>Character's hitboxes don't match up exactly with the model
>>319491178
>character's hitbox is in the center, everything else just flies through the model
>Object hitboxes don't match up exactly with the model
>The game is a shooter
>you're just a floating camera with 2 arms in FPS games
>>319491178
>>319491178
>character's hitbox doesnt change damage percentage for different areas of the model
>Hitboxes are a series of large sqaures instead of matching up with the model
>>319491661
This is still the best Melee gif ever made.
>>319491178
Thats why Monster hunter 4 u is literally the KING of perfect hitboxes. CANNOT be argued.
>scripted part of the game
>need to shoot a wire or something small
>hitbox is fuckhuge for convinience
>>319491178
>shooting an enemy with metal armor on still just makes a blood impact decal on the model and not a spark/ricochet/bullet hole in metal decal
>>319494075
>MH
>Perfect hitboxes
Psst, you forgot somebody
The people in this thread lack a very basic understanding of collision detection, the processing power behind it and the math behind it.
>>319497894
>"We don't like it when X happens"
>"Well you clearly don't understand X."
Does it matter how difficult it is if people are simply saying, or in this case implying, that they don't like it? The fact of the matter is that its been done in plenty of games and so when a game has awful hitboxes, then it's surprising if not detrimental to the experience.
>the hitbox is part of certain clothes
>dress
>backpacks
>hats
>>319495710
>that helmet hitbox in mgsv
>>319491178
do you REALLY think that would be in the best interest of the game design?
Think hard about the implications.
>>319499948
>things like legs, guns and elbows can go through walls
>you can shoot at these to kill
>Handegg games haven't implemented hair pulling
fug
do shmups kill you anon
>>319500109
>shoot soldier in riot gear with obviously unprotected neck
>ding!
>>319500459
>ap tranq pistol
>can't go through visor of heavy soldiers
>toss grenade through slit in wall
>it bounces off thin air lands at your feet
>>319500613
Fuck I haven't even tried that yet since AP is useless on like 50% of the glass shit around.
>light fixture has a cage with thin bars
>can't be shot out at all
>>319491178
Have you ever made a game?
>shoot at a wooden surface
>metal ricochet sound and metal bullethole