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Why did pressure sensitive buttons die? Sure, not every game
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Why did pressure sensitive buttons die? Sure, not every game used them, but the ones that did usually did it well
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>>320152779
It was useless. There are analog triggers for the few controls which need analog.
>>
It's probably cheaper without them.
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>>320153326
They weren't useless, no one used them.
Games that actually use them (mgs3 had a few actions), not only used them very well, but they were amazing to use. I blame developers.
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>>320153559
It's useless and imprecise.
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>>320153559
No they sucked, especially in MGS3.
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>>320152779
I pretty much only remember MGS 2 and 3 ever actually used the pressure sensitive buttons. Shit was amazing but yeah I don't remember any other game using them it was kind of a waste.
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>>320153605
>>320153684
I'm sorry they didn't work for you guys, but I clearly remember them working great for me and my bro in mgs3. It sticks out cus it was one of those TECHNOLOGY things for me. I played subsistence though, so maybe that was something.
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>>320152779
There are like a handful games in the massive library of PS2 games, which used them.
And they were never implemented amazingly or were needed at all. There are Analog sticks and triggers for analog inputs. You just don't need analog buttons.
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>>320153524
The price of the controller on the consumers end certainly hasn't gone down
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>>320153907
It's just shit and highly imprecise. I'm glad they get rid of that abomination.
>>
>make a feature so pointless that nobody wants to use it

Button sensitivity is shit
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>>320153850
ZOE and Ace combat used them
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>>320154104
*Proceeds to put six axis, touch pad, and giant glowing led in controllers*
>>
I don't get the hate. Why would you be against a finer, more developed control system. Maybe they weren't that precise, or maybe y'all just sucked using them, but it's still additional input fidelity.
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>>320154463
Because some games use them. That's the problem. It was a pain in the ass to be precise with games using that thing.
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>>320152779
It hurt to use them, so fuck them.
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It's sad that PS4 and Xbone didn't have any input improvements other than dedicated screenshot button.

I mean controls are the number one thing that keep all games play the same.
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>>320154634
Fuck off and keep your gimmicks, Nintendrone.
Nobody wants "innovative Controllers"
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>>320154634
3.5mm headphone jack on a controller for audio streaming

I'm glad Bone copied it because it's honestly the best innovation on a controller for years
>>
I remember Star Ocean 3 used pressure sensitive buttons at one point and it was a complete pain in the ass since you had to half press a button - too light or too hard would fuck it up.

Or so I remember, it's been years since I played that game.
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>>320154634
The PS4's touchpad could be cool, even though most games just use it as two select buttons.

>>320154956
>b-but Nintendo
No.
>>
>>320154321
rekt
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>>320154634
Fucking this. I loved how the controller improved from ds2 to ds3. When they announced the ds4, i was ready to buy it, then got it and was disappointed how shit it was.
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>>320155039
>for audio streaming
Fuck off to fucking twitch and don't come back.
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>>320155039
So when I get a ps4 I don't have to plug my headphones into my monitor like with ps3?
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>>320153907
>I-It worked great for me
MGS 3's CQC hold SUCKED, in order to not have the guys I held DIE immediately, I had to lock them into the interrogation mode
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>>320155315
Yep, you just plug them into the controller.
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>>320154634
Stop posting.
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>>320154956
>don't own Nintendo at the time
You sure showed me, but additional screen may be a good thing in some game, though even phone is just fine, not a whole dedicated pad.

There's even space on the back of the controllers to be used, like it's on One's Elite or something controller
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>>320155163
Those pressure sensitive button presses were needed a few times. Could count it on one hand.

In battle it was distance based, not pressure sensitive based. Oh, also depended in length of time you held it too.

Here's hoping SO5 will be better than the mess So4 was
>>
>>320155350
Sounds like you sucked at using the controls. Just gotta use finesse and not just ape grip the controller bro
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>>320155315
Why don't you just plug your monitor's audio output into the auxiliary input on your computer so you can use headphones with the PC and console at the same time? It's what I do and it is fucking amazing.
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>>320155579

I distinctly remember some Dragon Horn thing early in the game, before you leave the first planet.

I'm not thinking of another game, am I?
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>>320152779
Pressure sensitive buttons are unreliable and ask for too much while offering too little
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>>320155350
>>320154046

It didn't suck or was imprecise, you sucked and were imprecise. I'm not even the same guy but the pressure controls worked perfectly, i could go full auto, single shot and burst of what ever many rounds i felt like with automatic weapons and never lower them by mistake.

It was great was an excellent way of simulating having your finger on a trigger.
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>>320152779
The only useful thing I've seen them used for is swimming up and down at different speeds in Ratchet and Clank
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>>320155856
There are triggers for that.
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>>320155902
>swimming up and down at different speeds in Ratchet and Clank
Wait what
>>
itt: scrubs that have no fine motor control
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>>320153326
In Ace Combat games, holding a button down (triangle) will allow you access to a locked cam.

You can magnify by pressing the button harder, so you can watch more closely the graphical spectacle of enemies blowing up.
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>>320155712
How do you do that? Two male ended cable?
>>
Pressure sensitive buttons were absolutely essentially integrated into MGS2 and playing it on PC is forever the inferior experience for lacking them.
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>>320152779

Its pretty simple children.

When you are making multiplats and only one out of many has the feature - you can't make important control elements rely on a console exclusive feature.

Few games used them.
Even fewer used them well - and those were all exclusives.
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>>320156192
>You can magnify by pressing the button harder, so you can watch more closely the graphical spectacle of enemies blowing up.
Useless. There are so many way to enable zoom-in zoom-out.
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>>320156201
Yea, the same one you use to plug phones into the car radio. Then in the sound driver panel you tick the box that says "listen to this device"
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>>320155937
I like the use of triggers for aiming and shooting in games, even in MGS, but not once did i ever put any thought about or while pressing them, it's just like any other button in a video game. In MGS2&3 the mechanical feedback and the thought process, even when it's an automated reaction, that goes into aiming, firing and lowering your weapon is really nice and helps immersion.
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>>320156506
I usually swap the buttons to use L1/R1 for aiming and shooting. Triggers are only useful for racing. And racing is 80% of my vidya.
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>>320156192
Right i forgot about AC games as well. Pressure is also used to control your thrust and brakes. Really nice implementation
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they're shit
plain and simple

make the buttons more unresponsive for some stupid gimmick nobody uses
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>>320153684
MGS2 was even worse.
Doing the M9-only Hold Up missions was one of the most annoying things I've ever done.
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>>320156435
How so? You mean going in third person view mode, cockpit mode, or hud mode by pressing select? That doesn't actually lock onto an enemy. You're missing my point.

Don't tell me you would fly in close to a bogie thinking they wont intercept or fire back.

There's also missile cam mode in Ace Combat. You just press down the fire button with some degree of pressure and it'll show you your missile's path to your enemy. You should try it with a QAAM.
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>>320156854
Up and down with the d-pad.
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>>320154112
I never used it in ZoE.
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>>320156918
Used to issue orders
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>>320157042
That's sad. Your game will have to improve and learn to use the new DS4. Alleluia.
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>>320156849
How can people be this shit?
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>>320156714
I heard that the Dualshock 4 actually retains pressure sensitive L1, L2, R1 and R2s. If that's gone, then goodbye higher degree of mobility controls. (Holding both L2 and R2 will stable your plane with the plane's computer. But I don't think this requires pressure sensitivity so I'm putting it in brackets.)
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>>320156961
So you didn't actually use your weapons properly?
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>>320154634
>What are impulse triggers
Shit is fucking dope for racing games.
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>>320157213
Dude, L2 and R2 are triggers. Of course they are analog.
L1 and R1 are clicky, digital buttons.
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>>320157213
Yeah, i don't see how you can even play AC games without a pressure sensitive controller the more i think about it, totally forgot about the yawn controls.
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>>320153559
>Mgs3
>Used very well
Mgs3 is a textbook example of what NOT to do with pressure sensitive buttons.
>Press lightly to strangle someone unconscious, or press ever so slightly harder to slit his fucking throat.
>Press lightly to aim your machine gun, or press ever so slightly harder to spray bullets.

Pressure sensitive buttons should be used for actions with varying magnitude, I.E.
>Press lightly to do something lightly, press firmly to do the same action firmly
It should NOT be used as two separate buttons to perform two separate actions. That's fucking retarded.

Could you imagine if moving the left sick forward lightly made you run, and pressing it all the way forward made you do a quick 360 turn. Think of how fucking annoying that would be.
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>>320152779
I can think of exactly four games that ever used pressure sensitive buttons, and all four of them were on the PS2.I honestly forgot they even existed.
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>>320157639
AC6
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>>320152779
>playing San Andreas on PS2
>press X lightly
>car barely goes
>what the fuck
>actually have to hammer it down to go at full speed
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>>320157647
git gud
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>mushy shit ds1-3
>vita clicky buttons oww yiss
>vita mushy ass shit shoulder buttons
>maybe with the ds4
>mushy shoulder buttons and smushy shit dpad

Fucking assturd console companies.

Who the fuck doesn't prefer clicky buttons,
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>>320157897
Wouldn't be like that if devs used the pressure bits
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>>320152779
They were useless, imprecise, and barely anyone used them.

I hated MGS3's hold up mechanic because it was all too easy to slit someone's throat.
>>
It is a shame. I wish triggers would die instead; they're always a pain in the ass to deal with.
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>>320152779
they certainly felt better to press.
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>>320157294
>Anons that didn't use the Phalanx
I tried the DS4 on my PS3 HD version of ZOE2 and my Phalanx was stuck in short range burst mode.

I had to charge my DS3 to play it properly.
>There are anons who didn't use the Phalanx in the Aumaan Crevasse battle mission.
>There are anons who didn't save 100 percent of the LEVs and get an SSS rank, at least once
>They let Taper's bros die.


>>320157592
The L1 and R1 buttons are supposed to control thrust, while L2 and R2 are for Rudders. Another case of reversed controls incoming. Got sick of shooters using L2 and R2 to shoot, when last gen and the gen before that that wasn't the case at all. Not to mention less degree of controls for either thrust or rudders incoming, depending on which ones don't get the pressure sensitive buttons. Can't really say the DS4 is the superior controller for now, with all these downgrades that remove Backwards Compatibility possibilities.
This also kinda means no HD PS4 ports of the Holy Trinity of AC games.
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>>320158075
The only benefit of clicky buttons is the tactile confirmation of your actions. A well developed game and control scheme provides a better system if action confirmation by making it clear in the game. This consequently aids in immersion.
Also, soft buttons are more ergonomic.
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>>320153326

Analog triggers are underrated.

>mfw Sony makes a better Gamecube controller replacement than anything Nintendo makes nowadays
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>>320158479


>the only benefit of clicky buttons is that they are better

Gee.
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They were shit and the DS4 is a thousand times better than the DS1, 2 & 3 pieces of shit.
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>>320158509
That's why I quit Nintendo for Sony.
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>>320158656
Touch pad is so much better use of money and development time
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clicky buttons are shit. fuck ms for inspiring that shit with those skittles buttons.
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>>320158614
I'm sorry.

*the only good thing about clicky buttons
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> Used it well
> MGS3
> Try to grab a soldier
> Gently press the button
> Slit his throat instead
It was fucking awful and you should feel bad for liking it.
>>
>>320158342
I saved all the LEVs without using Phalanx at all.
Homing missile + Gauntlet is all I need.
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>>320159269
So play the Xbox versions. I've never had issue with it. No poor motor control
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Never has a thread proved so unequivocally how shit /v/ is at video games.
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>>320158797
That's crazy and misinformed.

>Assassins Creed touts the PS4's touchpad as enabling better control of world map navigation
>Bloodborne uses left and right sides as 2 more makeshift buttons.

Meanwhile
>PS1, 2 and 3 games have 6 to 8 possible extra functions that can be added through the pressure sensitive buttons.

Trading 6 of those 8 buttons for a touchpad that can act as a D-pad (when one already exists on the left side of the DS controllers) or 1 or 2 buttons. Oh Dualshock 4...
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>>320159623
Prove to us you're not just as shitty as the next guy.
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>>320159843
that anon was being sarcastic
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>Sensative
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>>320159875
Good enough to use pressure sense buttons
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>>320160080
Guess I was blind. But after cropping the wiki page, it turns out that the DS4 is just as hi-tech as the PS1's Dualshock. Nice upgrade guys.
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>>320160587
The triggers have value on 10bits. It's a fucking upgrade.
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They drove me insane in MGS3 every stupid ghost I had to wade through in that fight against the one boss was just a reminder of that time I hit the button too hard and accidentally slit the guys throat it's fucking bullshit
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>>320155696
>>320155856
>1-2mm of pressure decides neither or not the guy i'm holding dies
>imprecise

>It's like having your finger on a trigger!
Feels more natural and better on R2, senpai

Pressure controls on the PS2 were fucking retarded, the only place they belong is R1-2 and L1-2
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>>320157592
R1 in the DS3 was pressure sensitive as well. MGS4 (mgs again) did it
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>>320161240
I understand your pain, anon.
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I'm seriously concerned with those who complain so strongly about MGS3's sensitive buttons. You really need to git gud, they were actually really precise.
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>people actually struggled with the pressure sensitive inputs in MGS

Holy shit, literally get good, I was like 9 the first time I played MGS2 and they felt perfectly natural to me.
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>>320160680
I suppose so. And overall DS4 has more new things in it, but it removed some older technologies that were actually used in a lot of games. (losing the sensitive L1 and R1 buttons is pretty questionable though)

You don't really notice what's changed until you play a game that used such features. And last gen Ace Combat for example, didn't stay on PS3 so there was even less use for the pressure sensitive buttons. Luckily I have experienced it in the past and know how functional and good pressure sensitive buttons are.
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>>320152779
Because they weren't very useful or used very often
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I never noticed if they did or didn't work in any game on PS3
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>>320159843

>xbawks hueg
>digital buttons instead of analog buttons
>useless touchpad
>useless motion sensing AGAIN
>super useless LED flashlight at the top
>useless horribly tinny speaker
>shitty concave sticks instead of convex sticks
>all of the gimmicks crammed into it means it gets about 2 hours of battery life out of the box, so in a couple of years it's basically going to be stuck as a wired controller

Why is the DS4 such a piece of garbage?
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>>320164062
DS5 when?
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>>320152779
xbox 360 homogenized control schemes and made the face analogue buttons on the PS3 controller useless.
When devs can't use them on one console, they aren't going to use them at all.

Before last gen, controls were more varied and created a barrier to entry. You had to be patient enough to learn how each game played.
Now you mostly know how a game plays before you play it. Because it's going to play like everything else, which contributed to the increase in mainstream popularity games saw over the last few years. That is to say, it isn't going anywhere.
So analogue face support wouldn't be necessary or get used much outside of playing older games.
>>
Sonyggers are out at full force today
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>>320164296

Probably not for another 8-9 years.
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>>320155350
Maybe you should learn to not mash the buttons as hard as possible with your big meaty gorilla hands you mongoloid.
>>
>>320164750
The original DualShock was a mid-gen addition, with the mixed reception of DS4 I could see them doing a new iteration on the PS4.
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>people care about pressure sensitive buttons
Fuck off they rarely worked well if at all, dedicated buttons are far better
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>>320164360
>Controller homogenization helped lead to the decrease of creativity in releases
Holy shit, I never realized this. It makes so much sense
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>>320161652
How do the metal gear solid collection games work on the vita without the pressure sensitivity?
>>
The only game I played on ps3 that used pressure sensitive buttons was a genki TXR-esque import only game. I preferred it to using triggers immensely since it had more detail and gave me more precise acceleration without destroying my engine.
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>>320167236
I do notice that my buttons on my ps2 controllers became slightly loose after a few years...
>>
>>320169006
Rear touchscreen, mostly. Guns are raised and lowered with the D-pad, it really sucks with ARs.
Leaning and knife controls in 3 are touchscreen controlled. Slide fingers outward to lean either way or both to peek up. Hold finger on the screen for a second to jab with the knife or slice throat.
>>
>>320169298
That sounds kind of cumbersome.
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>>320153559
I couldn't stand the pressure sensitive controls in MGS3 or Gran Turismo.
Especially the latter. Holding down all hard during the endurance races is a pain in the ass.
>>
>>320169387
It's only bad for the automatic guns, since letting go of the fire button puts the gun back down and you have to swap out pushing box and down while aiming at the same time, possibly leaning. Leaning is very well done and natural, and the knife controls are adequate at the very least.
>>
Only games I ever played that used pressure sensitive buttons proper on a PS2 would have been easier played if it just used a modifier button instead like all modern games do.
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>>320152779
I too, miss intentional features that directly shorten the lifespan of your controller.
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>>320152779
>but the ones that did usually did it well
I literally can't think of a single example.
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>>320170553
Never played ace combat?
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>>320153850
Gran Turismo 3 and 4 used them.
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>>320170614
Nope. Did it use the pressure sensitive buttons well?
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>>320170760
Yes. Your brake/thrust changed depending on how much pressure you used. Also zooming in and other stuff
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>>320164062
>>xbawks hueg

You must have small hands or something
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>>320170854
>Your brake/thrust changed depending on how much pressure you used
how often was anything other than max thrust/max brake demanded?
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>>320171931
A lot. Go play the games. Good luck on the tunnel sequences at max/lowest (Enjoy your stall)
>>
>>320172047
>play an old game on a system without support that demands sensitive features that age poorly on a controller
I don't even like flight sim games. I'm sure as shit not going to full neckbeard to play an old one.
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>>320172476
top pleb
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>>320172643
>Stop not liking what I like!
>STOP IT!
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>>320172845
Pleb it up
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>>320156849
It isn't even hard. If you hold L1 while aiming you don't even have to stop in place. Those were probably some of the easiest VR missions in the game.
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>Dualshock 4 trackpad could serve a multitude of purposes for gestures, or split up into multiple hotspots to work for auxiliary functions
>90% of developers just use it as a giant select button
>>
>>320174343
Because that's just a fucking giant select button. That trackpad is useless.
>>
>>320172047
I beat ACES on my first try using an emulator and a 360 controller.

It's not that hard.
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