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The Legend of Zelda
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Zelda General Thread?

I just picked up A Link Between Worlds for the first time today, I can see why it got such positive reviews online.

I'd rate it HYAAGGHH/10
>>
>>319234835
>A Link Between Worlds
white bread of zelda
>>
Link Betweek Worlds was fun as, but final dungeon was so tedious (to me anyway)

Been playing the fuck out of Hyrule Warriors lately though. Glorious Ganondorf kicking ass and taking names.
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>>319234835
>A Link between worlds
>Two worlds are Linked
>The character "Link" also travels between these worlds

oh


my


god
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>>319234835
You fucking candyass
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>>319235909

Tedious is the entire endgame content of Warriors. I have everyone at level 60 and can't finish that dang first Adventure Map.
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>>319235993
are you mentally retarded
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*jumps on ur sword*
*heh...nothin personnel... link*
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i like zelda
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I own a Wii U and I love Zelda games. I'm very on the fence about buying Hyrule Warriors since it seems to me it'll get a bit repetitive and stale fast. What do you think about it for someone who never played a Dinasty Warriors game?
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>>319236223
>candyass
Don't summon Barneyfag for any reason other than Epona spam!!
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>>319236862
What's holding the sword up? Is Link's stomach made of iron or some shit?
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How can this series still have fans in the wake of Skyward Sword?

Can /v/ convince me that it won't be riddled and marred with the same filler, and no challenge, and hand holding, and shitty gimmicks, etc?
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>>319237212
>How can this series still have fans in the wake of Skyward Sword?
But it's my favorite game ever.
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>>319236862
zelda fans during the OoT era were so cringy
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>>319237212
What's so bad about Skyward Sword? Haven't played it, of course. I'm curious, since I'd like to try it in the future.
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>>319237521
>Asking that here
can we pls have a thread without people complaining about motion controls for once
>>
>>319237521

It's my most hated game of all time. My opinions are hotter than most, but I seriously fucking hate that game and just thinking about it makes me angry. I've gone in depth in dozens of threads about why I hate it, and am not sure I want to do so again, but rest assured the shit I mentioned in my comment is far more offensive than you would probably imagine
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>>319237836
>having such strong feelings for a videogame
Whoa ok, sorry I asked I guess.
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>>319237836
Isn't it great that a game can give you such a strong emotion? It's kinda like you're autistic
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>>319238062

I know it's irrational, and I really shouldn't hate it as much as I do, but I can't help it. I am furious at the thought that not only are those game designers not in prison, but they are probably working on zelda u, and finding new and exciting ways to waste your time with backtracking, or creating another dozen NPCs that are literally just tutorials personified.
>>
reminder that skyward sword was better than twilight princess
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>>319236925
it'll get repetitive and stale fast. like any other game if you binge play it.
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>>319238390
that's not saying much
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>>319238257
>finding new and exciting ways to waste your time
Literally the point of Zelda games.
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>>319236925

Musou games are inherently repetitive. Whether it gets stale quickly depends on you. There's a lot of content and a decent number of characters/weapons to use with unique and fun movesets, but the number of maps is extremely limited and even with lots of different missions and shit the core gameplay loop of "massacre hordes of mindless enemies on your way to objectives/enemy leaders" isn't going to change.

I think if you like beat 'em ups you'll probably like musou games, and Hyrule Warriors is a pretty good musou game. But if you find beat 'em ups repetitive/stale then you'll definitely find musou games repetitive/stale too.
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>>319238390

>2016 release

Posting it in every zelda thread until release
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>>319238257
what does backtring mean? English is not my first language. Ok, seems like skyward sword is more like a game for casual players unlike the first Zelda games then, that's what I've guessed from your comments so far.

>>319238457
I found Twilight Princess to be really entertaining to be honest. The graphics, the wolf levels, the dungeons, pretty solid game.
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>>319238541
>finding new and exciting ways to waste your time
Isn't that the point of every video game?
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>>319234835
Beat Windwaker a couple weeks ago and now im halfway through twilight princess. I already think TP is better in every way, and I loved WW. Just wondering if this the general consensus?
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>>319236910
me too
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>>319238547
i dont like beat em ups but i love musou games, so...

musou games are love it or hate it, it might not click with you the first time, second, third time, but it has a certain appeal.

Crimson Sea and Hokuto Musou a shit[./spoiler]
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>>319238771
>The graphics, the wolf levels, the dungeons, pretty solid game
The graphics look pretty bland imo, dungeons were alright, but I sincerely can't see how you enjoyed the wolf sections. That with the bland overworld
shieet
why is it that in every zelda thread we end up talking about why we hate certain games instead of talking about why we like others
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>>319238541

Well see here's the thing, past zelda games didn't force you to go through recycled content to pad out the game length. Sure there were fetch quests, but they were almost always entirely optional. Starting around the second half of wind waker they started FORCING you to do a bunch of filler shit because nintendo was so afraid people would go on the internet and whine about how short the game was.

Games like Majora's Mask are praised for how much unique side quests there are, but newer zelda games have shitty forgettable side quests, because shit that should have been side quests got awkwardly shoe horned into the plot.

Skyward Sword felt like by far the most offensive in this regard. It was so formulaic in how it wasted your time, there were three areas, and the first go around was okay, but then you have to douse, then you have to do one of those silent realm things, then you had to do a fetch quest, then you had to to it again, but while healing a sick dragon, then probably one more offensive backtracking mission, like escorting a robot up a mountain, and you can finally get to a fucking dungeon
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>>319238771

backtracking is when you just revisit an area. It often is seen as very offensive though, when you are forced to revisit an area just to advance the plot. Usually game developers just force that shit on you to extend the game length
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>>319236925
Never played dynasty warriors in my life and I got a good 50-70 hours in it before I put it away.
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>>319237212
Skyward Sword wasn't even that bad. The motion controls aren't nearly as broken as people like to make them out to be. Handholding and Fi complaints are somewhat valid, though people tend to blow them out of proportion. The whole three worlds and a hub world thing was also pretty stupid.

But people ignore the god-tier dungeons (seriously some of the best in the series), extensive item upgrade system, and the story, which, while not great, is miles better than the other Zelda stories, especially in the character department. I thought what they did with Link and Zelda really worked.
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>>319239075
I disagree.____________________________________________________________________________________________________________________________________________________________________________________________
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>>319239061
To clarify, I preferred the human link parts. But idk, the wolf levels didn't bother me either, I thought it was a good addition to the game, never seen before in the series (or maybe it was and i'm forgetting about it).
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>>319237339
>inb4 angry ranting replies
I enjoyed the shit out of Skyward Sword.
One thing I enjoyed as stupid as it sounds was sitting in the random chairs they had placed around in the world. I never used them til I went into Hero's Mode to heal and the views they randomly give you were so exciting along with the random dialogue some characters have when you sit with or around them. A part of me is disturbed one of the reasons I like a game is the aesthetic of sitting in random chairs.
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Best dungeon atmosphere coming through
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>>319239494

You can feel how you want to feel about SS and other zelda games, but what exactly did I state in that post that can be agreed with, it's pretty objective information.

If it's new areas/dungeons/enemies/etc it's not filler. If they force you to revisit an area, even if it is slightly "remixed" it's filler/backtracking. Wind Waker on had a lot more of that than previous titles.

And I'm not saying I wish those backtracking quests were erased, I just wish they were optional. You are free to like those as well, but there's no reason you can justify the recycled content to be forced on players every playthrough
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>>319239830
>chairs
I thought I was the only one! My favorite had to be sitting in on the couple arguing.
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>>319238915
Most people would agree with you, I don't. But thats okay cause everyone is entitled to their opinion!
Hope you enjoy the rest of TP
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BEST DUNGEON FROM EACH 3D GAME
forest temple
stone tower
wind temple
snowpeak ruins
lanayru mining facility
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>>319239965
Except I almost never traversed the same parts of a map more than once. I can disagree with you because that's not my experience. The fact that you went to a world again does not mean that it's recycled any more than Ocarina of Time recycled Death Mountain because there were two dungeons there. It wasn't just a matter of going through the same areas doing the same thing; the only two "remixed" areas were the flood and the stolen items, which were both challenges that totally altered your goal and was no longer about exploration, i.e. the only thing "recycled". The majority of the time I spent playing was moving to areas that I hadn't been to before.
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>>319240219
When they were rented and you had a limit to how much you could use the item I thought it made sense cause you could potentially break said item. But when I bought them off his hand and I still could only use them a certain amount that bothered me. Infinite ammo is not worth limited use.
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>>319240417
Did you not understand the concept of cool down?
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>>319239862
HU HE HU HE HU HE HU HE
Yeah I enjoyed the hell out of it.
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>>319240565
On a hammer though?
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>>319239480

>motion controls

Here's the thing about motion controls. I don't hate them. I just merely dislike them, on my list of grievances, it's kind of down there. I also don't even think they're that broken, my biggest gripe is that every single damn action besides walking/running is fucking motion controls. I don't mind the sword play but nearly everything else would have been done better with buttons, and I find it really offensive that nintendo thought shoving their motion plus down our throats was more important than having options. However I never mention the controls because the SS defenders will immediately ignore all my other points and start attacking me "ITS UR FAULT, STOP WAVING THE REMOTE AROUND LIKE A RETARDED APE, THEY ARE PERFECTLY FINE" even when I admit the controls weren't broken.

I don't think it's possible to blow fi out of proportion. the game's handholding ruined the game for me. I didn't think the dungeons were that great, but even when I did start to warm up to them, the game would immediately interupt me and tell me what to do. Fi would pop out, the camera would focus on something, some other NPC would stop me and tell me redundant information. Completely ruined any puzzles, exploring, atmosphere, immersion, etc.

Item upgrade had potential but was useless becasue there was no challenge in the game to be found. And collecting items was a chore when you had to lsiten to item discriptions every boot up.

I never really cared much for the story, however I will praise SS for having a handful of likable NPCs, it's just too bad the vast majority of NPCs only exist to be tutorials
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>>319240736
It was a mechanic, not a logical conclusion.
Although, if we're going for realism, limited a hammer makes sense because a person actually DOES get worn out throwing around something so big.
I understand if you didn't like the mechanic, though.
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>>319240925
If thats the case that its totally understandable. I just never understood it because its never been the case of any other Zelda game. The bar is big enough for it not the be an issue, I was just curious as to why it became a thing.
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>>319240383
>the only two "remixed" areas were the flood and the stolen items

You were forced to do the first dungeon again to get water. Forsaken fight 3 times. Forgotten realm 5 times. You went up eldin volcano again, while escorting the robot. tadtones. stolen items. Dousing itself was forced backtracking. I'm probably forgetting a lot.

Just because they added some new objective doesn't mean it's not recycled. If they created a NEW area for that stolen item section it could have been really cool. Past zelda games had set pieces like that with gerudo fortresses. Instead it felt really clunky because they were clearly just setting up hurdles and barriers to guide you linearlly up the same area you know wasn't designed for a stealth mission. Same with the tadtone section, they could have created some underwater mini dungeon ala OoT's well, or the ice cavern. You could have had mini puzzles where you guide a bomb fish through a maze, or jump out of the water onto moving platforms. instead they just wasted your time with the least amount of effort as possible because nintendo is so afraid people will call their zelda games short
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>>319240383

You're only briefly forced to visit death mountain again for the second dungeon, but the second dungeon is in an all new area.

If this same situation was in Skyward Sword, the first time you got to goron mountain the game would say "oh, you need to douse and find 5 rocks because we are hungry, then you can go to the dungeon" then there would be no new area leading to the second dungeong, and when you returned there, they would say, "oh now you need to collect light tears in a forsaken realm. then return to the bottom of death mountain and fight a bunch of enemies on the way up. then you can go to the new dungeon"

See what I mean? If you just want to explore all new areas and all new dungeons, there's very little to get in the way of that.
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>>319241436

And again I want to reiterate, I'm not necessarily saying tadtones, and that stolen item quest, and all that other shit should be completely erased. You are free to like it if you so choose. But what I am saying is that when you have sections of recycled content that large, there is no justifying not making it optional.

Just make it optional and everyone is happy. If it is all new areas/content and it is shitty, I wouldn't say it is filler. But when it is the same area slightly altered, it needs to be a sidequest
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>>319235887
That thing you try that ends up being really good, so you try to go back to it but you realize it's just a vast empty nothingness and go back to wheat and all its glorious substance?
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>>319242784

I blame the lack of challenge for it feeling empty and soulless on replays. Neither puzzles or combat offer any substance, so once you've seen the clever ideas, you're just going through the motions to see cutscenes in a pretty shallow narrative
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>>319240084
thank you kind anon
>>
Anybody else here enjoy the DS games? While the combat isn't particularly engaging, I do admit, the items in those games are awesome. They make the game for me.

I also think they did a fantastic job of expanding upon the humor that was in Wind Waker and generally having engaging characters. The finales for both Phantom Hourglass and Spirit Tracks are some of my favorite because of how invested I became in the characters.
>>
So...we can agree that the Gerudo are hot, right?

I mean...Nabooru and Twinrova, guys.
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>>319245805
Anon does have a point.
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>>319247132

All Zelda girls are hot
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>>319234835
Better than a reh/10
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>>319248460

Skyward Sword was a great game despite crybabies on the internet but it could've been improved if they switched Zelda and Kina's designs.
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>>319248460
Aint that the truth.
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>>319248737

Her design was fine. What really needed fixing was at least some way to play without the motion control. Yea, they'd have to rewire the game, but you know as well as I do that it'd vastly improve the game's liking with people if they had the option between motion or pad.

And of course an option to make Fi not yap every 14.5343 seconds
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>>319249239

Her design was fine, it's just Kina's was better.
>>
So what's our verdict /v/? I know the Hyrule Historia's slander has pitted us against each other like the Split War feuds. But I remember... I remember when we came together and solved the Zelda timeline and spread the word like fire in 2011 not long before that book came out and sundered us.

I believe that we're still that people. That we can still put our differences aside and be civil in the united pursuit of knowledge.

So...

Why does Zant look so much like a bird? Is it because the people of Skyloft evolved into birds, and the Twili are reflections of that (hence their kingdom in the sky). Or is it because the Oocca were part of the Interlopers with the Sheikah? In fact, a Sheikah is simply "a guardian of Hylia." Are ALL Skylians Sheikah, since they all become subservient to Zelda? Is that why Impa carries around a red Loftwing feather, as part of her heritage?
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>>319249089
Does anyone have that one image where Zelda sees Peatrice open Link's door?
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>>319249726

What are you on about? If anything, the book has help quell the worst of timeline theorists, meaning the obnoxious fucks who had to have this game and that game in this timeline. Is the one we got perfect? Depends from person to person, but at least it means no more "This would be fine, but only if you move title x here and toss out title y".
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>>319249893

No, but I have this.
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>>319249726

>Giving a fuck about the timeline before or after the historia

The games are still loosely connected either way and it hardly effects shit

The only thing it did was clarify that Oracle Link is indeed the same real nigga from ALttP/LA and the Hero's Shade is a ghost and not a stalfos

I don't see how that shit could ever bother anyone and it ended the same old fucking timeline discussion that was done to death
>>
I'm scared Zelda U is gonna be Bethesda open world and not Zelda 1 open world. I wanna burn down random ass trees or walk into a random ass waterfall and find random ass caves, shops, minigames and shit. And you know what? This isn't Zelda 1 but bring back the fucking shovel while we're at it. Shovels are cool as fuck. Just go around digging up everything I can because I've got a motherfucking shovel.
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>>319250306

Zelda 1 open world wasn't great either. Every secret was boring and plain as shit. Lose/gain rupees or a heart.
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>>319250113
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>>319249893
This?
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>>319236862
this made me have a flashback to 2004 when i thought dark link was the coolest thing in the world
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>>319236862

Dark Link is only good when the nigga is a full shadow
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>>319251217
That was it, thx bby
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>>319251623

He's still a cool concept, but so far can't seem to get out from just being a shadowy version of Link. Even FSA only sort of made him have a role beyond just being "the evil version"
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>>319251827
N-no problem senpai...
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>>319251896
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>>319252774
Thats oddly adorable.
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>>319252951

It had an adorable inspiration
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>>319251896
Shadow Link is a different thing.
Shadow and Vio OTP
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>>319253125
Those fucking moves holy shit its mystifying.
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>>319253568

Not really. Sure, each one has had different origins, but it's not like say NegaDuck from Darkwing Duck. Where one was concentrated evil split off from the original, and the other was his parallel universe self
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>>319253125
Does anyone remember the song that accompanied this gif in the sound threads?
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>>319237212

Because it really wasn't that bad? I mean, sure, it had a few hard flaws to get by, but it was hardly a series ruining game.
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>>319249984
Spoken like someone who knows nothing about Zelda yet talks anyway. The Hyrule Historia is the worst thing to happen to Zelda. Not only does it assert that Zelda needs a retcon to be explained when it's only the English version that doesn't make sense, but it's self-contradictory at best and illogical at worst.

Everything this guy said was right three years ago and is even more right today (since ALBW also gives the Historia the finger).
http://www.nintendoworldreport.com/editorial/33996/hyrule-historia-a-timeline-for-the-trash
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>>319256671
>it was hardly a series ruining game.
It came pretty fucking close.
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>>319238390
I don't care how shit TP was, SS was a fucking irredeemable train-wreck of a video game.
>>
>>319257153

You're talking out your ass, sonny boy. The book didn't do a thing except put to rest some of the worst theorists. And no, it doesn't "get fingered" by the two latest games. Seriously, do you people do nothing but live on overanalyzing things like a book?
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>>319249984
You're an idiot.
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This thing was a bitch to kill in Phantom Hourglass, it took a billion hits.

I did was not aware of the sound bullshit, i thought it was just some angry bunny thing
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>>319257517

And you're an asshole, stop shitposting
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>Ghirahim was a sword
I don't know how I didn't see that coming until he literally became Demise's sword.
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>>319256671
It is the Other M of Zelda games. The installment that took a step down from the previous in every regard. As Other M did compared to Prime 3.

Allow me to objectify it for you.

TP vs SS
•Heart Containers in TP take 5 pieces to fill and there are 11 to get. Making 55 pieces. SS' take 4 and there are only 6 pieces to get, making 24 pieces. 60% decrease in content.
•TP: Fairies don't get used if Link has max health and they interact with him.
•Bow and arrows. You can aim in first (GCN v.) or third person and bomb arrows. You can also snipe. In SS you can only snipe because every item has only one use.
•Can z-target while using items in TP.
•Horseback combat.
•Sword techniques. No techniques in SS aside from the Finishing Blow. 88.333% decrease (if my math is approx).
•You never run out of stamina as wolf Link. Did I mention you could transform into a wolf if you want?
•Three kinds of bombs.
•Better graphics, music, and lore.
•Secrets like the graveyard, the giant arch outside Kakariko, the grotto with shiny chus in Snowpeak Province, and the hidden tunnels inside Hyrule Castle Town (I don't even remember this one myself but it's on the internet so I believe it. http://forums.legendsalliance.com/topic/12603-twilight-princess-secrets/#entry389569 )
•Noob bridges. http://www.gamefaqs.com/boards/928519-the-legend-of-zelda-twilight-princess/51549359

The only thing SS added over TP was that the rupee reminders now happen every time you load your save file, as opposed to everytime you turn on the game.
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>>319258374

>Other M

Please, it wasn't that bad.
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>>319258374
>Bow and arrows. You can aim in first (GCN v.) or third person and bomb arrows. You can also snipe. In SS you can only snipe because every item has only one use

what
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>>319258637
In SS, the moment you take out your bow you go into first-person and have the same options as a sniper rifle.

You can't target enemies coming at you from the sides and shoot them, or strafe and shoot them as you walk. Or hold L to make the camera go to the side like the other games.

This goes for the clawshots too.
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>>319258374
>rupee reminders

iirc, SS added a rupee reminder for green rupees.
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>>319259072

I really didn't mind it too much. Bow was rarely that good for large groups of enemies. And it wasn't too hard to keep some distance and pick them off if you chose to use it on them
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>>319259217
No. I'm pretty sure it wasn't that bad. But it's still pretty bad turning on the game and fighting the horde and having to worry that stepping over a blue rupee will break your streak.
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>>319259463

What streak?
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>>319240352
water temple
water temple
water temple
water temple
>water temple
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>>319249089
>>
>>319249089
TOO PERFECT
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>>319240352
it was correct until fucking lanaryu

that dungeon was ass

the ancient cistern is far and away the best of SS and maybe the whole series in terms of dungeons
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>>319259893

That ain't Irene, nigga
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>>319259563
I mean when you're trying to reach Demise or get a better time on the Lightning Rounds (not that I ever played Hero Mode so I wouldn't know) without getting hit, or trying to kill one of the air horn Bokoblins and a blue rupee stops your attacks and turns you around. That streak.
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>>319240742
i have a feeling that of all the 3d zeldas, skyward sword would benefit from a full remaster more than TP would

if they removed the padding, toned down fi, the motion controls, and other tedious parts, the game would be fucking incredible imo
>>
So what was everyone's favorite cave in The Storytelling of Zelda: Og-carina Before Time?

I'm partial to the Water Cave myself.
>>
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>>319260448

I can't really remember. But at least they had the right mind to make it only every load, rather than every system launch. Hopefully, in the inevitable SS HD edition, they'll iron out some of the more irksome elements.

Really, if they could just make Fi not talk so much, it'd make the game infinitely better for a lot of people.

Would be cool if they could do it like ADA in Zone of the Enders, where her eagerness to help depends on whether you ask for it. So if you basically tell her to fuck off, she won't talk outside of story related moments
>>
>>319234835
>A Link Between Worlds
It's LTTP copy n pasted, dumbed down, and then given a shitty gimmick
i liked it
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>>319260546
>the motion controls

Only reason this might not happen is that the game was built entirely for them, unlike TP which just tweaked most of the 3D controls to work with the wiimote. Still, it would be awesome if they could fix it so you could switch between wiimote or the wii u gamepad, or even one of those classic controllers for the fuck of it.

I would like to see them make nighttime travel in Skyloft a thing, it was just such a silly restriction. Hell, throw in some kind of bonus Shadow Dungeon that only appears at night
>>
>>319260735
Please don't curse.

Also, the last part was a joke. I mean Twilight Princess brings up reminders every time you turn on the game. While Skyward Sword does it if you so much as load, quit, and reload the save file. You spend the entire game, in every single environment you can think of, learning what a rupee is and how happy it makes you.
>>
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>>319261612

GOLLY!

GEE!
>>
>>319260636

Really hoping the new game will have more caves. Seems they've been getting less and less with each game
>>
>>319257947
I'll give it to SS, it did have good twists which is the only reason I don't hate the game.

The moment that you go back and time and the location transcription says "Temple of Hylia," you know you're in for a right hook but you still don't see it coming. I still remember the night I was watching that in the living room.
Unfortunately for me, someone on /v/ spoiled Groose coming down to the surface, so I was not as shocked by that scene as much as I'd like.

Still didn't see Ghirahim coming though. When he phased into the sword, I thought that was Demise or something.
>>
>>319262771

Honestly, I was pretty surprised Groose wasn't going to pull a Gaston and have to be beaten. On one hand, it made him into one of the few bros in the series. But it would have been kind of cool to maybe fight another human sized bosses, since they're so rare in the series.
>>
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>Den of Trials
>Final parts of the final stage
>DARK AERAFOLS
>there's 2

Sweet mother of god, these guys are the definition of nightmare.
>>
As a grizzled Zelda series veteran, Link Between worlds was a 6/10 at best. First Zelda to not suck a million dicks since the Oracles, but that isn't an accomplishment.
>>
>>319262943
Yes, that's the exact image that spoiled the game for me.
Also, that would have been too predictable. I like that Groose is a reference to Baito (Bado/Baito), and that Cawlin is a reference to Bomb Master Cannon (if you analyze him Fi says that he assesses every situation purely on the profitability it will have to him). As for Stritch. I'm not sure who he is entirely, yet.
>>319262361
Took me forever to identify the two blobs to his left hip.
>>
why is it called a link to the past if he doesn't go back to the past
>>
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I'm playing Oracle of Ages right now. Got to the 7th dungeon in Seasons about a year ago before I dropped it for some reason. Tried to get back into this weekend but I think I'll just have to restart. Already enjoying Ages much more though. That said the Oracle games really aren't doing much for me in general. Why did you guys praise these games so much?
>>
>>319264583
Never really cared too much for the constant pace breaking menu opening the GB Zelda games forced on you. Most people don't seem to mind that though, so they are able to enjoy them more. Those games have some pretty fresh ideas and interesting items at least.
>>
>>319263807

because its a prequel to Zelda 1.
>>
>>319265006
That's true, there's definitely a lot of cool items in here that I appreciate. Some of the puzzles in Ages are pretty clever too. I'm having a hard time staying engaged for long periods of time though
>>
>>319263807
It's what you call a double entendre. It refers to the reflection portal that's a relic of the time before fire, and to the Master Club, which was the powpow that only the knights of Highruel could draw, to beat-up the reincarnation of bad blood, Gano-Chief. However it was not in the backstory of A Link Before Fire because the club that really sealed Gan-Ogre was the Four Club as Four Clubs Adventures shows.

Yet another reason why the Highruel Historicave is a noncanon repaint. How can A Link Before Fire be about the Master Club if it postulates that the Master Club wasn't ever used because Gan-Ogre killed Link-3? It had to be used for there to be a Hero-man, who kept the knight's line true.
>>
>>319263709

It didn't really surprise me that much, though the way he arrives on the surface was certainly unexpected
>>
>>319266305

Uh... FSA doesn't happen in the Failed timeline. The Ganon in LttP isn't the same one in FSA
>>
>>319263807

It was some lame word play trying to vaguely reference how the game (originally called Triforce of the Gods in Japan) was a prequel to the original two games at the time
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tfw twilight princess is not good
>>
Anyone play reinforce heroes? How is it?
>>
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>>319240604
I think you mean, "Eh reh"
>>
>>319234835
Best Zelda game in recent years and a return to form.

I just started a new file like a couple of days ago. Didn't go back to play it again today for some reason.
>>
>>319238390
My nigga.

SS made up for its flaws by also being a fun game that brought a lot of new, great shit to the table and switched up the formula at least. TP was just boring, uninspired dreck.
>>
>>319256671
I've tried. Multiple times even. I just can't play the game. It literally is an unplayable piece of shit just because of the controls alone already. Motion controls are a fucking cancer, especially with a shitty device like the wiimote and the shitty programming. I've let multiple people try multiple wii motes to see if it was my way of playing, but we all had to recalibrate the wii mote every so often because it went crazy. Add to that the handholding and you'll have a pretty bad time getting through it. I stopped at the desert the first time. Second time I got to the first dungeon. After that I quit entirely. I can only hope for a remaster based on a normal controller. I used to be a Nintendo fan in the past but weren't full Sony and Microsoft because they don't know shit about video games anymore.

I am so fucking mad right now.
>>
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>>319273316

It really sounds like a personal issue, because I hardly ever had any trouble with the wiimote. Outside of having to fix calibrations whenever I was forced to pause and put it down, I rarely had issues with the detection at all. As for the handholding, it was annoying, but never gratingly so.
>>
>>319273716
Not him, but I replayed SS recently. I actually quite liked it the first time, but the second time through was definitely not the same. I don't remember having a struggle with the motion controls the first time, but remember dying at certain parts that were extremely easy the second time despite the wiimote not seeming to coooperate with me as much.

I really don't know what to think, the wiimote I used weren't the same, so I was wondering if the motion controls are more responsive for some controllers or if they can't keep up with certain movements in general. I had a really hard time with stabs and upward swings in particular.
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>>319276457

I wouldn't be able to say myself. I've only used the golden wiimote with the collector's edition. So I don't know if there is some correlation with the controllers
>>
>>319276620
>>319273316 here

I used both the normal wiimote with the motion plus attachment and golden remote that came with the game.
Had calibration problems with both.
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