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You are currently reading a thread in /v/ - Video Games

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Discuss.
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>>319693286
Not very accurate. The backers don't get any portion of the profits back. The gamble for a return isn't even an issue here. It's just nostalgia.
>>
This is cherry picking as fuck.

Also there's literally nothing wrong with paying for a product you enjoy.
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>>319693286
Tim is a great man. Morons deserve to have their money taken away from them. This will teach the majority of the gaming world how betting and kickstarting actually works. The mongoloids who are putting money towards this project feel so self important and intelligent. They think theyre making a business decision. He can walk away with all their money and improve the world by doing so. Limiting the effect of morons on the economy is a noble cause and I support him.
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>>319693542
https://www.fig.co/campaigns/psychonauts-2/invest

Yes they do, and they are asking for investments.
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>invest life savings
>it's going to make it's money back in the first week
>i'm going to be rich like Tim Schaefer
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>>319693831
AHAHAHAHAAHAHAHAHAHAHAHHA
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>>319693831
Jesus fucking Christ this is what we've come to. I apologize for my ignorance.
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>>319693831
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>>319693831

Fucking wow. Tim knows its only a matter of time before people ask why he doesnt just pay for it. He diverts attention by making people investors in a guaranteed flop. Tim Schafer is Max Bialystock.

I love this man.
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>>319693831
you're joking

this is a joke
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>>319693286
>70% funded already with 32 days left

How does it feel to be BTFO by Schafer again?
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>>319693831
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>>319694968
How much have you invested friendo?
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>>319693831
He's right though, backers and investors are different. If you are a backer, you don't get any money back
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>>319693831
>>319694281
>>319694292
>>319694328
>>319694843
>>319695123
>13 replies/ 5 posters

hmm...i wonder how much of these are samefags
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>>319695271
But he's also wrong as he's saying the OP image is about backers while nothing indicates that.
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>people being so retarded they have no idea what investing means
holy shit, this is amazing
i understand how it's so easy to scam people now
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>>319694968
Considering the time left keeps getting reset to above 30 days, it's kind of sad.
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>>319693831
>https://www.fig.co/campaigns/psychonauts-2/invest
>game needs to sell 700k copies to just break even with your money.

jesus. bad investment.
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>>319695595
Probably more, considering 20$ is more than what the original costs considering sales and humble bundles. It will need to drop below that to achieve close to the original sale estimates. And even then those sale estimates probably don't hold up. Everybody who really wants the game won't buy it, they'll back/invest it.
It would take 10 years to break even.
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>retards can be tricked this easily
>retards have this much spare money

I just figured out how I'm going to make my millions.
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That's it, I'm learning to draw, and I'm gonna make a nice proof of concept for a porn game that is way too ambitious to make, then viral it on /v/. I think I just set myself for life.
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>>319696360
Create an amazingly sub-par game that thousands of people love, release it for cheap, then charge out the ass for a Kickstarter on your own site and trick thousands into backing and investing into it?
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>>319696360
make psychonauts and then ask for donations for another title. I doubt you can make a psychonauts though
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>>319693286
>triple my money after 4 million units sold
Totally legit.
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>>319696934
Shit, meant to reply to >>319693831
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>>319697034
That's a cute spider.
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>>319694152
the ROI on the investment scheme is pitiful.

The game has to do BEYOND REASONABLE EXPECTATIONS for you to even break even, let alone make money.
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>>319698040
And retards who have never taken a finance, economics, savings, or anything else course in their life, nor thought about the potential and the amount needed for a good return, which is right there in their face, are giving this much money and more to Timothy "Big Bucks" Schafer.
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>>319698040
700,000 copies is pretty reasonable given how much hype Psychonauts has going for it.
I'm not convinced enough to do it, but it's probably not the worst thing you could do with your money.
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>>319700071
But even in that case, you'll just get your money back. They'll fund Psychonauts 2 with or without your help, thanks to all the Double Fine hype, so why take a chance on *hopefully* getting your money back? Even in a best case scenario, you'll make perhaps $100 bucks and get a free game over the course of 3-8 years.
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>>319700071
>700,000 copies
>Every backer $40 or more, a LOT already get the game for free
>That's 13,600 backers thus far who won't be buying a copy.
>It's going to be notably more since people will buy the game through discounts and shit mere months after release
It's a bad investment. A really bad one.
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>>319700071
700,000 number requires a much higher wholesale selling point than I think will be their real average

Consider how many of their numbers from the original release came from Humble Bundle, what do you estimate those at? 25 cents a pop? Don't expect a lot of physical stores carrying this game, and only the die hards will pay full price for a digital game. Those die hards probably already pledging through Fig (do pledges count as profit?)
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>>319700421
Pledges don't count as profit. It's exclusively copy sales.
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>>319700379
>you'll make perhaps $100 bucks and get a free game over the course of 3-8 years.
and you also do literally zero work to do it
you donate nothing but capital, you can expect a small return at best.
compared to a savings account or low risk stocks that's a pretty good return.
>>319700397
>>319700421
Backer numbers are usually microscopic next to sales numbers for big games. Shovel Knight had like 14,000 backers yet has probably sold over a million copies at this point.

Most people tend to wait and buy games on release, not before they've even been made.
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>trump going to be president
>Tim openly mocks people with the fact he can't manage money for shit and gets huge support
It's like I'm living in the Truman show
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>>319700887
>you donate nothing but capital

Yeah... What were you expecting? A kidney?

>compared to a savings account or low risk stocks that's a pretty good return.

Then why aren't you dumping thousands and thousands of dollars into this sure thing?
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>>319700071
Tim Schaefer burnt through 3.3m making half of a point and click game, how do you expect me to trust him to develop a 3D platformer?
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>>319700887
>Backer numbers are usually microscopic next to sales numbers for big games.
I don't think this is true for Double Fine specifically. They're not making sleeper hits, they're pandering to their existing fanbase.

Eg. Massive Chalice had 31,774 backers, SteamSpy says Owners: 86,639 ± 7,209

The game has been out for over a year and has a bunch of sales, probably even on Humble Bundle too.
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Why would you back a game through the owner's own backing website? That doesn't raise huge red flags to begin with?
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>>319701073
Because I don't think it's a sure thing. I don't think it's a scam either, to me it looks like about a 50/50 to be worth it which isn't really good enough for me.
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>>319700887
Zero work that pays $1 a month isn't exactly fancy, though. I'm with >>319700397 on this.

>Some potential buyers already have the game due to funding it
>Within a year the game will be on 75% off, leading to lifetime sales easily averaging out to 50% within 2 years, lower as time goes on
>For a $100 return, they'd have to sell perhaps 2.5 million copies beyond the 100k+ that funded it
It's possible that it will happen within 4 years after release, but why even bother? You won't even notice your bank balance changing.
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I don't think anyone will get a red cent back.
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Psychonauts has mass appeal though, i can see i doing well enough on release, Don't forget the vast majority of gamers probably don't even know psychonauts exists yet.
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>>319701649
>Psychonauts has mass appeal though

>Don't forget the vast majority of gamers probably don't even know psychonauts exists yet.

UHHHHHHH
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>>319701649
>Psychonauts has mass appeal

Does it? Don't forget, the vast majority of gamers probably don't even know Psychonauts exists.
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>>319701730
Whats wrong. Most gamers won't know psychonauts is a thing until closer to its release, when they do it will have appeal.
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>>319702121
If it has mass appeal, why don't the people already know and care about it?
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>>319701487
>Zero work that pays $1 a month isn't exactly fancy
A bank savings account returns like 0.1% per year, which would be like 4 cents per month, and that's what they're competing with.

Do you want to let your money sit and do nothing, or risk it on a business venture? It's up to you if you know of some good stocks you think have better odds of doing better.
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>>319702186
People will hear that the sequel to a "cult classic 10/10" game from a decade ago is coming out soon and buy the shit out of it because the reviews from the old one were good so this one is definitely good enough to buy day 1 especially 10 years later
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>>319702507
Or they could invest in any other company that doesn't have an owner that is going insane.
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>>319693831
>the game would have to sell 14 million dollars to make your $500 investment back
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>>319702624
That's totally an option, but most gamers don't because the play games instead of paying attention to business, so most of their money just sits in their accounts doing nothing.
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>>319701981
- Unique art style (makes it stand out from the rest)

-cartoonish visuals (will appeal to younger gamers)

-the humour and narrative focus, give themselves well to soundbites and promotion

-meme potential (milman etc..)

-Highly acclaimed (journo's will be falling over themselves to gush over it)

>>319702186

Because its a ten yeaar old series
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>>319702759
Doing nothing is better than losing money.
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>>319701649

I've known what Psychonauts is since I was like 14 and I've never ever once wanted to play it. Whenever someone praises the game's artstyle and the character designs the only thought that goes through my head is "bullshit".
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>>319702852
and that's a decent argument against investing in general, not specifically this particular situation.
>>
PROTIP: Tim Schafer is taking your money. This is a scam. Anyone with a basic understanding of investment can tell you you would be better investing in chocolate matches.
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>>319702507
>A bank savings account returns like 0.1% per year, which would be like 4 cents per month, and that's what they're competing with.
What bank locks your money for an arbitrary amount of time, giving it back to you piecemeal as time goes on? That's not even mentioning how you might end up with less money if things go badly.

I once locked an account for a year in order to get a 3% interest rate. Made about €100. I'm sure I could have invested it better, had I been arsed to, but at least that was a sure thing. Not a case of "hopefully it won't fail".
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>>319702815
>Unique artstyle
"Different" doesn't necessarily mean "good". It still looks grimy and shitty, only uniquely.

>Cartoonish visuals
Young "gamers" won't give a damn about a game like this.

>meme potential
Fuck off. Leave that to indie games like Undertale. Why encourage turning a fanbase into meme spouting children.


Why are you trying to sell the game to us as if we were board members of a major publisher? You sound like someone who's desperately trying to think of things that'll justify the production of this game as if there's nothing redeeming or enjoyable about it.
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>>319703213
It's still not some crazy scam like people are talking about. I agree there are probably better ways to invest your money but there are also worse and this certainly isn't the equivalent of burning your money like /v/ is talking about.
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>>319703496
He's not going to make the game. It is a scam.

If he does make a game, it will be a tiny game shat out by 2nd rate dev team members in like 6 months just to appease the hardcore fans who will suck the dick of anything remotely related to Tim Schafer.

It's a scam.
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>>319703496
>Broken Age
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>>319703496
This is a risk. You might not get your money back. If you do make a profit, that profit will be small. So why risk it?

I agree it's not a scam. It's just stupid.
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>>319703864
Had way less hype and still broke even.
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>>319704034
More true now than ever before.
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>>319703895
>You might not get your money back. If you do make a profit, that profit will be small.
Like any investment possibility.
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>>319704101
You mean like when they cut out 75% of the game because they overspent despite having 10 times as much as they said they needed?
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>>319704034
I hate DF as much as the next guy, but after playing through Paradise Lost, RWS seemed incredibly petty with how much they hate Tim. It was kinda embarrassing.
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>>319704187
So go out and invest into something that has a bigger chance of success, or that have a greater return on investment. Why settle with this, just because it exists?
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>>319704034
the accuracy is scary
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>>319704332
>So go out and invest into something that has a bigger chance of success, or that have a greater return on investment.
Liiiiike?
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There's a reason no publisher will go anywhere near Tim Schafer anymore. He can't manage money and always fails to meet expectations.
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>>319704313
Yep
And they sold enough copies to make back their budget, including the kickstarter money, including the humble bundle money, including whatever else Tim had to scrounge from behind the seat cushions to keep the gears turning.
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>>319704432
Oh shit, it's almost like you have to work for money. Man, who would have thunk?

If laziness is your best argument, then you already know where you stand. I'd rather not support these kind of business practices, or Tim Schafer in general, and I have a job so I don't need the (best case scenario) pocket change. But you do you.
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>>319693831
Investment part is optional, if u just donate to get the tier reward for the digital download then you won't see a single penny come ur way. Investment and donations are completely diffrent.
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>>319704859
And both are what mongoloids do.
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>>319703895

Not only that. The previous game only sold like 480.000 units the first 5 years. It was only later that it sold 740.000 units - only because of it's status as a "cult classic" as a means of marketing.

Psychonauts 2 will have to give people physical orgasms or some sort of fucking miracle to be able to reach even measure up to Psychonauts 1's sales. And considering it will take at least 10 years to become a cult classic AND that they won't have enough money to even market this to people who aren't already enthusiastic about videogames, this probably won't even make 500k.


Actually, screenshoot this. I will bet you SOMETHING that this product won't reach 500.000 sales.
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>>319705047
>The previous game only sold like 480.000 units the first 5 years.
That was, in all fairness, before Steam. Steam usually gives a pretty damn long tail to good titles, ensuring sales for many, many years. It also offers much better access and discoverability compared to the bargain bins of console titles. So I think Psychonauts 2 will sell a lot more evenly - *but if it turns out bad, it still won't sell for shit*. That's what I worry about. Honestly, it's what I expect.
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Psychonauts is the ugliest game ever made.
It literally looks like shit. Maybe Tim would have sold more than 5 copies if he hadn't tried his hardest to make it as revolting as possible.
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>>319705375
>before Steam
It was also only an Xbox title when the Xbox wasn't that hot (especially for non-bro games)
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Psychonauts was pretty enjoyable, but Timmy hasn't done jack shit worthwhile in years (except literally eat money). Don't fall for his lies.
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