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Let's have a Ninja Gaiden thread DMC and platinumfags get out
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Let's have a Ninja Gaiden thread

DMC and platinumfags get out
>>
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>NG will forever be trapped in Hayashis rape dungeon because Oatmeal cookie got booted
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>>319962968
NG is dead
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>>319962968
will Ryu be a secret boss in Ni-Oh?
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That´s a nice health bar you got there.
Would be a shame anything were to happen to it...
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>>319963563
I always wondered, what does "Ni-Oh" mean? In the Darkstalkers games, Hsein Ko says that.
>>
>>319963276

>had open heart surgery
>homeless

poor grandpa
>>
>>319963686
Alma 1 was easy with the Flying Swallow spam.
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today i will remind them
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>http://rule34.paheal.net/post/list/user_id=12231/1
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>>319962968
any chance we'll see NG on PS4?

or is TN too busy working on tits for DOA
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>>319964192
hated this fucking boss
but in retrospect it wasn't even hard i just got impatient every single time
hardest boss was the two wroms leading up to the dragon.
>>
ay
>>
>>319963858
>Ni
>Oh

>Oh
>Ni
>Mu
>Sha
>>
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>>319964192
>bought NG: Black for the original xbox
>stuck on this boss
>never finished

I still have it somewhere in my closet I think.

Time flies.

But speaking of NG, I hope that for the next entry, whatever it may be, just let the girls be playable from the start.

Ryu is alright as far as 2cool4u male self inserts are concerned, but I would much rather play as any of the chicks Ayane/Momiji/Kasumi 100x more.
>>
Ninja Gaiden 1 was revolutionary.
Ninja Gaiden 2 was more linear and easy, but still fun.
Ninja Gaiden 3 is everything wrong with action games.
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>>319966851

>But speaking of NG, I hope that for the next entry, whatever it may be, just let the girls be playable from the start.
Just let players use multiple characters for the whole game. I want to use Ayane in every level, not just one. It would also be a good opportunity for them to have multiple story paths.
>>
>>319966875
Ninja Gaiden 2 is harder than the first, and Sigma 2 is harder than NG2 (for MNM).

I like how 2 cut down on the bullshit and was just straight action. I don't want to waste time doing tedious arbitrary puzzles
>>
>>319966994
I dont think Team Ninja has the talent, budget or patience to do multiple paths.

Just let player pick a character before every mission with a shared "bank" for currency collected and only allow upgrades between missions, that should smooth out everything.
>>
>>319967065

>and Sigma 2 is harder than NG2
What? Sigma 2 is the easiest NG game ever. That's why tons of people hate it. Not me, I liked that the game rewarded you for using combo variety and actually learning to play it. Rather than just spamming the same two overpowered combos (NG1) or bullshit trial and error (NG3).
>>
>>319964394

They're doing Ni-Oh now, but I'm sure we'll get a NG game before the end of this gen.
>>
>>319967474

>I dont think Team Ninja has the talent, budget or patience to do multiple paths.
They have the first two. Just not the patience. They're also focusing too much on story. Which is also not an excuse since in each NG game, Ayane has her own side missions that help Hayabusa. All they really need to do is let you play as Ayane doing those side missions.
>>
>>319967065
I actually enjoyed the puzzles and backtracking of NG:B

They were pretty interesting in their own right.

>>319967567

On the highest difficulty, Sigma 2 is harder.

>>319967574
Ni-Oh looks slow as fuck though, and not in a good way like the Souls games.
>>
>>319967732
>Ni-Oh looks slow as fuck though, and not in a good way like the Souls games.

It looks exactly like Ninja Gaiden mixed with Dark Souls mixed with Onimusha. It looks great and it's faster than Dark Souls.
>>
I honestly wish they focus on the rest of the game. Everything except the combat is bland if not shit.
>>
>>319968483

Its kind of trying to be a generic Ninja story. Which is odd since they get Masato Kato, a writer who is famous for writing stories so big they never get finished, to write basically 2 hours worth of plot for a NG game.
>>
>>319964592
the warms are easy when you have the giant golden sword and just charge attack
the skull boss is fucking hard if you don't have a single potion
>>
>>319966851
>wanting to play as the sluts

Yep, you are killing the series (even if it is bit dead already).

Guess it shouldn't surprise me coming from a casual who cannot defeat one of the easier bosses in NGB.

>>319966875
>Ninja Gaiden 2 was more linear and easy, but still fun.

Sure thing. Next time you play it try something beyond Warrior.

>>319967065
Sigma 2 is hard on MN but is a lot easier than NG2's MN, like, a lot. I guess you didn't play one of them.
>>
>>319967567
Maybe on lower difficulties, but instakill grabs, higher health enemies and bosses, and more aggressive bosses made Sigma 2 harder on MNM
>>
>>319964009
I had no idea you were supposed to use that.

>>319966851
>But speaking of NG, I hope that for the next entry, whatever it may be, just let the girls be playable from the start.
Fuck no, they either make ONE playable character other than Ryu an actually flesh them out, making them distinct from him, or they don't bother at all.
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>tfw no Sigma 3+ just to round off the series' portable debuts
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>>319966875
>NG2
>EVER being easier than Black
NG2 is one of the most broken games I've ever played
>>
>>319970913
>I had no idea you were supposed to use that.

You do the Flying Swallow when Alma is on the ground. It works(sometimes she can dodge it). Don't do the Flying Swallow when she is in the air though because you will miss and she can mess you up. Not a hard fight.

Alma 2 though is a bitch to deal with. Hell even her theme makes the fights feel intense.
https://www.youtube.com/watch?v=JFRCdfIGVvg
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>This (pic related) is just icing on the cake for this horrible addition to the series, this cut-scene should be enough to ruin the game for you.
>>
>>319971503
I meant on my first time around, I had no idea you were supposed to use FS. You also CAN use FS while she's in the air, there's a chance it'll put her in that stunned state on the ground.
>>
NG2 had just straight up artificial difficulty on Master Ninja, I mean right on the get-go you face A LOT of enemies with exploding shurikens in the first encounter, whereas in NGB you still faced a gentle upward curve of difficulty in terms of non-boss enemies.
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>>319971468

Which is why it got the Sigma remake. And became the easiest NG game.
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>>319971890
>You also CAN use FS while she's in the air, there's a chance it'll put her in that stunned state on the ground.

I never risk doing that because if you miss, she'll do the grab which can fuck you over.

Also I almost forgot with Alma 2 you can spam the True Dragon Sword charge(Hold Y/Triangle then release at red charge) to do the UT. Charge it when you have good distance from her and when she charges at you, release it when she's close enough. Makes the fight easier.
>>
>>319967732
>I actually enjoyed the puzzles and backtracking of NG:B

I definitely didn't. This is the last fucking thing I want to see in an action game. Why I like NG2 and Bayo/2 the best of the action titles.
>>
How's Devil's Third?
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>>319972323
I don't mind backtracking, but not pointless backtracking. NGB never did anything interesting with it unfortunately.
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>>319962968
>DMC fags out
I don't think so
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>>319972275
>I never risk doing that because if you miss, she'll do the grab which can fuck you over.
It's not impossible to avoid her grab afterward. Quite doable, in fact.
>>
>>319972652
that's NGS2+? they couldn't get that to run at 30fps on the vita?
>>
>>319971614
So Ninja Gaiden ends at 2?
>>
>>319972652
>Sky City Tokyo
NG2 should've just had been set entirely there, with an interconnecting overworld, like NGB.

Sky City Tokyo is the ONLY interesting setting in the entire NG franchise. Such a cool place.
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>>319972787
It's a flaky 20-30fps depending on what's going on.

What I don't understand is why they kept all the depth-of-field/shader effects in from the console verison, and decapitation, when stability is an issue.

The realtime resolution swaps to try and fix the issue doesn't help.
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>>319972993
I liked Sigma 1 a lot on the Vita
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>>319972834
Ninja Gaiden 2 NES is canonically the last game in the timeline. The rest of Ryu's adventures are in DoA
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>>319973350
Sigma 1 was solid, outside of the input latency which I couldn't tell was a result of the 30fps lock, or something else, since it felt slower than that.
>>
>>319962968
Will we ever have an action game of the caliber of Ninja Gaiden 2 on the Xbox 360? Platinum games are gay and stupid, new team ninja offerings are a joke. Yaiba was like a bad parody of this series. Will sega come up with another 3D shinobi at some point?
Are hardcore ninja games dead 5-ever?
>>
>>319973697
>SEGA will never get Tomonobou Itagaki to make a new 3D Shinobi game that were at once, a spiritual successor to Ninja Gaiden and the actual 3D Shinobi game on the PS2
>>
>>319973350

Sigma 1 was really polished. So much so, it made the game significantly easier over NG1 and Black. I was able to complete the entire game without dying on my first try. because combos were so much more fluid and responsive. And I don't think that's a bad thing. It just shows that you can improve games with remakes.

Then NG2 and 3 came along and added in tons of shitty QTEs and trial and error bullshit to make it 'harder'.
>>
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>>319973965
Agreed
>>
I have a PS3 and have only played the Sigma games. I want to buy a 360 so that I can play the real Ninja Gaiden games directed by Itagaki.

Questions, though:

1. Can I buy Ninja Gaiden Black for the Xbox and play it on my 360 the way I can play PS2 games on my PS3?

2. Is it true that Ninja Gaiden 2 has awful framerate compared to Ninja Gaiden 2 Sigma? Is it also true that there is a patch for Ninja Gaiden 2 that fixes this problem entirely? If I go on Xbox Live, will the patch still be there?

3. Which 360 model should I buy that will NOT give me that legendary Red Ring of Death?
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>>319971962
NGS2 is harder than NG2 on MNM. Maybe it's easier than NG2 on easier difficulties, but NGS2 is harder on MNM, which you would know if you played it. Why not post your trophies showing you beat NGS2 on MNM, because it sounds like you haven't
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>>319973965
>Then NG2 and 3 came along and added in tons of shitty QTEs
NG2 didn't have QTEs though, and if you're referring to Obliteration Techniques, that was a brilliant way to implement a cinematic flair to the combat while also making it ostensibly a gameplay element.
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>>319972739
I want to do lewd things to Trish
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>>319974250
Sigma > Black

Sigma 2 = NG2

No reason to go back.
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>>319974250
1. research if its compatible with xbox, there's a list on line
2. from my experience No, framerate was fine but it has been many years since I have played it.
3. Buy the xbox elite, its black
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>>319974250
1. Yes but ifor you remove your hard drive the save files become corrupted and unusable
2. It had really bad frame drops to even single digits, the patch helped but there is one mission towards the end that will always have those drops.

3. They all have it, but the newer the less likely
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>>319964192
>>319964592
>>319966851

Part 2 of the archfiend wasn't that hard from what I remembered, I just shot at it with the explosive and armor piercing arrows.
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>>319974508
We all do anon, we all do.
>>
>>319974735
Not archfiend, I meant emperor, not sure how I got those 2 mixed up.
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>>319973868
That would be too good to ever happen.
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>>319974552
>Sigma > Black
I don't think so bub
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Black > NG2 > Sigmas > NG3RE>>>>>>NG3
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>>319974250
>1. Can I buy Ninja Gaiden Black for the Xbox and play it on my 360 the way I can play PS2 games on my PS3?
Yep NGB has a 99% compatibility with the 360, the 1 percent incompatibility is a texture error in the mission mode and the game shits self trying to render a lot of bats, blood particles and essence particles, but that happens in very few areas.

>2. Is it true that Ninja Gaiden 2 has awful framerate compared to Ninja Gaiden 2 Sigma? Is it also true that there is a patch for Ninja Gaiden 2 that fixes this problem entirely? If I go on Xbox Live, will the patch still be there?
Sigma 2 has some other framerate problems due to the PS3's architecture but PS3 has the more consistant framerate, while NG2 is the better game.

>3. Which 360 model should I buy that will NOT give me that legendary Red Ring of Death?
My slim has lasted me 3 years before I had to get a new one, but my cousins phat 360 has never gotten the RRoD. Depends really.
>>
>>319974552
>Sigma >Black
Hell no. Sigma was toothless. Take your casual ass elsewhere.
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>>319969610
>Yep, you are killing the series (even if it is bit dead already).
Stay pissed.
>Guess it shouldn't surprise me coming from a casual who cannot defeat one of the easier bosses in NGB.
Said the sausage fingered plump boy as he favored himself superior to others while posting on 4chan.

If making the ladies playable from the start makes shit like you leave the series then it's a good day.
>>
>>319974250
Ninja Gaiden Black is backwards compatible, yes. It's also available digitally on Xbox Live if you can't find a physical copy. Ninja Gaiden 2 launched with a ton of bugs but they were all pretty much fixed. I can't confirm that the patches are still on Xbox Live but I don't see why they wouldn't be.
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>>319975293
Not him, but to be fair, the other playable characters in NG have NEVER been all that good.
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>>319974954
Where would you rank the DS game?
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>>319975438
Give em their own separate games. Go full cash cow.
>>
If I havent play any of this games would you recommend the Vita version?
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>>319974552
>Sigma > Black
I guess, if you hate 60FPS.
>Sigma 2 = NG2
Sure, if you enjoy removed enemies and shittier graphics.
>>
>>319975465
Not him, but between the Sigmas and RE.
>>
>>319975593
Not that guy but I'm pretty sure Sigma 1 was 60 fps
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>>319975465
It's pretty amazing, but you need an actual DS to play it properly.
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>>319975680
That would be incorrect, Sigma 1 was locked at 30 FPS.
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>>319975593
Graphics are the same, less enemies but they have more health and are more aggressive with better AI
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>>319975465
Honorary mention.

It was too easy, but it played so well regardless.
>>
>>319975790
I'm a NGB fanboy as well but Sigma is 60fps, no idea what you're talking about.
>>
>>319975790
Sorry but you're an idiot.
https://youtu.be/3bFVJ8BVBYc
>>
>>319975498
That's actually not a bad idea at all.

Wasn't Code Chronos or whatever supposed to be exactly that?
>>
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will never has a pc release in 4k
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>>319975593
Shows what a joke this whole fps argument is lmao. Retards can't even tell 60fps, unless digital foundry hits you over the head with it.

Sigma is not 30fps
>>
Black/Sigma is my personal favorite for the way it mixes solid action with light puzzle and exploration elements
Sigma 2 had more varied environments and better gameplay, but dropped the exploration almost completely.
Been trying to get into Razors Edge but so far Ive only defeated the metal spiders. Its like they made a really bad game, and then did their best to patch it together, but even so you can still see the stitches. stupid button mashing segments. Another problems is they made the graphics way to murky and grim for a NG game.
>>
Why aren't these games more popular? I would have thought that the popularity of games like Dark Souls would spawn a renewed interest in challenging games like Ninja Gaiden.

Ninja Gaiden Sigma/Black and Ninja Gaiden 2 are among some of the best action games ever made. Some people might think that the games have some balancing issues on Master Ninja difficulty (like how the explosive shuriken ninjas in NG2 are a bit too overzealous with their shuriken throws in that game), but no one can say that Warrior difficulty is unfair.

Anyone who can beat a Souls game can, with some extra effort, beat a Ninja Gaiden game on Warrior (which is the normal difficulty).
>>
>>319976431
Any details about the new release from Team Ninja? Ni-oh or something. It looks pretty promising now that NG may unfortunately be dead.
>>
>>319973965
>Sigma 1 was really polished.
My problem with Sigma 1 is the same problem I have with other Sigma games.

1. The extra female chapters that are mandatory. I hate playing as Rachel. I absolutely hate it. She is so unpolished and clunky and such an afterthought that I often just hesitate to do a new playthrough on Sigma because of her. Same with Ayane and Momoji in Ninja Gaiden Sigma 2. I hate playing as them.

2. Weapons that fuck with the original balancing of the game. The dual katanas in Sigma clearly are overpowered because it uses a brand-new and powerful weapon that still has the balancing of Ninja Gaiden Black.

3. I also hate that Sigma doesn't have a New Game Plus feature. Yes, the game is more polished, but at least the original Ninja Gaiden had New Game Plus. This doesn't. I hate collecting Golden Scarabs each time.
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>>319976106
>Shows what a joke this whole fps argument is lmao.
Don't lump people together. That retard may not be able to tell the difference between 30 and 60, but everyone else in this thread can.
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>>319973868

While that would probably make my day, I still prefer both Ninja Gaiden and Shinobi as sidescrollers.
>>
>>319976431
They play nothing at all like DkS in the slightest so I don't think that's related. Even mentor is a walk in the park after beating Master Ninja.

Ninja Gaiden games have sold decently but they've always been in a bit of a niche genre.
>>
>>319976375
>Its like they made a really bad game, and then did their best to patch it together, but even so you can still see the stitches.
Pretty much exactly how I feel about NG3:RE.

I still think it's pretty good for what it is, and it's kinda enjoyable in its own right, but it's just so fucking...bad, I guess, even if it's a gigantic step up from vanilla NG3.

>>319976375
>Why aren't these games more popular?
Character action/CUHRAYZEE really isn't all that popular among the masses.

>Some people might think that the games have some balancing issues on Master Ninja difficulty (like how the explosive shuriken ninjas in NG2 are a bit too overzealous with their shuriken throws in that game), but no one can say that Warrior difficulty is unfair.
I disagree, Chapters 7-9 in NG2 on PotW was where the projectile spam really came out and got really unfair.

It's certainly doable but it is kinda bullshit as well, what the game requires you to do at certain points. It's a shame too, b/c the game's combat on its own is phenomenal.
>>
>>319976672

All valid points. And I bought NG Sigma 2 just to play as Ayane. She should be playable in all levels, not just two.
>>
>>319976897
Ninja Gaiden isn't a cuhrayzee game

cuhrayzee games have shallow combat, braindead punching bag enemies, lack of moves and weapons, and combat that consists of cycling through weak combos to build up an arbitrary combo meter.
>>
>>319976375
>Its like they made a really bad game, and then did their best to patch it together
Uh yeah that's exactly what happened. Try playing the original Ninja Gaiden 3 sometime. It's kind of amazing what they were able to salvage with RE. It's still only decent at best though.
>>
>>319976991
Ayane is literally the worst character, Momiji is actually pretty fun, but Ayane is absolute shit. Worthless ninpo, worthless UT, shitty flying swallow, underpowered as fuck, and worst of all she does that annoying fucking spin constantly so effective movement is nearly impossible with her.
>>
>>319977108
>Ninja Gaiden isn't a cuhrayzee game
Uhhh...yes it is?

Try going to /cgg/ and saying so.

>
cuhrayzee games have shallow combat, braindead punching bag enemies, lack of moves and weapons, and combat that consists of cycling through weak combos to build up an arbitrary combo meter.
I think you misunderstand what cuhrayzee even is.

NG is in the same genre as DMC b/c they share many gameplay elements in common: namely deep, technical, melee-oriented combat systems that require much from the player in terms of sheer technical skill. There's a high skill-ceiling in CUHRAYZEE games, as they challenge the player to strive to get better as they play them, which NG does just as much as DMC. Cuhrayzee games have a lot of advanced tech and shit that severely deepen the gameplay, which is also very stylish and over-the-top; flash WITH substance, if you will. All that combined with intricate scoring systems, multiple weapons that severely change the way you can play (essentially encouraging multiple play styles), different projectiles, etc.

Yeah, NG and DMC both have that. Nice try at taking a dig at DMC though. At least you tried, breh
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>>319977284
Meh I think Ayane is pretty cool.
The worst character is Rachel. Embarrassing design, slow as fuck and boring segments that drag on forever.
>>
I enjoyed playing as all the female bitches and wish you could play all the levels with them.
>>
>>319977537
Also I forgot to mention that NG and DMC are on two opposites of the spectrum.

Whereas DMC is combo-focused, Ninja Gaiden is survival and efficiency-oriented, basically being more about taking out the enemy as quickly as possible, but there's enough depth to the combat to show off your moves and style on the enemy in certain situations.

I actually prefer DMC, but we all have our own preferences.
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>all these people bashing NG2

Guess Mentor was too much?
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I really don't know what was going through Hayashi's mind when he made Ninja Gaiden Sigma 2. The game literally removes more than it adds.

Why remove the Tests of Valor?

Why remove entire segments of levels? Like that underground worm boss later in the game? Or the puzzle in mission 2? The simple puzzles in NG2 helped improve the pacing of the game so that it isn't 100 percent slashing all the time.

Why remove enemy encounters entirely from certain parts of the game? I understand that the enemy placements in NG2 were *sometimes* a bit excessive, but that doesn't mean Hayashi should rebalance by removing all enemies from certain parts of the game.

Why remove cool weapons like the Windmill Shuriken? Why remove weapon abilities like charging your bow shots?

Also, why make it so that you always have the bow on your back? It looks ugly as fuck to have the bow and your main weapon on your back at the same time. It wasn't like this in NG2. If you had your shurikens equipped, you wouldn't have your bow on your back. In NGS2, you always had your bow on your back regardless if you have your bow or your shurikens equipped.
>>
>>319977284

Ayane is my main in DOA so I didn't have a problem with her. Her formula has always been about speed and dodging over power.

I dislike slow power hitters like Rachel. And I'd say the worst girl in NG Sigma 2 is Momiji. She has to fight the two tengu who fly across the entire field faster than she attacks.
>>
there is no way to play any version of Ninja Gaiden 1 or 2 on current gen consoles

Fuck, I should just buy a physical version of Black for Xbox (I own the digital version via 360 marketplace, but I don't think Spencer and Co. will get to OG Xbox BC.)

Are Sigma 1 and 2 worth buying for PS3 though?
>>
>>319977537
DMC might not be shit if they removed the repetitive "find the shiny object and stick it in the hole" puzzles, added much more moves and attacks, allowed you to use multiple styles at once, had better enemy AI, and didn't just give the enemies 10x more health than normal difficulty (2.5x for DMD, with DT it's 10x more)to make DMD a repetitive bore against punching bags

DMC just doesn't have the depth of NG, it has a small handful of attack combos and you just string through them repeatedly with little focus on timing, evasion, movement, placement, blocking, dodging, and so on.

There's 15+ base attacks in NG2 (counter, strong, weak, strong hold, weak hold, strong pause, weak pause, forward strong, forward weak, 360 attacks, OT, UT, bow, shruiken, air combos) for each weapon + dodge/block, and this is without even going into the 50+ combos for each weapon.

DMC is honestly one of the most overrated action games. Almost as bad as shit like MGRR.
>>
>>319978117
Try playing as Ayane in MNM and you'd see just how poorly designed she is. She just doesn't have fluid enough movement or enough attack options/power.
>>
>>319977949
The only good DMC is the original.
>>
>>319978437
>DMC might not be shit if they removed the repetitive "find the shiny object and stick it in the hole" puzzles
No, those add some much needed variety. Even NG lost a lot when they just straight up removed that shit for the later installments in the series.

>added much more moves and attacks
No, DMC's economy of moves favors quality over quantity. There are less moves at your disposal, but just about everything that is there has a use.

>allowed you to use multiple styles at once
Nigga, what?

>had better enemy AI, and didn't just give the enemies 10x more health than normal difficulty (2.5x for DMD, with DT it's 10x more)to make DMD a repetitive bore against punching bags
I'm pretty sure DMD mode messes with their AI as well.

>DMC just doesn't have the depth of NG, it has a small handful of attack combos and you just string through them repeatedly with little focus on timing, evasion, movement, placement, blocking, dodging, and so on.
DMC and NG BOTH have depth, and anyone who plays DMC is constantly thinking about ALL of those things as they string together combos, which makes it all the more impressive.

And if you want to go that route, all NG is, is just stringing UTs. :^)

>There's 15+ base attacks in NG2 (counter, strong, weak, strong hold, weak hold, strong pause, weak pause, forward strong, forward weak, 360 attacks, OT, UT, bow, shruiken, air combos) for each weapon + dodge/block, and this is without even going into the 50+ combos for each weapon.
And? DMC has a plethora of different moves as well. And how many of those moves are actually useful? NG gives you so many moves and combos, yet the vast majority of them you're really not going to be using much.

Shit, high-level play in NGB really does default to just spamming UTs at every possible moment.
>>
>>319979045
You act like pulling off basic combos is difficult. NG is all about perfect timing, movement, blocking, evasion, tactics, etc.

Try playing on MNM because you clearly have no idea what you're talking about. I've beaten the DMC games on DMD and the Ninja Gaiden games on MNM and have been playing action games for many years.

Simply stringing together the handful of basic combos and then jumping (which gives full iframes) as an enemy does a clearly choreographed attack, and then tossing in some taunts during slower moments. That's all there is to it, just takes longer on DMD because the enemies sponge so much fucking damage. The fact that you need a style to dodge or block or use more than one button to attack is pathetic. The game isn't fluid at all, it's clunky, jumping is awkward and is used for iframes spam rather than movement, and the timing for everything is extremely generous and easy. Even most of the "cuhrayzee" videos may look impressive to someone who hasn't played the game but to anyone that's played it's simply cycling through basic moves and dodging choreographed attacks.

Try something like UN01 and you'll see the skill requirement for NG is much higher.
>>
>>319979792
>NG is all about perfect timing, movement, blocking, evasion, tactics, etc.
So is DMC.

You know what, I have better things to do than argue with some buttblasted NG fag.

DMC is more popular, deal with it, faggot.
>>
>>319977550
Ayane's design is just as bad. If you want a modicum of decency, Momiji's it.
>>
>>319979946
Lmao, not surprising DMC babby gets BTFO again.

Probably hasn't even played NG let alone beat them on MNM
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>>319977550
>Embarrassing design
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>>319980161
What's even the point when: a) you're a fag, and b) so many of your points are flawed.

You're a fucking dumbass, we get it.
>>
>>319980206
Mayne he meant her face. Because then he'd be right.

>>319980365
His points are solid. Either refute them or admit you got blown out.
>>
loved ninja gaiden black

can't say i cared much for ng2's "get gangraped if you stop spamming reverse wind for even half a second" flavor of combat though
>>
>>319980664
GIT
U
D
>>
>>319980469
Nothing wrong with her face, except the lipstick.
>>
>>319977108
>lack of moves and weapons

now dude, you're free to dislike dmc

but this is just factually wrong
>>
>>319980469
>His points are solid.
Not really. I've actually argued with this exact same dude before in another thread. He got BTFO over there as well.

>>319979792
>Simply stringing together the handful of basic combos and then jumping (which gives full iframes) as an enemy does a clearly choreographed attack, and then tossing in some taunts during slower moments. That's all there is to it
Considering there kinda is much more to it since you have to worry about timing, positioning, defense, since you're probably being attacked by enemies as you fight, all the moves at your disposal, etc.

>The fact that you need a style to dodge or block or use more than one button to attack is pathetic.
Not really since in 3 it encourages several different playstyles and in 4 it deepens the gameplay considerably. Every Style has a plethora of its own moves, and allows for completely different strategies.

>The game isn't fluid at all, it's clunky, jumping is awkward and is used for iframes spam rather than movement, and the timing for everything is extremely generous and easy.
It's actually super fluid and jumping solves multiple purposes, since it's can be used as both a dodge and as a movement tool (funny how you're actually completely wrong about that, just like everything else you're going on about).

>and the timing for everything is extremely generous and easy.
No one just getting into 3 or 4 is going to be able to reliably jump-cancel, Just Guard, Just Release, or Instant Rev easily. Fucking christ you're stupid.

>Even most of the "cuhrayzee" videos may look impressive to someone who hasn't played the game but to anyone that's played it's simply cycling through basic moves and dodging choreographed attacks.
You are objectively stupid since those take legitimate skill. You could never do anything in any of Brea, ChaserTech, or Ramada, etc.'s videos. Because those take a lot of skill.
>>
>>319981263
That's why I didn't even want to bother.

He flat out downplays the sheer technicality of DMC games, is objectively wrong on several points, and is overall pretty disingenuous actually.
>>
>>319981503
dude, both you guys have some right points, but you are completely wasting your time. you're not blowing some guy the fuck out, you're not going to convince him of anything either.
>>
>>319979045
>No, DMC's economy of moves favors quality over quantity.
Shut the fuck up, retard.
>>
>>319981762
But we can admit that I'm 'more right' than he is, right?

I mean, he's not really doing anything but kinda stupidly hating on DMC.

>>319981853
Prove me wrong, dipshit.
>>
I never played NG3. Was it really that bad?
>>
>>319962968
When I was a kid I honestly gay for Ryu
>>
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>>319963461
IT DIED WITH HONOR AND PERFECTION THO.

THANK YOU ITAGAKI EMPREOR SAN FOR GIVING ME ONE OF THE BEST GAMING EXPERIENCES

>>319963686
Hated this bitch and her sister in the ds version
>>
>>319981963
"admit"?
no, you both are saying factual shit about the games but you're each comparing them on a different level, you're not really talking about the same thing at all, that's why your argument is pointless and could go on forever
>>
>>319962968
my xbox 360 red ringed over the summer so i haven't played it until 2 days ago.

now i can finish ninja gaiden black.

pretty fuckin good game, especially considering how long ago it came out. the controls take some time to getting used to and it can be so fucking frustratingly difficult, but goddamn its a fun game.

thanks for the suggestion, internet.
>>
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>>319981503
Before you go on, provide proof that you've beaten DMC and NG on their highest difficulties or I will not be wasting any time arguing with a casual shitter

You can just spam the same basic moves over and over again. In DMC, your placement doesn't matter, the enemies are braindead and can't react to your moves, block you, counter, etc. except for a few rare examples. Jump has i-frames all the way to the apex and can be simply spammed for every attack in the game. The enemies are slow, predictable, easy to avoid punching bags.

Every style offers one shallow aspect to gameplay. A fucking style to block? A style to properly dodge? A style to actually be able to use more than one attack button? What a joke

Dante's movements are slow and clunky. Jumping doesn't keep any momentum in a fight and is a simple vertical movement that only moves you maybe a half a foot in the direction you're jumping. There's almost no focus on movement, even when you watch skilled players, it's just cycle moves, and then jump or dash with plenty of i-frames as buffer

Yes, because they have just started and wouldn't know those are there. The actual timing is easy and very generous to anyone with even a modicum of skill.

Wow, the top .0001% of players are really skilled. Color me surprised. I mean, it's not like every other game out there is the exact same way or anything.

Alright, now provide the proof m8. Not arguing with casual shitters or shitposting frauds. You've officially lost the argument and are getting no response if you don't have the proof to back your credibility up.
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>>319973965
>NG2 and 3 came along and added in tons of shitty QTEs

I KNOW YOU AINT TALKING ABOUT DISMEMBERMENT IN NG2?!

Fuck you!
That shit was satisfying
>>
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>>319983001
BLOWN
THE
FUCK
OUT
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>>319983001
>Jump
>mfw i got dat vanquis platinum trophy

My brotha from anotha mutha

Unfortunatly, ninja gaiden sigma platinum isnt impressive as having all achiements on the 360 version NG2
>>
>>319983141
The tonfas make such a satisfying slapping sound.
>>
>>319982248
>Release date(s) March 2, 2004
It really held out, 11 years later and still nothing matches the first NG. Some games really are amazing. It truly did end gracefully even if NG3 RE is a mess. Guess I gotta replay it again,oh well.

>>319983001
Not that guy but although DMC and NG both are action games, they still play differently enough that comparing them makes no sense. That's like comparing LoL and Dota. They both are RTS or whatever but they play completely differently.
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>>319983001
Damn I love DMC but this guy...this guy is on point.
>>
>>319983001
It's the same Arkhamfag who comes into every CUHRAYZEE thread and shits it up with his bullshit opinions.

>You can just spam the same basic moves over and over again.
This is actually more true of NG since Lunar Staff XXY in 2 is such a good combo and delimbs off of most enemies in the game, either instantly killing them or setting them up for an OT. And from then on you can just spam the shit out of 360 LS UT. And that's not even getting into the Eclypsian Scythe's UT or the fact that the best way to play the game is to find a combo that works on any specific enemy and spam the shit out of that combo, and/or chaining UTs. In fact, NG actively REWARDS you for doing so.
>>
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>>319982248
She wasn't in the DS version - you must be thinking of these bitches
>>
>>319983951
>In DMC, your placement doesn't matter
Except when it does, which is all the time?

>the enemies are braindead and can't react to your moves, block you, counter, etc. except for a few rare examples.
Except that's wrong.

>Jump has i-frames all the way to the apex and can be simply spammed for every attack in the game.
And yet you still have multiple dodges in the game anyhow.

>Every style offers one shallow aspect to gameplay. A fucking style to block? A style to properly dodge? A style to actually be able to use more than one attack button? What a joke
Every Style significantly changes up the way you play the game, not to mention that, quite typical of your bullshit, you just downplay the changes they provide. Trickster doesn't just give you another dodge move, it gives you greater mobility altogether. Royal Guard doesn't just allow you to block, it allows you to build up rage by blocking, allowing you to unleash the devastating Release super move. It's more of a block, plus counter attack thing, not to mention it allows for shit like Guard flying in DMC4.

Swordsmaster opens up your moveset significantly in regards to your Devil Arms. Gunslinger significantly powers up your firearms and changes the way you use them, making the game more 50/50 in regards to projectile usage vs. melee attacks.
>>
>>319984009
>Dante's movements are slow and clunky. Jumping doesn't keep any momentum in a fight and is a simple vertical movement that only moves you maybe a half a foot in the direction you're jumping.
Fucking. Wrong.

Funny how the Arkhamfag thinks there's no movement in DMC.

>There's almost no focus on movement, even when you watch skilled players, it's just cycle moves, and then jump or dash with plenty of i-frames as buffer
There's pretty much ALWAYS a focus on movement, especially when someone is using Trickster, which AGAIN, is dedicated to movement.

>Yes, because they have just started and wouldn't know those are there. The actual timing is easy and very generous to anyone with even a modicum of skill.
We're talking about being able to Jump Cancel, Just Guard, etc., all within tenths of a second. That's not 'generous' at all, even if there are some ways around that.

>Alright, now provide the proof m8. Not arguing with casual shitters or shitposting frauds. You've officially lost the argument and are getting no response if you don't have the proof to back your credibility up.
Don't feel like it. :^)
>>
>>319983149
>>319983937
No offense, but are you both stupid?

If you've played DMC3/4 or even 1 at a high-level at all, you'd know that several of his points are objectively incorrect.

I'd like to see this faggot go to /cgg/ and actually try to argue his retarded points. They will shut that idiot down. I know this b/c I'm actively a member of that general.

Like, I don't even know why either of you are riding this moron's dick.
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GOD FUCKING DAMN I WANT TO PLAY 2 ON THE 360 AGAIN BUT I DONT HAVE A 360 ANYMORE FUCK FUCK FUCK WHY CANT I EMULATE IT SOMEHOW THAT GAME WAS SO FUCKING GOOD GODDAMN
>>
I love this series, only played NGB, NG2, and NG3:RE. Any point in playing the others or should I just play 2 again?
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>>319984168
Anon I'm open to him getting BTFO
I just thought that was a good post.
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>>319984168
>hasn't even beaten the game on the highest difficulty
>I-I'm right g-guys, I s-swear! Please l-listen to me!
>I c-could easily counter his arugments but I c-choose not to!

You heard him, provide proof or gtfo bitchboy
>>
>>319984168
If I wanted people fellating about poor beat'em ups, I would just open up a gay porn tab on Youporn.
>>
>>319977537
commenting on this little back n forth, I honestly cant understand why any of you want to dig at Devil May Cry or Platinum games, both are centers of genuinely good hack n slashes. You'd think people who like Ninja Gaiden would have good taste in other hack n slashes as well.
>>
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>>319983001
>I'm autistic and mastered a game's combat and have high scores so this game is easy and anyone who disagrees is a casual shit
>>
>>319984283
Play 1 or 2 again, The DS NG game exist too but I have no clue if it's worth playing or not.

>>319984206
You would think after all these years at least ONE of the NG games would have made it to steam. Even razors edge could have been modded. Everything's on fucking steam now! Just do it already!
That and Panzer Dragoon Orta...or all panzer dragoons, all of them on PC.
>>
>>319984412
Ninja Gaiden > Bamham > God of War > Bayonetta > DmC > DMC3/4 > MGRR > DMC1/2 > everything else.

IMO of course, coming from a master of action games and an avid fan of action games for many years.

Keep in mind I don't play meme game shit like Godhand or W101
>>
>>319984315
So you're stupid then? B/c it clearly wasn't.

>>319984316
NGfags in a nutshell, people.

>>319984412
Yeah, it's weird. DMC and Platinumfags at least admit that NG is a good series, even if they don't particularly enjoy it. It's mainly buttmad NGfags with inferiority complexes who shit on DMC and Platinum's games, as well as the people who play them, unfairly.

It's ALWAYS NGfags who preemptively take shots at DMC.
>>
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>>319976431
It's not just Ninja Gaiden. The entire action-combat genre from Devil May Cry, Ninja Gaiden, and Bayonetta have trouble moving units. Even the Western takes on the genre like God of War have been suffering from falling sales.

It's tragic, really.
>>
>>319984546
>Bamham > God of War > Bayonetta > DmC > DMC3/4
>Keep in mind I don't play meme game shit like Godhand or W101
Great way to tell us that we shouldn't value your opinion.
>>
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>>319984546
I was about to ask where godhand was on that list and then I saw the bottom and almost blew a fucking gasket

don't talk shit about godhand you fucking shitter. Go fucking play it right now. It's better than at least half of the games you mentioned
>>
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>>319984546
Mah nigga. Pretty good taste.

You would think DMC babbies would steer clear of this thread.
>>
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>>319984546
>Keep in mind I don't play meme game shit like Godhand or W101
>>
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>>319984546
>DmC ABOVE DMC 3/4

WHAT ARE YOU DOIIIIIINNNNNNGGGGG
>>
>>319984546
>Bamham "use a bunch of different impractical gadgets for no reason only than to get a higher score other than that mash 2 buttons" games higher than anything
>>
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>>319984546
>God of War above anything
>Batman that high

Even as someone that likes Batman's combat, it is super, super easy to "master." Dodging gives more invincibility frames than a Star in Super Mario.
>>
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>>319984546
>having opinions this wrong
>thinking you're a master of anything
>thinking you have the authority to talk about anything
>thinking anyone on here cares about what you've been saying
>>
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>>319984956
It's legitimately funny as FUCK that the dude literally wants to argue that DMC has no emphasis on movement when he thinks the Bamham games are better than it.

Movement isn't even remotely important in a game like Bamham where every action you do is entirely magnetic. You literally pretty much never really have to worry about movement much in Batman.
>>
>>319984956
Funny how DMC has the same system.
>>
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>>319985156
We've gone from "DMC sucks," too, "DMC has the same system as Bamham."

Which one is it, dude?

You're fucking wrong btw
>>
>>319985156
yes, it may be incredibly similar but its execution ends up being more difficult and rewarding in my opinion. I think most people who play alot of Hack and slash would agree
>>
>>319985251
There's more than one person ITT bro
>>
>>319984546
I'm a long time NG fan but no wonder NG fans on /v/ are looked down thanks to mememasters like this one
>>
>>319983981
yeah thats them my mistake.
>>
>>319984612
>tfw no CUHRAYZEE Mortal Kombat spinoff
Shame too, it'd be great.

Something tells me it'd just be a fancy God of War ripoff though.
>>
>>319985407
closest you get is shaolin monks but it was a pretty standard beat em up.

solid 7/10
>>
help /v/

i have a craving for some skill based hack n slash/beat em up games

hit me with some good lesser known ones

keep in mind I've already played Devil May Cry, Ninja Gaiden, God of War, Godhand, Bayonetta, Bamham, Metal gear rising, double dragon and Godhand.

surely those can't be all there is to these genres?
>>
anyone else bummed that we didn't get to spend more time in neotokyo in ninja gaiden 2? That setting and intro was so fucking cool but after 15 minutes its like bam, sewers, old run down villages, caves, and crypts. The only other really cool level aesthetic wise was the airship.
>>
>>319985732
Try Valdis Story. It's got a pretty flexible combat system and multiple characters; there's also a demo.
http://www.valdisstory.com/download
>>
>>319963276
>DMC is trapped in Capcom's "if it aint monster hunter or street fighter then we'll fucking outsource it cause we're barely staffed and intelligent enough to not ruin these two franchises as-is"

Also itagaki quit. Most of his Team Ninja quit. The studio should have technically stopped existing in 2009 but KoeiTecmo are retarded and thought no one would notice if they replaced half the 15-year-old veteran studio with new graduates straight off the street.
>>
>>319986121

Yeah, Neo Tokyo was fucking beautiful in terms of visuals. Like, if you look down you'll notice that there are flying cars in the background. It wasn't necessary to have these flying cars there but it adds to the neo-futuristic atmosphere.

It's too bad that the rest of the levels are as you mentioned. Hell, the Hayabusa Village level that gets used TWICE in the game is basically the same village from NGB/NG1 but with better textures and some slightly different areas.

It's clear that Itagaki didn't manage to finish this game. He pretty much was done with Koei Tecmo during the production of this game.
>>
>>319964009
Did you play Ninja Gaiden Black? One of the biggest changes to the base gameplay was nerfing the Flying Swallow.
>>
>>319986121
I also liked the water capital, and sky city tokyo
>>
>>319986303
thanks for the suggestion fambam
>>
>>319975272
>HARDER=BETTER
Fake hardcore detected.
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