
>absolutes from streamboars calling gods bad

why did I expect a rational arguement
>>
>>320392536
>You've left my lobby many times after you got your ass handed to you

I never do this. I'd ave 3kpp if I didn't fight people who are better than me.
>>
>>320393017
after throwing fireballs he moved forward trying to corner her he was also less predictable with the rythm, I understand he has to throw fireballs he plays sagat for fuck sakes.
>>
>>320392783

Because this is OP obviously baiting you retards to get a conversation going and you swallow that shit everytime
>>
>>320393191

>Getting PP from lobbies

fuck off doug
>>
Am I alone in thinking that throws are kind of OP in USF4?
>>
>>320393124
Look at the end of that webm and how much meter rose has. That is matchup unfamiliarity.
>>
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>>320391479
>2299pp
>7076BP
JUST
>>
>>320392895
I basically picked games that would help him deal with different kinds of difficult shit.
I picked AOF for meter management and difficult AI, Real Bout for positioning and inputs, KoF '02 to deal with speed and players outside of your league, and 3S for footsies and timing.
And Kaiser Knuckle because the final boss is bullshit hard.
>>
>>320393289

no, unless you're online where throws magically become untechable
>>
>>320393106
add "bUseVSync=False" in GameUserSettings.ini
>>
>>320393213

He was cornering her during GF too. Luffy frequently had to take the risk to move forward. Everyone goes apeshit at the meter Luffy is gaining but that's just the nature of the character, you do not prevent Rose from having meter as a fireball character, you suck it up.
>>
>>320393268
Oh then more lies, I mostly play ranked

You're probably some dude I bopped
>>
>>320393289
Yes. USF4 doesn't have unblockable setups off throws.
>>
>>320393386

I can't crouch tech for shit, is it broken or something? It works perfectly fine when I do it offline but when I jump in online it works like maybe once every ten throws, it's ridiculous.
>>
>>320393392
the difference is in the evo match he would push her back but he would slowly move forward, he rarely jumped after a fireball or dashed, unlike the redbull event.
>>
>>320385891
Games without video game UI/HUD aren't great, man. And if it's realistic you want, you'd end up with FPS where you see a faint outline of your nose on both sides of the screen while everyone only uses AA-12 shotguns with explosive rounds.
>>
>>320393289
Yes. That's why frame traps are such a big deal in this game.
>>
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>>320387580
>>320389531
>people are actually defending this

Street Fighter is shit. I can't believe people still cling to these outright mechanically inferior games. Guilty Gear is an example of a solid, deep, 2D fighter, but SF-fags will use the same complete bullshit to try and discredit me and pretend they're the only ones who know how fighting games are 'supposed' to work.
>>
>>320393289

Throws are so bad in SF4 that punishing the tech OS with airborne moves is usually super successfull because everybody mashes it out of habit.
>>
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>>320393390
thank you man. did that once for the first beta but had to reinstall recently and forogt how i did that back then
>>
>>320393460
>>320393268
>>320393191
Reminder than while /v/ talks alot of shit in these threads about getting good and being better than others, they always cry about how much their asses got kicked whenever SF4 lobby is up.

Stop taking the bait Doug.
>>
>>320391853
I can help you learn if you want. If you play on PC
>>
https://youtu.be/o6lu6C06Llc
>>
>>320393687

fuck off doug
>>
>>320393650
>danger time
>that casualization on I-no's moveset
Xrd is trash
>>
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You know the last couple of days we have actally been able to have fighting game threads that were good because new tekken 7 stuff, xrd comming to PC and SFV beta this friday.

And then this thread shows up to contain the casulas that was in said above threads, probably tried the game and couldn't into it

it's fun to see who /v/ works sometimes
>>
>>320393650
>Guilty Gear

all 2D fighters pride themselves on stale mechanics.

Have some of your solid, deep Guilty Geer.
>>
>>320393572
Well no shit, it happenes to everyone. That's why it's totally different game in offline. Nobody takes this game serious when playing online, unless you live in Japan.
>>
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>>320393687
Never
>>
>>320393191
Endless lobby doug. Don't worry you'll stumble again into mine in the coming days and you'll leave after the 1st match again.

>>320393687
I ain't talking shit, just stating facts. Its what's been happening every time with him or you if samefag.
>>
>>320393572
Depends on what you mean by crouch-teching. I know some guys that just press tech after every attack the opponent hits them with in hops of stopping a tick. That's not what the tactic is. If you mash like that they'll throw you out of your light attack. If you don't do that this'll sound like some dumb drivel but I know some scrubs who keep saying, "Why do I always get thrown? I'm ALWAYS crouch-teching!" and just mash as soon as they are in blockstun.
>>
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>>320393778
:^)
>>
>>320393346
>tfw you're a 1500pp - 4500 bp shitter

I need to get a new pad asap and git fucking gud.
>>
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POST YOUR DISCONNECT RATIOS AND LET OTHER ANONS JUDGE YOU.

6%.

In my defense I'll say that about 2-3% of those are due to the game and the connection being unstable as fuck. I shamelessly admit that the other 3% were due to Fuertes and charge characters fucking goddamn I'm terrible against them.
>>
>>320394045
Literally all I see is that you knew to bait dp's from a bad player
>>
>>320394045
>wasting a bar for that EX DP when mp DP would have done the same shit
>that flailing at the end
I hope you thanked that Ibuki for being shit after you won.
>>
>>320394106
Some of you eruos have mental issues
>>
>>320393945

god venom is so cool
>>
>>320394045
>doug thinks this is high level play
>DPs everywjhere by both players
>dropped blockstrings
>unteched throws
o i am laffin
>>
>>320394174
5%
All from unbearably lagging conditions from playing at 5am against people all the way on the west coast.
>>
>>320393945
that's actually impressive though
>>
This thread is awful

op should consider suicide
>>
>>320393945

was that webm supposed to showcase something bad ? Cause that looked amazing
>>
>>320394045
lmao holy shit i don't even play fightans that much and i know that there's no skill in this
that ibuki was just shiiiiit
>>
>>320394283
salt
>>
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>>320394384
Homie I am the best that ever was, bar none
>>
>>320393945
That was pretty cool though. Do you have any idea what you're even talking about? I'm saging this thread. And fuck you.
>>
>>320394613
You should try fighting ShipBuki if you're so confident.
>>
>>320392289
>U.S
Well, shit. I really wanted to challenge you but as a yuropoor I will not take the risk to play with too much lag.
We can still try if you wanna give it a shot, my internet isn't that bad.
>>
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>>320394152
why did you take a picture of your screen?
>>
>>320394174
0%
I've never run in to any unbearable faggots that couldn't be dealt with by just patience and blocking
>>
>>320393945
>keeping Sol ata constant distance
>that combo
>sol dropping the block and venom punishing like a motherfucker
>that midair grab

Looks like you're just shit at video games if you can't see how this is impressive
>>
>>320394437
>>320394506
/v/ - Contrarians

In all seriousness that's just a case of skill gap. That venom knew what to do and that Sol didn't.
>>
>>320394709
I'll fight whoever
>>
>>320394613

how do you have over 2k points and don't know that tatsu, except for ex sometimes doesn't work on crouching

fucking heavy punch to force stand
>>
>>320394739
Two of the replies on the top were to doug, that one guy says "fuck off doug" to everyone due to extreme salt from losing to doug nonstop
>>
>>320395126


fuck off doug
>>
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>>320392725
>Real Bout Fatal Fury Special
My nigga
>>
>>320395126
We're telling you to fuck off because you're annoying, Doug. Because you do this shit all the damn time. No one but Doug is gonna have a shitty Doug replay webm.
>>
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>>320392460
>Mash counter out of HITSTUN the game
>Entertaining
Why not play a real fighting game.
>>
>>320394715
Sure thing man
>>
>>320393357
Great ideas, anon.
>>
>>320395284
Cute image.
>>
>>320395279
Make me

http://steamcommunity.com/id/kaloo-kakoo/

>You won't, no balls.
>>
>>320391479
Lol @ pc inflated pp/bp
>>
>>320393945
this is actually impressive as fuck since the guy needs to know all venom "ball" combinations
>>
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>>320382082
>fighting game without effects and sounds
>its quiet and awkward
>all you can hear is background noise and the crowd
>just like a real fight
no thanks man, if you want that just watch ufc
>>
>>320392301
Everyone is still gonna be leagues better.

These games work off a base skillset that translates from game to game unless we're talking mortal Kombat
>>
>>320395460
Why do you even do this so often? What do you gain? Do you have friends to play long sets with? Can't stop losing ranked points and you're scared it'll reflect in your webms where you manage to not drop a combo on a week 1 scrub who can't remember their ultra inputs?
>>
>>320393945
fino so good
>>
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>>320395126
how does that prove anything?
>>
>>320392725
What a fucking stupid list
Really sf4 is the only real answer
>>
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>>320393945
There's so many subtle things about this that are amazing.
The finos knowledge of balls set ups the fact that as soon as the sol got 50 meter he stopped to try and bait ground viper>RC and approaches form the air. That fucking burst bait combo conversion. Fino is a fucking god. Meanwhile in america
>>
>>320393357
Literally sf4 covers all that and dont play fighting games for single player


Plus he'll have people to actually play with
>>
>>320387687
It's a minor detail that not many people even focus on or realize is there. Mentally handicapped faggots like you are the "autistic" ones since you can't handle some occasional extra lights on screen.
>>
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>>320396042
>>
>>320395284
Isn't that the hitbox for BB hoods flamethrower bottle?
>>
>>320393650
Guilty gears plays like sf+ anime edition though
>>
r/kappa and the FGC is fucking cancer


enough said
>>
>>320396042
When is Biscuits gonna fall back on that Arturo tech?

"But I'm just a streamer."
>>
>>320396097
Sf4 has input shortcuts, rewards for losing health, and less overall speed and aggression than what I listed though.
It's best to get the hard part over with first, sf4 only makes you good at SF4
>>
>>320393945
This is why scrubs shouldn't share their opinion in fighting game threads, they post shit they have no knowledge of and end up countering their own argument, then being forced to "pretend" they were just talking bullshit or just flatout shitposting / trolling.
>>
>>320396457
Soon maybe.
I feel bad when ever i play biscuits online with leo.
He lets me get away with the dumbest shit because he wont hit buttons. I think zidane gave him PTSD
>>
>>320396553
Why do you speak in such hyperbole? Your disdain for sf4 is blinding you.
>>
>>320390183
>zoning is a meme

My god you're a shitter
>>
>>320385918
>Look at the fight night boxing games. Those games are made as simulators of actual boxing, and yet when punches connect they have no "impact" and it feels terrible to play because you're not getting feedback that anything is happening. It looks and feels like the boxers are lightly tapping each other even when they're throwing haymakers.


Objectively fucking wrong, or do you think every fucking attack should have a loud as fuck gunshot sound with shit spraying on the screen?
>>
>>320396627
I got a crappy Faust win I wasn't even satisfied with on him and he left the room immediately
>>
>>320396730
I don't dislike SF4, I just believe it's best to branch out first and learn universal fundementals before trying to focus entirely on one game, or else when 5 comes out he might need to start all over again.
>>
>>320386469
Don't bother. Fighting game fans want the same games and characters reskinned over and over and over and over again, and hate any game that doesn't play like a SF clone pretty much. This is why most devs don't bother making fighting games, you can't do anything cool or unique with them without the fanbase crying and saying it isn't a "real fighting game".
>>
>>320387809
By your logic cars should never improve in the future, sine what we have has worked for years. People like you are why we never have progress.
>>
>>320397079
>MvC
>ASW games
>Melee
>All 3 are very popular
>B-BUT PEOPLE HATE NON-STREET FIGHTER GAMES!!!!!
>>
>>320397250
>melee
Don't start this shit here.
>>
>>320392229
>Games that don't have any effect look fucking boring. Sure it's not realistic, but it adds a lot to the experience.
>Look at DOA, it's so bland.

DOA looks bland because the fighting is fake realism, if it looked and played out more like a fight scene in a movie it would be way more fun to play and watch. Instead it plays like a shitty dumbed down VF, and pretty much every other fighter ever made.
>>
>>320397346
Whether you like it or not, Melee is a game that is played in tournaments and considered a fighting game, and it's extremely popular at that.
>>
>>320391479
>Ryu just goes insane on all his buttons
>Oni just stands there and takes it
>Ranked 60th
Jesus. How bad are the other Onis?
>>
>>320392312
>There's no way tearing or bruising would ever be as noticeable as hit sparks. Hitsparks occur on hit to communicate success to the player and add more emphasis. You wouldn't be able to tell until after the hit landed that bruising has occurred.
>Its also asking the player to pay attention to really small detail in the player model in the middle of fast paced competitive match, where both characters are constantly moving.
>Im fine with adding small details like this, but they shouldn't be in the place of hitsparks or life bars, thats just asinine.


People who play boxing and ufc games do just fine without hitsparks. Maybe you fighter fans are too slow witted to notice shit unless it's bright flashing lights. Most humans evolved past having rodentlike brains.
>>
>>320397250
>asw
>its not guilty gear its shit
>melee
you really want to go there? not that i disagree with you but you are on a turtle fighter thread
>>
>>320397440
Nigga, you just said "real fight scene in a movie." Did you even think about that post? Grind your baitcraft, homie.
>>
>>320397541
Nigga I was just making a point at how that anon LEGITIMATELY seems to think that EVERY popular fighter is like SF.
>>
>>320397535
>People who play boxing and ufc games
You mean dudebros?
>>
>>320397250
All these games besides melee play like the same shit with the same tradtional ruleset that has been in play for over 20 fucking years. The genre is stagnant as fucking hell. Like those fanboys who claim action combat ruins rpgs and wants all rpgs to be turn based shit like some old ass famicom game.
>>
>>320397679
Yes. Apparently "dudebros" have no trouble being able to notice cues such as bruising and tearing, yet fighter fans need tons of bright lights and gay looking shit, or they can't tell wtf is going on. Fighting games look gay as shit and are being held back by the fanbase and shitty devs like Ono and Harada who churnout the same shit again and again with no real innovations, just minor tweaks.

This right here is what fighting games should be like in this day and age, or at least the future:

https://www.youtube.com/watch?v=WqecZyU-Cg4
>>
>>320393945
>JUST!

Fuck my shit up
>>
>>320397723
All games besides play like the same shit with the same tradtional ruleset that has been in play for over 40 fucking years. The medium is stagnant as fucking hell. Like those fanboys who claim audio ruins books and wants all books to be turn page shit like some old ass dictionary.
>>
>>320392289
Hi Doug my handle is Coke I've beaten you a few times in ranked when I was around 2k PP. I play Balrog and Guile.

I'm not talking shit though. Keep on keeping on.
>>
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>>320397938

(You)
>>
>>320398167
If fighting game fans had their way, we wouldn't have gps in cars, because "we didn't have it back then and it worked fine"
>>
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>OP literally just asks why does the genre have to be so homogeneous
>FGC babbies flip the fuck out insisting that anyone who doesn't like their particular kind of game is a huge casual
Imagine if ARMA players insisted that anyone who liked any other style of FPS was casual. Also, pointing to the 15 year old Melee as the single example of a different fighting game doesn't prove anything beyond how stagnant the genre really is.
>>
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only fighting game worth playing is arcana hearts 3

but fuck no one ever plays this damn game online ps3 vita or pc such a sad fate. just for the fact that ever character can play differently based on what arcana they chose is pretty cool
>>
>>320392460

>DOA5
>One of the worst and most imbalanced games in the series.
>DOA4 was better

Best jokes I've heard all day.
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