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New Vegas thread because we weren't done talking what mods
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New Vegas thread because we weren't done talking

what mods are you using?
what are your plans for the game?
what stories do you want to share?
>>
Reposting idea from last thread
I'd like to see a combat overhaul/realism mod where
>DT is unique for each limb
>most armor does fuckall for bullets but even leather armor can significantly cut down on melee damage
>armor incorporating actual bulletproof materials (Ranger Duster, etc) protects far better against bullets
>different armor materials have different effects with energy weapons, such as metal being less damaged by lasers

Does something like this already exist? If not, does that sound like something that would be interesting?
Would require a lot of balance tweaking to keep it from being "so reelz ohk by everything!!!"
>>
Strip Open
Freeside Open
Outside Bets
jesawyer

Basically mods that re-add cut content and open up the Strip and Freeside, as well as Sawyer's changes. NV does not need drastic changes.
>>
>>319620902
>jesawyer
>NV does not need drastic changes
Uhhhhhhhhhhhhh
>>
>>319618804
>implying melee has it hard against death claws when you admitted the game is easy as fuck
>implying most people won't just use chems
>implying you would use incendiary over AP on deathclaws
>implying most people would buy incendiary just to keep roleplaying
>implying even 0.001% of the entire NV playerbase ever bought more than 100 incendiary .50 rounds
>implying it's possible for even 100 people to not get bored of setting people on fire with AMR within a 10 hours of game time and switch to other ammo

Okay Oliver Swanick, whatever you say but I'm not the cashier so take your bullshit elsewhere.
>>
you forgot cont from


>>>/vg/
>>
>>319620978
I would not classify them as drastic changes, they are simply improvements to gameplay especially hardcore gameplay.

Drastic changes are (imo bad) mods like Project Nevada etc.
>>
>>319620902
>Strip Open
>Freeside Open

Do these wreck your framerate?
>>
>>319620646
this maybe?

Realistic Weapons Damages - New Vegas by Wrankss

Details
-------
*Body parts damages:
.Damage multipliers have been modified to make fights more tactical.
.Headshots are lethal,legs and arms can be crippled more easily.
.Robots armors are more resistant but they still have weak points.

*Explosion effects:
.Knockdown effect added on most explosions (grenades, mines, cars...) and explosions do more damages.
.Pulse grenades are like "force" grenades, damages done by them are reduced, knockdown effect added.

*Game Settings :
.Your speed when one of your leg is crippled (or both) has been reduced.

http://www.nexusmods.com/newvegas/mods/35335/?

New Vegas Realistic Battle and Dynamic Combat by pahncrd

DESCRIPTION
===============================================================================
This is a simple mod that makes armor and weapon interactions more realistic and gives weapons more punch. Now there is a big difference between someone that is unarmored and someone that is in power armor. It would be nigh impossible to take out someone in power armor with small arms pistol fire, and someone unarmored will be extremely vulnerable to all kinds of attacks.

This mod makes armor matter, so don't forget to bring protection as it will drastically increase survivability.

http://www.nexusmods.com/newvegas/mods/34921/?
>>
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Can we post these?
tfw made this thing with a shitty joke and too lazy to change it
>>
So when you guys replay, how do you go about doing the side quests? When you get to a town/establishment that the main quest brought you to - and you do whatever side quests are there and don't move on until they are done - like in the original Fallout? Just the main quest?

At what point in the main quest do the DLCs fit into?
>>
>>319621263
Nope. I doubt any post 2010 PC would be affected.
>>
>>319621374
i always do the DLC before picking which side i want to fight for at hoover dam.
>>
>>319621374
Once I hit the Strip I do side quests before advancing the story enough to have to commit to someone. I meet the factions and start side questing.
>>
why are you retards playing this when fallout 4 is out?
>>
>>319620646
>DT is unique for each limb

This would surpass Project Nevada's Rebalance mod in awesomeness, since PN only kinda does this by having a helmet does not apply DT without a helmet. I give zero shits about balance and fun is what you make of it so I'd welcome it.

>most armor does fuckall for bullets but even leather armor can significantly cut down on melee damage

Depends on the bullets. .22LR is a joke, even Powder Ganger swat vests should tank a considerable amount of damage if you shoot the chest. Power armor is meant to be terminator hot shit but for some reason it's barely stronger than Ranger Combat Armor.

>different armor materials have different effects with energy weapons, such as metal being less damaged by lasers

Obsidian kinda did this with adding fire and lightning damage to their weapons, but all it ended up doing was making enchanted fire and lightning guns, so that would be cool.

Only thing I'd suggest is if you do the whole melee and leather armor crap, you gotta somehow differentiate between slashing damage and blunt damage, cause blunt would deal a lot more to armor than cutting unless that weapon has very effective cutting, which I know none of actually. But just in case.

That and bumper swords and big weapons that fall under blades would still need to do a significant amount of blunt damage, since after all they don't cut for shit to begin with but that doesn't mean your leather armor is gonna do jack shit when that thing smashes your shoulder blade.
>>
>>319621687
I played Fallout 4 for 62 hours and decided it's shit.
>>
>>319621687
Please, no shit posting.
Please.
>>
>>319621812
Stop replying to bait every thread. Just ignore them they will eventually get bored of it. Or just waste their time.
>>
>>319621787
Actually PN's thing is different, but your mod would surpass it if you could adjust it so every armor only applies DT on the portions it covers. So Powder Ganger armor would have 0 bonus DT on every limb, but has a decent bonus on the torso for example.

Unfortunately this would mean you either nerf every armor's left arm because it's all designed to have your pipboy in that place, in order to account for readius users, or you just assume everyone has a pipboy on their left arm and it's made of adamantium.

If it weren't for readius, I wonder if someone would have ever made a mod that lets people damage/break your pipboy? Imagine that.
>>
POST WEBMS
>>
>>319621787
>Only thing I'd suggest is if you do the whole melee and leather armor crap, you gotta somehow differentiate between slashing damage and blunt damage
Easy, make slashing weapons do more damage through DT while having blunt weapons have a increased chance of limb crippling or even stunning

And as for what you said about different armors and all that, the way I'd approach it is that there would be equippable bulletproof vests or armor plating that doesn't change your aesthetics, so you could still wear mostly whatever you like, but have sets like Powder Ganger armor be a lot stronger at soaking bullets, at least in the chest.
Not only would that fit the realism idea, hut it would make some enemies more varied and dangerous

Like I think there's a Fiend armor set with big tire pauldrons, that would effectively negate most melee attacks and low caliber bullets, and a laser wouldn't melt right through it, so even though it's low-tier armor you'd have to work around it even with better guns
>>
>>319621812
>>319621891
>>319621951
stupid fucks, I actually BOUGHT it on xbox and the graphics and gameplay is great

the story is pretty good too tho

I tried to play New Vegas and the shooting is so fucking bad, the faces look dumb and it's boring
>>
>>319622771
http://a.pomf.cat/qiutvd.mp4
>>
>>319623550
>gameplay is great
>the shooting is so fucking bad

You failed before you even started shit poster.
>>
>>319624734
the fuck do you mean? I'm saying the shooting in New Vegas is bad

retard
>>
>>319622949
>the way I'd approach it is that there would be equippable bulletproof vests or armor plating that doesn't change your aesthetics

But that's exactly what the DT upgrade implant is for. As well as shit like Whiskey Rose. You can only add so much DT before you become invincible to anything not Deathclaw tier.

I mean what your post is getting at to me, is just making everything a bullet sponge, which is exactly what NV VH mode is right now before you get the higher tier weapons and level up. What you're doing is just delaying that point.

If that's what you were aiming for, then go for it. Personally I'd like it if everything died a lot easier (except shit like Deathclaws and Power Armor fags) but the AI got smarter. No not even smarter, and not just in killing you. I want raiders to piss their pants and attempt to run away when odds aren't in their favor. Wolves to fuck off when they see one of their own explode in a bloody mess freaking out while howling. Legion fags ducking for cover instead of charging at me in a straight line with machetes. Skyrim had this half assed OH PLEASE SPARE ME followed by NEVER SHOULDA COME HERE 10 seconds later, and FO4 didn't do much better either.

These would be the changes that truly enhance the experience, and even then it wouldn't come close to 'balancing' the game. I just don't think it's possible to balance a game like NV when FO1/2 wasn't even close to balanced. It's a single player after all.

You wanna know what would really change gameplay? If HC needs affected NPCs. Course there would need to be a lot of work done to make it remotely not fucked up but hey!
>>
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thugs keep attacking me
>>
>>319625375
>gameplay is great

retard
>>
>>319625503
http://www.nexusmods.com/newvegas/mods/46355/?

hire bodyguards
>>
>First time in Novac
>Someone killed Boone's wife
>I got this
>Ask around
>Compare Stories
>Figure out on my own that Jeannie's story doesn't line up; she's the only one with the authority to ship people in and out of town without anyone finding the paper trail
>Walk her out in front of the Dino
>Boom
>Talk to Boone
>where's my evidence
>I don't have evidence
>but...But I did it! I solved it!
>He hates me forever

And that's why I killed Boone my first time through Fallout New Vegas.
>>
>>319621313
It's Agua Fria you fucking idiot
>>
>>319625503
It's a bit depressing how they never learn. They always come 1-2 at a time too. Hell they don't even try to wait around a corner to blindside you.

>she's the only one with the authority to ship people in and out of town without anyone finding the paper trail

Woah shit where did you learn this without opening her safe? I didn't even know she ran the town until I killed her.
>>
>>319626401
nah my aer14 prototype works just fine
>>
http://vocaroo.com/i/s0YiO9v55dFZ
>>
>>319627009
have more thugs in Freeside

http://www.nexusmods.com/newvegas/mods/48679/?
>>
how do i git gud in this game?
it's my first fallout game
>>
>>319626608
Are you fucking stupid?
Making an educated guess with no hard evidence, then having another man kill someone for you under the assumption that he would be justified doing so, leaves you confused as to why he was pissed?
You might actually have autism.
>>
>>319627469
Stealth archer makes anyone good at Gamebyro games.
>>
>>319625426
>I mean what your post is getting at to me, is just making everything a bullet sponge,
How are you getting that?
I'm shooting for literally the opposite.
I want the majority of armor in the game to be completely shredded by bullets, and armor that can stand up to bullets like Ranger Armor you have to have another way of dealing with.
Along with DT being calculated on each limb, so in the case of Ranger Armor you can shoot/blow up their exposed legs.
I want the game to move away from being a "stand and hold RT/RMB" simulator
>>
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>>319627469
What that other guy said, go stealth sniper build for sneak criitcals. You can also try a max luck build with a weapon that has a high crit multiplier if you don't want to crouch everywhere.
>>
>>319627862
I don't know anon, brain malfunction. I know More Perks has a perk that kinda does what you say, except in a different fashion where they let you use high repair/science to turn pre-war clothing into power armor so giving it 25 DT.

But I'm not really sure how I feel about that as a whole. Asking for aesthetic differences, even slight ones just as a tiny indication, would be greedy this I know. I guess so long as the additional hidden DT bonuses aren't too high so that you can rival Ranger Armor let alone Power Armor and it also adds to weight or possibly affects your mobility/stats if wearing too much underneath it'd be fine.

This would especially be cool if you use these drawbacks and put them up with certain npcs and such. I can't give any concrete examples, but I have always liked the idea of having shit that the player has to deal with apply to the enemy whenever possible and vice versa. Opens up so much more ways to play.

Like imagine if there were Nightkin that tried to stealth pickpocket a grenade up your ass. How interesting would that be?
>>
>>319627469

Here is some tips.

>i know what your thinking Vegas I should go right to Vegas don't do that there is cazadors and death claws waiting for you go around
>restart then put your endurance to 8 because when you get to the new Vegas medical clinic you will very much care about the implants she offers you
>vats all day vats all night either open with vats or use it to finish combat


I'm soooo pissed in 4 there isn't a option for a full shotgun run new Vegas is awesome for the shotgun perks alone
>>
>>319628560
Vats is useless early on though. Your % chance is so pitiful you can't hit shit besides Giant Mantises like 5 feet away from you.

Meanwhile you can snipe Geckos no problem from 100 meters away even at level 1 with that Varmint Rifle Sunny gives you if you have over 20 guns.
>>
>>319621374
I exhaust all conversations with everyone, then do whatever is closest/sounds easiest.
>>
any good mods for the stealth suit mk ii?
>>
>>319628560
thanks, will do
>>
>>319628390
The idea with the consumable armor vests and such is that they'd break fairly quickly and can't be fixed, but you can repair certain armor with them instead of repairing it with more armor.

So if you have a torn up set of armor you don't have to go get in a fight and get more torn up just to fix it, but if you aren't wearing armor you have to consistently keep on the lookout for these consumables in case you get torn up.

I guess it would be like a less shitty version of Fusion Cores from Fallout 4. Obviously not with the same insane damage negation Power Armor has in FO4, and better pacing in regards to how often you get them and how long they last compared to Fusion Cores.

It would definitely add to weight though. Maybe Kevlar Vests would be cheaper and lighter, but less protective and quicker to tear while Plate Vests are heavier, rarer, more expensive but soak up more shots

And again, if you're wearing a Kevlar Vest, it only protects your chest, is weak to Blades, AP ammo, anything that flat ignores DT, and isn't going to stop grenades or lasers, so it wouldn't be entirely overpowered.
>>
>>319628883
Also, your Nightkin pickpocketing grenades got me thinking about how something like an explosion would work if DT were unique to each limb.
Because as is, the game is balanced around Sum of your DT vs Sum of damage from attack.

So if you go splitting that up, even if you make the variance in DT between armors far more pronounced, something that hits every part of the body is going to interact very weirdly
>>
>>319628883
Ohh I get it. That sounds pretty awesome, though I do wish that at least some outfits has aesthetic changes accordingly. But that's just asking for way too much.

And how would that apply to shit like dresses and outfits that uh, make it hard to hide much? Would you vary it based by how much the outfit itself covers your character? Cause that would be a lot of work much appreciated.

Maybe I can finally make a guy wear a Kings outfit and go Elvis on people with my lead pipe err I mean mic but not rely on chems.
>>
>>319629251
Yeah, I'm not sure how that would work. This is probably why Obsidian didn't bother trying such a cool idea.
>>
>>319629398
The kevlar not being visible is pretty much a caveat - hell maybe make it count as Holdout gear even so you shoot up a casino

As for the plate carrier the more I think of it the more I'd like that to just be it's own armor, or even just have ceramic plates as a resource for repairing armor instead of needing more armor or a merchant.

IIRC the AI tends to aim center mass, so having an armored torso will give you at least basic protection of shtf. And even then I don't want to have you die because you took 2 9mm to your unarmored arm.
>>
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It took me forever but I finally got it working.

http://a.pomf.cat/avaxvl.mp4
>>
>>319629472
Well clearly grenade damage is still calculated across multiple limbs, since crippling exists, it'd just require weird math to balance right
>>
>>319629706
Is there a way where uh, you can kinda limit the total health loss you can take from specific limbs?

So like, say your arm is bleeding out and has 0 health left, you would still not die however for every shot on your exposed arm regardless of health (assuming 0 DT here) would give a damage over time effect representing bleedout. So more bullet holes in your arm means more bleedout. Set a max for it to represent like your entire arm being lopped off by a chainsaw or machete (I wish it was possible to animate this using the death animations and shit imagine being permanently handicapped and finishing your run with one arm or a leg pirate style), lasers would not do this because they ya know sear off your wounds from bleeding and only has 1 set of damage over time being the searing pain but maybe plasma can do more for whatever reasons you can come up with I dunno.

So basically you would die to bleeding out versus OH SHIT MY ARM JUST GOT SNIPED OVER AND OVER and magically die.

I don't dare ask for artery details, so let's just keep it simple like that, cause even then I know for sure I'm asking for a lot since the current damage over time (at least with incendiary) works like this: multiple dots stack by extending the timer, and does not stack on top of each other for more damage which is what I'm suggesting. More wounds = more bleeding out being my logic.

So that way, you're still in danger but your limbs are still nowhere near as bad as your head and torso, though you would need to apply the bleeding out mechanic on those two parts as well of course.

Think it's possible or am I delusional?
>>
What do you guys think? Trying to pretty up my game a bit

Already have NMC (small textures though), ADAM, armor HD textures, creature HD textures, gun HD textures, clothing HD textures, Nevada skies, Interior Lighting Overhaul, pip-boy 2500 so that my arm doesn't look like shit and character overhaul mod

Still need - HD textures for billboards, cars, energy weapons and some misc clothing like bounty hunter duster.
>>
>>319630236
Err basically what I'm saying is make limbs less of a liability but everyone turns into Cazadores. Ranged Cazadores.
>>
>>319630445
I have a toaster so I can only be jealous.

What shotgun is that by the way?
>>
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>>319620193

post your mod list lads

inb4 NMM sucks I know but i cant be fucked changing on this install
>>
>>319630513

caravan shotgun

Eh the lighting on that previous screen was screwed up for some reason, here's what it actually looks like in game
>>
>>319630559
Speaking of NMM, is FOMM supposed to be superior to MO? Every mod seems to only describe it's instructions and shit for FOMM and never MO.
>>
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>>319620193
So did you let go /v/?
I didn't
>>
>>319630618
I thought the caravan shotgun was double barrel? Or was that the cowboy repeater?
>>
>>319620646
>most armor does fuckall for bullets but even leather armor can significantly cut down on melee damage
Congrats on making an already sniper-friendly game super sniper-friendly.
>>
>>319630691
That's like chump change. I don't get it how can it be considered a lot if one fucking table is all it takes?
>>
>>319628714

Is you saying 76% bad or do you not dump all your points into guns and lockpicking right away?

Because if you finish the tutorial and first quest you should be at like 60is if you tag them
>>
>>319630754
the caravan is over-under barrel.
the cowboy repeater is just a winchester rifle.
there is a sawed-off shotgun but no long barrel double barrel shotgun.
>>
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>>319620193

Reminder.
>>
>>319630878
http://ragequit.gr/reviews/item/fallout-4-pc-review-ragequit-english

do you agree or disagree?
>>
>>319630804
Not him but there's no such way to nerf snipers and make everything else unaffected without introducing DR, which is retarded as far as the enemy is concerned.

It's better to nerf snipers by adjusting the weapons reloading times, firing rates, ammo scarcity, etc and most importantly, better AI that doesn't just have a ? over their heads when their buddies keel over.
>>
>>319620193
Not using mods, it's my first playthrough

I'm playing as a manipulator, I rely on my companions in combat, all of my skill points are going into speech, barter, science, repair and lockpick.
I plan on becoming the independent ruler of the Wastelands. Having the Yes Man be my lackey and putting all my plans for Vegas in action, and ruling the Great Khans so they can be my enforcers out in the wasteland.

Not many stories to tell, apart from accidentally murdering an old woman and all of her dogs because I had to borrow her system parts for the rocket.
>>
>>319620902
>>319621263
I always had a problem with Freeside open where the quest where you hire the bodyguard to find out his secret is bugged due to pathing issues.

Anyone else had this issue and know how to fix it?
>>
>>319630834
If you are low int you can't get them to 60s by level 2, and if you are high int there's no reason to do so because you can unlock more checks by doing other things instead of guns. At least, that's what I aim for when I have a non 1 int character.

76% is still pretty bad. You can actually miss. If you can have 76% in vats at that point, you simply won't miss outside of it no matter how far you are in that starting area even at 200 meters. Snipers are OP for a reason, it's not just because of the damage, but because they can shoot so much farther than VATs allows by doing it manually.
>>
>>319630963

I simply enjoy the pottery of an 84 and no bonus for Todd.
>>
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>>319630559
>>
>>319621174
yeah I don't like Project Nevada at all, it tries to force the game to do things it's completely incapable of, like more realistic stealth and taking unfun amounts of damage. jesawyer is a lot better.
>>
>>319630691
Yeah, no, after the absolute hell that DLC put me through, I wasn't letting shit go. In replays I take it out of principle.
>>
>>319631334
me too. i like some of the stuff in project nevada but i don't want the entire thing.
>>
>>319630236
That certainly sounds possible but it's a little over-realistic

If I blow through your arm with a shotgun, the combination of pain, shock and bloodloss is going to knock you out and start shutting down your body. Having a DoT mechanic in place is really cool, but they already exist and just need to be expanded on rather than over-complicating the minute to minute gamelpay.

Plus, having everyone be Cazadores would be FUCKING terrible
>>
>>319631334
Realistic stealth is stupid cause the AI still has pretty much night vision. In reality you ain't seeing SHIT in the desert with minimal light sources, let alone with only some odd stars in the sky. All that stuff also is affected by the state of alertness the target is in, which is obviously not covered by PN.

Unfun amounts of damage is actually adjustable.
>>
>>319630965
Better to just nerf snipers by introducing either bullet physics or just making them very tricky to use while giving them specific perks to lend to the playstyle.

If you had to deal with bullet drop, proper scope mechanics, and still place a shot on an unarmored limb then Sniping would be much better and less babby mode
>>
>>319620646
I'm actually working on a simple realism mod myself and I can tell that while cool and all, your ideas are either pretty hard or impossible to implement.

All of them are impossible to achieve with GECK because none of this is supported unless you work around with perks, but then it will end up as a buggy clusterfuck.

It could be possible to achieve with script extender like Project Nevada did (damage bypasses DT if head is unprotected) but it's probalby going to be buggy as well and fuck me if I know how to work with it, all I know how to do is change values and write some basic scripts in GECK.

Anyways here is a list of changes I did/plan on doing:

I'm going to treat normal hits as if they were non-vital hits, like a shot to the shoulder or and angled graze to the jaw.

Critical hits are going to be treated as vital hits and will apply bleeding damage over time, 1 point of damage ever second from 5 up to even 120 seconds. So even if you survive the initial shot, you are going to die if you don't heal yourself.

The problem is it bypasses armor no matter what though, just assume it hit a weak spot in the armor and it's internal trauma damage or something.

Crit chance multipler is going to be increased on all weapons, probably to x5 as a standard.

I know it's not perfectly realistic but I can't add a flat crit chance bonus to limbs like I would like to, and I still want the game to play as an RPG. A compromise if you will.

Weapon skill no longer modifies damage, only spread.

HP formula is changed to 1+10*END for all humans, no HP from levels. (Wanted it to be 0 instead of 1 but it just kills the NPCs for some reason)

Sneak attacks are just guaranteed crits, rather than vanilla double crits of death.
Melee sneak attacks are still double crits of death to compensate for the fact that it's usually hard to aim for the head while crouching.

cont.
>>
>>319631919
If the armor DT is equal or higher to the damage taken, you take no damage at all as opposed to vanilla 20%.

>inb4 that's not how physics work, there will always be impact!!1!
only high tier armors like combat armor etc. can make you resistant to anything.

A powder gangers bulletproof vest is not going to make you totally resistant to pistol rounds, you will still receive some damage, that's the impact since it's soft body armor.

But things like combat armor are going to make you resistant to pistol calibers because impact in that case is pretty much neglible and a matter of inconvenience rather than actual damage in case of hard body armor.

Watch some videos, do your reasearch if you don't believe me.
https://www.youtube.com/watch?v=VLiKpZ9zVMA

Balanced by making armor degrade and lose it's DT at much faster rate (Power Armor is an exception, now it feels like a real tank but you can still get one shot by crit .308 or .50 to the head, also it slows you down considerably),

Weapon condition increased, now affects spread and chance to jam on each shot, not only reloads.

Carry weight formula is now 0+10*STR to encourage smart looting (best weight/value ratio like chems etc.) and smart equipment choices (What kind of weapon based on the weight and the ammo used, how much weapons, how much ammo, how much food/water, what kind of armor etc.)

I'm not decided on that, I can't implement a fatigue system or anything like that so I have to work with what I have. I might up it to 15*STR.
>>
>>319630691
>>319631502
>not letting go
I bet you faggots didn't even evacuate Zion, destroy the think tank, convince Ulysses to just give up, have Veronica leave the brotherhood, tell Arcade to continue working with the followers, point out to Raul that he's too old to keep on fighting, make Lily take her medicine in full doses, replace Rex's brain, have Cass persue justice through the proper channels and give up on her revenge fantasy or see Boone become a caravan guard instead of a soldier.

Just let go, guys. Begin again.
>>
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>>319623550
You are trying to hard
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>>319631709
Knocking out is easy though, just add fatigue damage when one limb or area suffers too much damage. Lots of it. I believe fatigue is tied to how much endurance you have, which is why Legate Lanius has the highest amount at 700+, so this is perfectly acceptable cause a low endurance Courier would pass out while a 10 endurance Courier would man the fuck up. It also scales with level I believe, level x endurance. So would that not work?

I dunno, I kinda wanna be able to knock people out from blowing off their arms and they squirm around on the ground before bleeding out.

To be fair, Cazadores flat out ignore DT and get to apply their shit no matter what once they tap you, bleedout isn't nearly as bad.

But hey up to you. Just a suggestion.
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>>319631919
>>319631995
Also I think I forgot to add that I'm changing pretty much every damage/health value in the game.
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>>319631919
>Weapon skill no longer modifies damage, only spread.
Hot goddamn, this this this this
Balancing and rebalancing these games would be so much better if Guns as a skill only affected spread and there were prerequisites to what guns you could ise based on your Skill level, while actual gun damage could only improve by upgrading the gun itself.

I should not be able to pick up an AMR at level 1 and pop Deathclaws from 200 yards in an RPG.
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>>319631919
>The problem is it bypasses armor no matter what though

Can you make the bleedout only trigger upon doing X amount of damage or more? If so that solves it cause the 1% minimum wouldn't hit X.
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>>319632117
You should if you lodged an explosive round right through it's eyes. But other than that, no.
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>>319632117
All weapons in new vegas already have a strength requirement and a skill requirement. For example, you need 8 strength and 100 in guns to be able to properly aim an anti-material rifle without it swaying all over the place.
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>>319632117
I'm also going to increase the skill required to wield weapons effectively on some weapons.

You shouldn't be able to shoot a 9mm pistol like a fucking gunslinger with literally 0 skill.

>>319632243
>Can you make the bleedout only trigger upon doing X amount of damage or more?
I could make it trigger on static *base* damage I guess, but I can't make it trigger on damage after DT reduction.

It wouldn't make sense to make it trigger on base damage since then you couldn't bleed even without armor.
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>>319631995
>I can't implement a fatigue system

Damn, fatigue system has so much untapped potential for modding.
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>>319625426
The NPCs can flee already. And that's nothing funny or enhancing the experience in chasing the fleeing fuck who you needed to kill for a quest or watching your XP for kill and loot run away after you wasted a mag of ammo at it (which happened a lot in F1 and F2 and was annoying as hell).
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>>319632469
Yeah that idea went down the drain, thanks for considering it.
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>>319631997
>didn't even evacuate Zion, destroy the think tank
Why the fuck would you do that?
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>>319632097
>I dunno, I kinda wanna be able to knock people out from blowing off their arms and they squirm around on the ground before bleeding out.
Something like that is really cool to see, but it works so much better in a game like RDR where it's handled by independent scripts and doesn't have to tie back to an RPG stat sheet for everything you shoot.

Basically, what I'm saying is, the way things work in the engine where you just so happen to always blow someone's limb off right as their HP hits zero is about as good as it's gonna get from a gameplay perspective.
If every weapon caused bleed DoT, what's the difference between doing bleed and doing regular damage?
If I sit there and keep unloading my machinegun into their foot and they take 30 seconds to die due to bleed, what was the point?

Fallout 4 allows Ghouls to lose limbs but keep attacking you, I imagine this wasn-t extended to humans only because A: Bethesda couldn't be bothered to animate and script bleedout deaths (ghouls never bleedout either) and B: they couldn't script having a super mutant with an arm blown off picking up its Rifle with its left hand (which would have been really awesome if it basically gave enemies the downside of the One Handed trait).

The closest you could get to what you want would be to just make crippling a lot more common, which imo should be an automatic thing - eating a rifle shot to the arm, let alone 2 or 3, should fucking break bones.
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>>319632471
Arwen realism tweaks has a really good fatigue system, but:
1. I'm not good enough to implement something like that

2.Even if I would, it's getting into over-realistic/complicated tedious territory if you ask me. It doesn't really add much to gameplay and I want to keep things simple.

Try Arwens mod, maybe you will like it.
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>>319632661
Let go. Begin Again.
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>>319632369
I shouldn't be able to use an AMR at all if I don't know anything about guns
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>>319632561
Enemies that flee should just give you EXP. Maybe less than a kill, but if you,so thoroughly trash a Raider's life that hw hauls his drugged ass across the Mojave to get the fuck away from you, that deserves recognition.
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>>319632750
Nah, shooting guns is not hard, it's literally just point and pull the trigger.

...now actually hitting things with those shots, that's the hard part.
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>>319632561
>And that's nothing funny or enhancing the experience in chasing the fleeing fuck who you needed to kill for a quest
>Not having fun chasing a bounty who makes you go on a wild goose chase around the Mojave
>Not chasing a high class target that retreats and lures you into ambushes
>Not chasing people that end up dying to other shit, including critters, other factions, or just falling off a cliff or some shit
>Implying NPCs actually flee even 1% of the time

I've ran NV 5 times and I can't even count the amount of times I've seen a guy run and keep running on one hand. They flee by running away from Terrifying Presence or some shit then turn around 2 seconds later and shoot back.

The only weak point of NPC fleeting is that

>Hardcore needs for drink/food/sleep doesn't apply to them so you can't chase them into they die of exhaustion/fatigue
>They have infinite ammo so they can always harass you
>They don't ever consider surrendering and waving the white flag while in a stakeout position like Jessup did at Boulder City
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>>319632747
>Pissing all over Randall's legacy by evacuating the Sorrows, destroying Zion by leaving it to White Leg shits.
>destroying the Think Tanks instead of getting them to side with you over Doctor Klein potentially saving good serviceable tech and bringing progress back to the greater good of humanity
pathetic to be quite honest with you
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>>319632750
How do you differentiate between being able to use a varmint rifle and being able to use an AMR? If you can use the former, you can probably work out how an AMR works, more or less.
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>>319632672
Actually, it occurs to me that sense resurrect can work on gibs it should theoretically be possible to have limbs gib before dying.
It would be near to have a limb gib apply a huge stack of bleeding that kills the enemy within a few seconds
Or even better, if the player gets a limb gibbed it could lead to some pretty awesome final moments
>step on a frag mine
>goodbye legs
>character realizes he made a huge mistake
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>>319632879
>I have literally never fired a gun in my life

>>319632950
The general skill requirement to ise each gun would be fairly low, demonstrating you have some concept of how to guns, but then have the spread and other things like fire rate of some guns be very Skill dependent (faster fire rate on revolvers demonstrating you know how to fan a hammer, for example)
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>>319632117
>I should not be able to pick up an AMR at level 1
You already can't because they don't spawn in shop inventories or on enemies if your level is low, so
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>>319632937
>pissing over Randall's legacy by having the Sorrows abandon their peaceful ways and their worship of the father, instead worshipping Joshua Graham
>Allowing the very disembodiment of pre-war psychopathy to live after what they've done to this world
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>>319633269
Great contribution, thanks for posting
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>>319632672
>If I sit there and keep unloading my machinegun into their foot and they take 30 seconds to die due to bleed, what was the point?

Err well if fatigue worked, then the point would be the same as in real life I guess? Shooting some guy in the foot with a machine gun until they bled out, cause ya know you can't kill someone through direct damage by just shooting their foot. It just gets more mangled and torn up but assuming they managed to cut off the blood less with whatever then you could empty 5 clips and it still wouldn't speed up the blood loss by much, and the guy certainly won't die on the spot. He will just have passed out.

The point of the damage is that you immediately cut down a huge chunk of health I guess, which is necessary because otherwise bleeding out would take ages and can be patched up.

It's definitely a flawed idea though given NV's limitations.

Also robots wouldn't bleedout, or anything similar to that. Ghosts, and I'm not sure about ghouls cause I dunno if they got 'blood' but they wouldn't take any if they don't run on liquids.
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>>319632698
Yeah keeping it simple is definitely the best move and I wouldn't mind any form of the ideas given in this thread.
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>>319633283
>I've been leaving notes for them, and gifts.

They like the books. Started with stories but moved on to weapons manuals, medical books, practical stuff.

In the notes, well it's embarrassing, almost like those cards people used to give each other, everything sweet and loving. I tell them to read and to learn and to make the most of their new home. I tell them I'm giving them Zion as a gift to make up for all the sorrows of their lives so far and all the sorrows man has visited on man. I tell them to be kind to each other and modest. I tell them never to hurt each other but that if someone else comes along and tries to hurt them to strike back with righteous anger. Stuff like that. I sign every note "The Father", because well, just because.
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Are there any good gunplay mods for 3/NV?
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>>319633267
>I can't read the whole post
Getting a firearm to shoot is not some fucking art you idiot, they are literally designed to be easy and intuitive to operate.

Now operating them effectively and accurately is hard, that's true, but don't fucking act like putting a round in the chamber/magazine, cycling the action, pulling the trigger and optionally flipping a safety is fucking rocket science.

The only instance of someone not knowing how to operate a gun I can think of is the action release on pump action shotguns, and even the biggest moron is going to figure it out after a few minutes.
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>>319632698

This mod is not friendly to toasters is it?
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>>319633376
>Shooting some guy in the foot with a machine gun until they bled out, cause ya know you can't kill someone through direct damage by just shooting their foot.
But as I said, that's pretty specifically wrong.
If I blow your leg off with a machinegun, your body is shutting down. Yes you technically die from bleedout, but it's not like you're fightinh back as that happens.
So having an enemy die coincide with gibs is the simplest way possible.

And if the limb damage bleed is so high that it just about immediately kills the enemy, again, what's the difference in just killing the enemy with regular damage?

What I'm trying to say is, like a lot of shooters and vidya in general, passing out is about equal to getting killed because that keeps the combat from being too needlesly complicated.

Now robot enemies getting gibbed and not giving a fuck I can get behind because it doesn't complicate things. And FO4 at least has Protectrons and Gutsies take battle damage before dying.
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>>319633734
Arwens? Well it has lots of scripts and such but I guess it could, never had any performance issues with it.
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>>319633523
That's all well and good, but they don't have a guiding hand to stop them from being lead astray anymore.But if you think the valley is more important than the people themselves, I won't stop you.
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>>319633593
>Getting a firearm to shoot is not some fucking art you idiot, they are literally designed to be easy and intuitive to operate.
Anon, if you have never fired a gun in your life, picking up a gun, understanding how to load it, how to operate a bolt, even turning the damn safety on and off or hitting the magazine release is not automatically intuitive.
Nobody is acting like it's "rocket science" you're just reading too much into shit because you like being a faggot on imageboards.

You should not be able to pick up and operate any kind of weapon other than maybe a shotgun with less than, say, 20 Guns skill. Something a lot more complicated, like a machinegun would need something like 30 or 40.

And don't pretend like everyone who picks up a gun just understands it from peripheral knowledge, there are people all the time who don't understand even the basics of firearms even if they think they do, like Fudds
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>>319633765
>your body is shutting down.

From the shock and bleedout. So you would get fatigued and passout. Now I know you said the passing out is too hard to implement so I'm fine with that as justification but I just wanted to let you know what I was aiming for to begin with.

This way if you do hardcore anyone can potentially save anyone even when they are down and out. Companion on the verge of death passed out and bleeding with a raider reloading his shotty and you come along and put one in his head? Now you gotta choose to use your 100 Dr. House medical skills on your companion versus contributing to fighting the rest of the raiders your other companion is holding off on. Risk vs reward. It opens up a lot of things.

But once again, so long as it's not easy to implement I wouldn't ask anyone to pursue it. That was simply the reason I suggested it for, because I could see the gameplay in it. If all it offered was the need to put some more bullets in the guy before he croaked then fuck that.

Hell I bet Legion mods could use the system I purposed for torturing shit. Or maybe even have the player go through torture.

I guess what I'm saying is I asked because I saw a possible framework. Not even a real mod. Just a framework for potential mods. And you already told me it's impossible so I don't wanna bother asking anymore.
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>>319633838

I have 4 measly gigs of ram total. Can't even run the 4gb loader. What about you?
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>>319634036
Thats why you spare the lives of the head White Leg and send him and his people crying back to the Great Salt Lake like the little bitches they are. Besides talk shit get hit the Sorrows are well within their rights to fight back against outside aggression if they face off against total annihilation. The Zion valley was a gift given to them by the Father and White Legs have no right to deprave them of that. Sorrows learn the meaning of fighting but they also learn the lesson of mercy from the Courier.
Unless of course your courier didn't instill that sense of right/wrong into them prior to leaving the valley.
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>>319634214
>So you would get fatigued and passout.
Anon I don't think you understand.
If you get a limb blown off you don't slowly drift away to slumbermand
Whatever hit you A: knocks you the fuck down because physics and B: you don't get the fuck back up.
Yeah there are outlying cases where someone took a grenade to the leg and kept going for a while but that's so unrealistic and difficult to recreate decently it's not worth bothering with.
If the bleed DoT did enough damage fast enough to be "realistic" in this sense, it would effectively be no different than just having the enemy die immediately from regular damage.
Hell the death animations for most enemies has then weakly fainting anyways and that already upsets my autism.
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LEGION MASTER RACE
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>>319634487
>Legion
>Race
Fucking no
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>>319634543
they're forced to interbreed for total hemogeny. Eventually, they will be.
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>>319634114
>You should not be able to pick up and operate any kind of weapon other than maybe a shotgun
Pump action is actually pretty unintuitive if you never shot it because of action release button, still remeber how confused I was when the forend just wouldn't move.

Yes, someone who has never shot a gun in their entire life might not be able to operate it from get go, but it will take him like 15-30 minutes to figure it out on his own, mayb an hour tops if he is really dense.

I just don't think it's a meaningful mechanic from a gameplay perspective. The requirement would need to be really low especially considering that guns are far more common in Fallout world than in ours and it would be pretty hard to not know anything about them.
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>>319634485
I never said you only get 50+ fatigue. It could be 1000+ and knock you out for 2 minutes real time. By then you would have bled out in 1 minute meaning someone has to keep you alive for double the time which would require close to if not 100 medicine and the appropriate consumables.

It's just that with this system, your 10 end level 30 will actually stand out as some Frank Horrigan tier freak of nature while everyone else gets KOed instantly going through the same thing.
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>>319634610
Nigger there main source of population is conquering and enslaving others, claiming they're "interbreeding for hemogeny" makes no damn sense.
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>>319634487

>wanting to be used goods x 500

Legion dont want no weak wiminz. They wanna try out stronk wimin like the Courier.
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>>319634487
>Legion
>master of anything
lol Think Tank master race reporting purging the greater wastes with superior training and firepower in the name of Science. Low lower forms need not apply.
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>>319634670
At this point the system you're proposing is boiling down to "enemies lay on the ground a long ass time before dying"
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>>319634347
8, but only recently and I think I had 4 when playing with Arwens if I recall correctly.

You might try, I really don't know.
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>>319634636
I could figure a pump action out at age 6, an adult who isn't afraid it will go off in their hands could easily do that too. But show me how someone with no gun experience is gonna intuit how to properly use a forward assist on an AR
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>>319634730
Dala would get it.
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>>319634780
It could be a short time as well. It wouldn't matter even if it was 10 seconds. It still gives someone a chance to save them. Oh so some guy's foot got blown off and he's bleeding out. If I'm a field medic and I perform emergency operations, wrap his leg real tight so he can't bleedout, do all that jazz for follow up, he doesn't get even a chance? Why the fuck not?

A framework is adjustable. I don't know why you are dead set on saying my idea has set numbers. It's a framework, numbers and variables are all changeable.
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>>319634998
Because your system adds nothing to the game unless you also add in some completely new set of mechanics about how enemies can now perform intensive field surgeries and other completely out-of-left-field stuff.
Would that be cool as shit? Hell yeah.
Would it work on any level in the game engine as is? Hell no.
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>>319634485
The world's greatest recorded sniper got shot in the jaw or face and passed out for days until the war ended.
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>>319631997
>destroy the think tank
Why?
>convince Ulysses to just give up
Better to kill this annoying shit. He is not letting go, that's for sure, men like Ulysses will always founf some overwhelming idea and push it up to eleven ruining everyone who's around life in the process.
>have Veronica leave the brotherhood
Done that. Mojave chapter is beyond saving, everyone sensible enough should be evacuated.
>tell Arcade to continue working with the followers
Done that.
>evacuate Zion
Running away is not letting go.
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I am using Project Nevada core, rebalance, additionsl content abd patches. Could some one suggest me a good hat for Followers of the apocalypse charecter?
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>>319634636
>The requirement would need to be really low especially considering that guns are far more common in Fallout world than in ours and it would be pretty hard to not know anything about them.
Anon, Gun Skill 0 means Gun Skill 0. Pretty much any Special Setup is going to get you enough base Gun skill to use a good number of the early weapons

The requirement makes more sense if you think of it from the perspective of Laser Weapons or Big Guns - how the hell am I supposed to operate a plasma caster without killing myself if I have no experience doing so?

Or even melee weapons - yeah I can swing a tire iron at base level, but operating a chainsaw requires a tad more know-how and much more Strength; effectively using a sword requires a ton more skill than a pipe wrench, and without the skill to use one just flailing with a sword is not going to do much.
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>>319635160
Do you know what a framework is? I don't get why you are getting so defensive when I clearly said I wouldn't pursue the matter. I simply explained my rationality, yet here you are still decrying it.

Anything I said past that point is simply how it would function if it could work, not oh it will work and this is why you should do it.

Almost no framework works with the game engine as is.
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>>319634925
It's not like forward assist is necessary to operate though, unless we are talking about L85A1.
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>>319635202
Right, because his head wasn't blown off. That's not really relevant to the discussion, but having a character falm over for 3 in game days is a greate mechanic
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>>319635431
>Almost no framework works with the game engine as is.
I'll give you that. God the engine is ass. A ton of the great ideas itt could easily be functional in a game with a less dogshit engine
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Someone help me out here

So I downloaded this HD fire mod to replace the standard fire in game. Every other mod I've installed through MO works except this one. The problem is that it needs to overwrite the EVE textures, but fucking MO won't do that. So it says installation successful but it doesn't actually do anything

I then installed it with NMM and what do you know, it works. But now my other mods that I installed with MO don't work because they're not installed with NMM, so when I launch normally the fucking textures don't appear there, they only appear when I launch through MO which is bullshit because why the fuck would I need to open MO every time I want to launch the game?

So now I'm just thinking that I'll remove mods I installed through MO and install them with NMM or FOMM because fuck this dogshit of having a special executable designed to work only when MO is running
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>>319635289
Because they're pre-war relics. The same people who got it wrong the first time.

And it's not running, it's an exodus. A fresh start is what the Sorrows need. Not a downward spiral into territory disputes and tribal warfare/
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>>319635408
Followers tend to have crazy punk hair, no hats, but maybe something edgy and 90s enough would work
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>>319635510
His jaw was nearly blown off, which is pretty much the same as someone's hand being blown off if not worse. I don't think you should judge what is or isn't a great mechanic just because you can't find a use for it in a vanilla game. If everything was made based on vanilla NV we wouldn't have even half the mods we do now cause there would be no NVSE.
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>>319635408
Not really a hat but
http://www.nexusmods.com/newvegas/mods/55547/?#
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>>319635594
It's an old engine good sir, and it was made by Bethesda. Shouldn't we be happy there's still some semblance of mileage left out of the thing?
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>>319635289
>men like Ulysses will always founf some overwhelming idea and push it up to eleven ruining everyone who's around life in the process.
You mean like getting the platinum chip?
Ulysses entire purpose was to analyze the Courier's actions and act as their foil, he even outright states he's inspired by the way you fuck up everything - both in reference to the past but also to what yoy've been doing in Vegas
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>>319635594

Better than Mass Effect 3 and I'll bet it's better than Andromeda as well. What say you?
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>>319634036
So where will they flee next time? And who will protect them from other assholes when Joshua and Courier are not around?
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>>319635878
No-Bark of course. He'll get bored one day and grab That Gun back from Cliff.
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>>319635673
It entirely depends, are these textures loaded up by .esp's or just texture replacements in the data folder? if its Esp's just run loot and see whats up and tweak the load order.

If they dont load up via .esp u gotta reinstall the textures
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>>319635747
>Because they're pre-war relics. The same people who got it wrong the first time.
God I fucking hate that argument.

It's like saying you shouldn't use cutlery or take a shower because that's exactly what people were doing before the war.
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>>319631883
How bout bullet drops and wind direction?
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>>319635760
>His jaw was nearly blown off, which is pretty much the same as someone's hand being blown off if not worse.
That's a great medical opinion, show me those arteries that run up to your jawbone. Also, in Fallout you lose your entire ARM not your hand, so the comparison is irrelevant

>I don't think you should judge what is or isn't a great mechanic just because you can't find a use for it in a vanilla game
Nice opinion. I don't think having enemies/the player just pass out for hours at a time mid-gunfight is a good idea in any game regardless of whether it's on NV's terrible engine

There's a way to do revivable enemies/npcs but having it based off an internal stat sheet like everything in Fallout NV is leads to unnecessary clunk and doesn't actually contribute to the gameplay in any meaningful way
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>>319636040
They're literally pre-war scientists hired by the US military.
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>>319635878
>So where will they flee next time?
Back to the valley of Zion, because White Legs are raiders and don't really know how to grow crops etc. They'll leave Zion. At least that's Daniel's plan.
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>>319636130
I strongly doubt NV could do that in-engine. Best it could do is just have the bullet go off-target and say it's due to wind speed and bullet physics but then it defeats the point of higher guns skills making rifles more accurate
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>>319631997
>letting go
>bending over and letting other to fuck your ass
>not bashing their faces with a super sledge then sodomizing them
>lack of rational sense
>"you must let it go cause its old"
faggot.
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>>319636165
Yes clearly they had everything to do with the government of China deciding to fire on the U.S.
Clearly they were instrumental in developing and producing, as well as popularizing, nuclear missiles.
Every single pre-war Scientist accomplished nothing aside from nukes
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>>319636165
Yes, and cutlery or shower is literally a pre-war invention that everyone used, even those who were responsible for the nukes.

Are you really trying to blame a scientists who make tools for the decisions of the government? If I shoot someone with a gun, who is responsible, me or the gun maker?
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>>319636430
The gun maker according to liberal logic
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>>319636423
>>319636430
The New Plague, FEV. Deathclaws, Robobrains, Vault-Tec, fucking Cazadores.

Nuclear weapons are the least of their crimes against nature.
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>>319635868
No, i mean like nuking everyone in the process of
>analyzing the Courier's actions and acting as their foil
As an independent NV leader i didnt give a single fuck about his motives and philosophy (i did in another playthroughs though). He is a madman with nuclear missiles and personal obsession with a Courier, and therefore - kill the bastard, the risk of leaving him alive is too high.
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>>319636573
And do you have evidence the Think Tank developed those or are you just being retarded?
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>>319636681
Think Tank did make cazadors and nightstalkers actually. They insist the creatures are contained in big mountain though.
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>>319636036

They just texture replacements

Like I said, the problem is that NMM loads one set of textures and MO loads another one. Every other retexture has worked fine except this one because it refuses to override the EVE textures that I installed previously

Anyway yeah fixed it by just installing everything with NMM, less hassle of needing to have a special executable to run via MO
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>>319636681
They developed the cazadores at a lab in Big MT, and they may not have invented robobrains, but they're more than happy to scoop out living, unwilling subjects' brains to use in their own creations.
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>>319636667
Alright, but then what did you do?
Turn over a chip to a dead madman to give him a veritable doomsday weapon?
Take his failsafe for yourself because the risk of leaving him was too high?
Obliterate a bunker full of invaluable technology and people because you deemed them too dangerous?
Secure the largest source of power in the region for a couple of greedy bureaucrats?

Whatever you think of Ulysses, he's the other side of your coin.
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>>319636483
I'd rather not follow that logic.

>>319636573
>crimes against nature
Define nature, because I'm pretty sure humans are part of it and therefore everything we build or develop is a part of it as well.

I never really understood that line of thinking. Why is it that when humans make a house it's not natural, but when beavers make a dam or bees make a hive it suddenly is?
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>>319636227
>At least that's Daniel's plan.
And in his ending White Legs were too dumb to grow crops but /legion/ enough to salt the earth making it unliveable. Yeah, great plan it was.
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>>319636885
Because animals don't fight in wars.
Well, not with nuclear arms.
You can't hug your children with nuclear arms!
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>>319636885
Building a house is natural, hundreds of species do it. splicing together a killing machine out of verious animal parts and experimental sludge certainly isn't.
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>>319636939
It just says that they polluted Zion, but didn't say they made it unlivable.
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>>319637195
>Building a house is natural, hundreds of species do it.
Are you implying thing is not natural if not not enough species is doing it?

So monotremes are not natural then?

>Splicing together a killing machine out of verious animal parts and experimental sludge certainly isn't
What's the difference? Shock factor? Or your opinion?
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>>319637005
Nukes are arguably one of the only ways to true peace, according to MAD doctrine.
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>>319636863
>Alright, but then what did you do?
>Turn over a chip to a dead madman to give him a veritable doomsday weapon?
I already stated that i went with independent ending, so no.
>Take his failsafe for yourself because the risk of leaving him was too high?
What?
>Obliterate a bunker full of invaluable technology and people because you deemed them too dangerous?
Yep. It is a war going on, and Brotherhood are soldiers who participate in it.
>Secure the largest source of power in the region for a couple of greedy bureaucrats?
Nope, for a New Vegas Soviet of workers and peasants deputies.
>Whatever you think of Ulysses, he's the other side of your coin.
I am a politician who forms alliances, deals with tribes like Khans and Boomers peacefully and understands that the future of Mojave is not a zero-sum game. Ulysses is a rambling mad man with an obsession and nukes. I dont quite see how he is the other side of my coin, and why the fuck it has to be a coin and not d20. Is it just another example of poorly understood hegelianism?
>>
>>319637005
Is fighting for pride's territory counts as war? Why is it not?
>>
>>319634730
Wait... Is Dala a dude?
>>
>>319638452
No just a very cute looking boy. Probably why she was so goddamn horny all of the time because no straight man would want to bone a young women that looks like a chinese boy.
>>
>>319638452
No, she's a short haired chink chick.
>>
>>319635750
>googled 90s hat
My God, I forgot how affluent the 90s was with terrible hats. Fresh Prince, Blossom, 4 Non Blondes...
>>
>>319637408
Even if they didnt, you and Daniel suggest to turn a perfectly fine hunters tribe into nomads in the world in which that lifestyle means total degradation because of lack of resources needed to maintain it.
>>
>>319638927
>turn a perfectly fine hunters tribe into nomads
The Grand Staircase is perfectly habitable, and they can return to Zion within a generation.
>you and Daniel
I actually usually support Graham, but I think Daniel's choice is reasonable enough and makes sense.
>>
>>319639147
>and they can return to Zion within a generation
...if White Legs would be kind enough to let them return to the mess of the land which they left behind. Oh, and no bighorners because White Legs dont know shit not only about cultivating the land but about keeping the balance in the hunt as well and will most likely just slaughter them like steller cow.
>>
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Already done an unarmed build a while back, but after trying to do a regular gun build, I feel like doing the good old Melee weapons style. Anything I should change?
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>tfw finally made it to the strip and hit the casinos with my 10 luck character
>cleaned them all out in like half an hour

I j-just wanted to play more blackjack.
>>
are there any NV lighting mods that are actually good and not full of bugs and make it so you can still play the game at night time?
>>
>>319636430
>If I shoot someone with a gun, who is responsible, me or the gun maker?

Both to varying degrees, with you as the majority of course. It also depends on how you were given access to the gun.

Don't use something that has a much more complex procedure and try to use it as some black and white analogy. Even /v/ should be better than this.
>>
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>>319640636
I've played absurd amounts of New Vegas, however I've never actually gambled in any form at the casinos. Is it fun?
>>
>>319640753
Nevada Skies? Seems to work fine for me, but if changing weather isn't your thing then try the Realistic Lighting Overhaul. If nights are too dark perhaps you should adjust your brightness
>>
>>319640636
Go to Sierra Madre or Atomic Wrangler.
>>
>>319640829
There's a pattern in black jack where certain card combinations will give you 100% chance to get 21 if you double down. It might be entertaining the first time or two I guess trying to figure it out.

I have no idea how slots work, I just brute force it and eventually I win big a few times.
>>
>>
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>want to try a hardcore energy weapons only nerd jew run
>kinda don't want to because the authentic new vegas experience is carrying guns around
>there's only like 3 good energy weapons anyway
>cells are heavy as shit so it'll be a pain in the dick

CONVINCE ME TO DO IT /v/ I KNOW I'LL HAVE FUN BUT IT SEEMS SO BLEAK
>>
>>319641687
I just finished an energy run, just take pack rat.
>>
>>319641497
I can never look at power armor guys wielding normal guns and think it fits. No matter how much you match the color scheme. I don't know why, the proportions fit fine. Grenade Machinegun? Fatman? Flamer? Minigun? Fine. A shotgun or a rifle? Eh it's just something about it. Even LMG.
>>
>>319642141
The assault carbine looks decent because it's metalic, as well as sniper rifles.

But carrying around something with a lot of duct tape and woods looks so fucking retarded.
>>
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Who else played Autumn Leaves?
The writing is amazing, it's honestly on par with Obsidian.
Not to mention that you have a lot of different options and the twist in the end is really unexpected and great.
>>
>>319641687
Laser Rifle+ is the ultimate efficiency gun, literally nothing beats it in vanilla + DLC. You don't even need pack rat, because it's just that efficient. To top it off, it's incredibly easy to maintain because the types of enemies that need Optimized, let alone Max Charge can be counted on one hand.

Gatling Laser is when you wanna take Pack Rat unless you got tired of looting and are filthy rich, then you can just mow everything down and only pick up the important stuff.

Actually I think the biggest problem with EW is meltdown looking the same for every weapon, but there's a mod for that except that it doesn't work well with DLC weapons and optimized/max ammo I think?
>>
>>319641687
Get eve, wmx, weapon retexture project with wmx compatibility and some weapon overhauls and it's much more fun than a gun run.
>>
>>319642463
The upgraded laser rifle is my raifu. Fuck you convinced me.
>>
>>319642294
It's not even that, I just think most power armor makes you look like a big guy, and the guns no matter AMR or not, still looks too small or thin. It's like your gauntlets would crush the thing if someone surprised you from behind.

This especially applies to Enclave stuff, which is even bulkier looking than Brotherhood. At least in proportions.
>>
>>319642428
I havent. what is it exactly? modded expansion?
>>
>>319641497
>tfw it takes like 40 mods, but you can make NV look good and btfo FO4 fags through superior writing, RPG mechanics and graphics
>>
>M1 Garand accurate, good damage, ammo not too hard to come by
>nice iron sights
>fire-rate for some reason limited
>feels like having a constant input lag

WHY
>>
>>319641687
I'm using the Q-35, just keeping a small amount of Microfusion on me and having Veronica around to recycle a few out in the field. I'm doing so much damage to everything that it doesn't even matter.

I think Q-35 even uses one MF charge per shot as opposed to normal Plasma using two, go for that.
>>
>>319642620
DLC sized mod.
It takes place in a smaller building that's filled with collectibles, about 5 characters with tons of dialogue and for me it took 16 hours to finish.
>>
>>319623563
>http://a.pomf.cat/qiutvd.mp4
yo whats that explosive mod
>>
>>319640829
Gambling is only fun if you have a luck above 5. Below that and even if you know how to play shit fucks you.
>>
>>319621263
OpenStrip is okay, but Freeside Open, that's an entire different story my boy
>>
>>319642543
Yeah it's fun for at least one run. And you can snipe from miles away even with fast shot taken since the spread is tiny.

Funny thing is, while tri-beam rifle is indeed stronger from a dps perspective, it's very rare that tri-beam rifle can ever get consecutive sneak attacks without stealth boy usage. Or at least that's how I felt when I tried switching to it. Meanwhile LR+ can snipe all of Quarry Junction no problem though a Deathclaw or two might reach your companions, and then you but that's what VATS is for. Or just shooting from an even more elevated spot.

Gotta say though, by the end stretch I just said fuck it and switched to GL and max charged all my ammo for the 2nd battle of Hoover Dam. It made me think "Wow, I don't even have to aim" and just hold down the button and spray everything like a kid with a super soaker 9000. I think Lanius died before he even reached the bottom of the hill on my Yes-Man run.

Granted LR+ and Tri-Beam look so much better than that ghetto looking battery pack gatling. Has it's own style I guess, but most people probably don't wanna dress up with two giant energizer bunnies on their backs.
>>
>>319642868
jesus
>>
>>319642726

How long do I fucking have to stare at a roulette wheel though?
>>
>>319642834
I love how the Q-35 looks on my character, but it just bothers me that it takes up HALF OF MY FUCKING SCREEN. It's still an amazing weapon
>>
>>319628138
>>319627658
this

>GRA anti materiel rifle
>explosive ammo
>wreck shit
>>
I just want an in depth ammo reloading mod. Not one of these were they just make it so you can reload 22lr and shit.
Like to craft pulse slug ammo you have to craft the actual pulse shot out of some scrap electronics and a small energy cell or something. Were you can get 22lr brass but only if you break them down.
I think it would be also neat if you could carry around your fucked up brass and rim fire shells and trade it to the gun runners in return for reloading supplies or something. Also weight on brass and shit when?
>>
>>319640352
>STR 9

If you have all DLCs that's too much.
>>
>>319643071
Doesn't explosive ammo only do like 110-180 damage or something when it blows up? I thought Meltdown was the most broken when it came to blowing shit up by sniping, since it scales and can chain explode.

I never tried, but what happens when you YCS max ammo sneak crit? Does it just kill your frame rate if a bunch of guys are around your target?
>>
>>319642819
Are you talking about This Machine? I could never ever get that thing to be accurate past close-medium range. I don't know if the iron sights are fucked or something.
>>
>>319642428
It's fucking outstanding. It's easy to make mods that are 'go here, murder shit'. It's way harder to sit down and write an interesting story with characters that you can relate to. Between this and Tales From The Burning Sands, these are must-play mods if you're into good storytelling.
>>
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>>319642868
>DLC sized mod.
Ooh, hello there.
>>
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This game is so beautiful. The writing is so fucking layered, I love it. No area is pointless except maybe that H&H Tools Factory, even that outlined how Mr. House was pre-war, and hinted at cut content that would allow you to take over the Lucky 38 via remote override.
>>
>>319642428
>>319643514

Do they kill toasters?
>>
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>>319642428
Heh, we took the exact same screenshot.
>>
>>319643684
Saying any more would be too much.

Just go play it.
>>
>>319621313
>cass and ed-e

my nigga
>>
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>>319642428
>>319643750
>both called James
>both took the exact same screenshot in the exact room and NPC and facing the same location
>>
>>319643646
>No area is pointless except maybe that H&H Tools Factory
That place was great for having my hardcore character assploded into a million bits.

THANK YOU H&H TOOLS FACTORY!
>>
>>319643785
No I'm worried my computer will break if it's too intense. A fucking pipboy is 10x more powerful than the shit I use to run NV.
>>
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>>319620193
no mods, only LOD tweaks.

basically i have 15 cells loaded at max detail at all times, instead of the default 3.
>>
>>319628071

Now show the flow chart about the story.
>>
>>319643917
Yeah, no kidding.

>Oh hey, a little side building, I'll just grab some stuff to craft--
>BANG

>>319643984
Just saying, pretty much that entire third set of variables is snake oil; it does nothing.
>>
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>>319628071
>someone actually spent time and effort making this just to bait a couple people on /v/
>>
>>319644130
those variables do work, i can tell when the entire big empty is loaded in and there is no texture pop in anymore. the game doesnt stutter anymore either, and for some reason i get a solid 60fps with everything cranked max rather than the default settings i get no more than 50fps.
>>
How do I into mother deathclaw? She moves like lightning so keeping my distance doesn't help that much and kills me in one hit.
>>
>>319644445
I can tell you for an absolute certainty that threaded variables do not work. The other settings may have helped you, but they didn't. Also stutter remover.
>>
>>319644461
climb onto a rock, break the ai pathfinding.
>>
>>319631997
And fight Ulysses to the death beneath the flag of the old world as the nuclear warheads rumble all around and kill him just in time to avert the launch? Insanity I tell you!
>>
>>319644461
Abuse geometry, sit on top of a rock.
>>
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I think I'm good with my mod setup. It's kinda vanilla.

Still, I can't stand 3/NV shooting. I don't know what the fuck they did but shooting things are mostly frustrating and clunky than fun
>>
>>319644461
You hit real hard. If everything else fails you, go Gatling Laser + Max Charge ammo and shoot the head while it kills your companions. Can't fail. I think.
>>
>>319643972
It's story driven, with some pretty smart use of grouped meshes to prevent heavy loads when you're in areas with lost of books. It'll run comfortably on just about any system.
>>
>>319644615
I see people say this all the time but never go into detail, so how the fuck do you expect people to help you?

>Oh shit doc I'm dyin!
>You look fine so where are you hurting?
>I'm dyinnnnnnnnnnnnnn
>>
>>319634730
>Father/SHAUN
>Dr Kliener
>Babyface Ruth
>Dala the dyke
>>
>>319644662
>pretty smart use of grouped meshes to prevent heavy loads

Sold. That's all I needed to know. Had some bad experiences before so I had to ask.
>>
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>F4 is all about synths and augmentations
>but there's no implants, no ability to become a cyborg or anything
>FNV only barely touches this theme with House's condition and Big MT experiments
>you can augment the shit out of yourself to the point where near the end you become more machine than a human, ending up as an etermal protector of Big MT who step by step delivers their technological advancements to humans outside
God i really hope that Obsidian will make another Fallout and will go full transhumanism to show how it should be fucking done.
>>
>>319644751
Nah, I don't think it's fixable since it's on the core of the game
>Aiming felt clunky, it's like something holding you back instead letting you aim freely like most FPS games
>Enemies moves funny. Sometimes they can strafe without moving, when you aim to them they automatically moves, some of them just charge to you and shoot next to you
>There's a slight but noticeable delay between clicking to shoot and when the actual shooting happens
>inb4 git gud
>>
>>319644560
>>319644601
i'll try this combined with this
>>319644631
>>
>>319643984
specs?

>>319645123
Project Nevada
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