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Why isn't anyone talking about this next failure from sony
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Why isn't anyone talking about this next failure from sony
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Hehehe, look at cynical /v/, always doubting Sony, even though it always comes back to bite them
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>>320043678
But everyone who tried it said it was better than the Occulus
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>>320043678
2016 vr is a meme. hollywood hasnt adapted it, vidya is wasting its time too. oculus looks retarded. loose leads everywhere, including over the top of your head, and seeing tards jerk their heads around left and right like mere cats, lets me know, it will fail, in all forms.
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>>320043678
>next failure from sony
nah, their first stock will vanish in an instant. I also don't think they expect to sell this to even 10% of PS4 owners

No matter what though, it'll be the best selling VR headset out there, because it's the most accessible. Of course I'm only talking about Oculus, HTC and PSVR, not the samsung one - that one I'm sure will sell as much if not more.

The best thing Sony can do to puch units is to create a software or ask devs to implement VR as an option for all new games. Like what's happening to F14 and AceCombat.
VR-exclusive games will sell like shit and work like tech demos, so no one is trying to make complete VR-only experiences because they aren't marketable.

If Sony does make a VR solution for every game that would be really neat. I'll get one anyway just for AceCombat7, but I'll try out other stuff too as a bonus like pic related
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Eh, when it comes to VR we have to start somewhere. Who didn't expect it to be a clumsy mess out the door?
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>>320043678

Funny as dick

>finally doing well with the PS4 after the fuckup of the PS3 and the failure of the Vita
>HEY LETS FUCK OURSELVES IN THE ASS WITH SHITTY VR
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>>320047787
Extra hilarious when you consider how much people mocked the focus on CoD marketing and gimmicks the Xbone launch had

Now look where we are.
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>>320043678
I can't imagine the people who are early adopters
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>>320047787
>the fuckup of the PS3
nintoddler pls
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>>320045979
Doesn't really mean much, VR as a whole will fail horribly
It will just continue to be a niche funny gimmick
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>>320046729
I don't think it would be too hard. It's basically just camera movement
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>>320043678
Hey playing AC7 on that could be cool
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>>320045979
Everyone who tried the Vive said it was better than Occulus
Maybe, just maybe, Occulus is shit
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>>320048882
>the fuckup of the PS3
>managed to be so unprofitable that every penny the ps2 did was lost
>not a fuckup
yeah
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>>320051492
>Occulus
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>>320046729
Sony's VR contribution has come as a pleasant surprise. While we've been hearing a lot about the tech-side of Oculus Rift and Steam Goggles, Sony has been able to showcase actual software. Which is all that anybody actually cares about.
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>>320046729
THIS GAME WHEN!!!????
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>>320046729


>720P VR on a console that struggles with 30FPS
>Winning
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>>320043678
>Why isn't anyone talking about this next failure from sony
>next failure

You just answered your own question.
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>>320054530

Shame when they showed it, people quickly went back to not caring
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>>320043678
The situation is not looking good for VR, PS4 is not powerful enough for a decent VR experience they just shoe horned it in to get a piece of the pie which will only serve to hurt VR.

They should've waited until their next generation of consoles came along with a minimum of r9 290 performance otherwise the games would be cut down to shit in order to ensure a high and stable framerate. I hope it doesn't turn out shit for the sake of VR moving forward.

The situation isn't much better with HTC and oculus either, VR is fairly new with very few titles to go around and everyone is jerking it to exclusives.

They are turning VR HMDs into locked platforms of their own (like buying a console) instead of mere peripherals(like buying a monitor/mouse/keyboard).
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>>320055227
never ever

>>320054530
yeah, with PSVR we know it has a decent platform where you don't need to invest extra money (other than the device's cost) in order to be able to play VR games and VR-compatible games, at it'll push all AAA studios to make VR-compatible games for all VR headsets/platforms, which is good for the whole industry

>>320055468
No consoles struggles with any framerate, it's all up to devs. PSVR will come with its own hardware to help it with that also
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>>320051492
>>320045979
>being this obvious

Can you make some better bait? I mean, this is just getting retarded.
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>>320045979
Nobody's said this. It's clearly the worst of all 3 VR headsets.
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>>320056060

>The breakout box will help PSVR!

I've heard this so many times it may as well be astroturfing. It won't do anything for resolution or framerate

>Decent Platform

lol no
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>>320054530
>actual software
Yes they will block all useful software that has already been released for Oculus that doesn't include games.
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Legit unpaid Sony shill here. We admit PSVR isn't the best VR out there, but when so many people have the PS4 already, it's more convenient and efficient than getting a whole new gaming PC just for the Rift or Vive. In addition, there are certain advantages to having a closed system like ours, like performance enhancements only available with our hardware and software stack. The experience is actually very close to being on par with PC based VR. If you aren't a huge VR enthusiast and already have a PS4, PSVR absolutely fine.
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You salty, Pbabby?
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>>320056021
>their next generation of consoles came along with a minimum of r9 290 performance
Your optimism is kind of cute in a way.
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>>320056309
It's not clearly at all actually. They're all pretty much neck to neck when it comes to the headsets themselves, all with their pros and cons. PSVR has the best ergonomics of all three headsets and it uses a 120hz full RGB OLED which runs faster and because the other headsets use Pentile displays the resolution difference is a lot less than you think.

The motion controls are another story however. The PS Move is ages old already and has limited control compared to its competitors. Oculus wins hands down with their Touch controller here.
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>>320056335
what am I supposed to be seeing here?

looks like a nice game...
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>>320046729
>tfw the waifu age is almost upon us
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>>320045979

>Highest persistence screen of all current coming VR headsets
>Attached to console thats FPS graphs like a rollercoaster
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>>320054530
>Sony's VR contribution

The only contribution Sony is giving to VR is adding a motion sickness generator to their 24-55 FPS console that will kill VR's popularity instantly as people vomit all over the place.
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>>320056848
>because the other headsets use Pentile displays the resolution difference is a lot less than you think.

>960x1080
>Same pixel density per viewport as 720P
>"YOU CANT SEE THE DIFFERENCE BECAUSE THE MAGIC SCREEN!"
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>>320043678
>The PS4 is such a huge success it's literally impossible to shitpost about it, but I fucking hate Sony, what can I do...
>I KNOW, I'll shitpost about PSVR and call it an epic failure! IT will be the best Tortanic lmao XD
>LOOK MUM I'M SHITPOSTING ABOUT SONY AND FINALLY FITTING IN ON /v/

It takes 5 seconds to read any VR related article and see that it is almost unanimous that critics think it is the best one and it will sell the best.
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>>320057167
This
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>>320057167

[Citation Needed]
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>>320057167
/thread
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>>320057167
But that's not the Vive.
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>>320057167
>critics think it's the best one
Nobody's said this link the articles. Everyone has said VR is the weakest see >>320057084
People try to completely deflect out of the issues of PSVR.
>it will sell the best
That's great, and Sony will be taking a loss again on the hardware let's just hope the software actually sells instead of people playing one game getting motion sick from 30 fps and never picking it up again.
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>>320056335
You KNOW you logic is fallacious. You can't say "PS4 struggles with 60 fps" when there are games that run at a very stable 60fps such as Battlefront, or MGS5 to a slightly lesser extent. As well as many others that drop some frames from the 60fps mark here and there.

You argument fails as soon as there is 1 exception to it, and there are quite a few already

>I've heard this so many times it may as well be astroturfing. It won't do anything for resolution or framerate
The PSVR hardware kit will up 60fps games to 90fps or 120fps, I haven't read much on the subject, but it pretty much just makes up fake frames in-between and doesn't require a lot of processing power - regardless the PS4's performance isn't affected by the VR side of things, it all goes to the kit.

Apparently it works. Do some research if you are interested in seeing exactly how.

>>320056920
soon
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>>320056848
> PSVR has the best ergonomics of all three headsets and it uses a 120hz full RGB OLED which runs faster and because the other headsets use Pentile displays the resolution difference is a lot less than you think.

PSVR shill here, but that isn't necessarily true. Please don't lead people into thinking we have something we don't, so that people are disappointed. Many people have said the Rift (CV1) wins out in ergonomics. There's no way getting around that fact. However, our system is still very comfortable. It's mostly a non-issue with any of these new systems.

As for display, it was a good trade-off for us to use 1080p RGB, because we don't have to render as much, but still get a high sub-pixel density in comparison to PenTile. The higher resolution displays however do let you perceive a bit more detail on the Rift and Vive, simply because they do let you render and see more on average, but that means much higher rendering requirements.
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>>320056848
>muh screen
It looks like 720p. So even assuming what you're saying is right let's look at this
>PSVR equal looks to the other ones
>PSVR the one that's worst for scaling to a room
>PSVR the one with the worst controls
>PSVR the one with the most motion sickness
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>>320057509

>Battlefront
>900P

kek
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>>320057084
Oculus and HTC boast 2160x1200, so 1080x1200 per eye. Not that large a difference compared to 960x1080. 120x120 pixels more which is sizable but not significantly so.

2K per eye would have been a nice entry point, too bad it would sell like shit since hardly anyone would be able to afford the hardware to run it you will need to SLI/crossfire 980/290 at minimum to get an acceptable framerate. Granted they can find screens that could run at that resolution and framerate.

Perhaps another 2 years down the line when hardware is more powerful and better screens are out.
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>>320057548
I've actually tried the Oculus CB prototype though and PSVR wins in ergonomics because the pressure is all on your head rather than your face which is a big deal for long sessions. I stand by that statement but again it's all very close.
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>>320057509
>You KNOW you logic is fallacious. You can't say "PS4 struggles with 60 fps" when there are games that run at a very stable 60fps such as Battlefront

Why not 99.9% of VR games thus far are indie games that have only worked on PC tell me how good you think these devs are at optimizing for ps4... I'll wait. Oculus solved this problem buy co-developing the games with them early on. There is great documentation on game development in general for PC and consoles, but not for VR making it even worse.

>The PSVR hardware kit will up 60fps games to 90fps or 120fps, I haven't read much on the subject, but it pretty much just makes up fake frames in-between and doesn't require a lot of processing power - regardless the PS4's performance isn't affected by the VR side of things, it all goes to the kit.

Yes all VR solutions can do this. The PS4 needs to at least achieve 60 fps with it's EVERY VR game if it wants to stand a chance and 75 is preferable.
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>>320057724
>>320057084
>>320057548
Vive and Ouculus are 1080x1200 but have 1/3 less the subpixels. It's not magic, there's literally less sub pixels. And I'm not saying Oculus and Vive aren't sharper, they are, however the difference is smaller than you think since people just blindly go by resolution alone.
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>>320057863
Yes, but I'm saying that even if that's from personal experience, it doesn't matter, because a lot of people would say otherwise who also have personal experience. I'm one of them. But yes, in the end, they're all good enough. I don't think I've seen a review really complaining about the ergonomics for either the Rift or PSVR, both online, and in person.
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>>320058087
That's right my friend and the difference between 720p and 1080p also means nothing to your average console user.
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>>320058087

>"RESOLUTION DOESN'T MATTER"

Yes it does in VR, anon
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>>320058087
That's right. The resolution is only half the story. I think what matters the most is just for people to try it and understand themselves.

The vast majority of reviews comparing the headsets say they're all similar in visual quality, with some saying the Rift CV1 has the best clarity/sharpness, but that the difference isn't large.
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>>320058261
Even half blind console players are going to see a difference in resolution for VR

>>320058346
That's not what I said dumbass. I'm actually saying the opposite, resolution does matter and that takes in to account the sub-pixel resolution which people ignore.

God you people are dumb
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>>320058239
The thing is most of those people are judging by short sessions. Where Sony wins is when you're wearing it for hours at a time.
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>>320057509
Timewarp works but it is obviously not as good as actual 90 or 120 fps.

Reason being that the frames it is filling in between renders take your head position and apply a rotaion to the previous image sent to the display. Any new objects in the game that come to view are not rendered yet.

Also when you rotate your head you do not simply rotate the image, there is a bit of a translation going on as well since your eyes are offset from the center of rotation a bit.

There was a nice video on timewarp ill find it, it has some issues but it would certainly be better than 60Hz if you can maintain a reasonably high and stable framerate.

https://www.youtube.com/watch?v=WvtEXMlQQtI
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>>320057863
Crescent Bay prototype has entirely different ergonomics then the CV1 prototype. That's the problem with people saying "better than the Oculus". It's probably true that it's better than whatever they tried last, but there is usually a new and better prototype out by the time they say that.
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>>320059375
It's not entirely different. Pressure is still directed on your face. No one has mentioned any drastic changes, just that it was improved.
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>>320058861
That's a good point. Though it's still very hard to say. We also have to consider weight, head shape and size, and population averages for those, as well as self-adjustment of the mounting mechanisms.

Though to be clear on my own testing conditions, I've used both for at least 40 minutes continuously.

>>320059375 also brings up a good point which I glossed over as I was reading.

However, I would say from experience that CB and CV1 are pretty close, and so would most others who have tried them out.

I think where CV1 wins out the most in is weight. They really were able to get that down and make it feel like a similar experience to putting on a baseball cap.
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>>320053748
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>>320059815
Opinions. It felt completely balanced to me, I felt no pressure and it's super light. Plus the material means it won't fog, which if you use VR for a lot that is probably the most annoying thing.
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>>320057780
and? PSVR won't be 1080p

>>320058049
All devs need to do is to run a game at 60fps and sub1080p resolutions. If they get that, PSVR will run the games at 90 to 120fps.
Indie devs can't optimize for shit, neither do they need to since everyone who uses VR right now is either a youtuber with a good PC or an enthusiast with a good PC. Everyone with VR right now can render the games through raw power, without worrying about opmitization.

Even these indie devs will start to worry about optimization when VR headsets come to the mass market, because they have to sell to mid-range PCs or they'll barely get any profit from high-end PC games alone.

> The PS4 needs to at least achieve 60 fps with it's EVERY VR game
Well, yes. And it already happens. What's the issue here?
Although I'm curious about what'll happen with FF14 since that game runs at 20-30fps on the PS4

>>320059117
>Timewarp works but it is obviously not as good as actual 90 or 120 fps.
Sure, but I don't expect anyone buys a PS4 or the PSVR expecting the best VR experience out there for 1/4th of the price of a high-end PC + seperate VR

I, like the vast 90%+ majority, am not tech savy. All I need to do is pay up 300-400€ for the headset and I'm done, no set up, troubleshooting or anything. I'm sure enthusiasts will be happier with their high-end PC + HTC/valve room experiences, but they also invested more time and money than me. It's only natural.
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>>320056884

It's pretty bad, actually. It's a walking simulator that makes Gone Home look like a real game and you move at a glacial pace.
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>>320060374
Short sessions will feel fine on any of the headsets. I tried the Vive which is probably the worse ergonomics wise of the three and it was fine. Even DK2 is fine, also I've never had a problem with fog even with the DK2 and I've played it hot and sweaty in 90 degree humid heat.
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>>320060610
>vr at sub 1080p resolutions
You can't do that. You HAVE to have good resolutions and good framerates for VR or you WILL get sick. Your PC point for VR doesn't matter because youtubers won't be able to upgrade their PS4 for their VR which is what I'm talking about. You need good decent graphical fidelity, 1080p, and 60 fps with every psvr game.
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>>320060736
Yeah, I don't think people are going to be playing VR for hours on end, in most cases. Most people aren't that dedicated, and have lives to attend to outside of gaming. I do recognize that a lot of people are though, and for them it could matter. We can't discount the more hardcore audience.
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>>320060736
I have a DK2 and I have the fogging problem all the time. Both when hot and sweaty and also now in the winter where I kind of have to warm it up and wipe it off before I use it.

I've used the DK2 for plenty of 6 hour long play sessions, I know how short sessions can feel fine and what to look for in what I need for a long session.
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>VR is not a stupid gimmick
Ha. Wishing for the waifu age won't make it materialise.
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>>320061565
VR definitely isn't a gimmick. VR for videogames is. It's only useful for niche genres like simulators and horror. Maybe some people can think of some other creative games to fit it. I really think it's going to shine through its other software and pornographic content. Maybe some movies or interactive movies or some shit. I can see a movie where you're like a commander or some shit and people talk to you kind of like XCOM.
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The PSVR headset is actually pretty great. It's problem is that the PS4 just doesn't have the power for it.

60 fps projected to 120hz? Doable, but it does make the image blur slightly when turning.
1080p? Aliasing is very apparent and unlike PC VR, there isn't the option to render at higher than screen resolution to help alleviate that. PSVR is a good taste of VR, and maybe that's all it needs to be, but acting like it's comparable to the PC VR options is ridiculous.
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>>320061921
I would guess some games would make a push to be close to simulators perhaps, that or it's partly about how to adjust the camera angle/controls for non first person stuff to work with it maybe.
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>>320057167
Op here i have a ps4 dumbshit and it's the only console i have try again.
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The idea that "VR only works for X" is a common misconception. I have people try out 3rd person games in VR, and they love it. Whenever I say to them that a lot of people think 3rd person games don't work for VR, they're in disbelief.

The misunderstanding here is mostly due to not having tried VR before, and partly to not having been exposed to information that accurately conveys what these VR devices even do. Or if we go deeper, it is that people are pessimistic, assume the worst of something, don't want to spend the effort to gain more knowledge about something they're skeptical of, or any combination of such factors.
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>>320060610
>All I need to do is pay up 300-400€ for the headset and I'm done, no set up, troubleshooting or anything. I'm sure enthusiasts will be happier with their high-end PC + HTC/valve room experiences, but they also invested more time and money than me. It's only natural

Fair enough, I will admit the PSVR is more cost effective especially if you already own a PS4.

But I wouldn't particularly dismiss PC as being hard to setup. It is possible to buy prebuilt systems that are oculus ready for the less tech savy, and you have a whole bunch of companies like Nvidia/AMD/oculus/valve working on facilitating the process so it is just plug and play.

For a dev kit you would have had to fiddle and fuck around with settings to get it up. But with the consumer version that won't be the case, it will be plug and play like connecting to a monitor.

Nvidia and AMD have been working on their drivers to detect a VR HMD, you can launch your applications through steam or oculus home without any fuss. The major barrier would be cost but the minimum required hardware will get cheaper as time goes on. GPUs depreciate quickly the moment a newer GPU is released.
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>>320062317
Non first person stuff works pretty well. It's probably more "gimmicky" of it, but it looks cool and makes certain games feel like playing with toys.

Another genre no one talks about is traditional games. With hand controllers, you'll be able to play computerized versions of traditional games online. Since the headsets all have mics in them, and the hands and head are pretty expressive, you may be able to observer people and get some of the same tells you do in real life even.
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>>320063020
Or we don't want to spend hundreds on peripheral and hundreds more on hardware that can actually run it just to find out its shit.
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>>320063275
That's exactly a part of the "pessimism" that I'm describing. People have good reason to be wary of spending their hard earned money on something expensive, and that can lead to being lazy in terms of finding information as a consumer. With PSVR and other VR systems, it's very hard to describe the experience, which is why we're trying to let as many people try it as possible. In fairness, if you're just a regular consumer and not a developer, investor, or someone that has an influence on the industry, it's not necessary to become invested in knowledge about VR products yet. We're going to ramp up marketing and demonstrations more and more as the consumer devices launch. That's when it becomes worth it to start caring and seriously considering purchasing decisions.
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>>320063020
Yeah, VR can work with any genre. Even something like grand strategy would work. Play it in a virtual throne room around a map. Don't tell me Johan won't jump at the chance to jew you for decorations for your throne room and shit.
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>>320063275
Waiting to see how it turns out is the wiser decision if you do not want to waste money.

I've only ever tried a freinds DK1 which was enough to sell me on the idea. I already have a capable rig for gaming so it is not a huge step for me to invest in an HMD.

I am a little tempted to grab a budget 28" TN panel 4K display instead for around the same price, because if worse comes to worst I know it won't end up picking dust in some corner.

Problem is TN panel sucks ass and the price could depreciate rapidly in a year or so. If VR kicks off, it would be nice to goof around with other early adopters.

If anything I am more excited about mateverse type applications like JanusVR. Until some good games start popping up.
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>>320063120
That is precisely why I am leaning more toward oculus. The touch controllers have the same layout as vives but allow you to point and do a thumbs up.

I think you could probably do a thumbs up with Vive since it could detect when you lift your finger from the trackpad. They cannot detect pointing though.

Eye tracking would be a very nice feature to add in as well. Hopefully someone makes a peripheral like with the DK2 that you can throw in your HMD instead of waiting for the second generation to incorporate it.

Fove has managed 30Hz eye tracking sample rate in their prototype claiming they could achieve 60Hz.
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>>320053364
the only reason the wii got as many sales as it did is because people thought it would be the gamecube 2.0 and it wasn't -- look at the wiiu sales kek
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>>320064883
Metaverse applications are going to take some time to develop and flesh out. I think JanusVR is a great start. Eventually we'll see some standards arise, which is when I think the metaverse will really start to take off. That might be a few or even many years off though. For now we're getting a lot of great concepts and experimentation going.

It's pretty cool actually, that you can have a strong feeling of what some social aspects of the metaverse could be like with applications even on Gear VR. http://uploadvr.com/i-interviewed-the-creators-of-daydream-blue-in-vr/ is one example. Another is actually the 3D 360° stills from the OTOY Render the Metaverse contest. There are some, where it depicts very realistic looking graphics of scenes you might imagine from the metaverse, displayed on the Gear VR. If you have any ounce of imagination, it feels like looking into a literal still capture of the future.
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>>320063052

The issue is the PSVR is extremely limited in what it can do. On the pc you will be able to use whatever VR set you get with nearly every game have the ability to be supported. On the PS4 a few demos/party games and specific games that will have visuals stripped? Dropping cash on such a limited headset is hilarious. Will this shit work with all future and current releases like bloodborne? Seems to me like sony is just trying to jump on VR asap despite not having the necessary hardware.
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>>320063052
>I wouldn't particularly dismiss PC as being hard to setup.
>It is possible to buy prebuilt systems that are oculus ready for the less tech savy

It is, but everyone already has a PC of some sort. The non-tech savy won't spend money for a new system soly to run VR. In the majority of cases the most cost effective path is also the least simple one: upgrading your PC
Which is simple enough for people like us but not for many people, that's why consoles are so popular.

>companies like Nvidia/AMD/oculus/valve working on facilitating the process so it is just plug and play.

That's the other problem. PC gaming comes from a lot of sources and each game needs to be adressed in a case-by-case scenario. Steam games might be near plug-n-play, Origin ones might not work at all, and indie ones require some third party program or at least some sort of setup and adjustments. I'm just making shit up but you get my point

On the PS4, VR is truly plug and play because Sony will sort that kind of trouble for us. Regardless of publisher, AAA or indie, every game will either be compatible or not - no in-betweens, forum solution searching or troubleshooting.

>>320063907
I like you man.

Pro tip: Stay away from live demos for now

Also, try to avoid cheesy marketing (such as that competitive mecha game where you see everyone's face) It might attract the casual market for the short-term, but everyone else will find it cheesy/fake and have an even worse cynical look at the product
>>
>>320065592
More important than the gestures (although pointing is pretty important, means you can do stuff like flick a light switch naturally as well), is that the grabbing motion feels natural with touch as opposed to a sticky wand.

I wouldn't get too excited about eye-tracking just yet. It's still pretty expensive and not really worth it. When it's built into a headset there will be software to take advantage of it, plus the cost will be brought down.
>>
I´d buy a playstation vr if it supports bluray movies, and 3d bluray. Other than that I dont give a fuck, fuck videogames.
>>
>>320065967
speaking of metaverse applications, PSVR could probably do something similar to playstation home with VR that would be very neat.

I hope webVR kicks off, MMOs would certainly benifit from VR and help rejuvinate them a bit.

VR could be nice breath of fresh air for MMORPGs, having to use motion controls would mean no rolling your face on a keyboard mashing 100 buttons with lame tab targeting based combat and provide more enjoyable means of interacting with the enviroment.

I wish they just had some form of eye tracking even if the sample rate isn't particularly high. But it would likely be too expensive to implement otherwise they would have slapped it in as a feature. Or perhaps it would cause paranoia about spying like the Kinect did with the Xbone.
>>
>>320066770
>PC gaming comes from a lot of sources and each game needs to be adressed in a case-by-case scenario. Steam games might be near plug-n-play, Origin ones might not work at all, and indie ones require some third party program or at least some sort of setup and adjustments. I'm just making shit up but you get my point

Yeah, you are making stuff up completely.

VR needs to be added to be built into the game and any such game is plug & play. If you are expecting all games to work, that won't happen. PC does have the option to inject drivers to force non-VR games to be playable to an extent, but that's for advanced users.

The not all games is the same for PS4 games, I'm sure some dumb people are going to believe they can play any PS4 game in VR.
>>
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>>320066770
> Stay away from live demos for now
on live stages being streamed to tens of thousands of people, I meant *
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Peek this shit senpai
>>
>>320060610
Have you EVER used a VR headset? No, you haven't.
Why? Because if you had you'd know that 720p 30fps or whatever shit that console will put out will not be immersive, will be sickening and will be dog shit. The only thing that will kill VR is people trying on a shit headset like morpheus and going "Hurr, this is shit, so all VR is shit" and never touch it again.

tl;dr kill yourself
>>
>>320067810
Too heavy, sucky positional tracking, ppd is alomst as bad as the DK2 despite the super high resolution, high system requirements, and possibly closed platform. Not a serious headset most likely.
>>
>>320045159

Yeah, because the PlayStation Move was a huge success.
>>
For you cheap VR faggots, I'm getting that Google Cardboard in a few days. Have any of you tried it? I'm not expecting Oculus or PSVR levels of whatever since its just my phone, but have you guys tried it out?
>>
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>>320043678
>Why isn't anyone talking about this next failure from sony

Such a upcoming failure that almost every big company is trying to get into the VR business as well
>>
>>320068605
Yes.
>>
>>320066937
Yes that is likely why HTC pulled out at the last moment, their controllers are too big compared to oculus touch which looks much more comfy to use with more features to boot.


I wonder whether they will introduce new features to make it as enticing as oculus touch, or simply shrink it down keeping the exact control scheme.

If they partner up with tactical haptics and introduce 3D haptics into their controllers that would be rather attractive, granted they get their ergonomics down right.

Or if they introduce better gesture recognition than oculus touch.so you can flippem the bird
>>
>>320043678
It's actually shaping out to be better than rift plus no facebook hardwire
>>
>>320043678
>>320057548
>vr hmd
>for a console
>implying ps4 can do 90 fps
>let alone 60
>let alone stable 30

what the fuck is the point of psvr? 60 fps feels like 30 when you go vr, and 90 is needed for a smooth feeling.
>>
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>>320043678
>40million consoles and growing, absoluting crushing memetendo/xboner
>the lightest/most conformable headset
>most affordable (lol $3000 peecee) kit
>actual devs making games see rez/summer lesson
>golem devs figured out vr movement
>>
>>320043678
With all the posts you can find online about people feeling sick from using VR for like 5 mins and then apparently suffering from symptoms that make the room feel like its spinning still after 4-5 months I think I`ll pass instead of risk fucking my head up on some stupid VR shit.
>>
>>320058087
2160x1200. one screen per eye anon
>>
>>320070891
PS4 can do 60 and even 90fps at 1920x1080 if they sacrifice visual fidelity.

PC will obviously blow it away, the visual quality of games utilizing minimum specs (GTX970 or r9 290) would be much higher whilst maintaining close to 90fps.

PS4 is comparable to a HD7750,
http://www.hwcompare.com/18061/geforce-gtx-970-vs-radeon-hd-7750/

The games on VR would be more demanding so they obviously won't look as good as playing on a monitor of comparable resolution even for PC.

Perhaps having exclusives on PC might not be as bad since if console parity kicks in you'd end up with severely limited games on PC that don't take full advantage of the hardware.

Still splitting VR games on PC into two camps, oculus or vive, is not a good idea since there are very few games going around to begin with and I don't want to resort to buying two HMDs serving the same purpose to play a game.
>>
>>320073146
Name a single PS4 game that runs at a steady 60 FPS.
>>
>>320073239
Pac man
>>
>>320073146
>PC will obviously blow it away, the visual quality of games utilizing minimum specs (GTX970 or r9 290) would be much higher whilst maintaining close to 90fps.

but pcnogaems or pixelindie shit at 4k144fps
>>
>>320060610
VR isn't worth it for non-ethusiasts it's really not that exciting. You'll be much better off just playing the game off of a regular tv monitor.
>>
>>320073239
retard
>>
>>320073504
HERESY, there is always teh pronz to fall back on
>>
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>>320048882
>>320065886

b-but nintendo
>>
>>320068687
PSVR will barely scratch the ps4's userbase. Sony will be taking a loss on it again. Imagine if Sony sold only 5% of what it did for ps4s and then people are less likely to buy software that's what's happening with PSVR. Companies aren't scrambling to get involved in VR at all. It's still only for enthusiasts at this stage. There is only one AAA game being made for VR right now as we speak. Microsoft made a partner deal with Oculus sure, but there was basically no reason for them NOT to make that deal.
>>
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>>320073239
Battlefront is the most stable of them all AFAIK

There are plenty more that run at 60fps, MGS5 being one of them. And CoD games have been running at a stable enough framerate since 4 on last gen

Also pratically every ps3/vita port, there are a few exceptions though

>>320073504
I tried DK1 with the house demo. Quite liked it, especially the sence of verticality. standing in the middle of the house and looking up at the roof made me feel like I was in that space

I doubt PSVR will be as pixel-y as DK1 so I'm ok with it
>>
>>320073342
I hope you have your vomit bucket and 911 on speed dial ready, HEAVE HO
>>
>>320074000
i'll be playing rez in a few months nigga
>>
>>320073146
You can't sacrifice visual fidelity though. Resolution, fidelity, and frame rate ALL combine together in order to make an enjoyable experience rather than motion sickness. Keep in mind we're talking about a whole bunch of indie devs who have never worked for a console in their life and are shit at optimizing, and to top it off it isn't just pixel shit this time. Oculus has already helped out a lot of devs get into VR on PC and co-developed and laid out frameworks, but that's up to Sony on PSVR and it seems like they're going down the right of just buying off the devs.
>>
>>320073651
>something that will be blocked on PSVR
Exactly my point.
>>
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>>320073921
It's not VR-only games that will push PSVR, it's VR-compatible games like the ones sony already announced (FF14, AceCombat7, and more)

If DICE or CoD devs ever get make their games VR compatible it'll push a lot of units. Or if FIFA/PES get on it and they have a 30 second commercial on national TV where you can "Experience the game as if you were watching it from inside the stadium" then all Yuropoors will dish out money
>>
>>320074430
sony is smart that they're basically funding psvr projects (summer lesson, rez, psychonauts)
something valve will neverever do
>>
>>320075017
>basically funding psvr projects
It's called buying them out for exclusivity. Almost all of the VR titles sony has "funded" would have been made anyways.
>>
>>320075193
>made anyways
doubtful it's pretty a poor business decision to make a platform exclusive that is tied to a peripheral, unless sony offered you a deal.. sameshit happens with 1st party when they want to encourage development aka free dev kits etc
>>
>>320069098

How can it be better when it uses a laptop to power it. The games will have to use pretty minimalistic grafics
>>
>>320075512
Most of the vr "exclusives" PSVR has have been bought out as in they would of been made anyways. In contrast to Oculus Rift exclusives which were co-developed and funded before there was any other VR headsets.
>>
VR has a very limited set of options.

that is: it's great for flight sims, it's possibly great for some porn games... but it's not good for FPS or anything else unless you've got a hamster ball and a special-feedback suit.
>>
>>320076528
>hamster ball and a special-feedback
but waggle was a mistake
>>
So if I understand this correctly, this is going to turn out exactly how PC and PS4 turned out, right?

So that PC gets the highest performing VR but no games, PS4 gets the average VR with rons of games.

?
>>
>>320077150
start the petitions now
>>
>>320077150
Doesn't matter how it turns out, 98% of /v/ and the general populace won't have the hardware to run VR with "the highest performance" anyway. Hell, half the "pc gamers" are on laptops, the other half are on 6 year old builds.
>>
>>320076528
Here's a few games I'd kill for on VR,

>good mech warrior like game
>action RPG similar to dragon's dogma
>space engineers VR adaption using motion controls to interact with objects
>>
>>320077150
You mean they both have the same games except they all perform and look much better on PC and there's one PS4 exclusive?
>>
>>320078167
neverever
>>
>>320078328
Boy I sure am buttblasted about this theoretical PSVR exclusive
>>
imo what it comes down to is sony simply isnt going to release vr that is unenjoyable or causes motion sickness regardless if it underperforms im comparison to the vive/occulus.

>>320078421
theres are a few titles exclusive to playstation in development including cryteks: the robison journey game which is a really stupid name I might add.
>>
>>320077580
but why?

it's not like it's a flight sim, where you've got a joystick/throttle+etc. to worry about, which is what your hands will probably be busy with.

Dragon's dogma is a console RPG, it's designed for a dual-analog stick controller.

the only things I can possibly see having a use for a VR headset is as an extra camera feature, when the controls are setup like Daggerfall/Morrowind/Mount&Blade/etc. (where you push attack and then move the mouse/right-analog stick the direction you want to attack).


Mech warrior is like a flight sim, at least the good ones are like a flight sim in terms of controller needs.
(IE when your first person only).
>>
>>320078706
and when they do it will be the most affordable with most content simply because 1 platform/spec that is only 2nd to samsung gear
>>
PEOPLE DON'T LIKE VR BECAUSE SONY SHIT THE BED AT PSX!! THEY'RE SCHIZOPHRENIC WITH THEIR IMAGE!! THESE ARE THE GAMES PEOPLE WANTED TO SEE SHOWN!!

https://www.youtube.com/watch?v=e0XVkP6lXOU
https://www.youtube.com/watch?v=L2Uar6PncuI
https://www.youtube.com/watch?v=lAC8_DHvb78
https://www.youtube.com/watch?v=_zuBSUJfpBk
https://www.youtube.com/watch?v=icyl07c1PVw

PEOPLE ARE JUST FUCKING MISINFORMED ON ALL GAMES COMING!! I THOUGHT IT WAS PEOPLE'S DREAMS TO FINALLY BE IN THE GAMES YOU PLAY, BUT NOW WHEN WE'RE ON THE PRECIPICE, YOU BITCH BOYS BACK AWAY AND GET CYNICAL?? THIS IS WHAT GAMING'S BEEN LEADING TOWARDS!! THE FIRST STAGE WAS 3D GRAPHICS, THEN VIRTUAL BOY, THEN MOTION CONTROLS, AND NOW WE'RE NEARLY THERE. EVERYTHING ELSE PRIOR WAS BETA PROTOTYPES FOR THIS NEXT MONUMENTAL STEP!!
>>
ONE OF THE GREATEST EXPERIENCES I'VE EVER HAD PLAYING A GAME BACK IN 2002 WILL FINALLY BE FULL REALIZED IN VR

https://www.youtube.com/watch?v=VJIYN656Z3s
https://www.youtube.com/watch?v=sQUPoAvTZvI
https://www.youtube.com/watch?v=mtKkqmrnN9A
https://www.youtube.com/watch?v=TdNqsK1g9IU
https://www.youtube.com/watch?v=iNVMvsr-Dp8
>>
>>320077150
>So that PC gets the highest performing VR but no games, PS4 gets the average VR with rons of games.


No games? Every game on the pc has the possibility of being modified for vr kek

PS4 will have no good vr games and just trash like party games since it can't run all it's games on vr like pc can. Nice try though
>>
>>320080375
THERE ARE 54 FUCKING GAMES (TECHNICALLY 60 AFTER PSX) YOU FUCKING MONGOLOID
>>
>>320080375
http://ps4daily.com/2015/11/confirmed-playstation-vr-games/
>>
>>320080375
>Every game on the pc has the possibility
We've already established PC has no games, let alone good ones both fo the VR and in general. Back peddelling into the indie library saying its vr compatiable is not very convincing lmao
>>
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I want to protect that smile.
>>
>>320080876
>>320080791
*Also on PC
>>
>>320080876
Over half the games there are also PC VR. Some are already out on PC VR.
>>
>>320080791
>>320080876

Wow I didn't know you could potentially run gta v, ass creeds, fallout 4, witcher 3, upcoming games like dark souls 3, mass effect Andromeda, upcoming deus ex, cod, tomb raider and pretty much every game released on the ps4 on vr. Can you even get your precious bloodborne game on vr? That's what I thought/

Also if we're listing a long list of pointless games like you sonykeks like doing so much

https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support

Get fucked lel plus all those games will look like complete utter turds on sony's vr in addition to being blurry as fuck.
>>
>>320081035
I just don't fucking get it. WHY dont you want to play Ace Combat in VR?? Gran Turismo in VR?? Rez in VR?? FUCKING Waifu sims like Xtreme 3 and summer lessons in VR?? You won't be able to play Robinson The Journey in Oculus. WHY don't you want PSVR?
>>
>>320081525
>plus all those games will look like complete utter turds on sony's vr in addition to being blurry as fuck.

NO THEY FUCKING WON'T. NOW GET YOUR FUCKING HEAD OUT OF YOUR ASS FOR 1 SECOND, YOU FUCKING INBRED PIECE OF SHIT

http://www.eurogamer.net/articles/2015-10-28-driveclub-debuts-on-playstation-vr-and-its-mightily-impressive
>>
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>>320081569
>>
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>>320081807
That's a video shes watching, fake playing.
>>
>>320081569
>Ace Combat in VR
Already have DCS.
>Gran Turismo in VR
Already have Project Cars, Dirt Rally and others.
>Rez in VR
Sad but I can deal.
>FUCKING Waifu sims
I prefer the FUCKING waifu sims that involve actual FUCKING.
>Robinson The Journey in Oculus
I'd be upset if Crytek could make good games.
>WHY don't you want PSVR?
Because I already have a good enough PC, don't have a PS4, and hate aliasing.
>>
>>320081993
>>320081807
Is this supposed to sell me on oculus? 'cause this looks like buggy fucking garbage and not worth $2,000 for.
>>
>>320081525
we've already established good hardware doesn't buy good games. there isnt a single xlucisve game on that list that ps vr isnt getting lol.

you pc keks always like to spout perofrmance meme's while hiding behind paywalls and the fact that your platform has no games.

if you're interested in playing ass creed, fo4 and gta in vr then you're a casual with shit taste anyway, its nothing more than a pipedream too.

if you have that kind of taste in games then of course you would be content with running undetales at 90fps on vr, where as sony has the experience and fund to develop proper AAA games in which you will miss out on JUST like the PC this generation.

no game bruh no cytek game, no ace combat game, no ffxiv game, no toher esclusives, just multiplats and indie support for your high perfromance vr lel
>>
>>320082190
I actually used the Oculus. It's pretty fun. It's pretty crazy when you try it for the first time.
>>
>tfw just want VR No Man's Sky
Being poor sucks
>>
>>320082190
No it isn't. That's just a game literally built in a week, not a serious game.
>>
>>320082302
>TWO THOUSAND DOLLARS+
>>
Let's be fucking real here. PSVR is gonna blow the FUCK outta Oculus in sales because casuals aren't going to pay thousands of dollars for a fucking headset AND a pc. And because it'll sell more on ps4, more games will be made for it instead of oculus.
>>
>>320081525
>https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support

So many of those games.. I mean Yahoo acquired kickstarter games? Vr compatibility with other unknown second class games? This is all trash. I guess quantity can make up for quality in some cases but dam. So much, I mean so dam much of that list is straight up shovelware it's insane.
>>
>>320081569

Because the ps4 waifu VR games are cock teasing garbage with no fucking. There are already tons of 3d waifu sims that could be converted. PC doesn't have restrictions devs have to conform to.

Flight sims and racing sims were always a thing on pc and they're not even the most popular things.

Why wouldn't you want to play all the latest and greatest games on vr instead of the few sony shits out in your face? The entire PC library will be on it so the ps4 is inferior.

>>320082265
>I can't run it so it's shit

You sonykeks are the one's who buy ass creeds, cod and fifa the most. You have barely any worthwhile games playable on vr as it is.

All the crytek games on pc will be able to run on pc vr bruh while you're eating downgraded shit in that babby vr demo.

There are already a few ace combat games on pc that can be converted to vr but flight sims will beat the shit out of that arcadey garbage anyways.

No dark souls 3 vr, no deus ex vr, can't even run gta v in vr or any of your old games in vr so what good vr exclusives are you talking about?

Plus all the ps4 vr games will run and look like shit.
>>
>>320082890
This is exactly what I've been saying. A good piece of hardware doesn't buy good games, it secures multiplats at best, that's all. There's no infrastructure of support behind it like Sony's VR that will net and develop games. I don't understand how people lack the foresight to see this, it's pretty much the exact same thing as consoles, consoles get the games while PC gets weird indie support.
>>
>>320082890
No casuals are more likely to get GearVr or Cardboard clones. Most won't be getting any VR until by the time PS4 is deprecated. Both PSVR and Oculus are for people who aren't casuals.
>>
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IT'S NOT FAIR
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>>320083738
unbelieveable lmao
truly the best
>>
>let me shitpost about VR because I have nothing else to contribute or no meaningful or convincing arguments
>>
>>320083738
https://www.youtube.com/watch?v=SDR_zXoJKXk
>>
>>320084696
Funny how getting bought by Facebook was ironically the best thing to happen to the VR industry.
>>
>>320081807
why hasn't sony announced any form of virtual cinema / theater support for the PSVR?

in order to not corner themselves into a corner with the only use of the headset being PSVR specific games, they NEED to release a cinema mode that is able to play all PS4 games in a virtual theater (with customizable / purchasable themes)

this is also incredibly key for watching movies

ARE THEY EVEN GOING TO MENTION THIS?
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