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>Souls games aren't hard! It's just a meme! >ask
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>Souls games aren't hard! It's just a meme!
>ask people who say this to list a modern game that is harder than it
>*crickets*

Face it, /v/. Souls IS hard as fuck by modern gaming standards.
>>
Let me guess, you lost an argument in another thread and made this one of spite to get some people to agree with you and make you want to kill yourself a little bit less

go blog somewhere else autistic faggot
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>>319804806
>ask people who say this to list a modern game that is harder than it

Aurora.

Oh wait, you meant games where you can sit in front of your screen, mouth open hammering at the keyboard or controller.
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>>319804806
here's a better version for you, no need to thank me
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so, because it's more challenging than modern games that play themselves, it qualifies as hard? since when is king of the retards a fucking compliment?
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>>319804806
Etrian Odyssey is pretty hard tbqh senpai
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is 3 gonna be hard /v/?
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>>319804806
Go play Monster Hunter for a hard game, kiddo. They keep making them almost yearly, too, so it's relevant.
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>>319805471
It would help if anyone even knew what that game was, anon
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>Make a game with clunky controls, slow animations, weird hitboxes, strange enemy IA and unnecessarily confusing level design in a game which almost never really explains what the hell you're supposed to be doing
>"This game is so difficult man"

Let me know when they actually create a difficult game that isn't artificially difficult.
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>>319806673
They also keep getting easier.
>>
>>319806778
>not knowing aurora

modern /v/
>>
>>319806789
Monster Hunter 4 was harder than Monster Hunter 3 though. No idea how X is shaping up.
>>
Dark souls is not hard, but since the game is not sucking the players dick 24/7 people think its actually challenging.

Battletoads on nes was hard, dark souls is kid tier shit.
>>
Call of Duty 4 on veteran difficulty

Don't even try to deb8 me.
>>
Literally any fighting game is harder than souls.
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>>319806780
>hi, i'm a shitter
>>
>>319806878
I had a harder time with Plesioth than with Rajang.
Fuck underwater.
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>>319806780
are you talking about souls or monster hunter
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>>319807057
both
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>>319806780

>artificial difficult

I wish this meme would die, together with every cum eating faggot who says this shit.
>>
>>319806991
the grenade spam is hilarious
>>
>>319805471
>Sitting around all day learning rules, tricks, and what's good is difficulty.

Kek
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>>319804806
>by modern gaming standards
As if this would mean anything...

Souls games can not be hard, merely tedious. Any retard can play through them.
>>
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>>319807105
>>
Eve Online.

Literally any RTS game ever.

I can play Dank Souls just fine but I'm too damn slow and dumb to get even remotely decent at an RTS.
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>>319806780

dude nice
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>>319807238
what?
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>>319807198
Any game with difficulty would be tedious by that definition.
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>>319804806
Hard Corps Uprising
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>>319804806
How about any action game that moves even slightly faster than Dark Souls' snail pace?
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>>319806951
>4 harder than WaW veteran.
You aren't even trying.
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>>319807252
EVE is just learning a lot of shit. As for RTS, depends what your goal is. Obviously you aren't going to be fucking Flash, but beating fastest brutal on SC2 or just finishing the campaigns on fastest in WC2 (and hardest)/SC is pretty viable. It is mostly just learning hotkeys, tech trees (and which are good), and then applying basic logic.
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>>319807052
Underwater was broken, not hard. Also, anyone who says water was hard didn't bother to try Lance underwater. It's ridiculous.
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>>319807116
>sitting around learning how to dodge wonky hitboxes is difficulty
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>>319807347
No, Souls games can not be hard merely tedious, because you can completely break the difficulty (if you actually have any in the first place). Leveling up to Oblivion through boring grinding is something anyone can do.

Hard games are actually to play through. Not just hard if you limit yourself.
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>>319807865
So any game with a leveling system isn't hard?
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>>319807865
nigga what are you doing
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>>319804806
Dwarf Fortress.
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The problem Is that modern difficulty Is shit.
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>>319808080
Dwarf Fortress isn't hard merely obtuse.
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>>319807975
No, any game with infinite lives, checkpoints every 5 minutes, and the ability to grind the shit out of the enemy isn't hard.
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>>319807865
That's ridiculous. Yes, any game with grinding can make areas easier, but you're aware you have to practically FORCE yourself to do that.

And most players don't even try doing that except for more traditional JRPGs.
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>>319808203
likewise with Souls
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>>319804806
la mulana
>>
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>>319808208
>jrpgs
>ever running off a life system
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>>319808080
>dig a cave into a stone wall, make a well and a floodgate start farming (i.e. harvest moon with extra steps)

not hard, just hard to learn.
>>
>>319804806
you just have to get used to the playstyle .. its not actually hard desu
>>
>>319808208
Dark Souls punishes the player for dying much more than most other games. Do you think that any game with quicksaving is easy as well?
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>>319808224
You are ridiculous. RPGs are never hard, except you play them on ironman mode.

It's not hard to grind, just tedious. Any retard can do that.
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>>319804806
Dong king is harder
>>
>>319804806
la mulana.
>>
The only game that was very hard for me was God Hand in hard mode.

Dark Souls isn't hard but I have to say it, it doesn't hold your hand like most modern games.
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>>319804806
It's not that bad, especially if you don't have delusional 'modern day' standards. Like, I know what you mean by that, the likes of Fallout 4 or Ori or some other type of RPG/Action Adventure-ish game put less pressure on you and it's not as much of a crucial point of memorizing things to progress. But you can't generalize, I for example died more in GTAV while driving a car and fucking up than I died in all the Souls games combined. And I got more easily lost and frustrated in Ocarina of Time when I played it for the first time than I did playing Bloodborne.

>>319807389
Oh my god, this so hard. That is an actual challenge, some things seem so completely fucking ludicrous the first time around. It's a shame that game is now mostly forgotten, doesn't really deserve that fate.
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Can we have a good Souls thread, please?

I just got to Sen's Fortress and I don't know how to get past the boulders.
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>>319806780
To be honest part of this is true(clunky controls, (s)hitboxes)
>inb "git gut"
It is okay when From Software do it
>>
>>319808393
You again make the mistake to compare this game to modern games. Modern games are piss easy in general. They developed in a way that any retard can play through them.

Go and play games like Gradius III, then you can see what real difficulty means.
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>>319808545
Run
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>>319808545
try running
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>>319808438
>Not spending hours killing the same mobs over and over is ironman mode

Modern JRPGs typically don't even make you grind to that extent. If you over level by grinding to the point where everything is really easy, you're just simply playing the game wrong.
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>>319804806
Binding of Isaac
Super meat boy
Don't starve
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>>319805471
>>319807656

This is a videogame board
>>
>>319808545
just le git le gud xD
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>>319804806
The game wasn't designed with being hard in mind. It's just not as forgiving as modern games.
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>>319808660
>>319808665
Is it up or down?
>>
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>>319808545
Time your run, you should be able to get up there even if you get hit once.
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>>319808687
This fucking guy right here.
>>
That's easy

Monster Hunter
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>>319807523
I play lance for every game. I just thought I broke the barrier of being "gud" to "pretty gud."

MH isn't hard at all once you figure out the monsters pattern. Unless it's apex Rajang.
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>>319808610
Your argument is that any game where you can level grind is easy, that can apply to older games as well.
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>>319808803
Down, there's a door in to the left towards the bottom. Open the chest, best treasure in the game.
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>>319808807
Okay, awesome. I will give it a shot.
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>>319808789
Then DaS2 happened
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>>319808667
The hell are you even talking about... You don't even know what playing a game on ironman mode actually means...

And you can not play a game wrong as long as you do not use cheats or whatever. You play by the games rules, and that's all that counts.
>>
The only games that I consider hard are Japanese Fighting games. The level of technical knowledge you need is astonishing. I can do a no death run of all dark soul type games, but I can't for the life of me get good at XRD.
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>>319808963
If its a Mimic, you won't fool me. I check every chest from here on out.
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I miss Dark Souls. I miss it dearly.
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>>319809067
>no death run of all dark soul type games


I'd like you to back this up, but I now you are just talking out of your ass.
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>>319808915
I'm not talking about games like Baldurs Gate or whatever, I'm talking about old arcade style games.
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>>319809264
>What is a speedrun
>>
>>319808912
>Unless it's apex Rajang.
Apex Rajang is the poster child of memorizing patterns.
Azure los gives me more problems than that chump
You'd be hard pressed to convince me there's a more stressful fight than 140 Shagaru
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Natural Doctrine is an example of a modern hard game. The final boss in that game was insane.

Souls is pretty easy because of the rolling system but it does punish you if you mess up though.
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>>319804806
>video games
>hard

git gud fag
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>>319809417
Why the fuck is that HUD so full of useless shit
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>>319809169
It still exists, buddy
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>>319804806
>Dark Souls
>Hard

Level design doesn't nearly screw you over as much as Demon's Souls did. If you take your time and single out every single encounter in the game then it's easy as hell.
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>>319809029
Are you having a stroke? If you grind a bunch in modern RPGs You suck. DSP can shit his way through MGS, but that doesn't mean the games are meant to be played that way.
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>>319809417
>it does punish you if you mess up though.
It doesn't punish you at all.
>oh no I have to run 20 metre back to the boss again and try again
Oh wow, what punishment!!
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>>319808963
completely tactless.
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>>319809169
It looses it's identity more and more sadly. The sequels and the excitement for DaS3 don't help, everyone just jumps to the next big thing. DeS still feels more unique in regards to the other games.
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>>319809279
So you think that old arcade games that were designed to kill you to steal your money are the only hard games that exist?
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>>319809609
If they wouldn't be meant to be played that way, then you certainly couldn't do it in the game. It's not as if grinding was something like a hidden glitch or whatever.
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>>319809029
what the hell does grinding have to do with playing a game ironman?
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>>319809891
It's meant as a way for retards who are shit at the game to cheese their way through the game for the story.
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>>319806780
you couldn't past Asylum Demon anon?
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>>319809375
I doubt you personally have the skill to run through every Souls type game without dying ONCE to either trash, falling, bosses or traps.
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>>319809534
The scrolling bar on the bottom might be unnecessary but all the other stuff is crucial to the gameplay in ND. It does look kind of convuluted at first though.
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>>319809797
Yes they are the only hard games. Because they do not want everyone to be able to play through them, but rather do the exact opposite. Other games want everyone to be able to play through them, because that's how they make their money.
>>
>>319806878
>>319806673
I thought MH4 had a pretty nice difficulty curve. Long fights with G-rank monsters that can kill you in one hit is pretty difficult and stressful, but the 100 or so hours I spent getting there was good enough preparation. I don't think I got stuck on anything with the exception of timing out trying to kill Dalamadur and Gogmazios by myself. I had more trouble in the early sections of the Souls games and faster paced action games like >>319807482 since they give you less time to build up knowledge of the game's combat system and weapons. However, I will also point out that Monster Hunter is still the most rewarding since being good involves more than just killing the boss without dying.
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>>319809754
obviously the game that had to have all its themes and storyline dropped because the studio don't own the rights is 'more unique' than the game that has two thematically similar sequels

Bloodborne is also very separate from demon's or dark souls because it's a standalone game, despite being basically the same thing
>>
>>319810172
and?
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>>319807057
but mh has a really long ass tutortial in the newer games and really tiny levels
plus the hitboxes are only bad in the old games
git gud
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>>319810029
If you play an RPG on ironman, even the grinding can become difficult.
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>>319810338
Since I have to spell it out for you, I am saying your earlier statement was silly and made you look really stupid.

The fact is, even speedrunners die on their runs and you were trying to prove a point about Souls games not being difficult.

Basically, you're a retard and you baited me good.
>>
>>319810172
I'm pretty sure I have the skill to run past every enemy in the game and click X on fog doors without running into one of the big, obvious traps that I memorised after my first playthrough of either game; and after that it's just a case of finding a way to get the boss AI to behave predictably (which I could probably get off youtube in minutes), popping a brightbug and going to town on The Rotten.
>>
>>319810092
No, it's just an inherent balance flaw of the genre.
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>>319810564
So you haven't even played the game.

Post discarded.
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>>319810535
It wasnt my statement tho, I just said anyone can learn a speedrun route and beat the games without dying, you anime loving autist.
>>
>>319810535
>even speedrunners die on their runs
Speedrunners die because they are trying to go as fast as possible. If you used legit speedrun strats and then took slightly fewer time-saving risks even a pretty mediocre player could no-death both dark souls. They'd just be a little slower about it.
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Souls games are easy when you have the knowledge for it. The only time Souls games are truly hard is blind runs on your first go.

For example: if you know where Crescent Falchion +1 is in Demon's Souls, it effectively makes the game a cakewalk at that point in time.


Also I would say Monster Hunter G rank would outdo any Souls game difficulty bar maybe New Game pluses but that's not really a fair comparison.
>>
>>319810698
>anime loving autist

That's not even an insult at this point, nor relevant to the conversation.
>>
>>319810862
and?
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>>319810446
>even the grinding can become difficult
only if the game scales enemies to your level, otherwise it makes trying to do an ironman playthrough trivial.
>>
>>319810689
I'm honestly wracking my brain trying to think of a single trash mob/pitfall I'd be likely to die to if I was just going to run past everything to boss doors in either game.

Dragon Shrine, maybe, but to finish the game you don't have to kill the Ancient Dragon so there isn't even a door at the end to get stuck on.

The Anor Londo archers might get a lucky shot in, too.
>>
>>319810778
Speedrunners die because they still get gimped by boss mechanics.
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>>319810779
>The only time Souls games are truly hard is blind runs on your first go.
Souls games are never truly hard. If you die, you just respawn 20 metre away and try again.
>>
>>319804806
Ninja Gaiden 3. Vanilla.
>>
>>319804806

Ninja Gaiden. Pick any.

Dark shits is easy by comparison.
>>
>>319811126
>If you die, you just respawn 20 metre away and try again.

This is most games. There are a ton of bonfire locations that are stupidly far away from the nearest boss fight.
>>
>>319810989
No, it also could make it harder for you to pick your enemy level. Not every RPG has immidiate infinitely respawning trash mobs to grind on.
>>
>>319811357
>This is most games.
Most modern games. Older games also had something like limited amount of lives.
Just because you guys are too underage to have ever played a difficult game, doesn't mean they do not exist.
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>>319811578
Reread the OP you fucking retard.
Jesus christ, the lengths you snowflakes go to be contrarian.
>>
>>319811371
>you to pick your enemy level
what?
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This thread sucks. Just shitposting and baiting and Souls haters.
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>played through Dark Souls 1 two weeks ago
>was instantly hooked playing for 6+ hours a day
>start Dark Souls 2
>play for an hour and get bored every time

I don't know why but this game just isn't hooking me like the first one did.
>>
>>319811642
I already read the OP you dumbfuck, and already pointed out that it's dumb as shit.
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>>319804806

It really isn't.

The enemies are sluggish and predictable, they rely on using moves that catch you off guard the first time and the poise mechanic makes it so some enemies are brick walls like the anor londo archers.

Souls games aren't hard, they're the action equivalent to a puzzle game. Once you've solved the puzzle it's easy to do it over again, but it's still really fun to do it the first time.
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>>319811756
>This board sucks. Just shitposting and baiting and Souls haters.

Fix'd
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>>319811786
Get the Grand Lance.

Do it if you have the scholar edition, it's at the start of the game for some reason
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>>319810247
Only a tiny percentage of people actually finish games. For example only around 10% finished RDR, despite it not being hard at all. Whether or not they make money has nothing to do with the difficulty. Why would the developer care if people finished the game after they paid for it already.
>>
>>319811786
because II was badly designed.
>>
>Skyrim anyone?
>>
Not sure if it's modern enough since this was 2010-2011, but in WoW: Cataclysm before they released the nerf patch Heroic Ragnaros was for sure harder than anything I faced in Dark Souls.

>>319811956
Damn that sucks. RDR was among my favorite games last gen along with Dark Souls and Deus Ex: Human Revolution
>>
>>319811979
2 SotFS is badly designed.

Like the enemy placement in the game is absolute balls.
>>
>>319804806
Cawadoody games on veteran are harder than dork souls.
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>>319811898
So you just decided to make an offtopic post for no reason? nice.
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>>319811956
It doesn't matter if they play through them or not, what matters is how difficult the game is in general.
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>>319812258
Dark souls sold because people thought it was hard. Loads of games have difficulty as a selling point. Plenty of indie games market themselves as being 'NES hard'.
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>>319806780
>artificially difficult
Artificial difficulty is real difficulty when it comes to video games. Because video games are 100% completely artificial. Anything inside them are completely 100% totally artificial as well.
>>
>>319812253
It's not offtopic to say that you are retarded if you still think Souls games are hard, just because they are harder than modern games.

It's like saying shit smells wonderful just because it doesn't smell as bad as your mother.
>>
>>319808610
But the entire thread topic is about how Souls games are difficult in a modern context.
>>
>>319811786

That's because DkS 2 isn't as great as the others. I mean, I really enjoyed certain parts, but I still haven't revisited it like I usually do every once in a while with DeS or DkS1.
>>
>>319812468
Artificial difficulty means unfair/unreasonable difficulty, not man-made difficulty you autist.
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>>319812552
>harder then most games

That's not fucking hard to do nowadays.

Most games are casualized shit for the casual audiences.
>>
>>319812468
This is a strawman. Not the guy you're arguing with, but while video games themselves are artificial, creating and designing them aren't (or shouldn't be.) Artificial difficulty involves artificially designing something aka relying on something else instead of your own abilities as a designer to do the work.
>>
>>319812394
Difficulty is only a selling point for a relatively small niche audience.
There is a reason why every modern AAA game is casual as fuck.
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>>319812764
Don't bother, he's crippled by autism.
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>>319812764
Obviously not. Otherwise people wouldn't question that old games would be harder and still act as if DaS would be the hardest game ever..
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>>319804806
People who say they aren't hard are the same people who screamed artificial difficulty and used cheat engine to beat the game. Now they don't want to admit they are bad at videogames so they try to demean the game instead.

Oh and also your average /v/ hipster.

>what? The majority of people are saying this game is hard? Fuck, that is my opinion too, I can't share it with these people because I'm such a special snowflake. I'm hot shit!
>"These games aren't even hard anyway. LOOK AT ME PLEASE GIVE ME ATTENTION!!! LOOK AT HOW I STAND FROM THE CROWD!!!"
>>
Play Sil you babby
>>
>>319812835
The dark souls series sold over 8 million in total. And you were saying that every single modern games was easy
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It's not hard because you can bypass most of the difficulty with magic/grind/items.

I died maybe not more than 10 times on my first run through Blighttown due to finding the Spider Shield and buying the Poisonbite Ring.
>>
>>319813130
Souls games are also easy, so of course they sold so much. And yes, modern games are easy, thats right.
>>
>>319811786

Dark souls 2 was a lot weaker when it came to the level design, so given that you probably were hooked on the level design of souls.

That said, there are certain things DaS2 did do better, asides from the buggy hitboxes I felt that DaS2 felt better to control and had better variety in the weapons and armours you could use. I find DaS2 a lot more fun to roleplay in.
>>
Try playing ninja gaiden on medium, or maybe even a devil may cry on hard... those are harder than any souls game...
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>>319813225

The spider rshield wasn't hidden that hard, and I'd bring that up as an example of how DaS is pretty fair, it gently guides you into stiumbling upon the perfect item for the next area.
>>
>shields
>STR, Magic builds
>zweihander, black knight halberd
>grinding
>heavy armour
>various rings
>summoning
>hints on ground
What else turns Dark Souls into an easy game?
>>
>>319813005
nobody is saying that.. OP literally just called the game hard..
>>
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>People think this game is actually hard
>because all they compare it too is braindead AAA shit
Oh I'm sorry, I thought this was a place for people who played actual video games primarily, not AAA Cinematic blockbuster crap.
>>
Playing through Souls for my first time. At Ornstein and Smough, have to solo them because my toaster of a computer causes inefficient frame rate so no online, and I killed Solaire. Help
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>>319813320
This is going in circles. You said that modern games were all made to be easy otherwise they wouldn't make money, which I've proven isn't true. Other than that, difficulty is subjective. Most people find souls games hard. Just because you think that all modern games are easy doesn't mean that they are.
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>>319806780

At no point in Dark Souls did I ever feel confused by the level design. Not even remotely.

Face it, friend, you're just shit.
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>>319813591
>and i killed Solaire
>help
No.
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>>319812831
>Strawman
Haha oh wow
I suggest you Google that word before you use it again child
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>>319807057
Came here to say this.
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>>319813591
Just have them follow you around, always have both of them on the screen, plan in advance which you want to kill first and only attack when you have a good shot.
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>>319812203
SotFS is weird because (I haven't picked it up yet but from what I hear) it assumes that the player has played vanilla DS2. The remixed enemies only trip up old players.
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>>319806105
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>>319810414
>hitboxes good
>any mh
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>>319813637
Of course they are easy. You are fucking immortal in these games... How can there be any challenge???

And you haven't proven anything. Souls games act like they were oh so hard, yes, just like its playerbase acts like they were oh so skilled. This doesn't mean that the game is in any way hard though. It's still easy as shit, and any retard can play through them.
>>
>>319806780
>strange enemy IA
>unnecessarily confusing level design
>almost never really explains what the hell you're supposed to be doing
>artificially difficult

Retard.
>>
the ultimate proof that souls games are not hard (maybe bloodborne DLC)
>DSP beat all of them
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>>319813696
I accidentally hit him at the bonfire with my +10 weapon and sent him into a rage. And I couldn't get back to the bell tower to absolve my sins. So I had no choice or else I'd lose life just running from him to the fog gate
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I love the shit out of Dark Souls but games that are harder than it are Skyrim on Legendary, Veteran Mode on CoD, Dragon's Dogma Hard Mode (Usually die in one hit) and even Nightmare mode in Da Inquisition.
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>>319814060
>You are fucking immortal in these games
So you think that games can only be hard if they have limited lives? How would that work in a game that is over 20 hours long? That system is just a holdover from arcade days, when games were designed to take your money
>you haven't proven anything
You said that modern games were made purposefully easy in order to maximize profits. But souls sells itself on being hard, so clearly people don't just want easy games. Therefore, not every game is made easy on purpose.
>It's still easy as shit, and any retard can play through them
That's not true, plenty of people couldn't even finish the game because it was too difficult to them. Again, most people find them hard, you are in the minority
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Dwarf Fortress.

Stupid fucking shitposting threads everywhere jesus fucking christ
>>
Spacechem is pretty difficult.
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>>319813947
This
I've begun replaying DaS2 with a friend to relive some good times but we chose SotFS and some of the new spawns fucking rape you for no reason.
An example would be the swordsmen that swarm in the Lost Bastille and how there's double of them now just be fake difficult.
I love the game still though and it's my second favorite souls game, but I can acknowledge it's faults
>>
>>319813813
You used the term "artificial" in a different context to support your point.
>>
>>319814467
>So you think that games can only be hard if they have limited lives?
Yes, exactly. Either this or there are no checkpoints or way to savestate.
>How would that work in a game that is over 20 hours long?
It would work if you were forced to play the game on ironman, only gives you a single savefile which gets deleted after you die. Plus it also would have to constantly save by itself inbetween to prevent savescumming.
>That system is just a holdover from arcade days, when games were designed to take your money
As if games nowadays aren't designed to take your money... lol
Back then playing through a game was at least still rewarding and felt like an achievement, plus the gameplay also didn't put you to sleep.
>souls sells itself on being hard
It acts as if it's hard, yes, but it's not really hard. And people know this.
>plenty of people couldn't even finish the game because it was too difficult to them
Again, if you can grind to oblivion it can not be difficult, only tedious.
>>
>>319813681
lol, anything but the main path is convoluted purposely to promote exploring and sharing your findings with the community. Not saying its a bad game, but come on the secrets where confusing
>>
>>319814306
Didn't someone with tons of souls let DSP kill him?
>>
>>319804806
its super mario brothers level of memorization. Its hard in a sense that you have to remember more, but its not.

thats the pve aspect, obviously pvp is just roll roll roll attack...hur hur derp.
>>
>>319811001
Not that guy, but shrine of amana or whatever is/was a dick, don't remember if they patched some of the bullshit out when it comes to the foggate, seeing as DaS2 lets you get hurt while interacting with stuff. There's a foggate surrounded by 2 sorcerers and 4 or so knights, that's always fun.

Otherwise, deathless DaS is pretty simple honestly, nothing outside O&S AI fuckery or fucking up the parry on Gwyn really stands out in difficulty after memorizing it.

Then again, my speedruns never actually got deathless since I was so shit.

Others did and does though.
>>
>>319806780
Artificial difficulty is when they arbitrarily pump up enemy stats so they're harder to beat. Real difficulty is when game mechanics make enemies difficult and they become easier as you get a better understanding of the mechanics.

Slow controls and weird AI are incorporated into the mechanics consistently, it wouldn't be better if they changed that but also changed the enemies around that.
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>>319815369
>only gives you a single savefile which gets deleted after you die
If you really think that every game ever made would benefit from this, then you have a problem. That would only work if the game was extremely short/replayable.
>As if games nowadays aren't designed to take your money... lol
A game isn't 'taking your money' if you have to pay for it. What are you even talking about?
>people know this
No, people do genuinely find dark souls challenging. And that's a fact.
>Again, if you can grind to oblivion it can not be difficult, only tedious.
That would take dozens of hours, and the game wasn't designed to be played like that. I'm not sure if you've actually played souls either, since if you had, you would know that your character's level doesn't affect that difficulty that much. People have done level 1 runs of the game before. Grinding to remove any difficulty from the game would require the player to kill the same enemies for a ridiculously long time.
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>>319815778
>Weird AI
What? The enemies in that game were always very simple and easy to predict. If they see you or if you attack them, most of the time they run at you. Whats so weird about that?
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>>319811786
>probably put in 1000+ hours in Dark Souls with various builds and characters
>tfw barely put in 100 hours into Dark Souls 2
I tried liking it but I just can't its not even that fun to play for me.
>>
>>319815902
>you have a problem
Why do I have a problem? Because I'm not a spoiled casual shitter like you?
>A game isn't 'taking your money' if you have to pay for it.
You could say the same about arcade games where you pay for the game with single coins.
>No, people do genuinely find dark souls challenging. And that's a fact.
No they don't. They find it tedious, but confuse this with challenging, since they have no idea what a challenging game actually is.
>That would take dozens of hours
Doesn't matter how long it takes. Fact is that you can do it. And of course it was designed to be played like that. In Souls games you basically even grind almost automatically if you die a lot.
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>>319817078
>Why do I have a problem? Because I'm not a spoiled casual shitter like you?
You aren't even reading my posts are you? Punishing the player that hard for dying once does not work. It only worked when games were only 30 minutes long. Would the witcher 3 have been improved it made you start over if you died once? I'm seriously starting to wonder if you are retarded.
>You could say the same about arcade games where you pay for the game with single coins.
No. You pay for a game once and get to play it whenever you want, that's fair. Arcade games were designed to jew you for maximum money by killing you over and over.
>No they don't.
You've never talked to a real person who has played the game have you? 90% of the people play (and thats a low estimate) find it difficult. Try going somewhere that isn't /v/.
>they have no idea what a challenging game actually is
Your definition of a challenging game is one that doesn't let you continue after you die, which is false. Explain why dark souls is 'tedious'. If you think its because you can grind to max level you're wrong, because no one actually does that.
>of course it was designed to be played like that
https://en.wikipedia.org/wiki/Poe%27s_law
You haven't played it have you?
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>>319817078
>And of course it was designed to be played like that.
Jesus fuck get some self awareness
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>>319816027
who cares what autists dump their hours into.
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Litteraly any time i die in pvp in souls 2 is from the literal endless lag stabs / teleport backstabs
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>>319804806
Undertale genocide run!

What do I win?
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>>319818708
a dildo becuase ur a fag
>>
Literally any competitive multiplayer game is harder than Souls.
The problem is most people on /v/ have never played a game at that level, so they think "WELL I GOT A 10 KILLSTREAK IN A VALVE PUB SO IT'S NOT THAT HARD, INVINCIBILITY FRAME DODGING AGAINST A FIXED PATTERN IS SO MUCH HARDER," when in reality they would get blown the fuck out by literally anyone that's been in a game for cash.
>>
>>319817814
>Punishing the player that hard for dying once does not work.
Of course it does. Just because you dislike the idea to get punished that hard, doesn't mean it doesn't work.
> Would the witcher 3 have been improved it made you start over if you died once? I'm seriously starting to wonder if you are retarded.
No, you retard, because the Witcher games are shit in general. The ironman mode in Pillars of Eternity definitely improved this game though.
>You pay for a game once and get to play it whenever you want, that's fair.
Paying only one coin and playing for how long you survive is also fair.
>Arcade games were designed to jew you for maximum money by killing you over and over.
And modern games are designed to jew you for maximum money by letting you basically play on god-mode.
>90% of the people play (and thats a low estimate) find it difficult.
Even if this would be true, what does it matter, retard. The games are still easy as shit.
>Explain why dark souls is 'tedious'. If you think its because you can grind to max level you're wrong, because no one actually does that.
I never said DaS is tedious. I said it can be tedious. That's a difference retard. And stop talking bullshit. People grind in Souls games the whole fucking time.
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>>319804806
Devil May Cry
>>
I think souls is hard for all the wrong reasons. I've only played dark souls 1 so they might have fixed this in the newer ones, but the controls are shit, it just feels really clunky. The enemies aren't hard, but they do a crazy amount of damage that even the first enemies you run into kill you in two hits.
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