Just tried an Oculus Rift gaming demo.
It was the most overhyped shit ever. I failed to see why people are cumming through their pants and praising it like its the second coming of jesus. Like 3D gaming, it's a gimmick. After five minutes playing it quickly lost any appeal it had.
Why are retards so excited again?
>Strap two screens to your face
>Call it VR
What DK was it? Which demo was it? What frame rates did it run on?
>>319576098
>implying he tried it.
If he did he'd be a little more specific in his opening post.
>>319575460
It was overhyped by non-gamers they tend to take everything out of proportion and exaggerate the tiniest of details.
I tried it 2 weeks ago. I couldn't wear it with glasses on so everything was just blurry. I guess I'll stick with monitors.
>>319575460
Looks like OP wants some attention.
Flavor of the month gimmick, like 3D
>>319576407
Have you tried the alternative for glasses, maybe contact lenses?
>>319575460
What is even the point of the monitor nobody looking at that thing would know what the fuck is going on when there's two fucking displays in one screen why don't they just keep it one display
>>319575460
For the Porn
Tried the devkit 2 out when it first released. Had an awful migraine the entire day because of it.
>>319575460
Sims, Op. I am hype because of simulators. I have no idea what other games this would be good for.
>>319575460
>demo
DK2?
DK1?
CV1?
Which is it faggot and was it calibrated right?
>>319575460
Thank you for contributing to the wonderful board that is /v/, now please go kill yourself.
>>319576904
Sims, Horror, and third person 3D platformers are the genres that benefit most.
>>319576779
when its a public product to be sold. you will get that choice. right now its not publicly sold.
>>319577037
>muh board quality
/v/ is shit
>>319577079
>3D platformers
sounds awful.
>>319576779
Mirroring costs barely any overhead and it's handy if something goes wrong. You can press M to turn it off.
People like to see what the player is doing when demoing to direct them.
>>319577684
Why? The main complaints in third person platformers is the camera angles and telling distance when jumping, which is alleviated in VR.
>>319577873
>camera angles
if by that you mean going from a system that doesnt have a free cam to using occulus making it a free cam, then yeah, i don't see why that couldn't just be added with a controller.
>judging distance
i don't know. i never had a problem in mario and rare games but i don't play much 3d platformers anymore since its a dead genre. i don't remember having this issue in super mario 3d world.
>>319577545
your helping wonderfully
>>319577037
>op makes post about video games
yeah fuck him and his bullshit.
litterally only want it for porn and alien isolation
My friend Kickstarted and got a device model a few years ago
Something about having a bright screen an inch from my eyeballs gave me a headache
>>319575460
>no details
>just his shitty opinion
>>319578665
I want it for cockpit views in racing and space/flight sims and Space Engine. I can see great possibilities in these settings.
https://www.youtube.com/watch?v=smyMRzS9QQM
>>319575460
>nothing but buzzwords
>doesn't say why
>strap a monitor to your face
>"""""virtual reality""""""
No. Virtual reality is uploading your conciousness to a game.
>>319578960
>space engine
never thought of that, its already scary enough with a mouse, let alone VR
>>319579038
>what is marketing
calm down autismo. you're old enough to be aware of how the world works now.
>>319578271
Dude, those are the reasons it's a dead genre. Successful 3D platformers require extensive testing and level design to get to the point that you don't have issues with the camera angles and distances. Play some less well-known 3D platformer and you'll see what I mean. All that testing and designe time is why indies do pixelshit platformers. Free look helps, but it's not enough with how imprecise controllers are.
>>319579209
>you're old enough to be aware of how the world works now.
actually...they have become indoctrinated by 4chan. they no longer live in the world
You know, I don't get why contrarians are all bent out of shape about it being called VR. Of course it's not actually fucking "VR". It's still a neat idea though, and I can see myself using it.
>>319576795
This. Currently have DK2. It's a revolutionary orgasm.
I am literally buying it to virtually fuck anime girls
>>319579452
Virtual reality is an evolving concept. It just needs to be something simulating reality. People used to call regular 3D graphics on a screen virtual reality.
I think the biggest difference with this, is it can easily trigger you reflexes and subconcious without being immersed for hours.
>>319579312
>shitty designed games are bad
k
>controllers are imprecise input devices
i mean maybe compared to a mouse for analog input but i don't think it requires that level of precision. i mean what kind of fucking platformers are you talking about where you need some perfect angle and shit. i just trial and error jumps to see what works, isn't that part of the fun of 3d platformers?
>>319575460
>this entire post
>can't discuss VR in /v/ without retarded uninformed shitposting
>no virtual reality board in 4chan
fuck 4chan, back to reddit
>>319580037
this. literally reddit is the only place where you can have actual civil discussion about VR. i don't bother with 4chan about it.
>>319576407
With the screens so close to your eyes you should be able to see, unless you're literally blind
Not OP.
But in my testing this year of the Oculus, Vive, and Morpheus; Morpheus was the best in my opinion. It had the best actual headset unit. Lots of adjustable pieces that get it sitting the snuggest on your face. Oculus is going to have to upgrade their physical units. Experience-wise, theyre both pretty on par, though the I do not believe Morpheus had the forward/back zoom capabilities like the Rift. It could have but I didn't notice it due to being sucked up into the demo.
But while I place Morpheus as the top atm; its a sony exclusive device. So in the future, when demo graphics aren't all poo for functionality purpose, the Rift will probably provide the better immersion.
The demos sony provided were also much easier to become immersed in due to how they situated you in the real world, and mimicked it in-game.
For example the rift demos have you moving around on foot (though i heard there was a spaceship one i didn't get to try), where on the Morpheus I was playing a Mecha e-sports 3v3 game. When looking down at yourself, your player model was sitting in the mech cockpit just how you were on the chair in the real world. At least for me, it made the transition to immersion a LOT quicker, and had me absolutely wrecking the 3 people my team was put up against. Handled just how you'd imagine a fast paced mech shooter would do, strafing around at high speeds leading shots and shit. Was rad.
>>319580037
>/vr/ is video game "retro"
Should have been named /rv/ instead and /vr/ for you know...VR.
>>319580214
>>319580037
why do you faggots even come here?
>can't discuss ________ in /v/ without retarded uninformed shitposting
is true for every thread
>>319578960
>Space Engine with VR
It's the dream
>>319580275
Morpheus at this point is pretty much a finalized product, so it only makes sense that it'd be more robust in terms of the build of it. As of yet, the Rifts have been DKs, so they're bound to not have the most robust construction.
I do still agree with you, though.
>>319580275
Sounds like you used a DK2 Oculus. They've changed their form factor completely, it's now made of cloth and goes on like a hat.
And yeah the demo affects things more than the hardware. There are a lot of cockpit sims for Oculus which are good as well. I'm not sure why so many people demo with walking games, most of what people actually play with them are cockpit sims.
>>319575460
Waifus and porn, that is the only thing that can save VR for a niche audience.
i have a dk2 kit and ive given it a shot on a few games. i like it, but im convinced it will always be simply a hobbiests side not. itll be next to the flight sticks, steering wheels, the things that only people REALLY into gaymen actually get because they really are into it.
heres my reasoning: its not that competitve, useful, and it actually gets in the way mostly. EXCEPT for niche uses
areas the oculus rift shines: 1st person flight simulators, and 1st person helicopter sims. to a smaller degree, 1st person racing sims. sorta.
in ANY other game, a mouse and a flick of the wrist does everything the manual turn of your entire head, including all those mucles in ya neck can achieve. i already do this. for arma and shit, i have a button on my mouse that is freelook. when i want to freelook, i hold it. when im done, i let go. why do i not use the oc rift ALWAYS in arma? because when you seperate the reticle from a locked center, it gets more difficult to predict its movement and harder to make accurate shots. a static crosshair is easier then a moving one. always.
however, in helis and planes, its a fantastic bonus. it allows you to look around WHILE both hands are busy working flight controls. however, these games are niche as fuck and a small player base. and an EVEN smaller percentage of that...bothers with a flight stick.
its uses will be cinematic, movie like single player games, and flight sims of the realism angle. otherwise, your average guy is going to do what they did with nintendo wiis motion controls. find it cool for day...and then sit on the couch and flick his wrist because it takes less effort then standing and swining the damn controller like a bat.
it wont disappear. but it wont rock the world. UNLESS....facebook...makes it mandatory for some features of facebook, and they might because you could use this to track peoples eyes, which is MASSIVE amounts of data. imagine being able to tell if people even GLANCE and commericials?
>>319580546
Looking back on it, you're definitely right about the finalized product point. Even their means of introducing players to the demo was tailored to inspire awe.
U put on the headset and headphones. You're looking at blackness with a "3D" square with a list of instructions. About the size of a post-it note. I had heard poor things about the morpheus so I was worried this was the window I would be playing through. However once you pushed the button prompt and it launched the demo, holy shit.
You go from focusing on this small window of text to a panoramic view of yourself inside this pilot seat. They've made the screen wrap enough around to the point where if you move your eyes fully to one side, the furthest u can, there will still be peripherals. You almost instantly forget you're wearing the device.
They could definitely take the demo I played, a very very basic (design wise) arena mech shooter with a goal system, and make it into a serious game simply through the fact the Morpheus device can bring you actually into the game. Paired with the PS Move- to mirror the cockpit controls, ooooh.
>>319581108
oh and the reason is also works so great in flight sims is because there IS no reticle for you to move. planes shoot forward. thats it. helis with swivel guns have a seperate gunner who does NOT have to fly the helicopter. the games that let you use swivel guns on helis as the pilot, no one aims the swivels, they point it forward and point the HELI in the direction they want to shoot. not the gun.
>>319581108
Yeah, shooting will require an accurate motion controller so you shoot it like a real gun. Of course you won't want to mix with people playing with mice in that case, because most people are a lot better shots with a mouse than they are in reality. And you aren't going to be playing shooters all day, every day because that's tiring just like running around and playing paint-ball all day is tiring.
>>319581557
which is why i think itll only have a place in single player, mostly cinematic style games. think 1886 with autoaim, not counterstrike with precision snap shooting. the second that reticle is no longer locked to a center, it becomes the battle of mentally figuring out THREE moving points, instead of two. with a mouse, you move the mouse ( 1 point ) to the target ( 2nd point ). with an oc rift, now you have that, but ALSO, where you are physically looking, a 3rd point.
i had fun in singeplayer, but it made the game signifigantly harder, and yeah, it was tiring. 6 hours of slightly flicking your wrist? ezy. 6 hours of flicking your head as fast as you can becuase your getting shot at? uh...not as fun. of course, there was work arounds. you can bump up the multipliars and limit the range so that your only moving a cm to move 30 degrees, but then your trading accuracy for speed...in a army game where the normal engagement range is when your target is, oh, 2 pixels on the screen.
>>319581984
however, it did have some interesting stuff about old folk and computers. i gave it to someone who hadnt really ever played anything but RTS, made him play a shooter. it took him 15 seconds to adapt because instead of trying to get used to moving his vision with his hand, he just...looked at what he wanted to kill. THIS is what i would give to my grandparents to show them a first person shooter. intuitive as fuck. just look at what you want dead, "pull the trigger". no weird, mental reconditioning.
>>319581984
They already have hand controllers so you aren't using your head to target, just shooting like a real gun(without realistic recoil of course). And I've played a shooting game with it. It's great fun. And I think it will be great fun both singleplayer and multiplayer. But it's like playing paintball, not something you want to do everyday but it can definitely be competitive.
>>319582290
i know they have, and i havent tried them, but i feel its going to be the same issue. it simply wont be as accurate, and mouse players will stomp you. if they do, it wont be fun to play online. itll be relegated to online CO-op games or single player games.
i REALLY want a zombie game tho, with the hand motion controller. i want to desperately fumble with a double barrel shotgun as zombies push the door down
>>319582290
oh and in arma, the gun reticle IS seperate from the viewpoint. so you can look foward, and shoot to your right, as you sprint sideways left. but yeah, you lose the locked reticle, and then you get the 3 point issue i said before. that dosent apply to games where your view is locked to the reticle.
tldr 2 point was doom, 3 point was arma. 2 point was ezy, 3 point was hard.
>>319580257
There are different eye problems than shortsightedness senpai.
>>319575460
>Like 3D gaming, it's a gimmick.
>>319582520
>it simply wont be as accurate, and mouse players will stomp you.
Mouse and screen players would stomp you, but mouse and VR players probably wouldn't be able to. So if it's a VR-only game, online play would be possible.
>>319582887
thats like finding an entire server of war thunder where everyone has a flight stick. i wanna believe
>>319578960
>entering a black hole with VR
>people aren't excited for that fleshlight attachment and VR game where a loli jerks you off
>>319583174
fleshlights arnt that good, man. what REALLY should be done is love hotels where you both enter a room with vr gear on. you look at your partner and they look like whatever you want. they look at you, and you look like what they want. suddenly, what you ACTUALLY look like matters not, personality and willingness to ERP becomes the major factor. voice manipulation software exists, and hell, you could just mute your partner if you think they are annoying.
shit, all thatll matter is if your somewhat the same body shape. thats it. you might end up walking into a room randomly partnered, think your fucking tifa in the ass and its actually some other neet dude who thinks mr. t is plowing him.
think about the sex industry too. want a blowjob? dont even need to find a decent looking person. just choose ANYONE willing to suck your dick, put a oc rift on. id set it up so you would never see eachother. youd walk into a stall, put the vr on, and then said suckee comes in. as far as your concerned, its tomoko. in reality, its some 19 year old college student who cant pay his rent. what do you care.
>>319583000
I don't see why it won't happen eventually. There are some advantages in requiring a VR headset for a niche genre such as a serious shooter simulation. Some of your hand-eye coordination as in actual shooting will cross into gaming, and all the consumer headsets have mics and quality 3D sound built into the headset.
>>319583982
nah man thats my actual argument. it WONT be. hell, if the miltary thought so, they would. guess what you find in billion dollar fighter jets and drones? joysticks and screens. the military is the literal definition of competitive. you lose, you die. they decided that a mouse or joystick is better. shorter, quicker movements. faster, more accurate. again, only useful for niche applications when your hands are full and you REALLY need a third analog input right now, like heli flight.
>>319584176
and when that happens, they get a gunner instead. 2 man crew.
id like it to, tho. would be cool to get enough people together to do it the legit, realism style atleast once.
>>319584176
It won't be competitive with mouse ever, I agree. I meant for simulating actual firefights with using hand controls as your gun, though. Not head aiming as a foot soldier, that's silly as you are saying.
>>319575460
well the DK1 and DK2 are awful. but vive is fucking amazing. you really have to try it to believe it though
>>319584651
augh your not following. when i said 2 points i ment head aiming. that was for doom. but when im saying 3 points im talking about games that DO let you point your weapon, or reticle away from the center of the screen, ergo, arma.
when you remove the reticle from the center of the screen, it turns from 2 points to match, to 3. but yeah, it is much harder. arma lets you point your rifle independently of your head.
>played Alien: Isolation with DK2 and Noise cancelling headphones
>hardest difficulty
>nearly shat pantaloons
>die from heart failure
I tried out an occulus at E3, and almost immediately any of the hype I had about it was eliminated.
There just aren't enough cases where it is actually useful, and the resolution is still so sub par it is just not impressive.
I'm not about to build a computer than run 4k at high framerate just to strap a screen to my face.
Motion Controls: Round 2
>>319584972
in arma you already have to pixel hunt to find enemies, these things are not even close to having a resolution that makes that game functional
>>319584972
I know what you are saying. It's harder. I have used both separated aim and attached aim with DK2. But I got to try it with a hyrda hand controller once, and it's like reality. Easier in some ways, harder in others. You have your hands and your head in reality and you don't have a mouse. For that niche of those who want to simulate an actual firefight, that's better.
>>319575460
>It was the most overhyped shit ever
ive been saying this all year.