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>Successfully reinvented the series >Sold like hotcakes
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>Successfully reinvented the series
>Sold like hotcakes
>Ported to the PS2, PC, Wii, PS3, Xbox 360, and even to iOS and the Zeebo
>Still frequently played and talked about to this day

What went so right?
>>
>>319843614
arguably the only Wii game that used the wii-mote effectively for a fps
>>
>>319843692

>fps

Kill yourself retard
>>
>>319843767
tps. shooter. whatever. It was miles above anything else at the time. I can barely program a wii mote script that works better
>>
You forgot tha it also killed the franchise
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>>319843614
They were desperate and threw everything they had at a game, and it all worked somehow
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>>319843946
You mean made it more alive than ever? RE0 showed that the old formula was what almost killed RE.
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>>319843614
> Successfully killed the series
ftfy
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>>319843614

It was the last Resident Evil Shinji Mikami worked on.

Even though it had more action than survival, the atmosphere and monster designs were top tier. It made sense anyway that there was more action since Leon has already been through shit before.
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>>319843946

Pretty much. 5 was pretty shit by comparison even with the graphic update.

I didn't even bother with 6 when it became obvious that they were gonna keep forcing 'bad ass chicks' into the gameplay.

4 was really a perfect blend. It retained the spooky atmosphere of the previous games but improved vastly on the control and overall gameplay.
>>
>>319843614

It was revolutionary for its time, the TPS controls, melee mechanics, inventory system, economy, the ridiculously big hordes of enemies, the gory kills, the varied setting and great boss fights/level design.
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>>319844370

The problem with 5 was that they didnt change anything.

Aside from forcing co op, really, it was the same game, and those mechanics worked for the time of RE4, but come the fuck on, 2008 (or was it 2009?) and you still cant shoot while moving in a TPS?

that was just balls deep retarded.
>>
>>319844074

RE0 was just shit by default... Just look at Resident Evil Remake HD, it's fucking fantastic and arguably the best RE game ever, but that will change once RE2 remake comes out. 4 didn't make Resident Evil alive, it was just a good TPS but not a Resident Evil game, you could rename Leon to Lester Jackie Chan and call the game "Presidents daughter is in the shits - Mission 911 " and it would have sold just as good.
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>>319844314

The gameplay holds up surprisingly well even after all these years. It's simple but works like clockwork. Didn't need skill perks or co-op.
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>>319844491

The African setting was interesting and the weapons were pretty good, but yeah, it just felt kinda stiff and forcing a sassy partner that's dumb as shit and spends all your time fucking you up was annoying af
>>
Perfectly balanced, replayable, quoteable, and atmospheric
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>>319843946
>a stagnated franchise shows that it is still alive

It was going to reach a point whether the series would fall into mediocrity if it stayed on the same path or become reinvigorated with changes to the formula
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>>319843946
>You forgot tha it also killed the franchise

There were jokes about the RE series being a zombie series long before RE4. The series was clearly stagnating, with sales dropping.

RE3, Code Veronica (which to this day I've never played), RE0, all felt like rehashed uninspired sequels made for money.

RE4 did the right thing by making it a soft-reboot. Big change in gameplay, and ending the storylines of the previous games. It is in effect a new series. And I'm okay with that.
>>
>>319843614
WEEELCOOOOOME
>>
>>319843946
It made the franchise approachable to more people. Had they made another classic RE with crappy tank controls, save ribbons and no ammo they would have killed it right then and there. I'm not too crazy with how 6 turned out but 4 was the best and 5 was a really good co op game, even if its not a great RE game.
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>>319845057

I remember an interview with the developers where they actually said even they were bored of the same formula. I hate it when people blame RE4 for the downfall of the series. No one else to blame that except Capcom's own stupidity.
>>
re4 was really cheezy after you got past the first areas. the controls are bad and the story exerts mgs levels of autism.
>>
>>319843767

He made a slip, but his point is still accurate. It was probably one of the only, if not the only game on the Wii that effectively used the Wiimote for shooting.
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>>319846976
>cheezy
This isn't a bad thing
>controls are bad
false, RE4 was copied for years afterwards for a reason
>story exerts mgs levels of autism
not even sure what this means, RE4 isn't even complex and it doesn't take itself seriously at all
>>
Shame about Ashley's ears.
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>>319843614
I just started this game today

is it supposed to be tricky to turn and stuff?
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>>319848047
Have you never played anything with tank controls before? It can feel weird and foreign at first but you get used to it. Make sure to start using the 180 degree turn.
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>>319847926
controls were copied by whom?
no one. go back to japan fuck face.
enjoy your quicktime events.
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>>319848519
Have you ever played a video game made post 2005?
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>>319848047

It's best to play it with a cuntroller.
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>>319848047
There's a quick turn
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>>319847926

Not so sure about the controls but the over-the-shoulder camera for aiming became a staple thanks to RE4.
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>>319844491
They changed quite a bit though. For example, there's hot keys for weapons, a more streamlined and faster paced menu system (which allowed you to reload 2 weapons at once), faster paced gameplay and combat in general, the ability to effectively program Sheva based on what items, weapons and ammo you gave her, the fact that every area in the game had a different focus and kept tings changing (without making every area a totally different game). It was actually a really GOOD action game. RE4 is only seen as better, because it's mercs mode was WORLDS better. And I honestly believe that 90% of RE4 nostalgiafags are just remembering how amazing mercs mode was, and nothing else. Because the main game doesn't really hold a candle to RE5's, while RE5's side modes all blow absolute ass.

I will concede that RE5 could have easily implemented more modern control standards, but honestly, it barely made a difference IN game, so that's really not a decent point to make. They built the game around what you could actually do, so it never felt like you actually needed to be able to move and show at the same time.

Better points to make are 1) the fact that the Majina WAY over reacted to every single shot fired. I mean, since when do 9mm rounds send people flying 15 feet back!? It felt like they were weightless most of the time... anyway: point #2) it relied on co-op like a crutch, which effected the single player game. And that's NOT a good thing.
Change those two things, and RE5 would have been seen as a classic like RE4 was.

But I'm basically talking to a wall with all of these points, aren't I?
>>
>>319848590

I can't really think of anything that copied RE4 controls to be honest. Except that game Cold Fear but that doesn't really count because the entire game was an RE4 ripoff. Games didn't really copy the controls which were still quite shitty, everyone just started using the over the shoulder camera. Before that every game had the character centered which actually feels awkward now to go back to.
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>>319845104
I see you have an eye for things. Gun's not just about shootin'. It's about reloadin'. You'll know what I'm talkin' about.
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>>319848590
nigga im 26. play ghost recon 2 and then talk about third person shooters. go kick rocks.
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>>319849150
u wot

Ghost Recon and RE4 aren't remotely similar besides them both being TPS.
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>>319848851

The story for RE5 is highly subjective but it just lacked something. Sure the "story" in Resident Evil is nothing to write home about but it had a certain style to it. The plot was campy and corny but was earnest in what it wanted to do. For some reason, RE5 felt more like a Michael Bay movie than anything else. But like I said, subjective.

The teammate AI was terrible unless you give them the right gun. They should have adopted a similar system to RE0 where you can tell your teammate to not shoot or stand still.
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>>319849251
but you people are talking like re 4 is GOAT when its not. it didn't redefine shit. revelations on ds is better than that shit.
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>>319844373
It really wasn't though. It's just seen that way by kids (not trying to insult anyone, BTW) who ONLY had a GC, and never played an action game before.

>Those "TPS" controls are literally classic RE tank controls with the laser sight from MGS2 and a behind the back camera added
>the "melee mechanics" were a fucking QTE system, where ONE button let you do tons of shit based on a situation with timed prompts. And All RE4 actually did was implement this into action, rather than exploration, like older games had. AND the so called "mechanic" can break combat to a REDICULOUS degree.
>the inventory system was indeed nice, but it's not conducive to action gaming, and the classic RE system worked better for adventure gaming. So RE4 just sort of has this neat idea in it, than never worked in another game ever again, lol.
>"economy", huh? So then Final Fantasy ONE had economy in it too? How about Castlevania SOTN? It had an item shop, stop being a fagot.
>"ridiculously big hordes of enemies" would be more like Dynasty Warriors. RE4 had a pretty average number of enemies on screen for an action game of the time. They just kept on respawning.
>RE4 is the least Gory RE. Fact.
>By "varied setting" do you mean: "village, castle/s and factory"? Because that's about IT...
>the boss battles in original RE4 were broken to the point that literally ANY semi experienced player could catch on to cheap tricks to fucking SLAUGHTER them effortlessly. Since then, a few have been fixed in ports, but they're still all easy as shit, and really only visually stimulating. For example, the final boss can very easily be killed with nothing but a handgun to occasionally shoot exploding set pieces.

RE4 is just an amalgamation of a bunch of "meh" ideas that interact well together, and it ripped off a ton of other games.
Don't get me wrong, it's fun as shit, but it's not revolutionary in the slightest. It was just another game that came out that year to everyone but Gamecube owners.
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>>319849813
Seriously? Revelations? Not even REmake or RE2?

I'm not even going to bother arguing against such a wrong opinion. What the fuck is wrong with you.
>>
>>319849309

>They should have adopted a similar system to RE0 where you can tell your teammate to not shoot or stand

So much this. RE basically became shit just because they started focusing on co-op. Dead Space also had this issue, co-op always fucks shit up. Also why the fuck am I forced to have a companion even if I'm playing single player? Having the option to stick them in a dumpster at the beginning of a level would have been terrific.
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>>319843614
What went right, is that they took 6 years to make the game and had something like 5 or 6 beta versions across 3 platforms, before they settled on the final product. They also had a TON of other interesting games to steal ideas from, and they had the budget to put an autistic level of polish onto a generic game to make dumb people think it's amazing.

I will agree that the mercs mode was fucking amazing. But that's it. I wish that RE4's mercs mode had been a full fledged game with more areas, characters and weapons, but meh. What we got will do.
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>>319850017
>it's not revolutionary in the slightest

Revolutionary
adjective

involving or causing a complete or dramatic change.

inb4 you attempt to argue against objective fact
>>
>>319849813
revelations is ok, but re4 is one of the best games ever
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>>319850110
those games were never good. grow the fuck up. a puzzle to unlock a door in a police station? i dont even...
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>>319850676
>frogposter

dropped
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>>319843614
The gameplay is intuitive and a very effective system, and pretty much everything that could compliment it does. It's also got entertaining, if not ridiculous, dialogue. Dead Space 2 perfected Resident Evil 4's gameplay, though.
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>>319850746
seriously. play ghost recon 2. made in 2001. better third person shooter than resident evil 4.
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>>319850110

>Any type of shitting on RE4

It's either bait or a complete idiot. Most likely both.
>>
>succesully reinvented the series
>every game using its formula has been shit
not even saying 4 was bad i just disagree with that
>>
>>319850876
Revelations also did a superb job of porting a RE4-esque control scheme to a portable device. Raid mode is fucking fun as hell.
>>
>>319851184
I would love if RE7 had a raid mode in it. As long as it doesn't replace Mercs. Easily the best part of the Revelations games, imo
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>>319851184
you get it. one stick, superior gameplay.
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>>319850876

I agree, I enjoyed the shit out of Dead Space 2.

>The inventory menu is in real time and is integrated into the world
>Quick switch weapons with the d-pad
>Stomp and Melee have dedicated buttons

It all felt right.
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>>319851654
dead space 2 had better level design(<3 Saturn), but it is not better than the first.
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>>319843614
Unfortunately, everything went too right. Every horror game since tries to copy it.
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Is Revelations 1 and 2 any good? I kinda disregarded a lot of what was said about the second because it just seemed like waifu bait and I didn't really like it becoming episodic and I never had a chance to play the first.
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>>319853084
Both are decent. The first one seemed better than it actually was because it came out relatively close to RE6. Just go into Rev 1 with the mindset that it was originally a handheld game. Unless you would rather play it on 3DS, which is fine too.
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>>319852419

I enjoyed both but I didn't like the fact that the first game felt too much like errand run. It made sense, you were trying to repair a ship that was doomed from the start but after a while it really did feel like you were the only one getting stuff done. DS2 still does that a bit but the focus was to escape not fix the city. Still, I enjoyed them both.
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>>319843614
>What went so right?
catering to casuals
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>>319852760

Sounds like the Call of Duty 4 effect with First-Person Shooters.
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>>319853281
Thanks anon, I'll be sure to give them a go.
>>
>>319852760
At least we got Dead Space 1 and 2 out of it
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>>319850945
Stfu grinch
>>
>>319843614
Mikami
>>
>>319854450
>tfw Evil Within

It was like halfway there to being a great game
>>
>>319843946

resident evil killed itself

it's not the series' fault that Capcom couldn't recreate RE4's magic

RE5 was not bad but everything about RE6's design just makes me scratch my head. The game has solid mechanics, which is apparently Mercenaries, but everything else about it is just so average
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>>319854704
RE6 apparently had a development team of several hundred. Too many cooks in the kitchen, etc.

If only they had focused on making one great campaign instead of 4 bad one's the game could've been salvaged.
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>>319854704
>The game has solid mechanics, which is apparently Mercenaries, but everything else about it is just so average
They don't explain shit to you about the mechanics that's why.

Which would be fine if that's what they were going for but they didn't even try to subtly introduce them to you.
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>>319854580

>ID Tech 5

That's a problem.

The main game could have used more sections where you were defenseless. Thankfully the DLC learned from that.
>>
>>319854580
Capcom has the best rank and file staff of all time.
The dudes there don't all have big names but it's the only way to explain why almost everyone who left Capcom (with the sole exception of Hideki Kamiya) became trash/got much worse.
>>
What the fuck is a Zeebo?
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>>319855349

A mistake.

https://www.youtube.com/watch?v=RBh-vBFeegs
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>>319854704

RE6's mechanics were only good for mercenaries. Having to cycle through ALL of your weapons to get to the one you want was a pain in the ass in the campaign. Also

>Skill perks

>Skill perk for recoil
>Skill perk for accuracy
>Skill perk to do QTE's
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Reinvented 3rd person shooters
brought the RE series back from the brink of death
Shinji Mikami
Replay value
customization
Ashley's tits and ass
Ada
Dialogue
Mike ;__;7
>>
>>319855549

yeah i really hated the skill perks

I missed being able to collect guns and upgrade your favourite ones. Instead you just get one of everything and then you get some generic perks to slap onto your character (which don't even work on No Mercy)
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I unironically think that RE4 is the best game ever made.
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>>319843614
thank you for turning resident evil into a CoD clone
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>>319855549

I also forgot to mention the in-game cutscenes that take away camera control to show you something "scary". Instead of letting you shoot the monster before it mutates, it has to show it to you.
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>>319856674

>playing co-op with partner
>partner flips a switch
>the camera cinematically pans away from my character getting raped in the asshole by zombies
>cuts back to the action and I'm dying

WHY
>>
>>319856814

Because it's cinematic
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