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Anonymous
2015-12-07 05:25:05 Post No. 319257630
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Anonymous
2015-12-07 05:25:05
Post No. 319257630
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>"The vast majority of people just don't even realize they're making games for men because they are men."
>Daphne Ippolito, a computer science major at the University of Toronto, is speaking her mind at Level Up, a student game development showcase.
>I've asked her about sexism in gaming, and how to fix it.
>"They're just making games they'd like to play," she points out, not coincidentally at a mostly male gaming event. "If there were more diverse people with a lot of different viewpoints going into the finished product there wouldn't be such a unified idea of what games should be."
>"I don't think it would be difficult for games to incorporate more female playable characters and not just sex toys for the men," she adds. "There's just no one there telling them to do that."
>Women make up 45 per cent of gamers across all platforms, including 40 per cent of console gamers and 50 per cent of computer gamers, so people got understandably upset at the lack of female representation. "As a woman, it's very problematic to see so few playable female characters in games," said noted activist and developer Brianna Wu.
>"There is a greater awareness of the underlying causes of the lack of diversity in the tech and games industries and with that they can start to be addressed. It won't be an easy road and it is not fixed yet."
> In the short term, the goal is to increase awareness and gather knowledge of the factors contributing to this gender imbalance.
>The medium-term goal is improve working conditions for women already employed, and then long-term, figure out how attract more young women to study computer science in the first place.
>"I came across research that proved that diverse teams can perform better than expert teams. During the hiring process, we should be thinking about building the best teams, not hiring the best candidates."
Thoughts on this, lads?
https://archive.is/eiPZV