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ITT games with realistic physics.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 44
Thread images: 13
File: Teach me how to WebM...please.gif (4 MB, 281x165) Image search: [Google]
Teach me how to WebM...please.gif
4 MB, 281x165
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File: umiharakawase-cover.jpg (269 KB, 1900x1050) Image search: [Google]
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>>319393905
I don't think thats physics based, I think its actually scripted as you always have forward momentum
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That's not realistic, how is he getting momentum you dumb fucking idiot cunt ass fucking faggot nigger.
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>>319394241
He is swinging his body forward like how you gain momentum on a swing
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>>319394165
> That's the joke.jpg

But the rope actually wrapping around the pole and getting shorter is a nice touch, even if you can swing indefinetly if there isnt an obsticle (not to mention slowing down if you aim your pistol while on a rope, making it stay in the air bent).

https://www.youtube.com/watch?v=sZ9OhTvH21Y
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>>319394407
>What is recoil?
I prefer using the technical term, rigid body dynamics, so we're not pretending these are actual physical systems.
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>>319393905
>tumblr gif
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>>319394063
What is this garbage?
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File: 2.webm (3 MB, 720x404) Image search: [Google]
2.webm
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>>319395063
>that rolling and quick movement
>literally just playing in the mud
That looks really fun actually
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>>319396273
I enjoyed myself.
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>>319394557
I dont even know what you are saying. Did you reply to the right person?

>>319394648
> Tumblr gif

Actually no, this gif has never been on any website ever except for this thread and the video-to-gif site it was made on.

>>319395063
Finally, someone gets this thread, and same game as well.

I just want to play a match where people from both teams just all attach to the ropes and try shoot eachother, or all play on the mudslide.

I remember a couple games in Uncharted 2 where no-one shot eachother, we all just stood on the centre of Fort and Pumped for a solid 30 seconds before throwing grenades at eachother and then playing properly.

Also: fuck this Daily challange, the Aeigis 9mm is absolute garbage.
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>>319394407
fucking kek, behold the power of the playstation
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>>319395063
>Mud deforms

Kek. I liked UC3 multplayer, may be getting a PS4 but still don't know about PS+
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>>319395063
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>>319393905
>Making a gif out of a webm
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>>319393905
>realistic
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>>319396648
I'm pretty annoyed by the premium online thing. PS+ isn't bad, I just wish it wasn't necessary.
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>>319396835
Can you just pay $5 for one month and not go on some renewal thing?
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>>319396908
One month is $10. It's only under $5 a month if you get a year.
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File: Rope Cover Mechanics.webm (3 MB, 1280x720) Image search: [Google]
Rope Cover Mechanics.webm
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>>319394165
>You always have forward momentum.
No you don't.
You can even walk around with the rope attached and it will collide with things.
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>>319397012
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>>319394698
The Dark Souls of the platforming genre
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Naughty Dog for most under appreciated MP games? Uncharted 3 and TLOU have really great MP.
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>>319396658
No the process went like this.

> Play Uncharted 4 beta
> Swing on the rope (get shot and die about 4 seconds later)
> Press SHARE button
> Save last 15 minutes of gameplay as a 720p 60fps video
> Later that day when im done playing Uncharted, transfer that file to a usb
> Cut it down to 10 seconds on iMovie and export in high quality
> Upload to a website that turns videos into gifs
> Video is 25mb
> Somehow the gif becomes 150mb
> Reduce resolution by insane amounts
> reduce colours from whatever ps4 does to 32
> Nuke framerate from 60 to 20
> Keep shrinking and compressing.
> Eventually 4.2 mb
> Crop off the right hand edge and a bit of the bottom
> Now under 4mb
> Upload to 4chan

If I knew how to make WebMs (belive me I tried, and they never worked) I would, because the game actually looks good when its not butchered beyond comprehension.
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>>319394407
>being able to do this cool shit
> all of it will be undermined by console auto aim
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>>319397325
And it looks like 28 of those 32 colours are variations of brown.
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>>319397218
Uncharted 2 was the best, TLoU was also great but I was disapointed with 3 because it ruined what made 2 so special.

But 4 is even more different, and im actually having a lot of fun.
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>vidya game physics
>every object behaves like a balloon
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>>319397650
>But 4 is even more different, and im actually having a lot of fun.
I am glad to see that.
From what ive watched it looks cool but i dont know what i feel about the revive thing they put in there. Deos it slow down the game?
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File: Rope Grenades.webm (3 MB, 1280x720) Image search: [Google]
Rope Grenades.webm
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>>319397983
>Does it slow down the game?
Fuck no. This game is fast and smooth as butter. Every single movement in the game chains beyond fluidly, except for the one zipline I've found in the beta. The zipline seems a bit start stoppy.
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>>319398470
how vertical are the maps fám?
would you consider this being better than 2's MP?
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>>319398602
Never played 2's MP, and the beta only has two maps. Verticality seems to be a two level scenario of high ground and low ground in any given area. Not really sure what 2 was like, but if it played anything like the campaign, this is an infinitely smoother playstyle.
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File: tire flex.webm (1 MB, 1100x700) Image search: [Google]
tire flex.webm
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Are non-ironic examples allowed?
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>>319399015
>That anti-physics as fuck second car.
Great post.
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>>319399015
...
am I supposed to be impressed or something?
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File: 1335778490296.gif (12 KB, 224x224) Image search: [Google]
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>>319399015
>that second car
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File: crash physics.webm (2 MB, 1024x576) Image search: [Google]
crash physics.webm
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>>319398827
Well just looking at >>319395063 i can see that the movement is more dynamic and fluid than it was in previous games.

Pic related was a map in UC2's multiplayer, it was fun as hell to jump around those rooftops.
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>>319399237
Well I've got no idea what types of maps will be in the final game, but they'll probably be trying to repeat the success of U2. Seems like a logical idea too since there's no fall damage and the crazy rope swing shit could make for some great high altitude shenanigans.
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>>319399228
christ, is this an app game? this is terrible if a console game. this is like shit only acceptable back in 2004.
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>>319399409
:3
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File: webm interface.png (28 KB, 1061x430) Image search: [Google]
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>>319397325
>all that shit
Webms are easy though
Download webm for retards and it becomes easy
>input file: choose the file
>output file: replace video name with "____.webm", change the file location if you want
>metadata: you can ignore this unless you want to name it in the metadata
>resolution: self explanatory
>trim video: works in the 00:00 format
>crop size: self explanatory, will be resized into the resolution you chose if you chose one
>bitrate for longer webms, 1-2000, for shorter ones you can go up to 6-8000. Basically just go by 500kb/s changes until it's the length/quality you want
>size limit: self explanatory. Doesn't hit it exactly, may go over or under a little
>high quality mode: self-explanatory. You pretty much always want this.
Thread replies: 44
Thread images: 13

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