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Hey /v/, remind me why this game got so much critical appeal
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Hey /v/, remind me why this game got so much critical appeal and why is it considered one of the best games ever made.

I just finished it today.

>Literally 4 dialogues in the entire game, none of them longer than 30 seconds.
>extremely short, beat it in 3 hours and 30 minutes
>horrible level design
>HORRIBLE CONTROLS
>HORRIBLE CAMERA
>HORRIBLE COMBAT
>easy as shit puzzles that were only complicated initially because of the shitty camera and lack of tutorials
>absolutely no music asides from the ending song and save theme
>>
It was a PS2 launch title and it was either this or EverGrace.
>>
>>320079076
>absolutely no music asides from the ending song and save theme
There's literally nothing wrong with this. More games should be like this
>>
>>320079076
Its the kind of game SJWs and gone homo fans would endlessly dickride, like undertale.

>>320079204

Which other games were launch titles?

Also not like this game was popular during launch
>>
>>320079304

Except that music in games is fucking amazing.

https://www.youtube.com/watch?v=IRx9gnY0Mp0
>>
>>320079378
>Ico an SJW game

neo /v/ go home
>>
>>320080668
>liking Ico

It's 2015
>>
Shame you didn't like it.
>>
>horrible level design
yeah no, that's just you and your incapability of telling what is good and what is not. Don't pretend you know what you are talking about, shiteater.
>>
>>320080668
>>320080951

These fuckers will never be happy.
>>
It is literally handholding: the game.
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>>320079474
If you want music in games go play Guitar Hero. Ico does a fine point of executing a story without the use of music points.
>>
>>320079378
Uh, SJWs dislike Ico. I mean, the game has a damsel in distress; they hate that.

Anyway, Ico is pretty damn good. The great thing about it is the minimalist, ambient atmosphere. As a whole, the unique approach that Team Ico had was pretty interesting, not to mention unique.

It kinda panders to pretentious people though; this is Johnny Greenwood's favorite game, IIRC.
>>
https://www.youtube.com/watch?v=AmSBIyT0ih0

This video pretty much sums it up.
>>
>>320079076
>wanting a shit ton of cutscenes
>needing it to be longer than 4 hours when all you do is walk around holding hands
>puzzles
>they do what you need them to do
>it goes where you need it to be
>tedious, I'll give you that
>game is about the exploration and the adventure, without puzzles it'd be a walking sim
>soundtrack is fantastic and minimalist instead of AAA in-your-face-bullshit

It got so much critical appeal because the people that played it at the time weren't so spoiled by all the garbage that's come out since to actually "get" the point of the game.

If you didn't like it, then it wasn't what you were looking for, that doesn't make it a bad game.

If -everyone- didn't like it, that'd be a different story
>>
>>320082513
*so spoiled that they couldn't

whoops, couldn't keep the whole sentence in RAM, it got corrupted
>>
Shadow of the Colossus is so much better.
>>
>horrible level design
Nah, you're a cunt.
>>
>>320082321
>I mean, the game has a damsel in distress
No it does not.
>>
It's got a nice atmosphere, it's able to have a narrative and give the player direction without much exposition, and the level design is actually great. It's just a well crafted game. Definitely better than SotC anyway.
>>
>>320079076
>nothing wrong with this
>got its message across without dragging on
>no
>no
>yes at times
>not really
>i wouldn't really call them puzzles. what the fuck do you need a tutorial for? the game is extremely simple
>this is a good thing, more games need to focus on atmosphere
Be honest, are you 15 or younger?
>>
>>320079378
You've never played the game have you?
>sjws would love it
>literally about a girl who is so helpless she needs a man to hold her hand to walk
>>
>>320080668
>>320080951
>having a damsel in distress is bad no matter what

I assumed Yorda was like a ghost or some shit anyway.
>>
>>320082959
>Yorda
Yes, it does.
>>
>>320083425
She isn't a ghost. Just a foreigner.
>>
>>320079076

ICO is a game that at the time was impressive, but has since aged extremely poorly. Kind of like a lot of non-Nintendo N64 games.

Shadow of the Colossus was a vast improvement in my opinion, though it is starting to show its age in the controls. Still gorgeous in every other way, though.
>>
>>320082959
>Yorda can't even walk down a hallway without having her hand held
>constantly trying to be stolen by shadow beasts
>is literally trapped in a cage when you first find her
How much more in distress can you be?
>>
>>320083724
>aged

There's that word again. Please fucking kill yourself.
>>
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>>320082249

fuck you, ico story is literally 5 minutes long, any kid could write the same shit.

"music ruins story!" are you from the fucking chinese room by any chance? they also seem to believe good gameplay features ruin story
>>
>>320084567
>story is all about the lenght of the script

Can I ask you how old are you?
>>
>>320079076
>>Literally 4 dialogues in the entire game, none of them longer than 30 seconds.>extremely short, beat it in 3 hours and 30 minutes>horrible level design>HORRIBLE CONTROLS>HORRIBLE CAMERA>HORRIBLE COMBAT>easy as shit puzzles that were only complicated initially because of the shitty camera and lack of tutorials

But if I said the same about meme souls /v/ get triggered.
>>
>>320084567
go play a kingdom hearts or metal gear game then, damn

not every game needs to be exactly like each other, they don't all need giant plots they're games not books
>>
>>320079304
what an awful opinion, I'm glad that more games are putting a lot of effort into the soundrack
>>
>>320084957
That's because they're poor criticisms of both games.
>>
>>320079076
>>Literally 4 dialogues in the entire game, none of them longer than 30 seconds.
Not really a criticism.
>>extremely short, beat it in 3 hours and 30 minutes
Not really a criticism.
>>HORRIBLE COMBAT
The only real point that you have.
>>easy as shit puzzles that were only complicated initially because of the shitty camera and lack of tutorials
Puzzles are fine, ALTHOUGH, they can be pretty damn obtuse with what they ask you to do without telling you that you can do a certain action.
>>absolutely no music asides from the ending song and save theme
IIRC, that's not even really true.
>>
>>320084789
>>320084959


I agree to a point but theres a difference between a metal gear plot and a plot where theres only 4 conversations which are literally just
"you're being sacrificed for the good of the village"
"i'll get you out of the cage"
"she is my daughter"
"its too late now horn boy"

like, its a fucking binary difference, you can have a nice, fleshed out and coherent plot without needing to be some metal gear shit.

>story is not about the lenght of the script

Can I ask you how pretentious are you? Dont you have to be at an art gallery or something?
>>
>>320079076
It was great back then, if you're using nowadays standard the game are automatically be shit, though you must learn to appreciate old stuff to enjoy such things.
Also, don't forget that you must be 18+ to post on 4chin.
>>
>>320085349
Do you really think that's a pretentious statement? Because it's a pretty obvious fact.
>>
>>320083289

>It kills plot value
>ridiculous excuse for it being 3 hours long
>yes, most levels are just huge and empty square rooms
>yes, jumping is fucking horrible and completely unresponsive
>all the fucking time, the focus was not the combat
>How am I supposed to complete something without knowing the action my cahracter can do? How the fuck could I know that holding r1 near a ledge makes yorda able to climb the ledge?
>>
>>320085349
Nice way to dodge the question, faggot.

You don't have to answer anymore, though, I think I've figured out how old you are.
That would explain your poor criticism and taste.
>>
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>>320085349
You -could- have it, but it's not necessary.

Which...I don't really get why you can't get your head around it. Games don't need stories, they never did, and they used to not. It's simple
>>
>>320085636
>How the fuck could I know that holding r1 near a ledge makes yorda able to climb the ledge?
Try hitting R1.
>>
>>320085349
>like, its a fucking binary difference, you can have a nice, fleshed out and coherent plot without needing to be some metal gear shit

So why is the basis of your argument that Ico's plot is bad because it's simple and there's not many cutscenes? It IS fleshed out and coherent.
>>
>>320085636
>>It kills plot value
Not really. It's called minimalism, kid, and more games should really try to do more with less like Ico and SotC did.
>>ridiculous excuse for it being 3 hours long
Not really. It's short and to the point, like video games should be. It knew what it was and didn't try to overly extend itself artificially.
>>yes, most levels are just huge and empty square rooms
Except every room is distinct and memorable.
>>yes, jumping is fucking horrible and completely unresponsive
Not true.
>>
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The only people who like Ico and SotC are nostalgiafags, I guess. I honestly have no idea how anybody would like them. They are the most boring games I've ever played, completely empty and lifeless. But of fucking course people are gonna say the emptiness is "atmosphere" just like a blank canvas is "art," you just need to look deeper for something that isn't actualy there.
>>
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>>320080668
>>320080951
>they didn't even finish the game
>>
>>320086673
They didn't even play it.
>>
>>320079076
>absolutely no music asides from the ending song and save theme

Lies. There are at least two more themes, but you dont know that becasue you didnt really play it
>>
>>320086673
Fuck me, it's been a long time since I've played Ico and SotC.

I should get the HD collection and play through them again, it's been years. I actually may have honestly forgotten how much I enjoyed them.
>>
>>320086417
>not Call Yorda.filename/
Almost.
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>>320086803
Both games have a full OST.
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>>320086621
It must really suck to have such shit taste, to be so incapable of enjoying something just because it's different than what you're used to.

Like sure, Halo 2, Red Dead Redemption, the first Bioshock, Gears of War, Bayonetta, XCom, Starcraft, Street Fighter are all great games, but I mean....there's more to games than that.

I can hope that maybe one day you'll learn to appreciate the medium more, but it doesn't really affect me.
>>
>>320086989
You're right. Downloading Gone Home right now, it seems to be what you're talking about.
>>
>>320087153
No, we're talking about Ico. Pay attention.
>>
>>320087153
If you like it you like it, hey. That game didn't interest me. Limbo's my go-to barebones minimalism game.
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Psst.
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>>320086621
You caught a Toldodile >>320086989 !
>>
>>320087357
That was nothing. It was starting the fucking thing in the first place that got me.

>Incredibly specific and unintuitive timing

Great.
>>
YORD!
YOOOOOOOOOOOOOOOOOOOOOOOOORD!
ULPA!
>>
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>>320087724
moe
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>>320079076
because "muh games are art"
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>>320087816
tfw Japanese gaming is almost dead.
>>
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What if Woah Big
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>>320086673
>reminding me of this scene
Still makes me sad
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>>320088052
>>
>>320086165

>Games should have less content

And jumping is fucking awful, there is a huge delay on the jump button so most of the times trying to jump off a ledge will just end up in ico falling down

if you weren't going completely straight, the controls would fuck up and your jump would launch you somewhere else entirely, this was especially annoying with chain jumps or near the end of the game with the horrible camera angles.

oh and yeah every room is memorable because theres only like 20 of them.

And LAST BUT NOT LEAST

>Not really. It's short and to the point, like video games should be. It knew what it was and didn't try to overly extend itself artificially.

YOU HEARD IT HERE FOLKS

VIDEO GAMES SHOULD BE SHORT AS FUCK

NEVER MIND THAT YOU PAY 60 DOLLARS FOR IT

THEY SHOULD BE LESS THAN 4 HOURS LONG AND WITH LITERALLY NO REPLAY VALUE.


Fuck I hate arthouse gamers.
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>>320088159
>>
>>320088195
>implying you paid $60 for Ico

That aside, why you so mad? Is your life that much worse now that you played it?
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>>320088270
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>>320088080
why would it make you sad? she lives.
>>
>>320088052
>tfw giantess Yorda will never step on me
>>
>>320079076
>lack of tutorials
this fucking retarded pleb cunt
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>>320088334

I paid 25 bucks for the collection.

And this isnt especiffically about Ico, this anon faggot literally just said that games should be short as fuck. Because fuck game value.

These pretentious art house gamers are one of the cancer that is killing games. I bet this guy loved gone home, dear esther, and amnesia a machine for pigs.
>>
>>320088593

Hey would you stop posting the fucking webms?

Like, I've been on /v/ for about 2-3 years, and I swear it wasnt until this year that *someone* began posting a fuckload of webms from game related to thread, these webms show nothing, they're just gameplay samples.

Are you *that* person anon? Do you go through /v/ just flooding threads with random, uninteresting webms?
>>
>game about holding hands with a girl
Is this the lewdest game ever made?
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>>320088819
pretty much
>>
>>320088656
I think his point was that games shouldn't throw in a fuckload of fluff just to extend their length.
>>
>>320088790
>>320088656
lel at this kid getting mad
>>
>>320088195
>>Games should have less content
That's not what I said. Actually if anything, Ico and SotC had plenty of extras for what were still essentially minimalist video games.

>And jumping is fucking awful, there is a huge delay on the jump button so most of the times trying to jump off a ledge will just end up in ico falling down
git gud

>oh and yeah every room is memorable because theres only like 20 of them.
Kek, no? Literally every room is entirely unique, aside from a few similar rooms that actually make sense to have been repeated. Ico is one of the best examples of a game having architectures that were realistic and structurally made 'sense', while still having compelling level design.

>VIDEO GAMES SHOULD BE SHORT AS FUCK
Depends entirely on the video game and the genre. I wouldn't mind it if video games were generally shorter BUT were designed with replayability in mind, like character action games, rail shooters, shmups, etc. That way, you'd get a lot of longevity from the game.

So many games have so much fluff it's ridiculous. How many 50, 60, 70 hour rpgs are there with a lot of bullshit grinding and/or filler? How many open-world Western sandbox games are there that boast so much wide open space, with fuck all to do in them? How about we design shorter games with well-designed content, that still feel robust, instead of artificially making our games bigger and longer for the sake of it?

>THEY SHOULD BE LESS THAN 4 HOURS LONG AND WITH LITERALLY NO REPLAY VALUE.
But Ico had plenty of replay value.
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>>320088656
>he implied all games should be short as fuck because he said this game was good because it wasn't needlessly long
>you in charge of understanding nuance

Did you play Alien Isolation? Because I did and I agree with everyone that it dragged on a little too long and would have been better if it ended a little sooner rather than keep throwing you into the same scenario after the big climax led you to believe you were close to done only to have to keep doing the same shit some more.

But even if you didn't, I'm sure you played the first Portal, a game that was fantastic and actually 2 and a half hours long. Not everything's black and white.
>>
>>320088924

I'm legitemately curious if you're the same person, like, if you take a fuckload of time to record a bunch of gameplay sessions and render them into webms that literally nobody watch in /v/

Are you taht person? Or you're just doing it on this thread?

>>320089013

OK anon, lets start again.

SOTC I can buy it since the game had a fuckload of extra content, but what extra content did Ico had asides from Co-op?

The controls were bad, most reviews even say that. Jumping controls are simply bad, like most old platformers.

List me some games with actual extensive architecture that recycle rooms- Unique rooms is a thing in 99% of these types of games.

Well yeah thats just like your opinion, man. I like my videogames to be long and with a bunch of content, replay value is cool, but I preffer to have a large main story rather than repeating the same shit over and over.

And again, what kind of replay value did Ico had?
>>
I'm with you, OP, but for some different reasons.
The gameplay is shit. Just shit. There's just nothing good about it. The puzzles in this game are either extremely retarded or so contrived, convoluted and unintuitive you'll never really be sure about what you can and what you have to do. I still remember that fucking switch you had to jump from near the watermill that HAD NO FUCKING PROMPT. It asked for a rather precise button press in a game where precision is completely lacking. The controls are just fucking awful, and don't start with the "but it was one of the first 3D games, you can't expect good 3D movment" bullshit. It's no excuse and it shouldn't matter, the controls are shit. The camera was a fucking nightmare that panned wherever the fuck it wanted to for no fucking reason.

And lastly, combat. Why, oh, why the fuck add combat to a puzzle game? "The combat is there to show how weak Ico is" my balls, if he was so weak then combat should have just been running. Wasting time with those enemies and that terrible combat "system" was fucking agonizing.

Yes, the music is beautiful (what little there is of it), the story is nice, the graphics are nothing out of this world but they work and the atmosphere is well developed, but those things just CAN'T carry the weight of the fucking gameplay being a fucking mess.

Ico should have been a movie or book or short story or something.
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>>320089680
>>320089504
>I DON'T LIKE THING
okay

Not sure what retards like you hope to achieve with your rants.
>>
>>320079076
>STOP LIKING WHAT I DON'T LIKE
Oldest meme in the book

If (YOU) want to know why then just read the reviews you fucking clown. If you didn't play it when came out then you are obviously going to have trouble understanding why it was great in the first place considering it is over a decade old.
>>
>>320089504
>SOTC I can buy it since the game had a fuckload of extra content, but what extra content did Ico had asides from Co-op?
There are multiple hidden weapons you can find, like the mace and the lightsaber. Also you can always speed run it if you want.

>The controls were bad, most reviews even say that. Jumping controls are simply bad, like most old platformers.
Never felt all that bad to me.

>List me some games with actual extensive architecture that recycle rooms-
>Unique rooms is a thing in 99% of these types of games.
I doubt that, considering that you literally cannot have a game with more grounded level design without having a few repeat areas.

>Well yeah thats just like your opinion, man. I like my videogames to be long and with a bunch of content, replay value is cool, but I preffer to have a large main story rather than repeating the same shit over and over.
Different strokes for different folks. I like my games generally straight and to the point.

>And again, what kind of replay value did Ico had?
What's even the point of asking the same question twice in the same post?
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>>320079076
You have to be over 18 to post here you tremendous keksucker
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>>320089680
>I still remember that fucking switch you had to jump from near the watermill that HAD NO FUCKING PROMPT.
>>
>>320079076
It's comfy.

And can have a gf.
>>
My only complaint with the game was the fuckawful combat where you have to wail on shadows for a while with a stick. You could just run away sometimes or get Yorda to a switch thing that killed all of them, but sometimes you were forced into that terribly impotent and boring fighting. The enemies weren't really a threat so there wasn't any challenge, it was just really boring.
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>>320090454
This. The game wasn't perfect, but the biggest flaw of all was the shitty combat that you were sometimes locked into. Fuck that shit man.

Thankfully once you got a sword, it did get much better.
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>>320079076
>>
cant fucking wait for the last guardian
>>
>>320090027
Show that the only fuckers who like this game either haven't played it in since release or are fucking retarded
>>
>>320091349
whoo you proved I'm retarded, time to go kill myself I guess
>>
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>>320091248
TLG is going to be worse than Ico/SOTC.
>>
>>320091248
Can't wait? That's all we'll ever be able to do. I'll believe it's really coming out when I see it. I don't trust that E3 stuff.
>>
>>320091458
I just want to see how they explain Trico being a colossus
>>
People like it the same reason why they like sotc. Both are mediocre games, but there really wasnt anything like them when they came out.
>>
>>320092598
Both of them are literally some of the best games ever made, fix your shit taste.
>>
>>320079076
It was a transitional game. The kind of subtle story telling mixed with platforming and puzzle solving was pretty rare back then. I'll grant you that it hasn't aged well however.
>>
>>320092598
A simple google search would've prevent you from saying something so stupid.
>>
>>320086673
Watermelon scene was real r-right guys?

Also this thread reminds me of all the fun I had fanwanking a connection between ICO and SotC.

Last Guardian never ever.
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