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>skipping enemies Why do walkthroughs of games like RE4 or
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>skipping enemies
Why do walkthroughs of games like RE4 or Dead Space always recommend skipping enemies? I've never played a game where that was necessary, more fun, or rewarding in any way.

Do any of you do this? Why?
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>>319943292
As a followup I forgot to mention it doesn't only apply to newer games, I can't think of the last game I played where it wasn't possible to kill every enemy in every room, barring scenarios with infinite spawns of course.
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A lot of the tension in silent hill 1-3 comes from the uncertainty of whether or not to fight enemies. It's not scary to know exactly what you have to do in a horror game, whether it's running away (amnesia) or killing (later RE's, most modern "horror" games).

This something REmake nailed, enemies should be a resource sink with the only positive in killing them being a clear hallway, not fucking dropped ammo.
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>>319944142
I played through REmake killing every enemy, and not through a terribly high amount of effort. I can't talk about silent hill since I haven't played it, but your comment would have me believe that sometimes a fight can't be won. In which case, that falls under the literally impossible clause I mentioned up there.

My main point was that I can't think of a game where you can't kill every enemy with the resources presented to you, so why not do it?
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>>319943292
That looks like the Barney artist that used to hang out in /co/, during the days when /co/ was inhabitable.
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>>319943443
I played Alien Isolation on the hardest difficulty and I'm not sure if I had the resources to kill all the working joes.
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>>319945057
Its Plague of Gripes
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>>319944882
nah, it's not about impossible to be won, it's about having limited resources (ammo, health) and getting to an unwinnable state of game because due to running out of either. Most survival horror games aren't actually hard enough to cause that unwinnable state, but the possibility on the player mind is enough to cause tension.

Which is why games where you can't do anything except run kinda fail at tension. Shatered memories was number 1 in that offense since the game always clearly showed to the player when he had to run, and when he was completely safe.
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>>319943292
That's with the goal of just beating the game, fucko. It's just the easiest way to win. Go enjoy the game how you want.
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>>319945324
Oh shit I forgot about that game. I never tried to kill everything because the game conditioned me so well. So I guess I'll try to do a kill everything run and see if it pans out.

In the meantime, good fucking job wrecking my thread with facts.
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>>319943292

>Why do games with limited ammo and supplies suggest that you avoid unnecessary fighting

apply yourself
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>>319945615
I'm sure you can kill everything on lower difficulties, but the game was pretty stingy with supplies and ammo on nightmare. I was rolling in parts by the end, but the parts don't really help you kill much since the working joes are lethal to you
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>>319945507
It's too bad games are getting away from the "you fucked up 40 minutes ago and now you have to play an earlier save/restart" since that was the best form of creating tension. Still though, is it possible to play through SH killing everything? If you know the game can it be done?
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>>319945892
plus, any time you pick a fight, there is a good chance the invinsible alien will drop by to say hello
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>>319945618
I suggested that despite a finite amount of supplies, you are provided enough that killing everything is a completely viable option, not to mention my second point that not fighting does a poor job of being more fun.
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>>319945997
>Still though, is it possible to play through SH killing everything?
silent hill has re-spawning enemies, I think. Pretty sure 1 has it on the open areas of the town, but not on interiors, and 3? (the one where the MC is locked inside his apartment) has some immortal spooky ghosts.

Though I think the game gives you enough ammo and good melee weapons that if you just git gud you can kill every enemy you encounter. It's just that on your trip back you're going to meet more dudes.
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>>319946289

Your first point is only applicable to consecutive playthroughs where hidden ammo caches are known about and the player is aware of the precise amounts of enemies in X location or Y situation.

Your second point is an opinion.
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>>319944882
>My main point was that I can't think of a game where you can't kill every enemy with the resources presented to you, so why not do it?
Oh you can kill every enemy in SH, but it will be more difficult. I don't think either case (killing everything or running away) should be impossible, it's just a question of the effort involved and how much tension the decision creates.

If you empty all of your ammo into a wall in REmake you can still kill every enemy with the knife, but it will be tedious and a lot less fun than a regular run unless you went into it knowing that you'd be doing a knife only run.
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>>319943292
Never before have I felt so sad that someone stopped making porn.

He probably still makes it. He just can't share it because he has the sense to not offend the Patreon people who give him thousands of dollars a month.
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>>319943292
Definitely don't know why anyone would suggest skipping enemies in RE4 or DS. Ammo was always plentiful in those games and they also both offered ways of killing enemies without a need to use ammo or a way to kill them with really low amounts of ammo.
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>>319946529
I didn't intend for my quandary to be thought of for second playthroughs even though that's where some discussion has gone. I don't pick up new games and run from enemies on the first playthrough and I haven't run into a problem yet (that I can remember) doing that. I go in assuming you are given enough resources to make it work for you, and in my experience that's exactly the case. Would you disagree? Can you think of a game where that is definitely a bad idea on your first play? Maybe you've figured it out but I'm trying to get suggestions for a game to play here
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>>319946968
Some of the top steam guides for RE4 have titles like "professional giving you a problem? look here!" and they contain a step-by-step guide on avoiding as many encounters as possible.
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>>319947286
What about Lone Survivor? I never played too far into it, but my impression was that your tools were limited when it comes to putting down enemies.
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Without having read walkthroughs for games for a long ass time, OP, I would avoid fights if I can help it. Especially in games that are known for:

>>lethality
>>scarcity of supplies
>>low skill/ability cap

The last game I played where I knew I *had* to avoid fights where possible was Shadowrun: Dragonfall.
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>>319947286

Off the top of my head, Obscure, pre 4 resident evils and pre 4 silent hills.

All these games have poor defensive options for melee, limited health and killing enemies doesn't reward. Pretty sure its a mathematical impossibility to kill every enemy in these games with just guns as well.
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>>319947980
funny, i had alot of fun with the combat.
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>>319947286
Bioshock on brutal might work.

I did that recently and spent the medical pavilion stringing along the few antipersonnel rounds I could find because base ammo barely works, and later research and tonics only push the game down to around hard.

Though emptying 6 grenades into a splicer and having to finish it off with the machine gun is kinda disappointing...
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>>319947286
It made a difference before they killed the "survival" aspect of survival horror. Running out of ammo was a very real consideration in RE 1-3.
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>>319950374

The combat in Dragonfall is fun. It's just that there are some bloody situations where you'll eventually fold if you kept on fighting large groups of enemies beforehand.
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>>319945618

>RE4
>limited ammo and supplies
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RE4 is balanced to give you ammo when you're extremely low. This is supposed to give you tension when you don't know if you'll have enough ammo left, unless you're experienced at the game and have to toss extra ammo and healing sprays because you got2good
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>>319944142
>A lot of the tension in silent hill 1-3 comes from the uncertainty of whether or not to fight enemies
Silent Hill 1 gives you enough bullets alone to kill every enemy thrice over.
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>>319948634
>All these games have poor defensive options for melee
Did you not play the first Silent Hill or just never grab the hammer? The hammer turns you into an unstoppable beast.
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>you've played re4 to completion over 30 times
>tfw you can't go through a playthrough
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