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VIVE DELAYED TO APRIL 2016 REV UP THOSE HELIUM TANKS
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VIVE DELAYED TO APRIL 2016

REV UP THOSE HELIUM TANKS
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>/v/ suddenly doesn't care about VR

What happened?
>>
Did anyone expect any different?
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>>319469154
This guy must be disappointed >>319205814
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>>319469321
He was an idiot, as well. The common misconception is that Oculus exclusivity means exclusive to the Rift, when what Oculus really meant by that statement was that their games would be exclusive to the Oculus platform, which for the moment includes the Rift and Gear VR, but they have said they want to expand to support more hardware. If the exclusive games they make don't do well there probably won't be any ports to the Vive or something, but you can bet that if the games do well and the Vive is well adopted, Oculus will port their games. Keep in mind Oculus wants to earn money with software more than they do hardware.
>>
>>319470918
why are cockulus making their own store. so now i need oculus, origin, uplay, steam and rockstar shit just to play a fucking game?

>games would be exclusive to the Oculus platform, which for the moment includes the Rift and Gear VR
so it basically is rift exclusive. at least valve are trying to good shit with openvr. this is just mre exclusive cancer.
>>
>>319470918
Basically, Steam does the same thing. For example, Valve's games on the PC were always exclusive to Steam. You couldn't get a PC copy legitimately anywhere else.

>>319471335
Because then you don't have to pay as much on the hardware itself. Would you rather pay 600 dollars for a VR headset or 350 for the same thing?

Also, it should be pretty clear what is meant in that post. It is not Rift exclusive. Please understand and not be offensive about it.
>>
>>319472187
>Please understand and not be offensive about it.

wew
>>
>>319472187
>Please understand and not be offensive about it.
where do you think you are?
>>
>>319472906
Apparently reddit. >>319472337
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GOD FUCKING DAMMIT WE WERE SUPPOSED TO HAVE ENTERED THE WAIFU AGE BY JANUARY

I'VE BEEN WAITING SO FUCKING LONG
>>
>>319473145
There's still hope for the Rift, which we don't know the exact release date of yet. Also what's a few months more of waiting to someone who's been waiting 20+ years?
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Is VR even real?
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>>319473825
Plus, let's be real here, the majority of early waifushit will be on the device that has already had tens of thousands of dev kits in the public's hands. Not the one first announced this year.
>>
>>319474172
This desu. Although I bet a lot of the big name Japanese companies are going to jump on the PSVR train once Summer Lesson releases and sells like hotcakes worldwide.
>>
It's over valvedrones are finished
>>
>VR flops yet again

GOOD.
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>>319474172
Well yeah, but we're talking about the theoretical waifu age, which starts at an arbitrary time determined by subjective opinion. To me, it already started. Webm related.

>>319474567
Yes, but also no nudity or sex with PSVR.
>>
>valve delays release of highly anticipated product
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>>319475223
I don't know how much longer I can hold out on buying rift, for future studies, where is this from?
>>
>>319475223
>no nudity or sex
Japan will probably make plenty of ultra-lewd games for it anyway, which is good enough. If they include the ability to watch 360 degree videos inthe PSVR and others make some 360 degree hentai that'll be great too. Also you can probably transfer some regular hentai to your PS4 hard drive and watch it in a VR cinema, or read H-manga with skyscraper-sized pages by transferring your shit into a VR photo viewer.
>>
>>319475894
360 stereo video can't do positional tracking, though. You need to render in real time for that.
>>
>>319475790
Custom maid 3d looks like. There's also playclub VR which is better VR-wise and allows you to choose any perspective, including the girl's.
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>>319475413
It's not Valve that was delaying it. It was HTC. Valve's developers themselves were preparing for a release this month and had release dates already set up in the logs.
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>>319476239
True. I'll wait and see what H-games Japan makes from the ground up for VR, I think the only one right now is Nekopara. I doubt quality H-games will really pick up steam until the second generation of headsets though, so until then I'll get my lewd fix with the PSVR.
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>>319471335
>at least valve are trying to good shit with openvr.

It's the same shit, they're focusing on support for their headset and platform first. The OpenVR Rift support doesn't work at all most of the time, and often when it does it's a juddery, laggy mess. People just need to relax about the whole API thing while it's developing so fast. Both of them are updating too frequently and it's easier for the Dev's to support both manually then it is for them to try to release at the same time. Eventually things will calm down and a standard will come about, but right now it's a little silly to whine about it when the headsets aren't even out yet.
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>>319476815
Not him but,

>actually believing you'll get any real lewd fix with PSVR that isn't a shallow non-true VR experience
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>>319477317
As a developer, this.
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>>319474128
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>>319469116
>not locking your fucking door

He wanted this to happen
>>
>>319477872
>locking your door
How else are you going to get your mom to give you a handy?
>>
>hey guys, wer'e going to be the first consumer VR headset for PC on the market
>lol jk delayed XD

Does the vive even have any games apart from TF2 and Surgeon Simulator yet?
>>
>>319478232
There's Job Simulator and Hover Junkers and the Gallery.
>>
gaben cocksuckers BTFO
>>
>>319477478
I'm sure the devs behind Senran Kagura, DoA, or Valkyrie Drive will jump on the VR train soon enough. My only computer is a laptop, let me believe.
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Who else is looking forward to hololens?
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>tfw Vive's positional tracking looks better than Oculus'
>Oculus has better software support as of now

I can't decide on which to get.

Though finally being able to play Rock Band on PC may sway me more to Oculus even though they use that shitty camera based tracking.
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this isn't the VR I wanted, this is just a gimmick
>>
>>319478594
>Shit FOV
Nobody. Everyone's waiting for Magic Leap to deliver now.
>>
>have to keep playing Elite: Dangerous with a shitty monitor

FUCK YOU JUST GIVE ME IT ALREADY
>>
>>319478616
>tfw Vive's positional tracking looks better than Oculus'

It should also be a bit more simple to set up, but really it's negligible. The tracking solutions in the end aren't that different in their capabilities for the end product, as you can configure the Rift's cameras to track room scale too.

Also, software support won't be really bad on the Vive. It'll be pretty equal.
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>>319478732

K mate, just let me enjoy fucking my VR waifus
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>>319468307
>VR
>anything but a gimmick
>>
>>319478616
Are you really that fat? Valve's positional tracking is only better when turning around and covering your hand with your body. If you have your hand outstretched and aren't a fatass, you won't notice the difference.
>>
HTC will go bankrupt before April
>>
only a bunch of hipster developers got a vive lmao, valve is so ridiculous
>>
>>319478961
Not him but let me correct you a bit. Valve's positional tracking isn't really that different. It depends on where you place the base stations, or sensors, and where you point them. If you put Oculus' cameras in the same position, you'd get the same amount of tracking.
>>
>>319478732
What the fuck where you even expecting?
The Matrix?
>>
>>319478948

you must feel very intelligent don't you
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>>319478961

>Vive
>Boxes in the ceiling corners that can track you across an entire room, along with controllers/other objects.

>Oculus
>Nothing to track you but a shitty webcam
>If anything blocks it you lose tracking, such as if you're near it and raise your hands and they get in the camera's way.
>Can't move freely around a room with it
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>>319479328

a single camera was tracking the consumer oculus demos entire room
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>>319479210
YES

IT'S 2015
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Wasn't Valve (or HTC) supposed to announce new software for the Vive this month? Was that also delayed?
>>
>>319479420
How do we make the dream come true, /v/?
>>
>>319479415

And all those demo rooms are completely empty. My room has furniture that can cull the camera's view.

With Oculus, if the webcam's view is obstructed, too bad.

With Valve, if one sensor is obstructed, the other sensor can track where the other can't. If you have a sensor in each corner of your ceiling, you should have no culling problems unless you went under a bed or something.
>>
>>319479573
elect donald trump
>>
>>319479328
Blocking the lighthouse's lasers and blocking the camera's line of sight has the exact same effect. Should be obvious to anyone who knows what a camera and a laser is.
>>
>>319479328
>Nothing to track you but a shitty webcam
You have no idea.

>>If anything blocks it you lose tracking, such as if you're near it and raise your hands and they get in the camera's way
Just like Lighthouse and other optical based tracking systems.

>Can't move freely around a room with it
That's demonstrably wrong.

>along with controllers/other objects.
They've only announced they'll do that, but they haven't demonstrated it yet. Oculus has also announced they're doing that, but they haven't demonstrated it either.

>Boxes in the ceiling corners
You can set up the Constellation (Oculus' tracking system) cameras up like that too, but it's just a bit harder because the cables are connected to the PC, so might also need an extension cable (but we don't know how long they'll be).
>>
>>319478594
Pretty much everyone that tried it said it's complete shit, so no

It also costs fucking 2 grand or something ridiculous
>>
>>319479525
Yes. Unless you're a Vive developer.
>>
>>319479664
Put the webcams where you would put the lighthouses. It's really not rocket science, dude. Light is light, whether it's coming from the headset or going to it.
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>>319478736
I think Hololens has potential to become huge with microsoft backing it up. I highly doubt Magic leap will deliver in time or even at all
>>
Are there people who are unironically comfortable with putting internet-connected CCTV cameras in their own homes?

Jesus christ you dumb fucks deserve to get NSA'd
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>>319479664
You can get multiple cameras.
>>
>>319480101
It's far too early to tell with either headset though. Let's ride the VR train for a couple of years and then switch to AR when it's actually happening.
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>>319479328
>If anything blocks it you lose tracking, such as if you're near it and raise your hands and they get in the camera's way.
>Can't move freely around a room with it

My DK2 covers my room just fine without the wide angle lens that the conusmer version has and you have to put your hand directly in front of the lense at about 6 inches from it, to lose tracking. If you put the camera somewhere where that would be common, then you are a retard and deserve no tracking.
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>>319479939
I wouldn't put too much weight on development stage reviews
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>>319480042
BTW, they're not webcams anymore. That was a thing for the DK2 because it was a prototype made from off-the-shelf components. The consumer hardware is mostly custom.
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>>319480271
That's not really the point. The problem is the FOV is crappy, and they've admitted they have no way to increase it substantially.
>>
So I know jack shit about the progress of VR tech. Are any of them available now?
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>>319480149
Yes. Remember how there's a webcam on every laptop and phone? Or how people actually get webcams? Or how about that this applies even less because there's a physical IR filter that filters out a lot of visual information from the image on the camera?
>>
>>319477872

>mom doesn't immediately close the door in disgust

She wanted it to happen, too.
>>
>>319468307
>>319468387
>>319469116
>>319471335
>>319472187
>>319473145
>>319474128
>>319480371
>>319480395
>>319480314
>>319480184
>>319480013
>>319479525

>Bothering with VR before 2025

Enjoy your 80s cellphone-equivalent VR experience
>>
VR is a meme
>>
>>319480395
No. Wait another year, unless you really want to get into VR and have the willingness and ability to get really deep into knowing shit solely by reading tons of articles buried in time.
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>>319480395
Only ones available at the moment are the phone based ones, the best of which is the $99 GearVR, but it only works with Samsung phones. Consumer Oculus is coming out on Q1 2016.
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>>319479805
>>319479898

Had to use my pro paint skills to show what I'm saying.

The oculus can't see behind the box. The Vive can, because while the left box can't get behind it, the other can and makes up for it.

The only way Oculus can get past this is by making you use multiple cameras, which is not only way more expensive since Vive's boxes are just little boxes that shoot out light, but you also have to have it hooked up to your computer, so you will have cords going across the entire room, and it would be harder to mount cameras well in ceiling corners VS literal cubes that will fit there perfectly.
>>
>>319480395
Only the ones that run on phones. So if you happen to have one of Samsung's flagships, you could get a GearVR.
If you phone has a gyro, you can get a Google cardboard for like five bucks, but don't expect too much from it.
>>
>>319480225
AR won't be a big thing before we can have it contact lenses. People are never going to keep wearing glasses/visible gadgets on their face 24/7
>>
>>319480472
good got
>>
>>319480625
If everyone had that mindset then no one would have any technology whatsoever. Technology doesn't develop by itself - it needs support, and early adopters.
>>
>>319480640
>>319480715
I have an S5 so I'll check it out. Was also thinking about doing that Google Cardboard
>>
>>319478732
>those dreams where something bad happens and you try to close your eyes but even with your "eyes" closed you can still see exactly what happens and you can't stop it
>now coming to VR where menus don't work
>>
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>>319480746
>people are never going to wear glasses 24/7
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>>319481003
S5 isn't compatible, I don't think. It think it's just Note 5 and the S6 variations.
>>
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>>319481119
>the helmet gets stuck on your head during a horrific part of a game
>>
>>319480796
You know people can actually hack these devices and tell what they're doing, right?
>>
>>319480395

Oculus Rift coming soon
>>
>>319480929

Well yeah, people just need to calm the fuck down and realize VR isn't mainstream ready nor will it deliver on true "presence" for at least 10 years. It's an awesome concept but it still has a while before it's worth getting hyped about.
>>
>>319480703
That's gotta be a pretty big box to be a problem you can't fix by putting the cam in a non retarded spot. And the touch comes with a second cam anyway.
The thing with the cords is an actual, pretty cool advantage lighthouse has. I kind of expect a cordless VR headset like the GearVR to pop up at some point that takes advantage of it. Maybe even with battery powered lighthouses.
>>
>>319480703
You get another camera with the touch controller and the Vive has it's sensors on the headset so the cost cancels out. If anything the lighthouses and headset is way more expensive to manufacture. Also the cameras are way smaller than the lighthouses and just as easy to mount.
>>
>>319481125
So you're saying that someday, the importance of having AR in our lives will be equal to having a normal eye sight. Maybe, but solar powered AR contact lenses would still be cooler.
>>
>>319481623

Yeah, and then you have to run every single webcam cord to your computer, taking up all your USB slots and making you have cords all over the fucking place. You can kill multi-room tracking goodbye unless you want 50ft-cords running everywhere.

VS

Literally just needing a power source.
>>
>>319481353
I hold the opposite opinion. It should be hyped about. The more hype the better. Of course, it shouldn't be so much that people become disappointed upon trying it out, but the more support, the faster the future will come.
>>
>>319481813
Cooler, but we're nowhere near that level of technology assuming that it's even possible.
>>
>>319481847
You're not gonna need multi room tracking for a long while unless you're literally building a VR laser tag arena in a warehouse. Main reasons being that the headset needs to be tethered to the PC anyway and that nobody will make content for your house.
>>
>>319481847
If you set up your two cameras to the sides, as recommended, it won't be a problem, unless the object is so large, that you will certainly hurt yourself on it if you define at is inside your tracking area.
>>
>>319481423
Battery powered lighthouse base stations won't be that great I think. I'd rather have them plugged in all the time than switch batteries periodically.

Also, OTOY is trying to integrate Lighthouse tracking on Gear VR.
>>
>>319481353
Honestly my main interest in VR right now is independent head tracking becoming more standardised in games. I'm not expecting The Matrix.
>>
>>319482072

>the more support, the faster the future will come

Not really familia. The better technology gets the better (and cheaper) VR will get. It's a matter of timing, not cultural recognition
>>
>>319482201
The idea with battery powered base stations would be that you can take them anywhere to provide positional tracking. In your home it's obviously better to plug them in.
>>
>>319480746
I already wear glasses 24/7, the problem is that AR is built with perfect eyesight in mind so there's never a version for people that already need glasses to see.
>>
>>319482201
Also speaking of batteries and lighthouse, the Vive controllers take way too much juice, constantly dying, so devs just use them wired now. I wouldn't be surprised if the reason behind the delay has to do with power requirements.
>>
>>319482456
>Not really familia. The better technology gets the better (and cheaper) VR will get. It's a matter of timing, not cultural recognition

Support, as in money, resources, and demand, which means more R&D.
>>
>>319480746
First we need contact lenses that don't expire after three months and can go years just like regular glasses, shit sucks.
>>
>>319482693

fair enough, I just think Oculus probably has all the $$$ they need as it is with Cu-ckerberg behind the product
>>
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A lot of first movers are trying to do both AR and VR and sucking at both.

Most of the VR hype went up in smoke the second Occulus sold out to Facebook.

Serious game hardware devs like Microsoft and Sony know that they can't push headsets at a profitable price without making serious promises to consumers. Their last attempt at motion controls was garbage, but not expensive enough to leave a really sour taste in gamers' mouths. They don't have to look further than Sega to see what shoddy accessory support does.
>>
>>319482456
Software support. Games time to develop and developing well for VR is pretty different from developing for a screen. UI considerations, assumptions about speed and movement, graphic cheats that no longer work.There is a whole lot about designing games in VR that needs to be learned. More people figuring out what works and what doesn't means the faster that good quality games come out.
>>
>>319475223
has CM3D2 translation been updated lately?
>>
>VR

waow so interesting ResidentSleeper
>>
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>>319480101
>I think Hololens has potential to become huge with microsoft backing it up.
Look at this moron and laugh.
>>
>>319482976
>lot of first movers are trying to do both AR and VR
Can you name some?
>>
>>319468307
>oculus won
n..o..
>>
>>319483548
Dude, he thinks VR hype died when Oculus sold to Facebook rather than tons of money started getting poured in to it from all over like what happened in reality. He doesn't no shit about anything.
>>
>>319483241
>manly tears using his ipad mini.jpg
>>
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Which does /v/ think will have more support?
>>
>>319483780
All the devs say Rift, all the people who have never tried either say Vive. I have no idea which will end up as the actual better headset, but I think it's clear that the Rift will have more support.
>>
>>319483780

I hope they'll both be equivalent, but probably Oculus in the long run. Vive has had like zero marketing, no one's heard of it
>>
>>319483780
Vive. Too many people are burned from Oculus selling itself to Facebook and anyone not on /v/ will want the Vive anyway because
>muh steam
>muh gaybe newell memes
>>
>>319483780
I wonder, yeah. Will it be the one that's had more than a hundred thousand dev kits out there for years, or the one that just kind of popped up this year?
>>
>>319483751
This. VR became a reality when they got bought by Facebook. It even sparked Valve to up their game.
>>
>>319484094
hello palmer
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>>319484293
Hi, delusional person.
>>
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> Valve
>>
>>319484460
is it really you Palmer? why are you angry?
>>
>>319480746
>Cell phone ear pieces will never take off until it's an implant inside your cochlea. No one is ever going to walk around with a gadget sticking out of their ear 24/7.
>>
>>319484293
Not him but there is demonstrably more applications out there that support Oculus than there are the Vive, simply because there are more devices, including Gear VR which isn't a developer kit anymore.
>>
>>319484892
>implying /v/ traffics in demonstrable facts
Where's your hyperbole, hysterics, and strawmen? You can't be from around here.
>>
That minecraft presentation from Microsoft with holograms or some shit was really more impressive to me.

That's the kind of shit that gets people burn for witchery. Looked like something accomplished by blood magic.
>>
>>319485086
That's right, I'm actually from /b/.
>>
>>319485191

lmao AR is a joke and will be for at least 20 years
>>
>>319485191
That's because it was. It was a lie. The actual visible area of hololens is like if you held up a phone a foot and a half from your face. It's basically like those "AR" phone apps.
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>>319485191
The problem with that presentation is that it conveniently ignored the device's small FOV.
Youtube.com/watch?v=syFRdNs68s4
Here's a demonstration.
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I've been waiting for so long, I remember when people thought we were on track for this.
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>>319486619
I don't think anyone took that seriously by the time the first devkit came out.
>>
>>319485535
>>319485547
I see. Well, i was not praising Microsoft tech specifically, it's just that was my first contact with such technology. That's the kind of stuff that appears straight out of science fiction to me. The concept to me is much more impressive than VR.
>>
I just don't get what the appeal is without some kind of feedback.
>>
>>319484545
If you want to talk to Palmer, just go to /r/oculus. He posts there pretty regularly.
>>
>>319486838
you can have people from /v/ connect to a multiplayer server and all have sex while disguised as anime girls
>>
>>319487123
>have sex
A big part of sex is the feeling, not the visuals.
>>
>>319486775
VR is capable of a form of AR as well.
See https://www.youtube.com/watch?v=Bc_TCLoH2CA
>>
>>319486838

Because perspective is a huge factor of immersion?

You can look around, everything is 3D. It looks like you're there. Your brain tricks you into thinking you're there.

Obviously it woukd be better with some sort of touch, but that I don't see how that can be successfully pulled off at the moment.

Also don't get one of these headsets expecting perfection. I've tried oculus and can tell you now, the FoV needs to be wider, and the resolution needs to be waaaaay higher before it's totally immersive. You can still make out pixels and the tunnel vision from the FoV sucks. Only buy the first gen of these VR headsets if you're willing to accept some flaws.
>>
>>319487181
That's what VRVNs are for.
>>
>>319487181
https://en.wiktionary.org/wiki/teledildonics
>>
>>319487470
Well I just mean it's not for me I think. I don't understand the people who are so excited. It really seems like a gimmick (at this point).
>>
>>319487123
I call dibs on Yui.
>>
>tfw too much of a pussy to play horror games on VR
>>
>>319487746
That's the ONLY thing I care about this tech for. I can't see how it would make anything but sims and horror games better.

I wouldn't want to play many games with VR.
>>
>>319487682

Well people are excited because it's cool and somewhat works. Like I said it still needs higher res/FoV to be perfect (at what it's trying to do.)

I'm sure there will be plenty of demos in stores for people to try when it releases.

It's really cool to look around and feel like things are really there. Obviously it sucks when you realize you can't touch anything but hey it's a developing new technology. Perfect the visuals which is the easiest to solve, then we can work on haptics.
>>
>>319487182
I see, but the thing is you need to have the googles on. That AR is visible to the naked eye. This is what i think it's the impressive stuff. Merging virtual reality with actual reality can be quite revolutionary when thise technology becomes more straightforward and popular.
>>
>>319487863
Add 3D platforming to that list. At first it doesn't seem like a third person game would benefit from VR, but the biggest complaint in 3D platforming is the cameras and fixing that by actually being there and using your head fixes a lot.
>>
>>319488319
>vomit simulator
>>
>>319488280
>I see, but the thing is you need to have the googles on. That AR is visible to the naked eye

I'm not sure what you think AR is, but they all require screens and lenses, IE goggles.
>>
>>319488279
>it's cool and somewhat works
Sounds like normie territory to me.
>>
>>319488280
>That AR is visible to the naked eye
Wha? I think you've been rused.
>>
>>319488375
Huh? 3rd person view is much easier on the stomach. I've never had one make me feel sick. Turning and acceleration is what causes motion sickness and you don't get extreme versions of that in 3rd person.
>>
>>319488705
You said 3D platforming, I assumed you meant first person 3D platforming.
>>
>>319488472
That "VR room" from the youtube video. That's what i'm referring to. I think it's impressive that i can see the 3D object just like we could see the Minecraft stuff in real time on that table without wearing anything. Maybe it's the hologram? I don't know how it works, like i said, it's sci fi to me.
>>
>>319488787
>i can see the 3D object just like we could see the Minecraft stuff in real time on that table without wearing anything
hehehehehehehe
>>
I just want my mecha VR game already.
>>
>>319488787
Are you just pretending to be retarded? You can't see that without wearing anything. You need the $2000 headset to see anything. And it doesn't look anything like that demo you can only see a small portion of it at a time.
>>
>>319488319
I can see a Mirror's Edge VR.
>>
jesus the vive is so fuck huge. the rift is nice and small as shit
>>
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>>319488928
>>
>>319488928
http://www.voxmachinae.com/

The demo was barebones, but it was fun.

>>319488772
I said third person game in the next sentence.
>>
>>319488909
>>319489054
How do we saw and how can i see in that youtube video then? I legitimately don't understand then.
>>
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>>319488928
>>
Bottom line is, I'm not spending hundreds of dollars on something that "might be cool".
>>
>>319489251
lol.

sorry, I should specify good mecha game. preferably something that isn't an arena shooter in 5'x5' maps
>>
>>319489394
>everyone says thing is cool
>"might be cool"
Cool story bro.
>>
>>319489290
It's called a green screen.
>>
>>319489535
>everyone says thing is cool
99.9% of people who have an opinion on this haven't used it.
>>
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>we're releasing in stores this holiday season!
>actually the big release will be in Q1 2016, but wait, we'll have a limited online order this year!
>actually you're not getting anything, and the Vive is launching Q2 2016, b-but we're going to have a new dev kit!

Wow. Just fucking wow. How shitty can HTC get? They didn't even apologize in their public statement. Honestly fuck HTC.
>>
>>319489359
Fuck, this made me think of the Halo ODST opening with VR.
Now I really fucking want that.
>>
So do I get vive or rift god damn

this cardboard cell phone thing isn't gonna work forever.
>>
>>319489359
all that shows me is animu garbage with conveniently level buildings all the way across
>>
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>>319488928

>Get into cockpit of your brand new mecha
>This starts playing

https://www.youtube.com/watch?v=K-kYiDbG39s
>>
>>319489692
Rift is coming out first now. And will probably have more support after all.
>>
>>319489692
I don't care if you get a Rift or not, but don't get a Vive. Let HTC die for their incompetency.
>>
>>319489602
Well at least it's not as bad a oculus
>Kickstarter cool project
>Sell to facebook
>Axe linux and mac support
>Partner with MS
>Don't use open standard
>Plan hardware exclusive games
>>
>>319489692
PSVR with AC7 and Summer Lesson.
>>
>>319489824
i think the rift fucked up by not coming out with the hand controller things
>>
>>319489910
I don't really care. HTC's still shit, and I'll never buy either of them. I'll wait for OSVR to git gud.
>>
>>319490021
It's not packaged, but they will come out at the same time Valve's full package comes out.
>>
>>319489726

As opposed to ripped-off anime garbage like battletech?
You know "western" styled mechs are just a ripoff of Macross and Dougram designs, right?
>>
>>319490021
They'll probably let you bundle them together when you order when it comes out. Not that big of a deal t b h.
>>
>>319490080
prepare to never have vr
htc is fine, the main thing is you'll be buying valve vr hardware so you'll actually get good software support
>>
>>319489563
Oh, ok. Feel like those grandpas who can't understand cellphones. Just downhill from here. But thanks for the patience bro.
>>
>>319490225
>valve
>support
>>
>>319483774
why are there no reactions at this underappreciated gem?
>>
>>319489824
>>319489865
I remember hearing that the Vive had better tracking and technology behind its design, is that not true?

As for rift having more support, I can see that being one reason to get it over the vive, but do you think will it maintain more support than the vive in the long run?
>>
>>319490225
You seriously believe anything you just said?
>>
>>319490287
>>319490364
they will add vr to doter and have already added support to tf2

devs actually use valve apis, its pretty unusual to see games without steam achievements these days right? devs know making their shit valve/steam compatible is a good thing
>>
>>319490356
>I remember hearing that the Vive had better tracking and technology behind its design, is that not true?

There is some degree of truth behind that, but it's not truly a big a difference as those people would have you believe.

I think initially there will be more Oculus supported software, but over time things will even out. They'll both be maintained for a long enough time.
>>
>>319490356
>I remember hearing that the Vive had better tracking and technology behind its design, is that not true?

They both use different forms of optical tracking and are practically identical technically. Vive is better at tracking controllers 360 degrees, but that's kind of academic when you are tethered by a cable anyway.

>As for rift having more support, I can see that being one reason to get it over the vive, but do you think will it maintain more support than the vive in the long run?
For this first generation, Rift will probably have the most support and they have the funds to keep it that way, so I would expect so. But who knows.
>>
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>>319490806
>laser positioning is identical to optical/ ir tracking
>>
Unpaid Oculus shill reporting in.

Ask me anything.
>>
>>319490167
what does that have to do with anything?
>generic 2D animu faces blathering on while in a pseudo-realistic 3D environment
it just looks like shit
>>
>>319491009
How big is your dick?
>>
>>319490997
Not him, but he said practically. Which it is. You will not notice a difference if you switched the tracking systems.
>>
>>319490997
Consumer version Vive is IR, as well. But yes, lasers is light-based and requires line of site as well.
>>
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>>319489106
>Miss a jump
>>
>>319491009
How much time did you spend in the Rift before becoming a shill? I've heard 5 minutes is all it takes.
>>
>>319491254
just goes to show how concentrated the jew juice is on that thing
>>
>>319491254
Not him, but not even 5 minutes. I used one for around 1m30s and that was enough.
>>
>>319491196
Never look down anon, the golden rule.
>>
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>>319489359
fuck yessssssssssssssss
>>
>>319491254
Not him, but all it took was running Titans of Space.
>>
>>319491154
Yes.

>>319491254
None. I knew it was here when I watched all the other people convert into unpaid shills upon trying it.
>>
>>319491605
>can't give a straight answer
Confirmed for Oculus dev.
>>
>>319489770
Samurai Jack is back, can I have this too?
>>
>>319491654
Is that a good thing?
>>
>>319489770
>Get into cockpit of your brand new mecha
Yes please,even a Steel battalion VR will do.
I'd pop a instaboner.
>>
>>319474128

kekd
>>
>>319489692
You'll have to break Gaben's door down and take it by force.
>>
>>319484496
Damn race traitor sided with the jews.
>>
>>319490312
>neo-/v/
>knowing who manly tears is
>>
Hope this works with the Vive.
>>
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>>319481270
>>
>>319492790
It looks like total dogshit.
>>
>>319492790
If enough people buy it and a lot of Vive owners demand it, it will happen. Otherwise, it's hard to say.
>>
>>319493001
desu I just want Rock Band on PC and to be brutally honest I just want pro drums on PC.
>>
>>319493001
Most VR games will. They need to run at a 3024 x1680 and never drop below 90 fps.
>>
Valve is really shameless, fuck gay ben
>>
I think Gaben ate them all, he cooked them with his experimental cook.
>>
>>319489910

why would they use open standard? I guess you are one of those who hate communism though
>>
>>319491042
Would you prefer bad CG animu faces?
>>
Easy solution: someone invent virtual food you can taste, Gaben will donate all his fortune.
>>
>>319491683
Megas is apparently buried under a mess of legal mumbo jumbo
>>
>>319474128
saved
>>
>>319492790
If I made a list of all existing franchises and ordered them by how much I want to see them in VR, I think Rockband would be at the bottom.
>>
>>319494439
>bad is the only option
What a shitty reality you live in
>>
>>319494693

do you even like rock ?
>>
>>319494336
So you don't get this retarded situation where some games only work on some headsets, causing a console war style battle.
>>
>>319478732
sword art online?
>>
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>>319494752
Well whatever that VR thing is, it's based on a bad anime so yeah, bad is the only option
>>
$1000 shackles for the thing.

Mortgage payment plan when?
>>
>>319494812
So you don't get that using an open standard controlled by your competitor is stupid. Wait for things to settle down first before an open standard can come about.
>>
>>319494959

I hope fuckerberg does some plan for facebook poorfags
>>
>>319494693
I just want it on PC, this either confirms RB will be released on PC or Oculus Rift will be compatible with consoles, since Sony has Orpheus, I guess it would only leave Xbone, which I doubt can power any VR device.
>>
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>>319468307
>using helium to kill yourself
nitrogen is where it's at
>>
>>319496291

have you ever killed yourself before?
>>
>>319496359
of course I have. I wouldn't just say shit about things I knew nothing about.
>>
>>319469116
I always thought it was a retarded gimmick akin to wagglin

>what happened
Nothing, since I always didn't care about VR
>>
>>319492790
Palmer said they're not going to stop anyone from modding support in.

It definitely isn't happening through Oculus, and that's perfectly understandable considering they're funding it.
>>
>>319480929
Technology increases due to a public interest. Due to capitalism.

That won't happen with this because it is not an easily adoptable thing most normies can get into. You'd need a 1500+ dollar PC just to run it, and then the 500 dollar VR set
>>
>>319468307
>Helium
Why do people who commit suicide want to die in the most painful ways possible? Might as well skin yourself alive then roll around in salt
>>
>>319496717
You just need a PC with a 970 or 290 to run it. $1000 not $1500.
>>
>waifu age
I love this maymay. Laws already exist protecting digital rights. Any sort of use to fuck girls or anything with VR would be deemed illegal as well

Fucking a loli in VR will be the same as child rape.
>>
>>319481119
hey, menus still don't work on my computer. how many years in are we? face it, technology sucks and people are dumb.
>>
>>319495764
Oculus have a partnership with MS, it could happen.
>>
>>319496849
>970
Gonna need more than that, especially ina year when these things actually exist. 980TI is what you'd want.
>>
>>319496945

>what is the VR black market
>>
>>319496945
>thinking you can separate Japan from loli fantasies.

They just barely made CP illegal recently, and even then I don't think anyone has been arrested for it.
>>
3d printed vr headsets when?
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