There are many types of inventory systems in this day an age. You got one where the amount you can carry depends on the stats of a character, usually Strength. You got one where you have to play tetris with the item to fit every nook and cranny into a grid box. And then you got one where the amount of bag slots you have determine how many items you can carry. Which system did you like the most? Which one was the best system, in your opinion? Bag of holding need not apply.
>>319913912
I've always been partial to the tetris method, thanks to Diablo, Path of Exile and STALKER
>>319913912
I don't care that much as long as I can choose the order in which my items are shown.
That said, I like the tetris method because having a visualization of all your items is cool.
>>319913912
Bag slots + strength requirements.
>>319913912
Just let me carry all my shit. Don't give me that, "you have no more room" bullshit.
I've always liked the tetris thing because of Mabinogi and Resident Evil 4
>>319914284
System Shock 2 had the perfect inventory imo.
>Tetris method
>Get more slots with more strength
>Plenty of interactivity with the items in your inventory
>>319913912
These backpacks are so fucking cute
>>319913912
>tfw I can't look at one of these without getting a boner.
That sad panda fucked me up.
>>319917768
Same.
>>319917768
Same
I wonder if there are any doujins with boys wearing them