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Is Psychonauts such a good game that the sequel managed to get
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Is Psychonauts such a good game that the sequel managed to get 2 million dollars in a matter of days?
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>>319432469
I liked it.
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>>319432469
It was good for its time. Kinda like Conkers or Banjo kazooie.
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Yes. Psychonauts 1 is fucing fantastic.

Whether Tim Schafer is good now or even capable of approaching 25% of Psychonauts is up for debate, but Psychonauts 1 was really fucking good.
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>>319432469

It's an okay-to-good platformer with a fun story, some light puzzle solving, and interesting, stylish character/level design.

From a pure gameplay point of view it's not really anything special (aside from a few inspired moments here and there), but everything else about the game is better than the average run-of-the-mill 3D platformer.

I found the world extremely enjoyable so I liked the game a lot, but your mileage may vary.
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>>319432469
Great game sequels going to be shit though
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>>319433476
this.
also I guess it helps that to get a fucking copy of psychonauts from that shill site costs 39 dollarydoos
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>>319432469
It's such a good game that the sequel managed to get 2 million dollars in a matter of days despite being handled by the most unreliable hack in the industry who has been lambasted by his old boss, and proved him right with fan's money multiple times.

In reality almost nobody played the damn game and people just blindly listen to actual fans telling them it's good.

Tim Schafer is not only going to fuck people out of their money, he is going to fuck this game.
For example, I guarantee Lili will suddenly become an amazing master psychonaut overnight and stop being a stuck up brat so she can fill the YOU GO GIRL quota.
Also the Thought Bubble will feel terrible.
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>>319433629
>copy of psychonauts
Meant to write digital copy of psychonauts 2.
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Did anyone ever buy Psychonauts at full price? Pretty much everyone I know who has played it got it in a humble bundle for pennies years ago.
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>>319433767
Good because I think Psychonauts 1 is only $3 at most.
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>>319434143
I'm sure people bought it for PS2
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>>319434234
Wasn't it like bundled for 1 dollar?
Wouldnt be actually surprised if the next HB would be Double Fine.,
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>>319434143
>>319434282
I bought it for my ps3 and ps3 I fucking love the game it's on par with voodoo vince
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I donated to keep DJ Phil Fish employed
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>>319432469
apparently
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>>319432469
I thought it was awful. I rented the PS2 version from Gamefly, played two hours, and sent it back. Everything about it was absolutely unappealing to me. I don't see why everyone loves it so much.
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>>319434382
Did double fine even fund that? That was at the Day of the Devs conference, which had a shit load of corporate sponsors.
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>>319434685
You have shit taste and are a disgrace to all human life
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>>319434736
I also enjoyed FF13 a lot :^)
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>>319434143

I'm one of the few people who bought it when it was originally released on PC. I was a big Tim Schafer fan before all the Kickstarter shenanigans, so the game was on my radar. Came out in when I was in college, and I walked from my dorm to the nearby Gamestop to get a boxed copy the day it was released.

Now that I think about it, that was probably the last time I bought a physical copy of a PC game.
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>>319434685
The PS2 version was apparently not so good
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>>319432469

It's a 9-out-of-10 platformer with 10-out-of-10 world, writing, characters, etc. Worth checking out for sure.
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post yfw everyone on reddit funds all of it
then you buy it for like $20 a month after release.
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>>319434685

The PS2 version was a piece of POS
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Why is it okay for Double Fine Productions to have other people pay for their production costs? They already did this for Broken Age. It feels so underhanded of them for this to be their business model.
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nope
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PsychoNauts is a good game. If you like the atmosphere you may love it. However, it's not game changing like some may claim.
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from a game play perspective it was a sub par by the numbers platformer, it had some interesting/funny writing at times and beautiful art design but that's about it and that's largely what people liked about it

it's an alright, style-over-substance game that everyone is bafflingly convinced is one of the best ever
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>>319435039
>pirate it on release day and shitpost about it on /v/

ftfy
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>>319434375
>I bought it for my ps3 and ps3
why do you have two PS3s?
I mean, I bought 4 3DSs in its lifespan but that's another story
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>>319432469
It's a memegame. That's why it got funded.
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>>319435256
ah, that makes much more sense nice one anon.
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>>319435172
Because they aren't forcing anyone to fund them, people are choosing to support them. They are basically just selling pre-orders.
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>>319434817
>>319435102
What was wrong with it? I must have played it on PS2 and loved it.

I'm not throwing money into this furnace, though.
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>>319432469
It's pretty great. I have zero faith left in Double Fine, however, so I'll just wait until the sequel is out before I'll even consider putting money down for it.
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>>319434143
My mom got if for me for the xbox back when it first came out. It's been my favorite game ever since.
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Am I the only one who really enjoyed the platforming aspect of Psychonauts?
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>>319435445
>I'm not throwing money into this furnace
Why do you think its a furnace?
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>>319432469
It's a good game, even great, but the sequel is just a money grabbing scheme.
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>>319435332
I meant ps2 and 3 but I've had at least 4 ps3, two were stolen the others just playing games something about the scanner inside that actually reads the game stopped working.
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>>319435246
>it's an alright, style-over-substance game that everyone is bafflingly convinced is one of the best ever
This. Not sure how many people have tried to replay it in more recent years.
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>>319435628
i played it for the first time about 3 years ago. One of my fav games ever.
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>>319435565
It's being made by incompetent people for one thing, and a game being made years later being sold on pure hype is always suspect. If a diamond miraculously manages to fall out of the furnace, I'll buy it retail.
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I always feel like the fanbase for this game hypes it up far more than it's worth. I played it on release and found it charming, but nothing really special. Why do people act like Psychonauts was absolute gold?
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>>319432469
Well the original was a much better game than Shenmue 2 and Shenmue 3 kickstarter got 2mil in 12hrs.
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>>319435834
>It's being made by incompetent people for one thing
They made the first game and it turned out well.
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>>319435862
For me, at least, it felt really original and genuine. The concepts were new, the story was great, and the art direction was fantastic.
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I wish they'd just say who the fuck is the outside investor and how much is it/Double fine putting in the game when it gets funded.

I fucking hate this whole "ooh give us some money and someone else will pitch in a gorrillion dollars to make it happen".
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>>319435536

I did. The game really starts getting interesting once you get that ball thing and move around everywhere with it.
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>>319435862
>>319435862

Excellent writing and an interesting art style. I loved it for that alone. Something more of that style would be appreciated these days. Eric Wolpaw is writing again so I have faith on that front.
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>>319433631
>It's such a good game that the sequel managed to get 2 million dollars in a matter of days despite being handled by the most unreliable hack in the industry who has been lambasted by his old boss

Its being made by Kojima?
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>>319432469
I'm more surprised that people think it was good enough to warrant giving Tim Schafer money after the train wreck that was the Broken Age Kickstarter. Can't wait for him to go way over budget and need a second campaign to actually fund it completely.
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>>319435628
It holds up pretty well tbqh friend.
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>>319435945
They made it literally 10 years ago and have made a huge pile of shit since, including one failed kickstarter project already.

And the writer hasn't written a game in over four years because he now works for a company that only makes cosmetics.
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Special delivery!
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>>319432469
Id put it right up there with banjo and spyro as a classic collectathon.
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>>319432469
Is the 2 mil from only backers or also from investments because it says investments are like 990K and rewards are 1.1mil
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>>319436026

>Funding site says game needs around the same amount of money as the first did to make it
>Says after the crowdfunding everything is investor + their own money
>13.5 mil - 3.3 mil = ???

Wow that was hard
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>>319436290
>collectathon
How so? No part of the main progression relies on you picking anything up. There's the scavenger hunt around the camp, and of course the figments, etc. in the levels, but they just give you XP. In a collectathon you're blocked from further progress until you have enough of certain items. Psychonaut is just a 3D platformer.
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>>319436440

>People are actually investing in Psychonauts 2

Even if the game is good they won't make back shit on their investment. It's just too niche of a product for the payout from profits Double Fine is offering
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>>319436491

Nigger are you stupid? I want to know WHO will pitch in the humongous sum and how much of it will DF contribute.
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>>319436287
This is still one of the best characters and levels I am ever played/seen in any game
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>>319436553
I always saw it as a collectathon cus it had a shit ton of stuff to collect. Its not necessary to collect stuff to complete the game, but it is for 100% completion. I suppose we just have different definitions for it.
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Black Velvetopia is the most beautiful level I've ever seen
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>>319436957
That level was fucking weird
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this age of "lets pay for something before it exists" is fucking ridiculous
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>>319435536
no
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>>319436280
>including one failed kickstarter project already.
None of their kickstarters failed.
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>>319432469
Psychonauts was a great game, irrelevant of nostalgia. Even better with nostalgia goggles.
And many people wanted a sequel because of the ending.
The problem is of course that Tim is not fit to make a sequel any more. The only hope is that since he brought back some of the people who "leashed" him, it will be a half-decent game.
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>>319437054

It's an alternate funding method that potentially cuts out publishers and allows smaller teams to create the kind of game they genuinely want to make. Not all devs do it right, but some do it excellently

Shovel Knight was a prime example of crowdfunding going right
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>>319437339
As a product, I mean. I don't mean to imply it didn't raise the funding.
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>>319436823
I only ever see collectathon used to refer to games where the collection is part of the main progression - games such as Banjo-Kazooie. Even the 3D Marios are closer to this than Psychonauts, as progression is locked behind collectable stars, whereas in Psychonauts you only need to beat a level in order to get access to the next one. Whether there are collectable items beyond that is kind of irrelevant, or the term would just mean "a game with a lot of stuff to collect it in" and games such as Tomb Raider (the reboot) would be covered by it. Having personal definitions of widely used terms just lead to confusion.
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Psychonauts was a good concept that was poorly executed, especially the middle and end. Leave it to ol' Timmy to screw up an absolutely platinum game concept.

At least i'll rest easy knowing part 2 of broken age was an abortion, that spacebase is still an unfinished game, and that the only truly good thing Tim ever had a (small) hand in, Grim Fandango, is now something he hides from to appeal to cliques of SF hipster fuccbois who believe "cultural appropriation" exists as they spend daily drunk trips to pho joints or a taqueria on mission street.
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>>319434143
I pirated it for pc
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>>319437417
failed in what way?
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>>319432469

Psychonaunts is one of those games that is mostly known for the fact that it sold like poop on a stick and is constantly put on list of best games nobody played.

so yea. also people just love giving Tim money.
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>>319437547

I believe he's talking about Spacebase DF-9, but that was an early access game and not a kickstarted game
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>>319436957
The guy that did the land and building textures for Black Velvetopia spent 6 fucking months or so studying velvet. Literally just velvet all over his office space.

>>319437036
It was in an insane guy's head. What did you expect?

>>319437339
Every one of their kickstarters is a failure, not in money, but in results. They haven't even delivered all of the rewards from the last one.
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>>319437547
Now I know you're just horsing around, but what I'm trying to say was, the game was shit. Even with mass amounts of kickstarter money they haven't made a good game in a decade.
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>>319437515
>Middle and end
Except that the insane asylum is the best part
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>>319437817
>the game was shit.
It was well reviewed. It was good, just not great. Hardly a failure by any means.
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>>319437906
Based. Water, Asylum, not grinding for the cobweb duster during the day as a kid and then getting assraped by bobcats, rest of asylum were all good.
Fuck the Climb and final level is a pain in the ass, but not bad.
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>>319434143
I owned it for the PS2 and I loved it. I lent it to my friend and she lost it.
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>there's going to be a level where you go into the mind of a GamerGate supporter
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>>319438153
>He didn't have the cobweb duster before the milkman level
How?
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>>319432469
I am willing to assert that most people who funded it didn't play the original
Anyone who's finished it knows how great it is as a standalone project, where else could they possibly take it? The atmosphere only worked for the summer camp vibe and now that Raz is psychonaught...
Jesus, I hope they don't just do an HD remake and sell it full price
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>>319437906
>t. someone who got this for under 1$ in a humble bundle

No thanks family, I was dumb enough to buy this game on release. I was one of probably 12 people who actually did that, and it was bundled later for next to nothing for a reason. Everything about the game gets worse towards the end, simply because Tim was incapable of making platforming engaging. The variety in levels at the start, the initial camp sequences, and the characters are the only memorable parts of this game, from a game perspective. As per usual Tim takes a good concept, only to later shit all over it a la brutal legend by utterly failing to produce memorable gameplay.
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>>319438238
Literally skip looking for Arrowheads and just do the main story-line with the intention "I'll come back for it when I have the astral heads for it and grab all the webs from the other brains."
And then Boyd.
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>>319438309
>where else could they possibly take it?
well the ending was pretty much set up for a sequel
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>>319432469
It's in my top 10 of all time.
So imo, yes.
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I want Psychonauts 2 to be good so bad. Though knowing Tim Schafer, it's probably going to suck ass.
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>>319438174

I don't get why people are so paranoid about shit like this

That stuff wasn't in Broken Age, so why would it be in this?
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>>319438397
I also want videogames to be good
But there's at least one untained artform
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>>319438419
Broken Age was written before any of that shit happened, he will without a doubt have a GG level in Psychonauts 2 since the game is about jumping into the mind of psychopaths.
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>>319438419

/v/ finds a way to bitch about anything and everything.
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>>319438397
I'm cautiously optimistic. I enjoyed the writing in Broken Age. The witty dialog and shit. I liked the setting and characters. I generally just felt like it just needed more work, and that's the impression i got from the documentary too. Everything ended up being really rushed coming to the end.

I can see psychonauts 2 going much more smoothly, since the story is pretty much done already, Tim will have lots of ideas from the past 10 years, and it's a much more similar game to stuff that the studio typically makes.
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>>319432469
How do you think Double Fina got to do so much shit with so little consequence? It's cause they had made a really good game before, and people thought that they were a good company.
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>>319438373
I always viewed it in the same way Bladerunner ends, it's implied the characters go on about their lives but there's no more story to tell. They could be banking on making interesting minds, but Psychonauts is a game based on charm and you can't force charm
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>>319438335
You are wrong.
The asylum was the best area. You get there after defeating a crazy lake monster, then going into it's mind and beating the Coach kaiju style. You get to the lake and the entire tone changes, from the creepy piano music to the very sky turning into twisted, screaming faces. Then you get to go into one of the most creative levels in the game; the Milkman Conspiracy.
Then, once you finally get in, you get to choose from 3 of the best levels. Waterloo, the Theatre, and Black Velvetopolis are each great in design, message, and art direction. Plus, finding campers brains scattered around the asylum while running away from exploding toxic rats was fun and terrifying.
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>>319438583
>Broken Age was written before any of that shit happened
It wasn't though, they were in the middle of it. I don't think part 1 was even out.
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Isn't this the game owned by a scam artist who steals Kickstarter money?
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>>319437906
>That Waterloo Boardgame level
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>tfw bought it on ps2 at launch and had great time
I was hooked by the fucking TV commercial, even just with that I knew it was a great game, what's your excuse?
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>>319438748
Are you retarded? The game was written way before there was even a talk about parts.
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>>319438931
It wasn't. Tim didn't even start writing part 2 until part 1 was out. It's all in the documentaries.
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it was a major flop on its initial release (forced majesco to shut down its video games division), but did pretty well when it made it to steam years later
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>>319438558
Shadow puppets?
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>>319438931
Idiot, they decide these things very early on, you think they surprise the writers and designers by splitting it into two parts without their knowledge? Any long narrative is split into parts these days, it's the business style, they knew about "parts" since before they named the project
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I just hope Tim learns from his mistakes with this one. I know alot of you hate him to death just because of broken age, but he's a witty and creative guy with a wild imagination, he's just terrible at managing a project involving deadlines and money, he needs people to keep his ass in check.
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>>319439183
No, Gachimuchi
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>>319438706
I feel like a psychonauts game more "mission based" would work well, and would fit with the end of the first game.
Something like a hitman game, you receive a mission, got to the area, find the mind you have to enter, complete the mind area ad finish the mission. Repeat.
It wouldn't be as similar to the first in terms of atmosphere, but it would work, and could end up being it's own thing, instead of more of the same.
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>>319439198
They didn't decide to split it until a 4-5 months before part 1 was released. No one wanted to do it, seemed like Tim most of all didn't want to split it.
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>>319438712
Asylum was the best but it's still a major hit to the narrative to be leading up to some intense shit and then the story comes full stop for 3 full-blown multi-mission areas. The plot comes to a screeching halt for all these side missions and if they weren't the best levels in the game most players would have just stopped playing.
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>>319439049
>>319439198
Well that's a pretty huge issue with the development in that case, who the fuck goes into full on production with an entire team before there's even a script?
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>>319439429
There was a script. There was story outline, and the number of areas were nailed down early on. But the exact details of what would happen in each area had not been written.
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>>319439379
But returning to old minds with new powers was half the fun
The environments were made to be slowly observed and played in multiple times, it was never about gameplay and more about the feelings from art music and character interaction. There's no reason for them to make a second game unless they had a story to tell, which I highly doubt they do; more likely they accurately predicted that people would give them money if they threw an arabic numeral after the title of a cult classic
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>>319438712
>Theatre
>not the worst level in the game

Asylum is still goat though
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>>319439429
Someone whose terrible at development.

Tim is the quintessential artist director - brilliant but completely aimless, lacking in discipline, and business sense. He needs a producer to reign his ass in. Sadly since he runs the show now, things are fucked. And I say this as someone who genuinely liked Brutal Legend, but in retrospect realize it was nowhere near what it could have been. And let's not even get started in his previous kickstarters and early access projects like Space Station 9, which was never finished
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>>319439429
>who the fuck goes into full production with an entire team before there's even a script?
Do you understand how this or any other entertainment industry works?
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>>319438931
You can clearly see that part 2 was written after part one. Just look at Shay's family, it's never even implied that they are real people, Shay even treats them as robots. Them the first thing that happens in part 2 is that they are actually people.
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>>319432469
>another Psychonauts 2 thread
STOP
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>>319439687
>There's no reason for them to make a second game unless they had a story to tell, which I highly doubt they do;
What makes you doubt that? The first game ended on a cliff hanger of sorts as Raz joined the psychonauts to help with some mystery back at headquarters. It was obvious if there was going to be a sequel in the near term, it would take place there.

So Raz goes to headquaters, there's some mystery he has to get to the bottom of by meeting lots of quirky characters and going into the minds of quirky individuals to solve various problems. I don't see what's not to like.
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>>319439687
>more likely they accurately predicted that people would give them money if they threw an arabic numeral after the title of a cult classic
My theory is that Tim realized that they would never have another successful crowd funding again, unless if it was Psychonauts
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I don't trust anyone that says this game isn't good. You can't believe DF will deliver a worthy sequel though.
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>>319432469
Reminder: Tim Schafer had nothing to do with the success of the original Psychonauts.
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>>319440248
I'm pretty sure he wanted to Psychonauts 2 this whole time and was just waiting until he thought there was enough hype and publicity to pull it off.
>VGA where a shitload of people are watching live and will circulate the news around to their friends the next day
>December, the month when crowdfunding donations are known to hit their peak.
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>>319440036
>it's never even implied that they are real people
In storytelling, they call this a "twist".
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>>319435628
I literally replayed it yesterday. I think it holds up to most of it's rep, though it isn't the best game ever by any means.
I really enjoyed the ride it gave though and that is enough for me. The music is fun and they all add to the visual art direction. At its core each level is just jumping around and being a psychic but they each manage to make it interesting and different. Writing had its moments and I liked how the characters were written overall.
I don't think it is the best in any one aspect but the sum of its parts lead it you an original and creative ride.

That said, I have very little cautious optimism that Psychonauts 2 will be nothing but shit after seeing DF fumble around the last few years.
>>
artistically it was great

gameplay was really hit or miss
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>>319440423
Reminder: saying something doesn't make it true.
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>>319432469

I couldn't stand the first game for long. The gameplay/platforming was clunky as hell and nothing else is going to make up for that for me.
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>>319440538
It's called a shitty twist
If it was a decent or good twist they would have left hints or just something that would suggest they weren't just robots
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WHAT
WE LEARNED THIS
PLEASE DON'T MAKE THE SAME MISTAKE
3.3 MILLION DOLLARYDOOS
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>>319439183
sockpuppets
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>>319441057
the whole point he took those money pictures, is because he typically does have very little money. He didn't have a dim of the kickstarter money when he took the photo's either. It was a joke.
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>>319441057
>autists can't understand a joke.
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>>319441296
So the fact that he hasn't made a good game since Brutal Legend is just a joke? He really GOT me. I cant imagine how hard I'd be laughing if Id actually funded him.
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It still holds up today because it had mechanics beyond jump and collect shit. A good story, great atmosphere and a great concept.

10 years ago all I did was sit in my house and play this game all summer and alternate between San Andreas and Tekken when I wasn't outside with friends.

Great game its up there with Super Mario 64, Sunshine, Galaxy, Jak and daxter and Crash 2 when it comes to 3d platformers
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>>319441057
Please tell me that's an edit, please tell me that fat faggot who has no fucking idea to spend the money in a game and received millions of dollaridoos to make a fucking shitty flash game even tries to pass as a "poor indie".

There is only one reason for this, he is the george lucas of videogames. He maybe did something good years (or decades) ago, but he's (even before becoming "indie", maybe around brutal legend times) just trying to steal as much money as he can. He mocked activision, he mocked his fans with the kickstarter, he mocked early access with spacebase whatever and he is even mocking SJW pretending to be one of them just so he can get more and more money.
>>
>>319441549
>So the fact that he hasn't made a good game since Brutal Legend is just a joke?
Broken Age was good. It wasn't great, but it was good. That's the only other one he made too.
>>
>>319441785
>Tim "I wont go back to eating tuna out of the can" Schafer
>>
>>319434282
I got it for the PS2 because I don't have an Xbox and my PC at the time wasn't built for gaming. Have it on Steam now though.
>>
>>319441785

>He thinks Double Fine is rich because they had 3 million of cash to spend on their game

You know nothing about mid-to-large scale vidya development
>>
>>319440595

That's actually one of the reason's I'm confident about this game. All the people responsible for the good parts of the game are back, and mechanically the game's quality can only go up from where it started
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