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Why did resolution and framerate become such a big deal? Five,
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Why did resolution and framerate become such a big deal? Five, ten years ago, this shit never came up. We just talked about the game.

Now its all about muh 1080p/4k or lmao 30fps 30fps!

What happened?
>>
> Five, ten years ago, this shit never came up. We just talked about the game.

What was your first console? PS2? 360?
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>>319603267

NES
>>
peopl stopped caring about the game itself
just the numbers
people argue over who has a better experience, over who has more fun
yet they are too busy analyzing the game to truly have the most entertaining experience possible
>p c u c k
>s o n y g g e r
>a l s o x b o x s u c k s
>n i n t e n D O N T ahaha
but in the end
videogames are shit
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>>319602960
720p became deprecated and more and more people realized that and moved to PC, that's what has happened in the past 5 years.

Now, 1080p is nothing and 30fps(read: 20~fps) is just a garbage experience to pay money for. And yet normalfags still buy it and shitposters pretend consoles are still okay.

Making fun of low performance is making fun of braindead consumers.

Welcome to /v/.

>buying games
>>
What? We compared bits and chips and blast processing and shit all the time.
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>>319603678

Sounds like autism to me. Autism for people too busy shitposting to actually play video games.
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>>319603802
Sounds like you're a mad retard.
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PC stopped getting great exclusives

PKeks reduced to complaining about graphics and shit while begging for console ports
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>>319602960
Ten years ago we had quake running at 120 fps on a toaster.

No one designed games where the average fps was 20-30 on the target machine. Console games rarely got slowdowns.
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>>319602960

Ask someone you know in person if they care about this.
Chances are they don't or if they do they aren't total twats about it.

it's an internet thing. Someone post that Penny Arcade about what anonymity does to an average joe.
>>
1: Most console games are now available on PC. When you have the choice between playing a game at low settings, low resolution with a shit framerate, or playing it in its optimal format, the differences become much more noticeable

2: Because of the very small difference between the current generation of consoles and the previous generation, people are wondering why the games barely look better and still run like shit.

3: Sony and Microsoft and their hired journos were shilling that most games would be 1080p 60fps PS4 and Bone. Once it became clear this would not be the case, people wanted what they were promised.
>>
Hyperbole.

>This is UNPLAYABLE*!
>*it's actually quite playable I just don't like it
>>
>>319602960

Hardware got better.
>>
>>319604138
The average person doesn't know or care because of pure ignorance. Console users don't have choice and do not change visual settings so they never learn what these terms mean or their importance.
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>>319602960
10 yrs ago the tech wasn't there, we still got excited every time a game got better graphics, overtime the tech became standard and companies just try to dick you for every dollar they can, so now instead of getting the highest possible graphics were constantly getting downgraded shit because some faggots want to save money

I guess in reality its always been that way, we're just more aware of it now that technology isn't evolving as fast as before
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>>319604901
>The average person doesn't know or care because of pure ignorance

Or they just care about the games
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>>319602960
Because casual players don't know the difference between good gameplay and shit gameplay, plus they usually only "look" at the game, rather than really dig into it. The graphics circlejerk started as a means to show that a certain game/console was bad or good to casual players who couldn't tell shit if it was right in front of them, now it's just some dumb, borderline-pretentious, shit that gets in the way of decent games' exposure most of the time.
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>>319602960
>Five, ten years ago, this shit never came up.

this is untrue. had you said 15+ years ago you would have been partially correct, but that was because in the SNES days we used CRTs so resolution didn't matter and 60 fps was the norm, not the exception.
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>>319604970
No, they're just ignorant. If they just cared about the games they'd be playing games and not cinematic experiences.
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>>319604703
This

Autistic "game critics" had a race to see who could be the most hyperbolistic, and dance like monkeys for youtube views.

Then they settled on a basic analytic to bitch about.

It's easy to point a finger at FPS, but they can't speak the truth.

"I'm an entitled shill with blinding favoritism"
>>
>>319602960
Resolution never really mattered as long as the art team knew what to do with it.
Performance always mattered since it's an interactive medium.

Game performance was hardly an issue in the early 90's because everything ran as expected. NES, Genesis, SNES, Saturn and so on all managed to put out pixelated but appreciably pretty visuals at NTSC or PAL framerates.
Then 3D happened, which arcade machines could do and home consoles couldn't, so there was a push. People were happy to eat up the sub-30 fps shit of the N64 and Playstation because they could play facsimiles of the high fidelity arcade games from the convenience of their homes, and even enjoy some exclusives.
The fidelity and performance wasn't there, but the convenience was and the fanboyism and idiocy became exacerbated as standards fell to hell.

Now idiot consumers have been pushed by the recent HD craze to keep hopping to and demanding higher resolutions, but don't care that performance still suffers, because they just want to watch pretty things move around at a totally-not-eye-rapingly not-slow cinematic 24fps, just like their favorite movies.
So we all have ultra-sharp grey and brown blobs that run like shit now.

I want Pre-Playstation era performance back, goddammit.
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>>319602960
It's pure faggotry.
I'll take dwarf fortress at 10fps over console garbage at 60fps.
Graphics whore's gonna graphically whore though, what can you do.
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>>319603347
so what? You don't remember the bit wars?

Blast processing? Are you all fags?
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>>319603678
faaaaaaaaaaaaaaag alert
>>
https://www.youtube.com/watch?v=k7nsBoqJ6s8

Kill yourself.
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>>319602960
I was playing 60fps games on the NES you cunt.
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>>319605747
Resolution always matters. A higher resolution is always better.

But the resolution a game runs at is more dependent on the console than the developer and their game. You can't get a 4K PS4 game without making it look like a low-end PS2 game. You can get a 1080p 60fps PS4 game with good programming, smart design, and a good visual style.
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>>319605747
How to spot the kid who didn't actually play vidya in the late 80s and early 90s...he thinks framerates were smoother back then.
Apparently you don't remember the way sonic the hedgehog used to chug along if you were running too fast or the way every nes title flickered like a motherfucker any time more than 3 pixels were on the screen.
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>>319602960
>Five, ten years ago, this shit never came up. We just talked about the game.
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>>319606046
Where is this beautiful 1080p 60fps PS4 game of which you speak?
I would really like to know.

Because all I see out there are explosively colorful or grey and brown character action games at something like 960p to eke out an average 49fps.
>>
Because years ago, graphics were improving, and framerate was improving.

The game looked better, and ran better.

Nowadaya?

The graphics don't get much better. The framerate gets worse.

I'll continue to bitch until you learn how to optimize your code, and when you learn that 1 additional polygon on a model that has 100,000 polygons won't make me buy your game. The game playing good, will.
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>>319605095
Bullshit, tons of games had serious frame drops back then. Mega Man X, almost everything on the N64 and PS1, SotC, Kirby Super Star, even Link to the Past. There are many classic games that are considered 9/10s or 10/10s which also featured serious frame drops at certain points, or even throughout.
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>>319602960
>Five, ten years ago, this shit never came up.
Nah, they did. You just weren't born yet.
>>
>>319606473
>Where is this beautiful 1080p 60fps PS4 game of which you speak?
I didn't say there were many. I said that any developer could make one with minimal sacrifices so long as they had talent and creative vision. Obviously they do not.

Whereas with resolution, people just accept that the resolutions will get slightly higher each generation, with framerate it's an eternal struggle and we could get good framerates at any time. That's why framerates are debated over far more than resolution.
>>
Five years ago there weren't new consoles on the market dropping the ball as far as advancing the medium goes...
>>
Because of the diminishing returns on visual fidelity.

Framerate and resolution are the only real benchmarks to judge a game nowadays.
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>>319606630
so what you're saying is that you noticed when the framerate stopped being 60 fps, and thought it was a problem and looked slow
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>>319602960
So you were too young for the bit wars?
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>>319606780
Uhh, yeah. The foremost example that springs to mind is the final minecart sequence in Armored Armadillo's stage in Megaman X. It chugs at like ~5 FPS when the robo-birds show up.
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>>319606046
Are you telling me that the FF6 remake for PC looks better than the original?

Motherfucker, I can slap 4x AA on a ps2 game and up the resolution to 1080 with a cheap i5 and 750ti and it'll look and play great because it was designed well.

A 4k romp through the brown grainy land of Generica with a 6 hour campaign is what's slowly rotting the industry. It's all about storyboard and art design....unless your're talking about multiplayer...if that's the case, please drink a pint of bleach.
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>>319602960
When most of the games people talk about are new iterations of the same franchises we've been playing for years, there's not really much else to talk about. All the interesting gameplay innovations are coming from niche titles.
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>>319602960
>Five, ten years ago, this shit never came up

So we're pretending the Sega/Nintendo advertising wars and buzzwords never happened? we're pretending that PS2 games had 60hz selectable option for many games? we're going to pretend that the N64 being 64bit wasn't such a big deal that they named their fucking console after it?

OP, you're either baiting, dumb as shit, or not even 18. I'm guessing a bit of all 3.
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>>319602960
>What happened?
normies who focus solely on the aesthetic and the spectacular. It all became about the visuals

>chatting with some of my normie workmates
>hey anon, have you played fallout 4?
>it such a good game, everything looks so good. the graphics are amazing.

If it doesn't have AAA graphics, they won't touch it.
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>>319606773

This image has already been debunked countless times; stop posting it.
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>>319606773
That example is shit. They just applied a mesh smoothing or subdivision on the 6k mesh instead of actually creating a high res version where they added details by hand. A 60k triangles mesh would have a very realistic look.
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>>319607080
>Are you telling me that the FF6 remake for PC looks better than the original?
Don't act dumb. I said higher resolutions are better. I did not say upping the resolution and then ruining everything else makes for a better game.
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>>319607205
The individual example may be flawed, but the concept itself is not. Diminishing returns are what caused the vast inflation of development costs in recent years; companies have to invest more and more resources just to get a marginal increase in visual fidelity.
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>>319602960
Do you even know what Nintendo 64 means?
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>>319606689
Performance is relative. If my PC isn't up to spec for a game, I turn down the resolution. Problem solved, because I want to *play* the game, not just fucking stare at it.
Hell, I can hardly notice a difference between 720p and 1080p anyway, because my primary monitor is a small form-factor.
So maybe resolution is a big deal for faggots with gigantic displays and televisions, but what are they doing with a screen that huge with pixel density so sparse?

Fucking morons.
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The human eye can't see past 720p anyway
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>>319607772
This literally hurts my eyes when I wear my glasses
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>>319607156

Sub normies. There's normal, then there's below average. The sub normies are far more easily swayed by "look shiny".

Look Shiny isn't hard.

Look, complex and original story telling with interesting gameplay AND shiny is too hard. Why not just slap lipstick the Gamebryo engine, reuse assets, steal mod assets, tell a generic story, and call it a day?
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>>319607772
Thanks, my boss just fired me after looking at this and then throwing up all over my monitor
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>>319607767
>I'm a poorfag so standards don't matter for anyone
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>>319608002
>poorfag
>6 IPS monitors
Granted, I could buy two curved displays instead, but I need my desk set up a specific way such that my speaker monitors aren't blocked by anything.
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>>319602960
You bought a PS4
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>>319602960

Anyone who talks about "performance" before gameplay is a massive faggot.
>>
Fuck, I remember when having a gaming PC just meant being able to run a title OKish. Resolution didn't get too big until 2008-2009ish, and even then 1080p monitors were fairly commmon.
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>>319608276
>this is the most AMAZING game, anon!
>I can only see one frame every two years, but it's THE BEST THE BEST
>>
>>319602960
Developers started prioritizing graphics over gameplay (framerate)
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>>319604703
>this is SHIT
>it's actually not shit, but a video game
Wow.
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>>319604970
>le tumblr cartoon gif
Why the fuck are you here?
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>>319602960
resolution played a big part last gen with the PS3 version losing to the 360 in many multiplatforms
>>
Only console warriors care about that shit. Perfomance and resolution are important, but they always take a back seat to the actual design of the game.
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>>319607772
>silky smooth
kek
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>>319608540
Go on, explain how it's tumblr.
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>>319608403

99% of games are playable, but nothing makes me tune out a critic if he starts whining about how 30fps is literally unplayable, especially if the game is fine.
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resolution is purely a graphicsfag concern

60fps is the minimum necessary for a fast paced action game to be playable

flat chest is best chest
>>
honestly, only sonyggers are obsessed with it and get upset over it. they generally have a tiny resolution advantage over xbox one and since ps4 is shit, the resolution is the only thing that they can use to validate their purchase.

anyway, does anyone on /v/ game on a 144hz monitor? i've got a lot of money to blow trying on muh rig and im trying to decide between aiming for 1440p or 144hz. i think it's impractical to do both if you're going to play modern games at high graphics.
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>>319602960
>Why did resolution and framerate become such a big deal?
It became an issue when sloppy PC devs moved to consoles during the sixth gen and didn't give a shit about frame rate there either. These are guys used to telling the user to throw hardware at sloppy code, but console kids can't due that since hardware is fixed. Now that the onus is strictly back on the developer with consoles, consumers have no reason to put up with a game being unplayble due to frame rate.
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SEGA does what NintenDON'T
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>>319608727
Not him, but it's easy as fuck to tell
>Width is 500 pixels
>The gif has shitty framerate
>It's composed of a person talking with subtitles

And optionally, if it's a real person and not the cartoon
>The gif has the guy only reading half of the subtitles before badly looping
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>it's considered bad practice to tie game logic to framerate, causing too many Jap games to run at 30FPS on PC
>it's in poor form for an EXCLUSIVE, made for ONE platform, to run poorly at all; at least keep 30FPS at all times
>"literally no one cares about framerate, stop being hyperbolic"
>>
>>319608760
Depends on the genre, really. RPG, adventure and strategy/tactics games are mostly playable at low fps.
FPS and racing games are not.
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>Xbone hitting 0 (ZERO) fps on Fallout 4
>People still think framerate isn't important
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>>319605747
>SNES
>managed to put out pixelated but appreciably pretty visuals at NTSC or PAL framerates
Confirmed for never playing on SNES, that shit is THE slowdown console
>>
I'm 30. My primary hobby in life is vidya, which I've been playing since I was 5. My second life hobby is computers and electrical engineering.

Truth is, people WERE always talking about framerates and resolutions, WITHIN CERTAIN CIRCLES. Yes, long ago, people discussed the merits of different video cards, and whether they could get a better FPS in GLQuake, HLDM, TFC, etc. This really was a big deal to many people. Plus with old CRTs, I always ran at 1600x1200 resolution, which was considered high at the time. You could also, of course, get refresh rates well above 60 on old CRTs.

Of course, some people didn't care if they played their games at 800x600. Others didn't give two shits about framerate. Hell, people even bought fucking Doom for consoles. So there was a large section of ignorant people, back in the day. But there was also a segment of people who cared a lot.

It's the same today. Some people don't care if they play a multiplat on PS4 or XBox One. But some people (myself included) have ALWAYS cared about getting 60fps at a good resolution. Frankly, I'm just fucking tired of 30fps, since I can easily tell the difference by now.
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>>319602960
4k resolution isn't even relevant. a very small percentage of pc owners own a 4k display let alone having a machine capable of running games at that resolution.
60fps is the optimal framerate but 30 fps is playable. it's just when consoles have a rough time even maintaining 30fps is when framerate is an issue.
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>>319609961
Same guy.

Another good example. Back in the time of the SNES, N64, and PSX, most of my friends used composite cables (or heaven forbid, RF adapters with their NES).

Even if they had s-video or component-compatible televisions, most of my friends didn't care enough to spend $10 on the correct cable, even if it made a ton of difference.

Myself? I got an s-video cable the same day as a new console, every time. I'm not composite trash.
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>>319606773
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>>319610112
I own 4k.

Waste of money I could have used on blow and whores.

Just get 1440p 100Hz+ instead. Wait for a 4k technological breakthrough before bothering.
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>>319610176
>>319609961

God damn, thank you for getting a sensible answer in this thread. There are so many strawman arguments on both sides. No, no youtube personality ever said that 30fps is unplayable. No, no 60fps fan ever said that framerate was more important than gameplay, they're both important.

Once those two strawmen are broken down, 90% of the posts in this thread disappear. It's crazy.
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>>319606773
average game char in nextgen games has 30-40k

image related is far above average and it looks like shit
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>>319609961
This. Every hobby has an enthusiast side, and in video games this kind of discussion has always existed. I remember Voodoo2 ads comparing benchmarks with the Voodoo. Hell, people used to pitch sound cards against one another to see which one raped their ears the least.
>>
>5-10 years ago

what looks better and preforms better has always been a hot topic.

https://www.youtube.com/watch?v=35jGnZ-e3jc
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>>319610258
ONE MIRRION TWOOPS
>>
>Five, ten years ago, this shit never came up
Five, ten years ago, consoles were on par with average gaming PC builds
>>
60FPS is the bare minimum for a game to be considered worth my time.

Even Pong ran at a silky smooth 60FPS, meanwhile we have console shooters running at the jaggity waggity 30FPS, which not only ruins immersion but also delays reaction speed due to seeing less per second. Every attosecond matters when it comes to gaming seriously.

Only casuals defend 30FPS.
>>
>>319611456

>Worth of my time

Confirmed for betamax neckbeard.

I mod all of my games and forcefully run them at 27 fps, gameplay over graphics, weaboo.
>>
yea it's been 10 years and sonykeks still think sub 20 fps is good
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>>319611235
10 years ago, maybe. While they had their limitations, the 360 (and later PS3) were fucking beastly for 2005-2006 hardware.
>>
It becomes relevant because technology should improve, not be stagnant. Sure, 20fps was acceptable on the N64. Does that mean 20fps should be okay today? No fucking way. Games were 720p30 in 2006 so they shouldn't be today either.
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>>319611235
No, ten years ago, online infrastructure for consoles just wasn't there. Games for consoles had to work out of the box since there was no patching.

Today, publishers just shit and the box and ship. PC gamers knew this pain from the late 90's/early 00's when the first thing you did with a game if you had the interwebs is check for a patch.
>>
>>319602960
five. ten, years ago, it was normal for resolution and framerate to be high and no1 tried to force lower standards down our throats.
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