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You are currently reading a thread in /v/ - Video Games

Thread replies: 239
Thread images: 50
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.......
>>
Whoever can't do this is literally and figuratively developmentally stunted.
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>>319950602 (You)
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>>319950754
This. It's not hard to figure out.
>>
Artificial difficulty in it's purist form
>>
I think I'm bad at street fighter, but then I hear a smash fag complaining about how hard it is to do a fireball.
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>>319950602
.....?
>>
tap forward, then do a fireball
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>>319950602
i gotta admit the symbol for the joystick movement is bad.

you just gotta roll from right, to down, to downright; but the z shape makes you think you need to actually do a diagonal
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>>319950602
You know this is easy to do with a stick right?

If people can't do this, then something is wrong with them, or they are using a keyboard cause they pirated the game and dont wanna buy a stick.
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>>319950602
Basically it serves as a braindead test
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>>319950602
forward then hadouken
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>>319951347
that's a dragon input
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2 half circles in a row are harder.
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>>319951705
Not on keyboard they aren't
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>>319951665
Yeah I know faggot, it says it on the filename. My point is a hadouken is easier to do, and smashfags still complain it's not one button input.
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>>319950602
You know, there's some games that have you do that input backwards. I remember a few in Fatal Fury and VSav's Demitri had one.
>>
>>319950602
I can't do a double 360 so I can't play Gief or use Hugo's u1
>>
>>319951791
Why the complaint? Ryu in Sm4sh can do his moves with the standard Smash inputs just fine. He just can't kill with his Specials quite as early, but that can be worked around.
>>
I just played gief without the green hand of projectile removal and rapid approaching.

Did well enough to reach 2000 online and stomp all of my friends until they learned to stay out of my reach.

Then I'd switch to randoming to remind them I'm still better than them, then back to gief once they loose their momentum.
>>
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i can do half-circle forward moves on a controller about 35% of the time. maybe there's something wrong with my thumb
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>>319951938
>Why the complaint?
you tell me
>>
>>319950602
describe this stick movement to me
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>>319951918
or if you're on the other side of the screen in any fighting game
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>>319950602
Casual filter thread? Wait, I'm not even competitive in fighting games
>>
>>319952019
Are you playing on a d-pad or something? Personally I found it easier playing on a keyboard, than on the shitty xbox360 controller.
>>
>>319951938
They complain because doing the input is such a huge improvement for each move. But honestly, how can you be surprised that Ryu was added and kept canceling and inputs? There's zero reason to have Ryu without those.

>>319952120
By "backward" I meant you do the down-toward angle, then down, and then toward your enemy.
>>
>>319952019
One half circle is fine, it's shit like a half circle back and then straight forward that fucks me up.
>>
>>319952182
nah i use the analog stick, i think i just end up mashing it when under pressure tho
>>
>>319952019
It really is just practice. Do the input, practice doing the input canceled from other moves. Eventually you find how you want to do it. I use an Afterglow's DPad and I make it just fine. Remember to keep your cool.
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>>319952274
yea thats what i meant sorry, like a lot of the super moves in guilty gear
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>>319952487
if im just in practice mode trying to do it against a dummy my success rate is probly around 80-90%
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>>319952274
do the half circle then lift your thumb so it resets to neutral and then press forward
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>>319952629
I'm sure the problem is frustration or nerves. I knew a guy who bought a stick and couldn't play more than two matches before he couldn't hadouken anymore.
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>>319950602
how do you do 360's/720's? Shouldn't they make your character jump and ruin the input?
>>
>>319952698
Alternatively if you're using a joystick just switch to the dpad real quick, it's a lot easier at least to me.
>>
thanks for the advice
>>319952698
i'll try this thanks
>>319952839
yea that sounds like me, i have a stick but never use it
>>
>>319952871
I don't think you jump if you roll up
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>>319952871
characters take a few frames to jump
during that brief window you can press the punch button and the game will cancel the jump
you're fucked with 720s though, you gotta do a move or dash to keep yourself grounded
>>
>>319950602
Meme combo
>>
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>>319952871
>>
>>319953107

>single hitting move
>combo

this has to be bait
>>
>>319951759

Yeah, I'm nearing a point where I may just stick with my keyboard for Guilty Gear since I can't get my SFIV:TE stick working.

The 360's analog and D-Pad are so awkward for me when it comes to fighting games.
>>
>>319952871
Some older games didn't have prejump frames so you always had to hide the up motions in other actions or practice the input until you learned ways to flick the stick around fast enough. I remember one of Snake Eyez recent interviews and in it he said that while in a Jap arcade he was approached by a fan who demonstrated shit like instant 360s and standing 720s. He couldn't really describe the technique though.
>>
>>319952871
I remember being able to pull off 720 inputs by connecting a jab first then doing two full circle inputs in Skullgirls, but I'm not sure if it's that easy in other games.
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>>319953634
That's either a tick setup or a comboable grab. The latter isn't very frequent in a lot of fighters.
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>>319952087
I'm guessing the context was Ryu being added?
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>>319954131
yea it was pretty funny
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>>319953634
Skullgirls has a system that reads the circle input and doesn't make your character jump.
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>>319953447
I think the instant 360 is using the force-feedback of a joystick to do the input in your stead, with a quick up-forward movement for example, you let the stick go, it return to neutral, but before with the acceleration, it goes down and back.
For the standing 720, it's just half-circle backward, up-backward, then immediately half-circle forward, due to the input's easiness of SF4.
>>
>>319951268
how? if you aren't a complete scrub you can win using only fundamentals. unless you're zoning you wouldn't even need a projectile. don't tell me that you're a salty ass scrub.
>>
I literally just played my first fighting game (KI) yesterday, and you have to do this exact motion in the tutorial a million times.

how is this hard again?
>>
>>319954338
>muh fundamentals
>>
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fighting games are the only genre of game that can really make me rage, mostly out of frustration with myself
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>>319954257
I do think it's dumb desu. Wouldn't be a big deal except his attacks are better if done with the actual inputs. It'd be perfect if they just were the same thing but you could do them with the inputs if you wanted to.
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>>319952871
>>319953071
>>319953447
>>319953634

In some games if you go something like 4-1-2-3-6-9-6-3-2-1-7 it'll register as a 720. So once you hit 9 you have however many frames the game takes to recognize you pushed in a jumping motion to get five more directional inputs. Comparing this to 4-1-2-3-6-9-8-7-4-1-2-3-6-9-8-7-4 where you have the same amount of frames to get in eleven more directional inputs.
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>>319953376
>He's never played ST Sagat

>>319954257
Comical
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>>319954487
>muh 0/100 w/l ratio
stay salty, scrub
>>
>>319954336
It's funny you posted Terry, this 360 talk had me reminiscing about chasing roll wakups as Yamazaki in Fatal Fury and punishing with THE DRILL.

Yamazaki is SNK's best character.
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>>319954487
I was playing lobbies on Xrd last night and won a few matches just doing muh fundamentals (or what fundamentals I can put into practice at least). Combos and crazy inputs can only get you so far.

If you don't have a strong foundation, you will be as weak as a pole balanced on a straw!
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>>319950602
On controller, specifically dualshock, this is tedious when it comes out at the wrong time but not difficult and fuck trying to do charge inputs like Vega's zig zag shit or Juri's stored fireballs FSE combos
>>
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Artificial difficulty thread?
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>>319950602
Hold lollipop in mouth, trace the letter Z while pressing P?
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>>319955523
psh you dont even need to scroll down to see the entirety of that one, easy
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>>319955523
Is that suppose to be hard? That's ez pz muscle memory stuff. It only looks hard because there's a lot of symbols needed to explain it. Like typing out a very long paragraph explaining something really simple
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>Akuma in Tekken 7 is a hint that Tekken x Street Fighter is being made
>Ryu in Smash Bros is ???
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>>319956067
Mario exclusively in the NX port of SFV.
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>>319955523
And what about that one where you need to press only 1 frame of timing?
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>>319956998
If only you could still get doubles. Now, people have to just settle for 5s.
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Easy to do with the D-pad
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>>319956480
You mean this one?
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>>319957706
Yes, that one
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>>319950602
This motion was in sf2. That's how long ago? You people still didn't learn? I can do this with 100% consistency and I am bad at fighting games.
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>>319957706

Ive never played VF, is there a bunch of buffering like shitty anime fighters or is it link based like SFIV?
>>
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>>319957126
5s you say?
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>>319954594
Thanks to those inputs being added, we got Fire Hadouken, which I'm totally okay with.

Besides, it's not like it makes sense for every characters to use those inputs.

How would qcb work for Samus for example?

Ryu is a representative of Fighting games so it makes sense for him to have those inputs.

What's more interesting is his light and heavy attacks.

Adding that to other characters could change the meta completely.
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>>319957973
That's what I said.
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KOF/SNK movements are easier then SF, git gud.
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>>319958043
Her gun could work like Zero in UMvC3 if they wanted to make it into a fighting game and add more buttons, because only being able to use only normal attacks while charging would be annoying.
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>>319957937
There is no link in VF.
Just buffer in between each move.

Crouch dash buffer is 100% bullshit, but they think it's one of those "deep" mechanic that make VF the most complex game.
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>>319952871
Gotta gitgud but it's really hard to do standing 720
https://www.youtube.com/watch?v=HLkWcHcY7FQ
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>>319958182
>KOF/SNK movements are easier then SF


Just making sure.
it's sarcasm right?
>>
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>charge buffering
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>>319958253

So the 1-frame thing is actually not difficult then?
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I am embarrassingly bad at games and I can pull off a fucking dragon punch.
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>>319958182
how can you say that with raging storm in that image
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>>319958487
It is a 1 frame link.
Not the same kind of linking as you see in SF, it's harder to perform because you need to make a 1 frame link in between Kick and Block.

The shit is retarded.
>>
doesnt king of fighters have very strict button input timing?
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>>319958601

>1 frame link in between Kick and Block.

Sounds wierd, like I wouldn't get how challenging it is until I tried it.
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>>319951268
And yet every time I play online it's against a Ken doing it over and over all match.
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This is hard to do when you have a octagonal re stricter gate
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>>319958182
I love Krauser. I wish they'd bring him back. Complete with his trademark of being the only one voiced by a native English speaker.

>>319958417
>>319958581
I've always felt that the inputs are similar or comparable. In fact, a lot of moves in SNK games just involve round inputs. It's not that bad, but certain signature moves are pretty tricky. Like the pretzel.
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>>319958417
Yeah they are, Half circles feel more natural

>>319958581
>muh pretzel boogieman
It's just downleft, half circle back and down right not exactly rocket science
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>>319958719
You have a stick and 8 buttons?
Imagine having to press one button, then another one at the same time and let go of the first button in 1/4 second.

This is how hard it is, with muscle memory you get it done sometimes, but it's not consistent because it's more of a gimmicky move than anything else.
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>>319958819
It is quite a bit hard to do on a whim. Worse thing is that I can sorta easily do it facing right, yet i flub a lot facing left.
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>>319954338

This. As a kid, I could not do charge motions, so I just punched people with Balrog and won. Same with Guile.
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>>319958881

> but it's not consistent because it's more of a gimmicky move than anything else.

So like a bunch of SF's 1f links too.

also 1f = 1/4 of a second? I'm confused.
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>>319954601
fuck this notation system
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>>319959145
>also 1f = 1/4 of a second? I'm confused.


It's just a picture.
Performing 1f links can be consistent in SF.
>>
Raging Storm isn't that bad. It's pretty intuitive even. The easiest confirm is just crouch b's into 6a xx Storm. So you just 1b then go 6a and roll the input out.
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https://www.youtube.com/watch?feature=player_detailpage&v=YC9xzCFcPCY#t=364

>tfw you will never be FAB
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>>319959210
yea really, isnt there alt text for arrows?
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>>319959747
You gotta type those out. It's generally quicker to just go with numpad notation. Helps that the numpad is right there on nearly every keyboard, so you have visual reference right in front of you.
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>>319952394

>Analog stick

There's your problem. Use the D-Pad.
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>>319959896
ah never thought about that, thanks
>>
>>319950923
>It's not hard to figure out.
Which is the problem, the notation makes you 'figure it out' in the first place. Explain to me how the inputs register for it and why.
>>
Any fightcade monsters here know how many frames is the charge time on Super SF2?
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>>319950602
>could do this fine in mega man x2
>can't do it in actual fighting games
what's wrong with me
>>
>>319954338
You know "you can't do it?!" Isn't an argument, right?
>>
Fighting games belong on /vg/ with mobas and undertales.
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>>319961468
So what are they doing, just building meter?
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>>319961712
playing a shit game
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>>319961821
mind games, zoning, yomi, spinning, throwing a knife
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>>319961468
>stop talking about games on a video game board
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>>319961468
street faggot at its core
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>>319961821
Yeah, that seems about right
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>>319961468
To be fair, they're playing Street Fighter for money. Still, that's pretty hilarious.
>>
>Play guilty gear
>Pressing buttons in succession actually combos

>Play street fighter
>Pressing buttons in succession gets you dragon punched

mmmmmmm
>>
>>319962318
>Can't hit links
Git gud
>>
>>319951534
It wasn't in till they put it like that in GGxrd that I got just how easy it is.
>>
>>319950602
It's explained in the image, that's moreless the motion you put in, albeit 3 at the end instead of 5 but the outcome is the same.

I play by stick these days but I could get away with it on a controller by mashing 236236 like a retard.
>>
>>319962478
*Instead of a 6
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>>319962318
Stop mashing
>>
>>319961712
Yeah, Nemo knows how hard it is to move in on Rolento because those knives are angled and recover quickly. He opens like this in almost every matchup. In a way, it pressures the opponent to move in because Rolento's meter gain isn't negligible. However, Uraijjo uses the time to build some meter of his own while he inches forward to see if it will convince Nemo to stop. Zangief with meter is also fucking stupid in Ultra anyway. I am familiar with the "HIGH LEVEL JAPANESE GAMEPLAY," but that really is what is going on there.
>>
>animay fighting games are shit, no idea why everyone is buying and play xrd
SF and tekken are the only good series, KOF would be if snk was so damned lazy.
Smash is a fighting game
>>
>>319962318

>Play street fighter
>Hitting an opponent is accompanied by a solid hit sound effect and an impact reaction animation showing the power of the hit

>Play guilty gear
>Hitting an opponent results in SFX ripped from a SNES cartridge with a bunch of arbitrary particles everywhere

Fucking I can't even enjoy the act of pressing buttons in Guilty Gear simply hitting an opponent doesn't feel satisfying.
>>
>play Soul Calibur
>laugh at everyone elses mechanics
>cry because I'm playing alone
>>
>>319962775
>try to play GG
>has to much shit going on
Muh eyes nigga, it's like why I couldn't get into Mahvel, I don't understand how people can follow what the fuck is going on on the screen
>>
>>319962840

This is how I feel about Mortal Combat. Hits feel shallow with no impact. Like I'm slapping a fat dude really fast.
>>
Why can't they just make the notations easier to read?
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>>319960571
Should be 100
if not 140
>>
Ne1 wanna play xrd
>>
>>319964852
is zappa in it yet?
>>
>>319964402
fucking this it took me so long to understand everything to before even attempting to excute moves
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>>319965931
>retardation
>>
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>>319950602
WTF my controller dosent even have a Z button
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>>319965931
The numbers are really easy to understand. The term notation might seem a little esoteric but usually if you see something like "DHC" or "j.c" you can just google it with "fighting games" or whatever game you're playing attached to it and bring up a relevant result.
>>
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>There are people that browse this website that think a DP motion is hard
>>
>>319950602
Literally artificial difficulty

can't even compare to true depth of mechanics like shine spiking and wavedashing
>>
Doing the motions are never hard.

It's timing the button press after. Like, I do a qcf but press the button too early and doing a normal button instead.
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>>319967247
>no Melty Blood
0/10 list
>>
Ps3/4 controller is all you nees.
You only have 4 directional buttons and none of the moves require you to press 2 at once so you just need learn the order of the input.
Sticks have way more grey areas and aren't as defined
>>
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>trying to get in to Street Fighter cuz I fucking suck at traditional fighting games
>can fire off hadoukens and shoryukens easily enough, going through training
>scrape by challenge 9 and on to 10
>jump HK -> crouch HP -> shoryuken -> shinku hadouken
for the life of me I can't get this shit done, furthest I get is the shoryuken but the timing for combos in this game just do not make any fucking sense to me. Do you use the next attack after the first connects? Does it matter? How much does distance matter?
>>
>fighting game discussion on /v/
see you all on scrubquotes :^)
>>
>>319967247
lol that crapcum bias VF4 has more depth than that whole damn list
>>
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Whatever happened to Rising Thunder? I haven't heard shit about it since summer. Please tell me it is dead. If I see that shit at EVO again, I'm gonna assume the FGC is completely sold out.
>>
>>319967247
Where's Real Bout Special?
>>
>>319967980
You have to focus attack dash cancel right after the shoryuken hits, before the animation finishes
>>
>>319967980
You aren't linking anything in that combo, so you can just hammer it out.

Don't hit the jumping roundhouse too early so you have enough hitstun to land the slower cr fierce. Cr.fierce into shoryu is just a cancel. You cancel by doing the input just as the attack lands. Same for a super cancel, which is what shoryu xx shinkuhado is. If you're quick enough, you should only need one quarter circle+punch to get the super to activate right after the uppercut.

>>319969359
He said, "shinku hadouken" which is the super.
Metsu is the Ultra.
>>
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>>319968503
>VF4
>Depth
MY FUCKING SIDES
>>
>>319967247
old list was better
>>
>>319971020
What do you think of Tobal? Why isn't there any modern game else like it?
>>
>>319950602
The picture is just misleading, it's pretty easy to land a shoryuken

this makes me want umvc3 back because now I can perform more of zero's specials
>>
Outside of a few confirms, I SRK exclusively with "The Gamerbee."
>>
>>319950602
️⬇️↘️️+P
>>
>>319973220
no
>>
>>319955523
For SoulCal on the Xbox, this would just be something like DiagForward, RT, Back, DiagForward, RB, QCF, Punch, Back, Right, RB. That's pretty simple. How is it with Tekken inputs?
>>
>>319960278
>right
>down left
>right
what's so confusing? you literally do a Z on the stick and shoryu comes out.
>>
>>319973379
Other two arrows didn't show up
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any shitters wanna play usf4 right now?

i have 97 hours and its my first fighting game

I'm really really really bad, and I play chun li ryu and ken.
>>
>>319972297
Tobal is pretty ass its very simmilar to Ehrgeiz and Kakuto Chojin.
>>
>>319951570
This is exactly why I had trouble using any move that had this when I first played fighting games because for a while I thought I had to roll from top left to top right then go diagonal to bottom left then bottom right.
>>
>>319951759
Everything is easier on KB honestly.

People who think stick/pad/etc are better are deluded and stuck in the past.
>>
>>319951570
Some old time games won't let you roll down from toward to down and then rollback halfway.
>>
>>319960278

i'm not good with science, but it's something like metal contacts sending electronic signals to a PCB microboard in your peripheral, which is handled at software level by the driver and your OS, translating to actions within a game. as for why, it's a more developed and cheaper technology than sending signals from the brain directly.
>>
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>>319976201
>>
>>319974043
You're just pretending to be retarded, aren't you?
>>
>>319967247

>Mortal Kombat over anything

>Last Blade 2 so low

Kill yourself baka desu senpai
>>
>>319976586
give it a try
>>
>>319976681
>last blade 2
>anything but shit
>>
Listen up scrubs here's something that might help you…

https://www.youtube.com/watch?v=Wft_9OjzmtI
>>
>>319976950

>Putting Mortal Kombat, probably the worst/most casual fighting game in existence over all those underrated gem's
>>
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>Buy USF4 PC
>Go online

PC players, are you even trying?
>>
>>319978510
https://www.youtube.com/watch?v=JX2F7SS420Q
>>
>>319950602
Just a fellow scrub to help you out
>>
>>319951268
It's only artificial difficulty if it's difficult.
>>
>>319950602
>/v/ constantly complains that hard game X is actually easy
>half of /v/ can't even pull off a Shoryuken properly

Bravo.
>>
>>319950602
What if you decide to throw a fireball after inching forward?
>>
>>319978643
>Bought on PC
>Not fighting against a Ryu
How are you doing this?
>>
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I can do this shit on the keyboard, get on my level scrubs.
>>
>>319981197
>Juggernaut player might as well not hold the controller for literally 14 seconds
What a great multiplayer game.
>>
>>319981328
>I literally have no idea how fighting games work

Just shitpost somewhere else please.
>>
>>319981883
You seem upset friend. I know how h.o.r.s.e.-with-combos vs street fighter works. Player two had a good bathroom break opportunity there. No mind games, no spacing, no one trying to get into the others' head, just a Netflix original 50 part series.
>>
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>>319981197
>Ryu the normal human
>hurting the Juggernaut
>with his hands and feet
That's fucking dumb.
>>
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>>319981197
>>319981328
>>319982338
>webm of a combo video shown at an event
>a combo video where the guy had to sit and rerecord it ten thousand times to get it right
>a combo video where the combos are near impossible under normal circumstances
>>
>>319982531
Ryu's shoryuken can break a man's skull, literally.
>>
>>319952087

I hope these people never try to play KoF
>>
>>319982624
>Ryu's shoryuken can break a man's skull, literally.
That's just a coconut. Juggernaut has cosmically imbued durability. That bitch could bounce cars off his head all day and not feel a thing
>>
>>319982531

Complaining about power levels in fighting games, especially non-canon dream match ones like Vs games is dumber
>>
>>319983058
In a non canon matchup of Juggernaut vs Ryu. Ryu would literally be fucked.
The only way to hurt the Juggernaut is telepathy and mental attacks, he's literally immune to everything else.
His character is literally that he's the embodiment of physical strength. Watching him fight a gook is cringeworthy.
>>
>>319962475
u wot?
It's literally 2 inputs away from being the fucking same

>Hadoken
Down-DownRight-Right
>Shoryuken
Right-Down-DownRight

Dragon inout is literally half a hadoken with a step forward in the beginning
>>
>>319983376
>In a non canon matchup of Juggernaut vs Ryu. Ryu would literally be fucked.

Everyone has a normalized powerlevel in dream matchups
>>
>>319950602
anyone who can't do a SRK should be euthanized
>>
>>319983376
If only Ryu could throw some kind of mental/chi/energy projectile type of attack.
>>
>>319983782
Chi is not a mindfuck, chi causes phsyical damage. Juggernaut is actually powered by magic you retard.
>>319983727
sounds boring, why include a weak gook in a game where you have a character who's stronger than the incredible hulk?
>>
>>319984097
Ryu is as strong as he needs to be
>>
>>319984284
Nope, it's established how strong he is.
Face it, it's a retarded game. Now kill yourself.
>>
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H-hey!
>>
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>>319982531
>>319983376
>>319984097

>juggernaut fanboy getting triggered his shitty character is getting beat in a fighting game
>>
>>319984539

720s aren't difficult, especially on pad
>>
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Last fighting game I played was MK9 for PS3, and before that Soul Calibur on the Dreamcast. I'm not good at all with fighting games, and the level of practice and mastery needed to be good at it (which I need to enjoy it) isn't worth it for me.

Just getting bodied constantly is not fun. And I don't have any friends or family who play them either.

I can have more fun with other genres, enough that I don't need to worry about this one. Same with strategy games.
>>
>>319984542
I don't even like Juggernaut that much. Truth be told I don't even read Marvel. It's just retarded to have a fighting game where you can have a match between Ryu the martial artist with anime powers vs Juggernaut the guy who can survive molecular disintigration by a god.
Gooks are dumb bruh.
>>
>>319984584
2 720s in a row seems ridiculous though.
>>
>>319961468
tbqh SF4 has a horrible gameplay at high tier and i'm glad it's over.
>>
>>319984539
360 grabs can eat a dick. I could never get this input down.
>>
>>319985343

Those are 2 360s

360 motions are one of the few things where pad has a significant advantage over stick which is why so many professional zangief players play on pad.

It's also the motion for the ultra, which you're not going to just be throwing out anyway.

It's a learning curve but it's not that bad.
>>
>>319982531
Ryu is like the Superman, Goku and John Cena of fighting games.
>>
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>>
>>319950602
>shitposting about inputs when capcom fighters have to rely on clitches to be considered deep
>>
>>319985701
>Feel Me!
>>
>>319985701
>sleep fighter
>>
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>have a ton of BP, but only 1.5k PP
>never won a tournament
>all my friends are better than me
>come on /v/
>see this
>mfw at the very least, I'm not a smashfag
>>
>>319985124
>Those guys are dumb for not respecting the dumb shit those other guys came up with

Marvel and Capcom are both fantasy machines for children, you shouldn't care that much about either of them.
>>
>>319959037
98 UMFE has challenge mode challenge where you have to antiair hyperhop attack with rising storm, three times in a row, without mistakes.
>>
>>319985662
Except Ryu jobbed against literally everyone
>>
>>319963675
Just hold back when you're not attacking, simple as pie

its a lot easier to understand once you've actually played it as opposed to just watching tourneys on youtube
>>
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>play SFIV casually with friends
>one of your friends learns to FADC
>this indirectly forces you and friends to improve in the game so that one FADC faggot didn't always win
>resulted in you and your friends all becoming competent at playing street fighter over the years due to that source of competition amongst
all of you
>>
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>>319987606
>any time I try to get someone to play fighting games they just press the same button over and over like an autistic child
>>
>>319985563
SFIV has very lenient inputs, just do a half circle plus one upwards input like diagonal up. It will take 6 frames for the character to jump, so you have quite some time to hit punch after the last input.
>>
>>319950602
If this doesn't equate to 6,2,3 on a number pad, it's a shit diagram. I can't read this capcom horseshit
>>
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>>319987742
>with friends playing games
>"oh hey you bbrought treet fighter ? lets play!"
>no one knows what the fuck their doing
>it's just them mashing buttons jumping about hit each other with normals
>one of them manages to get a special move or hits their opponent with a normal
>that person desperately tries to repeat that action even though they had no idea how the did it
>"man street fighter sucks ass"
>mfw
>>
>>319986242
>not sleep tighter
>>
>>319968730
I think it's super dead, forgot all about it and so did everyone else

People don't understand that players don't like casualization
>>
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>we will never have a final boss theme as hype as this
https://www.youtube.com/watch?v=A5JFGrysqm8
Is it possible to play the final version of Alpha 3 on Fightcade or a shit like this ? And are there some people still playing alpha 3 ? I want to learn the game because it was my first SF game and I love everything about it.
>>
>>319988091
>oh hey you bbrought treet fighter ? lets play!"

I'd be fine with just getting this far. I don't know anyone who'll play anything other than ultra casual stuff like Skyrim, CoD and LoL
>>
>>319988374
Every old street fighter is popular on Fightcade
>>
>>319988017
it does equate to 623.
>>
>>319988017
It does
>>
>>319988017
When playing KB forward down forward works for me
>>
>>319988917
With keyboard you can even hold 6, and tap 2.
>>
>>319961468
Man, SF4 is such an anti-spectator game. You really need to know the game in-depth to enjoy watching it.
>>
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>>319989261

um
>>
>>319990148
I was actually just watching that match and while the highlights are interesting, it is a lot of fireballs hitting fireballs and blocked hits. It's a fun match to watch but for a person who has only cursory knowledge of fighting games, they'd have more fun watching an anime fighter or even third strike.
>>
>>319961468
>Rising Thunder is trash

I swear the original list tried real hard to be objective and sensible and then some jerk comes along and makes meme edits. RT is real fucking solid even with the lack of content
>>
>>319990923
>>319967247
>>
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>>319967537
No Xrd or P4A either.

The only 3 games I can win matches in.
Thread replies: 239
Thread images: 50

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