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Which one is the best?
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Which one is the best?
>>
Going Commando
>>
>>319858768

Seconding
>>
>>319858362
Deadlocked, or whatever it's name was
>>
I've only played 3 and Gladiator, and I honestly can't choose between them, they both have their strong points.
I've got 1 and 2 installed on my Playstation, and I've started 1, but I'm not having that much fun, don't like the weapons, feels clunky, etc.
>>
Up Your Arsenal is better than Going Commando in every way
So its UYA vs Crack in Time
>>
>>319858362
3 and Crack in Time
>>
>>319858943
my nigga
>>
up your arsenal had such a fun online mode
>>
>>319858362
>1
+ Quirkiest, weapons being lower scale meant that getting weapons like the Devastator felt amazing
- Series hadn't quite figured out its identity, Ratchet is a bit too dickish

>GC
+ Brought a ton of innovations to the franchise, insane amount of variety in gameplay
- Lackluster story, high level count meant that many stages were unpolished/poor design, shit gadgets

>UYA
+ Took the best parts of GC and cranked it up, introduced the best villain and made Quark much more likable, great weapon selection
- Doesn't have the same balance of action and platforming as GC

>Deadlocked
+ Went overboard with adult humor, good vehicle segments, weapons feel great
- Too action oriented, can turn people off, lack of variety in atmosphere

>ToD
+ R&C in HD, allows for larger maps like Sargasso, weapon mod system, best resource hunt (Leviathans), groovitron
- Plotline turns too serious, OST is generic, visuals haven't aged as well as other titles, shit villain, too easy, Ratchet rapidly losing personality

>ACiT
+ Great characters, atmosphere, cruising with the radio on, best spherical planets, hoverboots, Clank segments are good
- Recycles weapons/HUD from ToD, story gets even more serious

>Nexus
+ Great atmosphere, clank segments are good, great weapon mod system, good villain, good gadgets
- Shit framerate, weird controls, not really a full game
>>
>>319858362
Crack in Time
>>
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Not the best story but dam that gameplay was fun as fuck
>>
>>319858768
I liked Going Commando the most, if RAC1 had strafing then id say that.
>>
>>319858362
The third one but only because it was the old school charm/nostalgia but they'd gotten the perfect formula for the gameplay.
I've got a soft spot for the first one though.
>>
>>319859169
So, which is best?
>>
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Considering that the R&C reboot game has both Gadgetron and Megacorp in the Solana Galaxy, I hope to see the competition be a focus throughout the levels
>>
3>ACIT=2>1>TOD>>>>shit>everything else
>>
>>319861005
Have they shown Megacorp besides the one spray painted tag in one city?
>>
>>319861623
That is all we've seen but who knows if that we'll see more, interestingly Insomniac hasn't released any footage of vendors from the new game
>>
The one that works on pcsx2.
>>
Up your arsenal is one of the greatest games ever made desu
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>>319858981
>Going unda the sea
>Mah nigga slim cognito
>lemme give you a deal on them rn2 weapons
>whips put the bouncer and I get it for free
>slides that plasma coil my way

Mfw
>>
>>319861829
Pretty sure the latest footage shows a Gadgetron vendor.
>>
>>319861563
I think Gladiator/Deadlocked is good for what it is, a co-op Ratchet game centered entirely around the arenas.
>>
>>319862224
Deadlocked would go right behind 1 if I remembered that. Besides those the other games are mediocre. Nothing since ACIT has even been worth playing.
>>
Deadlock added difficulty levels to the franchise


Literally risk taking done right.
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>>319862223

There's no footage of anyone using one yet, to my knowledge.
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>>319858362
Up your arsenal had the best multiplayer, story, secrets, weapons, and gameplay par none.

It follows the platformers trilogy standard in that the 3rd game is always the best one.
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>>319858362
Crack in Time and 3.
I personally prefer CiT after replaying the entire series recently.
2 is worse than I remembered and I would even place it lower than Tools of Destruction.
>>
>>319862489
I really liked ACIT when it came out but I like it less every time I play it. Maybe it's because I've beaten it 10 times.
>>
>>319859169
I don't understand people complaining about how Nexus isn't a "full game" but honestly, if you replay ACiT you'll notice it's almost the same damn length. The games have gotten shorter over time.

Tfw you love em all and don't fall to "everything after X is shit" meme
>>
Was it just me or was Into the Nexus the hardest RnC to date?
>>
>>319862557

http://howlongtobeat.com/game.php?id=14324
http://howlongtobeat.com/game.php?id=7587

Nexus' length isn't really bad considering it isn't fully priced but it doesn't help it either. And Ratchet games are about the same length, the couple hour difference could be explained by the higher difficulty of the PS2 games.
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>>319862557

>if you replay ACiT you'll notice it's almost the same damn length
>>
A Crack in Time.
No contest.
>>
>>319862465

>Spyro: Year of the Dragon
>Jak 3
>Crash Bandicoot: Warped
>Gex: Deep Cover Gecko
>Uncharted 3: Drake's Deception
>Sly 3: Honour Among Thieves

I'm sorry, you said something? You could pass it off as cherry-picking, but that's six franchises that disprove your theory.
>>
>>319863151

Jak 3 and Uncharted 3 were the best in their trilogies, though.
>>
>>319862557
there were barely any enemies in Nexus
>crocodiles
>netherbeast
>bladeball
>that one type of monster critter

and you also had to fight every boss twice because they recycled them
>>
>>319862557
>Nexus apologist

Not even once.
>>
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>>319863151
>implying all of those were bad

I'll give you Sly 3, though. That can stay.
>>
>>319859169
>ACiT
>Clank segments are good
That's a huge understatement when they completely revamped Clank's control and capabilities to the point where he was actually competent and fun to use, and felt distinct from Ratchet rather than a gimmick segment.

ACiT's Clank segments are strong enough for a full game of just that.

>story gets even more serious
>a negative
It was a good story though

>Nexus
>not really a full game
When it was marketed as an epilogue and ran for $40 new, packaged with Quest of Booty, and still gave a decent 5-hour run, I hardly see why anyone would complain about this.

I'd also take issue with anyone complaining about QfB's length, like what were you expecting?
>>
>>319862887
ACiT is a fucking short game unless you purposefully dawdle on the copy & paste planets.

I recall it also forced some Zoni grind to progress.

>>319862765
>higher difficulty of the PS2 games.
You might want to replay them, they're piss easy just like the PS3 games.

>>319863151
Sly 3, Jak 3 and Crash 3 were the best desu.
>>
>>319863390
>>319863151
Naughty Dog defied the trend since their second games are always better than the thirds.
>>
>>319863478

It's at the very least twice as long as Nexus was.
>>
>>319862357
The games always had difficulty levels, they were just modular. It changed based on your performance.
Spyro did the same thing, only with two settings (I think) instead of three.

Challenge Mode locked the game on the "hard" setting.
>>
>>319863390

I didn't say they were bad. The post I responded to claims the third entry of a trilogy is the best and what I posted doesn't follow that trend.
>>
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>>319863478
>sly 3 was the best
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>>319863478

Literally finished replaying GC today and it's way harder than ACiT is on normal difficulty.

>>319863467

It's not a bad thing but it certainly doesn't help it when comparing it to other entries of the franchise.
>>
>>319858958
The first game is very rough around the edges compared to later entries.
>>
>>319863527

I don't know, Jak 2 is quite often hated because it tried to be "edgy" and the city wasn't "open" enough for their tastes.
>>
>>319863478
>It's short if you ignore all of the content

>You might want to replay them, they're piss easy just like the PS3 games.
full of shit
>>
I liked one the most. Even if it is not the most popular I like the simplicity of four hits to die and how guns stay useful throughout the game (see starter weapons in gc)
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>>319863151
YotD is the best Spyro
Jak 3 is pretty dang good and if the story didn't shit on the lore for the sake of a joke then I'd call it the best
Crash Warped is the best Crash

>>319863478
>Sly 3
>best
>>
>>319863753

>Jak 3 is pretty dang good and if the story didn't shit on the lore for the sake of a joke then I'd call it the best

What? You mean the whole pants thing? That was probably the most retarded subplot I've ever seen.
>>
>>319863857
He's referring to the Precursors being orange rats
>>
>>319863935

Where's the joke? The fact Daxter was one the whole time?
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>>319863257
>Uncharted 3 were the best in their trilogies, though.

Only idiots think this. Uncharted 3 was a trainwreck in terms of pretty much everything and was the reason Amy Hennig was removed from a managerial position, which led her to leave ND.
>>
>>319864007
The fucking reveal when the door opens and find little rodents


Three games for the most unpleasant reveal

"Oh my God"
>>
>>319858362
Ratchet Lank?
Who is Lank?
LANKey Kong?
>>
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>>319864007
Anon, have you seen the ending of Jak 3?
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>>319864029

U3 had the best multiplayer, best villain, best setpieces, best story and best characters. Story pacing is off but gameplay pacing is better than U2.
>>
>>319864129

Wasn't really a joke. That's like saying opening up a box of cereal to find cockroaches is a joke.
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>>319863753
>YotD
>Best Spyro
ELL EMM AYY OHH
>>
>>319863629
Neither 2 or 1 are even close to it. 2 had so many awful towns you wanted to get away from, only the Dimitri part was any good.

>>319863689
>All the content

Nigga the collectibles used to be on the planets you visit, not on some shitty copy & paste moons.

I can't comprehend how anyone could think any of the PS2 R&Cs are more difficult by any margin, especially when 2, 3 and Deadlocked all feature a barrier.

>>319863642
Yes, I remember how shooting bouncer to annihilate everything was challenging. I remember how the experiment was so fucking hard when I just shot few shots of bouncer and was done with it.

Not to mention OP turret glove, OP shield, OP Razor Disks - it was full of OP weapons.
>>
>>319864239
Well the first game certainly isn't the best.

Only reason to insinuate that is if you're a nostalgiafag or that one guy who's really fucking upset about anthropomorphic NPCs in a game with talking dragons.
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Best gun
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>>319864172
>U3 had the best multiplayer, best villain, best setpieces, best story and best characters.

Hahahaha. Uncharted 3's writing was laughably terrible, and Amy Hennig nearly fucked it as hard as she did Jak 3.
>>
>>319864312
>Nigga the collectibles used to be on the planets you visit, not on some shitty copy & paste moons.
In ACiT there were all sorts of collectibles on the actual planets.

ACiT has a shitload of collectibles between Gold Bots, Constructo Mods, Zoni and the RYNO holo-plans

The spherical worlds were almost exclusively Zoni and/or Gold Bolts.

The arena was also pretty big.
>>
>>319864312
>sly 3 is the best
>2 is not even close to it

Oh boy, only on /v/ can you come across these fucking mental cases.

3 is the worst game in the entire series and it isn't even debatable. You're going really fucking hard on nostalgia right now.
>>
>>319862924
Agree
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>>319864539
Yes, and previously all of them were contained within planets you visit. The planet cutdowns have been a thing for a long while.

>>319864645
>You're going really fucking hard on nostalgia right now.
I literally plat'd (100%) all three of them just half a year ago. If anything, thinking that Sly 1 is better than 2 or 3 is the ultimate nostalgia.
Especially when you say
>it isn't even debatable.

The levels were shit and the platforming was clunky as fuck. Not to mention having lives was fucking stupid and the last boss segment was so fucking awful.

You're long overdue for a replay through the games.
>>
>>319858362
Deadlocked
>>
>>319864430
>ryno 2 best
>not ryno 5

The addition of music and it just spewing a bunch of bullets and rockets in every direction made it the best.
>>
>>319859169
>Nexus
>good villain

Nada. the game was fun, but I didn't feel the Surprise villain and main villain to be that interesting.
>>
>>319864990
I don't buy ripoff hardware, so I never got to play crack in time.
>>
>>319864923
3 fucking REMOVED shit like bottles, it forced on fucking gimmicks up the ass (fucking every single charcter beyond the core trio was a gimmick and nothing else), the world design was all over the place and several of them were downright shit (like the last one) and the list just keep fuckign going on and on.
It was a rushed shitfest.

Sly 2 was a progression of the series while 3 was regression.
2 and 4 are the best. Take you shit opinion and fuck off.
>>
>>319864990
>ryno 6
>literally same fucking ryno but different music

What was the point?
>>
>>319864312
>Neither 2 or 1 are even close to it. 2 had so many awful towns you wanted to get away from, only the Dimitri part was any good.
I can't believe how much shit taste you just spout.

Sly 3 is fucking awful and no fun at all, but especially compared to 2.
The hubs are USELESS.
The extra characteres are half-baked gimmicks
70% of the game with SBM are also half-baked gimmicks
The story is complete trash
The boss fights are more chore than challenge
The challenges that comprised the entirety of the optional content were uninspired, too easy, just plain boring.

I honestly don't know how anyone can prefer 3 to any of the other Slys. It's so weak in every single way.
Even the menus are rushed.

>>319864923
>The levels were shit and the platforming was clunky as fuck
Maybe you're just bad

I've played these games to death and replayed 3 recently, which gave me a very strong impression of being trash even though I had enjoyed it the first time (first playthroughs are hard to use as judgement since it's all new, y'know?).

With all of 3's gimmicks and constantly changing mechanical focus, it is without a doubt, objectively clunkier than any of the other games. Half of the game controls about as well as Sly 1's racing.
>>
>My sly collection is damaged
>During time it took from christmas to summer to get a new PS3, I couldn't load up 2, it wouldn't load

Does it emulate well?
>>
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>>319865223
>2 and 4 are the best.
>and 4
Yeah nigga
>>
2 and 3, everything else is garbage
>>
ACiT > GC > UYA > ToD > Nexus > 1 > Pirate game

Played the HD remakes this year and had a fucking blast
>>
>>319865109
It's impossible to beat Nefarious anyhow.

>LAAAAAAWREEEEEEEEEEENCE!!!!

>>319865223
>3 fucking REMOVED shit like bottles,
Literally who cares, senpai. The cities were far more enjoyable to go through than in 2.

>it forced on fucking gimmicks up the ass (fucking every single charcter beyond the core trio was a gimmick and nothing else)
Every character was an asset to the team or did you just miss the fact that the plot was about getting the gang up for the ultimate heist? Why would they hire more people if they didn't need their specialities?

>and the list just keep fuckign going on and on.
Your list stopped quite short.

I find it hilarious that you're complaining about horrible worlds when 2 was full of that shit, especially the literal warzone place. Canada and Venice were the only good places in it.

>2 and 4 are the best. Take you shit opinion and fuck off.
Yeah, I just LOVE how a love interest becomes a villain for fucking no reason.

>>319865285
Sly 1's platforming is worse than Crash 1's and that's saying something. I'd even argue it's even worse than Gex Deep Cover Gecko's.

>The story is complete trash
2 is about heisting while 3 is about getting a gang up for the ultimate heist. Both of which are pretty common shit. Did everyone seriously miss this?

>The boss fights are more chore than challenge
This applies to the whole franchise.
>>
3>2>1>4

I havent played the ps3 games. Are they worth it?
>>
>>319866398

I've tried A Crack in Time and Into the Nexus. Both were great and I definitely recommend them.
>>
>>319865930
>Sly 1's platforming is worse than Crash 1's and that's saying something.
Crash 1 wasn't bad, and even then Sly 1 controls pretty much the same as Sly 2, so I don't really see how you've come to this conclusion.

>2 is about heisting while 3 is about getting a gang up for the ultimate heist. Both of which are pretty common shit. Did everyone seriously miss this?
Oh, I'm sorry. I didn't realize that the premise of the story was all that was required for a story to be good.

The plot events were uninspired, the villains were one-note, disconnected, SatAM-tier conveniently timed for Sly's arrival.

Dr. M was shit, him and McSweeney undermined Sly's gang on a conceptual basis.

The writing was poor, the character arcs were even more so (Murray doesn't seem the lone wanderer/spirit quest type, does he? Penelope in general was bad, Carmelita hardly even had a role, Bentley and Sly got no love at all other than Bentley's forced "we're more alike than you know!" shpiel from Dr. M, Panda King has a daughter despite having previously been an outcast/pariah and secluded himself in the mountains, etc.)

>This applies to the whole franchise
I want you to compare the damage intake between Sly 2 bosses and Sly 3 bosses.

For a specific example, try Rajan vs Black Baron. They're similar sorts of fights.

Where Rajan lets his mooks come in during the fight, Black Baron leaves the arena while you dispatch of his. It slows the fight down.

All the bosses in Sly 3 have overly-long health bars (like Rajan, the unequivalent worst fight of 2), and they all use a SINGLE pattern over and over, they just don't change. Which makes it feel even longer.

Even Rajan had phases.

Tsao's first phase is the only decent fight in the whole game.
It honestly surprises me that Dmitri's Dr. M phase even exists, that's how horrible it is.
>>
>>319866737
Crash 1 was floaty as fuck, you were constantly "slipping."

For whatever it's worth, the gathering of the gang plots can be awful as hell. Have you ever seen Cobra? The gang comes out of nowhere, is assembled for a big assassination where everyone's special abilities are needed then in the real act Cobra is the only one who matters, everyone is just there for reasons. And in the next episode everyone but Cobra gets killed in the beginning by the big bad. It was so fucking horrible.

Granted I haven't read the manga and as such don't know if it's better there. But whatever. Point being, said plot can be executed very badly but in Sly 3 everyone's abilities were actually utilised.

>Murray doesn't seem the lone wanderer/spirit quest type, does he?
That was all because of Bentley getting hurt.

I can't honestly recall any boss fights I thoroughly enjoyed in Sly series. Pretty much all of them save for botched up Gator on PS3 and the Clockwerk's shitty ages long boss fight in 1 were piss easy.
>>
>>319867509
What? Crash 1's controls weren't floaty they were very stiff
>>
3 = ACiT > 2 > ToD > Nexus = Deadlocked > 1

Haven't played the others
>>
>>319867509
>said plot can be executed very badly but in Sly 3 everyone's abilities were actually utilised.
Too bad the reasons they were used was super hackneyed.

Penelope and Panda King are skill sets that Bentley already had. They're just "better," somehow, I guess.
In reality they were superfluous and Penelope's gameplay was LITERALLY shit we did as Bentley in the previous game.

The Guru was used to get dolphins to ram into shit. So Bentley saw the dolphins when checking the island out, and thought "we can use someone with mind-control to abuse these dolphins as battering rams!" It's just too convenient, it doesn't seem like they actually thought about why the Guru would be needed other than "wouldn't it be fun to control enemies?"

What the fuck did they need Dmitri for, again?
I genuinely can't recall.

And Carmelita pretty much just happens to show up in such a way that she can conveniently save Sly from certain death.

This plot can be executed very badly and Sly 3 is an example of that.
I mean, when you finally get to the actual infiltration of the island, it doesn't look even remotely as beefed up as the opening tells you it is. Sly, Bentley and Murray could have easily done the job themselves.

And it probably would have been a much more compelling and engaging infiltration, like all the heists in 2.

>That was all because of Bentley getting hurt.
Yeah, but Murray doesn't strike me as the sort of guy who wanders the Earth as penance. He seems much more like someone who'd withdraw over an emotional trauma. All of his "The Murray" bravado is just that, he's actually super vulnerable and the end of Sly 2 showed that appropriately.
Then 3 rolls around and it honestly just feels like a narrative excuse for the ball form and Guru.
>>
>>319863257
Greg Miller please go to bed.
>>
I loved these games back in the day. If I wanted to play them now what is my best bet? Grab a shoddy second hand PS3 and get the PS2 discs? Or is there HD versions or some gay shit?
>>
>>319868813

There's an HD collection. It has some minor graphical bugs though.
>>
>>319869106
Minor enough to not fuck with the game? I'm assuming I'll need at least a PS3 for them yeah? What are the jews charging for them over at Sony?
>>
>>319864007
The joke is that the "gods" of the series who were always depicted as giant humanoids with insectish faces were actually Ottsels who's personality was nothing like any of the idols or archetiture suggested.

>>319864172
> Best Multiplayer

Objectively wrong. 2 was superior in every way, 3's multiplayer was made to appeal to Cod fans, sprinting ruined everything and the maps were dogshit.

> Best Villian

Which one? Marlowe who was a cool concept but never actually did anything? Or Talbot who was super menacing and has about 3 parts where he's setup as something supernatural but there is 0 payoff.

> Best Story

Replay it, it takes 1/3 of the game to start, and the final act is unbelievably rushed. The meat of the game feels like seperate DLC packs that were shoved together for a full game.

> Gameplay

No, it actually got worse. Aiming was broken until a patch months later, and it was still not as good as 2. It suffered from the same issue as 1, a room where waves and waves would pour in, something 2 mostly avoided.
>>
>>319869106
It also features crappy slowdowns and the holoshield glove in 3 is broken. It dies from one shot and gains shitty exp.

>>319868252
Let's just agree to disagree. I just personally hated going around the towns in Sly 2, mainly because of the bottles and finding the last ones was always a pain in the ass.
>>
>>319869210

The most noticeable ones are the fact that Ratchet's helmets are slightly larger than his head for some reason and the Fizzwidget tour guide being borked.

it goes for $30 IIRC
>>
>>319869210
It's on PS3, yeah. The graphical glitches are just some weird texture things because of all the hacking Insomniac did trying to get the game to run. Nothing serious.

It's like $20 these days

It's also on Vita but I think that version is fucked up

>>319869339
>It dies from one shot and gains shitty exp.
I just replayed UYA on Challenge Mode and it gained EXP pretty damn fast, actually. Like one tick per shot, sometimes two, and it took about 8 hits for each shield.

>hated collecting bottles
Dude why
They're the entire reason you even have the option to explore the hubs.
>>
>>319869417
If you're in EU it's currently on sale for 15€ for the whole collection + all of PS3 games being 8€ a piece.

>>319869513
>I just replayed UYA on Challenge Mode and it gained EXP pretty damn fast, actually. Like one tick per shot, sometimes two, and it took about 8 hits for each shield.
Alright, so you were one of the lucky ones who didn't have it bugged. It's a pretty common bug that it just dies from one shot and gains almost no exp. I spent like an hour leveling it.
http://www.gamefaqs.com/boards/663930-ratchet-and-clank-collection/63512690

Collecting collectibles is fine and all, but at least get a fucking option to get them to show on your map. Spending an hour to find a single bottle that was in some random place just plain sucks when there's nothing else to do while trying to find it.
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>>319869651
>at least get a fucking option to get them to show on your map
That sort of defeats the purpose of hiding them, doesn't it?

Also I think there was a radar of sorts you could get, unless that was only Sly 1.
Might've come back for 4, I can't really remember.

But that's why the bottles make noise, so you can locate them.
>Spending an hour to find a single bottle
Yo, they weren't hidden THAT well.
That's Sly 4's shit with the treasures and masks, and those don't make noise or have any way to track them.
>>
>>319866398
Yes, but only the "main" games. Avoid the coop focused spin-offs like the Plauge.

Tools of Destruction, Quest for Booty, A Crack in Time, and Into the Nexus are a series with an overarching plot and all worth playing.

ToD is very similar in structure to 2 and 3.

QfB is basically a 4 hour expansion for ToD, but is pretty unique in that it has a bigger focus on platforming.

ACiT is another full sized game and shakes up the formula a bit. Clank has more levels, and are actually really fun. There are now dozens of optional spherical Moons to explore that each have either a combat Challange or a platforming obstacle course. Instead of a list of planets to fly to, there are now 5 or 6 "systems" with 1-3 big planets and a bunch of moons that you fly between in-game.

Into the Nexus follows more traditional design, but it's very short (thus it only costs $30), but it is quite good. And as a bonus comes with a free copy of Quest for Booty, which is great.
>>
>>319869893
I can't remember which game had the noise but some of the bottles I missed were in places I couldn't even properly see (top of tall shit mainly) not to mention you couldn't see that far.

>That sort of defeats the purpose of hiding them, doesn't it?
R&C has the gold bolt / secret finders available end, no reason why Sly could not have done the same thing.
>>
ps2 games >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ps3 games

tod & cit fucking suck. bad weapons, bad story, bad music, no funny bits, all super serious and the graphics look like hot shit even compared to the ps2 versions of the originals.
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>>319870692
>>
>>319870186
>I can't remember which game had the noise
All of them.

Although Sly 4's bottles are quieter.
Sly 2's had their volume increased in the HD collection.

>no reason why Sly could not have done the same thing
The first game has a radar in the binocucom you can unlock, and I believe there is an item which marks bottles on the map in Sly 4.

I don't think Sly 2 had anything, but its levels weren't particularly dense, so the bottles weren't hidden super well, and with the HD collection it's even easier to collect them.

>>319870692
>no funny bits, all super serious
Come on anon
>>
>>319862489
>2 is worse than I remembered and I would even place it lower than Tools of Destruction.

In what way?
TOD reminds me most of RC1 because it's very rough around the edges and lacks the same amount of polish that most other games in the series have
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>tfw you're not sure if R&C games really are easy or if they just seem that way because you've been playing them for over a decade and have gotten good
>>
reminder that unless you preorder you WILL NEVER own the bouncer in RCPS4
Insomniac have a history of offering preorder content that you can never get as DLC later and they've said straight out that the bouncer was only put in because sony forced them to do preorder content and they didn't want to remove something that was intended to be a regular part of the game
>>
>>319871119

It's probably a bit of both. Ratchet games aren't really much about being hard or challenging (besides hardcore things like the impossible challenge or 'don't get hit wrench only' arena fights), they're more about having fun and feeling OP

when you know how to strafe and jump while shooting you're pretty much invincible
>>
What is the worst weapon reincarnation in every game? I haven't played in forever but I remember I never used the mini robot bodyguard ever. The bomb gloves come close to my next least favorite.

I always used the blitz gun reincarnations
>>
>>319871338

The robot bodyguards were useful in the PS2 days when it was a set of 4 things, but Mr Zurkon is pretty useless and does nothing much but spout poor attempts at humor at you

I miss when ratchet games were written by cynical programmers and animators on the team and not a kids writer
>>
>>319859169
Yeah I'd agree with this.
>>
>>319859169

>nexus
>weird controls

But it literally had the best controls of a ratchet game. A combination of traditional movement but switching to lock strafe when shooting (or manually hold a strafe/aim button), and it has the future series closeup zoom if you really want it
>>
>>319871186
I'm fairly sure it will be included in a code box and as such, many copies post launch will include it.

Going to pre-order it regardless.
>>
>>319858362
the best one is whichever one you dislike the most

the worst one is your favourite
>>
>>319858362
Jak
>>
>>319873061

ITN's preorder armor wasn't included in box, I got it a couple days after release and it didn't have it so I asked the shop and they had run out
I got a little sackboy ratchet figure though at least
>>
Clockblockers.
>>
>>319873710

Maybe if they had called A4O 4play more people would have bought it
>>
>>319873614
>I got a little sackboy ratchet figure though at least
I'd rather have that myself, desu
>>
The new one.

We have finally achieved Pixar graphics.
>>
>>319873614
>sackboy ratchet figure

I had no idea those even existed. But I'd rather have just a normal Ratchet figured. Preferably one that's poseable and comes with different weapons, gadgets, etc.
>>
>>319873710

Why hasn't there been a fan-edit of A Crack in Time's cover that replaces the title with the original? That would be fantastic.
>>
3rd ps2 one obviously
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>>319874278

it was just a cheap little keychain thing
I was surprised when it actually existed too
The keychain bit's just a screw on the top, so I unscrewed it to make it a standalone figure

I still would've liked that armor because it triggers me that I can't get everything possible in the game
>>
>>319873365

first game was good, but they basically tried to copy ratchet and clank after that
>>
>>319874585
I don't think you've played Jak 2 & 3.
>>
>>319874585
Jak II and 3 are nothing like Ratchet
>>
>>319874556
The pre-order armor wasn't even really worth it. It becomes obsolete almost immediately.
>>
>>319875457

On replays I swapped back to default armor for more challenge, it wouldn't have hurt to have another option with 5% damage resistance which is basically nothing
>>
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>>319865223
>2 and 4 are the best
>4

Sanzaru, please go.
>>
>>319869339
Holo shield also broken in gladiator.

Mods don't apply(acid doesn't work for example)
>>
>>319874261
Too bad about frame rate.

Maybe if they do a pc game we can get graphics and designs like those in glorious 60fps.

But fuck, those guys worked hard for that quality.
>>
>>319876153

I'm curious to see how well the motion blur works in the PS4 game
I have a friend who played a demo at some event and he told me it was 60fps, so either he has no idea how to tell the difference or the motion blur actually works well

The biggest thing to be worried about is how stable the 30fps is, because it's unstable as fuck in the PS3 games
>>
>>319876153
>Too bad about frame rate.

Well if more people actually cared instead of going "Make it prettier" they'd spend more time to bother.

>Maybe if they do a pc game we can get graphics and designs like those in glorious 60fps.

Unfortunately Ratchet and Clank is a first party Sony franchise. They don't do the

>Console Exclusive*
>*Also available on PC

shit with those, only third party games like Bloodborne.
>>
>>319858362
1 and 3
>>
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Jak 3
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>>319875725
It was good, yo

With 2 as the obvious best and 3 as the obvious worst, it comes down to 1 and 4 for second place, and that pretty much depends on opinion since they're so fundamentally different.
>>
The ps3 games lost the atmosphere, characterisation and music that made the first 3 great

Its a shell of itself now
>>
>>319876334
>only third party games like Bloodborne.
Bloodborne was developed in part by Japan Studio, like Demon's Souls. So it's more of a second-party affair.
>>
>>319864362
2 is best. Anyone who tells you otherwise loves padding. Don't tell me that Sgt. Byrd and Agent 9 and Bently and Sheila were anything but shit.
>>
>>319864990
>The addition of music
FUCK THAT FEATURE
>>
>>319876547
Well my point still stands. Franchises that are owned whole sale by Sony don't get PC releases like that.
>>
>>319864362
The first game had the best atmosphere
>>
>>319876547

Insomniac are equally second party, they're not owned by sony (and have done an xbone exclusive and are working on an oculus exclusive too)
but sony still owns the rights to the Ratchet IP - don't know if sony owns the bloodborne IP
>>
>>319876412
Jak 2 is better
>>
>>319876609
I liked them.

And YotD still had more content than either of the previous games without the other characters.

>>319876702
That's an opinion and I'd disagree.

>>319876728
They probably own Bloodborne, just as they own Demon's Souls (hence why Dark Souls had to happen when they wanted to go multiplat).
>>
>>319876515

stfu you fucking edgy cynic tryhard.

Crack in Time >>>>> every other ratchet and clank game
>>
>>319864990
Was the Ryno V the one from ACiT? I fucking hated that one. Spread of the shots was too random. Unless you were fighting something big like the wargrok or a hydra tank, and other than the final boss that's like it when it comes to big enemies, most of your shots will hit nothing. You have to get in fucking wrench range to concentrate your fire.

Best Ryno will always be the original. The only time a missile will not hit a target is when there are no targets to hit. The point of the Ryno is to break the game, trying to balance it is fucking pointless.
>>
>>319876803

But is bloodborne getting a PC release?
If so, it's not entirely inconcievable for ratchet to do the same - just very unlikely
>>
>>319876810
Crack in time is just as bad as the the other ps3 ratchets
>>
>>319876902
and I got the final boss of ACiT confused with the one from ToD.

>>319876930
Sony does not own Bloodborne. Most Sony has on it is a period of exclusivity, like how Xbox bought a year of that Tomb Raider game being exclusive. Once the period was up the game was released elsewhere.
>>
Only played the main games (except Nexus)

UYA > ToD = ACiT > GC > R&C

Loved them all though. Can't wait for the remake next year.
>>
>>319876930
>But is bloodborne getting a PC release?
Only if you believe beggar race

No actual signs of one.
>>
>>319876810

CIT is linear and too story driven and lacks the exploration feel of the earlier games. Most collectibles are cheaply hidden behind corners with a bolt trail leading to them so you rarely ever even have to search for them even before you get the mapper, and there are very few branching paths or reasons to return to old planets after you've been there once in a playthrough.

It's a well polished game with nice features like clank puzzles and space overworlds but the level design is nowhere as good as the other games - and clank segments become gruelling on replays, especially when there's combat involved where you have to reflect like 5 shots into every flying bug before they die
>>
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is anyone else mad as fuck that we're getting Mr Zurkon for the 7th game in a row

At least we still get the agents of doom in the remake
>>
>>319877119

Play nexus, it's a good hybrid of PS2 era mechanics and PS3 era controls/improvements even if it is short
>>
>>319877302

I'm beyond feeling one way or the other about him. For better or worse he became an iconic part of the franchise
>>
>>319876996
>>319877169

Still better than R&C 1

>R&C 1
>Dogshit combat
>R&C2
>Dogshit story
>R&C3
>better than the first two but felt considerably worse than Crack in time

The hoverboots alone >>>>> anything in the PS2 ratchet and clank games
>>
>>319877302
As long as he upgrades to Zurkon Family and they have new quotes I'm 100% fine with it
>>
>>319876434
I envy your low standards man.

I won't rant and insult your taste, i just wish I could enjoy games with as much ease as you do.
>>319877441
Good taste
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post yfw the buzzblades are recycled again for the PS4 game

I liked the Chopper and I REALLY liked the Disc Blade gun as they became a storm of blades with just a few ammo from the blades multiplying on each hit.

The Buzzblades however are just another blaster that requires you to use half your ammo just to kill something because they're so weak.
>>
>>319877441
>Still better than R&C 1

I wasn't trying to say that it wasn't. It's still a very good game, there are just some aspects in its execution that make the overall experience not as enjoyable as 2 and 3 particularly

Personally my rankings are
UYA >= GC > CIT > ITN > DL > QFB > RC1 >= TOD > A4O > FFA
>>
>>319877302
They're replacing a lot of the original game's weapons with weapons from the future series. Now I like the future series' weapons but fuck give me something different.
>>
>>319877557

I'm not sure if they'll reuse them, they finally made a new disc gun for ITN which is kind of in between the chopper and the buzzblades in terms of fire rate and damage

I hope they have a disc gun of some kind though
>>
>>319858362
I liked 2 and 3. I haven't played the PS3 R&C games though, never bought a PS3.
>>
>>319877649

To be fair, a bunch of the original game's weapons were useless like the taunter, walloper and arguably the mine glove
>>
>>319859169
>ACiT
>Clank segments are good

Fuck yeah they were. The time traveling and multiple recorded copies of yourself puzzles were incredibly fun. Does anyone else know if there is a game with puzzles similar to those?
>>
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>>319877545
>liking a good game is low standards
Please don't tell me you think it's shit 'cause of the Penelope thing

The gameplay felt just like 2, it had vibrant hubs with a lot of stuff to collect, much of which was pretty well hidden.
The story was light-hearted and enjoyable in a way that sort of felt like Sly 1 again, but had the heisty feel of 2.

It took the insta-cashing for loot and replaying missions from Sly 3 and left the rest of that game in the trash where it belongs.

I dunno man, it's a good time.

The loading times, the slowdown in certain areas and a couple of the Trophies fucking Sparrow Approves are the only real problems I can see with the game.
>>
>>319877649
to be fair some of the weapons were really 'generic'.

The Blaster was replaced with the Combuster which serves the same purpose. Then you have the bomb and mine glove, the former replaced with the fusion bomb. The Devastator was just a rocket launcher replaced with the Warmonger.

But yes i want to see more new weapons. I REALLY like the Pixelator which I think counts as a shotgun.

I'll be mad if we don't get an updated Tesla claw.
>>
>>319877780
Walloper was a more powerful but slower wrench strike. You had to learn how to use it.

>not using the mind glove and taunter combo

What the fuck are you doing?
>>
>>319877817
Echoshift

https://www.youtube.com/watch?v=-3HF4cRSQFU
>>
>>319877828
No man, I really wasn't judging you at all, I just wish I could enjoy games I deem inferior and shit as much as you do.

I'm not insulting you, even if it might seem like it. I'm legitimately happy you can enjoy 4 and the other games aswell.

I won't argue with you man. You like Sly Cooper, you are a bro to me, just enjoy the games.I just dislike 4, but hey, different strokes for different folks, right?
>>
>>319877817

The Talos Principle has time recordings as one of many puzzle mechanics, it's introduced around half way through the game
I feel like it's harder than the CIT puzzles but it might just be the first person perspective and the limited vision it causes makes things feel more overwhelming
>>
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>>319859169
In Ratched and Clank UYA I felt like the saga was trying to grow up with its audience, making a story with jokes that were clearly appealing to a mid-later teen audience such as the Courtney Gears stuff or the radio in Nefarius head. I haven't seen any R&C games with better jokes since or before, in fact what I've seen are more child-approached games in the PS3 games which completely misses the point of the saga growing up, which no longer appeals its original audience.

ToD and ACiT added a lot of background for the characters but the games were easy, unfunny, reused most of the stuff from the other games and the levels were far too linear and streamlined in comparison to R&C from 1 to 3.

I haven't played Nexus and I don't know if I ever will but I'm quite hyped for the new game which is not a reason to buy a Ps4 atm but it will be one of them if one day I buy one.
>>
>>319877106
>Sony does not own Bloodborne

Yes they do.
>>
>>319877946

It's generally agreed (and I think they mention it in the developer commentaries) that slow weapons do not work well with ratchet combat since they leave you too open to attack and/or don't feel as fun in general

I would love for the PS4 game to have a melee weapon of some kind like the razor claws, but I'm not sure how likely that is (the nether beast weapon in ITN was some kind of strange long range melee hybrid)
>>
>>319878031
I mean, I'm not really taking offense. Just elaborating my thoughts.

I don't really get where people got this bad impression of 4, 'cause by all merits I can't find many striking differences between it and its predecessors. It's a pretty faithful installment.
>>
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>>319878116
a lot people are iffy on it but I'm still looking forward to it, especially since it's a 40 dollar budget title. Really.

>Ratchet re-written to his current personality so he's more likeable
>His wish is less to get off Veldin (there isn't much stopping him) and more to be a Galactic Ranger
>His past is explored a bit more. Grim is a newly introduced character, owning the garage that Ratchet worked at, and is likely the person who found him as a baby and raised him as a parental figure
>>
>>319878116

While not completely, ITN actually takes some design influence from the PS2 games instead of the PS3 games (there's some branching paths and nonlinearity, and some more classic staples like rising water, a crystal farm and even a significantly improved levitator)
It's definitely worth a shot if you liked the PS2 games. Only thing to keep in mind is that since it's a relatively short game most of those good things only happen once or twice instead of being reused multiple times over a longer game.
>>
>>319878376

I'm a little hesitant of how much it will be a kids movie over a basic story written by a cynical programmer (ratchet moaning "I'll never be a galactic ranger" in that one trailer rubs me the wrong way), but the game should be fun at least
>>
>>319878116
>which no longer appeals its original audience.

They should have stopped playing video games and got jobs years ago. The future series was made for people who's first console and exposre to gaming as a whole was the PS3, you know children, like what the PS2 games were in their day.
>>
>>319878523
I'll still be okay with it because it's not as if the writing on the first 2 games were that good

If they remake the second game they'll have to either make the fact that Angela cross is a Lombax important, or just write her out completely.
>>
>>319878376
As a huge ratchet and clank fan since the begging this movie looks shit
Why do companies do this to me, why cant they just stay consistent

Why is ratchet even more of a weenie than he is in the new games
Why does the dialogue make me think direct to dvd movie
>>
>>319878789

The plots are pretty much the last thing I care about in a ratchet game, but I did like the drier wit of the PS2 games over the childish slapstick of the PS3 games (although qwark usually manages to be funny to this day)

>>319878860
Because no-name 3D studio is making it alongside insomniac, but insomniac can only do so much
Also TJ wrote it
>>
>>319878860
https://www.youtube.com/watch?v=bvWRilQ9lnI

Watching this trailer disgusts me
I'm my mind ratchet is a 20 year old mechanic, a bit rough around the edges, and trying to start his own adventure

In this trailer ratchet is some 14 year old do gooder boy scout thats wants to be a gaalactic wangeer
Non of the jokes has that edge the first 3 games had. And the atmosphere is way off
>>
>>319879129
TJ fixman is the problem, hes the writer for the ps3 games but didn't write the ps2 games
>>
>>319879421
Ratchet was 14 in the first game, and has aged generally around real-time

he's officially 18 in Deadlocked
>>
>>319879596
Whatever with the numbers, im saying the personality has gone opposite
>>
>>319878353
Maybe you might not see it, but it was disappointing.

Bosses that follow a verry strict phase setting, most of them not interesting, levels were themed like 2 but not with the scale and aproachability of 2, ancestors were kind of bad with only 1 being fun to play and likeable as a person, carmelita being essentially useless in almost all levels and them forcing a pandering style on her, the belly dance scene making you shake the ps3 controller, the backtracking required to get the new stuff from the other levels, main vilain is pathetic when you compare him to the likes of LeFwee or even Octavio, Bob, redesigns, shitting on Penelope (yes, I was mad about that, she went fucking sword to sword with LeFwee to defend bentley, defended your hangar against mugshot, helped Murray get the van until she couldn't and loved him. Despite all that shit and being proven loyal to bentley and the gang, they made her a vilain for no good reason, fuck Sanzaru), ancestor powers being mostly useless in the levels they were in, final boss was a QTE, combat was shit on and mashing square will do you infinitely better than the charge attacks they most likely spend a fuckton of time working on, obviously runnuing out of money at a certain point, music was needlesly upbeat, turret sections, lil things like being unable to normally ride the train in the west level without glitching through the sign...

Its just a lot of shit, yknow?It adds up.

People were waiting for 8 years.8 years, hoping for a sequel.

And they got this.I didn't want to argue this with ya, but, you really should know where we are coming from.
>>
>>319879590

I completely agree
He left Insomniac with the completion of ITN though, but since he wrote the movie he's inevitably a part of this PS4 game too
But after that it's entirely possible we'll see a new direction for the tone of ratchet
>>
>>319879885
>see a new direction for the tone of ratchet
it will only get worse
no long running story ever gets worse then better, only worse
>>
>>319879421
you really are forgetting how shitty of a person ratchet was in the first game

>only sees clank as a tool to get off veldin
>fuck u clank i don't give a shit
>RAAGH QWARK AGJLASFJASF
>SHUT THE FUCK UP CLANK I DON'T WANT TO HELP PEOPLE
>But I will because I don't have a choice
>>
>>319880051

You'd be surprised what a change of writer can do
of course it's entirely possible that whoever the new writer is will be told to maintain a similar tone to what TJ did
>>
>>319878860
>Why does the dialogue make me think direct to dvd movie

Because that's what the "games" are?
>>
>>319880250
Yeah that doesn't mean you have to write him as the exact opposite
He can still be a reluctant hero with a ship on his shoulder whilst still being likable, because thats kinda the fucking story of ratchet and clank
>>
>>319879421
It shows ratchet as clumsy with those weapons which I never got from the first game, I always thought of him as very capable person
>>
>>319879421

>maybe not attractive, but definitely attractive. like a 7.

is it me or is that the only decent joke in the trailer
>>
>>319880515
In the original series pre-R&C1 we can assume that no one raised Ratchet other than himself. He would have learned how to handle shit or die, and eventually he got good enough to buy himself that garage and all the stuff he used to make that ship. This is probably also why he's a selfish dick, he spent the last 14 years only caring about himself.

Now in the new series from the looks of things, though not confirmed yet, he was raised by someone else. So he's a lot more mellowed out from the get go and with someone taking care of him he wouldn't have had to learn how to handle things like his original series counterpart, and he comes off as clumsy due to lack of experience.
>>
>>319880370
>>319880250

>Completely alone
>On a dustbowl
>Literally nothing but wants to get the fuck out, grass is greener etc but his ship gets basically trashed early on.

At first I didn't like how edgy he was but really it actually makes sense. It's 2 where it gets pretty dodgy, the whole characterisation of everyone is like reading a newspaper comic.

The latest games it becomes way too formulaic to make even Ratchet seem like he's genuinely having fun fucking around with a big gun, it's all soldier/shit unfucker serious with virtually no time for story. Nexus was so underwhelming for that.
>>
>>319877780
Walloper's in this game though.

But they could also look back over these weapons and see what went wrong, compare to other similar weapons later down the line and amend.
>>
>>319880963
ratchet then: Whoa this is a big heavy weapon im gonna blow shit up with a grin

Ratchet now: Im a clumsy weennie, i better focus and get serious
>>
>>319879421

Wait a minute
Fucking Juanita's in the movie?
And without Dallas?
And instead of Darla Gratch?
>>
>>319881039
Nexus's story was so try hard
Hated that stupid shit
>>
>>319858362
2 had the best arena
3 had the best story, balance, number of mission and jokes
Deadlocked had the best combat
>>
>>319881268
>Eyes

NO. I REFUSE TO BELIEVE.

Man Darla's constant destruction was nice skits.
>>
>>319881104

Oh fuck really?
Do you have a source on that?
Maybe they'll make it a good melee weapon
>>
>>319881039
he worked in a garage and there's nothing implying he was completely alone considering his age.

the PS4 remake introduces grim who owns said garage
>>
R&C2 > R&C3 > R&C ToD > R&C1 > R&C ACiT > R&C ITN > R&C Deadlocked > R&C QfB
>>
>>319881420

I always had the impression though of R&C1 that Veldin was sort of a Tatooine like planet with nothing but farmers farming sand? and bugger all else, because of general lack of interesting properties. No metropolis, at best some hide-outs and rest stops, but you wouldn't really have anything like a ship dealer besides the occasional merchant turning up with pieces of shit and not enough effort to flip it for decent money.

Not to mention there's nobody who should care what a Lombax is for the most part of the galaxy and everyone is generally selfish like some Futurama like parody of civilisation. Can't make money raising some cat thing you don't recognise, so leave it alone, it might be infested with something etc.

Also explains why you need absolute shit tons of money and hard to get things to get anywhere, instead of people just swapping with their neighbours the odd spare part.
>>
>>319881481

Why do you hate QFB so much? It had the best platforming in any PS3 game
>>
>>319881406
I remember reading it once, But I can't find it on me, disregard this until I can get more confirmation, sorry.

But honestly it would be great for it to return. Melee weapons always got so varied in the series.
>>
>>319881420
>>319881683

Also forgetting there's nothing to say Ratchet was literally like 2 when he was abandoned, just too young to remember any specifics, and that Lombaxes are naturally super intelligent with technology compared to virtually every race but... some race I can't quite remember and I think actually I'm getting mixed up with Vykkers from Oddworld.
>>
>>319881683
Most of the universe is well aware of what a lombax is. You don't ever see anyone that's all "UH WHAT ARE YOU". You don't even get "Woah a Lombax? I thought they were extinct"

Ratchet being a Lombax is always mentioned in passing and is never really made a big deal of.
>>
>>319859169
I find it bizarre that someone could fault a R&C game for being too easy. It's the type of game you just turn your brain off and have fun. I think it's more about level design, humor, weapon design, mechanics, platforming and extras than challenging gameplay or good framerate

I feel like ToD gets so much hate for no reason, but I enjoyed it because it was just a really polished, well-paced, humorous game. ACiT was bogged down by boring Clank puzzles, a lackluster villain, lack of humour, and lack of platforming sections.

I also feel like R&C has a certain feel or atmosphere to it that it just exudes, there's something really special about the first even if the mechanics aren't the greatest. It may not be the greatest of them, but it's the most memorable to me.
>>
>>319881917

Calling bullshit mate, nobody cares who anyone is, hence why Smuggler is just Smuggler. There's too much pointless fluff to remember so most inhabitants across the galaxy don't bother trying.

I'm pretty damn sure not knowing anything about Lombaxes is A) why Ratchet is so alone and lost and B) why nobody can help him except everything about CiT when he stumbles upon the arch enemy of all Lombaxes and Clank gets a few clues himself.
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>>319858768
First post best post
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Stopped playing R&C after CiT. Is ItN good, as in, has it returned to how R&C games usually play? Without all the A40 bullshit?
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>>319881956
The ps2 ratchets all hard parts towards the end where you had to think and try

The ps3 games have boring gameplay
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>>319882129
>>319881917

To add, the Lombax homeworld still exists and is in reach once Ratchet becomes aware of it, it's just abandoned. You'd think he'd at least have moved there real fast sooner than the ToD trilogy if it was common knowledge.
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>>319881825
>that Lombaxes are naturally super intelligent with technology compared to virtually every race

There is a theory that since they're one of, if not the only, species shown to have four fingers and a thumb. They're really good with tech since not only can they do more delicate tasks and do things faster than species with just two fingers and a thumb, because the majority of species in the setting have only two fingers and a thumb they always have to modify any tech they get to work with their hands. Necessity being the mother of invention and all that. And I guess they'd also need more brain power to coordinate all those digits as well.

>some race I can't quite remember

Those multi-brained crab looking fuckers in ACiT, the nerds.
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>>319881956
>Nefarious
>Lackluster
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>>319882321
>You'd think he'd at least have moved there real fast sooner than the ToD trilogy if it was common knowledge.

I don't think ratchet cared about moving to his homeworld

>>319882330
terachnoids, right?
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>>319882290
It's good.

A bit too short and had some control changes which are problematic and framerate issues, but is a decent and cheap game to play.
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>>319882330
Lombaxes have a compulsive need to jury rigg and modify any piece of tech they get their grubby little mitts on.

The cycle the smuggler sells you belonged to Kaden, who of course had to add a very illegal turbo boost on it. Ratchet falls into the same habit with maintaining vehicles.
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>>319882309
That was coming from someone who enjoyed the original trilogy the most. I guess I just never really remember the original trilogy being hard or ToD being significantly easier in any way.

Only hard part I remember was the final level of R&C1, but that was probably hard just because I was pretty young.
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>>319882396
Recycling the most boring villain? Yeah, that is pretty boring.
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>>319882443
I may grab it once I have some free time. I didn't like the direction the series went after CiT.

Also, looking at some of the reboot videos, aren't they making Ratchet a bit too much like the standard Dreamworks hero? I liked how much more emotional he was in R&C1, and how street smart he was. This persona keeps coming back and disappearing in most of the games, but I would have liked some consistency with the reboot.

Are they gonna hide it with the fact that it is a retelling of what Ratchet did in the eyes of Quark?
>>
None of them are really that great.

As a kid I enjoyed the original trilogy but now I see that's mostly nostalgia.

That being said, nine of the games are bad either, well, with the exception of all 4 one.
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>>319882601
>recycling the only interesting villain in the entire series

also aren't they putting Nefarious somewhere in the remake
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>>319882859
There's an organic scientist working for Drek that both looks and sounds like him. Nefarious I believe is mentioned in some descriptions somewhere. And before anyone says his origin is different now

>believing Qwark
>ever

We never knew what his origin was.
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>>319859229
I really hope Dallas and Juanita return as announcers in the future, their banter saved the game from total monotony
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>>319882702
>Are they gonna hide it with the fact that it is a retelling of what Ratchet did in the eyes of Quark?

That's basically what they're trying to frame it as
For your own sake it's better off if you stop caring about the plot

>>319882443
In what way were the control changes 'problematic'? I found it a significant improvement over past schemes
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>>319881956
>ToD is humorous
>ACiT lacks humour
???

>I also feel like R&C has a certain feel or atmosphere to it that it just exudes
Been playing 1 and GC back to back, and 1 definitely has better level design / art direction. For the most part, it's got that Spyro 1/2 schtick of having levels revolve around one landmark / area, which really helps making the worlds feel like they're actual places and not just an anonymous set of platforms. I mean, just compare R&C1 Metropolis to the one in UYA. Completely different.
There's also a shitload of details all over the place, something that's kinda lacking in GC. GC has a lot more stuff you can break, but aside from that, they're pretty dull looking. UYA's a bit better, but it still doesn't compare.

>>319882534
ToD isn't always a cakewalk, but all semblance of difficulty is voided by the vendors replenishing your health each and every time you visit them.
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>>319882859

Squishy neffy is Drek's lead scientist in the movie and I believe he's responsible for creating the planet blowing up gun
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>>319882534

TOD just felt cheap - your max health was 999 for whatever reason, but enemy damage scaled with it so in the last couple of levels the cragmites would take somewhere between a third to a half of that with one hit - and their attacks/projectiles weren't always well telegraphed or noticeable
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>>319883417
>stop caring about the plot
>for R&C

I stopped caring after CiT, I just thought there could be another chance to care, you know.
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>>319858362
>>319858768
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>>319883717

I had only played (and frequently replayed) the PS2 games until around 2011, it goes without saying the plot doesn't matter too much in them besides explaining why you go to the next level

I've played all the PS3 games since then but I'm not particularly attached to the story, it's not really part of what makes ratchet games 'ratchet games' to me.

Maybe I'm the minority here. There's certainly games where the story plays a big part for me, but ratchet isn't one of them
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