I think they finally got it right with Black Ops 3. Look how long it took them tho.
>>319846620
I think the new Era CoD (AW and BO3) are the best the series has ever been aside from world at war and the first modern warfare
>>319847428
Aw didn't get the basics down right died to fast no weapon mastery bad map flow bad maps
>>319847428
AW was pretty shit. Even though everything about it was new, it just wasn't very fun. Bo3 got so many things right, even though it's very similar to AW in a lot of ways. Just more fun imo
Blops 3 is fucking atrocious. Every map is linear 3 lane shit with zero flanking routes where every corner has a designated headglitch spot.
Every single SMG is overpowered as hell.
Specialists are free kill nonsense that add nothing of value to the game.
The current meta is awareness/dead silence and Vesper/M8A7.
Weapons are overdesigned shit that only a 12 year old would think look cool.
No fun attachments like select fire/burst fire/ single shot.
Game is too focused on e-sports shit and everything having a hard counter so no skill is involved, just having the correct perk.
Still has less guns than every single Infinity Ward game post MW2.
>>319846620
AW was a lot of fun on PC during the free weekend. Jump around with the shotgun/dual miniguns and shoot people in the butt.
In almost all of the gameplay footage nobody uses the exo jumps and it looks like regular CoD though.
Ahem
OFFICIAL RANKINGS
SHIT TIER
>cod 1
>aw
>ghosts
MEH TIER
>mw2
>cod 3
>waw
GREAT
>mw3
>bo2
>cod 2
BEST OF THE BEST
>mw1
>bo1
DEVELOPER RANKING
SHIT TIER
>Raven software
>neversoft
MEH TIER
>all the spin off guys
OKAY TIER
>sledgehammer games
BEST OF THE BEST
>treyarch
>infinity ward
>>319851453
Bro MW3 fucking sucked
Black Ops II is when they got their heads out of their asses and got the create-a-class and killstreaks concepts right
>>319846620
>take Advanced Warfare
>add wallrunning
No, it's still the same shit.
>>319853692
The bullets in this games feels like they actually hit
>>319846620
not really, the maps are riddled with invisible walls and wasted vertical gameplay opportunities