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Anyone making a game? Post progress and get feedback here
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Anyone making a game? Post progress and get feedback here
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The people who make these threads never post any progress of their own. Stop waiting for us to show our work so you can rip off them.
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here you go
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>>319451153
cute
is it a puzzle platformer or are you just testing out a minor mechanic?
>>
that is actually cute and i also apprechiate the simple sprite work.
<--- can't draw anything that isn't a basic shape

puzzle game or not, be sure to shill it to fuck here
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>>319451153
I want to make a game actually but I'm not sure how to even work with these programs. and like how do you get sprite animation into the game? or 3d stuff either.

I want to make an action platformer , similar to gunstar heroes. then a racing game. then a racing game with guns like lucky and wild.
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>>319451737
Puzzle Metroidvania, and testing a minor mechanic
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you visit planets, find animals and swap bodies with them. each animal has its own attributes and some have special moves. you have to guide them back to the planet's teleporter.
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>>319453071
Start looking at tutorials.

I would personally recommend Unity, only because GameMaker is a fucking hassle to work when it gets more complex, but GameMaker is a lot easier to understand.
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Building shit in Unity just for fun (even when you don't know exactly what you're doing).
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>>319454802 another shot
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>>319454917
Last one
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>>319449321
I'm making a fighter with some /v/irgins, that's all I'm going to say
>>
I have an idea for a game if anyone would hear me out if it's a good idea.

Concept is an RPG inside an RPG, where day to day you go through a persona esque game where you make social links and what not, and later you play an RPG and that affects that.
>>
audiofag here.
working on indie greenlight skyrim wannabe n° 423 and free iPhone arcade game with micro-transactions n° 2 billion
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>>319455051
Is it the lewd one?
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>>319449321
Musician here. Our game is making really slow progress but here is one short track: https://clyp.it/y31qb2wr
Retro game is what I can say for now.
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>>319455605
Do you think that perhaps it could use some more/louder percussions?
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>>319456045
don't bother.
putting any effort into chiptune is a waste of time
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>Mfw I just want to make a small game
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>>319456453
Do it, faggot.
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>>319456453
don't do it
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Just started on an experiment few weeks ago. I'm trying to make a simple isometric game in haskell. Man shit feels like I'm getting my brain fucked fast and furious. Fucking monads and shit, functional reactive programming, category theory. I feel like a fucking pleb and this shit here is for the royalty.
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>>319454802
Xavier renegade angel the game?
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>>319456045
Yeah you are right. But I make my sounds from the ground up and I can't make a nice percussion. Maybe I should just use presets and make it work somehow.
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I'm making my first Fallout New Vegas mod, does that count?
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>>319456609
Why would you make a game in Haskell?
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>>319454089
Can gamemaker port drawings and shit and make a customized platformer?
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I've been trying to experiment with turn based tactics having action commands like paper mario. Not sure if i'm feeling it's fun or not...
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>>319456651
Try again
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>>319456453
Saved that picture, thanks anon.
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>>319457085
Xavier: Renegade Angel: The Game?
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>>319456765
For fun!
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>>319456704
no
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>>319457228
Now we are talking ! But no, I'm just making stuff without planning, as I've said, for fun
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>>319449321
I wish more people were creating VR waifu simulators.

Currently practicing drawing and 3D modeling just in case.
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>>319456835
of course, it's one of the easiest things to do.
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>>319457823
Soon
https://www.youtube.com/watch?v=wIl2-5f8NTo
>>
does RPG maker count?
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>>319456835
I can help you get the hang of gamemaker anon, let me know if you want to learn the basics, I'd be glad to help.
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Any hentai artists lurking ?
Want to make a game, can write some code in unity :^)
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>unity
>laughinghomer.jpg
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>>319449321
Anyone looking to work on something for Ludum Dare this weekend?

Programmer looking for potential niggas to work on stuff (artists, musicians, etc.)
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>>319456453
>was going to make a small game
>"no no this sucks I have to make it bigger"
>mfw I'll never finish it
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So are there libraries that people use or what? Because anything beyond Pong-tier collision detection was too much.
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2D platform game physics question: include or exclude friction? That is, should the player stop on a dime after releasing the left or right input?
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all I wanted to do was make a small tanks clone, that's all

why is GML so shitty?
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>>319458819
you can easily stretch a small game in some cases

look at harvest moon
shrink it down and the content is pretty much nonexistent because the content is stretched throughout 4 seasons of a year
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>>319458819
Like just get something super basic going if you don't have the experience. You can always expand it, if you have trouble expanding you can learn from that, since it means your design was bad.
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>>319458956
Depends on the feel you want. Either way, if you decide one or the other, you'll need to incorporate the levels with it in mind.

A more important question to ask might be if letting go of left or right while in the air in the middle of a jump should stop all forward momentum, (eg Megaman), or keep you going but slower
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>>319456609
Please stop attempting mental suicide, anon, we're here for you.
Think of your backlog.
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I wanted to do a westernized VC clone, never had the courage to make it real.
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>>319458956
Depends on the difficulty you are aiming for, but stop on a dime is good.
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>>319458819
most indie games start out as really simple arcade games you know. They all have a core that they can be boiled down to.

Look at "GOTY Undertale" for instance. Made entirely in Gamemaker, and all it is, is a bullet hell where a stationary sprite avoids dots and stripes, with an rpg overlay.

make something that works, and is fun. Once you have that basic mechanic down, build your game on it.
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im trying to git gud in blender
shit keeps coming out different from what i draw on paper

i can never get the shoulder part to look good

any tips?
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>>319459523
>Scan the picture
>Set is as the background in Blender
>Trace it
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>>319458927
Dude that's highschool level math and a bit of thinking.
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>>319459523
yes, dummy head

Import your drawings anc concept art into blender, and put them into the front and side ortho views via properties. Look it up, it takes like a minute to do.

also, it'd be a good idea to have 2 3d windows open, one being side and the other being front. I like to set the second screen to render and have an environment light, because blender's smooth shading is ugly as fuck.
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>>319459713
I can't deal with float imprecision.
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>>319459334
Nooo man this is like legit fun for mr. But it's a bit worrying that you are not the first person to suggest that I am hurting myself by doing this lol.
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>>319459523
>>319459791
Shift + Space to switch between 4-window and focused mode.
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>>319459923
You're trying to hammer a screw with a saw.
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>get home from work
>open up gamemaker studio
>stare at it for like 10 minutes
>close it out and go play League of Legends
This has been my life every day for like 5 months.
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>>319460297
>lol
fag
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>>319459683
>>319459791
i got used without the tracing thing because i just alt+tab a lot
what i meant by:
>shit keeps coming out different from what i draw on paper
is that i end up making more edges, vertices or lines than i expected

heres my shitty doodle
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>>319458819
Start small and focus moral on refining mechanics and stuff first rather than trying to blow your load creating a massive game. I'm sorta in the same boat but I'm having trouble JUST learning how to program. I can't imagine trying to create a game larger in scale than what I'm capable of.
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>>319460297
easy fix, just uninstall LoL, dota 2, CSGO, TF2, and pretty much any time wasting distraction until you finish something.
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>>319460483
Jax is just too fun.
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>>319460297
>gamemaker studio
>LoL
just cut out the middle man and kill yourself already
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>>319459321
>>319459351
I want friction, just having trouble with round off I think because the player it failing to trigger slope collision detection and won't "snap" to the top of a slope properly. It works fine using ints.

Making my engine in C++ from scratch. Might show a WebM if I can fix the slope issue.
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>>319460601
fag

>>319460613
this desu senpai
>>
>>319460250
Well it's more of an experiment to try and understand fp and frp better and see how well it works for vidya compared to objective aproach. I mean shit like paralellism is super easy in haskell so there are definitely some advantages.
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>>319460517
well, yeah. your drawing is full of complex face shapes. Remember, you're modeling with triangles after all.

just remember that what you're seeing is mostly blender's ugly smooth view. You can try setting the view to render or textured, and also you'll want to apply smooth to the model (or just the faces/edges/vertices you want smooth)
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>>319460545
*focus more
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>>319460517
oh, and another thing. When you finish the main mesh, you should subdivide smooth or multiresolution it to remove the hard edges.
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>>319460560
>rm -rf 4chan.org
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>>319458819
Finish the small game even if it sucks. Then start over and try to make the bigger one or something, I dunno, but finishing your games is important, no matter if it sucks or not.
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>want to make games as a hobby
>got a computer science degree so I'm decent at coding
>been through some tutorials for Unity/GameMaker/UE/etc
>got a few ideas I want to develop
>tfw I can't make art assets for shit

So keep an eye out for my indie masterpiece: "Squareboy and Circlegirl in Rectangle World"
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>>319460930
shit man
this is only my 3rd humanoid model ive been working on
speak english

>>319460796
>Remember, you're modeling with triangles after all.
that actually makes sense
im on this mindset that im working with squares and cubes
should i just put edges on any squares so they end up as triangles?
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>>319459854
>>319459854
It's a videogame not a simulation, no need to be precise. Make shit up. You can get away with a ton of bullshit in vidya graphics often improving performance as a result. Like you can just use integers and control the imprecision much easier.
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>>319461391
Can't you just attach rectangles and balls and shit and make something semihumanoid?
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>>319461391
Just take a month or two grinding art skills

Villppu Drawing Manual, look up character design with basic shapes, etc
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>>319461391
Find a buddy who can art and wants to do vidya but can't code.
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>>319461519
But muh autism.
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>>319461675
Also, make an artist friend and have them give you the harshest critique possible.
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>decide to make 60 spells for the game
>tfw I can make like 3 each day, so I'll have to work for 20 days to get them all done.
>tfw you still gotta do special items and all the story stuff.

b-but its my dreeeeam!!

https://www.youtube.com/watch?v=FNmbHkNFZ5Y
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>>319461391
You can make nice looking things with just circles and basic shapes as long as you go for the stylistic route.
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>>319461487
it's a good idea. If you have lots of complex, 5-6 vertex faces, you'll run into problems when you get to the part where you make it more hi-def.
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>>319461391
Plot twist: squareboy was a rectangle all along
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>>319455565
"No"
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>>319461751
what
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>>319456045
Better now?
https://clyp.it/ldvid4nh
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>>319462184
I can't do non-simulation.
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>>319461876
im not looking for high def currently

im aiming around the middle for now to get used to textures and what not
its why im drafting with less expected faces so i can get around the uv mapping thing more easily

but high def is still a long term goal
ive been looking to see if i can be good enough to make hats for tf2 or dota
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I'm making a game that is a weird mixture of rts and tower defense. In space
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>>319462494
So hold your ground missions from starcraft?
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>>319457105
Np anon, good to have reactions for posting needs.
>>
I'm trying to make a dark fantasy 2D RPG focused on combat and loot.

Currently I'm stuck at choosing an artstyle
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>>319462840
Edgy blocks.
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>>319458978
>can't make a small tanks clone in gml
anon, i think it might be actually you
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>>319456765
>le funny shocking filename
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I want to make a coop sci-fi game where you and your teammates run a deep space research station. The game would actually be less about doing your job and more about surviving workplace related hazards like invisible aliens, out-of-phase co-workers, fire, and corporate sabotage in order to keep the station up and running as long as humanly possible. Kind of like a slimmed down SS13 that focuses more on the antagonists roles.

Just making art to get a feel for sci-fi stuff at the moment.
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>>319449321
Me and my friend are going to make a cyberpunk citybuilder
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>>319462349
Yes actually. There might be some more improvements you can make as you make more stuff, but it sounds good to me.
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>>319463345
Why would you want to slim down SS13?
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If somebody wants to contact me for music, you can find me here.
https://soundcloud.com/dr-doomsday
>>
I want to make a Megaman X(PS1-era) like game. /v/ do you prefer low-poly or sprites?
>>
>tfw can code but have absolutely zero artistic talent and can't make a texture or model to save me fucking life

I hope you guys enjoy games where everything is textureless cubes and spheres
>>
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My plan was to make an RPG where the battle style was a hybrid of sorts of MMBN and Undertale.

However Clickteam Fusion is not being co-operative when it comes to making RPG-style text boxes and inventories.
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Here's some shitty concept art of an RNG based boss for a game I'll probably never make cause I'm an ideas guy and I'm gonna kill myself sooner than later
>>
>>319463852
Well, most games die the second they include 3D and SS13 in the same sentence. Realistically, recreating all the features of SS13 in 3D is a massive undertaking. Construction alone would be a game worth of content. I can think of a few "3D SS13" games that died during that very phase of development. The same goes for the jobs in SS13. They are basically separate mini-games that represent a large amount of content that would take a substantial amount of time to convert well into a 3D equivalent. Would I love to do both construction and all the jobs? Fuck yea, but if I tried, I would fail, no question.

So I'm aiming small, in the best way I can think of: Focus on a few core jobs, a few types of antagonists, and some interesting environmental hazards.

I keep telling myself I've figured out a great way to share a large part of what makes SS13 so fun with my casual bros but when it comes down to it, I have a hard time explaining it and making it sound fun. I might be retarded.
>>
I'm in the process of designing mechanics for a first person fighting game with wide open movement mechanics across all three axes, complex Quake-style stages, and pickups. Combine an arena shooter and a fighting game. I realize that I'll probably fail, but I feel strongly about it being a worthy experiment if I ever come up with an alpha.
>>
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>>319449321
First time I messed with Unity, I made a simple game with it since it was just the free version and async level loading was locked behind the pro version.
I come back and now all of the newer SceneManagement functions that let you load levels asynchronously and additively are available for free.
>>
>>319463686
Awesome! Thanks but now I actually mixed it(I hope):
https://clyp.it/14zko5hw
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I work on stuff here and there, never finished anything.
I'm working on a sidescrolling RPG right now I guess. Its been through a couple style changes though.
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>>319466931
Looks great! I like how you draw the characters.
Do you have animations yet? Or are you doing the static sprites first?
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>>319449321
Refu/vg/s pls go.
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>>319466931
looks like a meme game in the making
keep at it
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>>319467415

Static sprites first. And I probably won't do much more for a while since I really should get more mechanical stuffs worked out first.

One of my problems as a dev is that I like to visualize things from the get-go, but its horrible for making actual progress, because its draining.

I like making sprites in my downtime at work, don't tell nobody.
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>>319466725
It feels like the audio quality went down from the second version when you play them side by side. The one here https://clyp.it/ldvid4nh

I'll be honest, in all the time I've spent making musics, I never fully understood mixing or compression, so I don't know if I could say anything about how to make it sound better, but I wanted to point it out.
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>not making a hentai rpg game with rpg maker.
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>>319469267
>Implying I can draw hentai or have the money for an artist
Shiiet nigga, if I make a porn game it will probably just be one of those shitty text ones.
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>>319469019
I know what you mean. I made restrictions with eqing the instruments and one can hear that. I took some eqs out now: https://clyp.it/hcnxhsbz
Thanks for your feedback btw!
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>>319469768
>coc 2.0 without the furry shit
Ill fund it.
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>>319470034
What makes you think it won't have furry shit? I'm an equal opportunity degenerate.

Though yeah no actual fursona crap or anything like that would make it into any hypothetical game I made, not only is it disgusting, it's creative bankruptcy.
>>
Is it really helpful to learn C# and C++ if I want to make games in Unity or UE4? Should I learn C++ before C#?
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>>319469791
The synths are better than the third one, but now the drums are washed out.

I am now reminded of a time where I literally stacked four drum samples on top of each other one time to make a kick drum for a song a long time ago. Oy vey.

Also, how are you going to handle the way the song will loop? It is going to loop with that pause in the middle?
>>
I just learned how to make sprites appear on Unity! Soon I'll be the western ZUN.
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>>319449321
I don't think I can do it friends, the thought of pouring all of my hear and soul into a project for months on end and having nobody find out about it is too much
>>
I'm supposed to be but lately I can't decide what project I should be working on. Heart is in one but mind is in another.
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>>319470980
>Soon I'll be the western ZUN
Get in line. I've already doodled some lopsided girls and magic bullets, it's only a matter of time
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>>319471964
Ah yes but I bet you can't drink as much beer as I can.
>>
God I want to make a superhero game inspired by CoH but I have no game design talent whatsoever.
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>>319460636
>tfw can't fix it
Guess I probably have to rewrite my slope collision checking if I can't fix this.
>>
>>319470932
I think it loops just fine as it is so I won't change that. I am not giving up though. I've changed something yet again so I hope it's better:
https://clyp.it/xke4rtwh
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