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>Sci-fi technology >You have to choose to divert power
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>Sci-fi technology
>You have to choose to divert power either to the weapons or the engines
>>
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>not diverting power from shields to everything else

It's like you think this is not a good day to die
>>
>>319374947
>you can buy a better power unit and use everything without diverting power
>you can get better weapons and engines that use more power
>you can divert primary power to specific systems to make them perfom over standard specifications but other systems don't perform as well
>if your power exceeds maximum you can choose which systems to disable to allow other systems to work when needed.
>>
>>319375982
>Not diverting everything to frontal shields and ramming enemies head-on
>>
>>319376097
>>if your power exceeds maximum you can choose which systems to disable to allow other systems to work when needed.

I always liked this because this is just good design for safety reasons.
On the other hand, anything that was designed from the start to have the user choose between diverting power between two different systems for them to work at maximum efficiency is pants on head retarded and dangerous.
>>
>>319376330
Nah, i only do that in small craft, no point wasting a dreadnought on a kamikaze run.
>>
>>319376330
>having shields at all
>not just getting tons of armor and reinforcement on giant freighters and ramming everything with sheer might
>>
Technically it goes like:
>Engines
>Weapons
>Sensors
>Shields
>>
>I seriously hope you guys don't scan this
>>
>FTL is advertised as working like this
>there's no point in wasting scrap on building system upgrades before you need them, and if you have to divert power in combat you're basically fucked anyway
>>
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Is this even a question? Only in death does duty end.
https://www.youtube.com/watch?v=gWteWul9cBE
>>
>>319377365
>Not having unarmed dedicated ramming pickets that move way ahead of the main fleet and try to disrupt and break enemy cohesion before the big-gun ships finish them off
>>
>>319378619
There's a severe lack of orkz in there buddy. Dropped.
>>
>>319379162
OI 'UMIE! UZ BOYZ IZ HERE! WAAAAAGH!
>>
>>319379162
Orks are confirmed.
>>
>>319379339
>>319379629
Well will ye lookey dat, praise be gork 'n mork!
>>
>>319379629
As are the eldar. The unconfirmed ones so far are the deldar, tau, the necrons and the great devourer.
>>
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>missile ''''swarms'''' consist of 5 extremely slow moving points of light inching across the screen
>>
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>>319378652
>cohesion
>in a fucking space battle
>fucking space biremes and shit
>>
>>319378652
>not just having fleets of unarmed heavily armored frigates lined up in a giant cluster of squares heading full speed towards the enemy from all sides
>>
>>319379820
>Not cruising around in your space cathedral
>Being a xeno
>M41

Praise the Emperor and strike down his foes.
https://www.youtube.com/watch?v=H-6dKVNt1C4
>>
>>319379981
I want a game with dedicated point-defense ships shooting down missiles with high powered lasers at extremely long range.
>>
>>319380727
Aurora
>>
>>319380949
Did the creator fix his installer yet so that you didn't have to fuck around in your registry to make it work?
>>
>>319380949
My screen isn't big enough to play it.
Thread replies: 25
Thread images: 6

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